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Inputbox.Designer.cs
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using System;
using System.Windows.Forms;
namespace nwn2_Chatter
{
sealed partial class Inputbox
{
#region Designer
TextBox tb_input;
void InitializeComponent()
{
this.tb_input = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// tb_input
//
this.tb_input.Dock = System.Windows.Forms.DockStyle.Fill;
this.tb_input.Location = new System.Drawing.Point(0, 0);
this.tb_input.Margin = new System.Windows.Forms.Padding(0);
this.tb_input.Name = "tb_input";
this.tb_input.Size = new System.Drawing.Size(242, 24);
this.tb_input.TabIndex = 0;
this.tb_input.TextChanged += new System.EventHandler(this.textchanged_input);
//
// Inputbox
//
this.ClientSize = new System.Drawing.Size(242, 39);
this.Controls.Add(this.tb_input);
this.Font = new System.Drawing.Font("Comic Sans MS", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.Icon = global::nwn2_Chatter.Properties.Resource1.chatter_icon;
this.KeyPreview = true;
this.MaximizeBox = false;
this.Name = "Inputbox";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion Designer
}
}