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FBO.h
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FBO.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef __FBO_H
#define __FBO_H
#include "glinc.h"
#include <iostream>
#include "TextureHandler.h"
class FBO
{
public:
FBO();
FBO(const FBO&);
FBO(int, int, bool, TextureHandler*);
~FBO();
FBO& operator=(const FBO&);
void Bind();
void Unbind();
GLuint GetTexture();
int GetWidth();
int GetHeight();
bool IsValid();
private:
void init();
GLuint texture;
GLuint fboid;
GLuint tex[2];
GLuint depthbuffer;
bool depth;
int width, height;
TextureHandler* texhand;
bool valid;
};
#endif