-
Notifications
You must be signed in to change notification settings - Fork 126
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor effect not same in Android Devices! #17
Comments
FYI: This project hasn't been maintained for several years. I'd recommend using the post processing stack instead. There is no advantage in using KinoBloom compared to the bloom effect in the post processing stack. |
Unity's Standart Bloom effect is killing FPS on android devices, i'm getting 15-25 FPS. But with this KinoBloom i'm getting 60-70 FPS. So i think it's best to use for android devices but i have this problem. "Editor effect not same in Android Devices" Thanks. |
That's weird. The bloom effect in the post processing stack was improved/optimized compared to KinoBloom. |
Yes it's. Can you fix this gamma issue? I mean it's much more lightly on android devices. |
-DoublePost |
Hello, first thanks for this awesome Bloom effect. In mobile we got +30 - +40 FPS.
Problem is i'm setting bloom effect on editor but in Android Devices it's looking more light. How to solve this problem.
Thanks.
The text was updated successfully, but these errors were encountered: