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Godot Character Object Model

An object model originally built for an RPG, for use in the Godot Engine. Originally started because I couldn't help myself after talking up a fever in the Discord.

This does not represent a complete Object Model (see the referencing docs directory) but contains some stuff that you may find useful when it comes to building your game with the Godot Engine.

What Can I use this for

Well, if may help you build Entity pawns in your Godot game. I originally started using it for an RPG I am (and still am, on and off) building in Godot. A lot of it is incomplete but I have added documentation where I can to help out.

Do not expect this to be a one-size fit all solution. You will need to refactor some stuff for your project. It may not suit your needs. That being said, I hope it helps you.

If a file still looks like a default gdscript file/has a lot of TODOs, its very likely that I wasn't able to resume development as in the project i'm implementing, I haven't yet gotten to the point where that component needs to be scripted out. I typically don't build out a new Class until I have a need in my project to do so, even if its planned out on paper, somewhere.

Viewing Math

Unfortunately, GitHub has no native Markdown support for KaTeX. I am looking into a better way to access this, but you will need to view the code from within a compatible Markdown editor to view full equations. I apologize for the hiccup here, but its ridiculous to imagine I need to make images for all the equations I have written. Sadly, that's probably where this will end up.

If you have any ideas on how to best address this, feel free to reach out.

Contributions

I'll definitely look at Pull Requests that come my way, but I can't guarantee an immediate review or even approval.

LICENSE

Licensed under the MIT License. See LICENSE.