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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Physiology Mobile Demo"
run/main_scene="res://addons/gd-mobile-physiology/example/simple_demo/simple_demo.tscn"
config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
config/icon="res://addons/gd-mobile-physiology/icons/plugin_icon.png"
[debug]
gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=600
window/size/viewport_height=1200
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/handheld/orientation=1
[dotnet]
project/assembly_name="heart-rate-sensor"
[editor_plugins]
enabled=PackedStringArray("res://addons/gd-mobile-physiology/plugin.cfg")
[network]
limits/debugger/max_chars_per_second=2147483646
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true