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Is "lutro.graphics.scale" now working ? #199
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Hi, it's a stub, not working for now. |
Thank you for the answer. |
(Sorry for the bad english, I'm french) |
I'm French too so don't worry. I think it's possible to implement it. It might be slow and work only for integer scaling, which is clearly not optimal. By the way, what are you trying to scale? If it's the whole screen, there might be some other ways to handle things. |
Oh ! Only integers and slow function.... If I understand correctly, it is because Lutro is only software rendered ? |
Correct, Lutro is software rendered... You could scale things manually yourself?
I see some stuff in the painter about scaling. Haven't tested it. |
I have tested, i don't succed to make it work with |
I also see some scaling stuff in painter which sets these two variables |
I think it should be, stuff like SDL allow this right? |
Hello, i'm trying to use the lutro.graphics.scale(scaleX, scaleY) function. Is it implemented ? Thank you in advance.
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