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webpack.config.js
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var path = require('path');
var webpack = require('webpack');
var HtmlWebpackPlugin = require('html-webpack-plugin');
var ROOT_PATH = path.resolve(__dirname);
var ENTRY_PATH = path.resolve(ROOT_PATH, 'src/js/main.js');
var SRC_PATH = path.resolve(ROOT_PATH, 'src');
var JS_PATH = path.resolve(ROOT_PATH, 'src/js');
var TEMPLATE_PATH = path.resolve(ROOT_PATH, 'src/index.html');
var SHADER_PATH = path.resolve(ROOT_PATH, 'src/shaders');
var BUILD_PATH = path.resolve(ROOT_PATH, 'dist');
var debug = process.env.NODE_ENV !== 'production';
module.exports = {
entry: ENTRY_PATH,
output: {
path: BUILD_PATH,
filename: 'bundle.js'
},
plugins: [
new HtmlWebpackPlugin({
title: 'WebGL Project Boilerplate',
template: TEMPLATE_PATH
}),
new webpack.DefinePlugin({
__DEV__: debug
})
],
resolve: {
root: [JS_PATH, SRC_PATH],
alias: {
lapack: 'shim/noop.js'
}
},
node: {
fs: "empty"
},
module: {
loaders: [
{
test: /\.js$/,
include: JS_PATH,
exclude: /(node_modules|bower_components)/,
loader: 'babel',
query: {
cacheDirectory: true,
presets: ['es2015']
}
},
{
test: /\.glsl$/,
include: SHADER_PATH,
loader: 'webpack-glsl'
}
]
},
debug: debug,
devtool: debug ? 'eval-source-map' : 'source-map'
};