-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathfirst project.py
168 lines (123 loc) · 3.79 KB
/
first project.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
# Game board
board = ["_", "_", "_",
"_", "_", "_",
"_", "_", "_"]
# If game is still going
game_still_going = True
winner = None
current_player = "X"
# Display board
def display_board():
print(board[0] + " | " + board[1] + " | " + board[2])
print(board[3] + " | " + board[4] + " | " + board[5])
print(board[6] + " | " + board[7] + " | " + board[8])
# Play a game of tic tac toe
def play_game():
display_board()
# While the game is still going
while game_still_going:
# handle a single turn of an arbitrary player
handle_turn(current_player)
# Check if the game has ended
check_if_game_over()
# flip to the other player
flip_player()
if winner == "X" or winner == "O":
print(winner + " won.")
elif winner == None:
print("Tie.")
# handle a single turn of an arbitrary player
def handle_turn(player):
print(player + "`s turn.")
position = input("choose a position from 1 to 9: ")
valid = False
while not valid:
while position not in ["1", "2", "3", "4", "5", "6", "7", "8", "9"]:
position = input("Invalid input . Choose a position from 1-9: ")
position = int(position) - 1
if board[position] == "-":
valid = True
else:
print("you can`t go there.Go again.")
board[position] = player
display_board()
def check_if_game_over():
check_if_win()
check_if_tie()
def check_if_win():
global winner
# Check rows
row_winner = check_rows()
# Check columns
column_winner = check_columns()
# check diagonals
diagonal_winner = check_diagonals()
if row_winner:
winner = row_winner
elif column_winner:
winner = column_winner
elif diagonal_winner:
winner = diagonal_winner
else:
winner = None
return
def check_rows():
# Set up global variables
global game_still_going
# Check if row has same value
row_1 = board[0] == board[1] == board[2] != "-"
row_2 = board[3] == board[4] == board[5] != "-"
row_3 = board[6] == board[7] == board[8] != "-"
# If any row does have a match, flag there is a win
if row_1 or row_2 or row_3:
game_still_going = False
# Return the winner (X or O)
if row_1:
return board[0]
elif row_2:
return board[3]
elif row_3:
return board[6]
return
def check_columns():
global game_still_going
column_1 = board[0] == board[3] == board[6] != "_"
column_2 = board[1] == board[4] == board[7] != "_"
column_3 = board[2] == board[5] == board[8] != "_"
# If any column does have a match, flag there is a win
if column_1 or column_2 or column_3:
game_still_going = False
# Return the winner (X or O)
if column_1:
return board[0]
elif column_2:
return board[1]
elif column_3:
return board[2]
return
def check_diagonals():
# Set up global variables
global game_still_going
diagonals_1 = board[0] == board[4] == board[8] != "_"
diagonals_2 = board[6] == board[4] == board[2] != "_"
if diagonals_1 or diagonals_2:
game_still_going = False
# Return the winner (x or 0)
if diagonals_1:
return board[0]
elif diagonals_2:
return board[6]
return
def check_if_tie():
global game_still_going
if "_" not in board:
game_still_going = False
return
def flip_player():
global current_player
if current_player == "X":
current_player = "O"
elif current_player == "O":
current_player = "X"
return
play_game()