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Graphical UI for Rotation Design #370
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Now...to give you a first replay... First - the rotation are actually really basic, glued together with some "magic" code
The first and the last contain the "magic" code...Telling JPS to create a new Rotation for a Fury Warrior which is named "My Fury Rotation". It's not too much....and trust me - this is WAY faster than a graphical UI. Even though a GUI might work for this rotation a lot of the rotations are way more dedicated - and you just can't make a GUI which could handle that. So a GUI would only help to create basic rotations which might not be optimal - which shouldn't be the goal. And I'm only talking about a GUID which is not InGame....if you want to edit a complete Rotation ingame...that would be a big task, needed some major rework of the JPS code without much benefit - since those rotation wouldn't be optimal. On the other hand - this is open source - if you find someone willing to do this...why not. But I would suggest to concentrate energies on the existing rotations and updating/documenting them. PS: |
Brought up by spammatuamamma in #369:
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