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WiimoteCHOP.cpp
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/* Shared Use License: This file is owned by Derivative Inc. (Derivative) and
* can only be used, and/or modified for use, in conjunction with
* Derivative's TouchDesigner software, and only if you are a licensee who has
* accepted Derivative's TouchDesigner license or assignment agreement (which
* also govern the use of this file). You may share a modified version of this
* file with another authorized licensee of Derivative's TouchDesigner software.
* Otherwise, no redistribution or sharing of this file, with or without
* modification, is permitted.
*/
#include "WiimoteCHOP.h"
#include <stdio.h>
#include <string.h>
#include <cmath>
#include <assert.h>
// These functions are basic C function, which the DLL loader can find
// much easier than finding a C++ Class.
// The DLLEXPORT prefix is needed so the compile exports these functions from the .dll
// you are creating
extern "C"
{
DLLEXPORT
void
FillCHOPPluginInfo(CHOP_PluginInfo *info)
{
// Always set this to CHOPCPlusPlusAPIVersion.
info->apiVersion = CHOPCPlusPlusAPIVersion;
// The opType is the unique name for this CHOP. It must start with a
// capital A-Z character, and all the following characters must lower case
// or numbers (a-z, 0-9)
info->customOPInfo.opType->setString("Customsignal");
// The opLabel is the text that will show up in the OP Create Dialog
info->customOPInfo.opLabel->setString("Custom Signal");
// Information about the author of this OP
info->customOPInfo.authorName->setString("Author Name");
info->customOPInfo.authorEmail->setString("[email protected]");
// This CHOP can work with 0 inputs
info->customOPInfo.minInputs = 0;
// It can accept up to 1 input though, which changes it's behavior
info->customOPInfo.maxInputs = 1;
}
DLLEXPORT
CHOP_CPlusPlusBase*
CreateCHOPInstance(const OP_NodeInfo* info)
{
// Return a new instance of your class every time this is called.
// It will be called once per CHOP that is using the .dll
return new WiimoteCHOP(info);
}
DLLEXPORT
void
DestroyCHOPInstance(CHOP_CPlusPlusBase* instance)
{
// Delete the instance here, this will be called when
// Touch is shutting down, when the CHOP using that instance is deleted, or
// if the CHOP loads a different DLL
delete (WiimoteCHOP*)instance;
}
};
WiimoteCHOP::WiimoteCHOP(const OP_NodeInfo* info) : myNodeInfo(info)
{
myExecuteCount = 0;
myOffset = 0.0;
}
WiimoteCHOP::~WiimoteCHOP()
{
}
void
WiimoteCHOP::getGeneralInfo(CHOP_GeneralInfo* ginfo, const OP_Inputs* inputs, void* reserved1)
{
// This will cause the node to cook every frame
ginfo->cookEveryFrameIfAsked = true;
// Note: To disable timeslicing you'll need to turn this off, as well as ensure that
// getOutputInfo() returns true, and likely also set the info->numSamples to how many
// samples you want to generate for this CHOP. Otherwise it'll take on length of the
// input CHOP, which may be timesliced.
ginfo->timeslice = true;
ginfo->inputMatchIndex = 0;
}
bool
WiimoteCHOP::getOutputInfo(CHOP_OutputInfo* info, const OP_Inputs* inputs, void* reserved1)
{
// If there is an input connected, we are going to match it's channel names etc
// otherwise we'll specify our own.
if (inputs->getNumInputs() > 0)
{
return false;
}
else
{
info->numChannels = 1;
// Since we are outputting a timeslice, the system will dictate
// the numSamples and startIndex of the CHOP data
//info->numSamples = 1;
//info->startIndex = 0
// For illustration we are going to output 120hz data
info->sampleRate = 120;
return true;
}
}
void
WiimoteCHOP::getChannelName(int32_t index, OP_String *name, const OP_Inputs* inputs, void* reserved1)
{
name->setString("chan1");
}
void
WiimoteCHOP::execute(CHOP_Output* output,
const OP_Inputs* inputs,
void* reserved)
{
myExecuteCount++;
double scale = inputs->getParDouble("Scale");
// In this case we'll just take the first input and re-output it scaled.
if (inputs->getNumInputs() > 0)
{
// We know the first CHOP has the same number of channels
// because we returned false from getOutputInfo.
inputs->enablePar("Speed", 0); // not used
inputs->enablePar("Reset", 0); // not used
inputs->enablePar("Shape", 0); // not used
int ind = 0;
for (int i = 0 ; i < output->numChannels; i++)
{
for (int j = 0; j < output->numSamples; j++)
{
const OP_CHOPInput *cinput = inputs->getInputCHOP(0);
output->channels[i][j] = float(cinput->getChannelData(i)[ind] * scale);
ind++;
// Make sure we don't read past the end of the CHOP input
ind = ind % cinput->numSamples;
}
}
}
else // If not input is connected, lets output a sine wave instead
{
inputs->enablePar("Speed", 1);
inputs->enablePar("Reset", 1);
double speed = inputs->getParDouble("Speed");
double step = speed * 0.01f;
// menu items can be evaluated as either an integer menu position, or a string
int shape = inputs->getParInt("Shape");
// const char *shape_str = inputs->getParString("Shape");
// keep each channel at a different phase
double phase = 2.0f * 3.14159f / (float)(output->numChannels);
// Notice that startIndex and the output->numSamples is used to output a smooth
// wave by ensuring that we are outputting a value for each sample
// Since we are outputting at 120, for each frame that has passed we'll be
// outputing 2 samples (assuming the timeline is running at 60hz).
for (int i = 0; i < output->numChannels; i++)
{
double offset = myOffset + phase*i;
double v = 0.0f;
switch(shape)
{
case 0: // sine
v = sin(offset);
break;
case 1: // square
v = fabs(fmod(offset, 1.0)) > 0.5;
break;
case 2: // ramp
v = fabs(fmod(offset, 1.0));
break;
}
v *= scale;
for (int j = 0; j < output->numSamples; j++)
{
output->channels[i][j] = float(v);
offset += step;
}
}
myOffset += step * output->numSamples;
}
}
int32_t
WiimoteCHOP::getNumInfoCHOPChans(void * reserved1)
{
// We return the number of channel we want to output to any Info CHOP
// connected to the CHOP. In this example we are just going to send one channel.
return 2;
}
void
WiimoteCHOP::getInfoCHOPChan(int32_t index,
OP_InfoCHOPChan* chan,
void* reserved1)
{
// This function will be called once for each channel we said we'd want to return
// In this example it'll only be called once.
if (index == 0)
{
chan->name->setString("executeCount");
chan->value = (float)myExecuteCount;
}
if (index == 1)
{
chan->name->setString("offset");
chan->value = (float)myOffset;
}
}
bool
WiimoteCHOP::getInfoDATSize(OP_InfoDATSize* infoSize, void* reserved1)
{
infoSize->rows = 2;
infoSize->cols = 2;
// Setting this to false means we'll be assigning values to the table
// one row at a time. True means we'll do it one column at a time.
infoSize->byColumn = false;
return true;
}
void
WiimoteCHOP::getInfoDATEntries(int32_t index,
int32_t nEntries,
OP_InfoDATEntries* entries,
void* reserved1)
{
char tempBuffer[4096];
if (index == 0)
{
// Set the value for the first column
entries->values[0]->setString("executeCount");
// Set the value for the second column
#ifdef _WIN32
sprintf_s(tempBuffer, "%d", myExecuteCount);
#else // macOS
snprintf(tempBuffer, sizeof(tempBuffer), "%d", myExecuteCount);
#endif
entries->values[1]->setString(tempBuffer);
}
if (index == 1)
{
// Set the value for the first column
entries->values[0]->setString("offset");
// Set the value for the second column
#ifdef _WIN32
sprintf_s(tempBuffer, "%g", myOffset);
#else // macOS
snprintf(tempBuffer, sizeof(tempBuffer), "%g", myOffset);
#endif
entries->values[1]->setString( tempBuffer);
}
}
void
WiimoteCHOP::setupParameters(OP_ParameterManager* manager, void *reserved1)
{
// speed
{
OP_NumericParameter np;
np.name = "Speed";
np.label = "Speed";
np.defaultValues[0] = 1.0;
np.minSliders[0] = -10.0;
np.maxSliders[0] = 10.0;
OP_ParAppendResult res = manager->appendFloat(np);
assert(res == OP_ParAppendResult::Success);
}
// scale
{
OP_NumericParameter np;
np.name = "Scale";
np.label = "Scale";
np.defaultValues[0] = 1.0;
np.minSliders[0] = -10.0;
np.maxSliders[0] = 10.0;
OP_ParAppendResult res = manager->appendFloat(np);
assert(res == OP_ParAppendResult::Success);
}
// shape
{
OP_StringParameter sp;
sp.name = "Shape";
sp.label = "Shape";
sp.defaultValue = "Sine";
const char *names[] = { "Sine", "Square", "Ramp" };
const char *labels[] = { "Sine", "Square", "Ramp" };
OP_ParAppendResult res = manager->appendMenu(sp, 3, names, labels);
assert(res == OP_ParAppendResult::Success);
}
// pulse
{
OP_NumericParameter np;
np.name = "Reset";
np.label = "Reset";
OP_ParAppendResult res = manager->appendPulse(np);
assert(res == OP_ParAppendResult::Success);
}
}
void
WiimoteCHOP::pulsePressed(const char* name, void* reserved1)
{
if (!strcmp(name, "Reset"))
{
myOffset = 0.0;
}
}