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dragon.h
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dragon.h
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#ifndef DRAGON_H
#define DRAGON_H
#include <QObject>
#include <QWidget>
#include <QLabel>
#include <QKeyEvent>
/**
This class maintains the location, size, and speed of a dragon
*/
class Dragon : public QLabel{
Q_OBJECT
public:
/** Default constructor
* @param nDragon QLabel that has pixmap data of dragon
* @param nx left top location of the tile(x-location)
* @param ny left top location of the tile(y-location)
* @param w width of the tile
* @param h height of the tile
*/
Dragon(QLabel *nDragon, double nx, double ny, double w, double h);
/** Default destructor */
~Dragon();
/** Set x-location
* @param nx x location of left top of the tile
*/
void setX( int nx );
/** Set y-location
* @param ny y location of left top of the tile
*/
void setY( int ny );
/** Get x-location
* @return x-location
*/
int getX();
/** Get y-location
* @return y-location
*/
int getY();
/** Get size(either width or height) of a dragon
* @return size(either width or height)
*/
double getSize();
/** Move the tile in proper direction
* @param windowMaxX width of window
* @param windowMaxY height of window
*/
void move(int windowMaxX, int windowMaxY);
/** reset the keyvalue that will make a dragon stop */
void keyReset();
/** function that will emit signal when space is pressed */
void magicPotion();
/** function that will emit signal when left shift key is pressed */
void pause();
protected:
/** Inherited function for key press event */
void keyPressEvent(QKeyEvent *event);
/** Inherited function for key release event */
void keyReleaseEvent(QKeyEvent *event);
private:
int x;
int y;
int width;
int height;
QLabel *dragon;
bool up_key;
bool down_key;
bool left_key;
bool right_key;
signals:
void myPressSignal();
void myPressSignal2 ();
};
#endif // OBSTACLE_H