Replies: 7 comments 5 replies
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thanks for moving this to discussions
…On Wed, Dec 4, 2024 at 6:57 AM dotbot123 ***@***.***> wrote:
some kind of tech that makes bullets affected by pilot wave
also some ideas from a while ago (don't know if these have been added,
this was like 2 years ago)
tech idea: removes your field but adds a shield that has 50 health and
regens +1 shield every second, set your defense to 0 and you can never gain
more.
tech branch: +10 max shield, -25% damage
power-up idea: gain +25% of max energy
tech for it: like quenching but for energy power-ups
weapon or field: vortex, pulls mobs and blocks towards you (if weapon,
wherever you shoot it) like wormhole does with blocks and drains energy and
damages them for about laser damage
tech for it: +100% pull power, -10% dps
also tech for it: (ONLY FOR WEAPON) charge, you can charge your vortex for
up to 5 secs and +10% damage
and pull per sec
field: Phase, you can phase through vertical-facing walls for huge energy
drain
tech for it: phasing creates a permanent tunnel through walls, +100%
energy drain
tech: infinity theory/theorem, if you fire while out of ammo, +25% of
original ammo, but it's corroded (-25% damage from corroded ammo)
JUNK tech: infinite damage, but only 15 bullets per level
JUNK tech: you always move toward your mouse (left, right, or up, like the
spaceship junk) and deal damage to mobs that hit you
JUNK tech: convert all mobs to bosses, but they only drop 5-10 health or
ammo (or energy power-up)
JUNK tech: remove all blocks (excluding elevators and switches) until the
final boss
JUNK tech: lock testing mode again.
tech: give a permanent +100% damage, +50 max health and energy, but +10%
chance to get code.blank (in tech menu you have a chance to get all blank
upgrades, regardless of how many slots you have, and you cannot research
code.blank) basically, it cancels your tech immediately
weapon: blade, slash a short distance in front of you, hits multiple mobs
and deals 2x laser damage, has infinite ammo, and does not drain energy
a new level: it is dark and only lit up a short distance away, like
cloaking, mobs can only see you in the light.
tech: set fire rate to 0.1 and double your ammo, but -50% damage
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entanglement: entangle 2 blocks/mobs, when 1 moves or dies, the other copies it |
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ooh i want a tech that allows me to reenter a wormhole (maybe makes it so mobs can travel through them too?) |
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or, alternatively, it's an upgrade for dark energy, mobs within are
entangled (using a special font tag) but take 1/2 damage, not MACHO
…On Wed, Dec 11, 2024 at 8:49 AM dotbot123 ***@***.***> wrote:
entanglement: entangle 2 blocks/mobs, when 1 moves or dies, the other
copies it
(somewhat similar to domino power from dishonored 2)
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that's called the wormhole field
…On Wed, Dec 11, 2024 at 8:52 AM dotbot123 ***@***.***> wrote:
ooh i want a tech that allows me to reenter a wormhole (maybe makes it so
mobs can travel through them too?)
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ahhh, like geodesics
…On Wed, Dec 11, 2024 at 8:56 AM dotbot123 ***@***.***> wrote:
reread it
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the problem is it could trap you in a loop if you have low velocity
…On Wed, Dec 11, 2024 at 8:57 AM Felix Koenig ***@***.***> wrote:
ahhh, like geodesics
On Wed, Dec 11, 2024 at 8:56 AM dotbot123 ***@***.***>
wrote:
> reread it
>
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some kind of tech that makes bullets affected by pilot wave
also some ideas from a while ago (don't know if these have been added, this was like 2 years ago)
tech idea: removes your field but adds a shield that has 50 health and regens +1 shield every second, set your defense to 0 and you can never gain more.
tech branch: +10 max shield, -25% damage
power-up idea: gain +25% of max energy
tech for it: like quenching but for energy power-ups
weapon or field: vortex, pulls mobs and blocks towards you (if weapon, wherever you shoot it) like wormhole does with blocks and drains energy and damages them for about laser damage
tech for it: +100% pull power, -10% dps
also tech for it: (ONLY FOR WEAPON) charge, you can charge your vortex for up to 5 secs and +10% damage
and pull per sec
field: Phase, you can phase through vertical-facing walls for huge energy drain
tech for it: phasing creates a permanent tunnel through walls, +100% energy drain
tech: infinity theory/theorem, if you fire while out of ammo, +25% of original ammo, but it's corroded (-25% damage from corroded ammo)
JUNK tech: infinite damage, but only 15 bullets per level
JUNK tech: you always move toward your mouse (left, right, or up, like the spaceship junk) and deal damage to mobs that hit you
JUNK tech: convert all mobs to bosses, but they only drop 5-10 health or ammo (or energy power-up)
JUNK tech: remove all blocks (excluding elevators and switches) until the final boss
JUNK tech: lock testing mode again.
tech: give a permanent +100% damage, +50 max health and energy, but +10% chance to get code.blank (in tech menu you have a chance to get all blank upgrades, regardless of how many slots you have, and you cannot research code.blank) basically, it cancels your tech immediately
weapon: blade, slash a short distance in front of you, hits multiple mobs and deals 2x laser damage, has infinite ammo, and does not drain energy
a new level: it is dark and only lit up a short distance away, like cloaking, mobs can only see you in the light.
tech: set fire rate to 0.1 and double your ammo, but -50% damage
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