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Editor effect not same in Android Devices! #17

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rigby00 opened this issue Oct 22, 2020 · 5 comments
Open

Editor effect not same in Android Devices! #17

rigby00 opened this issue Oct 22, 2020 · 5 comments
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@rigby00
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rigby00 commented Oct 22, 2020

Hello, first thanks for this awesome Bloom effect. In mobile we got +30 - +40 FPS.

Problem is i'm setting bloom effect on editor but in Android Devices it's looking more light. How to solve this problem.

Thanks.

@keijiro keijiro self-assigned this Oct 22, 2020
@keijiro
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keijiro commented Oct 22, 2020

FYI: This project hasn't been maintained for several years. I'd recommend using the post processing stack instead. There is no advantage in using KinoBloom compared to the bloom effect in the post processing stack.

@rigby00
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rigby00 commented Oct 23, 2020

FYI: This project hasn't been maintained for several years. I'd recommend using the post processing stack instead. There is no advantage in using KinoBloom compared to the bloom effect in the post processing stack.

Unity's Standart Bloom effect is killing FPS on android devices, i'm getting 15-25 FPS. But with this KinoBloom i'm getting 60-70 FPS. So i think it's best to use for android devices but i have this problem. "Editor effect not same in Android Devices"

Thanks.

@keijiro
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keijiro commented Oct 23, 2020

That's weird. The bloom effect in the post processing stack was improved/optimized compared to KinoBloom.

@rigby00
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rigby00 commented Oct 23, 2020

That's weird. The bloom effect in the post processing stack was improved/optimized compared to KinoBloom.

Yes it's. Can you fix this gamma issue? I mean it's much more lightly on android devices.

@rigby00
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rigby00 commented Oct 23, 2020

-DoublePost
@keijiro I really need your help i tested every bloom effect someone just give black screen. Your bloom effect are amazing and working on mobile too but this gamma issue is killing me. I will be happy if you can fix this. Thanks.

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