-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Collapsible legend #229
Comments
I agree, the line graphs are frustrating without a legend in my opinion. A HTML implementation would be trivial, but if we're aiming to ever resolve issue #184 then it would have to be implemented in WebGL. |
Yes good point. So integrating WebGL and DOM elements into the same canvas or something is basically impossible? |
I am currently investigating it as a solution to the Zoom Box issues in the WebGL branch. I don't think we can do DOM, but inserting SVG might be possible. |
Just an update given the previous comments. It looks like if there is a short-term screenshot solution it will render SVG and WebGL into a single canvas and then screenshot that. That means any implementation of a feature that we desire to screenshot should be either WebGL or SVG. HTML/DOM elements can technically be rendered into SVG and then merged, but I think this is already a fairly complex mash of technologies, I'd like to avoid it spiraling further by going down that path. |
+1 Not having a legend makes interpreting the 1D traces really difficult. |
For multiple 1D traces it would be great to have a lengend to know which trace is which. It would be also great if it were collapsable to it didn't always take up valuable real-estate on the screen. Having it enabled through the URL would be nice too.
The text was updated successfully, but these errors were encountered: