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int doorSide; //1 - up, 2 - down, 3 - left, 4 - right
int doorPos;
Room(int startX, int startY, std::vector<Wall> &arr);
Room(int startX, int startY, int width, int height, int doorSide, int doorPos, std::vector<Wall> &arr, sf::Texture &wallTexture, sf::Texture &boxTexture);