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lua.js
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/**
* @license
* Visual Blocks Language
*
* Copyright 2016 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Helper functions for generating Lua for blocks.
* @author [email protected] (Rodrigo Queiro)
* Based on Ellen Spertus's blocky-lua project.
*/
'use strict';
goog.provide('Blockly.Lua');
goog.require('Blockly.Generator');
/**
* Lua code generator.
* @type {!Blockly.Generator}
*/
Blockly.Lua = new Blockly.Generator('Lua');
/**
* List of illegal variable names.
* This is not intended to be a security feature. Blockly is 100% client-side,
* so bypassing this list is trivial. This is intended to prevent users from
* accidentally clobbering a built-in object or function.
* @private
*/
Blockly.Lua.addReservedWords(
// Special character
'_,' +
// From theoriginalbit's script:
// https://github.com/espertus/blockly-lua/issues/6
'__inext,assert,bit,colors,colours,coroutine,disk,dofile,error,fs,' +
'fetfenv,getmetatable,gps,help,io,ipairs,keys,loadfile,loadstring,math,' +
'native,next,os,paintutils,pairs,parallel,pcall,peripheral,print,' +
'printError,rawequal,rawget,rawset,read,rednet,redstone,rs,select,' +
'setfenv,setmetatable,sleep,string,table,term,textutils,tonumber,' +
'tostring,turtle,type,unpack,vector,write,xpcall,_VERSION,__indext,' +
// Not included in the script, probably because it wasn't enabled:
'HTTP,' +
// Keywords (http://www.lua.org/pil/1.3.html).
'and,break,do,else,elseif,end,false,for,function,if,in,local,nil,not,or,' +
'repeat,return,then,true,until,while,' +
// Metamethods (http://www.lua.org/manual/5.2/manual.html).
'add,sub,mul,div,mod,pow,unm,concat,len,eq,lt,le,index,newindex,call,' +
// Basic functions (http://www.lua.org/manual/5.2/manual.html, section 6.1).
'assert,collectgarbage,dofile,error,_G,getmetatable,inpairs,load,' +
'loadfile,next,pairs,pcall,print,rawequal,rawget,rawlen,rawset,select,' +
'setmetatable,tonumber,tostring,type,_VERSION,xpcall,' +
// Modules (http://www.lua.org/manual/5.2/manual.html, section 6.3).
'require,package,string,table,math,bit32,io,file,os,debug'
);
/**
* Order of operation ENUMs.
* http://www.lua.org/manual/5.3/manual.html#3.4.8
*/
Blockly.Lua.ORDER_ATOMIC = 0; // literals
// The next level was not explicit in documentation and inferred by Ellen.
Blockly.Lua.ORDER_HIGH = 1; // Function calls, tables[]
Blockly.Lua.ORDER_EXPONENTIATION = 2; // ^
Blockly.Lua.ORDER_UNARY = 3; // not # - ~
Blockly.Lua.ORDER_MULTIPLICATIVE = 4; // * / %
Blockly.Lua.ORDER_ADDITIVE = 5; // + -
Blockly.Lua.ORDER_CONCATENATION = 6; // ..
Blockly.Lua.ORDER_RELATIONAL = 7; // < > <= >= ~= ==
Blockly.Lua.ORDER_AND = 8; // and
Blockly.Lua.ORDER_OR = 9; // or
Blockly.Lua.ORDER_NONE = 99;
/**
* Note: Lua is not supporting zero-indexing since the language itself is
* one-indexed, so the generator does not repoct the oneBasedIndex configuration
* option used for lists and text.
*/
/**
* Initialise the database of variable names.
* @param {!Blockly.Workspace} workspace Workspace to generate code from.
*/
Blockly.Lua.init = function(workspace) {
// Create a dictionary of definitions to be printed before the code.
Blockly.Lua.definitions_ = Object.create(null);
// Create a dictionary mapping desired function names in definitions_
// to actual function names (to avoid collisions with user functions).
Blockly.Lua.functionNames_ = Object.create(null);
if (!Blockly.Lua.variableDB_) {
Blockly.Lua.variableDB_ =
new Blockly.Names(Blockly.Lua.RESERVED_WORDS_);
} else {
Blockly.Lua.variableDB_.reset();
}
};
/**
* Prepend the generated code with the variable definitions.
* @param {string} code Generated code.
* @return {string} Completed code.
*/
Blockly.Lua.finish = function(code) {
// Convert the definitions dictionary into a list.
var definitions = [];
for (var name in Blockly.Lua.definitions_) {
definitions.push(Blockly.Lua.definitions_[name]);
}
// Clean up temporary data.
delete Blockly.Lua.definitions_;
delete Blockly.Lua.functionNames_;
Blockly.Lua.variableDB_.reset();
return definitions.join('\n\n') + '\n\n\n' + code;
};
/**
* Naked values are top-level blocks with outputs that aren't plugged into
* anything. In Lua, an expression is not a legal statement, so we must assign
* the value to the (conventionally ignored) _.
* http://lua-users.org/wiki/ExpressionsAsStatements
* @param {string} line Line of generated code.
* @return {string} Legal line of code.
*/
Blockly.Lua.scrubNakedValue = function(line) {
return 'local _ = ' + line + '\n';
};
/**
* Encode a string as a properly escaped Lua string, complete with
* quotes.
* @param {string} string Text to encode.
* @return {string} Lua string.
* @private
*/
Blockly.Lua.quote_ = function(string) {
string = string.replace(/\\/g, '\\\\')
.replace(/\n/g, '\\\n')
.replace(/'/g, '\\\'');
return '\'' + string + '\'';
};
/**
* Common tasks for generating Lua from blocks.
* Handles comments for the specified block and any connected value blocks.
* Calls any statements following this block.
* @param {!Blockly.Block} block The current block.
* @param {string} code The Lua code created for this block.
* @return {string} Lua code with comments and subsequent blocks added.
* @private
*/
Blockly.Lua.scrub_ = function(block, code) {
var commentCode = '';
// Only collect comments for blocks that aren't inline.
if (!block.outputConnection || !block.outputConnection.targetConnection) {
// Collect comment for this block.
var comment = block.getCommentText();
comment = Blockly.utils.wrap(comment, Blockly.Lua.COMMENT_WRAP - 3);
if (comment) {
commentCode += Blockly.Lua.prefixLines(comment, '-- ') + '\n';
}
// Collect comments for all value arguments.
// Don't collect comments for nested statements.
for (var i = 0; i < block.inputList.length; i++) {
if (block.inputList[i].type == Blockly.INPUT_VALUE) {
var childBlock = block.inputList[i].connection.targetBlock();
if (childBlock) {
comment = Blockly.Lua.allNestedComments(childBlock);
if (comment) {
commentCode += Blockly.Lua.prefixLines(comment, '-- ');
}
}
}
}
}
var nextBlock = block.nextConnection && block.nextConnection.targetBlock();
var nextCode = Blockly.Lua.blockToCode(nextBlock);
return commentCode + code + nextCode;
};