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Quickstart.cs
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Quickstart.cs
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using BepInEx;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JotunnLib;
using JotunnLib.Managers;
namespace Quickstart
{
// **********************************************************************************
// * You'll want to change Properties > AssemblyInfo.cs and use a new GUID string. *
// * You can use https://www.guidgenerator.com/ *
// **********************************************************************************
// Visit https://jotunnlib.github.io/jotunnlib/ to learn more about modding with JotunnLib
// Change the below line to match your mod.
[BepInPlugin("com.bepinex.plugins.quickstart", "JotunnLib Quickstart Mod", "0.0.1")]
[BepInDependency("com.bepinex.plugins.jotunnlib")]
public class QuickstartMod : BaseUnityPlugin
{
public static Skills.SkillType QuickstartSkillType = 0;
private void Awake()
{
QuickstartSkillType = SkillManager.Instance.RegisterSkill("Quickstart", "Let's get modding fast!");
}
}
}