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Pipeline.h
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Pipeline.h
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#ifndef PIPELINE_H_INCLUDED
#define PIPELINE_H_INCLUDED
#include <string>
#include <assert.h>
#include <boost/log/trivial.hpp>
#include <vector>
#include <string>
#include <fstream>
#include "Mem.h"
#include "Instruction.h"
#define BOOST_LOG_DYN_LINK
using namespace mem;
using namespace instruction;
using namespace std;
/*
* The core class of this module is the PipelinePhase. This is a single stage
* in a pipeline. It must implement the included methods.
*/
namespace pipeline{
/*
* This class looks simple, and it is. It's purpose is to provide a class
* of data carrying classes for output of pipeline stages
*/
class StageOut{
public:
StageOut(data32 addr);
StageOut();
const data32 addr;
};
class IFOut : public StageOut {
public:
const instruction::Instruction instr;
IFOut(data32 addr, const instruction::Instruction instr);
IFOut();
};
/*
* This represents the output of an Instruction Decode Phase. The first
* element is the instruction that was being processed. The second element is
* the register values that were loaded. This second element merits an
* explanation.
*
* std::vector<mem::data32> regVals is a vector of loaded data values. It has
* variable length because the number of registers loaded is dependent
* upon the instruction. The order of the registers is the same as in the
* machine encoding of the instruction. For example, an R-Type instruction
* uses three registers, rs, rt, rd, so the vector will be {ld(rs), ld(rt),
* ld(rd)}
*/
class IDOut : public StageOut {
public:
const instruction::Instruction instr;
const std::vector<mem::data32> regVals;
IDOut(data32 addr, instruction::Instruction instr,
std::vector<mem::data32> regVals);
IDOut();
};
/*
* Ouput of an Execute pipeline phase.
* Builds upon the IDOut by adding a comp field for the result of the
* computation.
*/
class EXOut : public StageOut {
public:
const instruction::Instruction instr;
const std::vector<mem::data32> regVals;
const mem::data64 comp;
EXOut(data32 addr, Instruction instr, vector<data32> regVals,
data64 comp);
EXOut();
};
/*
* Class to represent the output of a memory unit
* This is copy and past nightmare. Exactly the smae out as a EX, but
* sacrificing design at this point for development time
*/
class MAOut : public StageOut {
public:
const instruction::Instruction instr;
const std::vector<mem::data32> regVals;
const mem::data64 comp;
const mem::data32 loaded;
MAOut(data32 addr, Instruction instr, vector<data32> regVals,
data64 comp, data32 loaded);
MAOut();
};
/*
* Note that the address for WBOut is meaningless because it is never used.
* here only for compatability
*/
class WBOut : public StageOut {
public:
const bool quit;
WBOut(data32 addr, bool quit);
WBOut();
};
class PC {
private:
data32 index;
string name;
void logCurrentIndex();
protected:
string getName();
public:
PC(string name, data32 startIndex);
/*
* @returns struct with address at the current index
* NOTE does not add to the index
*/
StageOut* getOut() const;
/*
* sets the program counter to a new index
* @param the index to set the program counter to
*/
void set(data32 index);
/*
* sets the lower n bits to the passed value
*/
void setLowBits(data32 index, unsigned char nBits);
/*
* increments the program counter by the given increment (in words)
* @param the amount to increment
*/
void inc(data32 increment);
};
/*
* This is the core abstract class for a pipeline phase
* TODO add destructor
*/
class PipelinePhase{
private:
/*
* return bool: True if all invariants are correct
*/
bool checkInvariants() const;
/*
* checks to ensure that the the cyclesRemaining is >= 0
* return bool: True if condition is true
*/
bool checkCyclesRemaining() const;
long nCyclesPassed;
protected:
/* This is used by logging to log the current address. You always
* need to update this when you call execute (for bad design reasons)*/
data32 currentAddr;
/* name of this PipelinePhase */
const std::string name;
/* The number of cycles left before freed */
int cyclesRemaining;
/*A logger to write the current update stage*/
ofstream& log;
/*
* immediately set the number of remaining cycles to the current cycle
* has some nice error checking and logging that makes this method
* preferable to manual assignment in most circumstances
* params:
* cycles: the number to set cyclesRemaining to.
*/
void setCyclesRemaining(int cycles);
/*
* Initializes name to name.
* one clock cycle
*/
PipelinePhase(std::string name, ofstream& log);
/*
* This is useful for code reuse. Most (all?) children will use this
* function before updating arguments in execute
* returns: true if safe to change the arguments, false if not
*/
bool canUpdateArgs();
public:
/*
* return string: the name of this PipelinePhase
*/
virtual std::string getName() const;
/*
* return bool: True if this pipeline is processing it's current
* instruction
*/
virtual bool isBusy() const;
/*
* This function is used to update the current cycle. This probably
* involves decrementing a timer on the current operation
* params:
* cycleChange: the number of clock cycles that have passed
* Preconditions:
* cycle should never run below 0
*/
virtual void updateCycle(int cycleChange);
/*
* This function does two things.
* 1. It stores the arguments needed for this instruction
* 3. It updates the cyclesRemaining
* params:
* args: the arguments from last stage. Should be a pointer to the
* pointer to the StageOut. The double pointer is necessary just
* so that you can make the original pointer NULL because you don't
* want the user to ever use args again after it's been passed to
* execute
* returns:
* the instruction that was being worked on
*/
virtual void execute(StageOut** args) = 0;
virtual StageOut* getOut() = 0;
virtual ~PipelinePhase() = default;
};
/*
* Child of Pipeline, InstructionFetch
* TODO add destructor
*/
class InstructionFetch: public PipelinePhase{
private:
/* Note that this object does not have responisbility to clean mem*/
mem::MemoryUnit& mem;
/* arguments for the current instruction (output from previous stage) */
StageOut* args;
public:
/*
* name is initialized as specified,
* instruction will be a bubble,
* cyclesRemaining will be 0
* params:
* name: the name of this InstructionFetch
* mem: the memory unit that this instruction fetch has access to
*/
InstructionFetch(std::string name, mem::MemoryUnit& mem, ofstream& log);
/*
* This function does two things.
* 1. It stores the arguments needed for this instruction
* 2. It updates the cyclesRemaining
* params:
* args: of type PCOut containing the address to be looked up
* returns:
* the instruction that was being worked on
*/
void execute(StageOut** args);
StageOut* getOut();
virtual ~InstructionFetch();
};
/*
* Much of the actual decoding of instructions is delegated to the Instruction
* class, but this still leaves some things, most importantly register fetch,
* which will have some effects on runtime. The primary purpose of this class
* is to fetch the values from the register file and return them
*/
class InstructionDecode: public PipelinePhase {
private:
mem::MemoryUnit& rf;
IFOut* args;
/*
* loads a register give nthe required address
* params:
* addr: the bits corresponding to the requested address
* returns: the value in the register file at that address
*/
mem::data32 loadReg(const std::bitset<5>& addr) const;
public:
InstructionDecode(std::string name, mem::MemoryUnit& rf, ofstream& log);
/*
* This function does two things.
* 1. It stores the arguments needed for this instruction
* 2. It updates the cyclesRemaining
* params:
* args: of type PCOut containing the address to be looked up
* returns:
* the instruction that was being worked on
*/
void execute(StageOut** args);
/*
* does necessary computation for whichever arguments are currently
* stored.
* returns:
* IDOut*, a pointer to struct with instruction and loaded registers.
* contents of regVals varies on instr type:
* R-Type: size 3, {rs, rt, rd}
* I-Type: size 2, {rs, rt/rd}
* J-Type: size 0
*/
StageOut* getOut();
virtual ~InstructionDecode();
};
/*
* This is the class responsible for the execution phase of the pipeline
* Decides what operation needs to be done and executes it.
*/
class Execute: public PipelinePhase {
private:
IDOut* args;
PC& pc; //TODO I was able to pass in an entire PC object, and assign
//by initialization to this reference. How?
public:
Execute(std::string name, PC& pc, ofstream& log);
/*
* This function does two things.
* 1. It stores the arguments needed for this instruction
* 2. It updates the cyclesRemaining
* params:
* args: of type PCOut containing the address to be looked up
* returns:
* the instruction that was being worked on
*/
void execute(StageOut** args);
/*
* does necessary computation for whichever arguments are currently
* stored.
* returns:
* IDOut*, a pointer to struct with instruction and loaded registers.
* contents of regVals varies on instr type:
* R-Type: size 3, {rs, rt, rd}
* I-Type: size 2, {rs, rt/rd}
* J-Type: size 0
*/
StageOut* getOut();
virtual ~Execute();
};
/*
* Memory Access Stage of pipeline is primarily responsible for
* reading/writing data to main mem, but also does some stuff with Acc
* and perhaps PC adds
*/
class MemoryAccess: public PipelinePhase {
private:
MemoryUnit& mem;
EXOut* args;
public:
/*
* Note, this class will modify the mem you give it
*/
MemoryAccess(std::string name, MemoryUnit& mem, ofstream& log);
/*
* This function does two things.
* 1. It stores the arguments needed for this instruction
* 2. It updates the cyclesRemaining
* params:
* args: of type PCOut containing the address to be looked up
* returns:
* the instruction that was being worked on
*/
void execute(StageOut** args);
/*
* does necessary computation for whichever arguments are currently
* stored.
* returns:
* IDOut*, a pointer to struct with instruction and loaded registers.
* contents of regVals varies on instr type:
* R-Type: size 3, {rs, rt, rd}
* I-Type: size 2, {rs, rt/rd}
* J-Type: size 0
*/
StageOut* getOut();
virtual ~MemoryAccess();
};
/*
* WriteBack stage to simulate the final stage of 5 stage pipe
*/
class WriteBack : public PipelinePhase {
private:
MAOut* args;
mem::data64& acc;
MemoryUnit& rf; // the registerfile
PC& pc;
public:
WriteBack(std::string name, MemoryUnit& rf, data64& acc, PC& pc,
ofstream& log);
/*
* This function does two things.
* 1. It stores the arguments needed for this instruction
* 2. It updates the cyclesRemaining
* params:
* args: of type EXOut
* returns:
* the instruction that was being worked on
*/
void execute(StageOut** args);
/*
* does necessary computation for whichever arguments are currently
* stored.
* returns:
*/
StageOut* getOut();
virtual ~WriteBack();
};
}
#endif