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Logging & performance #576
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Thanks for bringing this @RohovDmytro Yeah, I've been thinking on disabling these logs by default (I added them, but I didn't receive issues where such logging would be helpful). It shouldn't have a big impact on performance (in my case it was nanoseconds per frame, so it doesn't really matter), but spamming logcat with those logs also not a good approach. I think the ideal solution here would be to add a custom Logger-class that disabled by default, but if you need to capture logs (for debugging purposes) then you can enable it. What is the industry standart for such things? 👀 |
Aaaawesome! I will use this as an opportunity to send a huge respect for this library. It's awesome and it saved me from a nasty, nasty keyboard-management situation. Appreciate! 🤝 |
Speaking about perf impact I did not made any measurements, my thinking was that during animations specifically logging might have some impact. |
That also was made my assumption when I added those logs, but when measured performance then I discovered that it doesn't really affect the performance. However I don't really like to spam logcat console and reveal details about the app (like which library it does use underhood etc.) so I think the better solution here would be to disable logger in release builds by default (and people always can enable it if needed to capture some data). |
I disabled logging in release in #577 So release version should be super fast (but debug version also should be pretty fast)! |
By inspection logs I've observed a bit of logging in Android:
https://raw.githubusercontent.com/kirillzyusko/react-native-keyboard-controller/e852dd9af5fd1d30edaf0e684b6de8517a767697/android/src/main/java/com/reactnativekeyboardcontroller/listeners/KeyboardAnimationCallback.kt
Does it hurt the performance in production? Should we have an option to disable it during production during animation?
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