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Make server distributed and scalable #36

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lordvidex opened this issue Jan 5, 2025 · 1 comment
Open

Make server distributed and scalable #36

lordvidex opened this issue Jan 5, 2025 · 1 comment

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@lordvidex
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Follow up of #32 .. Basic plan is shown below:
distributed

@lordvidex
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ReverseProxy is necessary to implement custom sticky session based on the game to prevent synchronisation issues between in-memory websocket connections.

An alternative would be to use redis pubsub to share information between sockets, but this has a lot of problems as discussed in #32 (comment)

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