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Numbers |
Common Lisp has a rich set of numerical types, including integer, rational, floating point, and complex.
Some sources:
Numbers
in Common Lisp the Language, 2nd EditionNumbers, Characters and Strings
in Practical Common Lisp
Types in bold, cyan boxes are the ones you will typically use.
Common Lisp provides a true integer type, called bignum
, limited only by the total
memory available (not the machine word size). For example this would
overflow a 64 bit integer by some way:
* (expt 2 200)
1606938044258990275541962092341162602522202993782792835301376
For efficiency, integers can be limited to a fixed number of bits,
called a fixnum
type. The range of integers which can be represented
is given by:
* most-positive-fixnum
4611686018427387903
* most-negative-fixnum
-4611686018427387904
Functions which operate on or evaluate to integers include:
isqrt
, which returns the greatest integer less than or equal to the exact positive square root of natural.
* (isqrt 10)
3
* (isqrt 4)
2
Like other low-level programming languages, Common Lisp provides literal representation for hexadecimals and other radixes up to 36. For example:
* #xFF
255
* #2r1010
10
* #4r33
15
* #8r11
9
* #16rFF
255
* #36rz
35
Rational numbers of type ratio
consist of two bignum
s, the
numerator and denominator. Both can therefore be arbitrarily large:
* (/ (1+ (expt 2 100)) (expt 2 100))
1267650600228229401496703205377/1267650600228229401496703205376
It is a subtype of the rational
class, along with
integer
.
See Common Lisp the Language, 2nd Edition, section 2.1.3.
Floating point types attempt to represent the continuous real numbers using a finite number of bits. This means that many real numbers cannot be represented, but are approximated. This can lead to some nasty surprises, particularly when converting between base-10 and the base-2 internal representation. If you are working with floating point numbers, then reading What Every Computer Scientist Should Know About Floating-Point Arithmetic is highly recommended.
The Common Lisp standard allows for several floating point types. In
order of increasing precision these are: short-float
,
single-float
, double-float
, and long-float
. Their precisions are
implementation dependent, and it is possible for an implementation to
have only one floating point precision for all types.
The constants short-float-epsilon
, single-float-epsilon
,
double-float-epsilon
and long-float-epsilon
give
a measure of the precision of the floating point types, and are
implementation dependent.
ECL specifically bases its long-float
on C's long double
, and thus has
higher precision:
CL-USER> (lisp-implementation-type)
"ECL"
CL-USER> most-positive-single-float
3.4028235e38
CL-USER> most-positive-double-float
1.7976931348623157d308
CL-USER> most-positive-long-float
1.189731495357231765l4932
When reading floating point numbers, the default type is set by the special
variable *read-default-float-format*
. By default
this is SINGLE-FLOAT
, so if you want to ensure that a number is read as double
precision then put a d0
suffix at the end
* (type-of 1.24)
SINGLE-FLOAT
* (type-of 1.24d0)
DOUBLE-FLOAT
Other suffixes are s
(short), f
(single float), d
(double
float), l
(long float) and e
(default; usually single float).
The default type can be changed, but note that this may break packages
which assume single-float
type.
* (setq *read-default-float-format* 'double-float)
* (type-of 1.24)
DOUBLE-FLOAT
Note that unlike in some languages, appending a single decimal point to the end of a number does not make it a float:
* (type-of 10.)
(INTEGER 0 4611686018427387903)
* (type-of 10.0)
SINGLE-FLOAT
If the result of a floating point calculation is too large then a floating point overflow occurs. By default in SBCL (and other implementations) this results in an error condition:
* (exp 1000)
; Evaluation aborted on #<FLOATING-POINT-OVERFLOW {10041720B3}>.
The error can be caught and handled, or this behaviour can be
changed, to return +infinity
. In SBCL this is:
* (sb-int:set-floating-point-modes :traps '(:INVALID :DIVIDE-BY-ZERO))
* (exp 1000)
#.SB-EXT:SINGLE-FLOAT-POSITIVE-INFINITY
* (/ 1 (exp 1000))
0.0
The calculation now silently continues, without an error condition.
A similar functionality to disable floating overflow errors exists in CCL:
* (set-fpu-mode :overflow nil)
In SBCL the floating point modes can be inspected:
* (sb-int:get-floating-point-modes)
(:TRAPS (:OVERFLOW :INVALID :DIVIDE-BY-ZERO) :ROUNDING-MODE :NEAREST
:CURRENT-EXCEPTIONS NIL :ACCRUED-EXCEPTIONS NIL :FAST-MODE NIL)
For arbitrary high precision calculations there is the computable-reals library on QuickLisp:
* (ql:quickload :computable-reals)
* (use-package :computable-reals)
* (sqrt-r 2)
+1.41421356237309504880...
* (sin-r (/r +pi-r+ 2))
+1.00000000000000000000...
The precision to print is set by *PRINT-PREC*
, by default 20
* (setq *PRINT-PREC* 50)
* (sqrt-r 2)
+1.41421356237309504880168872420969807856967187537695...
There are 5 types of complex number: The real and imaginary parts must be of the same type, and can be rational, or one of the floating point types (short, single, double or long).
Complex values can be created using the #C
reader macro or the function
complex
. The reader macro does not allow the use of expressions
as real and imaginary parts:
* #C(1 1)
#C(1 1)
* #C((+ 1 2) 5)
; Evaluation aborted on #<TYPE-ERROR expected-type: REAL datum: (+ 1 2)>.
* (complex (+ 1 2) 5)
#C(3 5)
If constructed with mixed types then the higher precision type will be used for both parts.
* (type-of #C(1 1))
(COMPLEX (INTEGER 1 1))
* (type-of #C(1.0 1))
(COMPLEX (SINGLE-FLOAT 1.0 1.0))
* (type-of #C(1.0 1d0))
(COMPLEX (DOUBLE-FLOAT 1.0d0 1.0d0))
The real and imaginary parts of a complex number can be extracted using
realpart
and imagpart
:
* (realpart #C(7 9))
7
* (imagpart #C(4.2 9.5))
9.5
Common Lisp's mathematical functions generally handle complex numbers, and return complex numbers when this is the true result. For example:
* (sqrt -1)
#C(0.0 1.0)
* (exp #C(0.0 0.5))
#C(0.87758255 0.47942555)
* (sin #C(1.0 1.0))
#C(1.2984576 0.63496387)
The parse-integer
function reads an integer from a string.
The parse-float library provides a parser which cannot evaluate arbitrary expressions, so should be safer to use on untrusted input:
* (ql:quickload :parse-float)
* (use-package :parse-float)
* (parse-float "23.4e2" :type 'double-float)
2340.0d0
6
See the strings section on converting between strings and numbers.
Most numerical functions automatically convert types as needed.
The coerce
function converts objects from one type to another,
including numeric types.
See Common Lisp the Language, 2nd Edition, section 12.6.
The rational
and rationalize
functions convert
a real numeric argument into a rational. rational
assumes that floating
point arguments are exact; rationalize
exploits the fact that floating point
numbers are only exact to their precision, so can often find a simpler
rational number.
If the result of a calculation is a rational number where the numerator is a multiple of the denominator, then it is automatically converted to an integer:
* (type-of (* 1/2 4))
(INTEGER 0 4611686018427387903)
The ceiling
, floor
, round
and truncate
functions
convert floating point or rational numbers to integers. The difference
between the result and the input is returned as the second value, so that the
input is the sum of the two outputs.
* (ceiling 1.42)
2
-0.58000004
* (floor 1.42)
1
0.41999996
* (round 1.42)
1
0.41999996
* (truncate 1.42)
1
0.41999996
There is a difference between floor
and truncate
for negative
numbers:
* (truncate -1.42)
-1
-0.41999996
* (floor -1.42)
-2
0.58000004
* (ceiling -1.42)
-1
-0.41999996
Similar functions fceiling
, ffloor
, fround
and ftruncate
return the result as floating point, of the same type as their
argument:
* (ftruncate 1.3)
1.0
0.29999995
* (type-of (ftruncate 1.3))
SINGLE-FLOAT
* (type-of (ftruncate 1.3d0))
DOUBLE-FLOAT
See Common Lisp the Language, 2nd Edition, Section 12.3.
The =
predicate returns T
if all arguments are numerically equal.
Note that comparison of floating point numbers includes some margin
for error, due to the fact that they cannot represent all real
numbers and accumulate errors.
The constant single-float-epsilon
is the smallest
number which will cause an =
comparison to fail, if it is added to 1.0:
* (= (+ 1s0 5e-8) 1s0)
T
* (= (+ 1s0 6e-8) 1s0)
NIL
Note that this does not mean that a single-float
is always precise
to within 6e-8
:
* (= (+ 10s0 4e-7) 10s0)
T
* (= (+ 10s0 5e-7) 10s0)
NIL
Instead this means that single-float
is precise to approximately
seven digits. If a sequence of calculations are performed, then error
can accumulate and a larger error margin may be needed. In this case
the absolute difference can be compared:
* (< (abs (- (+ 10s0 5e-7)
10s0))
1s-6)
T
When comparing numbers with =
mixed types are allowed. To test both
numerical value and type use eql
:
* (= 3 3.0)
T
* (eql 3 3.0)
NIL
Many Common Lisp functions operate on sequences, which can be either lists or vectors (1D arrays). See the section on mapping.
Operations on multidimensional arrays are discussed in this section.
Libraries are available for defining and operating on lazy sequences, including "infinite" sequences of numbers. For example
- Clazy which is on QuickLisp.
- folio2 on QuickLisp. Includes an interface to the
- Series package for efficient sequences.
- lazy-seq.
The format
function can convert numbers to roman numerals with the
~@r
directive:
* (format nil "~@r" 42)
"XLII"
There is a gist by tormaroe for reading roman numerals.
The random
function generates either integer or floating point
random numbers, depending on the type of its argument.
* (random 10)
7
* (type-of (random 10))
(INTEGER 0 4611686018427387903)
* (type-of (random 10.0))
SINGLE-FLOAT
* (type-of (random 10d0))
DOUBLE-FLOAT
In SBCL a Mersenne Twister pseudo-random number generator is used. See section 7.13 of the SBCL manual for details.
The random seed is stored in *random-state*
whose internal
representation is implementation dependent. The function
make-random-state
can be used to make new random
states, or copy existing states.
To use the same set of random numbers multiple times,
(make-random-state nil)
makes a copy of the current *random-state*
:
* (dotimes (i 3)
(let ((*random-state* (make-random-state nil)))
(format t "~a~%"
(loop for i from 0 below 10 collecting (random 10)))))
(8 3 9 2 1 8 0 0 4 1)
(8 3 9 2 1 8 0 0 4 1)
(8 3 9 2 1 8 0 0 4 1)
This generates 10 random numbers in a loop, but each time the sequence
is the same because the *random-state*
special variable is dynamically
bound to a copy of its state before the let
form.
Other resources:
- The random-state package is available on QuickLisp, and provides a number of portable random number generators.
Common Lisp also provides many functions to perform bit-wise arithmetic operations. Some commonly used ones are listed below, together with their C/C++ equivalence.
<style> table, th, td { border: 1px solid black; border-collapse: collapse; } th, td { padding: 5px; } th { text-align: left; } </style>Common Lisp | C/C++ | Description |
---|---|---|
(logand a b c) | a & b & c | Bit-wise AND of multiple operands |
(logior a b c) | a | b | c | Bit-wise OR of multiple operands |
(lognot a) | ~a | Bit-wise NOT of single operands |
(logxor a b c) | a ^ b ^ c | Bit-wise exclusive or (XOR) of multiple operands |
(ash a 3) | a << 3 | Bit-wise left shift |
(ash a -3) | a >> 3 | Bit-wise right shift |
Negative numbers are treated as two's-complements. If you have forgotten this, please refer to the Wiki page.
For example:
* (logior 1 2 4 8)
15
;; Explanation:
;; 0001
;; 0010
;; 0100
;; | 1000
;; -------
;; 1111
* (logand 2 -3 4)
0
;; Explanation:
;; 0010 (2)
;; 1101 (two's complement of -3)
;; & 0100 (4)
;; -------
;; 0000
* (logxor 1 3 7 15)
10
;; Explanation:
;; 0001
;; 0011
;; 0111
;; ^ 1111
;; -------
;; 1010
* (lognot -1)
0
;; Explanation:
;; 11 -> 00
* (lognot -3)
2
;; 101 -> 010
* (ash 3 2)
12
;; Explanation:
;; 11 -> 1100
* (ash -5 -2)
-2
;; Explanation
;; 11011 -> 110
Please see the CLHS page for a more detailed explanation or other bit-wise functions.