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+ Thank you for participating in [color=green]CAI-5000[/color] open test In this tutorial you will learn how create bug reports for [color=green]CAI-5000[/color] [color='yellow']NOTE:[/color] This is a test build thus it's significantly slower and will consume a lot more memory Job Logs and Troubleshooting Pawns The [color='green']job log[/color] is used to troubleshoot pawns doing something they [color=red]shouldn't[/color] be doing. You can access a pawn's job log by: 1. Select the problematic pawn 2. Click on the [color='yellow']"DEV: View job logs"[/color] gizmo button. The button is showen in screenshot (1). The window in screenshot (2) should appear [color=yellow]WARNING:[/color]If you select a different pawn while the window is open the window will automatically switch to viewing their job log. Screenshot (1): The job log gizmo button Screenshot (2): The job log window [color=yellow]WARNING:[/color]If you select a different pawn while the window is open the window will automatically switch to viewing their job log. Creating an initial report 1. [color=yellow]Unpause[/color] the game after opening the job log window for a second or 2 incase the job log is empty. 2. Click on the [color=green]Copy short report to clipboard[/color] button in the top right corner. The green button shown in screenshot (3) 3. Join the RocketMan discord server https://discord.gg/ftCjYB7jDe and post the report in the [color=yellow]#combat-ai-feedback channel[/color] Screenshot (3): Copy short report to clipboard in the top right corner of the job log window. Investigating AI choices Sometimes you might want to investigate AI choices like a pawn choosing a really bad cover position, pawn standing still or pawn dancing around in loops. In the job log window, when you select a job, it'll show you information about the job. Example showen in screenshot (4) Screenshot (4): The section showing your current selection information. Investigating cover position You go about investigating what job made the pawn go to a specific location by: 1. Select a random job at the top of the job log. 2.1. In the information section clicking on the [color=green]"origin:"[/color] section will hightlight the cell at which the pawn made the decision. 2.2. In the information section clicking on the [color=green]"destination:"[/color] section will hightlight the target cell the pawn choose to go to. Note that if the value shown is (-1000,-1000,-1000) then that mean the selected job didn't include moving to another cell. 3. Repeat steps 1 and 2 until you land on a job that matches your obesrvations. Some tips: 1. Jobs that involve movement start typically with the prefix "Goto" so any job with Goto in the name is a good place to start searching. 2. If a pawn is not moving selecting jobs starting with "Wait" prefix will most likely lead to the problematic job.