This repository was archived by the owner on Feb 11, 2019. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 26
/
Copy pathGameObject.h
177 lines (152 loc) · 3.37 KB
/
GameObject.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
#pragma once
#ifndef GAMEOBJECT
#define GAMEOBJECT
class GameObjectVTable;
class GameObjectVTable
{
public:
virtual ~GameObjectVTable() {}
char pad_0004[64]; //0x0004
virtual void Function0();
virtual void Function1();
virtual void Function2();
virtual void Function3();
virtual void Function4();
virtual void Function5();
virtual void Function6();
virtual void Function7();
virtual void Function8();
virtual void Function9();
virtual void Function10();
virtual void Function11();
virtual void Function12();
virtual void Function13();
virtual void Function14();
virtual void Function15();
virtual void Function16();
virtual void Function17();
virtual void Function18();
virtual void Function19();
virtual void Function20();
virtual void Function21();
virtual void Function22();
virtual void Function23();
virtual void Function24();
virtual void Function25();
virtual void Function26();
virtual void Function27();
virtual void Function28();
virtual void Function29();
virtual void Function30();
virtual void Function31();
virtual void Function32();
virtual void Function33();
virtual void Function34();
virtual void Function35();
virtual void Function36();
virtual void Function37();
virtual void Function38();
virtual void Function39();
virtual void Function40();
virtual float BoundingGet();
}; //Size: 0x0044
#pragma pack(push, 1)
struct BBox
{
float MinimumX;
float MinimumY;
float MinimumZ;
float MaximumX;
float MaximumY;
float MaximumZ;
};
enum class UnitType
{
NeutralMinionCamp,
FollowerObject,
FollowerObjectWithLerpMovement,
AIHeroClient,
AIMarker,
AIMinionClient,
AIMinionCommon,
LevelPropAI,
AITurretClient,
AITurretCommon,
obj_GeneralParticleEmitter,
MissileClient,
DrawFX,
UnrevealedTarget,
obj_Barracks,
obj_BarracksDampener,
obj_Lake,
obj_AnimatedBuilding,
Building,
obj_Levelsizer,
obj_NavPoint,
obj_SpawnPoint,
obj_LampBulb,
GrassObject,
HQ,
obj_InfoPoint,
BasicLevelProp,
LevelPropGameObject,
LevelPropSpawnerPoint,
obj_Shop,
obj_Turret,
Unknown
};
class
DLLEXPORT GameObject
{
public:
GameObjectVTable * GetVirtual();
UnitType GetType();
byte* GetTypeByte();
short* GetIndex();
uint* GetNetworkId();
MAKE_GET(LocalIndex, int, 0x8);
RVector3 GetPosition()
{
if (this == nullptr)
{
return RVector3(0, 0, 0);
}
auto vec = reinterpret_cast<RVector3*>(this + static_cast<int>(Offsets::oGameObject::Position));
if (vec == nullptr)
{
return RVector3(0, 0, 0);
}
return RVector3(vec->x, vec->y,vec->z);
}
RVector3 GetServerPosition()
{
if (this == nullptr)
{
return RVector3(0, 0, 0);
}
auto vec = reinterpret_cast<RVector3*>(this + static_cast<int>(Offsets::oGameObject::ServerPosition));
if (vec == nullptr)
{
return RVector3(0, 0, 0);
}
return RVector3(vec->x, vec->y, vec->z);
}
float Distance(RVector3 vec)
{
return this->GetServerPosition().Distance(vec);
}
std::string GetName();
char *namechar();
void SetName(std::wstring);
bool* GetIsDead()
{
return reinterpret_cast<bool*>(this + static_cast<int>(Offsets::oGameObject::IsDead));
}
MAKE_GET(Team, uint, Offsets::oGameObject::Team);
MAKE_GET(BBox, BBox, Offsets::oGameObject::BBox);
MAKE_GET(HeroName, String, Offsets::oGameObject::ChampName);
MAKE_GET(Visible, bool, Offsets::oGameObject::VisibleOnScreen);
MAKE_GET(IsInvulnerable, bool, Offsets::oGameObject::Vur);
//Lua API
};
#endif GAMEOBJECT