From a103a711c8ad1ea43e0a01912fda649cd1397022 Mon Sep 17 00:00:00 2001 From: Konrad Jamrozik Date: Sat, 29 Jun 2024 01:22:39 -0700 Subject: [PATCH] fix bug: base faction damage reward / 10 --- src/game-lib/Model/MissionSiteModifiers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game-lib/Model/MissionSiteModifiers.cs b/src/game-lib/Model/MissionSiteModifiers.cs index 13a33044..0187290a 100644 --- a/src/game-lib/Model/MissionSiteModifiers.cs +++ b/src/game-lib/Model/MissionSiteModifiers.cs @@ -94,7 +94,7 @@ public static MissionSiteModifiers Compute(IRandomGen randomGen, Faction faction double baseSupportPenalty = 20 + faction.Power / 10; (int supportPenalty, _) = randomGen.RollVariationAndRound(baseSupportPenalty, (min: -0.5, max: 0.5)); - double basePowerDamageReward = 20 + faction.Power / 10; + double basePowerDamageReward = 2 + faction.Power / 10; (int powerDamageReward, _) = randomGen.RollVariationAndRound(basePowerDamageReward, (min: -0.2, max: 0.2)); return new MissionSiteModifiers(