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geomod.cc
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geomod.cc
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//fichier geomod.cc, THEVENOZ Julien et MANEFF Lucas
#include <iostream>
#include <vector>
#include <cstdlib>
#include "geomod.h"
#include "math.h"
#include "graphic.h"
#include "constantes.h"
using namespace std;
namespace{
double epsilon_zero(0);
double size(0);
}
double getSize(){
return size;
}
void setSize(double new_size){
size = new_size;
epsilon_zero = pow(10, -10) * size;
}
double getEpsilonZero(){
return epsilon_zero;
}
bool equalZero(double p){
if(p < epsilon_zero){
return true;
}
return false;
}
vector<Point> findEquiPoint(Point pt){
vector<Point> point_list;
for(int i(-1); i <= 1; ++i){
for(int j(-1); j <= 1; ++j){
Point new_point({pt.x + 2*i*size, pt.y + 2*j*size});
point_list.push_back(new_point);
}
}
return point_list;
}
double normalize(double scalar){
while(scalar < -size or scalar > size){
if(scalar < 0){
scalar += 2*size;
}else{
scalar -= 2*size;
}
}
return scalar;
}
Point normalize(Point pt){
Point normalized_point;
normalized_point.x = normalize(pt.x);
normalized_point.y = normalize(pt.y);
return normalized_point;
}
double makeVector(Point start_point, Point end_point, Vect& smaller_vect){
vector<Point> end_equi_points(findEquiPoint(end_point));
smaller_vect.x = end_equi_points[0].x - start_point.x;
smaller_vect.y = end_equi_points[0].y - start_point.y;
double min_norm(calculateNorm(smaller_vect));
for(size_t i(1); i < end_equi_points.size(); ++i){
Vect current_vect;
current_vect.x = end_equi_points[i].x - start_point.x;
current_vect.y = end_equi_points[i].y - start_point.y;
double current_norm(calculateNorm(current_vect));
if(current_norm < min_norm){
min_norm = current_norm;
smaller_vect = current_vect;
}
}
return min_norm;
}
double calculateNorm(Vect v){
return sqrt(pow(v.x, 2) + pow(v.y, 2));
}
bool pointsEqual(Point pt1, Point pt2){
Vect v;
double distance(makeVector(pt1, pt2, v));
return equalZero(distance);
}
bool inCircle(Point pt, Circle c){
Vect v;
double distance(makeVector({c.center_x, c.center_y}, pt, v));
if(distance < (c.radius + getEpsilonZero())){
return true;
}
return false;
}
bool crossingCircles(Circle c1, Circle c2){
Vect v;
double distance(makeVector({c1.center_x, c1.center_y}, {c2.center_x, c2.center_y}, v));
if(distance < (c1.radius + c2.radius - getEpsilonZero())){
return true ;
}
return false;
}
void displayCircle(Circle c){
if(size - c.center_x < c.radius or c.center_x + size < c.radius or
size - c.center_y < c.radius or c.center_y + size < c.radius){
vector<Point> equi_points(findEquiPoint({c.center_x, c.center_y}));
for(auto point : equi_points){
drawCercle(point.x, point.y, c.radius);
}
}else{
drawCercle(c.center_x, c.center_y, c.radius);
}
}
void displayDisque(Circle c){
if(size - c.center_x < c.radius or c.center_x + size < c.radius or
size - c.center_y < c.radius or c.center_y + size < c.radius){
vector<Point> equi_points(findEquiPoint({c.center_x, c.center_y}));
for(auto point : equi_points){
drawDisque(point.x, point.y, c.radius);
}
}else{
drawDisque(c.center_x, c.center_y, c.radius);
}
}
void displayBase(Circle c, int couleur){
if(size - c.center_x < c.radius or c.center_x + size < c.radius or
size - c.center_y < c.radius or c.center_y + size < c.radius){
vector<Point> equi_points(findEquiPoint({c.center_x, c.center_y}));
for(auto point : equi_points){
drawBase(point.x, point.y, couleur);
}
}else{
drawBase(c.center_x, c.center_y, couleur);
}
}
void displayRayonCom(Circle c){
if(size - c.center_x < c.radius or c.center_x + size < c.radius or
size - c.center_y < c.radius or c.center_y + size < c.radius){
vector<Point> equi_points(findEquiPoint({c.center_x, c.center_y}));
for(auto point : equi_points){
drawCercleCom(point.x, point.y);
}
}else{
drawCercleCom(c.center_x, c.center_y);
}
}
void displayLine(Point start, Point end){
Vect shorter_path;
makeVector(start, end, shorter_path);
if(abs(start.x + shorter_path.x) > dim_max or abs(start.y + shorter_path.y) > dim_max){
Point newEnd({start.x + shorter_path.x, start.y + shorter_path.y});
drawLine(start, newEnd);
Point newStart = normalize(newEnd);
drawLine(newStart, {newStart.x - shorter_path.x, newStart.y - shorter_path.y});
}else{
drawLine(start, end);
}
}
void displayPaint(){
paint();
}
void displayPoint(Point pos, int couleur){
drawPoint(pos, couleur);
}
void displayCarre(Point pos, int couleur,bool rempli){
drawCarre(pos, couleur, rempli);
}
void displayCroix(Point pos, int couleur){
drawCroix(pos, couleur);
}
void displayTriangle(Point pos, int couleur,bool rempli){
drawTriangle(pos,couleur,rempli);
}