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HealthBar.tscn
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://art/ui/lifebar_bg.png" type="Texture" id=1]
[ext_resource path="res://art/ui/lifebar_fill.png" type="Texture" id=2]
[node name="HealthBar" type="HBoxContainer"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 400.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 1
size_flags_vertical = 1
alignment = 0
_sections_unfolded = [ "Margin", "Size Flags" ]
[node name="TextureProgress" type="TextureProgress" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 317.0
margin_bottom = 42.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 1
size_flags_vertical = 1
min_value = 0.0
max_value = 100.0
step = 1.0
page = 0.0
value = 75.0
exp_edit = false
rounded = false
texture_under = ExtResource( 1 )
texture_over = null
texture_progress = ExtResource( 2 )
radial_fill_degrees = 360.0
radial_center_offset = Vector2( 0, 0 )
nine_patch_stretch = false
_sections_unfolded = [ "Textures" ]