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rendertexture.h
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rendertexture.h
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#ifndef PHP_RAYLIB_RENDERTEXTURE_H
#define PHP_RAYLIB_RENDERTEXTURE_H
#include "include/hashmap.h"
#include "texture.h"
extern zend_class_entry * php_raylib_rendertexture_ce;
// External Free Objects - Prevent Circular Dependency
extern void php_raylib_texture_free_storage(zend_object *object);
extern void php_raylib_rendertexture_free_storage(zend_object * object);
extern zend_object * php_raylib_rendertexture_new(zend_class_entry * ce);
extern zend_object * php_raylib_rendertexture_new_ex(zend_class_entry *ce, zend_object *orig);
extern zend_object_handlers php_raylib_rendertexture_object_handlers;
typedef enum {
RL_RENDERTEXTURE_IS_POINTER,
RL_RENDERTEXTURE_IS_VALUE
} RLRenderTextureDataType;
typedef union {
RenderTexture *p;
RenderTexture v;
} RenderTextureUnion;
struct RL_RenderTexture {
unsigned int id;
char *guid;
RenderTextureUnion data;
RLRenderTextureDataType type;
unsigned refCount;
unsigned char deleted;
};
static struct RL_RenderTexture **RL_RenderTexture_Object_List;
static hashmap *RL_RenderTexture_Object_Map;
char* RL_RenderTexture_Hash_Id(char *str, size_t size);
struct RL_RenderTexture* RL_RenderTexture_Create();
void RL_RenderTexture_Delete(struct RL_RenderTexture* object, int index);
void RL_RenderTexture_Free(struct RL_RenderTexture* object);
typedef struct _php_raylib_rendertexture_object {
struct RL_RenderTexture *rendertexture;
HashTable *prop_handler;
zval texture;
zval depth;
zend_object std;
} php_raylib_rendertexture_object;
static inline php_raylib_rendertexture_object *php_raylib_rendertexture_fetch_object(zend_object *obj) {
return (php_raylib_rendertexture_object *)((char *)obj - XtOffsetOf(php_raylib_rendertexture_object, std));
}
static inline RenderTexture *php_raylib_rendertexture_fetch_data(php_raylib_rendertexture_object *obj) {
RenderTexture *my_rendertexture;
if (obj->rendertexture->type == RL_RENDERTEXTURE_IS_POINTER) {
my_rendertexture = obj->rendertexture->data.p;
} else {
my_rendertexture = &obj->rendertexture->data.v;
}
return my_rendertexture;
}
#define Z_RENDERTEXTURE_OBJ_P(zv) php_raylib_rendertexture_fetch_object(Z_OBJ_P(zv));
void php_raylib_rendertexture_startup(INIT_FUNC_ARGS);
#endif //PHP_RAYLIB_RENDERTEXTURE_H