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KinemeGLQuadPatch.h
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KinemeGLQuadPatch.h
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@interface KinemeGLQuadPatch : QCPatch
{
QCOpenGLPort_Image *inputImage;
QCNumberPort *inputX1;
QCNumberPort *inputY1;
QCNumberPort *inputZ1;
QCNumberPort *inputU1;
QCNumberPort *inputV1;
QCColorPort *inputColor1;
QCNumberPort *inputX2;
QCNumberPort *inputY2;
QCNumberPort *inputZ2;
QCNumberPort *inputU2;
QCNumberPort *inputV2;
QCColorPort *inputColor2;
QCNumberPort *inputX3;
QCNumberPort *inputY3;
QCNumberPort *inputZ3;
QCNumberPort *inputU3;
QCNumberPort *inputV3;
QCColorPort *inputColor3;
QCNumberPort *inputX4;
QCNumberPort *inputY4;
QCNumberPort *inputZ4;
QCNumberPort *inputU4;
QCNumberPort *inputV4;
QCColorPort *inputColor4;
/* special control ports. we don't need to handle them in the xml file. */
QCOpenGLPort_Blending *inputBlending;
QCOpenGLPort_ZBuffer *inputDepth;
QCOpenGLPort_Culling *inputCulling;
}
- (id)initWithIdentifier:(id)fp8;
- (BOOL)execute:(QCOpenGLContext *)context time:(double)time arguments:(NSDictionary *)arguments;
@end