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Could you transplant your CUDA implementation of Bucket-based FPS into this library? Before you do this, you may have a quick tutorial on how to make a PyTorch Operator.
Currently, the KDLine algorithm is the only chosen one as the default algorithm.
The text was updated successfully, but these errors were encountered:
Could you transplant your CUDA implementation of Bucket-based FPS into this library? Before you do this, you may have a quick tutorial on how to make a PyTorch Operator.
Currently, the KDLine algorithm is the only chosen one as the default algorithm.
The text was updated successfully, but these errors were encountered: