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main.js
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const {app, BrowserWindow} = require('electron')
const path = require('path')
const fs = require('fs')
const url = require('url')
const Realm = require('realm')
const DogSchema = {
name: 'Dog',
properties: {
name: 'string',
age: 'int',
}
};
fs.mkdirSync(`${path.resolve('.')}/realm`);
Realm.open({
schema: [DogSchema],
path: `${path.resolve('./realm')}/dog.realm`,
})
.then((realm) => {
let dogs = realm.objects('Dog'); // retrieves all Dogs from the Realm
if(dogs.length === 0) {
try {
realm.write(() => {
realm.create('Dog', {
name: 'Bro',
age: 10
});
});
} catch (e) {
console.log("Error on creation");
}
console.log('Saved Bro');
} else {
console.log('Bro exists')
}
});
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow () {
// Create the browser window.
win = new BrowserWindow({width: 800, height: 600})
// and load the index.html of the app.
win.loadURL(url.format({
pathname: path.join(__dirname, 'index.html'),
protocol: 'file:',
slashes: true
}))
// Open the DevTools.
win.webContents.openDevTools()
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.