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Big list of suggestions #9

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kohlth opened this issue Aug 24, 2019 · 0 comments
Open

Big list of suggestions #9

kohlth opened this issue Aug 24, 2019 · 0 comments
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enhancement New feature or request

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@kohlth
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kohlth commented Aug 24, 2019

Hi, yes i have a addiction/hobby involving making mod feature suggestions so here is one for this mod

list of potential tesslocator types
*gas tesslocator: transports mekanism gasses

*mana tesslocator; transports botania mana

list of potential tesslocator upgrades
*vaccum: directly teleports items on the ground in a range into the tesslocator

*pump: pumps liquids in the world directly into the tesslocator in a range

*energy field: pulls/outputs energy to/from machines in a area at a greatly reduced rate (1/16th the tesslocators rate of transfer)

  • range upgrade: increases max range of area effecting upgrades (maybe stack upgrades could work like range upgrades?)

*block breaking upgrade: breaks a block touching the face of the tesslocator and puts it into the tesslocator. allows for fortune, silk touch, smelting, and high hardness breaking upgrades, also is effected by speed and range upgrades.

*ore dictionary converter upgrader
changes ingots/fluids into a specific version in ore dictionary

*voiding upgrade
voids set items that pass through a tesslocator

Mechanic ideas

*configuration tool
allows for the opening a gui showing current upgrades, the speed of the tesslocator, and a few sliders for things like speed and things like range from the range upgrade. also has a mod that tells the players/ shows where other connected tesslocators on the same color channel/channel

*tesslocating interface
a full block output tesslocator that allows for a wireless one way connection to a block based on sides. connects to all tesslocators of the same color as it is set too, even works with diffrent types (allows for you to tesslocate water, power, and items into one block without a physical connection)

*possible mechanic over haul
tesslocators start as frames with diffrent base stats/max stats and made different effects and you input modules /a module that determines what is transported (fluid module for fluid, yada yada)

@kohlth kohlth closed this as completed Aug 24, 2019
@kohlth kohlth reopened this Aug 24, 2019
@LatvianModder LatvianModder self-assigned this Oct 29, 2019
@LatvianModder LatvianModder added the enhancement New feature or request label Oct 29, 2019
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