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cheat.dat support other language #1179
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I haven't personally reviewed this area of the code. But I would assume the cheat engine is using a list of known characters somewhere. You'd probably have to add the Chinese characters to it's internal structures to support. |
So I believe the font is baked into the core with no real way to do this without adding an entirely new font. I don't see an easy way to do this. @grant2258 @arcadez2003 either of you see any viable solutions for this? |
There is a RetroArch feature that sends screenshots to an AI translation service or software. That's only useful in some circumstances but might be a help to some people who don't read English trying to use cheats: https://docs.libretro.com/guides/ai-service/ It's a workaround a best. |
Yeah, otherwise I think we'd have to include the new font in the core then run cheat.dat through a translator. Retroarch supports many languages but idk if we'd be able to piggyback on one libretro has or just include the raw font in the core. |
I added a Chinese description in cheat.dat, but the display is garbled.
I tried utf-8 and gb2312 with the same result,How to support this.
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