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mk_rate
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mk_rate
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#!/usr/bin/ruby
# $Id$
#
# Author:: Daigo Moriwaki
# Homepage:: http://sourceforge.jp/projects/shogi-server/
#
#--
# Copyright (C) 2006-2009 Daigo Moriwaki <daigo at debian dot org>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#++
#
# == Synopsis
#
# mk_rate reads CSA files, calculates rating scores of each player, and then
# outputs a yaml file (players.yaml) that Shogi-server can recognize.
#
# == Usage
#
# ./mk_rate [options] DIR..
#
# DIR::
# CSA files are recursively looked up the directories.
#
# --base-date::
# a base time point for this calicuration (default now). Ex. '2009-10-31'
#
# --half-life::
# n [days] (default 60)
#
# --half-life-ignore::
# m [days] (default 7)
# after m days, the half-life effect works
#
# --fixed-rate-player::
# player whose rate is fixed at the rate
#
# --fixed-rate::
# rate
#
# --skip-draw-games::
# skip draw games. [default: draw games are counted in as 0.5 win and 0.5
# lost.]
#
# --help::
# show this message
#
# == PREREQUIRE
#
# Sample Command lines that isntall prerequires will work on Debian.
#
# * Ruby 1.8.7
#
# $ sudo aptitude install ruby1.8
#
# * Rubygems
#
# $ sudo aptitude install rubygems
#
# * Ruby bindings for the GNU Scientific Library (GSL[http://rb-gsl.rubyforge.org/])
#
# $ sudo aptitude install libgsl-ruby1.8
#
# * RGL: {Ruby Graph Library}[http://rubyforge.org/projects/rgl/]
#
# $ sudo gem install rgl
#
# == Run
#
# $ ./mk_rate . > players.yaml
#
# or, if you do not want the file to be update in case of errors,
#
# $ ./mk_rate . && ./mk_rate . > players.yaml
#
# == How players are rated
#
# The conditions that games and players are rated as following:
#
# * Rated games, which were played by both rated players.
# * Rated players, who logged in the server with a name followed by a trip: "name,trip".
# * (Rated) players, who played more than $GAMES_LIMIT [15] (rated) games.
#
require 'yaml'
require 'time'
require 'getoptlong'
require 'gsl'
require 'rubygems'
require 'rgl/adjacency'
require 'rgl/connected_components'
#################################################
# Constants
#
# Count out players who play less games than $GAMES_LIMIT
$GAMES_LIMIT = $DEBUG ? 0 : 15
WIN_MARK = "win"
LOSS_MARK = "lose"
DRAW_MARK = "draw"
# Holds players
$players = Hash.new
# Holds the last time when a player gamed
$players_time = Hash.new { Time.at(0) }
#################################################
# Keeps the value of the lowest key
#
class Record
def initialize
@lowest = []
end
def set(key, value)
if @lowest.empty? || key < @lowest[0]
@lowest = [key, value]
end
end
def get
if @lowest.empty?
nil
else
@lowest[1]
end
end
end
#################################################
# Calculates rates of every player from a Win Loss GSL::Matrix
#
class Rating
include Math
# The model of the win possibility is 1/(1 + 10^(-d/400)).
# The equation in this class is 1/(1 + e^(-Kd)).
# So, K should be calculated like this.
K = Math.log(10.0) / 400.0
# Convergence limit to stop Newton method.
ERROR_LIMIT = 1.0e-3
# Stop Newton method after this iterations.
COUNT_MAX = 500
# Average rate among the players
AVERAGE_RATE = 1000
###############
# Class methods
#
##
# Calcurates the average of the vector.
#
def Rating.average(vector, mean=0.0)
sum = Array(vector).inject(0.0) {|sum, n| sum + n}
vector -= GSL::Vector[*Array.new(vector.size, sum/vector.size - mean)]
vector
end
##################
# Instance methods
#
def initialize(win_loss_matrix)
@record = Record.new
@n = win_loss_matrix
case @n
when GSL::Matrix, GSL::Matrix::Int
@size = @n.size1
when ::Matrix
@size = @n.row_size
else
raise ArgumentError
end
initial_rate
end
attr_reader :rate, :n
def player_vector
GSL::Vector[*
(0...@size).collect {|k| yield k}
]
end
def each_player
(0...@size).each {|k| yield k}
end
##
# The possibility that the player k will beet the player i.
#
def win_rate(k,i)
1.0/(1.0 + exp(@rate[i]-@rate[k]))
end
##
# Most possible equation
#
def func_vector
player_vector do|k|
sum = 0.0
each_player do |i|
next if i == k
sum += @n[k,i] * win_rate(i,k) - @n[i,k] * win_rate(k,i)
end
sum * 2.0
end
end
##
# / f0/R0 f0/R1 f0/R2 ... \
# dfk/dRj = | f1/R0 f1/R1 f1/R2 ... |
# \ f2/R0 f2/R1 f2/R2 ... /
def d_func(k,j)
sum = 0.0
if k == j
each_player do |i|
next if i == k
sum += win_rate(i,k) * win_rate(k,i) * (@n[k,i] + @n[i,k])
end
sum *= -2.0
else # k != j
sum = 2.0 * win_rate(j,k) * win_rate(k,j) * (@n[k,j] + @n[j,k])
end
sum
end
##
# Jacobi matrix of the func().
# m00 m01
# m10 m11
#
def j_matrix
GSL::Matrix[*
(0...@size).collect do |k|
(0...@size).collect do |j|
d_func(k,j)
end
end
]
end
##
# The initial value of the rate, which is of very importance for Newton
# method. This is based on my huristics; the higher the win probablity of
# a player is, the greater points he takes.
#
def initial_rate
possibility =
player_vector do |k|
v = GSL::Vector[0, 0]
each_player do |i|
next if k == i
v += GSL::Vector[@n[k,i], @n[i,k]]
end
v.nrm2 < 1 ? 0 : v[0] / (v[0] + v[1])
end
rank = possibility.sort_index
@rate = player_vector do |k|
K*500 * (rank[k]+1) / @size
end
average!
end
##
# Resets @rate as the higher the current win probablity of a player is,
# the greater points he takes.
#
def initial_rate2
@rate = @record.get || @rate
rank = @rate.sort_index
@rate = player_vector do |k|
K*@count*1.5 * (rank[k]+1) / @size
end
average!
end
# mu is the deaccelrating parameter in Deaccelerated Newton method
def deaccelrate(mu, old_rate, a, old_f_nrm2)
@rate = old_rate - a * mu
if func_vector.nrm2 < (1 - mu / 4.0 ) * old_f_nrm2 then
return
end
if mu < 1e-4
@record.set(func_vector.nrm2, @rate)
initial_rate2
return
end
$stderr.puts "mu: %f " % [mu] if $DEBUG
deaccelrate(mu*0.5, old_rate, a, old_f_nrm2)
end
##
# Main process to calculate ratings.
#
def rating
# Counter to stop the process.
# Calulation in Newton method may fall in an infinite loop
@count = 0
# Main loop
begin
# Solve the equation:
# J*a=f
# @rate_(n+1) = @rate_(n) - a
#
# f.nrm2 should approach to zero.
f = func_vector
j = j_matrix
# $stderr.puts "j: %s" % [j.inspect] if $DEBUG
$stderr.puts "f: %s -> %f" % [f.to_a.inspect, f.nrm2] if $DEBUG
# GSL::Linalg::LU.solve or GSL::Linalg::HH.solve would be available instead.
#a = GSL::Linalg::HH.solve(j, f)
a, = GSL::MultiFit::linear(j, f)
a = self.class.average(a)
# $stderr.puts "a: %s -> %f" % [a.to_a.inspect, a.nrm2] if $DEBUG
# Deaccelerated Newton method
# GSL::Vector object should be immutable.
old_rate = @rate
old_f = f
old_f_nrm2 = old_f.nrm2
deaccelrate(1.0, old_rate, a, old_f_nrm2)
@record.set(func_vector.nrm2, @rate)
$stderr.printf "|error| : %5.2e\n", a.nrm2 if $DEBUG
@count += 1
if @count > COUNT_MAX
$stderr.puts "Values seem to oscillate. Stopped the process."
$stderr.puts "f: %s -> %f" % [func_vector.to_a.inspect, func_vector.nrm2]
break
end
end while (a.nrm2 > ERROR_LIMIT * @rate.nrm2)
@rate = @record.get
$stderr.puts "resolved f: %s -> %f" %
[func_vector.to_a.inspect, func_vector.nrm2] if $DEBUG
@rate *= 1.0/K
finite!
self
end
##
# Make the values of @rate finite.
#
def finite!
@rate = @rate.collect do |a|
if a.infinite?
a.infinite? * AVERAGE_RATE * 100
else
a
end
end
end
##
# Flatten the values of @rate.
#
def average!(mean=0.0)
@rate = self.class.average(@rate, mean)
end
##
# Translate by value
#
def translate!(value)
@rate += value
end
##
# Make the values of @rate integer.
#
def integer!
@rate = @rate.collect do |a|
if a.finite?
a.to_i
elsif a.nan?
0
elsif a.infinite?
a.infinite? * AVERAGE_RATE * 100
end
end
end
end
#################################################
# Encapsulate a pair of keys and win loss matrix.
# - keys is an array of player IDs; [gps+123, foo+234, ...]
# - matrix holds games # where player i (row index) beats player j (column index).
# The row and column indexes match with the keys.
#
# This object should be immutable. If an internal state is being modified, a
# new object is always returned.
#
class WinLossMatrix
###############
# Class methods
#
def self.mk_matrix(players)
keys = players.keys.sort
size = keys.size
matrix =
GSL::Matrix[*
((0...size).collect do |k|
p1 = keys[k]
p1_hash = players[p1]
((0...size).collect do |j|
if k == j
0
else
p2 = keys[j]
v = p1_hash[p2] || Vector[0,0]
v[0]
end
end)
end)]
return WinLossMatrix.new(keys, matrix)
end
def self.mk_win_loss_matrix(players)
obj = mk_matrix(players)
return obj.filter
end
##################
# Instance methods
#
# an array of player IDs; [gps+123, foo+234, ...]
attr_reader :keys
# matrix holds games # where player i (row index) beats player j (column index).
# The row and column indexes match with the keys.
attr_reader :matrix
def initialize(keys, matrix)
@keys = keys
@matrix = matrix
end
##
# Returns the size of the keys/matrix
#
def size
if @keys
@keys.size
else
nil
end
end
##
# Removes players in a rows such as [1,3,5], and then returns a new
# object.
#
def delete_rows(rows)
rows = rows.sort.reverse
copied_cols = []
(0...size).each do |i|
next if rows.include?(i)
row = @matrix.row(i).clone
rows.each do |j|
row.delete_at(j)
end
copied_cols << row
end
if copied_cols.size == 0
new_matrix = GSL::Matrix.new
else
new_matrix = GSL::Matrix[*copied_cols]
end
new_keys = @keys.clone
rows.each do |j|
new_keys.delete_at(j)
end
return WinLossMatrix.new(new_keys, new_matrix)
end
##
# Removes players who do not pass a criteria to be rated, and returns a
# new object.
#
def filter
$stderr.puts @keys.inspect if $DEBUG
$stderr.puts @matrix.inspect if $DEBUG
delete = []
(0...size).each do |i|
row = @matrix.row(i)
col = @matrix.col(i)
win = row.sum
loss = col.sum
if win < 1 || loss < 1 || win + loss < $GAMES_LIMIT
delete << i
end
end
# The recursion ends if there is nothing to delete
return self if delete.empty?
new_obj = delete_rows(delete)
new_obj.filter
end
##
# Cuts self into connecting groups such as each player in a group has at least
# one game with other players in the group. Returns them as an array.
#
def connected_subsets
g = RGL::AdjacencyGraph.new
(0...size).each do |k|
(0...size).each do |i|
next if k == i
if @matrix[k,i] > 0
g.add_edge(k,i)
end
end
end
subsets = []
g.each_connected_component do |c|
new_keys = []
c.each do |v|
new_keys << keys[v.to_s.to_i]
end
subsets << new_keys
end
subsets = subsets.sort {|a,b| b.size <=> a.size}
result = subsets.collect do |keys|
matrix =
GSL::Matrix[*
((0...keys.size).collect do |k|
p1 = @keys.index(keys[k])
((0...keys.size).collect do |j|
if k == j
0
else
p2 = @keys.index(keys[j])
@matrix[p1,p2]
end
end)
end)]
WinLossMatrix.new(keys, matrix)
end
return result
end
def to_s
"size : #{@keys.size}" + "\n" +
@keys.inspect + "\n" +
@matrix.inspect
end
end
#################################################
# Main methods
#
# Half-life effect
# After NHAFE_LIFE days value will get half.
# 0.693 is constant, where exp(0.693) ~ 0.5
def half_life(days)
if days < $options["half-life-ignore"]
return 1.0
else
Math::exp(-0.693/$options["half-life"]*(days-$options["half-life-ignore"]))
end
end
def _add_win_loss(winner, loser, time)
how_long_days = ($options["base-date"] - time)/(3600*24)
$players[winner] ||= Hash.new { GSL::Vector[0,0] }
$players[loser] ||= Hash.new { GSL::Vector[0,0] }
$players[winner][loser] += GSL::Vector[1.0*half_life(how_long_days),0]
$players[loser][winner] += GSL::Vector[0,1.0*half_life(how_long_days)]
end
def _add_draw(player1, player2, time)
how_long_days = ($options["base-date"] - time)/(3600*24)
$players[player1] ||= Hash.new { GSL::Vector[0,0] }
$players[player2] ||= Hash.new { GSL::Vector[0,0] }
$players[player1][player2] += GSL::Vector[0.5*half_life(how_long_days),0.5*half_life(how_long_days)]
$players[player2][player1] += GSL::Vector[0.5*half_life(how_long_days),0.5*half_life(how_long_days)]
end
def _add_time(player, time)
$players_time[player] = time if $players_time[player] < time
end
def add(black_mark, black_name, white_name, white_mark, time)
if black_mark == WIN_MARK && white_mark == LOSS_MARK
_add_win_loss(black_name, white_name, time)
elsif black_mark == LOSS_MARK && white_mark == WIN_MARK
_add_win_loss(white_name, black_name, time)
elsif black_mark == DRAW_MARK && white_mark == DRAW_MARK
if $options["skip-draw-games"]
return
else
_add_draw(black_name, white_name, time)
end
else
raise "Never reached!"
end
_add_time(black_name, time)
_add_time(white_name, time)
end
def identify_id(id)
if /@NORATE\+/ =~ id # the player having @NORATE in the name should not be rated
return nil
end
id.gsub(/@.*?\+/,"+")
end
# Parse a game result line
#
def parse(line)
time, state, black_mark, black_id, white_id, white_mark, file = line.split("\t")
unless time && state && black_mark && black_id &&
white_id && white_mark && file
$stderr.puts "Failed to parse the line : #{line}"
return
end
return if state == "abnormal"
time = Time.parse(time)
return if $options["base-date"] < time
black_id = identify_id(black_id)
white_id = identify_id(white_id)
if black_id && white_id && (black_id != white_id) &&
black_mark && white_mark
add(black_mark, black_id, white_id, white_mark, time)
end
end
def validate(yaml)
yaml["players"].each do |group_key, group|
group.each do |player_key, player|
rate = player['rate']
next unless rate
if rate > 10000 || rate < -10000
return false
end
end
end
return true
end
def usage(io)
io.puts <<EOF
USAGE: #{$0} [options] DIR..
DIR where CSA files are looked up recursively
OPTOINS:
--base-date a base time point for this calicuration (default now). Ex. '2009-10-31'
--half-life n [days] (default 60)
--half-life-ignore m [days] (default 7)
after m days, half-life effect works
--fixed-rate-player player whose rate is fixed at the rate
--fixed-rate rate
--skip-draw-games skip draw games. [default: draw games are counted in
as 0.5 win and 0.5 lost]
--help show this message
EOF
end
def main
$options = Hash::new
parser = GetoptLong.new(
["--base-date", GetoptLong::REQUIRED_ARGUMENT],
["--half-life", GetoptLong::REQUIRED_ARGUMENT],
["--half-life-ignore", GetoptLong::REQUIRED_ARGUMENT],
["--help", "-h", GetoptLong::NO_ARGUMENT],
["--fixed-rate-player", GetoptLong::REQUIRED_ARGUMENT],
["--fixed-rate", GetoptLong::REQUIRED_ARGUMENT],
["--skip-draw-games", GetoptLong::NO_ARGUMENT])
parser.quiet = true
begin
parser.each_option do |name, arg|
name.sub!(/^--/, '')
$options[name] = arg.dup
end
if ( $options["fixed-rate-player"] && !$options["fixed-rate"]) ||
(!$options["fixed-rate-player"] && $options["fixed-rate"]) ||
( $options["fixed-rate-player"] && $options["fixed-rate"].to_i <= 0)
usage($stderr)
exit 1
end
rescue
usage($stderr)
raise parser.error_message
end
if $options["help"]
usage($stdout)
exit 0
end
if $options["base-date"]
$options["base-date"] = Time::parse $options["base-date"]
else
$options["base-date"] = Time.now
end
$options["half-life"] ||= 60
$options["half-life"] = $options["half-life"].to_i
$options["half-life-ignore"] ||= 7
$options["half-life-ignore"] = $options["half-life-ignore"].to_i
$options["fixed-rate"] = $options["fixed-rate"].to_i if $options["fixed-rate"]
if ARGV.empty?
while line = $stdin.gets do
parse line.strip
end
else
while file = ARGV.shift do
File.open(file) do |f|
f.each_line do |line|
parse line.strip
end
end
end
end
yaml = {}
yaml["players"] = {}
rating_group = 0
if $players.size > 0
obj = WinLossMatrix::mk_win_loss_matrix($players)
obj.connected_subsets.each do |win_loss_matrix|
yaml["players"][rating_group] = {}
rating = Rating.new(win_loss_matrix.matrix)
rating.rating
rating.average!(Rating::AVERAGE_RATE)
rating.integer!
if $options["fixed-rate-player"]
# first, try exact match
index = win_loss_matrix.keys.index($options["fixed-rate-player"])
# second, try regular match
unless index
win_loss_matrix.keys.each_with_index do |p, i|
if %r!#{$options["fixed-rate-player"]}! =~ p
index = i
end
end
end
if index
the_rate = rating.rate[index]
rating.translate!($options["fixed-rate"] - the_rate)
end
end
win_loss_matrix.keys.each_with_index do |p, i| # player_id, index#
win = win_loss_matrix.matrix.row(i).sum
loss = win_loss_matrix.matrix.col(i).sum
yaml["players"][rating_group][p] =
{ 'name' => p.split("+")[0],
'rating_group' => rating_group,
'rate' => rating.rate[i],
'last_modified' => $players_time[p].dup,
'win' => win,
'loss' => loss}
end
rating_group += 1
end
end
rating_group -= 1
non_rated_group = 999 # large enough
yaml["players"][non_rated_group] = {}
$players.each_key do |id|
# skip players who have already been rated
found = false
(0..rating_group).each do |i|
found = true if yaml["players"][i][id]
break if found
end
next if found
v = GSL::Vector[0, 0]
$players[id].each_value {|value| v += value}
next if v[0] < 1 && v[1] < 1
yaml["players"][non_rated_group][id] =
{ 'name' => id.split("+")[0],
'rating_group' => non_rated_group,
'rate' => 0,
'last_modified' => $players_time[id].dup,
'win' => v[0],
'loss' => v[1]}
end
unless validate(yaml)
$stderr.puts "Aborted. It did not result in valid ratings."
$stderr.puts yaml.to_yaml if $DEBUG
exit 10
end
puts yaml.to_yaml
end
if __FILE__ == $0
main
end
# vim: ts=2 sw=2 sts=0