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README.md

File metadata and controls

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UnTag

I realised that UE provides FCollection and GameplayTags already satisfy the most of needs, but it may depends on the specific project - such as some user may want a easier way to manage assets' tags, hence it is not a general solution as a light-weight plugin. This project is hold for now.

Asset Tagging System for Unreal Engine

  • tagging assets by extending content browser context menu
  • tags can be used as content browser filter, dynamically made with UContentBrowserFrontEndFilterExtension
  • data table editor for tags

A .untag file is created for a tag, which is a text file with the same name as the tag, and contains a list of asset paths, its our single source of truth for the tag.

We can extend the metadata for a tag by adding a row to the UnTagMetadata data table, metadata will be synced to .untag file.