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table.c
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#include <stdlib.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "table.h"
#include "value.h"
#define TABLE_MAX_LOAD 0.75
void init_table(Table* table){
table->count = 0;
table->capacity = -1;
table->entries = NULL;
}
void free_table(RotoVM* vm,Table* table){
FREE_ARRAY(vm,Entry, table->entries, table->capacity + 1);
init_table(table);
}
static Entry* find_entry(Entry* entries, int capacity, ObjString* key){
uint32_t index = key->hash & capacity;
Entry* tombstone = NULL;
for (;;) {
Entry* entry = &entries[index];
if(entry->key == NULL){
if (IS_NIL(entry->value)) {
/* code */
return tombstone != NULL ? tombstone : entry;
}else{
//we found a tombstone
if(tombstone == NULL) tombstone = entry;
}
}else if(entry->key == key){
//found the key
return entry;
}
index = (index + 1) & capacity;
}
}
bool table_get(Table* table, ObjString* key, Value* value){
if(table->count == 0) return false;
Entry* entry = find_entry(table->entries, table->capacity, key);
if(entry->key == NULL) return false;
*value = entry->value;
return true;
}
static void adjust_capacity(RotoVM* vm,Table* table, int capacity) {
Entry* entries = ALLOCATE(vm,Entry, capacity + 1);
for (int i = 0; i <= capacity; i++) {
entries[i].key = NULL;
entries[i].value = NIL_VAL;
}
table->count = 0;
for (int i = 0; i <= table->capacity; i++) {
Entry* entry = &table->entries[i];
if(entry->key == NULL) continue;
Entry* dest = find_entry(entries, capacity, entry->key);
dest->key = entry->key;
dest->value = entry->value;
table->count++;
}
FREE_ARRAY(vm,Entry, table->entries, table->capacity + 1);
table->entries = entries;
table->capacity = capacity;
}
bool table_set(RotoVM* vm,Table* table, ObjString* key, Value value){
if(table->count + 1 > (table->capacity + 1) * TABLE_MAX_LOAD){
int capacity = GROW_CAPACITY(table->capacity + 1) - 1;
adjust_capacity(vm,table, capacity);
}
Entry* entry = find_entry(table->entries, table->capacity, key);
bool is_new_key = entry->key == NULL;
if(is_new_key && IS_NIL(entry->value)) table->count++;
entry->key = key;
entry->value = value;
return is_new_key;
}
bool table_delete(Table* table, ObjString* key){
if(table->count == 0) return false;
//find entry
Entry* entry = find_entry(table->entries, table->capacity, key);
if(entry->key == NULL) return false;
//place tombstone in the entry
entry->key = NULL;
entry->value = BOOL_VAL(true);
}
void table_add_all(RotoVM* vm,Table* from, Table* to) {
for (int i = 0; i <= from->capacity; i++) {
Entry* entry = &from->entries[i];
if(entry->key != NULL){
table_set(vm,to, entry->key, entry->value);
}
}
}
ObjString* table_find_string(Table* table, const char* chars, int length ,uint32_t hash){
if(table->count == 0) return NULL;
uint32_t index = hash & table->capacity;
for(;;){
Entry* entry = &table->entries[index];
if(entry->key == NULL){
//stop if we find an empty non-tombstone entry
if(IS_NIL(entry->value)) return NULL;
}else if(entry->key->length == length && entry->key->hash == hash &&
memcmp(entry->key->chars, chars, length) == 0){
return entry->key;
}
index = (index + 1) & table->capacity;
}
}
void table_remove_white(Table* table){
for (int i = 0; i <= table->capacity; i++) {
Entry* entry = &table->entries[i];
if (entry->key != NULL && !entry->key->obj.is_marked){
table_delete(table, entry->key);
}
}
}
void mark_table(RotoVM* vm,Table* table){
for(int i = 0; i <= table->capacity; i++){
Entry* entry = &table->entries[i];
mark_object(vm,(Obj*)entry->key);
mark_value(vm,entry->value);
}
}