diff --git a/AndroidManifest.xml b/AndroidManifest.xml
new file mode 100644
index 0000000..5ae6a8e
--- /dev/null
+++ b/AndroidManifest.xml
@@ -0,0 +1,16 @@
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/default.properties b/default.properties
new file mode 100644
index 0000000..9d79b12
--- /dev/null
+++ b/default.properties
@@ -0,0 +1,11 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+#
+# This file must be checked in Version Control Systems.
+#
+# To customize properties used by the Ant build system use,
+# "build.properties", and override values to adapt the script to your
+# project structure.
+
+# Project target.
+target=android-4
diff --git a/jni/Android.mk b/jni/Android.mk
new file mode 100644
index 0000000..5663edf
--- /dev/null
+++ b/jni/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := sanangeles
+
+LOCAL_CFLAGS := -DANDROID_NDK \
+ -DDISABLE_IMPORTGL
+
+LOCAL_SRC_FILES := \
+ importgl.c \
+ demo.c \
+ app-android.c \
+
+LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/jni/README.txt b/jni/README.txt
new file mode 100644
index 0000000..38b8a4a
--- /dev/null
+++ b/jni/README.txt
@@ -0,0 +1,77 @@
+------------------------------------------------------------------------
+San Angeles Observation OpenGL ES version example
+Copyright 2004-2005 Jetro Lauha
+Web: http://iki.fi/jetro/
+See file license.txt for licensing information.
+------------------------------------------------------------------------
+
+This is an OpenGL ES port of the small self-running demonstration
+called "San Angeles Observation", which was first presented in the
+Assembly'2004 event. It won the first place in the 4 KB intro
+competition category.
+
+The demonstration features a sightseeing of a futuristic city
+having many different kind of buildings and items. Everything is
+flat shaded with three different lights.
+
+The original version was made for desktop with OpenGL. It was
+naturally heavily size optimized in order to fit it in the size
+limit. For this OpenGL ES version example much of the code is
+cleaned up and the sound is removed. Also detail level is lowered,
+although it still contains over 60000 faces.
+
+The Win32 (2000/XP) binary package of original version is
+available from this address: http://jet.ro/files/angeles.zip
+
+First version of this OpenGL ES port was submitted to the Khronos
+OpenGL ES Coding Challenge held in 2004-2005.
+
+As a code example, this source shows the following:
+ * How to create a minimal and portable ad hoc framework
+ for small testing/demonstration programs. This framework
+ compiles for both desktop and PocketPC Win32 environment,
+ and a separate source is included for Linux with X11.
+ * How to dynamically find and use the OpenGL ES DLL or
+ shared object, so that the library is not needed at
+ the compile/link stage.
+ * How to use the basic features of OpenGL ES 1.0/1.1
+ Common Lite, such as vertex arrays, color arrays and
+ lighting.
+ * How to create a self contained small demonstration
+ application with objects generated using procedural
+ algorithms.
+
+As the original version was optimized for size instead of
+performance, that holds true for this OpenGL ES version as
+well. Thus the performance could be significantly increased,
+for example by changing the code to use glDrawElements
+instead of glDrawArrays. The code uses only OpenGL ES 1.0
+Common Lite -level function calls without any extensions.
+
+The reference OpenGL ES implementations used for this application:
+ * Hybrid's OpenGL ES API Implementation (Gerbera) version 2.0.4
+ Prebuilt Win32 PC executable: SanOGLES-Gerbera.exe
+ * PowerVR MBX SDK, OpenGL ES Windows PC Emulation version 1.04.14.0170
+ Prebuilt Win32 PC executable: SanOGLES-PVRSDK.exe
+
+Note that DISABLE_IMPORTGL preprocessor macro can be used
+to specify not to use dynamic runtime binding of the library.
+You also need to define preprocessor macro PVRSDK to compile
+the source with PowerVR OpenGL ES SDK.
+
+The demo application is briefly tested with a few other OpenGL ES
+implementations as well (e.g. Vincent, GLESonGL on Linux, Dell
+Axim X50v). Most of these other implementations rendered the demo
+erroneously in some aspect. This may indicate that the demo source
+could still have some work to do with compatibility and correct
+API usage, although the non-conforming implementations are most
+probably unfinished as well.
+
+Thanks and Acknowledgements:
+
+* Toni Lönnberg (!Cube) created the music for original version, which
+ is not featured in this OpenGL ES port.
+* Sara Kapli (st Rana) for additional camera work.
+* Paul Bourke for information about the supershapes.
+
+------------------------------------------------------------------------
diff --git a/jni/app-android.c b/jni/app-android.c
new file mode 100644
index 0000000..399d896
--- /dev/null
+++ b/jni/app-android.c
@@ -0,0 +1,137 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2009 The Android Open Source Project
+ * All rights reserved.
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ */
+#include
+#include
+#include
+#include
+#include
+#include "importgl.h"
+#include "app.h"
+
+int gAppAlive = 1;
+
+static int sWindowWidth = 320;
+static int sWindowHeight = 480;
+static int sDemoStopped = 0;
+static long sTimeOffset = 0;
+static int sTimeOffsetInit = 0;
+static long sTimeStopped = 0;
+
+static long
+_getTime(void)
+{
+ struct timeval now;
+
+ gettimeofday(&now, NULL);
+ return (long)(now.tv_sec*1000 + now.tv_usec/1000);
+}
+
+/* Call to initialize the graphics state */
+void
+Java_com_example_SanAngeles_DemoRenderer_nativeInit( JNIEnv* env )
+{
+ importGLInit();
+ appInit();
+ gAppAlive = 1;
+}
+
+void
+Java_com_example_SanAngeles_DemoRenderer_nativeResize( JNIEnv* env, jobject thiz, jint w, jint h )
+{
+ sWindowWidth = w;
+ sWindowHeight = h;
+ __android_log_print(ANDROID_LOG_INFO, "SanAngeles", "resize w=%d h=%d", w, h);
+}
+
+/* Call to finalize the graphics state */
+void
+Java_com_example_SanAngeles_DemoRenderer_nativeDone( JNIEnv* env )
+{
+ appDeinit();
+ importGLDeinit();
+}
+
+/* This is called to indicate to the render loop that it should
+ * stop as soon as possible.
+ */
+
+void _pause()
+{
+ /* we paused the animation, so store the current
+ * time in sTimeStopped for future nativeRender calls */
+ sDemoStopped = 1;
+ sTimeStopped = _getTime();
+}
+
+void _resume()
+{
+ /* we resumed the animation, so adjust the time offset
+ * to take care of the pause interval. */
+ sDemoStopped = 0;
+ sTimeOffset -= _getTime() - sTimeStopped;
+}
+
+
+void
+Java_com_example_SanAngeles_DemoGLSurfaceView_nativeTogglePauseResume( JNIEnv* env )
+{
+ sDemoStopped = !sDemoStopped;
+ if (sDemoStopped)
+ _pause();
+ else
+ _resume();
+}
+
+void
+Java_com_example_SanAngeles_DemoGLSurfaceView_nativePause( JNIEnv* env )
+{
+ _pause();
+}
+
+void
+Java_com_example_SanAngeles_DemoGLSurfaceView_nativeResume( JNIEnv* env )
+{
+ _resume();
+}
+
+/* Call to render the next GL frame */
+void
+Java_com_example_SanAngeles_DemoRenderer_nativeRender( JNIEnv* env )
+{
+ long curTime;
+
+ /* NOTE: if sDemoStopped is TRUE, then we re-render the same frame
+ * on each iteration.
+ */
+ if (sDemoStopped) {
+ curTime = sTimeStopped + sTimeOffset;
+ } else {
+ curTime = _getTime() + sTimeOffset;
+ if (sTimeOffsetInit == 0) {
+ sTimeOffsetInit = 1;
+ sTimeOffset = -curTime;
+ curTime = 0;
+ }
+ }
+
+ //__android_log_print(ANDROID_LOG_INFO, "SanAngeles", "curTime=%ld", curTime);
+
+ appRender(curTime, sWindowWidth, sWindowHeight);
+}
diff --git a/jni/app-linux.c b/jni/app-linux.c
new file mode 100644
index 0000000..6b573f2
--- /dev/null
+++ b/jni/app-linux.c
@@ -0,0 +1,247 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: app-linux.c,v 1.4 2005/02/08 18:42:48 tonic Exp $
+ * $Revision: 1.4 $
+ *
+ * Parts of this source file is based on test/example code from
+ * GLESonGL implementation by David Blythe. Here is copy of the
+ * license notice from that source:
+ *
+ * Copyright (C) 2003 David Blythe All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID BLYTHE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include
+#include
+#include
+#include
+#include
+#include
+
+#include "importgl.h"
+
+#include "app.h"
+
+
+int gAppAlive = 1;
+
+static const char sAppName[] =
+ "San Angeles Observation OpenGL ES version example (Linux)";
+static Display *sDisplay;
+static Window sWindow;
+static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
+static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
+static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
+static EGLConfig sEglConfig;
+static EGLContext sEglContext = EGL_NO_CONTEXT;
+static EGLSurface sEglSurface = EGL_NO_SURFACE;
+
+
+static void checkGLErrors()
+{
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR)
+ fprintf(stderr, "GL Error: 0x%04x\n", (int)error);
+}
+
+
+static void checkEGLErrors()
+{
+ EGLint error = eglGetError();
+ // GLESonGL seems to be returning 0 when there is no errors?
+ if (error && error != EGL_SUCCESS)
+ fprintf(stderr, "EGL Error: 0x%04x\n", (int)error);
+}
+
+
+// Initializes and opens both X11 display and OpenGL ES.
+static int initGraphics()
+{
+ static const EGLint configAttribs[] =
+ {
+#if (WINDOW_BPP == 16)
+ EGL_RED_SIZE, 5,
+ EGL_GREEN_SIZE, 5,
+ EGL_BLUE_SIZE, 5,
+#elif (WINDOW_BPP == 32)
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+#else
+#error WINDOW_BPP must be 16 or 32
+#endif
+ EGL_DEPTH_SIZE, 16,
+ EGL_ALPHA_SIZE, EGL_DONT_CARE,
+ EGL_STENCIL_SIZE, EGL_DONT_CARE,
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_NONE
+ };
+ EGLBoolean success;
+ EGLint numConfigs;
+ EGLint majorVersion;
+ EGLint minorVersion;
+
+ int importGLResult;
+ importGLResult = importGLInit();
+ if (!importGLResult)
+ return 0;
+
+ sDisplay = XOpenDisplay(NULL);
+
+ sEglDisplay = eglGetDisplay(sDisplay);
+ success = eglInitialize(sEglDisplay, &majorVersion, &minorVersion);
+ if (success != EGL_FALSE)
+ success = eglGetConfigs(sEglDisplay, NULL, 0, &numConfigs);
+ if (success != EGL_FALSE)
+ success = eglChooseConfig(sEglDisplay, configAttribs,
+ &sEglConfig, 1, &numConfigs);
+ if (success != EGL_FALSE)
+ {
+ sEglContext = eglCreateContext(sEglDisplay, sEglConfig, NULL, NULL);
+ if (sEglContext == EGL_NO_CONTEXT)
+ success = EGL_FALSE;
+ }
+ if (success != EGL_FALSE)
+ {
+ XSetWindowAttributes swa;
+ XVisualInfo *vi, tmp;
+ XSizeHints sh;
+ int n;
+ EGLint vid;
+
+ eglGetConfigAttrib(sEglDisplay, sEglConfig,
+ EGL_NATIVE_VISUAL_ID, &vid);
+ tmp.visualid = vid;
+ vi = XGetVisualInfo(sDisplay, VisualIDMask, &tmp, &n);
+ swa.colormap = XCreateColormap(sDisplay,
+ RootWindow(sDisplay, vi->screen),
+ vi->visual, AllocNone);
+ sh.flags = PMinSize | PMaxSize;
+ sh.min_width = sh.max_width = sWindowWidth;
+ sh.min_height = sh.max_height = sWindowHeight;
+ swa.border_pixel = 0;
+ swa.event_mask = ExposureMask | StructureNotifyMask |
+ KeyPressMask | ButtonPressMask | ButtonReleaseMask;
+ sWindow = XCreateWindow(sDisplay, RootWindow(sDisplay, vi->screen),
+ 0, 0, sWindowWidth, sWindowHeight,
+ 0, vi->depth, InputOutput, vi->visual,
+ CWBorderPixel | CWColormap | CWEventMask,
+ &swa);
+ XMapWindow(sDisplay, sWindow);
+ XSetStandardProperties(sDisplay, sWindow, sAppName, sAppName,
+ None, (void *)0, 0, &sh);
+ }
+ if (success != EGL_FALSE)
+ {
+ sEglSurface = eglCreateWindowSurface(sEglDisplay, sEglConfig,
+ (NativeWindowType)sWindow, NULL);
+ if (sEglSurface == EGL_NO_SURFACE)
+ success = EGL_FALSE;
+ }
+ if (success != EGL_FALSE)
+ success = eglMakeCurrent(sEglDisplay, sEglSurface,
+ sEglSurface, sEglContext);
+
+ if (success == EGL_FALSE)
+ checkEGLErrors();
+
+ return success != EGL_FALSE;
+}
+
+
+static void deinitGraphics()
+{
+ eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
+ eglDestroyContext(sEglDisplay, sEglContext);
+ eglDestroySurface(sEglDisplay, sEglSurface);
+ eglTerminate(sEglDisplay);
+ importGLDeinit();
+}
+
+
+int main(int argc, char *argv[])
+{
+ // not referenced:
+ argc = argc;
+ argv = argv;
+
+ if (!initGraphics())
+ {
+ fprintf(stderr, "Graphics initialization failed.\n");
+ return EXIT_FAILURE;
+ }
+
+ appInit();
+
+ while (gAppAlive)
+ {
+ struct timeval timeNow;
+
+ while (XPending(sDisplay))
+ {
+ XEvent ev;
+ XNextEvent(sDisplay, &ev);
+ switch (ev.type)
+ {
+ case KeyPress:
+ {
+ unsigned int keycode, keysym;
+ keycode = ((XKeyEvent *)&ev)->keycode;
+ keysym = XKeycodeToKeysym(sDisplay, keycode, 0);
+ if (keysym == XK_Return || keysym == XK_Escape)
+ gAppAlive = 0;
+ }
+ break;
+ }
+ }
+
+ if (gAppAlive)
+ {
+ gettimeofday(&timeNow, NULL);
+ appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000,
+ sWindowWidth, sWindowHeight);
+ checkGLErrors();
+ eglSwapBuffers(sEglDisplay, sEglSurface);
+ checkEGLErrors();
+ }
+ }
+
+ appDeinit();
+ deinitGraphics();
+
+ return EXIT_SUCCESS;
+}
diff --git a/jni/app-win32.c b/jni/app-win32.c
new file mode 100644
index 0000000..b47577e
--- /dev/null
+++ b/jni/app-win32.c
@@ -0,0 +1,294 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: app-win32.c,v 1.6 2005/02/24 20:29:00 tonic Exp $
+ * $Revision: 1.6 $
+ */
+
+#define WIN32_LEAN_AND_MEAN
+#include
+#include
+#ifdef UNDER_CE
+#include
+#endif
+
+#include
+
+#include "importgl.h"
+
+#include "app.h"
+
+
+int gAppAlive = 1;
+
+static HINSTANCE sInstance;
+
+static const _TCHAR sAppName[] =
+ _T("San Angeles Observation OpenGL ES version example (Win32)");
+static HWND sWnd;
+static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
+static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
+static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
+static EGLConfig sEglConfig;
+static EGLContext sEglContext = EGL_NO_CONTEXT;
+static EGLSurface sEglSurface = EGL_NO_SURFACE;
+
+
+static void checkGLErrors()
+{
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ _TCHAR errorString[32];
+ _stprintf(errorString, _T("0x%04x"), error);
+ MessageBox(NULL, errorString, _T("GL Error"), MB_OK);
+ }
+}
+
+
+static void checkEGLErrors()
+{
+ EGLint error = eglGetError();
+ if (error != EGL_SUCCESS)
+ {
+ _TCHAR errorString[32];
+ _stprintf(errorString, _T("0x%04x"), error);
+ MessageBox(NULL, errorString, _T("EGL Initialization Error"), MB_OK);
+ }
+}
+
+
+static BOOL initEGL(HWND wnd)
+{
+ static const EGLint configAttribs[] =
+ {
+#if (WINDOW_BPP == 16)
+ EGL_RED_SIZE, 5,
+ EGL_GREEN_SIZE, 5,
+ EGL_BLUE_SIZE, 5,
+#elif (WINDOW_BPP == 32)
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+#else
+#error WINDOW_BPP must be 16 or 32
+#endif
+ EGL_DEPTH_SIZE, 16,
+ EGL_ALPHA_SIZE, EGL_DONT_CARE,
+ EGL_STENCIL_SIZE, EGL_DONT_CARE,
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_NONE
+ };
+ EGLBoolean success;
+ EGLint numConfigs;
+ EGLint majorVersion;
+ EGLint minorVersion;
+#ifdef PVRSDK
+ HDC dc;
+#endif // PVRSDK
+
+#ifndef DISABLE_IMPORTGL
+ int importGLResult;
+ importGLResult = importGLInit();
+ if (!importGLResult)
+ return FALSE;
+#endif // !DISABLE_IMPORTGL
+
+#ifdef PVRSDK
+ dc = GetDC(sWnd);
+ sEglDisplay = eglGetDisplay(dc);
+#else
+ sEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+#endif // !PVRSDK
+ success = eglInitialize(sEglDisplay, &majorVersion, &minorVersion);
+ if (success != EGL_FALSE)
+ success = eglGetConfigs(sEglDisplay, NULL, 0, &numConfigs);
+ if (success != EGL_FALSE)
+ success = eglChooseConfig(sEglDisplay, configAttribs,
+ &sEglConfig, 1, &numConfigs);
+ if (success != EGL_FALSE)
+ {
+ sEglSurface = eglCreateWindowSurface(sEglDisplay, sEglConfig,
+ wnd, NULL);
+ if (sEglSurface == EGL_NO_SURFACE)
+ success = EGL_FALSE;
+ }
+ if (success != EGL_FALSE)
+ {
+ sEglContext = eglCreateContext(sEglDisplay, sEglConfig, NULL, NULL);
+ if (sEglContext == EGL_NO_CONTEXT)
+ success = EGL_FALSE;
+ }
+ if (success != EGL_FALSE)
+ success = eglMakeCurrent(sEglDisplay, sEglSurface,
+ sEglSurface, sEglContext);
+
+ if (success == EGL_FALSE)
+ checkEGLErrors();
+
+ return success;
+}
+
+
+static void deinitEGL()
+{
+ eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
+ eglDestroyContext(sEglDisplay, sEglContext);
+ eglDestroySurface(sEglDisplay, sEglSurface);
+ eglTerminate(sEglDisplay);
+#ifndef DISABLE_IMPORTGL
+ importGLDeinit();
+#endif // !DISABLE_IMPORTGL
+}
+
+
+static LRESULT CALLBACK wndProc(HWND wnd, UINT message,
+ WPARAM wParam, LPARAM lParam)
+{
+ RECT rc;
+ int useDefWindowProc = 0;
+
+ switch (message)
+ {
+ case WM_CLOSE:
+ DestroyWindow(wnd);
+ gAppAlive = 0;
+ break;
+
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ gAppAlive = 0;
+ break;
+
+ case WM_KEYDOWN:
+ if (wParam == VK_ESCAPE || wParam == VK_RETURN)
+ gAppAlive = 0;
+ useDefWindowProc = 1;
+ break;
+
+ case WM_KEYUP:
+ useDefWindowProc = 1;
+ break;
+
+ case WM_SIZE:
+ GetClientRect(sWnd, &rc);
+ sWindowWidth = rc.right;
+ sWindowHeight = rc.bottom;
+ break;
+
+ default:
+ useDefWindowProc = 1;
+ }
+
+ if (useDefWindowProc)
+ return DefWindowProc(wnd, message, wParam, lParam);
+ return 0;
+}
+
+
+int WINAPI WinMain(HINSTANCE instance, HINSTANCE prevInstance,
+ LPTSTR cmdLine, int cmdShow)
+{
+ MSG msg;
+ WNDCLASS wc;
+ DWORD windowStyle;
+ int windowX, windowY;
+
+ // not referenced:
+ prevInstance = prevInstance;
+ cmdLine = cmdLine;
+
+
+ sInstance = instance;
+
+ // register class
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = (WNDPROC)wndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = sInstance;
+ wc.hIcon = NULL;
+ wc.hCursor = 0;
+ wc.hbrBackground = GetStockObject(BLACK_BRUSH);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = sAppName;
+ if (!RegisterClass(&wc))
+ return FALSE;
+
+ // init instance
+ windowStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
+#ifdef UNDER_CE
+ sWindowWidth = GetSystemMetrics(SM_CXSCREEN);
+ sWindowHeight = GetSystemMetrics(SM_CYSCREEN);
+ windowX = windowY = 0;
+#else
+ windowStyle |= WS_OVERLAPPEDWINDOW;
+ windowX = CW_USEDEFAULT;
+ windowY = 0;
+#endif
+ sWnd = CreateWindow(sAppName, sAppName, windowStyle,
+ windowX, windowY,
+ sWindowWidth, sWindowHeight,
+ NULL, NULL, instance, NULL);
+ if (!sWnd)
+ return FALSE;
+
+ ShowWindow(sWnd, cmdShow);
+
+#ifdef UNDER_CE
+ SHFullScreen(sWnd,
+ SHFS_HIDETASKBAR | SHFS_HIDESIPBUTTON | SHFS_HIDESTARTICON);
+ MoveWindow(sWnd, 0, 0, sWindowWidth, sWindowHeight, TRUE);
+#endif
+
+ UpdateWindow(sWnd);
+
+ if (!initEGL(sWnd))
+ return FALSE;
+
+ appInit(sWindowWidth, sWindowHeight);
+
+ while (gAppAlive)
+ {
+ while (PeekMessage(&msg, sWnd, 0, 0, PM_NOREMOVE))
+ {
+ if (GetMessage(&msg, sWnd, 0, 0))
+ {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ else
+ gAppAlive = 0;
+ }
+
+ if (gAppAlive)
+ {
+ appRender(GetTickCount(), sWindowWidth, sWindowHeight);
+ checkGLErrors();
+ eglSwapBuffers(sEglDisplay, sEglSurface);
+ checkEGLErrors();
+ }
+ }
+
+ appDeinit();
+ deinitEGL();
+
+ return 0;
+}
diff --git a/jni/app.h b/jni/app.h
new file mode 100644
index 0000000..70ebd35
--- /dev/null
+++ b/jni/app.h
@@ -0,0 +1,56 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: app.h,v 1.14 2005/02/06 21:13:54 tonic Exp $
+ * $Revision: 1.14 $
+ */
+
+#ifndef APP_H_INCLUDED
+#define APP_H_INCLUDED
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#define WINDOW_DEFAULT_WIDTH 640
+#define WINDOW_DEFAULT_HEIGHT 480
+
+#define WINDOW_BPP 16
+
+
+// The simple framework expects the application code to define these functions.
+extern void appInit();
+extern void appDeinit();
+extern void appRender(long tick, int width, int height);
+
+/* Value is non-zero when application is alive, and 0 when it is closing.
+ * Defined by the application framework.
+ */
+extern int gAppAlive;
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif // !APP_H_INCLUDED
diff --git a/jni/cams.h b/jni/cams.h
new file mode 100644
index 0000000..2b1acb3
--- /dev/null
+++ b/jni/cams.h
@@ -0,0 +1,65 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: cams.h,v 1.7 2005/01/31 22:15:15 tonic Exp $
+ * $Revision: 1.7 $
+ */
+
+#ifndef CAMS_H_INCLUDED
+#define CAMS_H_INCLUDED
+
+
+/* Length in milliseconds of one camera track base unit.
+ * The value originates from the music synchronization.
+ */
+#define CAMTRACK_LEN 5442
+
+
+// Camera track definition for one camera trucking shot.
+typedef struct
+{
+ /* Five parameters of src[5] and dest[5]:
+ * eyeX, eyeY, eyeZ, viewAngle, viewHeightOffs
+ */
+ short src[5], dest[5];
+ unsigned char dist; // if >0, cam rotates around eye xy on dist * 0.1
+ unsigned char len; // length multiplier
+} CAMTRACK;
+
+static CAMTRACK sCamTracks[] =
+{
+ { { 4500, 2700, 100, 70, -30 }, { 50, 50, -90, -100, 0 }, 20, 1 },
+ { { -1448, 4294, 25, 363, 0 }, { -136, 202, 125, -98, 100 }, 0, 1 },
+ { { 1437, 4930, 200, -275, -20 }, { 1684, 0, 0, 9, 0 }, 0, 1 },
+ { { 1800, 3609, 200, 0, 675 }, { 0, 0, 0, 300, 0 }, 0, 1 },
+ { { 923, 996, 50, 2336, -80 }, { 0, -20, -50, 0, 170 }, 0, 1 },
+ { { -1663, -43, 600, 2170, 0 }, { 20, 0, -600, 0, 100 }, 0, 1 },
+ { { 1049, -1420, 175, 2111, -17 }, { 0, 0, 0, -334, 0 }, 0, 2 },
+ { { 0, 0, 50, 300, 25 }, { 0, 0, 0, 300, 0 }, 70, 2 },
+ { { -473, -953, 3500, -353, -350 }, { 0, 0, -2800, 0, 0 }, 0, 2 },
+ { { 191, 1938, 35, 1139, -17 }, { 1205, -2909, 0, 0, 0 }, 0, 2 },
+ { { -1449, -2700, 150, 0, 0 }, { 0, 2000, 0, 0, 0 }, 0, 2 },
+ { { 5273, 4992, 650, 373, -50 }, { -4598, -3072, 0, 0, 0 }, 0, 2 },
+ { { 3223, -3282, 1075, -393, -25 }, { 1649, -1649, 0, 0, 0 }, 0, 2 }
+};
+#define CAMTRACK_COUNT (sizeof(camTracks) / sizeof(camTracks[0]))
+
+
+#endif // !CAMS_H_INCLUDED
diff --git a/jni/demo.c b/jni/demo.c
new file mode 100644
index 0000000..9cb73d1
--- /dev/null
+++ b/jni/demo.c
@@ -0,0 +1,792 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: demo.c,v 1.10 2005/02/08 20:54:39 tonic Exp $
+ * $Revision: 1.10 $
+ */
+
+#include
+#include
+#include
+#include
+
+#include "importgl.h"
+
+#include "app.h"
+#include "shapes.h"
+#include "cams.h"
+
+
+// Total run length is 20 * camera track base unit length (see cams.h).
+#define RUN_LENGTH (20 * CAMTRACK_LEN)
+#undef PI
+#define PI 3.1415926535897932f
+#define RANDOM_UINT_MAX 65535
+
+
+static unsigned long sRandomSeed = 0;
+
+static void seedRandom(unsigned long seed)
+{
+ sRandomSeed = seed;
+}
+
+static unsigned long randomUInt()
+{
+ sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3;
+ return sRandomSeed >> 16;
+}
+
+
+// Capped conversion from float to fixed.
+static long floatToFixed(float value)
+{
+ if (value < -32768) value = -32768;
+ if (value > 32767) value = 32767;
+ return (long)(value * 65536);
+}
+
+#define FIXED(value) floatToFixed(value)
+
+
+// Definition of one GL object in this demo.
+typedef struct {
+ /* Vertex array and color array are enabled for all objects, so their
+ * pointers must always be valid and non-NULL. Normal array is not
+ * used by the ground plane, so when its pointer is NULL then normal
+ * array usage is disabled.
+ *
+ * Vertex array is supposed to use GL_FIXED datatype and stride 0
+ * (i.e. tightly packed array). Color array is supposed to have 4
+ * components per color with GL_UNSIGNED_BYTE datatype and stride 0.
+ * Normal array is supposed to use GL_FIXED datatype and stride 0.
+ */
+ GLfixed *vertexArray;
+ GLubyte *colorArray;
+ GLfixed *normalArray;
+ GLint vertexComponents;
+ GLsizei count;
+} GLOBJECT;
+
+
+static long sStartTick = 0;
+static long sTick = 0;
+
+static int sCurrentCamTrack = 0;
+static long sCurrentCamTrackStartTick = 0;
+static long sNextCamTrackStartTick = 0x7fffffff;
+
+static GLOBJECT *sSuperShapeObjects[SUPERSHAPE_COUNT] = { NULL };
+static GLOBJECT *sGroundPlane = NULL;
+
+
+typedef struct {
+ float x, y, z;
+} VECTOR3;
+
+
+static void freeGLObject(GLOBJECT *object)
+{
+ if (object == NULL)
+ return;
+ free(object->normalArray);
+ free(object->colorArray);
+ free(object->vertexArray);
+ free(object);
+}
+
+
+static GLOBJECT * newGLObject(long vertices, int vertexComponents,
+ int useNormalArray)
+{
+ GLOBJECT *result;
+ result = (GLOBJECT *)malloc(sizeof(GLOBJECT));
+ if (result == NULL)
+ return NULL;
+ result->count = vertices;
+ result->vertexComponents = vertexComponents;
+ result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
+ sizeof(GLfixed));
+ result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte));
+ if (useNormalArray)
+ {
+ result->normalArray = (GLfixed *)malloc(vertices * 3 *
+ sizeof(GLfixed));
+ }
+ else
+ result->normalArray = NULL;
+ if (result->vertexArray == NULL ||
+ result->colorArray == NULL ||
+ (useNormalArray && result->normalArray == NULL))
+ {
+ freeGLObject(result);
+ return NULL;
+ }
+ return result;
+}
+
+
+static void drawGLObject(GLOBJECT *object)
+{
+ assert(object != NULL);
+
+ glVertexPointer(object->vertexComponents, GL_FIXED,
+ 0, object->vertexArray);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 0, object->colorArray);
+
+ // Already done in initialization:
+ //glEnableClientState(GL_VERTEX_ARRAY);
+ //glEnableClientState(GL_COLOR_ARRAY);
+
+ if (object->normalArray)
+ {
+ glNormalPointer(GL_FIXED, 0, object->normalArray);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ }
+ else
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDrawArrays(GL_TRIANGLES, 0, object->count);
+}
+
+
+static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2)
+{
+ dest->x = v1->x - v2->x;
+ dest->y = v1->y - v2->y;
+ dest->z = v1->z - v2->z;
+}
+
+
+static void superShapeMap(VECTOR3 *point, float r1, float r2, float t, float p)
+{
+ // sphere-mapping of supershape parameters
+ point->x = (float)(cos(t) * cos(p) / r1 / r2);
+ point->y = (float)(sin(t) * cos(p) / r1 / r2);
+ point->z = (float)(sin(p) / r2);
+}
+
+
+static float ssFunc(const float t, const float *p)
+{
+ return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) +
+ pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]), 1 / p[3]));
+}
+
+
+// Creates and returns a supershape object.
+// Based on Paul Bourke's POV-Ray implementation.
+// http://astronomy.swin.edu.au/~pbourke/povray/supershape/
+static GLOBJECT * createSuperShape(const float *params)
+{
+ const int resol1 = (int)params[SUPERSHAPE_PARAMS - 3];
+ const int resol2 = (int)params[SUPERSHAPE_PARAMS - 2];
+ // latitude 0 to pi/2 for no mirrored bottom
+ // (latitudeBegin==0 for -pi/2 to pi/2 originally)
+ const int latitudeBegin = resol2 / 4;
+ const int latitudeEnd = resol2 / 2; // non-inclusive
+ const int longitudeCount = resol1;
+ const int latitudeCount = latitudeEnd - latitudeBegin;
+ const long triangleCount = longitudeCount * latitudeCount * 2;
+ const long vertices = triangleCount * 3;
+ GLOBJECT *result;
+ float baseColor[3];
+ int a, longitude, latitude;
+ long currentVertex, currentQuad;
+
+ result = newGLObject(vertices, 3, 1);
+ if (result == NULL)
+ return NULL;
+
+ for (a = 0; a < 3; ++a)
+ baseColor[a] = ((randomUInt() % 155) + 100) / 255.f;
+
+ currentQuad = 0;
+ currentVertex = 0;
+
+ // longitude -pi to pi
+ for (longitude = 0; longitude < longitudeCount; ++longitude)
+ {
+
+ // latitude 0 to pi/2
+ for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude)
+ {
+ float t1 = -PI + longitude * 2 * PI / resol1;
+ float t2 = -PI + (longitude + 1) * 2 * PI / resol1;
+ float p1 = -PI / 2 + latitude * 2 * PI / resol2;
+ float p2 = -PI / 2 + (latitude + 1) * 2 * PI / resol2;
+ float r0, r1, r2, r3;
+
+ r0 = ssFunc(t1, params);
+ r1 = ssFunc(p1, ¶ms[6]);
+ r2 = ssFunc(t2, params);
+ r3 = ssFunc(p2, ¶ms[6]);
+
+ if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0)
+ {
+ VECTOR3 pa, pb, pc, pd;
+ VECTOR3 v1, v2, n;
+ float ca;
+ int i;
+ //float lenSq, invLenSq;
+
+ superShapeMap(&pa, r0, r1, t1, p1);
+ superShapeMap(&pb, r2, r1, t2, p1);
+ superShapeMap(&pc, r2, r3, t2, p2);
+ superShapeMap(&pd, r0, r3, t1, p2);
+
+ // kludge to set lower edge of the object to fixed level
+ if (latitude == latitudeBegin + 1)
+ pa.z = pb.z = 0;
+
+ vector3Sub(&v1, &pb, &pa);
+ vector3Sub(&v2, &pd, &pa);
+
+ // Calculate normal with cross product.
+ /* i j k i j
+ * v1.x v1.y v1.z | v1.x v1.y
+ * v2.x v2.y v2.z | v2.x v2.y
+ */
+
+ n.x = v1.y * v2.z - v1.z * v2.y;
+ n.y = v1.z * v2.x - v1.x * v2.z;
+ n.z = v1.x * v2.y - v1.y * v2.x;
+
+ /* Pre-normalization of the normals is disabled here because
+ * they will be normalized anyway later due to automatic
+ * normalization (GL_NORMALIZE). It is enabled because the
+ * objects are scaled with glScale.
+ */
+ /*
+ lenSq = n.x * n.x + n.y * n.y + n.z * n.z;
+ invLenSq = (float)(1 / sqrt(lenSq));
+ n.x *= invLenSq;
+ n.y *= invLenSq;
+ n.z *= invLenSq;
+ */
+
+ ca = pa.z + 0.5f;
+
+ for (i = currentVertex * 3;
+ i < (currentVertex + 6) * 3;
+ i += 3)
+ {
+ result->normalArray[i] = FIXED(n.x);
+ result->normalArray[i + 1] = FIXED(n.y);
+ result->normalArray[i + 2] = FIXED(n.z);
+ }
+ for (i = currentVertex * 4;
+ i < (currentVertex + 6) * 4;
+ i += 4)
+ {
+ int a, color[3];
+ for (a = 0; a < 3; ++a)
+ {
+ color[a] = (int)(ca * baseColor[a] * 255);
+ if (color[a] > 255) color[a] = 255;
+ }
+ result->colorArray[i] = (GLubyte)color[0];
+ result->colorArray[i + 1] = (GLubyte)color[1];
+ result->colorArray[i + 2] = (GLubyte)color[2];
+ result->colorArray[i + 3] = 0;
+ }
+ result->vertexArray[currentVertex * 3] = FIXED(pa.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
+ ++currentVertex;
+ result->vertexArray[currentVertex * 3] = FIXED(pb.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
+ ++currentVertex;
+ result->vertexArray[currentVertex * 3] = FIXED(pd.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
+ ++currentVertex;
+ result->vertexArray[currentVertex * 3] = FIXED(pb.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
+ ++currentVertex;
+ result->vertexArray[currentVertex * 3] = FIXED(pc.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pc.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pc.z);
+ ++currentVertex;
+ result->vertexArray[currentVertex * 3] = FIXED(pd.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
+ ++currentVertex;
+ } // r0 && r1 && r2 && r3
+ ++currentQuad;
+ } // latitude
+ } // longitude
+
+ // Set number of vertices in object to the actual amount created.
+ result->count = currentVertex;
+
+ return result;
+}
+
+
+static GLOBJECT * createGroundPlane()
+{
+ const int scale = 4;
+ const int yBegin = -15, yEnd = 15; // ends are non-inclusive
+ const int xBegin = -15, xEnd = 15;
+ const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
+ const long vertices = triangleCount * 3;
+ GLOBJECT *result;
+ int x, y;
+ long currentVertex, currentQuad;
+
+ result = newGLObject(vertices, 2, 0);
+ if (result == NULL)
+ return NULL;
+
+ currentQuad = 0;
+ currentVertex = 0;
+
+ for (y = yBegin; y < yEnd; ++y)
+ {
+ for (x = xBegin; x < xEnd; ++x)
+ {
+ GLubyte color;
+ int i, a;
+ color = (GLubyte)((randomUInt() & 0x5f) + 81); // 101 1111
+ for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4)
+ {
+ result->colorArray[i] = color;
+ result->colorArray[i + 1] = color;
+ result->colorArray[i + 2] = color;
+ result->colorArray[i + 3] = 0;
+ }
+
+ // Axis bits for quad triangles:
+ // x: 011100 (0x1c), y: 110001 (0x31) (clockwise)
+ // x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise)
+ for (a = 0; a < 6; ++a)
+ {
+ const int xm = x + ((0x1c >> a) & 1);
+ const int ym = y + ((0x31 >> a) & 1);
+ const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f);
+ result->vertexArray[currentVertex * 2] =
+ FIXED(xm * scale + m);
+ result->vertexArray[currentVertex * 2 + 1] =
+ FIXED(ym * scale + m);
+ ++currentVertex;
+ }
+ ++currentQuad;
+ }
+ }
+ return result;
+}
+
+
+static void drawGroundPlane()
+{
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+ glDisable(GL_LIGHTING);
+
+ drawGLObject(sGroundPlane);
+
+ glEnable(GL_LIGHTING);
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+}
+
+
+static void drawFadeQuad()
+{
+ static const GLfixed quadVertices[] = {
+ -0x10000, -0x10000,
+ 0x10000, -0x10000,
+ -0x10000, 0x10000,
+ 0x10000, -0x10000,
+ 0x10000, 0x10000,
+ -0x10000, 0x10000
+ };
+
+ const int beginFade = sTick - sCurrentCamTrackStartTick;
+ const int endFade = sNextCamTrackStartTick - sTick;
+ const int minFade = beginFade < endFade ? beginFade : endFade;
+
+ if (minFade < 1024)
+ {
+ const GLfixed fadeColor = minFade << 6;
+ glColor4x(fadeColor, fadeColor, fadeColor, 0);
+
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+ glDisable(GL_LIGHTING);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glVertexPointer(2, GL_FIXED, 0, quadVertices);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glEnable(GL_LIGHTING);
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ }
+}
+
+
+// Called from the app framework.
+void appInit()
+{
+ int a;
+
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glShadeModel(GL_FLAT);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+ glEnable(GL_LIGHT2);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ seedRandom(15);
+
+ for (a = 0; a < SUPERSHAPE_COUNT; ++a)
+ {
+ sSuperShapeObjects[a] = createSuperShape(sSuperShapeParams[a]);
+ assert(sSuperShapeObjects[a] != NULL);
+ }
+ sGroundPlane = createGroundPlane();
+ assert(sGroundPlane != NULL);
+}
+
+
+// Called from the app framework.
+void appDeinit()
+{
+ int a;
+ for (a = 0; a < SUPERSHAPE_COUNT; ++a)
+ freeGLObject(sSuperShapeObjects[a]);
+ freeGLObject(sGroundPlane);
+}
+
+
+static void gluPerspective(GLfloat fovy, GLfloat aspect,
+ GLfloat zNear, GLfloat zFar)
+{
+ GLfloat xmin, xmax, ymin, ymax;
+
+ ymax = zNear * (GLfloat)tan(fovy * PI / 360);
+ ymin = -ymax;
+ xmin = ymin * aspect;
+ xmax = ymax * aspect;
+
+ glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536),
+ (GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536),
+ (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
+}
+
+
+static void prepareFrame(int width, int height)
+{
+ glViewport(0, 0, width, height);
+
+ glClearColorx((GLfixed)(0.1f * 65536),
+ (GLfixed)(0.2f * 65536),
+ (GLfixed)(0.3f * 65536), 0x10000);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45, (float)width / height, 0.5f, 150);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glLoadIdentity();
+}
+
+
+static void configureLightAndMaterial()
+{
+ static GLfixed light0Position[] = { -0x40000, 0x10000, 0x10000, 0 };
+ static GLfixed light0Diffuse[] = { 0x10000, 0x6666, 0, 0x10000 };
+ static GLfixed light1Position[] = { 0x10000, -0x20000, -0x10000, 0 };
+ static GLfixed light1Diffuse[] = { 0x11eb, 0x23d7, 0x5999, 0x10000 };
+ static GLfixed light2Position[] = { -0x10000, 0, -0x40000, 0 };
+ static GLfixed light2Diffuse[] = { 0x11eb, 0x2b85, 0x23d7, 0x10000 };
+ static GLfixed materialSpecular[] = { 0x10000, 0x10000, 0x10000, 0x10000 };
+
+ glLightxv(GL_LIGHT0, GL_POSITION, light0Position);
+ glLightxv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse);
+ glLightxv(GL_LIGHT1, GL_POSITION, light1Position);
+ glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse);
+ glLightxv(GL_LIGHT2, GL_POSITION, light2Position);
+ glLightxv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse);
+ glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
+
+ glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
+ glEnable(GL_COLOR_MATERIAL);
+}
+
+
+static void drawModels(float zScale)
+{
+ const int translationScale = 9;
+ int x, y;
+
+ seedRandom(9);
+
+ glScalex(1 << 16, 1 << 16, (GLfixed)(zScale * 65536));
+
+ for (y = -5; y <= 5; ++y)
+ {
+ for (x = -5; x <= 5; ++x)
+ {
+ float buildingScale;
+ GLfixed fixedScale;
+
+ int curShape = randomUInt() % SUPERSHAPE_COUNT;
+ buildingScale = sSuperShapeParams[curShape][SUPERSHAPE_PARAMS - 1];
+ fixedScale = (GLfixed)(buildingScale * 65536);
+
+ glPushMatrix();
+ glTranslatex((x * translationScale) * 65536,
+ (y * translationScale) * 65536,
+ 0);
+ glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16);
+ glScalex(fixedScale, fixedScale, fixedScale);
+
+ drawGLObject(sSuperShapeObjects[curShape]);
+ glPopMatrix();
+ }
+ }
+
+ for (x = -2; x <= 2; ++x)
+ {
+ const int shipScale100 = translationScale * 500;
+ const int offs100 = x * shipScale100 + (sTick % shipScale100);
+ float offs = offs100 * 0.01f;
+ GLfixed fixedOffs = (GLfixed)(offs * 65536);
+ glPushMatrix();
+ glTranslatex(fixedOffs, -4 * 65536, 2 << 16);
+ drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
+ glPopMatrix();
+ glPushMatrix();
+ glTranslatex(-4 * 65536, fixedOffs, 4 << 16);
+ glRotatex(90 << 16, 0, 0, 1 << 16);
+ drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
+ glPopMatrix();
+ }
+}
+
+
+/* Following gluLookAt implementation is adapted from the
+ * Mesa 3D Graphics library. http://www.mesa3d.org
+ */
+static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
+ GLfloat centerx, GLfloat centery, GLfloat centerz,
+ GLfloat upx, GLfloat upy, GLfloat upz)
+{
+ GLfloat m[16];
+ GLfloat x[3], y[3], z[3];
+ GLfloat mag;
+
+ /* Make rotation matrix */
+
+ /* Z vector */
+ z[0] = eyex - centerx;
+ z[1] = eyey - centery;
+ z[2] = eyez - centerz;
+ mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
+ if (mag) { /* mpichler, 19950515 */
+ z[0] /= mag;
+ z[1] /= mag;
+ z[2] /= mag;
+ }
+
+ /* Y vector */
+ y[0] = upx;
+ y[1] = upy;
+ y[2] = upz;
+
+ /* X vector = Y cross Z */
+ x[0] = y[1] * z[2] - y[2] * z[1];
+ x[1] = -y[0] * z[2] + y[2] * z[0];
+ x[2] = y[0] * z[1] - y[1] * z[0];
+
+ /* Recompute Y = Z cross X */
+ y[0] = z[1] * x[2] - z[2] * x[1];
+ y[1] = -z[0] * x[2] + z[2] * x[0];
+ y[2] = z[0] * x[1] - z[1] * x[0];
+
+ /* mpichler, 19950515 */
+ /* cross product gives area of parallelogram, which is < 1.0 for
+ * non-perpendicular unit-length vectors; so normalize x, y here
+ */
+
+ mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
+ if (mag) {
+ x[0] /= mag;
+ x[1] /= mag;
+ x[2] /= mag;
+ }
+
+ mag = (float)sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
+ if (mag) {
+ y[0] /= mag;
+ y[1] /= mag;
+ y[2] /= mag;
+ }
+
+#define M(row,col) m[col*4+row]
+ M(0, 0) = x[0];
+ M(0, 1) = x[1];
+ M(0, 2) = x[2];
+ M(0, 3) = 0.0;
+ M(1, 0) = y[0];
+ M(1, 1) = y[1];
+ M(1, 2) = y[2];
+ M(1, 3) = 0.0;
+ M(2, 0) = z[0];
+ M(2, 1) = z[1];
+ M(2, 2) = z[2];
+ M(2, 3) = 0.0;
+ M(3, 0) = 0.0;
+ M(3, 1) = 0.0;
+ M(3, 2) = 0.0;
+ M(3, 3) = 1.0;
+#undef M
+ {
+ int a;
+ GLfixed fixedM[16];
+ for (a = 0; a < 16; ++a)
+ fixedM[a] = (GLfixed)(m[a] * 65536);
+ glMultMatrixx(fixedM);
+ }
+
+ /* Translate Eye to Origin */
+ glTranslatex((GLfixed)(-eyex * 65536),
+ (GLfixed)(-eyey * 65536),
+ (GLfixed)(-eyez * 65536));
+}
+
+
+static void camTrack()
+{
+ float lerp[5];
+ float eX, eY, eZ, cX, cY, cZ;
+ float trackPos;
+ CAMTRACK *cam;
+ long currentCamTick;
+ int a;
+
+ if (sNextCamTrackStartTick <= sTick)
+ {
+ ++sCurrentCamTrack;
+ sCurrentCamTrackStartTick = sNextCamTrackStartTick;
+ }
+ sNextCamTrackStartTick = sCurrentCamTrackStartTick +
+ sCamTracks[sCurrentCamTrack].len * CAMTRACK_LEN;
+
+ cam = &sCamTracks[sCurrentCamTrack];
+ currentCamTick = sTick - sCurrentCamTrackStartTick;
+ trackPos = (float)currentCamTick / (CAMTRACK_LEN * cam->len);
+
+ for (a = 0; a < 5; ++a)
+ lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f;
+
+ if (cam->dist)
+ {
+ float dist = cam->dist * 0.1f;
+ cX = lerp[0];
+ cY = lerp[1];
+ cZ = lerp[2];
+ eX = cX - (float)cos(lerp[3]) * dist;
+ eY = cY - (float)sin(lerp[3]) * dist;
+ eZ = cZ - lerp[4];
+ }
+ else
+ {
+ eX = lerp[0];
+ eY = lerp[1];
+ eZ = lerp[2];
+ cX = eX + (float)cos(lerp[3]);
+ cY = eY + (float)sin(lerp[3]);
+ cZ = eZ + lerp[4];
+ }
+ gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1);
+}
+
+
+// Called from the app framework.
+/* The tick is current time in milliseconds, width and height
+ * are the image dimensions to be rendered.
+ */
+void appRender(long tick, int width, int height)
+{
+ if (sStartTick == 0)
+ sStartTick = tick;
+ if (!gAppAlive)
+ return;
+
+ // Actual tick value is "blurred" a little bit.
+ sTick = (sTick + tick - sStartTick) >> 1;
+
+ // Terminate application after running through the demonstration once.
+ if (sTick >= RUN_LENGTH)
+ {
+ gAppAlive = 0;
+ return;
+ }
+
+ // Prepare OpenGL ES for rendering of the frame.
+ prepareFrame(width, height);
+
+ // Update the camera position and set the lookat.
+ camTrack();
+
+ // Configure environment.
+ configureLightAndMaterial();
+
+ // Draw the reflection by drawing models with negated Z-axis.
+ glPushMatrix();
+ drawModels(-1);
+ glPopMatrix();
+
+ // Blend the ground plane to the window.
+ drawGroundPlane();
+
+ // Draw all the models normally.
+ drawModels(1);
+
+ // Draw fade quad over whole window (when changing cameras).
+ drawFadeQuad();
+}
diff --git a/jni/importgl.c b/jni/importgl.c
new file mode 100644
index 0000000..f501636
--- /dev/null
+++ b/jni/importgl.c
@@ -0,0 +1,168 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: importgl.c,v 1.4 2005/02/08 18:42:55 tonic Exp $
+ * $Revision: 1.4 $
+ */
+
+#undef WIN32
+#undef LINUX
+#ifdef _MSC_VER
+// Desktop or mobile Win32 environment:
+#define WIN32
+#else
+// Linux environment:
+#define LINUX
+#endif
+
+#ifndef DISABLE_IMPORTGL
+
+#if defined(WIN32)
+#define WIN32_LEAN_AND_MEAN
+#include
+#include
+static HMODULE sGLESDLL = NULL;
+#endif // WIN32
+
+#ifdef LINUX
+#include
+#include
+static void *sGLESSO = NULL;
+#endif // LINUX
+
+#endif /* DISABLE_IMPORTGL */
+
+#define IMPORTGL_NO_FNPTR_DEFS
+#define IMPORTGL_API
+#define IMPORTGL_FNPTRINIT = NULL
+#include "importgl.h"
+
+
+/* Imports function pointers to selected function calls in OpenGL ES Common
+ * or Common Lite profile DLL or shared object. The function pointers are
+ * stored as global symbols with equivalent function name but prefixed with
+ * "funcPtr_". Standard gl/egl calls are redirected to the function pointers
+ * with preprocessor macros (see importgl.h).
+ */
+int importGLInit()
+{
+ int result = 1;
+
+#ifndef DISABLE_IMPORTGL
+
+#undef IMPORT_FUNC
+
+#ifdef WIN32
+ sGLESDLL = LoadLibrary(_T("libGLES_CM.dll"));
+ if (sGLESDLL == NULL)
+ sGLESDLL = LoadLibrary(_T("libGLES_CL.dll"));
+ if (sGLESDLL == NULL)
+ return 0; // Cannot find OpenGL ES Common or Common Lite DLL.
+
+ /* The following fetches address to each egl & gl function call
+ * and stores it to the related function pointer. Casting through
+ * void * results in warnings with VC warning level 4, which
+ * could be fixed by casting to the true type for each fetch.
+ */
+#define IMPORT_FUNC(funcName) do { \
+ void *procAddress = (void *)GetProcAddress(sGLESDLL, _T(#funcName)); \
+ if (procAddress == NULL) result = 0; \
+ *((void **)&FNPTR(funcName)) = procAddress; } while (0)
+#endif // WIN32
+
+#ifdef LINUX
+#ifdef ANDROID_NDK
+ sGLESSO = dlopen("libGLESv1_CM.so", RTLD_NOW);
+#else /* !ANDROID_NDK */
+ sGLESSO = dlopen("libGLES_CM.so", RTLD_NOW);
+ if (sGLESSO == NULL)
+ sGLESSO = dlopen("libGLES_CL.so", RTLD_NOW);
+#endif /* !ANDROID_NDK */
+ if (sGLESSO == NULL)
+ return 0; // Cannot find OpenGL ES Common or Common Lite SO.
+
+#define IMPORT_FUNC(funcName) do { \
+ void *procAddress = (void *)dlsym(sGLESSO, #funcName); \
+ if (procAddress == NULL) result = 0; \
+ *((void **)&FNPTR(funcName)) = procAddress; } while (0)
+#endif // LINUX
+
+#ifndef ANDROID_NDK
+ IMPORT_FUNC(eglChooseConfig);
+ IMPORT_FUNC(eglCreateContext);
+ IMPORT_FUNC(eglCreateWindowSurface);
+ IMPORT_FUNC(eglDestroyContext);
+ IMPORT_FUNC(eglDestroySurface);
+ IMPORT_FUNC(eglGetConfigAttrib);
+ IMPORT_FUNC(eglGetConfigs);
+ IMPORT_FUNC(eglGetDisplay);
+ IMPORT_FUNC(eglGetError);
+ IMPORT_FUNC(eglInitialize);
+ IMPORT_FUNC(eglMakeCurrent);
+ IMPORT_FUNC(eglSwapBuffers);
+ IMPORT_FUNC(eglTerminate);
+#endif /* !ANDROID_NDK */
+
+ IMPORT_FUNC(glBlendFunc);
+ IMPORT_FUNC(glClear);
+ IMPORT_FUNC(glClearColorx);
+ IMPORT_FUNC(glColor4x);
+ IMPORT_FUNC(glColorPointer);
+ IMPORT_FUNC(glDisable);
+ IMPORT_FUNC(glDisableClientState);
+ IMPORT_FUNC(glDrawArrays);
+ IMPORT_FUNC(glEnable);
+ IMPORT_FUNC(glEnableClientState);
+ IMPORT_FUNC(glFrustumx);
+ IMPORT_FUNC(glGetError);
+ IMPORT_FUNC(glLightxv);
+ IMPORT_FUNC(glLoadIdentity);
+ IMPORT_FUNC(glMaterialx);
+ IMPORT_FUNC(glMaterialxv);
+ IMPORT_FUNC(glMatrixMode);
+ IMPORT_FUNC(glMultMatrixx);
+ IMPORT_FUNC(glNormalPointer);
+ IMPORT_FUNC(glPopMatrix);
+ IMPORT_FUNC(glPushMatrix);
+ IMPORT_FUNC(glRotatex);
+ IMPORT_FUNC(glScalex);
+ IMPORT_FUNC(glShadeModel);
+ IMPORT_FUNC(glTranslatex);
+ IMPORT_FUNC(glVertexPointer);
+ IMPORT_FUNC(glViewport);
+
+#endif /* DISABLE_IMPORTGL */
+
+ return result;
+}
+
+
+void importGLDeinit()
+{
+#ifndef DISABLE_IMPORTGL
+#ifdef WIN32
+ FreeLibrary(sGLESDLL);
+#endif
+
+#ifdef LINUX
+ dlclose(sGLESSO);
+#endif
+#endif /* DISABLE_IMPORTGL */
+}
diff --git a/jni/importgl.h b/jni/importgl.h
new file mode 100644
index 0000000..a19a3a7
--- /dev/null
+++ b/jni/importgl.h
@@ -0,0 +1,171 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: importgl.h,v 1.4 2005/02/24 20:29:33 tonic Exp $
+ * $Revision: 1.4 $
+ */
+
+#ifndef IMPORTGL_H_INCLUDED
+#define IMPORTGL_H_INCLUDED
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#include
+#ifndef ANDROID_NDK
+#include
+#endif /* !ANDROID_NDK */
+
+/* Dynamically fetches pointers to the egl & gl functions.
+ * Should be called once on application initialization.
+ * Returns non-zero on success and 0 on failure.
+ */
+extern int importGLInit();
+
+/* Frees the handle to egl & gl functions library.
+ */
+extern void importGLDeinit();
+
+/* Use DISABLE_IMPORTGL if you want to link the OpenGL ES at
+ * compile/link time and not import it dynamically runtime.
+ */
+#ifndef DISABLE_IMPORTGL
+
+
+#ifndef IMPORTGL_API
+#define IMPORTGL_API extern
+#endif
+#ifndef IMPORTGL_FNPTRINIT
+#define IMPORTGL_FNPTRINIT
+#endif
+
+#define FNDEF(retType, funcName, args) IMPORTGL_API retType (*funcPtr_##funcName) args IMPORTGL_FNPTRINIT
+
+#ifndef ANDROID_NDK
+FNDEF(EGLBoolean, eglChooseConfig, (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config));
+FNDEF(EGLContext, eglCreateContext, (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list));
+FNDEF(EGLSurface, eglCreateWindowSurface, (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list));
+FNDEF(EGLBoolean, eglDestroyContext, (EGLDisplay dpy, EGLContext ctx));
+FNDEF(EGLBoolean, eglDestroySurface, (EGLDisplay dpy, EGLSurface surface));
+FNDEF(EGLBoolean, eglGetConfigAttrib, (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value));
+FNDEF(EGLBoolean, eglGetConfigs, (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config));
+FNDEF(EGLDisplay, eglGetDisplay, (NativeDisplayType display));
+FNDEF(EGLint, eglGetError, (void));
+FNDEF(EGLBoolean, eglInitialize, (EGLDisplay dpy, EGLint *major, EGLint *minor));
+FNDEF(EGLBoolean, eglMakeCurrent, (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx));
+FNDEF(EGLBoolean, eglSwapBuffers, (EGLDisplay dpy, EGLSurface draw));
+FNDEF(EGLBoolean, eglTerminate, (EGLDisplay dpy));
+#endif /* !ANDROID_NDK */
+
+FNDEF(void, glBlendFunc, (GLenum sfactor, GLenum dfactor));
+FNDEF(void, glClear, (GLbitfield mask));
+FNDEF(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha));
+FNDEF(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha));
+FNDEF(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer));
+FNDEF(void, glDisable, (GLenum cap));
+FNDEF(void, glDisableClientState, (GLenum array));
+FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
+FNDEF(void, glEnable, (GLenum cap));
+FNDEF(void, glEnableClientState, (GLenum array));
+FNDEF(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar));
+FNDEF(GLenum, glGetError, (void));
+FNDEF(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params));
+FNDEF(void, glLoadIdentity, (void));
+FNDEF(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param));
+FNDEF(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params));
+FNDEF(void, glMatrixMode, (GLenum mode));
+FNDEF(void, glMultMatrixx, (const GLfixed *m));
+FNDEF(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer));
+FNDEF(void, glPopMatrix, (void));
+FNDEF(void, glPushMatrix, (void));
+FNDEF(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z));
+FNDEF(void, glScalex, (GLfixed x, GLfixed y, GLfixed z));
+FNDEF(void, glShadeModel, (GLenum mode));
+FNDEF(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z));
+FNDEF(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer));
+FNDEF(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height));
+
+
+#undef FN
+#define FNPTR(name) funcPtr_##name
+
+#ifndef IMPORTGL_NO_FNPTR_DEFS
+
+// Redirect egl* and gl* function calls to funcPtr_egl* and funcPtr_gl*.
+
+#ifndef ANDROID_NDK
+#define eglChooseConfig FNPTR(eglChooseConfig)
+#define eglCreateContext FNPTR(eglCreateContext)
+#define eglCreateWindowSurface FNPTR(eglCreateWindowSurface)
+#define eglDestroyContext FNPTR(eglDestroyContext)
+#define eglDestroySurface FNPTR(eglDestroySurface)
+#define eglGetConfigAttrib FNPTR(eglGetConfigAttrib)
+#define eglGetConfigs FNPTR(eglGetConfigs)
+#define eglGetDisplay FNPTR(eglGetDisplay)
+#define eglGetError FNPTR(eglGetError)
+#define eglInitialize FNPTR(eglInitialize)
+#define eglMakeCurrent FNPTR(eglMakeCurrent)
+#define eglSwapBuffers FNPTR(eglSwapBuffers)
+#define eglTerminate FNPTR(eglTerminate)
+#endif /* !ANDROID_NDK */
+
+#define glBlendFunc FNPTR(glBlendFunc)
+#define glClear FNPTR(glClear)
+#define glClearColorx FNPTR(glClearColorx)
+#define glColor4x FNPTR(glColor4x)
+#define glColorPointer FNPTR(glColorPointer)
+#define glDisable FNPTR(glDisable)
+#define glDisableClientState FNPTR(glDisableClientState)
+#define glDrawArrays FNPTR(glDrawArrays)
+#define glEnable FNPTR(glEnable)
+#define glEnableClientState FNPTR(glEnableClientState)
+#define glFrustumx FNPTR(glFrustumx)
+#define glGetError FNPTR(glGetError)
+#define glLightxv FNPTR(glLightxv)
+#define glLoadIdentity FNPTR(glLoadIdentity)
+#define glMaterialx FNPTR(glMaterialx)
+#define glMaterialxv FNPTR(glMaterialxv)
+#define glMatrixMode FNPTR(glMatrixMode)
+#define glMultMatrixx FNPTR(glMultMatrixx)
+#define glNormalPointer FNPTR(glNormalPointer)
+#define glPopMatrix FNPTR(glPopMatrix)
+#define glPushMatrix FNPTR(glPushMatrix)
+#define glRotatex FNPTR(glRotatex)
+#define glScalex FNPTR(glScalex)
+#define glShadeModel FNPTR(glShadeModel)
+#define glTranslatex FNPTR(glTranslatex)
+#define glVertexPointer FNPTR(glVertexPointer)
+#define glViewport FNPTR(glViewport)
+
+#endif // !IMPORTGL_NO_FNPTR_DEFS
+
+
+#endif // !DISABLE_IMPORTGL
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif // !IMPORTGL_H_INCLUDED
diff --git a/jni/license-BSD.txt b/jni/license-BSD.txt
new file mode 100644
index 0000000..8924e3c
--- /dev/null
+++ b/jni/license-BSD.txt
@@ -0,0 +1,34 @@
+This is the BSD-style license for the "San Angeles Observation"
+OpenGL ES version example source code
+---------------------------------------------------------------
+
+San Angeles Observation OpenGL ES version example
+Copyright (c) 2004-2005, Jetro Lauha
+All rights reserved.
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diff --git a/jni/license-LGPL.txt b/jni/license-LGPL.txt
new file mode 100644
index 0000000..b1e3f5a
--- /dev/null
+++ b/jni/license-LGPL.txt
@@ -0,0 +1,504 @@
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diff --git a/jni/license.txt b/jni/license.txt
new file mode 100644
index 0000000..620841e
--- /dev/null
+++ b/jni/license.txt
@@ -0,0 +1,19 @@
+San Angeles Observation OpenGL ES version example
+Copyright 2004-2005 Jetro Lauha
+All rights reserved.
+Web: http://iki.fi/jetro/
+
+This source is free software; you can redistribute it and/or
+modify it under the terms of EITHER:
+ (1) The GNU Lesser General Public License as published by the Free
+ Software Foundation; either version 2.1 of the License, or (at
+ your option) any later version. The text of the GNU Lesser
+ General Public License is included with this source in the
+ file LICENSE-LGPL.txt.
+ (2) The BSD-style license that is included with this source in
+ the file LICENSE-BSD.txt.
+
+This source is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
diff --git a/jni/shapes.h b/jni/shapes.h
new file mode 100644
index 0000000..25ffae8
--- /dev/null
+++ b/jni/shapes.h
@@ -0,0 +1,59 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: shapes.h,v 1.6 2005/01/31 22:15:30 tonic Exp $
+ * $Revision: 1.6 $
+ */
+
+#ifndef SHAPES_H_INCLUDED
+#define SHAPES_H_INCLUDED
+
+
+#define SUPERSHAPE_PARAMS 15
+
+static const float sSuperShapeParams[][SUPERSHAPE_PARAMS] =
+{
+ // m a b n1 n2 n3 m a b n1 n2 n3 res1 res2 scale (org.res1,res2)
+ { 10, 1, 2, 90, 1, -45, 8, 1, 1, -1, 1, -0.4f, 20, 30, 2 }, // 40, 60
+ { 10, 1, 2, 90, 1, -45, 4, 1, 1, 10, 1, -0.4f, 20, 20, 4 }, // 40, 40
+ { 10, 1, 2, 60, 1, -10, 4, 1, 1, -1, -2, -0.4f, 41, 41, 1 }, // 82, 82
+ { 6, 1, 1, 60, 1, -70, 8, 1, 1, 0.4f, 3, 0.25f, 20, 20, 1 }, // 40, 40
+ { 4, 1, 1, 30, 1, 20, 12, 1, 1, 0.4f, 3, 0.25f, 10, 30, 1 }, // 20, 60
+ { 8, 1, 1, 30, 1, -4, 8, 2, 1, -1, 5, 0.5f, 25, 26, 1 }, // 60, 60
+ { 13, 1, 1, 30, 1, -4, 13, 1, 1, 1, 5, 1, 30, 30, 6 }, // 60, 60
+ { 10, 1, 1.1f, -0.5f, 0.1f, 70, 60, 1, 1, -90, 0, -0.25f, 20, 60, 8 }, // 60, 180
+ { 7, 1, 1, 20, -0.3f, -3.5f, 6, 1, 1, -1, 4.5f, 0.5f, 10, 20, 4 }, // 60, 80
+ { 4, 1, 1, 10, 10, 10, 4, 1, 1, 10, 10, 10, 10, 20, 1 }, // 20, 40
+ { 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 10, 10, 2 }, // 10, 10
+ { 1, 1, 1, 38, -0.25f, 19, 4, 1, 1, 10, 10, 10, 10, 15, 2 }, // 20, 40
+ { 2, 1, 1, 0.7f, 0.3f, 0.2f, 3, 1, 1, 100, 100, 100, 10, 25, 2 }, // 20, 50
+ { 6, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 30, 30, 2 }, // 60, 60
+ { 3, 1, 1, 1, 1, 1, 6, 1, 1, 2, 1, 1, 10, 20, 2 }, // 20, 40
+ { 6, 1, 1, 6, 5.5f, 100, 6, 1, 1, 25, 10, 10, 30, 20, 2 }, // 60, 40
+ { 3, 1, 1, 0.5f, 1.7f, 1.7f, 2, 1, 1, 10, 10, 10, 20, 20, 2 }, // 40, 40
+ { 5, 1, 1, 0.1f, 1.7f, 1.7f, 1, 1, 1, 0.3f, 0.5f, 0.5f, 20, 20, 4 }, // 40, 40
+ { 2, 1, 1, 6, 5.5f, 100, 6, 1, 1, 4, 10, 10, 10, 22, 1 }, // 40, 40
+ { 6, 1, 1, -1, 70, 0.1f, 9, 1, 0.5f, -98, 0.05f, -45, 20, 30, 4 }, // 60, 91
+ { 6, 1, 1, -1, 90, -0.1f, 7, 1, 1, 90, 1.3f, 34, 13, 16, 1 }, // 32, 60
+};
+#define SUPERSHAPE_COUNT (sizeof(sSuperShapeParams) / sizeof(sSuperShapeParams[0]))
+
+
+#endif // !SHAPES_H_INCLUDED
diff --git a/res/layout/main.xml b/res/layout/main.xml
new file mode 100644
index 0000000..3e76662
--- /dev/null
+++ b/res/layout/main.xml
@@ -0,0 +1,13 @@
+
+
+
+
+
diff --git a/res/values/strings.xml b/res/values/strings.xml
new file mode 100644
index 0000000..b01f0ee
--- /dev/null
+++ b/res/values/strings.xml
@@ -0,0 +1,4 @@
+
+
+ DemoActivity
+
diff --git a/src/com/example/SanAngeles/DemoActivity.java b/src/com/example/SanAngeles/DemoActivity.java
new file mode 100644
index 0000000..076b8a7
--- /dev/null
+++ b/src/com/example/SanAngeles/DemoActivity.java
@@ -0,0 +1,132 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * This is a small port of the "San Angeles Observation" demo
+ * program for OpenGL ES 1.x. For more details, see:
+ *
+ * http://jet.ro/visuals/san-angeles-observation/
+ *
+ * This program demonstrates how to use a GLSurfaceView from Java
+ * along with native OpenGL calls to perform frame rendering.
+ *
+ * Touching the screen will start/stop the animation.
+ *
+ * Note that the demo runs much faster on the emulator than on
+ * real devices, this is mainly due to the following facts:
+ *
+ * - the demo sends bazillions of polygons to OpenGL without
+ * even trying to do culling. Most of them are clearly out
+ * of view.
+ *
+ * - on a real device, the GPU bus is the real bottleneck
+ * that prevent the demo from getting acceptable performance.
+ *
+ * - the software OpenGL engine used in the emulator uses
+ * the system bus instead, and its code rocks :-)
+ *
+ * Fixing the program to send less polygons to the GPU is left
+ * as an exercise to the reader. As always, patches welcomed :-)
+ */
+package com.example.SanAngeles;
+
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.opengles.GL10;
+
+import android.app.Activity;
+import android.content.Context;
+import android.opengl.GLSurfaceView;
+import android.os.Bundle;
+import android.view.MotionEvent;
+
+public class DemoActivity extends Activity {
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ mGLView = new DemoGLSurfaceView(this);
+ setContentView(mGLView);
+ }
+
+ @Override
+ protected void onPause() {
+ super.onPause();
+ mGLView.onPause();
+ }
+
+ @Override
+ protected void onResume() {
+ super.onResume();
+ mGLView.onResume();
+ }
+
+ private GLSurfaceView mGLView;
+
+ static {
+ System.loadLibrary("sanangeles");
+ }
+}
+
+class DemoGLSurfaceView extends GLSurfaceView {
+ public DemoGLSurfaceView(Context context) {
+ super(context);
+ mRenderer = new DemoRenderer();
+ setRenderer(mRenderer);
+ }
+
+ public boolean onTouchEvent(final MotionEvent event) {
+ if (event.getAction() == MotionEvent.ACTION_DOWN) {
+ nativeTogglePauseResume();
+ }
+ return true;
+ }
+
+ @Override
+ public void onPause() {
+ super.onPause();
+ nativePause();
+ }
+
+ @Override
+ public void onResume() {
+ super.onResume();
+ nativeResume();
+ }
+
+
+ DemoRenderer mRenderer;
+
+ private static native void nativePause();
+ private static native void nativeResume();
+ private static native void nativeTogglePauseResume();
+}
+
+class DemoRenderer implements GLSurfaceView.Renderer {
+ public void onSurfaceCreated(GL10 gl, EGLConfig config) {
+ nativeInit();
+ }
+
+ public void onSurfaceChanged(GL10 gl, int w, int h) {
+ //gl.glViewport(0, 0, w, h);
+ nativeResize(w, h);
+ }
+
+ public void onDrawFrame(GL10 gl) {
+ nativeRender();
+ }
+
+ private static native void nativeInit();
+ private static native void nativeResize(int w, int h);
+ private static native void nativeRender();
+ private static native void nativeDone();
+}