-
Notifications
You must be signed in to change notification settings - Fork 27
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Investigate "wait" block to avoid busy-waiting #213
Comments
I believe it was previously implemented as a promise, but changed for compatibility reasons. The "say/think for () secs" block should probably be changed to use a timer as well, but 3.0 currently doesn't. |
Thanks! See scratchfoundation/scratch-vm#904 (comment) in particular (this comment predates the fix linked above, which basically implements that proposal, just not for say/think). In any event, "wait" in 3.0 is now in terms of the custom If dating back to review scratch-flash behavior, scratchfoundation/scratch-flash#1396 is possibly of interest. There is some further discussion and issue-linking in scratchfoundation/scratch-vm#2138, more to do with run w/o screen refresh than timing behavior in particular. |
I guess the problem is that the only way to wait a precise amount of time in JavaScript is to, well, busy-wait that amount of time. If you're right that "wait" only busy-waits #212 (comment)
(which makes sense to us—after all at this point Scratch is deliberately waiting til the next frame), then this is precisely an issue when the next execution could be at exactly the specified delay time. If there's no way to get around it then that's probably that, but it's irritating. Not a serious issue in most projects (which always have stuff moving and updating the screen), but still. This answer on Stack Overflow is a good answer as of 2014: https://stackoverflow.com/a/21117513/ — and the situation doesn't seem to have changed much, except that
Also room to look at tock, mainly developed 2014-2015. And a 2010 sitepoint article that inspired/directed tock as well as user1213320's linked answer. Would be nice to find any more recent resources about this problem, still. |
Following #212, the current implementation for
Sprite.wait
will busy-wait if no other active threads are requesting a screen refresh.Our
Sprite.wait
is (loosely?) modeled after scratch-vm:wait
, stack timer,Timer
.If it's possible to implement "wait" in terms of a promise, this would avoid busy-waiting. However, we obviously need to retain behavior semantics, i.e. not break any existing behavior.
I don't know if there have been any previous efforts or discussion, particularly in scratch-vm, to implement "wait" in terms of a promise (and thus consideration of compatibility concerns). We did a cursory look for pull requests and didn't spot anything, but it might be worth a closer look!
The text was updated successfully, but these errors were encountered: