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KinemeGLPointPatch.xml
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KinemeGLPointPatch.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>nodeAttributes</key>
<dict>
<key>category</key>
<string>Kineme GL</string>
<key>categories</key>
<array>
<string>Kineme GL</string>
</array>
<key>copyright</key>
<string>Copyright 2008 Kosada Incorporated. All rights reserved.</string>
<key>description</key>
<string>This patch renders a single OpenGL Point at a user-specified location with a user-specified color.
http://kineme.net/</string>
<key>name</key>
<string>GL Point</string>
</dict>
<key>inputAttributes</key>
<dict>
<key>inputX</key>
<dict>
<key>description</key>
<string>The Point's X Coordinate</string>
<key>name</key>
<string>X Position</string>
</dict>
<key>inputY</key>
<dict>
<key>description</key>
<string>The Point's Y Coordinate</string>
<key>name</key>
<string>Y Position</string>
</dict>
<key>inputZ</key>
<dict>
<key>description</key>
<string>The Point's Z Coordinate</string>
<key>name</key>
<string>Z Position</string>
</dict>
<key>inputSize</key>
<dict>
<key>description</key>
<string>The Point's Size</string>
<key>name</key>
<string>Size</string>
</dict>
<key>inputAttenuate</key>
<dict>
<key>description</key>
<string>Attenuate the point's size based on distance</string>
<key>name</key>
<string>Attenuate</string>
</dict>
<key>inputColor</key>
<dict>
<key>description</key>
<string>The Point's Color</string>
<key>name</key>
<string>Color</string>
</dict>
<key>inputImage</key>
<dict>
<key>description</key>
<string>The Point's Texture</string>
<key>name</key>
<string>Image</string>
</dict>
</dict>
<key>outputAttributes</key>
<dict>
</dict>
</dict>
</plist>