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Environment (please complete the following information):
RimWorld Version 1.3.3389
OS: W11
Additional context
Exception filling window for Verse.EditWindow_Log: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Queue`1+Enumerator[T].MoveNext () [0x00013] in :0
at (wrapper dynamic-method) Verse.EditWindow_Log.Verse.EditWindow_Log.DoMessagesListing_Patch1(Verse.EditWindow_Log,UnityEngine.Rect)
at Verse.EditWindow_Log.DoWindowContents (UnityEngine.Rect inRect) [0x00195] in <81af9f8a18324e17b286924a43555a7c>:0
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Entry:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)
The text was updated successfully, but these errors were encountered:
Describe the bug
A red error on game load that consistently appears on game load.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Normal start-up with no red errors.
Logs
CTRL+F12
then copying the report link here.Screenshots
Environment (please complete the following information):
Additional context
Exception filling window for Verse.EditWindow_Log: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Queue`1+Enumerator[T].MoveNext () [0x00013] in :0
at (wrapper dynamic-method) Verse.EditWindow_Log.Verse.EditWindow_Log.DoMessagesListing_Patch1(Verse.EditWindow_Log,UnityEngine.Rect)
at Verse.EditWindow_Log.DoWindowContents (UnityEngine.Rect inRect) [0x00195] in <81af9f8a18324e17b286924a43555a7c>:0
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Entry:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)
The text was updated successfully, but these errors were encountered: