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AncientMonkey.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper;
using Il2CppAssets.Scripts.Models.Bloons.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.TowerSets;
using Il2CppAssets.Scripts.Unity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.TowerSets;
using Il2CppAssets.Scripts.Unity;
using MelonLoader;
using BTD_Mod_Helper;
using MelonLoader;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api.Towers;
using Il2CppAssets.Scripts.Models.Towers;
using MelonLoader;
using BTD_Mod_Helper;
using MelonLoader;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Models;
using Il2CppAssets.Scripts.Simulation.Objects;
using Il2CppAssets.Scripts.Simulation.Towers;
using Il2CppAssets.Scripts.Simulation.Towers.Weapons;
using UnityEngine;
using Random = System.Random;
using System.Collections.Generic;
using System.Linq;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.TowerSets;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Api.Towers;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Display;
using BTD_Mod_Helper.Api.Display;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Simulation.SMath;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Models.Towers.TowerFilters;
using Il2CppAssets.Scripts.Models.Map;
using Il2CppAssets.Scripts.Models.Audio;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppAssets.Scripts.Models.Towers.Weapons.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using Il2CppAssets.Scripts.Models.Towers.Filters;
using HarmonyLib;
using Il2Cpp;
using System;
using BTD_Mod_Helper.Api.Components;
using Il2CppAssets.Scripts.Unity.UI_New.InGame;
using BTD_Mod_Helper.Api.Towers;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Unity.UI_New.InGame;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Models.Towers.TowerFilters;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using System.Linq;
using Il2CppAssets.Scripts.Simulation.Towers;
using Il2CppAssets.Scripts.Simulation.Objects;
using Il2CppAssets.Scripts.Models;
using static Il2CppSystem.Globalization.TimeSpanParse;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors.Abilities;
using UnityEngine;
using BTD_Mod_Helper.Api.ModOptions;
using Il2CppAssets.Scripts.Models.Towers.Mods;
using Il2CppAssets.Scripts.Models.Towers.Upgrades;
using Il2CppAssets.Scripts.Unity.Bridge;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Il2CppAssets.Scripts.Unity.Towers.Weapons;
using Il2CppAssets.Scripts.Unity.Towers;
using System.Net.WebSockets;
using Unity.XR.OpenVR;
using System.Data.SqlTypes;
using Il2CppAssets.Scripts.Models.Bloons.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles;
using Il2CppSystem.IO;
using AncientMonkey;
using Il2CppAssets.Scripts.Simulation.SimulationBehaviors;
namespace blankdisplay
{
public class BlankDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "NoneDisplay");
}
}
}
namespace AncientMonkey
{
public class AncientMonkeyTower : ModTower
{
public override TowerSet TowerSet => TowerSet.Primary;
public override string BaseTower => TowerType.DartMonkey;
public override int Cost => 0;
public override string DisplayName => "Ancient Monkey";
public override string Name => "AncientMonkey";
public override int TopPathUpgrades => 0;
public override int MiddlePathUpgrades => 0;
public override int BottomPathUpgrades => 0;
public override string Description => "The Ancient Monkey is very weak in the Beginning but you can make him stronger.";
public override string Portrait => "AncientMonkeyIcon";
public override string Icon => "AncientMonkeyIcon";
public override bool IsValidCrosspath(int[] tiers) =>
ModHelper.HasMod("UltimateCrosspathing") || base.IsValidCrosspath(tiers);
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
towerModel.RemoveBehavior(attackModel);
}
}
[HarmonyPatch(typeof(Il2CppAssets.Scripts.Simulation.SimulationBehaviors.NecroData), nameof(NecroData.RbePool))]
internal static class Necro_RbePool
{
[HarmonyPrefix]
private static bool Postfix(NecroData __instance, ref int __result)
{
var tower = __instance.tower;
if (tower.towerModel.name.Contains("Ancient"))
{
__result = 9999;
}
return false;
}
}
}