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KarlsonThirdPerson.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30711.63
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KarlsonThirdPerson", "KarlsonThirdPerson\KarlsonThirdPerson.csproj", "{ADA7751C-F212-4ADF-84E1-5B0D14A645A7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{ADA7751C-F212-4ADF-84E1-5B0D14A645A7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{ADA7751C-F212-4ADF-84E1-5B0D14A645A7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{ADA7751C-F212-4ADF-84E1-5B0D14A645A7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{ADA7751C-F212-4ADF-84E1-5B0D14A645A7}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {D88B8A68-0614-45EE-B266-00F87A8EFDE6}
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EndGlobalSection
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EndGlobal
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<RootNamespace>KarlsonThirdPerson</RootNamespace>
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KarlsonThirdPerson/Main.cs

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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using MelonLoader;
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using UnityEngine;
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[assembly: MelonInfo(typeof(KarlsonThirdPerson.Main), "Third Person", "1.0.0", "Xiloe#0001")]
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[assembly: MelonGame("Dani", "Karlson")]
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namespace KarlsonThirdPerson
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{
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public class Main : MelonMod
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{
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public bool thirdPerson = false;
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private GameObject player;
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private MeshRenderer bean;
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private GameObject camera;
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private EZCameraShake.CameraShaker cameraShake;
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public override void OnLevelWasLoaded(int level)
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{
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if (level >= 2)
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{
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if (!camera && !player && !bean && !cameraShake)
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{
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camera = GameObject.Find("Camera");
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player = GameObject.Find("Player");
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bean = player.GetComponent<MeshRenderer>();
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cameraShake = GameObject.Find("Camera").transform.Find("Main Camera").GetComponent<EZCameraShake.CameraShaker>();
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}
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if (camera && bean && cameraShake)
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{
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bean.enabled = true;
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cameraShake.enabled = false;
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}
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}
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}
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public override void OnUpdate()
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{
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if (Input.GetKeyUp(KeyCode.M))
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thirdPerson = !thirdPerson;
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if (camera)
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{
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camera.transform.Find("Main Camera").localPosition = thirdPerson ? new Vector3(0, 1.5f, -6f) : new Vector3(0, 0, 0);
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camera.transform.Find("Main Camera/GunCam").localPosition = thirdPerson ? new Vector3(0, 1f, -10f) : new Vector3(0, 0, 0);
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}
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}
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("KarlsonThirdPerson")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("KarlsonThirdPerson")]
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[assembly: AssemblyCopyright("Copyright © 2021")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("ada7751c-f212-4adf-84e1-5b0d14a645a7")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]

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