From ae2d6979bc0010f1a50f55ed8906592ecbb86e8d Mon Sep 17 00:00:00 2001 From: Jos Demmers Date: Tue, 7 Nov 2023 18:14:47 +0100 Subject: [PATCH] Fixed missing aspects --- D4Companion.Entities/AspectInfo.cs | 1 + D4Companion/Data/Aspects.deDE.json | 258 +++++++++++++++++++++++- D4Companion/Data/Aspects.enUS.json | 282 ++++++++++++++++++++++++--- D4Companion/Data/Aspects.esES.json | 282 ++++++++++++++++++++++++--- D4Companion/Data/Aspects.esMX.json | 274 ++++++++++++++++++++++++-- D4Companion/Data/Aspects.frFR.json | 282 ++++++++++++++++++++++++--- D4Companion/Data/Aspects.itIT.json | 282 ++++++++++++++++++++++++--- D4Companion/Data/Aspects.jaJP.json | 302 ++++++++++++++++++++++++++--- D4Companion/Data/Aspects.koKR.json | 282 ++++++++++++++++++++++++--- D4Companion/Data/Aspects.plPL.json | 282 ++++++++++++++++++++++++--- D4Companion/Data/Aspects.ptBR.json | 282 ++++++++++++++++++++++++--- D4Companion/Data/Aspects.ruRU.json | 282 ++++++++++++++++++++++++--- D4Companion/Data/Aspects.trTR.json | 282 ++++++++++++++++++++++++--- D4Companion/Data/Aspects.zhCN.json | 282 ++++++++++++++++++++++++--- D4Companion/Data/Aspects.zhTW.json | 282 ++++++++++++++++++++++++--- D4Companion/common.props | 4 +- 16 files changed, 3637 insertions(+), 304 deletions(-) diff --git a/D4Companion.Entities/AspectInfo.cs b/D4Companion.Entities/AspectInfo.cs index 2207e900..02cea971 100644 --- a/D4Companion.Entities/AspectInfo.cs +++ b/D4Companion.Entities/AspectInfo.cs @@ -13,6 +13,7 @@ public class AspectInfo public string Name { get; set; } = string.Empty; public string Description { get; set; } = string.Empty; public string Localisation { get; set; } = string.Empty; + public bool IsCodex { get; set; } = false; public string Category { get; set; } = string.Empty; /// /// None: 0 (Affixes) diff --git a/D4Companion/Data/Aspects.deDE.json b/D4Companion/Data/Aspects.deDE.json index dfc28da2..1122805d 100644 --- a/D4Companion/Data/Aspects.deDE.json +++ b/D4Companion/Data/Aspects.deDE.json @@ -5,6 +5,7 @@ "Name": "Des Kampfmagiers", "Description": "Glückstreffer: Wenn Eure Beschwörungsfertigkeiten treffen, besteht # Sek. lang eine Chance von bis zu #%, +# Ränge für Eure Beschwörungsfertigkeiten zu erhalten. Bis zu #-mal stapelbar.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Eure {c_important}Beschwörungs{/c}fertigkeiten treffen, besteht {c_number}[Affix.\"Static Value 1\"]{/c} Sek. lang eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, {c_number}+[Affix.\"Static Value 0\"]{/c} Ränge für Eure {c_important}Beschwörungs{/c}fertigkeiten zu erhalten. Bis zu {c_number}[Affix.\"Static Value 2\"]{/c}-mal stapelbar.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -22,19 +23,20 @@ ] }, { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "Dämmerungsscherbe", - "Description": "Nach # Sek. Im Griff der Nacht erhaltet Ihr für # Sek. Dämmerungshast, die Eure Angriffsgeschwindigkeit um #% und Eure Bewegungsgeschwindigkeit um #\u00A0% erhöht. Seid Ihr durch Mittwinterschutz gestärkt, verringert das Töten von Gegnern die Dauer von Im Griff der Nacht um # Sek.", - "Localisation": "Nach {c_number}[Affix.\"Static Value 1\"]{/c} Sek. Im Griff der Nacht erhaltet Ihr für {c_number}[Affix.\"Static Value 0\"]{/c} Sek. Dämmerungshast, die Eure Angriffsgeschwindigkeit um {c_random}[Affix_Value_1|%|]{/c} und Eure Bewegungsgeschwindigkeit um {c_number}[Affix.\"Static Value 3\"]\u00A0%{/c} erhöht. Seid Ihr durch {c_important}Mittwinterschutz{/c} gestärkt, verringert das Töten von Gegnern die Dauer von Im Griff der Nacht um {c_number}[Affix.\"Static Value 2\"]{/c} Sek.", - "Category": "FILTER_Legendary_Offensive", + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "Mutwilliger Blutspieß", + "Description": "Euer Blutspieß entfernt den Blutungsschaden von Gegnern nicht. Dies kann einmal alle # Sek. auftreten.", + "Localisation": "Euer {c_important}Blutspieß{/c} entfernt den Blutungsschaden von Gegnern nicht. Dies kann einmal alle {c_random}[Affix_Value_1]{/c} Sek. auftreten.", + "IsCodex": true, + "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ + 0, + 0, 1, - 1, - 1, - 1, - 1 + 0, + 0 ], "AllowedItemLabels": [ 0, @@ -49,6 +51,7 @@ "Name": "Rohe Macht", "Description": "Nachdem Ihr # Gegner mit Euren Werbärfertigkeiten getroffen habt, verursacht Eure nächste Werbärenfertigkeit #% mehr Schaden und betäubt Gegner # Sek. lang.", "Localisation": "Nachdem Ihr {c_number}[Affix.\"Static Value 0\"]{/c} Gegner mit Euren {c_important}Werbär{/c}fertigkeiten getroffen habt, verursacht Eure nächste {c_important}Werbären{/c}fertigkeit {c_random}[Affix_Value_1|%|]{/c} mehr Schaden und betäubt Gegner {c_number}[Affix.\"Static Value 1\"]{/c} Sek. lang.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -71,6 +74,7 @@ "Name": "[ms]Assimilierender[fs]Assimilierende[ns]Assimilierendes[p]Assimilierende[c]Assimilierungs{d}", "Description": "Ihr habt eine #% höhere Ausweichchance bei Gegnern, die von Schaden-über-Zeit-Effekten betroffen sind. Wenn Ihr ausweicht, erhaltet Ihr # Eurer Primärressource.", "Localisation": "Ihr habt eine {c_number}[Affix.\"Static Value 0\"|%+|]{/c} höhere Ausweichchance bei Gegnern, die von Schaden-über-Zeit-Effekten betroffen sind. Wenn Ihr ausweicht, erhaltet Ihr {c_random}[Affix_Value_1]{/c} Eurer Primärressource.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -90,6 +94,7 @@ "Name": "[ms]Aufladender[fs]Aufladende[ns]Aufladendes[p]Aufladende[c]Aufladungs{d}", "Description": "Jedes Mal, wenn Kettenblitz abprallt, erhaltet Ihr #\u00A0Mana.", "Localisation": "Jedes Mal, wenn {c_important}Kettenblitz{/c} abprallt, erhaltet Ihr {c_random}[Affix_Value_1|1|]{/c}\u00A0Mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -109,6 +114,7 @@ "Name": "[ms]Ausbalancierter[fs]Ausbalancierte[ns]Ausbalanciertes[p]Ausbalancierte[c]Balance{d}", "Description": "Erhöht Eure maximale Geisteskraft um # und Eure Geisteskrafterzeugung um #%, solange Grizzlyzorn aktiv ist.", "Localisation": "Erhöht Eure maximale Geisteskraft um {c_random}[Affix_Value_1]{/c} und Eure Geisteskrafterzeugung um {c_number}[Affix_Value_2|%x|]{/c}, solange {c_important}Grizzlyzorn{/c} aktiv ist.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -128,6 +134,7 @@ "Name": "[ms]Ausbeutender[fs]Ausbeutende[ns]Ausbeutendes[p]Ausbeutende[c]Ausbeuter{d}", "Description": "Die Dauer Eurer Kontrollverlusteffekte ist um #% erhöht. Ihr fügt unaufhaltsamen Gegnern #% mehr Schaden zu.", "Localisation": "Die Dauer Eurer Kontrollverlusteffekte ist um {c_number}[Affix.\"Static Value 0\"|%+|]{/c} erhöht. Ihr fügt {c_important}{u}unaufhaltsamen{/u}{/c} Gegnern {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden zu.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -152,6 +159,7 @@ "Name": "[ms]Ballistischer[fs]Ballistische[ns]Ballistisches[p]Ballistische[c]Ballistik{d}", "Description": "Wenn Ihr gestählt seid, erhaltet Ihr #\u00A0Ränge für Eure Erdfertigkeiten.", "Localisation": "Wenn Ihr {c_important}{u}gestählt{/u}{/c} seid, erhaltet Ihr {c_random}[Affix_Value_1|~|]{/c}\u00A0Ränge für Eure {c_important}Erdfertigkeiten{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -175,6 +183,7 @@ "Name": "[ms]Bebender[fs]Bebende[ns]Bebendes[p]Bebende[c]Erdbeben{d}", "Description": "Aufstampfen verursacht ein Erdbeben, das Gegnern im Verlauf von #\u00A0Sek. # physischen Schaden zufügt. Solange Ihr in Erdbeben steht, verursacht Ihr #% mehr Schaden.", "Localisation": "{c_important}Aufstampfen{/c} verursacht ein {c_important}Erdbeben{/c}, das Gegnern im Verlauf von {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0Sek. {c_random}[Affix_Flat_Value_1]{/c} physischen Schaden zufügt. Solange Ihr in {c_important}Erdbeben{/c} steht, verursacht Ihr {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -197,6 +206,7 @@ "Name": "[ms]Beschleunigender[fs]Beschleunigende[ns]Beschleunigendes[p]Beschleunigende[c]Beschleunigungs{d}", "Description": "Kritische Treffer mit Kernfertigkeiten erhöhen Eure Angriffsgeschwindigkeit #\u00A0Sek. lang um #%.", "Localisation": "Kritische Treffer mit {c_important}Kernfertigkeiten{/c} erhöhen Eure Angriffsgeschwindigkeit {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%+|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -219,6 +229,7 @@ "Name": "[ms]Bestattender[fs]Bestattende[ns]Bestattendes[p]Bestattende[c]Requiem{d}", "Description": "Ihr erhaltet # maximale Essenz pro aktivem Diener.", "Localisation": "Ihr erhaltet {c_random}[Affix_Value_1]{/c} maximale Essenz pro aktivem Diener.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -238,6 +249,7 @@ "Name": "[ms]Betrügender[fs]Betrügende[ns]Betrügendes[p]Betrügende[c]Betrüger{d}", "Description": "Ihr erleidet #% weniger Schaden von Gegnern, die von Kontrollverlusteffekten betroffen sind und erhaltet jedes Mal, wenn sie Euch direkten Schaden zufügen, #\u00A0Sek. lang #%\u00A0Bewegungsgeschwindigkeit.", "Localisation": "Ihr erleidet {c_random}[Affix_Value_1|1%|]{/c} weniger Schaden von Gegnern, die von Kontrollverlusteffekten betroffen sind und erhaltet jedes Mal, wenn sie Euch direkten Schaden zufügen, {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. lang {c_number}[Affix.\"Static Value 0\"|%+|]{/c}\u00A0Bewegungsgeschwindigkeit.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -260,6 +272,7 @@ "Name": "[ms]Blitztänzelnder[fs]Blitztänzelnde[ns]Blitztänzelndes[p]Blitztänzelnde[c]Blitztänzer{d}", "Description": "Kritische Treffer mit Gewittersturm erzeugen # Tanzende Blitze, die Gegner im Wirkungsbereich verfolgen und ihnen #\u00A0Blitzschaden zufügen.", "Localisation": "Kritische Treffer mit {c_important}Gewittersturm{/c} erzeugen {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Tanzende Blitze{/c}, die Gegner im Wirkungsbereich verfolgen und ihnen {c_random}[Affix_Flat_Value_1]{/c}\u00A0Blitzschaden zufügen.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -282,6 +295,7 @@ "Name": "[ms]Blutberserkers[fs]Blutberserkers[ns]Blutberserkers[p]Blutberserkers[c]Blutberserker{d}", "Description": "Glückstreffer: Wenn Ihr einem Gegner mit einer Kernfertigkeit Schaden zufügt, besteht eine Chance von bis zu #%, die Dauer des Berserkermodus um #\u00A0Sek. zu verlängern. Diese Dauer wird bei einem kritischen Treffer verdoppelt.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr einem Gegner mit einer {c_important}Kernfertigkeit{/c} Schaden zufügt, besteht eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, die Dauer des {c_important}{u}Berserkermodus{/u}{/c} um {c_number}[Affix_Value_2]{/c}\u00A0Sek. zu verlängern. Diese Dauer wird bei einem kritischen Treffer verdoppelt.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -305,6 +319,7 @@ "Name": "[ms]Blutgebadeter[fs]Blutgebadete[ns]Blutgebadetes[p]Blutgebadete[c]Blutbad{d}", "Description": "Die Nova von Blutwoge breitet sich nach kurzer Verzögerung erneut aus und verursacht dabei #% weniger Schaden.", "Localisation": "Die Nova von {c_important}Blutwoge{/c} breitet sich nach kurzer Verzögerung erneut aus und verursacht dabei {c_random}[Affix_Value_1|%x|]{/c} weniger Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -327,6 +342,7 @@ "Name": "[ms]Blutgetränkter[fs]Blutgetränkte[ns]Blutgetränktes[p]Blutgetränkte[c]Blutspur{d}", "Description": "Blutnebel hinterlässt eine Spur aus entweihtem Boden, die #\u00A0Sek. anhält und Gegnern #\u00A0Schattenschaden pro Sekunde zufügt. Eure Bewegungsgeschwindigkeit ist während Blutnebel nicht mehr verringert.", "Localisation": "{c_important}Blutnebel{/c} hinterlässt eine Spur aus {c_important}entweihtem Boden{/c}, die {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. anhält und Gegnern {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schattenschaden pro Sekunde zufügt. Eure Bewegungsgeschwindigkeit ist während {c_important}Blutnebel{/c} nicht mehr verringert.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -349,6 +365,7 @@ "Name": "[ms]Blutholender[fs]Blutholende[ns]Blutholendes[p]Blutholende[c]Blutholer{d}", "Description": "Euer Maximum an Skelettkriegern wird um # erhöht.", "Localisation": "Euer Maximum an Skelettkriegern wird um {c_random}[Affix_Value_1]{/c} erhöht.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -373,6 +390,7 @@ "Name": "[ms]Blutsuchender[fs]Blutsuchende[ns]Blutsuchendes[p]Blutsuchende[c]Blutsucher{d}", "Description": "Blutlanze fügt dem Primärziel pro aufgespießtem Gegner #% mehr Schaden zu.", "Localisation": "{c_important}Blutlanze{/c} fügt dem Primärziel pro aufgespießtem Gegner {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden zu.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -395,6 +413,7 @@ "Name": "[ms]Blutwogender[fs]Blutwogende[ns]Blutwogendes[p]Blutwogende[c]Blutwogen{d}", "Description": "Blutwelle erzeugt zwei zusätzliche Wellen, wobei jede #% weniger Schaden als die vorherige verursacht.", "Localisation": "{c_important}Blutwelle{/c} erzeugt zwei zusätzliche Wellen, wobei jede {c_random}[Affix_Value_1|%x|]{/c} weniger Schaden als die vorherige verursacht.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -417,6 +436,7 @@ "Name": "[ms]Bärenklan-Berserkers[fs]Bärenklan-Berserkers[ns]Bärenklan-Berserkers[p]Bärenklan-Berserkers[c]Bärenklan-Berserker{d}", "Description": "Wenn Ihr einen Gegner im Berserkermodus tötet, besteht eine Chance von #%, die Abklingzeitreduktion Eurer Raufboldfertigkeiten #\u00A0Sek. lang um #% zu erhöhen.", "Localisation": "Wenn Ihr einen Gegner im {c_important}{u}Berserkermodus{/u}{/c} tötet, besteht eine Chance von {c_number}[Affix.\"Static Value 0\"|%|]{/c}, die Abklingzeitreduktion Eurer {c_important}Raufboldfertigkeiten{/c} {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%|]{/c} zu erhöhen.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -436,6 +456,7 @@ "Name": "[ms]Des Totengenerals[fs]Des Totengenerals[ns]Des Totengenerals[p]Des Totengenerals[c]Totengeneral{d}", "Description": "Solange Armee der Toten aktiv ist, erhalten Eure Diener #%\u00A0Angriffsgeschwindigkeit und erleiden #% weniger Schaden.", "Localisation": "Solange {c_important}Armee der Toten{/c} aktiv ist, erhalten Eure Diener {c_random}[Affix_Value_1|%+|]{/c}\u00A0Angriffsgeschwindigkeit und erleiden {c_number}[Affix_Value_2|%|]{/c} weniger Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -458,6 +479,7 @@ "Name": "[ms]Eindringender[fs]Eindringende[ns]Eindringendes[p]Eindringende[c]Eindringlings{d}", "Description": "Giftfalle unterbricht nicht länger Verstohlenheit und löst keine Abkling- oder Scharfmachzeit aus, solange Ihr verstohlen seid. Alle Giftfallen werden aktiviert, wenn Ihr Verstohlenheit verlasst, und die Abklingzeit von Giftfalle beträgt #\u00A0Sek. pro platzierter Falle.", "Localisation": "{c_important}Giftfalle{/c} unterbricht nicht länger {c_important}{u}Verstohlenheit{/u}{/c} und löst keine Abkling- oder Scharfmachzeit aus, solange Ihr {c_important}{u}verstohlen{/u}{/c} seid. Alle {c_important}Giftfallen{/c} werden aktiviert, wenn Ihr {c_important}{u}Verstohlenheit{/u}{/c} verlasst, und die Abklingzeit von {c_important}Giftfalle{/c} beträgt {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. pro platzierter Falle.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -480,6 +502,7 @@ "Name": "[ms]Eisalchemischer[fs]Eisalchemische[ns]Eisalchemisches[p]Eisalchemische[c]Eisalchemisten{d}", "Description": "Glückstreffer: Wenn ein unterkühlter oder eingefrorener Gegner Schaden durch eine Fertigkeit mit Schatteninfusion erleidet, besteht eine Chance von bis zu #%, eine Explosion zu erzeugen, die dem Ziel und Gegnern in der Nähe #\u00A0Kälteschaden zufügt und sie #%\u00A0Sek. lang unterkühlt.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn ein {c_important}{u}unterkühlter{/u}{/c} oder {c_important}{u}eingefrorener{/u}{/c} Gegner Schaden durch eine Fertigkeit mit {c_important}Schatteninfusion{/c} erleidet, besteht eine Chance von bis zu {c_number}[Affix.\"Static Value 0\"|%|]{/c}, eine Explosion zu erzeugen, die dem Ziel und Gegnern in der Nähe {c_random}[Affix_Flat_Value_1]{/c}\u00A0Kälteschaden zufügt und sie {c_number}[Affix.\"Static Value 1\"|%|]{/c}\u00A0Sek. lang {c_important}{u}unterkühlt{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -502,6 +525,7 @@ "Name": "[ms]Eisenblütiger[fs]Eisenblütige[ns]Eisenblütiges[p]Eisenblütige[c]Eisenblut{d}", "Description": "Ihr erhaltet #% Schadensreduktion für jeden blutenden Gegner in der Nähe, bis maximal #%.", "Localisation": "Ihr erhaltet {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} Schadensreduktion für jeden blutenden Gegner in der Nähe, bis maximal {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -524,6 +548,7 @@ "Name": "[ms]Eitler[fs]Eitle[ns]Eitles[p]Eitle[c]Eitelkeits{d}", "Description": "Verursacht #% mehr Schaden, solange Ihr eine aktive Barriere habt.", "Localisation": "Verursacht {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden, solange Ihr eine aktive {c_important}{u}Barriere{/u}{/c} habt.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -546,6 +571,7 @@ "Name": "[ms]Elementarer[fs]Elementare[ns]Elementares[p]Elementare[c]Elementaristen{d}", "Description": "Kern- oder Beherrschungsfertigkeiten, die mit mindestens #\u00A0Mana gewirkt werden, haben #% mehr kritische Trefferchance.", "Localisation": "{c_important}Kern-{/c} oder {c_important}Beherrschungsfertigkeiten{/c}, die mit mindestens {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Mana gewirkt werden, haben {c_random}[Affix_Value_1|1%+|]{/c} mehr kritische Trefferchance.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -568,6 +594,7 @@ "Name": "[ms]Energiespendender[fs]Energiespendende[ns]Energiespendendes[p]Energiespendende[c]Energiespender{d}", "Description": "Wenn Ihr einem Elitegegner mit einer Basisfertigkeit Schaden zufügt, wird #\u00A0Energie erzeugt.", "Localisation": "Wenn Ihr einem Elitegegner mit einer {c_important}Basisfertigkeit{/c} Schaden zufügt, wird {c_random}[Affix_Value_1]{/c}\u00A0Energie erzeugt.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -587,6 +614,7 @@ "Name": "[ms]Energischer[fs]Energische[ns]Energisches[p]Energische[c]Energischen{d}", "Description": "Ihr erhaltet #%\u00A0Schadensreduktion, während Ihr in einen Werwolf verwandelt seid.", "Localisation": "Ihr erhaltet {c_random}[Affix_Value_1|1%|]{/c}\u00A0Schadensreduktion, während Ihr in einen Werwolf verwandelt seid.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -609,6 +637,7 @@ "Name": "[ms]Entfesselnder[fs]Entfesselnde[ns]Entfesselndes[p]Entfesselnde[c]Entfesslungskünstler{d}", "Description": "Wenn Gegner in der Nähe Euch Schaden zufügen, lasst Ihr eine Rauchgranate fallen und weicht den nächsten #\u00A0Angriffen innerhalb von #\u00A0Sek. aus. Dieser Effekt kann nur einmal alle #\u00A0Sek. auftreten.", "Localisation": "Wenn Gegner in der Nähe Euch Schaden zufügen, lasst Ihr eine {c_important}Rauchgranate{/c} fallen und weicht den nächsten {c_random}[Affix_Value_1]{/c}\u00A0Angriffen innerhalb von {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. aus. Dieser Effekt kann nur einmal alle {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. auftreten.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -631,6 +660,7 @@ "Name": "[ms]Entwischender[fs]Entwischende[ns]Entwischendes[p]Entwischende[c]Entwischens{d}", "Description": "Wenn Ihr verletzt werdet, während Ihr unter dem Einfluss von Kontrollverlusteffekten steht, werdet Ihr #\u00A0Sek. lang unaufhaltsam. Dieser Effekt hat eine Abklingzeit von #\u00A0Sek.", "Localisation": "Wenn Ihr {c_important}{u}verletzt{/u}{/c} werdet, während Ihr unter dem Einfluss von Kontrollverlusteffekten steht, werdet Ihr {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_important}{u}unaufhaltsam{/u}{/c}. Dieser Effekt hat eine Abklingzeit von {c_random}[Affix_Value_1]{/c}\u00A0Sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -655,6 +685,7 @@ "Name": "[ms]Erdschützender[fs]Erdschützende[ns]Erdschützendes[p]Erdschützende[c]Erdwacht{d}", "Description": "Euer nächstes Irdenes Bollwerk erhält pro Gegner, den Ihr mit Kontrollverlusteffekten belegt habt, einen Bonus von #%, bis maximal #%.", "Localisation": "Euer nächstes {c_important}Irdenes Bollwerk{/c} erhält pro Gegner, den Ihr mit Kontrollverlusteffekten belegt habt, einen Bonus von {c_random}[Affix_Value_1|%|]{/c}, bis maximal {c_number}[Affix.\"Static Value 0\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -677,6 +708,7 @@ "Name": "[ms]Erdwüters[fs]Erdwüters[ns]Erdwüters[p]Erdwüters[c]Erdwüter{d}", "Description": "Nach # Waffenwechseln überwältigt Eure nächste Fertigkeit und verursacht um #% erhöhten Überwältigungsschaden.", "Localisation": "Nach {c_number}[Affix.\"Static Value 0\"]{/c} Waffenwechseln {c_important}{u}überwältigt{/u}{/c} Eure nächste Fertigkeit und verursacht um {c_random}[Affix_Value_1|%x|]{/c} erhöhten {c_important}{u}Überwältigungsschaden{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -699,6 +731,7 @@ "Name": "[ms]Erfahrener[fs]Erfahrene[ns]Erfahrenes[p]Erfahrene[c]Erfahrenen{d}", "Description": "Jedes Mal, wenn eine Kernfertigkeit einem Gegner direkten Schaden zufügt, verursacht Euer nächster Ansturm oder Sprung #% mehr Schaden, bis maximal #%.", "Localisation": "Jedes Mal, wenn eine {c_important}Kernfertigkeit{/c} einem Gegner direkten Schaden zufügt, verursacht Euer nächster {c_important}Ansturm{/c} oder {c_important}Sprung{/c} {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden, bis maximal {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -721,6 +754,7 @@ "Name": "[ms]Erfrorener[fs]Erfrorene[ns]Erfrorenes[p]Erfrorene[c]Erfrierungs{d}", "Description": "Unterkühlte Gegner, die von Euren Granatenfertigkeiten getroffen werden, werden mit einer Chance in Höhe Eurer doppelten kritischen Trefferchance sofort #\u00A0Sek. lang eingefroren. Ihr fügt eingefrorenen Gegnern #% mehr kritischen Trefferschaden zu.", "Localisation": "{c_important}{u}Unterkühlte{/u}{/c} Gegner, die von Euren {c_important}Granatenfertigkeiten{/c} getroffen werden, werden mit einer Chance in Höhe Eurer doppelten kritischen Trefferchance sofort {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_important}{u}eingefroren{/u}{/c}. Ihr fügt {c_important}{u}eingefrorenen{/u}{/c} Gegnern {c_random}[Affix_Value_1|%x|]{/c} mehr kritischen Trefferschaden zu.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -744,6 +778,7 @@ "Name": "[ms]Ewiglebender[fs]Ewiglebende[ns]Ewiglebendes[p]Ewiglebende[c]Ewiglebens{d}", "Description": "Ihr erleidet #% weniger Schaden durch Gegner, die unter Kontrollverlusteffekten leiden oder verwundbar sind.", "Localisation": "Ihr erleidet {c_random}[Affix_Value_1|%|]{/c} weniger Schaden durch Gegner, die unter Kontrollverlusteffekten leiden oder {c_important}{u}verwundbar{/u}{/c} sind.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -766,6 +801,7 @@ "Name": "[ms]Feiger[fs]Feige[ns]Feiges[p]Feige[c]Feigheits{d}", "Description": "Ihr erhaltet #% mehr Bewegungsgeschwindigkeit, wenn Ihr Euch von verlangsamten oder unterkühlten Gegnern fortbewegt.", "Localisation": "Ihr erhaltet {c_random}[Affix_Value_1|%x|]{/c} mehr Bewegungsgeschwindigkeit, wenn Ihr Euch von verlangsamten oder {c_important}{u}unterkühlten{/u}{/c} Gegnern fortbewegt.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -786,6 +822,7 @@ "Name": "[ms]Feuerwandlers[fs]Feuerwandlers[ns]Feuerwandlers[p]Feuerwandlers[c]Feuerwandler{d}", "Description": "Wenn Ihr Eure Feuerwand berührt, erhaltet Ihr #\u00A0Sek. lang #%\u00A0Bewegungsgeschwindigkeit.", "Localisation": "Wenn Ihr Eure {c_important}Feuerwand{/c} berührt, erhaltet Ihr {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|%+|]{/c}\u00A0Bewegungsgeschwindigkeit.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -806,6 +843,7 @@ "Name": "[ms]Frostblitzender[fs]Frostblitzende[ns]Frostblitzendes[p]Frostblitzende[c]Frostblitz{d}", "Description": "Frostnova erhält eine zusätzliche Aufladung, aber die Abklingzeit pro Aufladung erhöht sich um #%.", "Localisation": "{c_important}Frostnova{/c_important} erhält eine zusätzliche Aufladung, aber die Abklingzeit pro Aufladung erhöht sich um {c_random}[Affix_Value_1*100|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -828,6 +866,7 @@ "Name": "[ms]Gefräßiger[fs]Gefräßige[ns]Gefräßiges[p]Gefräßige[c]Gefräßigkeits{d}", "Description": "Das Töten eines verwundbaren Gegners erhöht Eure Energieregeneration #\u00A0Sek. lang um #%.", "Localisation": "Das Töten eines {c_important}{u}verwundbaren{/u}{/c} Gegners erhöht Eure Energieregeneration {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -847,6 +886,7 @@ "Name": "[ms]Geistwandelnder[fs]Geistwandelnde[ns]Geistwandelndes[p]Geistwandelnde[c]Geistwandler{d}", "Description": "Solange Ihr unaufhaltsam seid sowie in den #\u00A0Sek. danach, erhaltet Ihr #% höhere Bewegungsgeschwindigkeit und könnt Euch frei durch Gegner bewegen.", "Localisation": "Solange Ihr {c_important}{u}unaufhaltsam{/u}{/c} seid sowie in den {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. danach, erhaltet Ihr {c_random}[Affix_Value_1|%+|]{/c} höhere Bewegungsgeschwindigkeit und könnt Euch frei durch Gegner bewegen.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -867,6 +907,7 @@ "Name": "[ms]Geladener[fs]Geladene[ns]Geladenes[p]Geladene[c]Ladungs{d}", "Description": "Wenn Ihr Knisternde Energie sammelt, erhöht sich Eure Bewegungsgeschwindigkeit #\u00A0Sek. lang um #%.", "Localisation": "Wenn Ihr {c_important}{u}Knisternde Energie{/u}{/c} sammelt, erhöht sich Eure Bewegungsgeschwindigkeit {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -887,6 +928,7 @@ "Name": "[ms]Gestaltwandelnder[fs]Gestaltwandelnde[ns]Gestaltwandelndes[p]Gestaltwandelnde[c]Gestaltwandler{d}", "Description": "Wenn Ihr eine Gestaltwandelfertigkeit verwendet, die Eure Gestalt verändert, erhaltet Ihr #\u00A0Leben. Bei vollem Leben erhaltet Ihr dieselbe Menge als Stählung.", "Localisation": "Wenn Ihr eine {c_important}Gestaltwandelfertigkeit{/c} verwendet, die Eure Gestalt verändert, erhaltet Ihr {c_random}[Affix_Flat_Value_1]{/c}\u00A0Leben. Bei vollem Leben erhaltet Ihr dieselbe Menge als {c_important}{u}Stählung{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -909,6 +951,7 @@ "Name": "[ms]Giftalchemischer[fs]Giftalchemische[ns]Giftalchemisches[p]Giftalchemische[c]Giftalchemisten{d}", "Description": "Glückstreffer: Wenn ein vergifteter Gegner Schaden durch eine Fertigkeit mit Schatteninfusion erleidet, besteht eine Chance von bis zu #%, eine toxische Explosion zu erzeugen, die dem Ziel und Gegnern in der Nähe im Verlauf von #\u00A0Sek. #\u00A0Giftschaden zufügt.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn ein vergifteter Gegner Schaden durch eine Fertigkeit mit {c_important}Schatteninfusion{/c} erleidet, besteht eine Chance von bis zu {c_number} {c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c}, eine toxische Explosion zu erzeugen, die dem Ziel und Gegnern in der Nähe im Verlauf von {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. {c_random}[Affix_Flat_Value_1]{/c}\u00A0Giftschaden zufügt.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -931,6 +974,7 @@ "Name": "[ms]Glücksbringender[fs]Glücksbringende[ns]Glücksbringendes[p]Glücksbringende[c]Glücksbringer{d}", "Description": "Eure Glückstrefferchance ist um #% erhöht, solange alle Schadensboni der zentralen passiven Fertigkeit Wandelndes Arsenal aktiv sind.", "Localisation": "Eure Glückstrefferchance ist um {c_random}[Affix_Value_1|%x|]{/c} erhöht, solange alle Schadensboni der zentralen passiven Fertigkeit {c_important}Wandelndes Arsenal{/c} aktiv sind.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -954,6 +998,7 @@ "Name": "[ms]Gravitativer[fs]Gravitative[ns]Gravitatives[p]Gravitative[c]Gravitations{d}", "Description": "Kugelblitz umkreist Euch und verursacht #% erhöhten Schaden.", "Localisation": "{c_important}Kugelblitz{/c} umkreist Euch und verursacht {c_random}[Affix_Value_1|%x|]{/c} erhöhten Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -976,6 +1021,7 @@ "Name": "[ms]Hünenhafter[fs]Hünenhafte[ns]Hünenhaftes[p]Hünenhafte[c]Hünen{d}", "Description": "Euer Golem hat eine Chance von #%, seine aktive Abklingzeit um #\u00A0Sek. zu reduzieren, und eine Chance von #%, eine Leiche zu erzeugen, wenn er einem Gegner mit seinem normalen Angriff Schaden zufügt.", "Localisation": "Euer {c_important}Golem{/c} hat eine Chance von {c_random}[Affix_Value_1|%|]{/c}, seine aktive Abklingzeit um {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. zu reduzieren, und eine Chance von {c_random}[Affix_Value_1 / 2|%1|]{/c}, eine Leiche zu erzeugen, wenn er einem Gegner mit seinem normalen Angriff Schaden zufügt.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1000,6 +1046,7 @@ "Name": "[ms]Kampfwütiger[fs]Kampfwütige[ns]Kampfwütiges[p]Kampfwütige[c]Kampfwut{d}", "Description": "Verfallt #\u00A0Sek. lang in den Berserkermodus, nachdem Ihr #-mal die Waffen gewechselt habt.", "Localisation": "Verfallt {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. lang in den {c_important}{u}Berserkermodus{/u}{/c}, nachdem Ihr {c_number}[Affix.\"Static Value 0\"]{/c}-mal die Waffen gewechselt habt.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1019,6 +1066,7 @@ "Name": "[ms]Klingenmeisters[fs]Klingenmeisters[ns]Klingenmeisters[p]Klingenmeisters[c]Klingenmeister{d}", "Description": "Fertigkeiten verursachen bis zu #% mehr Schaden basierend auf der zur Wirkzeit verfügbaren Primärressource. Bei voller Primärressource erhaltet Ihr den maximalen Bonus.", "Localisation": "Fertigkeiten verursachen bis zu {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden basierend auf der zur Wirkzeit verfügbaren Primärressource. Bei voller Primärressource erhaltet Ihr den maximalen Bonus.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1041,6 +1089,7 @@ "Name": "[ms]Klingentanzender[fs]Klingentanzende[ns]Klingentanzendes[p]Klingentanzende[c]Klingentänzer{d}", "Description": "Schraubklingen umkreisen Euch für kurze Zeit, nachdem sie zurückgekehrt sind, und verursachen pro Treffer #% des Rückkehrschadens von Schraubklingen. Je nach zurückgelegter Distanz der Klingen bei ihrer Rückkehr erhöht sich der Umkreisungsschaden auf bis zu #% des Rückkehrschadens.", "Localisation": "{c_important}Schraubklingen{/c} umkreisen Euch für kurze Zeit, nachdem sie zurückgekehrt sind, und verursachen pro Treffer {c_random}[Affix_Value_1|%|]{/c} des Rückkehrschadens von {c_important}Schraubklingen{/c}. Je nach zurückgelegter Distanz der Klingen bei ihrer Rückkehr erhöht sich der Umkreisungsschaden auf bis zu {c_random}[Affix_Value_1 * 2|%|]{/c} des Rückkehrschadens.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1063,6 +1112,7 @@ "Name": "[ms]Knochenstürmender[fs]Knochenstürmende[ns]Knochenstürmendes[p]Knochenstürmende[c]Knochensturm{d}", "Description": "Knochensturm verbraucht bis zu #\u00A0Leichen, um die Dauer um bis zu #\u00A0Sek. zu erhöhen.", "Localisation": "{c_important}Knochensturm{/c} verbraucht bis zu {c_number}[Affix_Value_2]{/c}\u00A0Leichen, um die Dauer um bis zu {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c}\u00A0Sek. zu erhöhen.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1085,6 +1135,7 @@ "Name": "[ms]Kältebringender[fs]Kältebringende[ns]Kältebringendes[p]Kältebringende[c]Kältebringer{d}", "Description": "Alle # Sek. wirken Eure Skelettmagier einen Blizzard, der # Kälteschaden verursacht und Gegner im Verlauf von # Sek. für #% unterkühlt.", "Localisation": "Alle {c_number}[Affix.\"Static Value 1\"]{/c} Sek. wirken Eure Skelettmagier einen Blizzard, der {c_random}[Affix_Flat_Value_1]{/c} Kälteschaden verursacht und Gegner im Verlauf von {c_number}[Affix.\"Static Value 0\"]{/c} Sek. für {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} {c_important}{u}unterkühlt{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1109,6 +1160,7 @@ "Name": "[ms]Leichenhafter[fs]Leichenhafte[ns]Leichenhaftes[p]Leichenhafte[c]Leichen{d}", "Description": "Das Verbrauchen einer Leiche erhöht den Schaden Eurer nächsten Kernfertigkeit um #%, bis maximal #%.", "Localisation": "Das Verbrauchen einer {c_important}Leiche{/c} erhöht den Schaden Eurer nächsten {c_important}Kernfertigkeit{/c} um {c_random}[Affix_Value_1|%x|]{/c}, bis maximal {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1131,6 +1183,7 @@ "Name": "[ms]Löschender[fs]Löschende[ns]Löschendes[p]Löschende[c]Löschungs{d}", "Description": "Glückstreffer: Ihr habt eine Chance von bis zu #%, #\u00A0Wut zu erhalten, wenn Zerteilen mindestens einem blutenden Gegner Schaden zufügt.", "Localisation": "{c_label}Glückstreffer:{/c} Ihr habt eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Wut zu erhalten, wenn {c_important}Zerteilen{/c} mindestens einem blutenden Gegner Schaden zufügt.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1150,6 +1203,7 @@ "Name": "[ms]Magierfürstlicher[fs]Magierfürstliche[ns]Magierfürstliches[p]Magierfürstliche[c]Magierfürsten{d}", "Description": "Die zentrale passiven Fertigkeit Vyrs Beherrschung verleiht zusätzlich #% Schadensreduktion für jeden Gegner in der Nähe, bis maximal #%.", "Localisation": "Die zentrale passiven Fertigkeit {c_important}Vyrs Beherrschung{/c} verleiht zusätzlich {c_random}[Affix_Value_1|1%x|]{/c} Schadensreduktion für jeden Gegner in der Nähe, bis maximal {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1172,6 +1226,7 @@ "Name": "[ms]Nachtheulers[fs]Nachtheulers[ns]Nachtheulers[p]Nachtheulers[c]Nachtheuler{d}", "Description": "Blutgeheul erhöht die kritische Trefferchance um #%. Zusätzlich wirkt sich Blutgeheul auch #\u00A0Sek. lang auf Gefährten und Spieler in der Nähe aus.", "Localisation": "{c_important}Blutgeheul{/c} erhöht die kritische Trefferchance um {c_random}[Affix_Value_1|1%+|]{/c}. Zusätzlich wirkt sich {c_important}Blutgeheul{/c} auch {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang auf Gefährten und Spieler in der Nähe aus.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1194,6 +1249,7 @@ "Name": "[ms]Nadelfeuriger[fs]Nadelfeurige[ns]Nadelfeuriges[p]Nadelfeurige[c]Nadelfeuer{d}", "Description": "Verursachter Dornenschaden hat eine Chance von #%, allen Gegnern um Euch Schaden zuzufügen.", "Localisation": "Verursachter Dornenschaden hat eine Chance von {c_random}[Affix_Value_1|%|]{/c}, allen Gegnern um Euch Schaden zuzufügen.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1216,6 +1272,7 @@ "Name": "[ms]Opfernder[fs]Opfernde[ns]Opferndes[p]Opfernde[c]Opfer{d}", "Description": "Eure Opfer -Boni sind um #% erhöht.", "Localisation": "Eure {c_important}Opfer{/c} -Boni sind um {c_random}[Affix_Value_1|%|]{/c} erhöht.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1238,6 +1295,7 @@ "Name": "[ms]Opportuner[fs]Opportune[ns]Opportunes[p]Opportune[c]Opportunisten{d}", "Description": "Wenn Ihr Eure Verstohlenheit mit einem Angriff beendet, lasst Ihr explodierende Blendgranaten rund um Eure Position fallen, die insgesamt #\u00A0physischen Schaden verursachen und Gegner #\u00A0Sek. lang betäuben.", "Localisation": "Wenn Ihr Eure {c_important}{u}Verstohlenheit{/u}{/c} mit einem Angriff beendet, lasst Ihr explodierende {c_important}Blendgranaten{/c} rund um Eure Position fallen, die insgesamt {c_random}[Affix_Flat_Value_1]{/c}\u00A0physischen Schaden verursachen und Gegner {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}\u00A0Sek. lang betäuben.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1260,6 +1318,7 @@ "Name": "[ms]Peinigender[fs]Peinigende[ns]Peinigendes[p]Peinigende[c]Peinigungs{d}", "Description": "Gegner, die von Eurer Eisernen Jungfrau betroffen sind, werden mit einer Chance von #%, #\u00A0Sek. lang betäubt, wenn sie direkten Schaden verursachen.", "Localisation": "Gegner, die von Eurer {c_important}Eisernen Jungfrau{/c} betroffen sind, werden mit einer Chance von {c_random}[Affix_Value_1|%|]{/c}, {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang betäubt, wenn sie direkten Schaden verursachen.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1284,6 +1343,7 @@ "Name": "[ms]Rachsüchtiger[fs]Rachsüchtige[ns]Rachsüchtiges[p]Rachsüchtige[c]Rachsucht{d}", "Description": "Glückstreffer: Wenn Ihr einen Gegner verwundbar macht, habt Ihr eine Chance von bis zu #%, #\u00A0Sek. lang #% kritische Trefferchance zu erhalten, bis maximal #%.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr einen Gegner {c_important}{u}verwundbar{/u}{/c} macht, habt Ihr eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. lang {c_number}[Affix.\"Static Value 0\"|%+|]{/c} kritische Trefferchance zu erhalten, bis maximal {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1306,6 +1366,7 @@ "Name": "[ms]Raufender[fs]Raufende[ns]Raufendes[p]Raufende[c]Raufbold{d}", "Description": "Gegner, die durch Tritt oder Ansturm Schaden erleiden, explodieren, wenn sie innerhalb der nächsten #\u00A0Sek. getötet werden, und fügen Gegnern in der Nähe #\u00A0Schaden zu.", "Localisation": "Gegner, die durch {c_important}Tritt{/c} oder {c_important}Ansturm{/c} Schaden erleiden, explodieren, wenn sie innerhalb der nächsten {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. getötet werden, und fügen Gegnern in der Nähe {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden zu.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1328,6 +1389,7 @@ "Name": "[ms]Runenbindender[fs]Runenbindende[ns]Runenbindendes[p]Runenbindende[c]Runenbinder{d}", "Description": "Kritische Treffer mit Sturmfertigkeiten, die Ihr wirkt, laden die Luft um Euch #\u00A0Sek. lang auf, wodurch regelmäßig ein Gegner im Wirkungsbereich von einem Blitzschlag getroffen wird, der #\u00A0Blitzschaden verursacht. Die Dauer kann durch zusätzliche kritische Treffer verlängert werden.", "Localisation": "Kritische Treffer mit {c_important}Sturmfertigkeiten{/c}, die Ihr wirkt, laden die Luft um Euch {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. lang auf, wodurch regelmäßig ein Gegner im Wirkungsbereich von einem {c_important}Blitzschlag{/c} getroffen wird, der {c_number}[Affix_Flat_Value_1]{/c}\u00A0Blitzschaden verursacht. Die Dauer kann durch zusätzliche kritische Treffer verlängert werden.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1350,6 +1412,7 @@ "Name": "[ms]Schattenschnitters[fs]Schattenschnitters[ns]Schattenschnitters[p]Schattenschnitters[c]Schattenschnitter{d}", "Description": "Wenn Ihr Preschen wirkt, erscheint ein Schattenklon an Eurer Position, der ebenfalls Preschen wirkt und #% des Basisschadens verursacht.", "Localisation": "Wenn Ihr {c_important}Preschen{/c} wirkt, erscheint ein {c_important}Schattenklon{/c} an Eurer Position, der ebenfalls {c_important}Preschen{/c} wirkt und {c_random}[Affix_Value_1|%|]{/c} des Basisschadens verursacht.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1372,6 +1435,7 @@ "Name": "[ms]Schattiger[fs]Schattige[ns]Schattiges[p]Schattige[c]Schatten{d}", "Description": "Glückstreffer: Kritische Treffer mit Präzisionsfertigkeiten haben eine Chance von bis zu #%, einen kostenlosen Schatten von Dunkler Schleier zu verleihen.", "Localisation": "{c_label}Glückstreffer:{/c} Kritische Treffer mit {c_important}Präzisionsfertigkeiten{/c} haben eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, einen kostenlosen Schatten von {c_important}Dunkler Schleier{/c} zu verleihen.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1394,6 +1458,7 @@ "Name": "[ms]Schlachthäuptlings[fs]Schlachthäuptlings[ns]Schlachthäuptlings[p]Schlachthäuptlings[c]Schlachthäuptlings{d}", "Description": "Jedes Mal, wenn Ihr eine Ruffertigkeit wirkt, wird ihre Abklingzeit pro Gegner in der Nähe um #\u00A0Sek. reduziert, bis maximal #\u00A0Sek.", "Localisation": "Jedes Mal, wenn Ihr eine {c_important}Ruffertigkeit{/c} wirkt, wird ihre Abklingzeit pro Gegner in der Nähe um {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. reduziert, bis maximal {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1413,6 +1478,7 @@ "Name": "[ms]Schmetternder[fs]Schmetternde[ns]Schmetterndes[p]Schmetternde[c]Schmetter{d}", "Description": "Ihr habt eine #% höhere kritische Trefferchance gegen verletzte Gegner. Solange Ihr gesund seid, erhaltet Ihr #% höhere Kontrollverlustdauer.", "Localisation": "Ihr habt eine {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c} höhere kritische Trefferchance gegen {c_important}{u}verletzte{/u}{/c} Gegner. Solange Ihr {c_important}{u}gesund{/u}{/c} seid, erhaltet Ihr {c_random}[Affix_Value_1|%x|]{/c} höhere Kontrollverlustdauer.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1435,6 +1501,7 @@ "Name": "[ms]Schneeverschleierter[fs]Schneeverschleierte[ns]Schneeverschleiertes[p]Schneeverschleierte[c]Schneeschleier{d}", "Description": "Wenn Ihr Eisrüstung wirkt, seid Ihr unaufhaltsam und erhaltet #\u00A0Sek. lang #% erhöhte Rüstung.", "Localisation": "Wenn Ihr {c_important}Eisrüstung{/c} wirkt, seid Ihr {c_important}{u}unaufhaltsam{/u}{/c} und erhaltet {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. lang {c_number}[Affix.\"Static Value 0\"|+%|]{/c} erhöhte Rüstung.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1457,6 +1524,7 @@ "Name": "[ms]Schneewachender[fs]Schneewachende[ns]Schneewachendes[p]Schneewachende[c]Schneewächter{d}", "Description": "Solange Ihr innerhalb Eures Blizzards steht und für # Sek., nachdem Ihr ihn verlasst, erleidet Ihr #% weniger Schaden.", "Localisation": "Solange Ihr innerhalb Eures {c_important}Blizzards{/c} steht und für {c_number}[Affix.\"Static Value 0\"]{/c} Sek., nachdem Ihr ihn verlasst, erleidet Ihr {c_random}[Affix_Value_1|%|]{/c} weniger Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1479,6 +1547,7 @@ "Name": "[ms]Schnellblütiger[fs]Schnellblütige[ns]Schnellblütiges[p]Schnellblütige[c]Schnellblut{d}", "Description": "Blutkugeln verringern die Abklingzeit Eurer ultimativen Fertigkeit um #\u00A0Sek.", "Localisation": "{c_important}{u}Blutkugeln{/u}{/c} verringern die Abklingzeit Eurer {c_important}ultimativen Fertigkeit{/c} um {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1498,6 +1567,7 @@ "Name": "[ms]Schneller[fs]Schnelle[ns]Schnelles[p]Schnelle[c]Schnelligkeits{d}", "Description": "Basisfertigkeiten erhalten #%\u00A0Angriffsgeschwindigkeit.", "Localisation": "{c_important}Basisfertigkeiten{/c} erhalten {c_random}[Affix_Value_1|%+|]{/c }\u00A0Angriffsgeschwindigkeit.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1520,6 +1590,7 @@ "Name": "[ms]Schockgefrorener[fs]Schockgefrorene[ns]Schockgefrorenes[p]Schockgefrorene[c]Schockfrost{d}", "Description": "Jeder unterkühlte oder eingefrorene Gegner, durch den Ihr entrinnt, verleiht Euch eine Barriere, die #\u00A0Sek. lang #\u00A0Schaden absorbiert, bis maximal #\u00A0Schaden.", "Localisation": "Jeder {c_important}{u}unterkühlte{/u}{/c} oder {c_important}{u}eingefrorene{/u}{/c} Gegner, durch den Ihr {c_important}entrinnt{/c}, verleiht Euch eine {c_important}{u}Barriere{/u}{/c}, die {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden absorbiert, bis maximal {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c}\u00A0Schaden.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1542,6 +1613,7 @@ "Name": "[ms]Schädelbrechender[fs]Schädelbrechende[ns]Schädelbrechendes[p]Schädelbrechende[c]Schädelbrecher{d}", "Description": "Wenn Ihr einen blutenden Gegner betäubt, erleidet er #% seiner gesamten Blutung als physischen Schaden.", "Localisation": "Wenn Ihr einen blutenden Gegner betäubt, erleidet er {c_random}[Affix_Value_1|%|]{/c} seiner gesamten Blutung als physischen Schaden.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1564,6 +1636,7 @@ "Name": "[ms]Schäfers[fs]Schäfers[ns]Schäfers[p]Schäfers[c]Schäfer{d}", "Description": "Kernfertigkeiten verursachen für jeden aktiven Gefährten #% mehr Schaden.", "Localisation": "{c_important}Kernfertigkeiten{/c} verursachen für jeden aktiven Gefährten {c_random}[Affix_Value_1|1%x|]{/c} mehr Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1586,6 +1659,7 @@ "Name": "[ms]Schützender[fs]Schützende[ns]Schützendes[p]Schützende[c]Schutz{d}", "Description": "Wenn Ihr getroffen werdet, während Ihr nicht gesund seid, bildet sich #\u00A0Sek. lang eine magische Blase um Euch. Solange Spieler in der Blase stehen, sind sie immun. Kann nur einmal alle #\u00A0Sek. auftreten.", "Localisation": "Wenn Ihr getroffen werdet, während Ihr nicht {c_important}{u}gesund{/u}{/c} seid, bildet sich {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. lang eine magische Blase um Euch. Solange Spieler in der Blase stehen, sind sie {c_important}{u}immun{/u}{/c}. Kann nur einmal alle {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. auftreten.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1609,6 +1683,7 @@ "Name": "[ms]Seismischer[fs]Seismische[ns]Seismisches[p]Seismische[c]Seismik{d}", "Description": "Erdspieß erzeugt Stacheln in einer Linie und hat eine Abklingzeit von #\u00A0Sek.", "Localisation": "{c_important}Erdspieß{/c} erzeugt Stacheln in einer Linie und hat eine Abklingzeit von {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1631,6 +1706,7 @@ "Name": "[ms]Splitternder[fs]Splitternde[ns]Splitterndes[p]Splitternde[c]Splitter{d}", "Description": "Der Primärangriff von Knochenspeer macht alle weiteren getroffenen Gegner nach dem ersten #\u00A0Sek. lang verwundbar. Knochensplitter von Knochenspeer fügen verwundbaren Gegnern #%\u00A0Bonusschaden zu und durchschlagen sie.", "Localisation": "Der Primärangriff von {c_important}Knochenspeer{/c} macht alle weiteren getroffenen Gegner nach dem ersten {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. lang {c_important}{u}verwundbar{/u}{/c}. Knochensplitter von {c_important}Knochenspeer{/c} fügen {c_important}{u}verwundbaren{/u}{/c} Gegnern {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c}\u00A0Bonusschaden zu und durchschlagen sie.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1653,6 +1729,7 @@ "Name": "[ms]Sprengfallenstellender[fs]Sprengfallenstellende[ns]Sprengfallenstellendes[p]Sprengfallenstellende[c]Sprengfallensteller{d}", "Description": "Glückstreffer: Wenn Ihr Gegnern, die unter Euren Fallenfertigkeiten leiden, direkten Schaden zufügt, besteht eine Chance von bis zu #%, sie #\u00A0Sek. lang verwundbar zu machen.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr Gegnern, die unter Euren {c_important}Fallenfertigkeiten{/c} leiden, direkten Schaden zufügt, besteht eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, sie {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_important}{u}verwundbar{/u}{/c} zu machen.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1675,6 +1752,7 @@ "Name": "[ms]Stabiler[fs]Stabile[ns]Stabiles[p]Stabile[c]Stabilitäts{d}", "Description": "Während Instabile Strömung nicht aktiv ist, haben Eure Schockfertigkeiten eine Chance von #%, eine kostenlose Wirkung durch Instabile Strömung auszulösen.", "Localisation": "Während {c_important}Instabile Strömung{/c} nicht aktiv ist, haben Eure {c_important}Schockfertigkeiten{/c} eine Chance von {c_random}[Affix_Value_1|%|]{/c}, eine kostenlose Wirkung durch Instabile Strömung auszulösen.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1697,6 +1775,7 @@ "Name": "[ms]Stahlberserkers[fs]Stahlberserkers[ns]Stahlberserkers[p]Stahlberserkers[c]Stahlberserker{d}", "Description": "Glückstreffer: Ihr habt eine Chance von bis zu #%, jedes Mal # Stählung zu erhalten, wenn Ihr im Berserkermodus direkten Schaden verursacht.", "Localisation": "{c_label}Glückstreffer:{/c} Ihr habt eine Chance von bis zu {c_number}[Affix_Value_2|%|]{/c}, jedes Mal {c_random}[Affix_Flat_Value_1]{/c} {c_important}{u}Stählung{/u}{/c} zu erhalten, wenn Ihr im {c_important}{u}Berserkermodus{/u}{/c} direkten Schaden verursacht.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1719,6 +1798,7 @@ "Name": "[ms]Staubteufels[fs]Staubteufels[ns]Staubteufels[p]Staubteufels[c]Staubteufel{d}", "Description": "Wirbelwind hinterlässt Staubteufel, die Gegnern in der Nähe #\u00A0Schaden zufügen.", "Localisation": "{c_important}Wirbelwind{/c} hinterlässt {c_important}Staubteufel{/c}, die Gegnern in der Nähe {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden zufügen.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1741,6 +1821,7 @@ "Name": "[ms]Steinbrüchiger[fs]Steinbrüchige[ns]Steinbrüchiges[p]Steinbrüchige[c]Bruchstein{d}", "Description": "Erdfertigkeiten fügen Gegnern mit Kontrollverlusteffekten #% mehr kritischen Trefferschaden zu.", "Localisation": "{c_important}Erdfertigkeiten{/c} fügen Gegnern mit Kontrollverlusteffekten {c_random}[Affix_Value_1|%x|]{/c} mehr kritischen Trefferschaden zu.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1763,6 +1844,7 @@ "Name": "[ms]Sternenbeschienener[fs]Sternenbeschienene[ns]Sternenbeschienenes[p]Sternenbeschienene[c]Sternenlicht{d}", "Description": "Ihr erhaltet pro #% Eures geheilten Lebens # Eurer Primärressource.", "Localisation": "Ihr erhaltet pro {c_number}[Affix.\"Static Value 0\"|%|]{/c} Eures geheilten Lebens {c_random}[Affix_Value_1]{/c} Eurer Primärressource.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1782,6 +1864,7 @@ "Name": "[ms]Sturmgewaltiger[fs]Sturmgewaltige[ns]Sturmgewaltiges[p]Sturmgewaltige[c]Sturmgewaltigen{d}", "Description": "Die zentrale passive Fertigkeit Irdene Macht wirkt sich auch auf Eure Sturmfertigkeiten aus.", "Localisation": "Die zentrale passive Fertigkeit {c_important}Irdene Macht{/c} wirkt sich auch auf Eure {c_important}Sturmfertigkeiten{/c} aus.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1804,6 +1887,7 @@ "Name": "[ms]Sturmjagender[fs]Sturmjagende[ns]Sturmjagendes[p]Sturmjagende[c]Sturmjäger{d}", "Description": "Tornado verfolgt bis zu #\u00A0Ziele.", "Localisation": "{c_important}Tornado{/c} verfolgt bis zu {c_random}[Affix_Value_1]{/c}\u00A0Ziele.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1826,6 +1910,7 @@ "Name": "[ms]Sturmklaues[fs]Sturmklaues[ns]Sturmklaues[p]Sturmklaues[c]Sturmklauen{d}", "Description": "Kritische Treffer mit Zerfetzen fügen dem Ziel und Gegnern in der Nähe #% des verursachten Schadens als Blitzschaden zu.", "Localisation": "Kritische Treffer mit {c_important}Zerfetzen{/c} fügen dem Ziel und Gegnern in der Nähe {c_random}[Affix_Value_1|%|]{/c} des verursachten Schadens als Blitzschaden zu.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1848,6 +1933,7 @@ "Name": "[ms]Sturmschwel{d}lender[fs]Sturmschwel{d}lende[ns]Sturmschwel{d}lendes[p]Sturmschwel{d}lende[c]Sturmschwall{d}", "Description": "Ihr fügt verwundbaren Gegnern #% mehr Schaden zu, solange Ihr eine Barriere habt.", "Localisation": "Ihr fügt {c_important}{u}verwundbaren{/u}{/c} Gegnern {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden zu, solange Ihr eine {c_important}{u}Barriere{/u}{/c} habt.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1870,6 +1956,7 @@ "Name": "[ms]Sturmwandelnder[fs]Sturmwandelnde[ns]Sturmwandelndes[p]Sturmwandelnde[c]Sturmwandler{d}", "Description": "Während Hurrikan aktiv ist, erhaltet Ihr #\u00A0Ränge für Eure Gestaltwandelfertigkeiten.", "Localisation": "Während {c_important}Hurrikan{/c} aktiv ist, erhaltet Ihr {c_random}[Affix_Value_1|~|]{/c}\u00A0Ränge für Eure {c_important}Gestaltwandelfertigkeiten{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1893,6 +1980,7 @@ "Name": "[ms]Symbiotischer[fs]Symbiotische[ns]Symbiotisches[p]Symbiotische[c]Symbiose{d}", "Description": "Wenn die zentrale passive Fertigkeit Zorn der Natur eine kostenlose Fertigkeit auslöst, werden Eure nicht-ultimativen Abklingzeiten des gegensätzlichen Typs um #\u00A0Sek. verringert.", "Localisation": "Wenn die zentrale passive Fertigkeit {c_important}Zorn der Natur{/c} eine kostenlose Fertigkeit auslöst, werden Eure nicht-{c_important}ultimativen{/c} Abklingzeiten des gegensätzlichen Typs um {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. verringert.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1916,6 +2004,7 @@ "Name": "[ms]Teuflischer[fs]Teuflische[ns]Teuflisches[p]Teuflische[c]Teufels{d}", "Description": "Nachdem Ihr #\u00A0Wut erzeugt hab, erschafft Eure nächste Kernfertigkeit einen Staubteufel, der Gegnern hinter dem Ziel #\u00A0Schaden zufügt.", "Localisation": "Nachdem Ihr {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Wut erzeugt hab, erschafft Eure nächste {c_important}Kernfertigkeit{/c} einen {c_important}Staubteufel{/c}, der Gegnern hinter dem Ziel {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden zufügt.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1938,6 +2027,7 @@ "Name": "[ms]Todessehnsüchtiger[fs]Todessehnsüchtige[ns]Todessehnsüchtiges[p]Todessehnsüchtige[c]Todeswunsch{d}", "Description": "Erhaltet #\u00A0Dornen, solange Ihr im Berserkermodus seid.", "Localisation": "Erhaltet {c_random}[Affix_Flat_Value_1]{/c}\u00A0Dornen, solange Ihr im {c_important}{u}Berserkermodus{/u}{/c} seid.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1960,6 +2050,7 @@ "Name": "[ms]Trickreicher[fs]Trickreiche[ns]Trickreiches[p]Trickreiche[c]Trickschuss{d}", "Description": " Jedes Mal, wenn Durchschlagender Schuss einem Gegner Schaden zufügt, spalten sich auf beiden Seiten 2\u00A0zusätzliche Pfeile ab. Diese seitlichen Pfeile verursachen #% des Basisschadens von Durchschlagender Schuss und spalten sich nicht auf.", "Localisation": " Jedes Mal, wenn {c_important}Durchschlagender Schuss{/c} einem Gegner Schaden zufügt, spalten sich auf beiden Seiten {c_number}2{/c}\u00A0zusätzliche Pfeile ab. Diese seitlichen Pfeile verursachen {c_random}[Affix_Value_1|%|]{/c} des Basisschadens von {c_important}Durchschlagender Schuss{/c} und spalten sich nicht auf.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1982,6 +2073,7 @@ "Name": "[ms]Täuschender[fs]Täuschende[ns]Täuschendes[p]Täuschende[c]Täuscher{d}", "Description": "Krähenfüße werfen auch explodierende Blendgranaten, die insgesamt # physischen Schaden verursachen und Gegner #\u00A0Sek. lang betäuben.", "Localisation": "{c_important}Krähenfüße{/c} werfen auch explodierende {c_important}Blendgranaten{/c}, die insgesamt {c_random}[Affix_Flat_Value_1]{/c} physischen Schaden verursachen und Gegner {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}\u00A0Sek. lang betäuben.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2004,6 +2096,7 @@ "Name": "[ms]Umhüllter[fs]Umhüllte[ns]Umhülltes[p]Umhüllte[c]Umhüllungs{d}", "Description": "Solange Tieffrieren aktiv ist, stellt Ihr pro Sekunde #% Eures maximalen Lebens und Manas wieder her.", "Localisation": "Solange {c_important}Tieffrieren{/c} aktiv ist, stellt Ihr pro Sekunde {c_random}[Affix_Value_1|%|]{/c} Eures maximalen Lebens und Manas wieder her.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2026,6 +2119,7 @@ "Name": "[ms]Unterirdischer[fs]Unterirdische[ns]Unterirdisches[p]Unterirdische[c]Unterirdischen{d}", "Description": "Die aktive Fertigkeit von Giftranke wirkt auch Erdrutsch in einem Kreis um Euch. Erdfertigkeiten fügen vergifteten Gegnern #% mehr Schaden zu.", "Localisation": "Die aktive Fertigkeit von {c_important}Giftranke{/c} wirkt auch {c_important}Erdrutsch{/c} in einem Kreis um Euch. {c_important}Erdfertigkeiten{/c} fügen vergifteten Gegnern {c_random}[Affix_Value_1|%|]{/c} mehr Schaden zu.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2048,6 +2142,7 @@ "Name": "[ms]Vergletscherter[fs]Vergletscherte[ns]Vergletschertes[p]Vergletscherte[c]Gletscher{d}", "Description": "Blizzard erzeugt regelmäßig explodierende Eisstacheln, die #\u00A0Schaden verursachen. Eure Eisstacheln fügen eingefrorenen Gegnern #% mehr Schaden zu.", "Localisation": "{c_important}Blizzard{/c} erzeugt regelmäßig explodierende {c_important}Eisstacheln{/c}, die {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden verursachen. Eure {c_important}Eisstacheln{/c} fügen {c_important}{u}eingefrorenen{/u}{/c} Gegnern {c_number}[Affix_Value_1 * 100|%x|]{/c} mehr Schaden zu.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2070,6 +2165,7 @@ "Name": "[ms]Verhüllender[fs]Verhüllende[ns]Verhüllendes[p]Verhüllende[c]Verhüllungs{d}", "Description": "Ihr erhaltet alle #\u00A0Sek. einen kostenlosen Schatten von Dunkler Schleier, wenn Ihr stillsteht. Jeder Schatten von Dunkler Schleier verleiht #% mehr Schadensreduktion.", "Localisation": "Ihr erhaltet alle {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. einen kostenlosen Schatten von {c_important}Dunkler Schleier{/c}, wenn Ihr stillsteht. Jeder Schatten von {c_important}Dunkler Schleier{/c} verleiht {c_random}[Affix_Value_1|1%|]{/c} mehr Schadensreduktion.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2092,6 +2188,7 @@ "Name": "[ms]Verpesteter[fs]Verpestete[ns]Verpestetes[p]Verpestete[c]Verpestungs{d}", "Description": "Ihr verursacht #\u00A0Sek. lang #% mehr Schaden, nachdem die zentrale passive Fertigkeit Schattenseuche Gegnern #-mal Schaden zugefügt hat.", "Localisation": "Ihr verursacht {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden, nachdem die zentrale passive Fertigkeit {c_important}Schattenseuche{/c} Gegnern {c_number}[Affix.\"Static Value 1\"]{/c}-mal Schaden zugefügt hat.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2114,6 +2211,7 @@ "Name": "[ms]Verrottender[fs]Verrottende[ns]Verrottendes[p]Verrottende[c]Fäulnis{d}", "Description": "Zersetzen kann bis zu # zusätzliche Ziele betreffen. Wenn Zersetzen eine Leiche erzeugt, besteht eine Chance von #%, dass eine Leiche unter allen betroffenen Zielen erscheint.", "Localisation": "{c_important}Zersetzen{/c} kann bis zu {c_number}[Affix.\"Static Value 0\"]{/c} zusätzliche Ziele betreffen. Wenn {c_important}Zersetzen{/c} eine Leiche erzeugt, besteht eine Chance von {c_random}[Affix_Value_1|%|]{/c}, dass eine Leiche unter allen betroffenen Zielen erscheint.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2136,6 +2234,7 @@ "Name": "[ms]Verstümmelter[fs]Verstümmelte[ns]Verstümmeltes[p]Verstümmelte[c]Verstümmlungs{d}", "Description": "Wenn Ihr in Werbärgestalt getroffen werdet, besteht eine Chance von #%, dass Ihr #\u00A0Geisteskraft erhaltet.", "Localisation": "Wenn Ihr in Werbärgestalt getroffen werdet, besteht eine Chance von {c_random}[Affix_Value_1|%|]{/c}, dass Ihr {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Geisteskraft erhaltet.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2155,6 +2254,7 @@ "Name": "[ms]Verwüstender[fs]Verwüstende[ns]Verwüstendes[p]Verwüstende[c]Verwüster{d}", "Description": "Schattenschritt hat eine zusätzliche Aufladung. Wenn Ihr einen Gegner mit Schattenschritt tötet, erhaltet Ihr eine Aufladung zurück und der Schaden von Schattenschritt wird #\u00A0Sek. lang um #% erhöht, bis maximal #%.", "Localisation": "{c_important}Schattenschritt{/c} hat eine zusätzliche Aufladung. Wenn Ihr einen Gegner mit {c_important}Schattenschritt{/c} tötet, erhaltet Ihr eine Aufladung zurück und der Schaden von {c_important}Schattenschritt{/c} wird {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%x|]{/c} erhöht, bis maximal {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2175,6 +2275,7 @@ "Name": "[ms]Waffenmeisters[fs]Waffenmeisters[ns]Waffenmeisters[p]Waffenmeisters[c]Waffenmeister{d}", "Description": "Eure Waffenbeherrschungsfertigkeiten verfügen über eine zusätzliche Aufladung.\r\n\r\nGlückstreffer: Wenn Ihr einem Gegner mit einer Waffenbeherrschungsfertigkeit Schaden zufügt, besteht eine Chance von #%, ihn #\u00A0Sek. lang zu betäuben.", "Localisation": "Eure {c_important}Waffenbeherrschungsfertigkeiten{/c} verfügen über eine zusätzliche Aufladung.\r\n\r\n{c_label}Glückstreffer:{/c} Wenn Ihr einem Gegner mit einer {c_important}Waffenbeherrschungsfertigkeit{/c} Schaden zufügt, besteht eine Chance von {c_random}[Affix_Value_1|%|]{/c}, ihn {c_number}[Affix_Value_2]{/c}\u00A0Sek. lang zu betäuben.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2198,6 +2299,7 @@ "Name": "[ms]Wiederholender[fs]Wiederholende[ns]Wiederholendes[p]Wiederholende[c]Wiederholungs{d}", "Description": "Schnellfeuer hat eine Chance von #%, auf ein weiteres Ziel überzuspringen.", "Localisation": "{c_important}Schnellfeuer{/c} hat eine Chance von {c_random}[Affix_Value_1|%|]{/c}, auf ein weiteres Ziel überzuspringen.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2220,6 +2322,7 @@ "Name": "[ms]Windpeitschender[fs]Windpeitschende[ns]Windpeitschendes[p]Windpeitschende[c]Windpeitscher{d}", "Description": "Beim erneuten Wirken von Doppelschwung innerhalb von #\u00A0Sek. wird ein Staubteufel erzeugt, der Gegnern hinter dem Ziel #\u00A0Schaden zufügt.", "Localisation": "Beim erneuten Wirken von {c_important}Doppelschwung{/c} innerhalb von {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. wird ein {c_important}Staubteufel{/c} erzeugt, der Gegnern hinter dem Ziel {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden zufügt.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2242,6 +2345,7 @@ "Name": "[ms]Windwütender[fs]Windwütende[ns]Windwütendes[p]Windwütende[c]Windwüter{d}", "Description": "Kritische Treffer verleihen #\u00A0Sek. lang #%\u00A0Bewegungsgeschwindigkeit, bis maximal #\u00A0Sek.", "Localisation": "Kritische Treffer verleihen {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|1%+|]{/c}\u00A0Bewegungsgeschwindigkeit, bis maximal {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c}\u00A0Sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2262,6 +2366,7 @@ "Name": "[ms]Wunderkinds[fs]Wunderkinds[ns]Wunderkinds[p]Wunderkinds[c]Wunderkind{d}", "Description": "Die Verwendung einer Fertigkeit mit Abklingzeit stellt #\u00A0Mana wieder her.", "Localisation": "Die Verwendung einer Fertigkeit mit Abklingzeit stellt {c_random}[Affix_Value_1]{/c}\u00A0Mana wieder her.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2281,6 +2386,7 @@ "Name": "[ms]Wölfischer[fs]Wölfische[ns]Wölfisches[p]Wölfische[c]Todeswolf{d}", "Description": "Grizzlyzorn verwandelt Euch jetzt in einen Todeswerwolf. Als Todeswerwolf erhaltet Ihr #%\u00A0Bewegungsgeschwindigkeit anstatt Schadensreduktion und einen Bonus von #% auf Geisteskraftkostenreduktion. Zusätzlich werdet Ihr beim Töten eines Gegners um #% Eures maximalen Lebens geheilt.", "Localisation": "{c_important}Grizzlyzorn{/c} verwandelt Euch jetzt in einen Todeswerwolf. Als Todeswerwolf erhaltet Ihr {c_random}[Affix_Value_1|%+|]{/c}\u00A0Bewegungsgeschwindigkeit anstatt Schadensreduktion und einen Bonus von {c_random}[Affix_Value_1*2|%|]{/c} auf Geisteskraftkostenreduktion. Zusätzlich werdet Ihr beim Töten eines Gegners um {c_number}[Affix.\"Static Value 0\"|%|]{/c} Eures maximalen Lebens geheilt.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2303,6 +2409,7 @@ "Name": "[ms]Zerfleischender[fs]Zerfleischende[ns]Zerfleischendes[p]Zerfleischende[c]Zerfleischungs{d}", "Description": "Wenn Zersetzen eine Leiche erzeugt, erhaltet Ihr #\u00A0Essenz.", "Localisation": "Wenn {c_important}Zersetzen{/c} eine {c_important}Leiche{/c} erzeugt, erhaltet Ihr {c_random}[Affix_Value_1]{/c}\u00A0Essenz.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2322,6 +2429,7 @@ "Name": "[ms]Zerfleischers[fs]Zerfleischers[ns]Zerfleischers[p]Zerfleischers[c]Zerfleischer{d}", "Description": "Glückstreffer: Wenn Ihr einem verwundbaren Gegner direkten Schaden zufügt, besteht eine Chance von bis zu #%, ihn #\u00A0Sek. lang benommen zu machen.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr einem {c_important}{u}verwundbaren{/u}{/c} Gegner direkten Schaden zufügt, besteht eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, ihn {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_important}{u}benommen{/u}{/c} zu machen.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2345,6 +2453,7 @@ "Name": "[ms]Zerschmetterter[fs]Zerschmetterte[ns]Zerschmettertes[p]Zerschmetterte[c]Zerschmetterungs{d}", "Description": "Explosionen der zentralen passiven Fertigkeit Zersplittern verursachen #% mehr Schaden, wenn Gegner sterben, während sie eingefroren sind.", "Localisation": "Explosionen der zentralen passiven Fertigkeit {c_important}Zersplittern{/c} verursachen {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden, wenn Gegner sterben, während sie {c_important}{u}eingefroren{/u}{/c} sind.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2367,6 +2476,7 @@ "Name": "[ms]Zündelnder[fs]Zündelnde[ns]Zündelndes[p]Zündelnde[c]Zündel{d}", "Description": "Glückstreffer: Der Schaden Eurer Fertigkeit Pyromanie hat eine Chance von bis zu #%, # Mana wiederherzustellen.", "Localisation": "{c_label}Glückstreffer:{/c} Der Schaden Eurer Fertigkeit {c_important}Pyromanie{/c} hat eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, {c_number}[Affix.\"Static Value 0\"]{/c} Mana wiederherzustellen.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2386,6 +2496,7 @@ "Name": "[ms]Züngelnder[fs]Züngelnde[ns]Züngelndes[p]Züngelnde[c]Züngler{d}", "Description": "Ihr könnt Hydra #-mal zusätzlich aktiv haben, und die Dauer von Hydra wird um #% verlängert.", "Localisation": "Ihr könnt {c_important}Hydra{/c} {c_number}[Affix.\"Static Value 0\"]{/c}-mal zusätzlich aktiv haben, und die Dauer von {c_important}Hydra{/c} wird um {c_random}[Affix_Value_1|%|]{/c} verlängert.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2408,6 +2519,7 @@ "Name": "[ms]Überladener[fs]Überladene[ns]Überladenes[p]Überladene[c]Überladungs{d}", "Description": "Glückstreffer: Wenn Ihr Blitzschaden verursacht, besteht eine Chance von bis zu #%, das Ziel #\u00A0Sek. lang zu überladen. Euer direkter Schaden an überladenen Zielen löst Impulse aus, die Gegnern in der Nähe # Schaden zufügen.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr Blitzschaden verursacht, besteht eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, das Ziel {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang zu überladen. Euer direkter Schaden an überladenen Zielen löst Impulse aus, die Gegnern in der Nähe {c_number}[Affix_Flat_Value_1]{/c} Schaden zufügen.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2430,6 +2542,7 @@ "Name": "[ms]Überrollender[fs]Überrollende[ns]Überrollendes[p]Überrollende[c]Schockwellen{d}", "Description": "Pulverisieren erzeugt eine Schockwelle, die sich nach vorne ausbreitet und Zielen in ihrem Weg #% des Schadens zufügt.", "Localisation": "{c_important}Pulverisieren{/c} erzeugt eine Schockwelle, die sich nach vorne ausbreitet und Zielen in ihrem Weg {c_random}[Affix_Value_1|%|]{/c} des Schadens zufügt.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2452,6 +2565,7 @@ "Name": "der Ahnenechos", "Description": "Glückstreffer: Wenn Ihr Gegnern mit Sprung, Aufwühlen oder Wirbelwind Schaden zufügt, während Anrufung der Urahnen in Eurer Aktionsleiste ist, besteht eine Chance von #%, einen Urahnen zu beschwören, der die gleiche Fertigkeit einsetzt.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr Gegnern mit {c_important}Sprung{/c}, {c_important}Aufwühlen{/c} oder {c_important}Wirbelwind{/c} Schaden zufügt, während {c_important}Anrufung der Urahnen{/c} in Eurer Aktionsleiste ist, besteht eine Chance von {c_random}[Affix_Value_1|%|]{/c}, einen Urahnen zu beschwören, der die gleiche Fertigkeit einsetzt.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2474,6 +2588,7 @@ "Name": "der Ahnenmacht", "Description": "Hammer der Urahnen erzeugt Beben, die sich ausbreiten. Sein Schaden wird um #% erhöht.", "Localisation": "{c_important}Hammer der Urahnen{/c} erzeugt Beben, die sich ausbreiten. Sein Schaden wird um {c_random}[Affix_Value_1|%x|]{/c} erhöht.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2496,6 +2611,7 @@ "Name": "der Berserkerwut", "Description": "Ihr erhaltet #\u00A0Wut pro Sekunde, solange Ihr im Berserkermodus seid.", "Localisation": "Ihr erhaltet {c_random}[Affix_Value_1]{/c}\u00A0Wut pro Sekunde, solange Ihr im {c_important}{u}Berserkermodus{/u}{/c} seid.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2515,6 +2631,7 @@ "Name": "der Blutarmut", "Description": "Glückstreffer: Wenn Ihr blutenden Gegnern direkten Schaden zufügt, besteht eine Chance von bis zu #%, sie #\u00A0Sek. lang zu betäuben.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr blutenden Gegnern direkten Schaden zufügt, besteht eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, sie {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang zu betäuben.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2538,6 +2655,7 @@ "Name": "der Blutstacheln", "Description": "Wenn Ihr Blutlanze wirkt, werden Blutkugeln verbraucht, die ebenfalls Lanzen beschwören. Jede zusätzliche Blutlanze verursacht #% des normalen Schadens und priorisiert nicht aufgespießte Gegner. ", "Localisation": "Wenn Ihr {c_important}Blutlanze{/c} wirkt, werden {c_important}{u}Blutkugeln{/u}{/c} verbraucht, die ebenfalls Lanzen beschwören. Jede zusätzliche {c_important}Blutlanze{/c} verursacht {c_random}[Affix_Value_2|%|]{/c} des normalen Schadens und priorisiert nicht aufgespießte Gegner. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2560,6 +2678,7 @@ "Name": "der Brennenden Wut", "Description": "Im Berserkermodus fügt Ihr Gegnern in der Nähe pro Sekunde #\u00A0Feuerschaden zu.", "Localisation": "Im {c_important}{u}Berserkermodus{/u}{/c} fügt Ihr Gegnern in der Nähe pro Sekunde {c_random}[Affix_Flat_Value_1]{/c}\u00A0Feuerschaden zu.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2582,6 +2701,7 @@ "Name": "der Effizienz", "Description": "Wenn Ihr eine Basisfertigkeit wirkt, verringern sich die Manakosten Eurer nächsten Kern- oder Beherrschungsfertigkeit um #%.", "Localisation": "Wenn Ihr eine {c_important}Basisfertigkeit{/c} wirkt, verringern sich die Manakosten Eurer nächsten {c_important}Kern-{/c} oder {c_important}Beherrschungsfertigkeit{/c} um {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2601,6 +2721,7 @@ "Name": "der Elemente", "Description": "Erhaltet # Sek. lang um #% erhöhten Schaden für gewisse Arten Schaden. Dieser Effekt wechselt zwischen 2 Kategorien: \r\nFeuer, Blitz und Physisch. \r\nKälte, Gift und Schatten. ", "Localisation": "Erhaltet {c_number}[Affix.\"Static_Value_0\"]{/c} Sek. lang um {c_random}[Affix_Value_1|%|]{/c} erhöhten Schaden für gewisse Arten Schaden. Dieser Effekt wechselt zwischen {c_number}2{/c} Kategorien: \r\n{icon:bullet,1.2}Feuer, Blitz und Physisch. \r\n{icon:bullet,1.2}Kälte, Gift und Schatten. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2623,6 +2744,7 @@ "Name": "der Energiefülle", "Description": "Knisternde Energie hat eine Chance von #%, auf einen zusätzlichen Gegner überzuspringen.", "Localisation": "{c_important}{u}Knisternde Energie{/u}{/c} hat eine Chance von {c_random}[Affix_Value_1|%|]{/c}, auf einen zusätzlichen Gegner überzuspringen.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2645,6 +2767,7 @@ "Name": "der Erwartungsvollen", "Description": "Wenn Ihr Gegner mit einer Basisfertigkeit angreift, erhöht sich der Schaden Eurer nächsten gewirkten Kernfertigkeit um #%, bis maximal #%.", "Localisation": "Wenn Ihr Gegner mit einer {c_important}Basisfertigkeit{/c} angreift, erhöht sich der Schaden Eurer nächsten gewirkten {c_important}Kernfertigkeit{/c} um {c_random}[Affix_Value_1|%x|]{/c}, bis maximal {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2667,6 +2790,7 @@ "Name": "der Flüchtigen Bedrohung", "Description": "Solange beide Boni der zentralen passiven Fertigkeit Auf engem Raum aktiv sind, erhöht sich Eure Ausweichchance jedes Mal um #%, wenn Ihr von einem Gegner getroffen werdet. Wenn Ihr erfolgreich ausweicht, wird dieser Bonus zurückgesetzt.", "Localisation": "Solange beide Boni der zentralen passiven Fertigkeit {c_important}Auf engem Raum{/c} aktiv sind, erhöht sich Eure Ausweichchance jedes Mal um {c_random}[Affix_Value_1|%+|]{/c}, wenn Ihr von einem Gegner getroffen werdet. Wenn Ihr erfolgreich ausweicht, wird dieser Bonus zurückgesetzt.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2689,6 +2813,7 @@ "Name": "der Grenzenlosen Wut", "Description": "Jeder Wutpunkt, den Ihr bei maximaler Wut erzeugt, verleiht Eurer nächsten Kernfertigkeit #% mehr Schaden, bis maximal #%.", "Localisation": "Jeder Wutpunkt, den Ihr bei maximaler Wut erzeugt, verleiht Eurer nächsten {c_important}Kernfertigkeit{/c} {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden, bis maximal {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2711,6 +2836,7 @@ "Name": "der Gunst", "Description": "Eure Glückstrefferchance ist um bis zu #% erhöht, solange Ihr eine aktive Barriere habt.", "Localisation": "Eure Glückstrefferchance ist um bis zu {c_random}[Affix_Value_1|%+|]{/c} erhöht, solange Ihr eine aktive {c_important}{u}Barriere{/u}{/c} habt.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2734,6 +2860,7 @@ "Name": "der Kontrolle", "Description": "Ihr fügt bewegungsunfähigen, betäubten oder eingefrorenen Gegnern #% mehr Schaden zu.", "Localisation": "Ihr fügt bewegungsunfähigen, betäubten oder {c_important}{u}eingefrorenen{/u}{/c} Gegnern {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden zu.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2756,6 +2883,7 @@ "Name": "der Konzentration", "Description": "Eure Manaregeneration wird um #% erhöht, wenn Ihr in den letzten #\u00A0Sek. keinen Schaden erlitten habt.", "Localisation": "Eure Manaregeneration wird um {c_random}[Affix_Value_1|%x|]{/c} erhöht, wenn Ihr in den letzten {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. keinen Schaden erlitten habt.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2775,6 +2903,7 @@ "Name": "der Kühnheit", "Description": "Wenn mindestens # Gegner in Eurer Nähe sind, betäubt Ihr sie #\u00A0Sek. lang. Dieser Effekt kann nur einmal alle #\u00A0Sek. auftreten.", "Localisation": "Wenn mindestens {c_number}[Affix.\"Static Value 0\"]{/c} Gegner in Eurer Nähe sind, betäubt Ihr sie {c_random}[Affix_Value_1]{/c}\u00A0Sek. lang. Dieser Effekt kann nur einmal alle {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. auftreten.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2799,6 +2928,7 @@ "Name": "der Leere", "Description": "Pest zieht beim Wirken Gegner um das betroffene Gebiet in den verseuchten Bereich.", "Localisation": "{c_important}Pest{/c} zieht beim Wirken Gegner um das betroffene Gebiet in den verseuchten Bereich.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2823,6 +2953,7 @@ "Name": "der Macht", "Description": "Basisfertigkeiten verleihen #\u00A0Sek. lang #%\u00A0Schadensreduktion.", "Localisation": "{c_important}Basisfertigkeiten{/c} verleihen {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. lang {c_number}[Affix.\"Static Value 0\"|%|]{/c}\u00A0Schadensreduktion.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2846,6 +2977,7 @@ "Name": "der Naturgewalt", "Description": "Für die zentrale passive Fertigkeit Zorn der Natur gelten Werwolffertigkeiten als Sturmfertigkeiten und Werbärfertigkeiten als Erdfertigkeiten.", "Localisation": "Für die zentrale passive Fertigkeit {c_important}Zorn der Natur{/c} gelten {c_important}Werwolffertigkeiten{/c} als {c_important}Sturmfertigkeiten{/c} und {c_important}Werbärfertigkeiten{/c} als {c_important}Erdfertigkeiten{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2868,6 +3000,7 @@ "Name": "der Qual", "Description": "Kritische Treffer mit Knochenfertigkeiten erhöhen Eure Essenzregeneration #\u00A0Sek. lang um #%.", "Localisation": "Kritische Treffer mit {c_important}Knochenfertigkeiten{/c} erhöhen Eure Essenzregeneration {c_number}[Affix.\"Affix Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2887,6 +3020,7 @@ "Name": "der Rachsucht", "Description": "Eure Kernfertigkeiten verursachen bis zu #% mehr Schaden basierend auf Eurer Stählung.", "Localisation": "Eure {c_important}Kernfertigkeiten{/c} verursachen bis zu {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden basierend auf Eurer {c_important}{u}Stählung{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2909,6 +3043,7 @@ "Name": "der Reanimation", "Description": "Eure Diener erhalten höheren Schaden, solange sie am Leben sind, bis maximal #% nach #\u00A0Sek.", "Localisation": "Eure {c_important}Diener{/c} erhalten höheren Schaden, solange sie am Leben sind, bis maximal {c_random}[Affix_Value_1|%x|]{/c} nach {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2931,6 +3066,7 @@ "Name": "der Riesenschritte", "Description": "Reduziert die Abklingzeit von Sprung um #\u00A0Sek. pro getroffenen Gegner, bis maximal #\u00A0Sek.", "Localisation": "Reduziert die Abklingzeit von {c_important}Sprung{/c} um {c_random}[Affix_Value_1]{/c}\u00A0Sek. pro getroffenen Gegner, bis maximal {c_number}[Affix_Value_2]{/c}\u00A0Sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2950,6 +3086,7 @@ "Name": "der Schuld des Wechselbalgs", "Description": "Wenn Ihr einem vergifteten Gegner mit einer Werbärfertigkeit Schaden zufügt, werden sofort #% des Giftschadens verursacht und die Vergiftung beendet.", "Localisation": "Wenn Ihr einem vergifteten Gegner mit einer {c_important}Werbärfertigkeit{/c} Schaden zufügt, werden sofort {c_random}[Affix_Value_1|%|]{/c} des Giftschadens verursacht und die Vergiftung beendet.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2972,6 +3109,7 @@ "Name": "der Seuchenspitzen", "Description": "Jeder 3.\u00A0Einsatz von Einstich hat Giftinfusion mit #% der normalen Stärke.", "Localisation": "Jeder {c_number}3.{/c}\u00A0Einsatz von {c_important}Einstich{/c} hat {c_important}Giftinfusion{/c} mit {c_random}[Affix_Value_1|%|]{/c} der normalen Stärke.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2994,6 +3132,7 @@ "Name": "der Stampede", "Description": "Erhaltet 1 zusätzlichen Gefährten. Zusätzlich verursachen Eure Gefährtenfertigkeiten #%\u00A0Bonusschaden.", "Localisation": "Erhaltet {c_number}1{/c} zusätzlichen Gefährten. Zusätzlich verursachen Eure {c_important}Gefährtenfertigkeiten{/c} {c_random}[Affix_Value_1|%x|]{/c}\u00A0Bonusschaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3016,6 +3155,7 @@ "Name": "der Synergie", "Description": "Der Einsatz einer Wendigkeitsfertigkeit verringert die Abklingzeit Eurer nächsten Täuschungsfertigkeit um #%. Der Einsatz einer Täuschungsfertigkeit erhöht den Schaden Eurer nächsten Wendigkeitsfertigkeit um #%.", "Localisation": "Der Einsatz einer {c_important}Wendigkeitsfertigkeit{/c} verringert die Abklingzeit Eurer nächsten {c_important}Täuschungsfertigkeit{/c} um {c_number}[Affix_Value_1|%|]{/c}. Der Einsatz einer {c_important}Täuschungsfertigkeit{/c} erhöht den Schaden Eurer nächsten {c_important}Wendigkeitsfertigkeit{/c} um {c_random}[Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3038,6 +3178,7 @@ "Name": "der Unersättlichen", "Description": "Nachdem Ihr einen Gegner mit Zerfetzen getötet habt, erzeugt Eure nächste Werwolffertigkeit #% mehr Geisteskraft und verursacht #% mehr Schaden.", "Localisation": "Nachdem Ihr einen Gegner mit {c_important}Zerfetzen{/c} getötet habt, erzeugt Eure nächste {c_important}Werwolffertigkeit{/c} {c_random}[Affix_Value_1|%x|]{/c} mehr Geisteskraft und verursacht {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3057,6 +3198,7 @@ "Name": "der Verdammten", "Description": "Ihr fügt Gegnern, die sowohl von Altern als auch von Eiserne Jungfrau betroffen sind, #% mehr Schattenschaden zu.", "Localisation": "Ihr fügt Gegnern, die sowohl von {c_important}Altern{/c} als auch von {c_important}Eiserne Jungfrau{/c} betroffen sind, {c_random}[Affix_Value_1|%x|]{/c} mehr Schattenschaden zu.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3079,6 +3221,7 @@ "Name": "der Verderbnis", "Description": "Eure Infusionseffekte sind #% wirksamer gegen verwundbare Gegner.", "Localisation": "Eure {c_important}Infusionseffekte{/c} sind {c_random}[Affix_Value_1|%x|]{/c} wirksamer gegen {c_important}{u}verwundbare{/u}{/c} Gegner.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3101,6 +3244,7 @@ "Name": "der Vergeltung", "Description": "Entfernte Gegner werden mit einer Chance von #% #\u00A0Sek. lang betäubt, wenn sie Euch treffen. Ihr fügt betäubten Gegnern #% mehr Schaden zu.", "Localisation": "Entfernte Gegner werden mit einer Chance von {c_number}[Affix.\"Static Value 0\"|%|]{/c} {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. lang betäubt, wenn sie Euch treffen. Ihr fügt betäubten Gegnern {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden zu.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3123,6 +3267,7 @@ "Name": "der Verzahnung", "Description": "Die zentrale passive Fertigkeit Knöcherne Essenz erhöht auch den kritischen Trefferschaden Eurer Knochenfertigkeiten um #% pro Essenz über #, bis maximal #%.", "Localisation": "Die zentrale passive Fertigkeit {c_important}Knöcherne Essenz{/c} erhöht auch den kritischen Trefferschaden Eurer {c_important}Knochenfertigkeiten{/c} um {c_number}[Affix.\"Static Value 0\"|%x|]{/c} pro Essenz über {c_number}[Affix.\"Static Value 1\"]{/c}, bis maximal {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3145,6 +3290,7 @@ "Name": "der Zyklonmacht", "Description": "Zyklonrüstung gewährt auch physische Schadensreduktion. Zusätzlich wirkt sich Zyklonrüstung auch auf alle Verbündeten in der Nähe aus.", "Localisation": "{c_important}Zyklonrüstung{/c} gewährt auch physische Schadensreduktion. Zusätzlich wirkt sich {c_important}Zyklonrüstung{/c} auch auf alle Verbündeten in der Nähe aus.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3167,6 +3313,7 @@ "Name": "der abgeschöpften Verpflegung", "Description": "Glückstreffer: Wenn Ihr einem verwundbaren Gegner mit einer Kernfertigkeit Schaden zufügt, besteht eine Chance von bis zu #%, dass ein Heiltrank fallen gelassen wird.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr einem {c_important}{u}verwundbaren{/u}{/c} Gegner mit einer {c_important}Kernfertigkeit{/c} Schaden zufügt, besteht eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, dass ein Heiltrank fallen gelassen wird.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3189,6 +3336,7 @@ "Name": "der ablenkenden Barriere", "Description": "Während Ihr eine aktive Barriere habt, besteht eine Chance von #%, dass eingehender direkter Schaden von entfernten Gegnern ignoriert wird.", "Localisation": "Während Ihr eine aktive {c_important}{u}Barriere{/u}{/c} habt, besteht eine Chance von {c_random}[Affix_Value_1|%|]{/c}, dass eingehender direkter Schaden von entfernten Gegnern ignoriert wird.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3212,6 +3360,7 @@ "Name": "der abzweigenden Salven", "Description": "Die Pfeile von Sperrfeuer haben jedes Mal, wenn sie abprallen, eine Chance von #%, sich in 2\u00A0Pfeile zu spalten.", "Localisation": "Die Pfeile von {c_important}Sperrfeuer{/c} haben jedes Mal, wenn sie abprallen, eine Chance von {c_random}[Affix_Value_1|%|]{/c}, sich in {c_number}2{/c}\u00A0Pfeile zu spalten.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3234,6 +3383,7 @@ "Name": "der beißenden Kälte", "Description": "Wenn Ihr einen Gegner einfriert, besteht eine Chance von #%, dass er #\u00A0Sek. lang verwundbar wird.", "Localisation": "Wenn Ihr einen Gegner {c_important}{u}einfriert{/u}{/c}, besteht eine Chance von {c_random}[Affix_Value_1|%|]{/c}, dass er {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_important}{u}verwundbar{/u}{/c} wird.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3256,6 +3406,7 @@ "Name": "der berstenden Gifte", "Description": "Glückstreffer: Fertigkeiten mit Giftinfusion haben eine Chance von bis zu #%, eine Giftlache zu erzeugen, die Gegnern in ihr im Verlauf von #\u00A0Sek. #\u00A0Giftschaden zufügt. Solange Ihr in der Lache steht, hat Eure Giftinfusion keine Abklingzeit und kein Aufladungsmaximum.", "Localisation": "{c_label}Glückstreffer:{/c} Fertigkeiten mit {c_important}Giftinfusion{/c} haben eine Chance von bis zu {c_number}[Affix.\"Static Value 2\"|%|]{/c}, eine Giftlache zu erzeugen, die Gegnern in ihr im Verlauf von {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. {c_random}[Affix_Flat_Value_1]{/c}\u00A0Giftschaden zufügt. Solange Ihr in der Lache steht, hat Eure {c_important}Giftinfusion{/c} keine Abklingzeit und kein Aufladungsmaximum.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3278,6 +3429,7 @@ "Name": "der berstenden Knochen", "Description": "Wenn ein Segment des Knochengefängnisses zerstört wird oder abläuft, verursacht es #\u00A0Schaden in seinem Umkreis.", "Localisation": "Wenn ein Segment des {c_important}Knochengefängnisses{/c} zerstört wird oder abläuft, verursacht es {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden in seinem Umkreis.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3300,6 +3452,7 @@ "Name": "der bindenden Glut", "Description": "Mit Flammenschild könnt Ihr Euch ungehindert durch Gegner bewegen. Gegner, durch die Ihr Euch bewegt, während Flammenschild aktiv ist, werden #\u00A0Sek. lang bewegungsunfähig.", "Localisation": "Mit {c_important}Flammenschild{/c} könnt Ihr Euch ungehindert durch Gegner bewegen. Gegner, durch die Ihr Euch bewegt, während {c_important}Flammenschild{/c} aktiv ist, werden {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. lang bewegungsunfähig.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3323,6 +3476,7 @@ "Name": "der drei Flüche", "Description": "Erhöht den kritischen Trefferschaden von Meteor und Feuerball um #%. Dieser Bonus wird bei gesunden Zielen verdoppelt.", "Localisation": "Erhöht den kritischen Trefferschaden von {c_important}Meteor{/c_important} und {c_important}Feuerball{/c_important} um {c_random}[Affix_Value_1|%x|]{/c_number}. Dieser Bonus wird bei {c_important}{u}gesunden{/u}{/c} Zielen verdoppelt.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3345,6 +3499,7 @@ "Name": "der durchdringenden Statik", "Description": "Comboblitze durchschlagen Gegner, aber verursachen bei Zielen, die nach dem ersten getroffen werden, #% weniger Schaden.", "Localisation": "{c_important}Comboblitze{/c} durchschlagen Gegner, aber verursachen bei Zielen, die nach dem ersten getroffen werden, {c_random}[Affix_Value_1|%x|]{/c} weniger Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3367,6 +3522,7 @@ "Name": "der einbrechenden Dunkelheit", "Description": "Knochengefängnis erzeugt eine Pestlache, die im Verlauf von #\u00A0Sek. #%\u00A0Bonusschaden verursacht.", "Localisation": "{c_important}Knochengefängnis{/c} erzeugt eine {c_important}Pestlache{/c}, die im Verlauf von {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. {c_random}[Affix_Value_1|%|]{/c}\u00A0Bonusschaden verursacht.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3389,6 +3545,7 @@ "Name": "der flüchtigen Schatten", "Description": "Wenn ein Schatten von Dunkler Schleier entfernt wird, löst Ihr eine Explosion um Euch aus, die #\u00A0Schattenschaden verursacht.", "Localisation": "Wenn ein Schatten von {c_important}Dunkler Schleier{/c} entfernt wird, löst Ihr eine Explosion um Euch aus, die {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schattenschaden verursacht.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3411,6 +3568,7 @@ "Name": "der gefrorenen Erinnerungen", "Description": "Die zentrale passive Fertigkeit Lawine betrifft jetzt # zusätzliche Wirkungen.", "Localisation": "Die zentrale passive Fertigkeit {c_important}Lawine{/c} betrifft jetzt {c_number}[Affix.\"Static Value 0\"]{/c} zusätzliche |4Wirkung:Wirkungen;.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3433,6 +3591,7 @@ "Name": "der gefrorenen Tundra", "Description": "Solange Tieffrieren aktiv ist, bilden sich im Wirkungsbereich Eisstacheln, die #\u00A0Kälteschaden verursachen. Eure Eisstacheln haben einen #% größeren Explosionsradius.", "Localisation": "Solange {c_important}Tieffrieren{/c} aktiv ist, bilden sich im Wirkungsbereich {c_important}Eisstacheln{/c}, die {c_random}[Affix_Flat_Value_1]{/c}\u00A0Kälteschaden verursachen. Eure {c_important}Eisstacheln{/c} haben einen {c_number}[Affix_Value_1 * 100|%|]{/c} größeren Explosionsradius.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3455,6 +3614,7 @@ "Name": "der gehärteten Knochen", "Description": "Eure Diener erhalten #% erhöhte Schadensreduktion.", "Localisation": "Eure Diener erhalten {c_random}[Affix_Value_1|%|]{/c} erhöhte Schadensreduktion.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3478,6 +3638,7 @@ "Name": "der grausamen Versorgung", "Description": "Explosionen der zentralen passiven Fertigkeit Bestrafen verleihen Euch pro getroffenem Gegner #\u00A0Leben, bis maximal #\u00A0Leben.", "Localisation": "Explosionen der zentralen passiven Fertigkeit {c_important}Bestrafen{/c} verleihen Euch pro getroffenem Gegner {c_random}[Affix_Flat_Value_1]{/c}\u00A0Leben, bis maximal {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c}\u00A0Leben.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3500,6 +3661,7 @@ "Name": "der greifenden Adern", "Description": "Erhaltet #\u00A0Sek. lang eine #% höhere kritische Trefferchance, wenn Ihr Leichenranken wirkt. Ihr fügt Gegnern, die durch Leichenranken Schaden erleiden, #% zusätzlichen kritischen Trefferschaden zu.", "Localisation": "Erhaltet {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. lang eine {c_random}[Affix_Value_1|%+|]{/c} höhere kritische Trefferchance, wenn Ihr {c_important}Leichenranken{/c} wirkt. Ihr fügt Gegnern, die durch {c_important}Leichenranken{/c} Schaden erleiden, {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} zusätzlichen kritischen Trefferschaden zu.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3522,6 +3684,7 @@ "Name": "der härtenden Schläge", "Description": " Nach #\u00A0Waffenwechseln erhaltet Ihr #\u00A0Stählung.", "Localisation": " Nach {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Waffenwechseln erhaltet Ihr {c_random}[Affix_Flat_Value_1]{/c}\u00A0{c_important}{u}Stählung{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3544,6 +3707,7 @@ "Name": "der imitierten Infusion", "Description": "Eure Schattenklone imitieren außerdem die auf Eure Fertigkeiten angewandten Infusionen. \r\nWenn Ihr eine Infusionsfertigkeit wirkt, verursacht Euer aktiver Schattenklon #\u00A0Sek. lang #% mehr Schaden.", "Localisation": "Eure Schattenklone imitieren außerdem die auf Eure Fertigkeiten angewandten {c_important}Infusionen{/c}. \r\nWenn Ihr eine {c_important}Infusionsfertigkeit{/c} wirkt, verursacht Euer aktiver {c_important}Schattenklon{/c} {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3566,6 +3730,7 @@ "Name": "der inneren Ruhe", "Description": "Verursacht pro Sekunde, die Ihr stillsteht, #% mehr Schaden, bis maximal #%.", "Localisation": "Verursacht pro Sekunde, die Ihr stillsteht, {c_random}[Affix_Value_1|1%x|]{/c} mehr Schaden, bis maximal {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3588,6 +3753,7 @@ "Name": "der instabilen Infusionen", "Description": "Wenn Ihr eine Infusionsfertigkeit wirkt, löst Ihr eine Explosion um Euch aus, die die Infusionseffekte anwendet und #\u00A0Schaden desselben Schadenstyps verursacht.", "Localisation": "Wenn Ihr eine {c_important}Infusionsfertigkeit{/c} wirkt, löst Ihr eine Explosion um Euch aus, die die {c_important}Infusionseffekte{/c} anwendet und {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden desselben Schadenstyps verursacht.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3610,6 +3776,7 @@ "Name": "der kunstvollen Initiative", "Description": "Wenn Ihr # Energie verbraucht, gebt Ihr eine Reihe von explodierenden Blendgranaten frei, die insgesamt # physischen Schaden verursachen und Gegner #\u00A0Sek. lang betäuben.\r\nEure Granatenfertigkeiten verursachen #% mehr Schaden.", "Localisation": "Wenn Ihr {c_number}[Affix.\"Static Value 0\"]{/c} Energie verbraucht, gebt Ihr eine Reihe von explodierenden {c_important}Blendgranaten{/c} frei, die insgesamt {c_random}[Affix_Flat_Value_1]{/c} physischen Schaden verursachen und Gegner {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}\u00A0Sek. lang betäuben.\r\nEure {c_important}Granaten{/c}fertigkeiten verursachen {c_number}[Affix.\"Static Value 1\"|x%|]{/c} mehr Schaden.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3632,6 +3799,7 @@ "Name": "der okkulten Herrschaft", "Description": "Euer Maximum an Skelettmagiern wird um # erhöht.", "Localisation": "Euer Maximum an Skelettmagiern wird um {c_random}[Affix_Value_1]{/c} erhöht.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3656,6 +3824,7 @@ "Name": "der sanften Brise", "Description": "Glückstreffer: Windschere hat eine Chance von bis zu #%, Eure Geisteskraft komplett wiederherzustellen.", "Localisation": "{c_label}Glückstreffer:{/c} {c_important}Windschere{/c} hat eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, Eure Geisteskraft komplett wiederherzustellen.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3675,6 +3844,7 @@ "Name": "der schallenden Wut", "Description": "Eure Ruffertigkeiten erzeugen #\u00A0Wut pro Sekunde, solange sie aktiv sind.", "Localisation": "Eure {c_important}Ruffertigkeiten{/c} erzeugen {c_random}[Affix_Value_1]{/c}\u00A0Wut pro Sekunde, solange sie aktiv sind.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3694,6 +3864,7 @@ "Name": "der schneidenden Kälte", "Description": "Eissplitter durchbohren #-mal und verursachen #% weniger Schaden pro nachfolgend getroffenem Gegner.", "Localisation": "{c_important}Eissplitter{/c} durchbohren {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c}-mal und verursachen {c_random}[Affix_Value_1|%|]{/c} weniger Schaden pro nachfolgend getroffenem Gegner.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3716,6 +3887,7 @@ "Name": "der tobenden Werbestie", "Description": "Die Dauer von Grizzlyzorn erhöht sich um #\u00A0Sek. Zusätzlich wird Euer kritischer Trefferschaden während der Dauer um #% erhöht (bis zu einem Maximum von #%), wenn Ihr kritische Treffer landet, während Grizzlyzorn aktiv ist.", "Localisation": "Die Dauer von {c_important}Grizzlyzorn{/c} erhöht sich um {c_random}[Affix_Value_1]{/c}\u00A0Sek. Zusätzlich wird Euer kritischer Trefferschaden während der Dauer um {c_number}[Affix_Value_2|%x|]{/c} erhöht (bis zu einem Maximum von {c_number}[Affix.\"Static Value 0\"|%x|]{/c}), wenn Ihr kritische Treffer landet, während {c_important}Grizzlyzorn{/c} aktiv ist.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3738,6 +3910,7 @@ "Name": "der tödlichen Dämmerung", "Description": "Wenn Ihr durch einen Gegner hindurch entrinnt, der von Schatteninfusion betroffen ist, erhaltet Ihr #\u00A0Sek. lang Verstohlenheit. Wenn Ihr mit einem Angriff Eure Verstohlenheit beendet, erhaltet Ihr beim Töten eines Gegners #\u00A0Sek. lang #% maximales Leben.", "Localisation": "Wenn Ihr durch einen Gegner hindurch {c_important}entrinnt{/c}, der von {c_important}Schatteninfusion{/c} betroffen ist, erhaltet Ihr {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_important}{u}Verstohlenheit{/u}{/c}. Wenn Ihr mit einem Angriff Eure {c_important}{u}Verstohlenheit{/u}{/c} beendet, erhaltet Ihr beim Töten eines Gegners {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1*100|%|]{/c} maximales Leben.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3760,6 +3933,7 @@ "Name": "der umkreisenden Klingen", "Description": "Klingensturm fügt Gegnern in einem Kreis um Euch Schaden zu und verursacht #% mehr Schaden.", "Localisation": "{c_important}Klingensturm{/c} fügt Gegnern in einem Kreis um Euch Schaden zu und verursacht {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3782,6 +3956,7 @@ "Name": "der ungebrochenen Kette", "Description": "Kettenblitz hat eine Chance von #%, # zusätzliche Male überzuspringen.", "Localisation": "{c_important}Kettenblitz{/c} hat eine Chance von {c_random}[Affix_Value_1|%|]{/c}, {c_number}[Affix.\"Static Value 0\"]{/c} zusätzliche Male überzuspringen.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3804,6 +3979,7 @@ "Name": "der uralten Flamme", "Description": "Solange beide Boni der zentralen passiven Fertigkeit Esus Wildheit aktiv sind, erhöht sich Eure Angriffsgeschwindigkeit um #%.", "Localisation": "Solange beide Boni der zentralen passiven Fertigkeit {c_important}Esus Wildheit{/c} aktiv sind, erhöht sich Eure Angriffsgeschwindigkeit um {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3826,6 +4002,7 @@ "Name": "der verschwommenen Bestie", "Description": "Während Ihr stürmt, sucht Zerfetzen nach vergifteten Gegnern in der Nähe und fügt ihnen sofort #% des Giftschadens zu.", "Localisation": "Während Ihr stürmt, sucht {c_important}Zerfetzen{/c} nach vergifteten Gegnern in der Nähe und fügt ihnen sofort {c_random}[Affix_Value_1|%x|]{/c} des Giftschadens zu.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3848,6 +4025,7 @@ "Name": "der versengten Extremitäten", "Description": "Nach Abklingen der Bewegungsunfähigkeit werden Gegner #\u00A0Sek. lang um #% verlangsamt.", "Localisation": "Nach Abklingen der Bewegungsunfähigkeit werden Gegner {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|%|]{/c} verlangsamt.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3871,6 +4049,7 @@ "Name": "der verzehrenden Flammen", "Description": "Ihr verursacht #% erhöhten Verbrennungsschaden bei Gegnern mit weniger als #% Leben.\r\n\r\nSolange Gegner von Schaden über Zeit betroffen sind, der ihr maximales Leben übersteigt, fügt Ihr ihnen #% mehr Verbrennungsschaden zu.", "Localisation": "Ihr verursacht {c_random}[Affix_Value_2|%x|]{/c} erhöhten Verbrennungsschaden bei Gegnern mit weniger als {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} Leben.\r\n\r\nSolange Gegner von Schaden über Zeit betroffen sind, der ihr maximales Leben übersteigt, fügt Ihr ihnen {c_random}[Affix_Value_1|%x|]{/c} mehr Verbrennungsschaden zu.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3893,6 +4072,7 @@ "Name": "der zerborstenen Sterne", "Description": "Um Euren Meteor herum fallen Meteoriten, die beim Aufprall #\u00A0Feuerschaden verursachen. Eure Meteoriten verbrennen getroffene Gegner zusätzlich und verursachen im Verlauf von #\u00A0Sek. #\u00A0Schaden.", "Localisation": "Um Euren {c_important}Meteor{/c} herum fallen {c_important}Meteoriten{/c}, die beim Aufprall {c_random}[Affix_Flat_Value_1]{/c}\u00A0Feuerschaden verursachen. Eure {c_important}Meteoriten{/c} verbrennen getroffene Gegner zusätzlich und verursachen im Verlauf von {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c}\u00A0Schaden.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3915,6 +4095,7 @@ "Name": "der zersplitternden Energie", "Description": "Blitzspeer hat eine Chance von #%, beim Wirken einen zusätzlichen Blitzspeer zu erzeugen.", "Localisation": "{c_important}Blitzspeer{/c} hat eine Chance von {c_random}[Affix_Value_1|%|]{/c}, beim Wirken einen zusätzlichen {c_important}Blitzspeer{/c} zu erzeugen.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3937,6 +4118,7 @@ "Name": "der zertrampelten Erde", "Description": "Niedertrampeln beschwört jetzt während der Dauer #\u00A0Erdsäulen von Erdrutsch, die #% des normalen Schaden verursachen. Niedertrampeln ist jetzt auch eine Naturmagie- und Erdfertigkeit.", "Localisation": "{c_important}Niedertrampeln{/c} beschwört jetzt während der Dauer {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Erdsäulen von {c_important}Erdrutsch{/c}, die {c_random}[Affix_Value_1|%|]{/c} des normalen Schaden verursachen. {c_important}Niedertrampeln{/c} ist jetzt auch eine {c_important}Naturmagie-{/c} und {c_important}Erdfertigkeit{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3959,6 +4141,7 @@ "Name": "der zügigen Verbindung", "Description": "Ihr erhaltet nach Teleportation #\u00A0Sek. lang #% Bewegungsgeschwindigkeit.", "Localisation": "Ihr erhaltet nach {c_important}Teleportation{/c} {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|%|]{/c} Bewegungsgeschwindigkeit.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3979,6 +4162,7 @@ "Name": "der Überraschung", "Description": "Wenn Ihr Entrinnen oder Schattenschritt wirkt, hinterlasst Ihr explodierende Blendgranaten, die insgesamt # physischen Schaden verursachen und Gegner #\u00A0Sek. lang betäuben.", "Localisation": "Wenn Ihr {c_important}Entrinnen{/c} oder {c_important}Schattenschritt{/c} wirkt, hinterlasst Ihr explodierende {c_important}Blendgranaten{/c}, die insgesamt {c_random}[Affix_Flat_Value_1]{/c} physischen Schaden verursachen und Gegner {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}\u00A0Sek. lang betäuben.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4001,6 +4185,7 @@ "Name": "der überwältigenden Strömung", "Description": "Instabile Strömung hat eine Chance von #%, eine zusätzliche Schockfertigkeit zu wirken.", "Localisation": "{c_important}Instabile Strömung{/c} hat eine Chance von {c_random}[Affix_Value_1|%|]{/c}, eine zusätzliche {c_important}Schockfertigkeit{/c} zu wirken.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4023,6 +4208,7 @@ "Name": "des Abschlachtens", "Description": "Ihr erhaltet #% Bewegungsgeschwindigkeit. Erleidet Ihr Schaden, verliert Ihr diesen Bonus für # Sekunden.", "Localisation": "Ihr erhaltet {c_number}[Affix.\"Static Value 0\"|%|]{/c} Bewegungsgeschwindigkeit. Erleidet Ihr Schaden, verliert Ihr diesen Bonus für {c_random}[Affix_Value_1|1|]{/c} Sekunden.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4043,6 +4229,7 @@ "Name": "des Ahnensturms", "Description": "Ansturm ruft # Urahnen herbei, die ebenfalls Ansturm mit #% des normalen Schadens einsetzen.", "Localisation": "{c_important}Ansturm{/c} ruft {c_number}[Affix.\"Static Value 0\"]{/c} Urahnen herbei, die ebenfalls {c_important}Ansturm{/c} mit {c_random}[Affix_Value_1|%|]{/c} des normalen Schadens einsetzen.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4065,6 +4252,7 @@ "Name": "des Alphas", "Description": "Eure Wolfgefährten sind jetzt Werwolfgefährten. Werwolfgefährten verursachen #% mehr Schaden und können Tollwut verbreiten.", "Localisation": "Eure {c_important}Wolfgefährten{/c} sind jetzt {c_important}Werwolfgefährten{/c}. {c_important}Werwolfgefährten{/c} verursachen {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden und können {c_important}Tollwut{/c} verbreiten.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4087,6 +4275,7 @@ "Name": "des Armageddon", "Description": "Während der Dauer von Inferno fällt um Euch herum ein Hagel von Meteoriten herab und verursacht beim Aufprall #\u00A0Feuerschaden. Eure Meteoriten machen Gegner #\u00A0Sek. lang bewegungsunfähig.", "Localisation": "Während der Dauer von {c_important}Inferno{/c} fällt um Euch herum ein Hagel von {c_important}Meteoriten{/c} herab und verursacht beim Aufprall {c_random}[Affix_Flat_Value_1]{/c}\u00A0Feuerschaden. Eure {c_important}Meteoriten{/c} machen Gegner {c_number}[Affix_Value_2]{/c}\u00A0Sek. lang bewegungsunfähig.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4109,6 +4298,7 @@ "Name": "des Beschützers", "Description": "Wenn Ihr einem Elitegegner Schaden zufügt, erhaltet Ihr eine Barriere, die #\u00A0Sek. lang bis zu #\u00A0Schaden absorbiert. Dieser Effekt kann nur einmal alle #\u00A0Sek. auftreten.", "Localisation": "Wenn Ihr einem Elitegegner Schaden zufügt, erhaltet Ihr eine {c_important}{u}Barriere{/u}{/c}, die {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang bis zu {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden absorbiert. Dieser Effekt kann nur einmal alle {c_number}[Affix_Value_1]{/c}\u00A0Sek. auftreten.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4132,6 +4322,7 @@ "Name": "des Bärenschreckens", "Description": "Pulverisieren ist jetzt auch eine Erdfertigkeit. Nachdem Pulverisieren gewirkt wurde, verursachen tektonische Stacheln im Verlauf von #\u00A0Sek. #\u00A0Schaden.", "Localisation": "{c_important}Pulverisieren{/c} ist jetzt auch eine {c_important}Erdfertigkeit{/c}. Nachdem {c_important}Pulverisieren{/c} gewirkt wurde, verursachen tektonische Stacheln im Verlauf von {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4154,6 +4345,7 @@ "Name": "des Einbalsamierens", "Description": "Beim Verbrauchen einer Leiche besteht eine Chance von #%, dass eine Blutkugel erscheint.", "Localisation": "Beim Verbrauchen einer {c_important}Leiche{/c} besteht eine Chance von {c_random}[Affix_Value_1|%|]{/c}, dass eine {c_important}{u}Blutkugel{/u}{/c} erscheint.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4177,6 +4369,7 @@ "Name": "des Explosiven Nebels", "Description": "Blutnebel löst bei Leichen in der Nähe Leichenexplosion aus. Wenn Blutnebel eine Leiche sprengt, verringert sich seine Abklingzeit um #.", "Localisation": "{c_important}Blutnebel{/c} löst bei Leichen in der Nähe {c_important}Leichenexplosion{/c} aus. Wenn {c_important}Blutnebel{/c} eine Leiche sprengt, verringert sich seine Abklingzeit um {c_random}[Affix_Value_1|1|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4201,6 +4394,7 @@ "Name": "des Funkenschlags", "Description": "Während des Kanalisierens von Flammentod ist Euer Verbrennungsschaden um #% erhöht.", "Localisation": "Während des Kanalisierens von {c_important}Flammentod{/c} ist Euer Verbrennungsschaden um {c_random}[Affix_Value_1|%x|]{/c} erhöht.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4223,6 +4417,7 @@ "Name": "des Gefrorenen Sogs", "Description": "Solange Eisrüstung aktiv ist, hinterlasst Ihr explodierende Eisstacheln, die #\u00A0Schaden verursachen. Eure Eisstacheln unterkühlen Gegner in Höhe von #%.", "Localisation": "Solange {c_important}Eisrüstung{/c} aktiv ist, hinterlasst Ihr explodierende {c_important}Eisstacheln{/c}, die {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schaden verursachen. Eure {c_important}Eisstacheln{/c} {c_important}{u}unterkühlen{/u}{/c} Gegner in Höhe von {c_number}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4245,6 +4440,7 @@ "Name": "des Giftigen Eises", "Description": "Unterkühlte Gegner, die von Giftinfusion vergiftet werden, werden pro Sekunde um weitere #% unterkühlt. Ihr fügt eingefrorenen Gegnern #% zusätzlichen Giftschaden zu.", "Localisation": "{c_important}{u}Unterkühlte{/u}{/c} Gegner, die von {c_important}Giftinfusion{/c} vergiftet werden, werden pro Sekunde um weitere {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} {c_important}{u}unterkühlt{/u}{/c}. Ihr fügt {c_important}{u}eingefrorenen{/u}{/c} Gegnern {c_random}[Affix_Value_1|%x|]{/c} zusätzlichen Giftschaden zu.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4268,6 +4464,7 @@ "Name": "des Nachbebens", "Description": "Jede Erdsäule von Erdrutsch trifft ein zweites Mal und verursacht zusätzlich #%\u00A0Bonusschaden pro Treffer.", "Localisation": "Jede Erdsäule von {c_important}Erdrutsch{/c} trifft ein zweites Mal und verursacht zusätzlich {c_random}[Affix_Value_1|%|]{/c}\u00A0Bonusschaden pro Treffer.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4290,6 +4487,7 @@ "Name": "des Pfeilhagels", "Description": "Glückstreffer: Eure Präzisionsfertigkeiten haben eine Chance von bis zu #%, einen Pfeilhagel auf die Position des Gegners niedergehen zu lassen, der im Verlauf von #\u00A0Sek. # physischen Schaden verursacht. Ihr könnt bis zu # aktive Pfeilhagel haben.", "Localisation": "{c_label}Glückstreffer:{/c} Eure {c_important}Präzisionsfertigkeiten{/c} haben eine Chance von bis zu {c_number}[Affix.\"Static Value 2\"|%|]{/c}, einen Pfeilhagel auf die Position des Gegners niedergehen zu lassen, der im Verlauf von {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. {c_random}[Affix_Flat_Value_1]{/c} physischen Schaden verursacht. Ihr könnt bis zu {c_number}[Affix.\"Static Value 1\"]{/c} aktive Pfeilhagel haben.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4312,6 +4510,7 @@ "Name": "des Schattens", "Description": "Stellt # Eurer Primärressource wieder her, wenn Ihr einen Gegner mit Kontrollverlusteffekten belegt.", "Localisation": "Stellt {c_random}[Affix_Value_1]{/c} Eurer Primärressource wieder her, wenn Ihr einen Gegner mit Kontrollverlusteffekten belegt.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4331,6 +4530,7 @@ "Name": "des Treibsands", "Description": "Schaden durch Erdfertigkeiten verlangsamt getroffene Gegner #\u00A0Sek. lang um #%.", "Localisation": "Schaden durch {c_important}Erdfertigkeiten{/c} verlangsamt getroffene Gegner {c_random}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_number}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4354,6 +4554,7 @@ "Name": "des Ultimativen Schattens", "Description": "Knochensturm und Blutwelle sind zusätzlich Dunkelheitsfertigkeiten, verursachen Schattenschaden und erhalten zusätzliche Effekte: \r\n Gegner, die durch Knochensturm Schaden erleiden, erleiden im Verlauf von #\u00A0Sek. #\u00A0Schattenschaden.\r\n Blutwelle erschafft in ihrer Bahn entweihten Boden, der im Verlauf von #\u00A0Sek. #\u00A0Schattenschaden verursacht.", "Localisation": "{c_important}Knochensturm{/c} und {c_important}Blutwelle{/c} sind zusätzlich {c_important}Dunkelheitsfertigkeiten{/c}, verursachen Schattenschaden und erhalten zusätzliche Effekte: \r\n{icon:bullet,1.2} Gegner, die durch {c_important}Knochensturm{/c} Schaden erleiden, erleiden im Verlauf von {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. {c_random}[Affix_Flat_Value_1]{/c}\u00A0Schattenschaden.\r\n{icon:bullet,1.2} {c_important}Blutwelle{/c} erschafft in ihrer Bahn {c_important}entweihten Boden{/c}, der im Verlauf von {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0Sek. {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c}\u00A0Schattenschaden verursacht.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4376,6 +4577,7 @@ "Name": "des Unerschütterlichen", "Description": "Wenn Ihr direkten Schaden erleidet, besteht eine Chance von #%, die Abklingzeit einer Eurer defensiven Fertigkeiten abzuschließen.", "Localisation": "Wenn Ihr direkten Schaden erleidet, besteht eine Chance von {c_random}[Affix_Value_1|%|]{/c}, die Abklingzeit einer Eurer {c_important}defensiven{/c} Fertigkeiten abzuschließen.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4398,6 +4600,7 @@ "Name": "des Ungehorsams", "Description": "Ihr erhaltet #\u00A0Sek. lang #% erhöhte Rüstung, wenn Ihr irgendeine Art von Schaden verursacht. Bis zu #% stapelbar.", "Localisation": "Ihr erhaltet {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|1%+|]{/c} erhöhte Rüstung, wenn Ihr irgendeine Art von Schaden verursacht. Bis zu {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c} stapelbar.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4421,6 +4624,7 @@ "Name": "des Verfalls", "Description": "Jedes Mal, wenn die zentrale passive Fertigkeit Schattenseuche Gegnern Schaden zufügt, erhöht sich der Schaden der nächsten Schattenseuche innerhalb von #\u00A0Sek. um #%. Bis zu #-mal stapelbar.", "Localisation": "Jedes Mal, wenn die zentrale passive Fertigkeit {c_important}Schattenseuche{/c} Gegnern Schaden zufügt, erhöht sich der Schaden der nächsten {c_important}Schattenseuche{/c} innerhalb von {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. um {c_random}[Affix_Value_1|%x|]{/c}. Bis zu {c_number}[Affix.\"Static Value 1\"]{/c}-mal stapelbar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4443,6 +4647,7 @@ "Name": "des Wildzorns", "Description": "Eure Gefährten erhalten ebenfalls die Boni der zentralen passiven Fertigkeit Bestialische Raserei.", "Localisation": "Eure Gefährten erhalten ebenfalls die Boni der zentralen passiven Fertigkeit {c_important}Bestialische Raserei{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4465,6 +4670,7 @@ "Name": "des berserkerhaften Zerreißens", "Description": "Jedes Mal, wenn Ihr im Berserkermodus direkten Schaden verursacht, verursacht Ihr im Verlauf von #\u00A0Sek. #% des Basisschadens als zusätzlichen Blutungsschaden.", "Localisation": "Jedes Mal, wenn Ihr im {c_important}{u}Berserkermodus{/u}{/c} direkten Schaden verursacht, verursacht Ihr im Verlauf von {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. {c_random}[Affix_Value_1*100|%|]{/c} des Basisschadens als zusätzlichen Blutungsschaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4487,6 +4693,7 @@ "Name": "des beständigen Stampfens", "Description": "Wenn Ihr einem Gegner mit Tritt oder Aufstampfen Schaden zufügt, wird die Abklingzeit von Sprung abgeschlossen.", "Localisation": "Wenn Ihr einem Gegner mit {c_important}Tritt{/c} oder {c_important}Aufstampfen{/c} Schaden zufügt, wird die Abklingzeit von {c_important}Sprung{/c} abgeschlossen.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4507,6 +4714,7 @@ "Name": "des betäubenden Zorns", "Description": "Jeder Wutpunkt, der bei maximaler Wut erzeugt wird, verleiht #\u00A0Stählung.", "Localisation": "Jeder Wutpunkt, der bei maximaler Wut erzeugt wird, verleiht {c_random}[Max(1, Affix_Flat_Value_1)]{/c}\u00A0{c_important}{u}Stählung{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4529,6 +4737,7 @@ "Name": "des dunklen Heulens", "Description": "Schwächendes Gebrüll ist jetzt eine Werwolffertigkeit. Zusätzlich macht Schwächendes Gebrüll vergiftete Gegner #\u00A0Sek. lang bewegungsunfähig.", "Localisation": "{c_important}Schwächendes Gebrüll{/c} ist jetzt eine {c_important}Werwolffertigkeit{/c}. Zusätzlich macht {c_important}Schwächendes Gebrüll{/c} vergiftete Gegner {c_random}[Affix_Value_1|1|]{/c}\u00A0Sek. lang bewegungsunfähig.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4552,6 +4761,7 @@ "Name": "des einnehmenden Zorns", "Description": "Nachdem Ihr #\u00A0Wut verbraucht habt, verursacht Eure nächste Waffenbeherrschungsfertigkeit #% mehr Schaden.", "Localisation": "Nachdem Ihr {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Wut verbraucht habt, verursacht Eure nächste {c_important}Waffenbeherrschungsfertigkeit{/c} {c_random}[Affix_Value_1|%x|]{/c} mehr Schaden.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4574,6 +4784,7 @@ "Name": "des eisernen Kriegers", "Description": "Eisenhaut verleiht Unaufhaltsamkeit und #%\u00A0Schadensreduktion.", "Localisation": "{c_important}Eisenhaut{/c} verleiht {c_important}{u}Unaufhaltsamkeit{/u}{/c} und {c_random}[Affix_Value_1|%|]{/c}\u00A0Schadensreduktion.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4596,6 +4807,7 @@ "Name": "des entblößten Fleisches", "Description": "Glückstreffer: Wenn Ihr einen verwundbaren Gegner trefft, erhaltet Ihr eine Chance von bis zu #%, #\u00A0Essenz zu erzeugen.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr einen {c_important}{u}verwundbaren{/u}{/c} Gegner trefft, erhaltet Ihr eine Chance von bis zu {c_number}[Affix.\"Static Value 0\"|%|]{/c}, {c_random}[Affix_Value_1]{/c}\u00A0Essenz zu erzeugen.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4615,6 +4827,7 @@ "Name": "des explosiven Schwungs", "Description": "Eure Granatenfertigkeiten gelten als Fallenfertigkeiten. Immer wenn Ihr eine Falle scharfmacht oder Granaten fallen lasst, erhaltet Ihr #\u00A0Sek. lang #% Bewegungsgeschwindigkeit.", "Localisation": "Eure {c_important}Granatenfertigkeiten{/c} gelten als {c_important}Fallenfertigkeiten{/c}. Immer wenn Ihr eine {c_important}Falle{/c} scharfmacht oder {c_important}Granaten{/c} fallen lasst, erhaltet Ihr {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|%+|]{/c} Bewegungsgeschwindigkeit.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4638,6 +4851,7 @@ "Name": "des frühzeitigen Todes", "Description": "Jedes geheilte Prozent Eures maximalen Lebens oberhalb von #% verleiht Euch zusätzlich #% Überwältigungsschaden bei Eurem nächsten überwältigenden Angriff, bis maximal #%.", "Localisation": "Jedes geheilte Prozent Eures maximalen Lebens oberhalb von {c_number}[Affix.\"Static Value 0\"|%|]{/c} verleiht Euch zusätzlich {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} {c_important}{u}Überwältigungsschaden{/u}{/c} bei Eurem nächsten {c_important}{u}überwältigenden{/u}{/c} Angriff, bis maximal {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4660,6 +4874,7 @@ "Name": "des gefrorenen Orbits", "Description": "Gefrorene Kugel bleibt stehen, sobald sie ihr Ziel erreicht hat, explodiert weitere #-mal und verursacht dabei #% ihres Schadens.", "Localisation": "{c_important}Gefrorene Kugel{/c} bleibt stehen, sobald sie ihr Ziel erreicht hat, explodiert weitere {c_number}[Affix.\"Static Value 0\"]{/c}-mal und verursacht dabei {c_random}[Affix_Value_1|%|]{/c} ihres Schadens.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4682,6 +4897,7 @@ "Name": "des geraubten Elans", "Description": "Jeder Stapel der zentralen passiven Fertigkeit Schwung heilt Euch um #\u00A0Leben pro Sekunde.", "Localisation": "Jeder Stapel der zentralen passiven Fertigkeit {c_important}Schwung{/c} heilt Euch um {c_random}[Affix_Flat_Value_1]{/c}\u00A0Leben pro Sekunde.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4704,6 +4920,7 @@ "Name": "des geteilten Leids", "Description": "Glückstreffer: Wenn Ihr einen Gegner trefft, der mit Kontrollverlusteffekten belegt ist, besteht eine Chance von bis zu #%, dass der Kontrollverlusteffekt auf einen weiteren, nicht betroffenen Gegner überspringt.", "Localisation": "{c_label}Glückstreffer:{/c} Wenn Ihr einen Gegner trefft, der mit Kontrollverlusteffekten belegt ist, besteht eine Chance von bis zu {c_random}[Affix_Value_1|%|]{/c}, dass der Kontrollverlusteffekt auf einen weiteren, nicht betroffenen Gegner überspringt.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4728,6 +4945,7 @@ "Name": "des hungernden Blutes", "Description": "Jedes Mal, wenn du mit Blutlanze einen Gegner triffst, der bereits aufgespießt wurde, wird eine weitere Blutlanze auf einen Gegner in der Nähe abgefeuert, die #%\u00A0des normalen Schadens verursacht.", "Localisation": "Jedes Mal, wenn du mit {c_important}Blutlanze{/c} einen Gegner triffst, der bereits aufgespießt wurde, wird eine weitere {c_important}Blutlanze{/c} auf einen Gegner in der Nähe abgefeuert, die {c_random}[Affix_Value_1|%|]{/c}\u00A0des normalen Schadens verursacht.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4750,6 +4968,7 @@ "Name": "des langen Schattens", "Description": "Glückstreffer: Eure \"Schattenschaden über Zeit\"-Effekte haben eine Chance von #%, # Essenz zu erzeugen.\r\nDer Schaden Eurer zentralen passiven Fertigkeit Schattenseuche erzeugt immer # Essenz.", "Localisation": "{c_label}Glückstreffer:{/c} Eure \"Schattenschaden über Zeit\"-Effekte haben eine Chance von {c_random}[Affix_Value_1|%|]{/c}, {c_number}[Affix.\"Static Value 0\"]{/c} Essenz zu erzeugen.\r\nDer Schaden Eurer zentralen passiven Fertigkeit {c_important}Schattenseuche{/c} erzeugt immer {c_number}[Affix.\"Static Value 1\"]{/c} Essenz.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4769,6 +4988,7 @@ "Name": "des lindernden Steins", "Description": "Die Dauer von Irdenes Bollwerk ist um #\u00A0Sek. erhöht. Zusätzlich wird die Barriere Eures aktiven Irdenen Bollwerks um # wiederhergestellt, wenn Ihr einen Gegner mit Erdfertigkeiten tötet.", "Localisation": "Die Dauer von {c_important}Irdenes Bollwerk{/c} ist um {c_number}[Affix_Value_2]{/c}\u00A0Sek. erhöht. Zusätzlich wird die {c_important}{u}Barriere{/u}{/c} Eures aktiven {c_important}Irdenen Bollwerks{/c} um {c_random}[Affix_Flat_Value_1]{/c} wiederhergestellt, wenn Ihr einen Gegner mit {c_important}Erdfertigkeiten{/c} tötet.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4791,6 +5011,7 @@ "Name": "des metamorphen Steins", "Description": "Felsbrocken ist jetzt eine Kernfertigkeit, kostet beim Wirken #\u00A0Geisteskraft und verursacht #% des normalen Schadens.", "Localisation": "{c_important}Felsbrocken{/c} ist jetzt eine {c_important}Kernfertigkeit{/c}, kostet beim Wirken {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Geisteskraft und verursacht {c_random}[Affix_Value_1|%|]{/c} des normalen Schadens.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4813,6 +5034,7 @@ "Name": "des mächtigen Blutes", "Description": "Wenn Ihr gesund seid, gewähren Blutkugeln Euch # Essenz.", "Localisation": "Wenn Ihr {c_important}{u}gesund{/u}{/c} seid, gewähren {c_important}{u}Blutkugeln{/u}{/c} Euch {c_random}[Affix_Value_1]{/c} Essenz.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4832,6 +5054,7 @@ "Name": "des natürlichen Gleichgewichts", "Description": "Eure Sturmfertigkeiten erhöhen den kritischen Trefferschaden Eurer Erdfertigkeiten #\u00A0Sek. lang um #%.\r\n\r\nEure Erdfertigkeiten erhöhen die kritische Trefferchance Eurer Sturmfertigkeiten #\u00A0Sek. lang um #%.", "Localisation": "Eure {c_important}Sturmfertigkeiten{/c} erhöhen den kritischen Trefferschaden Eurer {c_important}Erdfertigkeiten{/c} {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1|1%x|]{/c}.\r\n\r\nEure {c_important}Erdfertigkeiten{/c} erhöhen die kritische Trefferchance Eurer {c_important}Sturmfertigkeiten{/c} {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang um {c_random}[Affix_Value_1 /3.75|1%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4854,6 +5077,7 @@ "Name": "des packenden Wirbelwinds", "Description": "Wirbelwind zieht Gegner in regelmäßigen Abständen zu Euch.", "Localisation": "{c_important}Wirbelwind{/c} zieht Gegner in regelmäßigen Abständen zu Euch.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4877,6 +5101,7 @@ "Name": "des rasenden Todes", "Description": "Jedes Mal, wenn einer Eurer beschworenen Diener einem Gegner Schaden zufügt, erhält er #\u00A0Sek. lang #%\u00A0Angriffsgeschwindigkeit, bis maximal #%.", "Localisation": "Jedes Mal, wenn einer Eurer {c_important}beschworenen{/c} Diener einem Gegner Schaden zufügt, erhält er {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|%+|]{/c}\u00A0Angriffsgeschwindigkeit, bis maximal {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4899,6 +5124,7 @@ "Name": "des schrecklichen Wirbelwinds", "Description": "Die kritische Trefferchance von Wirbelwind wird pro Sekunde, die er kanalisiert wird, um #% erhöht, bis maximal #%.", "Localisation": "Die kritische Trefferchance von {c_important}Wirbelwind{/c} wird pro Sekunde, die er kanalisiert wird, um {c_random}[Affix_Value_1|%+|]{/c} erhöht, bis maximal {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4921,6 +5147,7 @@ "Name": "des schwellenden Fluchs", "Description": "Knochengeist verursacht mehr Schaden auf Basis der zurückgelegten Distanz, bis maximal #%.", "Localisation": "{c_important}Knochengeist{/c} verursacht mehr Schaden auf Basis der zurückgelegten Distanz, bis maximal {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4943,6 +5170,7 @@ "Name": "des schützenden Sturms", "Description": "Jedes Mal, wenn Knochensturm einem Gegner Schaden zufügt, erhaltet Ihr #\u00A0Sek. lang eine Barriere in Höhe von #% Eures Basislebens.", "Localisation": "Jedes Mal, wenn {c_important}Knochensturm{/c} einem Gegner Schaden zufügt, erhaltet Ihr {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang eine {c_important}{u}Barriere{/u}{/c} in Höhe von {c_random}[Affix_Value_1|%|]{/c} Eures Basislebens.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4966,6 +5194,7 @@ "Name": "des sengenden Schutzes", "Description": "Nachdem Ihr #\u00A0Mana verbraucht habt, ist Eure nächste Feuerwand kostenlos und sie zerstört kleine Geschosse.", "Localisation": "Nachdem Ihr {c_random}[Affix_Value_1]{/c}\u00A0Mana verbraucht habt, ist Eure nächste {c_important}Feuerwand{/c} kostenlos und sie zerstört kleine Geschosse.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4988,6 +5217,7 @@ "Name": "des stimulierenden Nebels", "Description": "Ihr lasst am Ende von Preschen automatisch eine Rauchgranate fallen. Rauchgranaten verkürzen die Abklingzeit von Preschen für jeden auf diese Weise getroffenen Gegner um #\u00A0Sek., bis maximal #\u00A0Sek.", "Localisation": "Ihr lasst am Ende von {c_important}Preschen{/c} automatisch eine {c_important}Rauchgranate{/c} fallen. {c_important}Rauchgranaten{/c} verkürzen die Abklingzeit von {c_important}Preschen{/c} für jeden auf diese Weise getroffenen Gegner um {c_random}[Affix_Value_1|2|]{/c}\u00A0Sek., bis maximal {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c}\u00A0Sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5011,6 +5241,7 @@ "Name": "des stärkenden Seelenernters", "Description": "Gegner mit Schnitter Schaden zuzufügen hat eine Chance von #%, unter dem Ziel eine Pestlache zu erzeugen, die #%\u00A0Bonusschaden verursacht. Dieser Effekt kann nur einmal alle #\u00A0Sek. auftreten.", "Localisation": "Gegner mit {c_important}Schnitter{/c} Schaden zuzufügen hat eine Chance von {c_random}[Affix_Value_1|%|]{/c}, unter dem Ziel eine {c_important}Pestlache{/c} zu erzeugen, die {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c}\u00A0Bonusschaden verursacht. Dieser Effekt kann nur einmal alle {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0Sek. auftreten.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5033,6 +5264,7 @@ "Name": "des umringten Weisen", "Description": "Pro Gegner in der Nähe werdet Ihr um #\u00A0Leben pro Sekunde geheilt, bis maximal #\u00A0Leben pro Sekunde.", "Localisation": "Pro Gegner in der Nähe werdet Ihr um {c_random}[Affix_Flat_Value_1]{/c}\u00A0Leben pro Sekunde geheilt, bis maximal {c_number}[Affix_Flat_Value_2]{/c}\u00A0Leben pro Sekunde.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5056,6 +5288,7 @@ "Name": "des unerbittlichen Waffenmeisters", "Description": "Eure Wuterzeugung ist um #% erhöht, solange alle Schadensboni der zentralen passiven Fertigkeit Wandelndes Arsenal aktiv sind.", "Localisation": "Eure Wuterzeugung ist um {c_random}[Affix_Value_1|%x|]{/c} erhöht, solange alle Schadensboni der zentralen passiven Fertigkeit {c_important}Wandelndes Arsenal{/c} aktiv sind.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5075,6 +5308,7 @@ "Name": "des unerbittlichen Zorns", "Description": "Wenn Ihr einen Gegner mit einer Kernfertigkeit tötet oder einen Boss damit trefft, erhaltet Ihr #% der Grund-Wutkosten zurück. Dieser Effekt kann nur einmal pro Einsatz auftreten.", "Localisation": "Wenn Ihr einen Gegner mit einer {c_important}Kernfertigkeit{/c} tötet oder einen Boss damit trefft, erhaltet Ihr {c_random}[Affix_Value_1|%|]{/c} der Grund-Wutkosten zurück. Dieser Effekt kann nur einmal pro Einsatz auftreten.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5094,6 +5328,7 @@ "Name": "des unheimlichen Verrats", "Description": "Wenn Ihr einem benommenen Gegner mit einer Wendigkeitsfertigkeit Schaden zufügt, erhaltet Ihr #\u00A0Sek. lang Verstohlenheit. Wenn Ihr mit einem Angriff Eure Verstohlenheit beendet, profitiert Ihr #\u00A0Sek. lang von einer um #% verringerten Dauer von Kontrollbeeinträchtigungen.", "Localisation": "Wenn Ihr einem {c_important}{u}benommenen{/u}{/c} Gegner mit einer {c_important}Wendigkeitsfertigkeit{/c} Schaden zufügt, erhaltet Ihr {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_important}{u}Verstohlenheit{/u}{/c}. Wenn Ihr mit einem Angriff Eure {c_important}{u}Verstohlenheit{/u}{/c} beendet, profitiert Ihr {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0Sek. lang von einer um {c_random}[Affix_Value_1*100|%|]{/c} verringerten Dauer von Kontrollbeeinträchtigungen.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5116,6 +5351,7 @@ "Name": "des wütenden Sturms", "Description": "Der Schaden von Hurrikan wird pro Sekunde um #% erhöht, solange er aktiv ist.", "Localisation": "Der Schaden von {c_important}Hurrikan{/c} wird pro Sekunde um {c_random}[Affix_Value_1|1%x|]{/c} erhöht, solange er aktiv ist.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5138,6 +5374,7 @@ "Name": "von Bul-Kathos", "Description": "Sprung erzeugt ein Erdbeben, das im Verlauf von #\u00A0Sek. # physischen Schaden verursacht. Solange Ihr in Erdbeben steht, erhaltet Ihr #% mehr Schadensreduktion.", "Localisation": "{c_important}Sprung{/c} erzeugt ein {c_important}Erdbeben{/c}, das im Verlauf von {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0Sek. {c_random}[Affix_Flat_Value_1]{/c} physischen Schaden verursacht. Solange Ihr in {c_important}Erdbeben{/c} steht, erhaltet Ihr {c_random}[Affix_Value_1|%|]{/c} mehr Schadensreduktion.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5160,6 +5397,7 @@ "Name": "von Rathmas Auserwählten", "Description": "Jedes Mal, wenn Eure Blutfertigkeiten überwältigen, erhaltet Ihr #\u00A0Sek. lang #% Angriffsgeschwindigkeit.", "Localisation": "Jedes Mal, wenn Eure {c_important}Blutfertigkeiten{/c} {c_important}{u}überwältigen{/u}{/c}, erhaltet Ihr {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Sek. lang {c_random}[Affix_Value_1|%+|]{/c} Angriffsgeschwindigkeit.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.enUS.json b/D4Companion/Data/Aspects.enUS.json index db76b0a7..c9bb740c 100644 --- a/D4Companion/Data/Aspects.enUS.json +++ b/D4Companion/Data/Aspects.enUS.json @@ -5,6 +5,7 @@ "Name": "Accelerating", "Description": "Critical Strikes with Core Skills increase your Attack Speed by #% for # seconds.", "Localisation": "Critical Strikes with {c_important}Core{/c} Skills increase your Attack Speed by {c_random}[Affix_Value_1|%+|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "Assimilation", "Description": "You have #% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain # of your Primary Resource.", "Localisation": "You have {c_number}[Affix.\"Static Value 0\"|%+|]{/c} increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain {c_random}[Affix_Value_1]{/c} of your Primary Resource.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -46,6 +48,7 @@ "Name": "Balanced", "Description": "Increase your Maximum Spirit by # and Spirit Generation by #% while Grizzly Rage is active.", "Localisation": "Increase your Maximum Spirit by {c_random}[Affix_Value_1]{/c} and Spirit Generation by {c_number}[Affix_Value_2|%x|]{/c} while {c_important}Grizzly Rage{/c} is active.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -65,6 +68,7 @@ "Name": "Ballistic", "Description": "When you have Fortify your Earth Skills gain # Ranks.", "Localisation": "When you have {c_important}{u}Fortify{/u}{/c} your {c_important}Earth{/c} Skills gain {c_random}[Affix_Value_1|~|]{/c} Ranks.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -88,6 +92,7 @@ "Name": "Battle Caster's", "Description": "Lucky Hit: When your Conjuration Skills hit you have up to a #% chance to gain +# Rank to your Conjuration skills for # seconds. This can stack up to # times.", "Localisation": "{c_label}Lucky Hit:{/c} When your {c_important}Conjuration{/c} Skills hit you have up to a {c_random}[Affix_Value_1|%|]{/c} chance to gain {c_number}+[Affix.\"Static Value 0\"]{/c} Rank to your {c_important}Conjuration{/c} skills for {c_number}[Affix.\"Static Value 1\"]{/c} seconds. This can stack up to {c_number}[Affix.\"Static Value 2\"]{/c} times.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -110,6 +115,7 @@ "Name": "Battle-Mad", "Description": "Gain Berserking for # seconds after swapping weapons # times.", "Localisation": "Gain {c_important}{u}Berserking{/u}{/c} for {c_random}[Affix_Value_1|1|]{/c} seconds after swapping weapons {c_number}[Affix.\"Static Value 0\"]{/c} times.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -129,6 +135,7 @@ "Name": "Bear Clan Berserker's", "Description": "Killing an enemy while Berserking has a #% chance to grant #% increased Cooldown Reduction to your Brawling Skills for # seconds.", "Localisation": "Killing an enemy while {c_important}{u}Berserking{/u}{/c} has a {c_number}[Affix.\"Static Value 0\"|%|]{/c} chance to grant {c_random}[Affix_Value_1|%|]{/c} increased Cooldown Reduction to your {c_important}Brawling{/c} Skills for {c_number}[Affix.\"Static Value 1\"]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -148,6 +155,7 @@ "Name": "Bladedancer's", "Description": "Twisting Blades orbit for a short time after they return to you, dealing #% of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to #% of the return damage.", "Localisation": "{c_important}Twisting Blades{/c} orbit for a short time after they return to you, dealing {c_random}[Affix_Value_1|%|]{/c} of {c_important}Twisting Blades'{/c} return damage per hit. Based on the distance the blades returned, the orbit damage increases up to {c_random}[Affix_Value_1 * 2|%|]{/c} of the return damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -170,6 +178,7 @@ "Name": "Blast-Trapper's", "Description": "Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a #% chance to make them Vulnerable for # seconds.", "Localisation": "{c_label}Lucky Hit:{/c} Dealing direct damage to enemies affected by your {c_important}Trap{/c} Skills has up to a {c_random}[Affix_Value_1|%|]{/c} chance to make them {c_important}{u}Vulnerable{/u}{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -192,6 +201,7 @@ "Name": "Blighted", "Description": "You deal #% increased damage for # seconds after the Shadowblight Key Passive damages enemies # times.", "Localisation": "You deal {c_random}[Affix_Value_1|%x|]{/c} increased damage for {c_number}[Affix.\"Static Value 0\"]{/c} seconds after the {c_important}Shadowblight{/c} Key Passive damages enemies {c_number}[Affix.\"Static Value 1\"]{/c} times.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -214,6 +224,7 @@ "Name": "Blood Getter's", "Description": "Your maximum number of Skeletal Warriors is increased by #.", "Localisation": "Your maximum number of Skeletal Warriors is increased by {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -238,6 +249,7 @@ "Name": "Blood Seeker's", "Description": "Blood Lance deals #% increased damage to its primary target per lanced enemy.", "Localisation": "{c_important}Blood Lance{/c} deals {c_random}[Affix_Value_1|%x|]{/c} increased damage to its primary target per lanced enemy.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -260,6 +272,7 @@ "Name": "Blood-bathed", "Description": "Blood Surge’s nova echoes again after a short delay, dealing #% less damage.", "Localisation": "{c_important}Blood Surge’s{/c} nova echoes again after a short delay, dealing {c_random}[Affix_Value_1|%x|]{/c} less damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -282,6 +295,7 @@ "Name": "Blood-soaked", "Description": "Blood Mist leaves a trail of Desecrated Ground that lasts for # seconds and deals # Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.", "Localisation": "{c_important}Blood Mist{/c} leaves a trail of {c_important}Desecrated Ground{/c} that lasts for {c_number}[Affix.\"Static Value 0\"]{/c} seconds and deals {c_random}[Affix_Flat_Value_1]{/c} Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while {c_important}Blood Mist{/c} is active.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -304,6 +318,7 @@ "Name": "Bold Chieftain's", "Description": "Whenever you cast a Shout Skill, its Cooldown is reduced by # seconds per Nearby enemy, up to a maximum of # seconds.", "Localisation": "Whenever you cast a {c_important}Shout{/c} Skill, its Cooldown is reduced by {c_random}[Affix_Value_1|1|]{/c} seconds per Nearby enemy, up to a maximum of {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -323,6 +338,7 @@ "Name": "Brawler's", "Description": "Enemies damaged by Kick or Charge will explode if they are killed within the next # seconds, dealing # damage to surrounding enemies.", "Localisation": "Enemies damaged by {c_important}Kick{/c} or {c_important}Charge{/c} will explode if they are killed within the next {c_number}[Affix.\"Static Value 0\"]{/c} seconds, dealing {c_random}[Affix_Flat_Value_1]{/c} damage to surrounding enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -345,6 +361,7 @@ "Name": "Cadaverous", "Description": "Consuming a Corpse increases the damage of your next Core Skill by #%, up to #%.", "Localisation": "Consuming a {c_important}Corpse{/c} increases the damage of your next {c_important}Core{/c} Skill by {c_random}[Affix_Value_1|%x|]{/c}, up to {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -367,6 +384,7 @@ "Name": "Charged", "Description": "Collecting Crackling Energy increases your Movement Speed by #% for # seconds.", "Localisation": "Collecting {c_important}{u}Crackling Energy{/u}{/c} increases your Movement Speed by {c_random}[Affix_Value_1|%+|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -387,6 +405,7 @@ "Name": "Cheat's", "Description": "You take #% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain #% Movement Speed for # seconds.", "Localisation": "You take {c_random}[Affix_Value_1|1%|]{/c} less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain {c_number}[Affix.\"Static Value 0\"|%+|]{/c} Movement Speed for {c_number}[Affix.\"Static Value 1\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -409,6 +428,7 @@ "Name": "Coldbringer's", "Description": "Every # seconds, your Skeletal Mages cast a blizzard that deals # Cold damage and continuously Chills enemies for #% over # seconds.", "Localisation": "Every {c_number}[Affix.\"Static Value 1\"]{/c} seconds, your Skeletal Mages cast a blizzard that deals {c_random}[Affix_Flat_Value_1]{/c} Cold damage and continuously {c_important}{u}Chills{/u}{/c} enemies for {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} over {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -433,6 +453,7 @@ "Name": "Conceited", "Description": "Deal #% increased damage while you have a Barrier active.", "Localisation": "Deal {c_random}[Affix_Value_1|%x|]{/c} increased damage while you have a {c_important}{u}Barrier{/u}{/c} active.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -455,6 +476,7 @@ "Name": "Crashstone", "Description": "Earth Skills deal #% more Critical Strike Damage to Crowd Controlled enemies.", "Localisation": "{c_important}Earth{/c} Skills deal {c_random}[Affix_Value_1|%x|]{/c} more Critical Strike Damage to Crowd Controlled enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -477,6 +499,7 @@ "Name": "Craven", "Description": "You gain #% increased Movement Speed when moving away from Slowed or Chilled enemies.", "Localisation": "You gain {c_random}[Affix_Value_1|%x|]{/c} increased Movement Speed when moving away from Slowed or {c_important}{u}Chilled{/u}{/c} enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -497,6 +520,7 @@ "Name": "Death Wish", "Description": "Gain # Thorns while Berserking.", "Localisation": "Gain {c_random}[Affix_Flat_Value_1]{/c} Thorns while {c_important}{u}Berserking{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -519,6 +543,7 @@ "Name": "Devilish", "Description": "After generating # Fury your next Core Skill creates a Dust Devil that deals # damage to enemies behind the target.", "Localisation": "After generating {c_number}[Affix.\"Static Value 0\"]{/c} Fury your next {c_important}Core{/c} Skill creates a {c_important}Dust Devil{/c} that deals {c_random}[Affix_Flat_Value_1]{/c} damage to enemies behind the target.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -541,6 +566,7 @@ "Name": "Dire Wolf's", "Description": "Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain #% Movement Speed instead of Damage Reduction and a #% Spirit cost reduction bonus. In addition, kills Heal you for #% of your Maximum Life.", "Localisation": "{c_important}Grizzly Rage{/c} now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain {c_random}[Affix_Value_1|%+|]{/c} Movement Speed instead of Damage Reduction and a {c_random}[Affix_Value_1*2|%|]{/c} Spirit cost reduction bonus. In addition, kills Heal you for {c_number}[Affix.\"Static Value 0\"|%|]{/c} of your Maximum Life.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -563,6 +589,7 @@ "Name": "Dust Devil's", "Description": "Whirlwind leaves behind Dust Devils that deal # damage to surrounding enemies.", "Localisation": "{c_important}Whirlwind{/c} leaves behind {c_important}Dust Devils{/c} that deal {c_random}[Affix_Flat_Value_1]{/c} damage to surrounding enemies.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -585,6 +612,7 @@ "Name": "Earthguard", "Description": "Gain #% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of #%.", "Localisation": "Gain {c_random}[Affix_Value_1|%|]{/c} bonus amount to your next {c_important}Earthen Bulwark{/c} for each enemy you Crowd Control up to a maximum of {c_number}[Affix.\"Static Value 0\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -607,6 +635,7 @@ "Name": "Earthquake", "Description": "Ground Stomp creates an Earthquake damaging enemies for # Physical damage over # seconds. While standing in Earthquakes, you deal #% increased damage.", "Localisation": "{c_important}Ground Stomp{/c} creates an {c_important}Earthquake{/c} damaging enemies for {c_random}[Affix_Flat_Value_1]{/c} Physical damage over {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} seconds. While standing in {c_important}Earthquakes{/c}, you deal {c_random}[Affix_Value_1|%x|]{/c} increased damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -629,6 +658,7 @@ "Name": "Earthstriker's", "Description": "After swapping weapons # times, your next Skill will Overpower and deal #% increased Overpower damage.", "Localisation": "After swapping weapons {c_number}[Affix.\"Static Value 0\"]{/c} times, your next Skill will {c_important}{u}Overpower{/u}{/c} and deal {c_random}[Affix_Value_1|%x|]{/c} increased {c_important}{u}Overpower{/u}{/c} damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -651,6 +681,7 @@ "Name": "Edgemaster’s", "Description": "Skills deal up to #% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.", "Localisation": "Skills deal up to {c_random}[Affix_Value_1|%x|]{/c} increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -673,6 +704,7 @@ "Name": "Elementalist's", "Description": "Core or Mastery Skills cast at or above # Mana gain a #% increased Critical Strike Chance.", "Localisation": "{c_important}Core{/c} or {c_important}Mastery{/c} Skills cast at or above {c_number}[Affix.\"Static Value 0\"]{/c} Mana gain a {c_random}[Affix_Value_1|1%+|]{/c} increased Critical Strike Chance.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -695,6 +727,7 @@ "Name": "Eluding", "Description": "Becoming Injured while Crowd Controlled grants you Unstoppable for # seconds. This effect has a # second Cooldown.", "Localisation": "Becoming {c_important}{u}Injured{/u}{/c} while Crowd Controlled grants you {c_important}{u}Unstoppable{/u}{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. This effect has a {c_random}[Affix_Value_1]{/c} second Cooldown.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -719,6 +752,7 @@ "Name": "Encased", "Description": "While Deep Freeze is active, you restore #% of your Maximum Life and Mana per second.", "Localisation": "While {c_important}Deep Freeze{/c} is active, you restore {c_random}[Affix_Value_1|%|]{/c} of your Maximum Life and Mana per second.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -741,6 +775,7 @@ "Name": "Energizing", "Description": "Damaging an Elite enemy with a Basic Skill generates # Energy.", "Localisation": "Damaging an Elite enemy with a {c_important}Basic{/c} Skill generates {c_random}[Affix_Value_1]{/c} Energy.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -760,6 +795,7 @@ "Name": "Enshrouding", "Description": "Gain a free Dark Shroud shadow every # seconds when standing still. Each Dark Shroud shadow grants #% increased Damage Reduction.", "Localisation": "Gain a free {c_important}Dark Shroud{/c} shadow every {c_number}[Affix.\"Static Value 0\"]{/c} seconds when standing still. Each {c_important}Dark Shroud{/c} shadow grants {c_random}[Affix_Value_1|1%|]{/c} increased Damage Reduction.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -782,6 +818,7 @@ "Name": "Escape Artist's", "Description": "Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next # attacks within # seconds. This effect can only occur once every # seconds.", "Localisation": "Upon taking damage from surrounding enemies, you drop a {c_important}Smoke Grenade{/c} and Dodge the next {c_random}[Affix_Value_1]{/c} attacks within {c_number}[Affix.\"Static Value 1\"]{/c} seconds. This effect can only occur once every {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -804,6 +841,7 @@ "Name": "Everliving", "Description": "You take #% less damage from Crowd Controlled or Vulnerable enemies.", "Localisation": "You take {c_random}[Affix_Value_1|%|]{/c} less damage from Crowd Controlled or {c_important}{u}Vulnerable{/u}{/c} enemies.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -826,6 +864,7 @@ "Name": "Exploiter's", "Description": "You have #% increased Crowd Control Duration. While enemies are Unstoppable, you deal #% increased damage to them.", "Localisation": "You have {c_number}[Affix.\"Static Value 0\"|%+|]{/c} increased Crowd Control Duration. While enemies are {c_important}{u}Unstoppable{/u}{/c}, you deal {c_random}[Affix_Value_1|%x|]{/c} increased damage to them.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -850,6 +889,7 @@ "Name": "Fastblood", "Description": "Blood Orbs reduce your Ultimate Cooldown by # seconds.", "Localisation": "{c_important}{u}Blood Orbs{/u}{/c} reduce your {c_important}Ultimate{/c} Cooldown by {c_random}[Affix_Value_1|1|]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -869,6 +909,7 @@ "Name": "Flamewalker’s", "Description": "Coming in contact with your Firewall grants you #% Movement Speed for # seconds.", "Localisation": "Coming in contact with your {c_important}Firewall{/c} grants you {c_random}[Affix_Value_1|%+|]{/c} Movement Speed for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -889,6 +930,7 @@ "Name": "Flesh-Rending", "Description": "After Decompose spawns a Corpse, gain # Essence.", "Localisation": "After {c_important}Decompose{/c} spawns a {c_important}Corpse{/c}, gain {c_random}[Affix_Value_1]{/c} Essence.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -908,6 +950,7 @@ "Name": "Frostbitten", "Description": "Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for # seconds. You deal #% increased Critical Strike Damage against Frozen enemies.", "Localisation": "{c_important}{u}Chilled{/u}{/c} enemies hit by your {c_important}Grenade{/c} Skills have a chance equal to double your Critical Strike Chance to be instantly {c_important}{u}Frozen{/u}{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. You deal {c_random}[Affix_Value_1|%x|]{/c} increased Critical Strike Damage against {c_important}{u}Frozen{/u}{/c} enemies.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -931,6 +974,7 @@ "Name": "Frostblitz", "Description": "Frost Nova gains an additional Charge but the Cooldown per Charge is increased by #%.", "Localisation": "{c_important}Frost Nova{/c_important} gains an additional Charge but the Cooldown per Charge is increased by {c_random}[Affix_Value_1*100|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -953,6 +997,7 @@ "Name": "Ghostwalker", "Description": "While Unstoppable and for # seconds after, you gain #% increased Movement Speed and can move freely through enemies.", "Localisation": "While {c_important}{u}Unstoppable{/u}{/c} and for {c_number}[Affix.\"Static Value 0\"]{/c} seconds after, you gain {c_random}[Affix_Value_1|%+|]{/c} increased Movement Speed and can move freely through enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -973,6 +1018,7 @@ "Name": "Glacial", "Description": "When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal # damage. Your Ice Spikes deal #% increased damage to Frozen enemies.", "Localisation": "When you cast {c_important}Blizzard{/c} it will periodically spawn exploding {c_important}Ice Spikes{/c} that deal {c_random}[Affix_Flat_Value_1]{/c} damage. Your {c_important}Ice Spikes{/c} deal {c_number}[Affix_Value_1 * 100|%x|]{/c} increased damage to {c_important}{u}Frozen{/u}{/c} enemies.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -995,6 +1041,7 @@ "Name": "Gravitational", "Description": "Ball Lightning orbits around you and deals #% increased damage.", "Localisation": "{c_important}Ball Lightning{/c} orbits around you and deals {c_random}[Affix_Value_1|%x|]{/c} increased damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1017,6 +1064,7 @@ "Name": "Hulking", "Description": "Your Golem has a #% chance to reduce its active Cooldown by # seconds and a #% chance to spawn a Corpse each time it damages an enemy with its normal attack.", "Localisation": "Your {c_important}Golem{/c} has a {c_random}[Affix_Value_1|%|]{/c} chance to reduce its active Cooldown by {c_number}[Affix.\"Static Value 0\"]{/c} seconds and a {c_random}[Affix_Value_1 / 2|%1|]{/c} chance to spawn a Corpse each time it damages an enemy with its normal attack.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1041,6 +1089,7 @@ "Name": "Icy Alchemist's", "Description": "Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a #% chance to release an explosion that deals # Cold damage to the target and surrounding enemies, Chilling them for #%.", "Localisation": "{c_label}Lucky Hit:{/c} Damaging a {c_important}{u}Chilled{/u}{/c} or {c_important}{u}Frozen{/u}{/c} enemy with a {c_important}Shadow Imbued{/c} Skill has up to a {c_number}[Affix.\"Static Value 0\"|%|]{/c} chance to release an explosion that deals {c_random}[Affix_Flat_Value_1]{/c} Cold damage to the target and surrounding enemies, {c_important}{u}Chilling{/u}{/c} them for {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1063,6 +1112,7 @@ "Name": "Incendiary", "Description": "Lucky Hit: Damage from your Pyromancy Skills has up to a #% chance to restore # Mana.", "Localisation": "{c_label}Lucky Hit:{/c} Damage from your {c_important}Pyromancy{/c} Skills has up to a {c_random}[Affix_Value_1|%|]{/c} chance to restore {c_number}[Affix.\"Static Value 0\"]{/c} Mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1082,6 +1132,7 @@ "Name": "Infiltrator's", "Description": "Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be # seconds per trap placed.", "Localisation": "{c_important}Poison Trap{/c} no longer breaks {c_important}{u}Stealth{/u}{/c} and triggers no Cooldown or arm time while you are in {c_important}{u}Stealth{/u}{/c}. All {c_important}Poison Traps{/c} activate when you exit {c_important}{u}Stealth{/u}{/c} and {c_important}Poison Trap’s{/c} Cooldown will be {c_random}[Affix_Value_1|1|]{/c} seconds per trap placed.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1104,6 +1155,7 @@ "Name": "Iron Blood", "Description": "Gain #% Damage Reduction for each Nearby Bleeding enemy up to #% maximum.", "Localisation": "Gain {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} Damage Reduction for each Nearby Bleeding enemy up to {c_random}[Affix_Value_1|%|]{/c} maximum.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1126,6 +1178,7 @@ "Name": "Lightning Dancer's", "Description": "Lightning Storm Critical Strikes spawn # Dancing Bolts that seek enemies in the area dealing # Lightning damage.", "Localisation": "{c_important}Lightning Storm{/c} Critical Strikes spawn {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Dancing Bolts{/c} that seek enemies in the area dealing {c_random}[Affix_Flat_Value_1]{/c} Lightning damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1148,6 +1201,7 @@ "Name": "Luckbringer", "Description": "Gain #% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.", "Localisation": "Gain {c_random}[Affix_Value_1|%x|]{/c} increased Lucky Hit Chance while all damage bonuses from the {c_important}Walking Arsenal{/c} Key Passive are active.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1171,6 +1225,7 @@ "Name": "Mage-Lord's", "Description": "The Vyr’s Mastery Key Passive also grants #% Damage Reduction for each Close enemy, up to #%.", "Localisation": "The {c_important}Vyr’s Mastery{/c} Key Passive also grants {c_random}[Affix_Value_1|1%x|]{/c} Damage Reduction for each Close enemy, up to {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1193,6 +1248,7 @@ "Name": "Mangled", "Description": "When you are struck as a Werebear you have a #% chance to gain # Spirit.", "Localisation": "When you are struck as a Werebear you have a {c_random}[Affix_Value_1|%|]{/c} chance to gain {c_number}[Affix.\"Static Value 0\"]{/c} Spirit.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1212,6 +1268,7 @@ "Name": "Mangler's", "Description": "Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a #% chance to Daze them for # seconds.", "Localisation": "{c_label}Lucky Hit:{/c} Dealing direct damage to a {c_important}{u}Vulnerable{/u}{/c} enemy has up to a {c_random}[Affix_Value_1|%|]{/c} chance to {c_important}{u}Daze{/u}{/c} them for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1235,6 +1292,7 @@ "Name": "Mighty Storm's", "Description": "The Earthen Might Key Passive also applies to your Storm Skills.", "Localisation": "The {c_important}Earthen Might{/c} Key Passive also applies to your {c_important}Storm{/c} Skills.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1257,6 +1315,7 @@ "Name": "Needleflare", "Description": "Thorns damage dealt has a #% chance to deal damage to all enemies around you.", "Localisation": "Thorns damage dealt has a {c_random}[Affix_Value_1|%|]{/c} chance to deal damage to all enemies around you.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1279,6 +1338,7 @@ "Name": "Nighthowler's", "Description": "Blood Howl increases Critical Strike Chance by #%. In addition, Blood Howl also affects Nearby Companions and Players for # seconds.", "Localisation": "{c_important}Blood Howl{/c} increases Critical Strike Chance by {c_random}[Affix_Value_1|1%+|]{/c}. In addition, {c_important}Blood Howl{/c} also affects Nearby Companions and Players for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1301,6 +1361,7 @@ "Name": "Opportunist's", "Description": "When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal # total Physical damage and Stun enemies for # seconds.", "Localisation": "When you break {c_important}{u}Stealth{/u}{/c} with an attack, you drop a cluster of exploding {c_important}Stun Grenades{/c} around your location that deal {c_random}[Affix_Flat_Value_1]{/c} total Physical damage and Stun enemies for {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1323,6 +1384,7 @@ "Name": "Osseous Gale", "Description": "Bone Storm consumes up to # Corpses to increase its duration by up to # seconds.", "Localisation": "{c_important}Bone Storm{/c} consumes up to {c_number}[Affix_Value_2]{/c} Corpses to increase its duration by up to {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1345,6 +1407,7 @@ "Name": "Overcharged", "Description": "Lucky Hit: Up to a #% chance when dealing Lightning damage to overload the target for # seconds, causing any direct damage you deal to them to pulse # additional damage to surrounding enemies.", "Localisation": "{c_label}Lucky Hit:{/c} Up to a {c_random}[Affix_Value_1|%|]{/c} chance when dealing Lightning damage to overload the target for {c_number}[Affix.\"Static Value 0\"]{/c} seconds, causing any direct damage you deal to them to pulse {c_number}[Affix_Flat_Value_1]{/c} additional damage to surrounding enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1367,6 +1430,7 @@ "Name": "Prodigy’s", "Description": "Using a Cooldown restores # Mana.", "Localisation": "Using a Cooldown restores {c_random}[Affix_Value_1]{/c} Mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1386,6 +1450,7 @@ "Name": "Protecting", "Description": "When hit while not Healthy, a magical bubble is summoned around you for # seconds. While standing in the bubble, Players are Immune. Can only occur once every # seconds.", "Localisation": "When hit while not {c_important}{u}Healthy{/u}{/c}, a magical bubble is summoned around you for {c_random}[Affix_Value_1|1|]{/c} seconds. While standing in the bubble, Players are {c_important}{u}Immune{/u}{/c}. Can only occur once every {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1409,6 +1474,7 @@ "Name": "Rapid", "Description": "Basic Skills gain #% Attack Speed.", "Localisation": "{c_important}Basic{/c} Skills gain {c_random}[Affix_Value_1|%+|]{/c } Attack Speed.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1431,6 +1497,7 @@ "Name": "Ravager's", "Description": "Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by #% for # seconds, up to #%.", "Localisation": "{c_important}Shadow Step{/c} has an additional Charge. Killing an enemy with {c_important}Shadow Step{/c} refunds a Charge and increases the damage of {c_important}Shadow Step{/c} by {c_random}[Affix_Value_1|%x|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds, up to {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1451,6 +1518,7 @@ "Name": "Ravenous", "Description": "Killing a Vulnerable enemy grants you #% increased Energy Regeneration for # seconds.", "Localisation": "Killing a {c_important}{u}Vulnerable{/u}{/c} enemy grants you {c_random}[Affix_Value_1|%x|]{/c} increased Energy Regeneration for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1470,6 +1538,7 @@ "Name": "Raw Might", "Description": "After you hit # enemies with your Werebear Skills, your next Werebear Skill will deal #% more damage and Stun enemies for # seconds.", "Localisation": "After you hit {c_number}[Affix.\"Static Value 0\"]{/c} enemies with your {c_important}Werebear{/c} Skills, your next {c_important}Werebear{/c} Skill will deal {c_random}[Affix_Value_1|%|]{/c} more damage and Stun enemies for {c_number}[Affix.\"Static Value 1\"]{/c} seconds.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1492,6 +1561,7 @@ "Name": "Recharging", "Description": "Each time Chain Lightning bounces, gain # Mana.", "Localisation": "Each time {c_important}Chain Lightning{/c} bounces, gain {c_random}[Affix_Value_1|1|]{/c} Mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1511,6 +1581,7 @@ "Name": "Relentless Berserker's", "Description": "Lucky Hit: Damaging an enemy with a Core Skill has up to a #% chance to extend the duration of Berserking by # seconds. Double this duration if it was a Critical Strike.", "Localisation": "{c_label}Lucky Hit:{/c} Damaging an enemy with a {c_important}Core{/c} Skill has up to a {c_random}[Affix_Value_1|%|]{/c} chance to extend the duration of {c_important}{u}Berserking{/u}{/c} by {c_number}[Affix_Value_2]{/c} seconds. Double this duration if it was a Critical Strike.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1534,6 +1605,7 @@ "Name": "Repeating", "Description": "Rapid Fire has a #% chance to ricochet to another target.", "Localisation": "{c_important}Rapid Fire{/c} has a {c_random}[Affix_Value_1|%|]{/c} chance to ricochet to another target.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1556,6 +1628,7 @@ "Name": "Requiem", "Description": "You gain # Maximum Essence per active Minion.", "Localisation": "You gain {c_random}[Affix_Value_1]{/c} Maximum Essence per active Minion.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1575,6 +1648,7 @@ "Name": "Rotting", "Description": "Decompose can chain up to # additional targets. When Decompose spawns a Corpse, it has a #% chance to spawn a Corpse under all afflicted targets.", "Localisation": "{c_important}Decompose{/c} can chain up to {c_number}[Affix.\"Static Value 0\"]{/c} additional targets. When {c_important}Decompose{/c} spawns a Corpse, it has a {c_random}[Affix_Value_1|%|]{/c} chance to spawn a Corpse under all afflicted targets.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1597,6 +1671,7 @@ "Name": "Runeworker's Conduit", "Description": "Critical Strikes with Storm Skills that you cast charge the air around you for # seconds causing a Lightning Bolt to periodically hit an enemy in the area for # Lightning damage. This duration can be extended by additional Critical Strikes.", "Localisation": "Critical Strikes with {c_important}Storm{/c} Skills that you cast charge the air around you for {c_random}[Affix_Value_1|1|]{/c} seconds causing a {c_important}Lightning Bolt{/c} to periodically hit an enemy in the area for {c_number}[Affix_Flat_Value_1]{/c} Lightning damage. This duration can be extended by additional Critical Strikes.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1619,6 +1694,7 @@ "Name": "Sacrificial", "Description": "Your Sacrifice bonuses are increased by #%.", "Localisation": "Your {c_important}Sacrifice{/c} bonuses are increased by {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1641,6 +1717,7 @@ "Name": "Seismic-shift", "Description": "Earth Spike launches spikes in a line and has a # second Cooldown.", "Localisation": "{c_important}Earth Spike{/c} launches spikes in a line and has a {c_random}[Affix_Value_1|1|]{/c} second Cooldown.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1663,6 +1740,7 @@ "Name": "Serpentine", "Description": "You may have # additional Hydra active, and Hydra’s duration is increased by #%.", "Localisation": "You may have {c_number}[Affix.\"Static Value 0\"]{/c} additional {c_important}Hydra{/c} active, and {c_important}Hydra’s{/c} duration is increased by {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1685,6 +1763,7 @@ "Name": "Shadowslicer", "Description": "When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing #% of the Base damage.", "Localisation": "When you cast {c_important}Dash{/c}, a {c_important}Shadow Clone{/c} is spawned at your location that also casts {c_important}Dash{/c}, dealing {c_random}[Affix_Value_1|%|]{/c} of the Base damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1701,34 +1780,13 @@ 19 ] }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "Shard of Dawn", - "Description": "After # seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by #% and Movement Speed by #% for # seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by # second.", - "Localisation": "After {c_number}[Affix.\"Static Value 1\"]{/c} seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by {c_random}[Affix_Value_1|%|]{/c} and Movement Speed by {c_number}[Affix.\"Static Value 3\"]%{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. While empowered by the {c_important}Midwinter Ward{/c}, killing an enemy reduces Night's Grasp's duration by {c_number}[Affix.\"Static Value 2\"]{/c} second.", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1211656, "IdName": "Legendary_Sorc_135", "Name": "Shattered", "Description": "Explosions from the Shatter Key Passive deal #% increased damage if enemies die while Frozen.", "Localisation": "Explosions from the {c_important}Shatter{/c} Key Passive deal {c_random}[Affix_Value_1|%x|]{/c} increased damage if enemies die while {c_important}{u}Frozen{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1751,6 +1809,7 @@ "Name": "Shepherd's", "Description": "Core Skills deal an additional #% damage for each active Companion.", "Localisation": "{c_important}Core{/c} Skills deal an additional {c_random}[Affix_Value_1|1%x|]{/c} damage for each active Companion.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1773,6 +1832,7 @@ "Name": "Shockwave", "Description": "Pulverize creates a shockwave that travels forward, dealing #% of its damage to targets in the path.", "Localisation": "{c_important}Pulverize{/c} creates a shockwave that travels forward, dealing {c_random}[Affix_Value_1|%|]{/c} of its damage to targets in the path.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1795,6 +1855,7 @@ "Name": "Skinwalker's", "Description": "When you use a Shapeshifting Skill that changes your form, gain # Life. If you are at full Life, gain the same amount as Fortify.", "Localisation": "When you use a {c_important}Shapeshifting{/c} Skill that changes your form, gain {c_random}[Affix_Flat_Value_1]{/c} Life. If you are at full Life, gain the same amount as {c_important}{u}Fortify{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1817,6 +1878,7 @@ "Name": "Skullbreaker's", "Description": "Stunning a Bleeding enemy deals #% of their total Bleeding amount to them as Physical damage.", "Localisation": "Stunning a Bleeding enemy deals {c_random}[Affix_Value_1|%|]{/c} of their total Bleeding amount to them as Physical damage.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1839,6 +1901,7 @@ "Name": "Slaking", "Description": "Lucky Hit: You have up to a #% chance to gain # Fury when Rend deals direct damage to at least one Bleeding enemy.", "Localisation": "{c_label}Lucky Hit:{/c} You have up to a {c_random}[Affix_Value_1|%|]{/c} chance to gain {c_number}[Affix.\"Static Value 0\"]{/c} Fury when {c_important}Rend{/c} deals direct damage to at least one Bleeding enemy.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1858,6 +1921,7 @@ "Name": "Smiting", "Description": "You have #% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain #% increased Crowd Control Duration.", "Localisation": "You have {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c} increased Critical Strike Chance against {c_important}{u}Injured{/u}{/c} enemies. While you are {c_important}{u}Healthy{/u}{/c}, you gain {c_random}[Affix_Value_1|%x|]{/c} increased Crowd Control Duration.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1880,6 +1944,7 @@ "Name": "Snap Frozen", "Description": "Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs # damage for # seconds, absorbing up to a maximum of # damage.", "Localisation": "Each {c_important}{u}Chilled{/u}{/c} or {c_important}{u}Frozen{/u}{/c} enemy you {c_important}Evade{/c} through grants you a {c_important}{u}Barrier{/u}{/c} that absorbs {c_random}[Affix_Flat_Value_1]{/c} damage for {c_number}[Affix.\"Static Value 0\"]{/c} seconds, absorbing up to a maximum of {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} damage.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1902,6 +1967,7 @@ "Name": "Snowguard's", "Description": "While within your own Blizzard and for # seconds after leaving it, you take #% less damage.", "Localisation": "While within your own {c_important}Blizzard{/c} and for {c_number}[Affix.\"Static Value 0\"]{/c} seconds after leaving it, you take {c_random}[Affix_Value_1|%|]{/c} less damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1924,6 +1990,7 @@ "Name": "Snowveiled", "Description": "Casting Ice Armor makes you Unstoppable and grants #% increased Armor for # seconds.", "Localisation": "Casting {c_important}Ice Armor{/c} makes you {c_important}{u}Unstoppable{/u}{/c} and grants {c_number}[Affix.\"Static Value 0\"|+%|]{/c} increased Armor for {c_random}[Affix_Value_1|1|]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1946,6 +2013,7 @@ "Name": "Splintering", "Description": "Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for # seconds. Bone Shards from Bone Spear deal #% bonus damage to Vulnerable enemies and pierce them.", "Localisation": "{c_important}Bone Spear's{/c} primary attack makes enemies hit beyond the first {c_important}{u}Vulnerable{/u}{/c} for {c_random}[Affix_Value_1|1|]{/c} seconds. Bone Shards from {c_important}Bone Spear{/c} deal {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c} bonus damage to {c_important}{u}Vulnerable{/u}{/c} enemies and pierce them.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1968,6 +2036,7 @@ "Name": "Stable", "Description": "While Unstable Currents is not active, your Shock Skills have a #% chance to trigger a free cast from it.", "Localisation": "While {c_important}Unstable Currents{/c} is not active, your {c_important}Shock{/c} Skills have a {c_random}[Affix_Value_1|%|]{/c} chance to trigger a free cast from it.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1990,6 +2059,7 @@ "Name": "Starlight", "Description": "Gain # of your Primary Resource for every #% of your Life that you Heal.", "Localisation": "Gain {c_random}[Affix_Value_1]{/c} of your Primary Resource for every {c_number}[Affix.\"Static Value 0\"|%|]{/c} of your Life that you Heal.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2009,6 +2079,7 @@ "Name": "Steadfast Berserker's", "Description": "Lucky Hit: Up to a #% chance to gain # Fortify whenever you deal direct damage while Berserking.", "Localisation": "{c_label}Lucky Hit:{/c} Up to a {c_number}[Affix_Value_2|%|]{/c} chance to gain {c_random}[Affix_Flat_Value_1]{/c} {c_important}{u}Fortify{/u}{/c} whenever you deal direct damage while {c_important}{u}Berserking{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2031,6 +2102,7 @@ "Name": "Storm Swell", "Description": "You deal #% increased damage to Vulnerable enemies while you have a Barrier.", "Localisation": "You deal {c_random}[Affix_Value_1|%x|]{/c} increased damage to {c_important}{u}Vulnerable{/u}{/c} enemies while you have a {c_important}{u}Barrier{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2053,6 +2125,7 @@ "Name": "Stormchaser's", "Description": "Tornado will seek up to # targets.", "Localisation": "{c_important}Tornado{/c} will seek up to {c_random}[Affix_Value_1]{/c} targets.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2075,6 +2148,7 @@ "Name": "Stormclaw's", "Description": "Critical Strikes with Shred deal #% of the damage dealt as Lightning damage to the target and surrounding enemies.", "Localisation": "Critical Strikes with {c_important}Shred{/c} deal {c_random}[Affix_Value_1|%|]{/c} of the damage dealt as Lightning damage to the target and surrounding enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2097,6 +2171,7 @@ "Name": "Stormshifter's", "Description": "While Hurricane is active, gain # Ranks to your Shapeshifting Skills.", "Localisation": "While {c_important}Hurricane{/c} is active, gain {c_random}[Affix_Value_1|~|]{/c} Ranks to your {c_important}Shapeshifting{/c} Skills.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2120,6 +2195,7 @@ "Name": "Subterranean", "Description": "Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal #% increased damage to Poisoned enemies.", "Localisation": "{c_important}Poison Creeper's{/c} active also casts {c_important}Landslide{/c} in a circle around you. {c_important}Earth Skills{/c} deal {c_random}[Affix_Value_1|%|]{/c} increased damage to Poisoned enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2142,6 +2218,7 @@ "Name": "Symbiotic", "Description": "When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by # seconds.", "Localisation": "When the {c_important}Nature's Fury{/c} Key Passive triggers a free Skill, your non-{c_important}Ultimate{/c} Cooldowns of the opposite type are reduced by {c_random}[Affix_Value_1|1|]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2165,6 +2242,7 @@ "Name": "Tidal", "Description": "Blood Wave fires two additional waves, each dealing #% less damage than the previous.", "Localisation": "{c_important}Blood Wave{/c} fires two additional waves, each dealing {c_random}[Affix_Value_1|%x|]{/c} less damage than the previous.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2187,6 +2265,7 @@ "Name": "Torturous", "Description": "Enemies afflicted by your Iron Maiden have a #% chance to be Stunned for # second when they deal direct damage.", "Localisation": "Enemies afflicted by your {c_important}Iron Maiden{/c} have a {c_random}[Affix_Value_1|%|]{/c} chance to be Stunned for {c_number}[Affix.\"Static Value 0\"]{/c} second when they deal direct damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2211,6 +2290,7 @@ "Name": "Toxic Alchemist's", "Description": "Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a #% chance to create a toxic explosion that applies # Poisoning damage over # seconds to the target and surrounding enemies.", "Localisation": "{c_label}Lucky Hit:{/c} Damaging a Poisoned enemy with a {c_important}Shadow Imbued{/c} Skill has up to a {c_number} {c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} chance to create a toxic explosion that applies {c_random}[Affix_Flat_Value_1]{/c} Poisoning damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds to the target and surrounding enemies.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2233,6 +2313,7 @@ "Name": "Trickshot", "Description": " Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal #% of Penetrating Shot's Base damage and do not split.", "Localisation": " Whenever {c_important}Penetrating Shot{/c} damages an enemy, {c_number}2{/c} additional arrows split off to either side. These side arrows deal {c_random}[Affix_Value_1|%|]{/c} of {c_important}Penetrating Shot's{/c} Base damage and do not split.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2255,6 +2336,7 @@ "Name": "Trickster's", "Description": "Caltrops also throw a cluster of exploding Stun Grenades that deal # total Physical damage and Stun enemies for # seconds.", "Localisation": "{c_important}Caltrops{/c} also throw a cluster of exploding {c_important}Stun Grenades{/c} that deal {c_random}[Affix_Flat_Value_1]{/c} total Physical damage and Stun enemies for {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2277,6 +2359,7 @@ "Name": "Umbrous", "Description": "Lucky Hit: Critical Strikes with Marksman Skills have up to a #% chance to grant a free Dark Shroud shadow.", "Localisation": "{c_label}Lucky Hit:{/c} Critical Strikes with {c_important}Marksman{/c} Skills have up to a {c_random}[Affix_Value_1|%|]{/c} chance to grant a free {c_important}Dark Shroud{/c} shadow.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2299,6 +2382,7 @@ "Name": "Unyielding Commander's", "Description": "While Army of the Dead is active, your Minions gain #% Attack Speed and take #% reduced damage.", "Localisation": "While {c_important}Army of the Dead{/c} is active, your Minions gain {c_random}[Affix_Value_1|%+|]{/c} Attack Speed and take {c_number}[Affix_Value_2|%|]{/c} reduced damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2321,6 +2405,7 @@ "Name": "Vengeful", "Description": "Lucky Hit: Making an enemy Vulnerable has up to a #% chance to grant #% increased Critical Strike Chance for # seconds, up to #%.", "Localisation": "{c_label}Lucky Hit:{/c} Making an enemy {c_important}{u}Vulnerable{/u}{/c} has up to a {c_random}[Affix_Value_1|%|]{/c} chance to grant {c_number}[Affix.\"Static Value 0\"|%+|]{/c} increased Critical Strike Chance for {c_number}[Affix.\"Static Value 1\"]{/c} seconds, up to {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2343,6 +2428,7 @@ "Name": "Veteran Brawler's", "Description": "Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals #% increased damage, up to #%.", "Localisation": "Each time a {c_important}Core{/c} Skill deals direct damage to an enemy, your next {c_important}Charge{/c} or {c_important}Leap{/c} deals {c_random}[Affix_Value_1|%x|]{/c} increased damage, up to {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2365,6 +2451,7 @@ "Name": "Vigorous", "Description": "Gain #% Damage Reduction while Shapeshifted into a Werewolf.", "Localisation": "Gain {c_random}[Affix_Value_1|1%|]{/c} Damage Reduction while Shapeshifted into a Werewolf.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2381,12 +2468,36 @@ 26 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "Wanton Rupture", + "Description": "Your Rupture does not remove the Bleeding damage from enemies. This can occur once every # seconds.", + "Localisation": "Your {c_important}Rupture{/c} does not remove the Bleeding damage from enemies. This can occur once every {c_random}[Affix_Value_1]{/c} seconds.", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 579643, "IdName": "legendary_barb_004", "Name": "Weapon Master's", "Description": "Your Weapon Mastery Skills have an additional Charge.\r\n\r\nLucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a #% chance to Stun them for # seconds.", "Localisation": "Your {c_important}Weapon Mastery{/c} Skills have an additional Charge.\r\n\r\n{c_label}Lucky Hit:{/c} Damaging an enemy with a {c_important}Weapon Mastery{/c} Skill has up to a {c_random}[Affix_Value_1|%|]{/c} chance to Stun them for {c_number}[Affix_Value_2]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2410,6 +2521,7 @@ "Name": "Wind Striker", "Description": "Critical Strikes grant #% Movement Speed for # second, up to # seconds.", "Localisation": "Critical Strikes grant {c_random}[Affix_Value_1|1%+|]{/c} Movement Speed for {c_number}[Affix.\"Static Value 0\"]{/c} second, up to {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2430,6 +2542,7 @@ "Name": "Windlasher", "Description": "Casting Double Swing twice within # seconds creates a Dust Devil that deals # damage to enemies behind the target.", "Localisation": "Casting {c_important}Double Swing{/c} twice within {c_number}[Affix.\"Static Value 0\"]{/c} seconds creates a {c_important}Dust Devil{/c} that deals {c_random}[Affix_Flat_Value_1]{/c} damage to enemies behind the target.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2452,6 +2565,7 @@ "Name": "of Abundant Energy", "Description": "Crackling Energy has a #% chance to chain to an additional enemy.", "Localisation": "{c_important}{u}Crackling Energy{/u}{/c} has a {c_random}[Affix_Value_1|%|]{/c} chance to chain to an additional enemy.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2474,6 +2588,7 @@ "Name": "of Ancestral Charge", "Description": "Charge calls forth # Ancients who also Charge, dealing #% of normal damage.", "Localisation": "{c_important}Charge{/c} calls forth {c_number}[Affix.\"Static Value 0\"]{/c} Ancients who also {c_important}Charge{/c}, dealing {c_random}[Affix_Value_1|%|]{/c} of normal damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2496,6 +2611,7 @@ "Name": "of Ancestral Echoes", "Description": "Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a #% chance to summon an Ancient to perform the same Skill.", "Localisation": "{c_label}Lucky Hit:{/c} While {c_important}Call of the Ancients{/c} is on your Action Bar, damaging enemies with {c_important}Leap{/c}, {c_important}Upheaval{/c}, or {c_important}Whirlwind{/c} have up to a {c_random}[Affix_Value_1|%|]{/c} chance to summon an Ancient to perform the same Skill.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2518,6 +2634,7 @@ "Name": "of Ancestral Force", "Description": "Hammer of the Ancients quakes outward and its damage is increased by #%.", "Localisation": "{c_important}Hammer of the Ancients{/c} quakes outward and its damage is increased by {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2540,6 +2657,7 @@ "Name": "of Ancient Flame", "Description": "While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by #%.", "Localisation": "While both bonuses from the {c_important}Esu’s Ferocity{/c} Key Passive are active, your Attack Speed is increased by {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2562,6 +2680,7 @@ "Name": "of Anemia", "Description": "Lucky Hit: Direct damage against Bleeding enemies has up to a #% chance to Stun them for # seconds.", "Localisation": "{c_label}Lucky Hit:{/c} Direct damage against Bleeding enemies has up to a {c_random}[Affix_Value_1|%|]{/c} chance to Stun them for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2585,6 +2704,7 @@ "Name": "of Armageddon", "Description": "A hail of Meteorites falls during Inferno, dealing # Fire damage on impact. Your Meteorites Immobilize enemies for # seconds.", "Localisation": "A hail of {c_important}Meteorites{/c} falls during {c_important}Inferno{/c}, dealing {c_random}[Affix_Flat_Value_1]{/c} Fire damage on impact. Your {c_important}Meteorites{/c} Immobilize enemies for {c_number}[Affix_Value_2]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2607,6 +2727,7 @@ "Name": "of Arrow Storms", "Description": "Lucky Hit: Your Marksman Skills have up to a #% chance to create an arrow storm at the enemy's location, dealing # Physical damage over # seconds. You can have up to # active arrow storms.", "Localisation": "{c_label}Lucky Hit:{/c} Your {c_important}Marksman{/c} Skills have up to a {c_number}[Affix.\"Static Value 2\"|%|]{/c} chance to create an arrow storm at the enemy's location, dealing {c_random}[Affix_Flat_Value_1]{/c} Physical damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds. You can have up to {c_number}[Affix.\"Static Value 1\"]{/c} active arrow storms.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2629,6 +2750,7 @@ "Name": "of Artful Initiative", "Description": "When you spend # Energy you release a cluster of exploding Stun Grenades that deal # total Physical damage and Stun enemies for # seconds.\r\nYour Grenade Skills deal #% more damage.", "Localisation": "When you spend {c_number}[Affix.\"Static Value 0\"]{/c} Energy you release a cluster of exploding {c_important}Stun Grenades{/c} that deal {c_random}[Affix_Flat_Value_1]{/c} total Physical damage and Stun enemies for {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} seconds.\r\nYour {c_important}Grenade{/c} Skills deal {c_number}[Affix.\"Static Value 1\"|x%|]{/c} more damage.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2651,6 +2773,7 @@ "Name": "of Audacity", "Description": "When there are at least # Close enemies, Stun them for # seconds. This can only occur once every # seconds.", "Localisation": "When there are at least {c_number}[Affix.\"Static Value 0\"]{/c} Close enemies, Stun them for {c_random}[Affix_Value_1]{/c} seconds. This can only occur once every {c_number}[Affix.\"Static Value 1\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2675,6 +2798,7 @@ "Name": "of Berserk Fury", "Description": "You gain # Fury per second while Berserking.", "Localisation": "You gain {c_random}[Affix_Value_1]{/c} Fury per second while {c_important}{u}Berserking{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2694,6 +2818,7 @@ "Name": "of Berserk Ripping", "Description": "Whenever you deal direct damage while Berserking, inflict #% of the Base damage dealt as additional Bleeding damage over # seconds.", "Localisation": "Whenever you deal direct damage while {c_important}{u}Berserking{/u}{/c}, inflict {c_random}[Affix_Value_1*100|%|]{/c} of the Base damage dealt as additional Bleeding damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2716,6 +2841,7 @@ "Name": "of Binding Embers", "Description": "Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for # seconds.", "Localisation": "{c_important}Flame Shield{/c} lets you move unhindered through enemies. Enemies you move through while {c_important}Flame Shield{/c} is active are Immobilized for {c_random}[Affix_Value_1|1|]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2739,6 +2865,7 @@ "Name": "of Biting Cold", "Description": "When you Freeze an enemy there is a #% chance they become Vulnerable for # seconds.", "Localisation": "When you {c_important}{u}Freeze{/u}{/c} an enemy there is a {c_random}[Affix_Value_1|%|]{/c} chance they become {c_important}{u}Vulnerable{/u}{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2761,6 +2888,7 @@ "Name": "of Branching Volleys", "Description": "Barrage's arrows have a #% chance to split into 2 arrows whenever they ricochet.", "Localisation": "{c_important}Barrage's{/c} arrows have a {c_random}[Affix_Value_1|%|]{/c} chance to split into {c_number}2{/c} arrows whenever they ricochet.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2783,6 +2911,7 @@ "Name": "of Bul-Kathos", "Description": "Leap creates an Earthquake that deals # Physical damage over # seconds. While standing in Earthquakes, you gain #% increased Damage Reduction.", "Localisation": "{c_important}Leap{/c} creates an {c_important}Earthquake{/c} that deals {c_random}[Affix_Flat_Value_1]{/c} Physical damage over {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} seconds. While standing in {c_important}Earthquakes{/c}, you gain {c_random}[Affix_Value_1|%|]{/c} increased Damage Reduction.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2805,6 +2934,7 @@ "Name": "of Burning Rage", "Description": "While Berserking, you deal # Fire damage every second to surrounding enemies.", "Localisation": "While {c_important}{u}Berserking{/u}{/c}, you deal {c_random}[Affix_Flat_Value_1]{/c} Fire damage every second to surrounding enemies.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2827,6 +2957,7 @@ "Name": "of Bursting Bones", "Description": "When a segment of Bone Prison is destroyed or expires, it deals # damage in an area around itself.", "Localisation": "When a segment of {c_important}Bone Prison{/c} is destroyed or expires, it deals {c_random}[Affix_Flat_Value_1]{/c} damage in an area around itself.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2849,6 +2980,7 @@ "Name": "of Bursting Venoms", "Description": "Lucky Hit: Poison Imbued Skills have up to a #% chance to create a toxic pool that deals # Poisoning damage over # seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.", "Localisation": "{c_label}Lucky Hit:{/c} {c_important}Poison Imbued{/c} Skills have up to a {c_number}[Affix.\"Static Value 2\"|%|]{/c} chance to create a toxic pool that deals {c_random}[Affix_Flat_Value_1]{/c} Poisoning damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds to enemies within. While standing in the pool, your {c_important}Poison Imbuement{/c} Skill has no Cooldown and no Charge limit.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2871,6 +3003,7 @@ "Name": "of Concentration", "Description": "Your Mana Regeneration is increased by #% if you have not taken damage in the last # seconds.", "Localisation": "Your Mana Regeneration is increased by {c_random}[Affix_Value_1|%x|]{/c} if you have not taken damage in the last {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2890,6 +3023,7 @@ "Name": "of Conflagration", "Description": "While channeling Incinerate, your Burning damage is increased by #%.", "Localisation": "While channeling {c_important}Incinerate{/c}, your Burning damage is increased by {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2912,6 +3046,7 @@ "Name": "of Control", "Description": "You deal #% more damage to Immobilized, Stunned, or Frozen enemies.", "Localisation": "You deal {c_random}[Affix_Value_1|%x|]{/c} more damage to Immobilized, Stunned, or {c_important}{u}Frozen{/u}{/c} enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2934,6 +3069,7 @@ "Name": "of Corruption", "Description": "Your Imbuement Skill effects have #% increased potency against Vulnerable enemies.", "Localisation": "Your {c_important}Imbuement{/c} Skill effects have {c_random}[Affix_Value_1|%x|]{/c} increased potency against {c_important}{u}Vulnerable{/u}{/c} enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2956,6 +3092,7 @@ "Name": "of Cruel Sustenance", "Description": "Explosions from the Victimize Key Passive Heal you for # Life for each enemy damaged, up to a maximum of # Life.", "Localisation": "Explosions from the {c_important}Victimize{/c} Key Passive Heal you for {c_random}[Affix_Flat_Value_1]{/c} Life for each enemy damaged, up to a maximum of {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} Life.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2978,6 +3115,7 @@ "Name": "of Cyclonic Force", "Description": "Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.", "Localisation": "{c_important}Cyclone Armor{/c} also provides Physical Damage Reduction. In addition, {c_important}Cyclone Armor{/c} will also be applied to all Nearby Allies.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3000,6 +3138,7 @@ "Name": "of Decay", "Description": "Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within # seconds by #%, stacking up to # times.", "Localisation": "Each time the {c_important}Shadowblight{/c} Key Passive deals damage to enemies, it increases the next {c_important}Shadowblight's{/c} damage within {c_number}[Affix.\"Static Value 0\"]{/c} seconds by {c_random}[Affix_Value_1|%x|]{/c}, stacking up to {c_number}[Affix.\"Static Value 1\"]{/c} times.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3022,6 +3161,7 @@ "Name": "of Disobedience", "Description": "You gain #% increased Armor for # seconds when you deal any form of damage, stacking up to #%.", "Localisation": "You gain {c_random}[Affix_Value_1|1%+|]{/c} increased Armor for {c_number}[Affix.\"Static Value 1\"]{/c} seconds when you deal any form of damage, stacking up to {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3045,6 +3185,7 @@ "Name": "of Echoing Fury", "Description": "Your Shout Skills generate # Fury per second while active.", "Localisation": "Your {c_important}Shout{/c} Skills generate {c_random}[Affix_Value_1]{/c} Fury per second while active.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3064,6 +3205,7 @@ "Name": "of Efficiency", "Description": "Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by #%.", "Localisation": "Casting a {c_important}Basic{/c} Skill reduces the Mana cost of your next {c_important}Core{/c} or {c_important}Mastery{/c} Skill by {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3083,6 +3225,7 @@ "Name": "of Elements", "Description": "Gain #% increased damage to a set of damage types for # seconds. This effect alternates between 2 sets: \r\nFire, Lightning, and Physical. \r\nCold, Poison, and Shadow. ", "Localisation": "Gain {c_random}[Affix_Value_1|%|]{/c} increased damage to a set of damage types for {c_number}[Affix.\"Static_Value_0\"]{/c} seconds. This effect alternates between {c_number}2{/c} sets: \r\n{icon:bullet,1.2}Fire, Lightning, and Physical. \r\n{icon:bullet,1.2}Cold, Poison, and Shadow. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3105,6 +3248,7 @@ "Name": "of Elusive Menace", "Description": "While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by #% whenever you're hit by an enemy. Successfully Dodging resets this bonus.", "Localisation": "While you have both bonuses from the {c_important}Close Quarters Combat{/c} Key Passive active, your Dodge Chance increases by {c_random}[Affix_Value_1|%+|]{/c} whenever you're hit by an enemy. Successfully Dodging resets this bonus.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3127,6 +3271,7 @@ "Name": "of Empowering Reaper", "Description": "Damaging enemies with Sever has a #% chance to spawn a pool of Blight under the target that deals #% bonus damage. This effect can only happen once every # seconds.", "Localisation": "Damaging enemies with {c_important}Sever{/c} has a {c_random}[Affix_Value_1|%|]{/c} chance to spawn a pool of {c_important}Blight{/c} under the target that deals {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} bonus damage. This effect can only happen once every {c_number}[Affix.\"Static Value 2\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3149,6 +3294,7 @@ "Name": "of Encircling Blades", "Description": "Flurry damages enemies in a circle around you and deals #% increased damage.", "Localisation": "{c_important}Flurry{/c} damages enemies in a circle around you and deals {c_random}[Affix_Value_1|%x|]{/c} increased damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3171,6 +3317,7 @@ "Name": "of Encroaching Wrath", "Description": "After spending # Fury, your next Weapon Mastery Skill deals #% increased damage.", "Localisation": "After spending {c_number}[Affix.\"Static Value 0\"]{/c} Fury, your next {c_important}Weapon Mastery{/c} Skill deals {c_random}[Affix_Value_1|%x|]{/c} increased damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3193,6 +3340,7 @@ "Name": "of Engulfing Flames", "Description": "You deal #% increased Burning damage to enemies below #% Life.\r\n\r\nWhile enemies are affected by more Damage Over Time than their total Life, you deal #% increased Burning damage to them.", "Localisation": "You deal {c_random}[Affix_Value_2|%x|]{/c} increased Burning damage to enemies below {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} Life.\r\n\r\nWhile enemies are affected by more Damage Over Time than their total Life, you deal {c_random}[Affix_Value_1|%x|]{/c} increased Burning damage to them.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3215,6 +3363,7 @@ "Name": "of Explosive Mist", "Description": "Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by # seconds.", "Localisation": "{c_important}Blood Mist{/c} triggers {c_important}Corpse Explosion{/c} on surrounding Corpses. When {c_important}Blood Mist{/c} detonates a Corpse, its Cooldown is reduced by {c_random}[Affix_Value_1|1|]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3239,6 +3388,7 @@ "Name": "of Explosive Verve", "Description": "Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain #% increased Movement Speed for # seconds.", "Localisation": "Your {c_important}Grenade{/c} Skills count as {c_important}Trap{/c} Skills. Whenever you arm a {c_important}Trap{/c} or drop {c_important}Grenades{/c}, you gain {c_random}[Affix_Value_1|%+|]{/c} increased Movement Speed for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3262,6 +3412,7 @@ "Name": "of Exposed Flesh", "Description": "Lucky Hit: Up to a #% chance to generate # Essence when hitting a Vulnerable enemy.", "Localisation": "{c_label}Lucky Hit:{/c} Up to a {c_number}[Affix.\"Static Value 0\"|%|]{/c} chance to generate {c_random}[Affix_Value_1]{/c} Essence when hitting a {c_important}{u}Vulnerable{/u}{/c} enemy.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3281,6 +3432,7 @@ "Name": "of Fortune", "Description": "Your Lucky Hit Chance is increased by #% while you have a Barrier active.", "Localisation": "Your Lucky Hit Chance is increased by {c_random}[Affix_Value_1|%+|]{/c} while you have a {c_important}{u}Barrier{/u}{/c} active.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3304,6 +3456,7 @@ "Name": "of Frenzied Dead", "Description": "Each time one of your Summoning Minions damages an enemy, they gain #% Attack Speed for # seconds, up to #%.", "Localisation": "Each time one of your {c_important}Summoning{/c} Minions damages an enemy, they gain {c_random}[Affix_Value_1|%+|]{/c} Attack Speed for {c_number}[Affix.\"Static Value 0\"]{/c} seconds, up to {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3326,6 +3479,7 @@ "Name": "of Frozen Memories", "Description": "The Avalanche Key Passive now applies to # additional casts.", "Localisation": "The {c_important}Avalanche{/c} Key Passive now applies to {c_number}[Affix.\"Static Value 0\"]{/c} additional |4cast:casts;.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3348,6 +3502,7 @@ "Name": "of Frozen Orbit", "Description": "Frozen Orb stays in place after reaching its destination and explodes # additional times for #% of its damage.", "Localisation": "{c_important}Frozen Orb{/c} stays in place after reaching its destination and explodes {c_number}[Affix.\"Static Value 0\"]{/c} additional times for {c_random}[Affix_Value_1|%|]{/c} of its damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3370,6 +3525,7 @@ "Name": "of Giant Strides", "Description": "Reduces the Cooldown of Leap by # seconds per enemy hit, up to a maximum of # seconds.", "Localisation": "Reduces the Cooldown of {c_important}Leap{/c} by {c_random}[Affix_Value_1]{/c} seconds per enemy hit, up to a maximum of {c_number}[Affix_Value_2]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3389,6 +3545,7 @@ "Name": "of Gore Quills", "Description": "Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals #% of normal damage and prioritizes targeting un-lanced enemies. ", "Localisation": "Casting {c_important}Blood Lance{/c} will consume {c_important}{u}Blood Orbs{/u}{/c} to also conjure lances from them. Each additional {c_important}Blood Lance{/c} deals {c_random}[Affix_Value_2|%|]{/c} of normal damage and prioritizes targeting un-lanced enemies. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3411,6 +3568,7 @@ "Name": "of Grasping Veins", "Description": "Gain #% increased Critical Strike Chance for # seconds when you cast Corpse Tendrils. You deal #% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.", "Localisation": "Gain {c_random}[Affix_Value_1|%+|]{/c} increased Critical Strike Chance for {c_number}[Affix.\"Static Value 1\"]{/c} seconds when you cast {c_important}Corpse Tendrils{/c}. You deal {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} bonus Critical Strike Damage to enemies damaged by {c_important}Corpse Tendrils{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3433,6 +3591,7 @@ "Name": "of Grasping Whirlwind", "Description": "Whirlwind periodically Pulls enemies to you.", "Localisation": "{c_important}Whirlwind{/c} periodically Pulls enemies to you.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3456,6 +3615,7 @@ "Name": "of Hardened Bones", "Description": "Your Minions gain #% increased Damage Reduction.", "Localisation": "Your Minions gain {c_random}[Affix_Value_1|%|]{/c} increased Damage Reduction.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3479,6 +3639,7 @@ "Name": "of Hungry Blood", "Description": "Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing #% of normal damage.", "Localisation": "Each cast of {c_important}Blood Lance{/c} will launch an additional {c_important}Blood Lance{/c} at a Nearby enemy when it first hits an enemy that is already lanced, dealing {c_random}[Affix_Value_1|%|]{/c} of normal damage.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3501,6 +3662,7 @@ "Name": "of Imitated Imbuement", "Description": "Your Shadow Clones also mimic the Imbuements applied to your Skills. \r\nCasting an Imbuement Skill grants your active Shadow Clone #% increased damage for # seconds.", "Localisation": "Your Shadow Clones also mimic the {c_important}Imbuements{/c} applied to your Skills. \r\nCasting an {c_important}Imbuement{/c} Skill grants your active {c_important}Shadow Clone{/c} {c_random}[Affix_Value_1|%x|]{/c} increased damage for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3523,6 +3685,7 @@ "Name": "of Inner Calm", "Description": "Deal #% increased damage for each second you stand still, up to #%.", "Localisation": "Deal {c_random}[Affix_Value_1|1%x|]{/c} increased damage for each second you stand still, up to {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3545,6 +3708,7 @@ "Name": "of Lethal Dusk", "Description": "Evading through an enemy infected by Shadow Imbuement grants Stealth for # seconds. Breaking Stealth with an attack grants you #% Maximum Life on Kill for # seconds.", "Localisation": "{c_important}Evading{/c} through an enemy infected by {c_important}Shadow Imbuement{/c} grants {c_important}{u}Stealth{/u}{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. Breaking {c_important}{u}Stealth{/u}{/c} with an attack grants you {c_random}[Affix_Value_1*100|%|]{/c} Maximum Life on Kill for {c_number}[Affix.\"Static Value 1\"]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3567,6 +3731,7 @@ "Name": "of Limitless Rage", "Description": "Each point of Fury you generate while at Maximum Fury grants your next Core Skill #% increased damage, up to #%.", "Localisation": "Each point of Fury you generate while at Maximum Fury grants your next {c_important}Core{/c} Skill {c_random}[Affix_Value_1|%x|]{/c} increased damage, up to {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3589,6 +3754,7 @@ "Name": "of Mending Stone", "Description": "The duration of Earthen Bulwark is increased by # seconds. In addition, killing an enemy with Earth Skills replenishes # of your active Earthen Bulwark's Barrier.", "Localisation": "The duration of {c_important}Earthen Bulwark{/c} is increased by {c_number}[Affix_Value_2]{/c} seconds. In addition, killing an enemy with {c_important}Earth{/c} Skills replenishes {c_random}[Affix_Flat_Value_1]{/c} of your active {c_important}Earthen Bulwark's{/c} {c_important}{u}Barrier{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3611,6 +3777,7 @@ "Name": "of Metamorphic Stone", "Description": "Boulder is now a Core Skill and costs # Spirit to cast dealing #% of normal damage.", "Localisation": "{c_important}Boulder{/c} is now a {c_important}Core{/c} Skill and costs {c_number}[Affix.\"Static Value 0\"]{/c} Spirit to cast dealing {c_random}[Affix_Value_1|%|]{/c} of normal damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3633,6 +3800,7 @@ "Name": "of Might", "Description": "Basic Skills grant #% Damage Reduction for # seconds.", "Localisation": "{c_important}Basic{/c} Skills grant {c_number}[Affix.\"Static Value 0\"|%|]{/c} Damage Reduction for {c_random}[Affix_Value_1|1|]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3656,6 +3824,7 @@ "Name": "of Natural Balance", "Description": "Casting a Storm Skill grants your Earth Skills #% Critical Strike Damage for # seconds.\r\n\r\nCasting a Earth Skill increases the Critical Strike Chance of Storm Skills by #% for # seconds.", "Localisation": "Casting a {c_important}Storm{/c} Skill grants your {c_important}Earth{/c} Skills {c_random}[Affix_Value_1|1%x|]{/c} Critical Strike Damage for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.\r\n\r\nCasting a {c_important}Earth{/c} Skill increases the Critical Strike Chance of {c_important}Storm{/c} Skills by {c_random}[Affix_Value_1 /3.75|1%+|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3678,6 +3847,7 @@ "Name": "of Nature's Savagery", "Description": "Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.", "Localisation": "{c_important}Werewolf{/c} Skills function as {c_important}Storm{/c} Skills and {c_important}Werebear{/c} Skills function as {c_important}Earth{/c} Skills for the {c_important}Nature's Fury{/c} Key Passive.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3700,6 +3870,7 @@ "Name": "of Noxious Ice", "Description": "Chilled enemies Poisoned by Poison Imbuement will be further Chilled for #% per second. You deal #% additional Poison damage to Frozen enemies.", "Localisation": "{c_important}{u}Chilled{/u}{/c} enemies Poisoned by {c_important}Poison Imbuement{/c} will be further {c_important}{u}Chilled{/u}{/c} for {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} per second. You deal {c_random}[Affix_Value_1|%x|]{/c} additional Poison damage to {c_important}{u}Frozen{/u}{/c} enemies.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3723,6 +3894,7 @@ "Name": "of Numbing Wrath", "Description": "Each point of Fury generated while at Maximum Fury grants # Fortify.", "Localisation": "Each point of Fury generated while at Maximum Fury grants {c_random}[Max(1, Affix_Flat_Value_1)]{/c} {c_important}{u}Fortify{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3745,6 +3917,7 @@ "Name": "of Occult Dominion", "Description": "Your maximum number of Skeletal Mages is increased by #.", "Localisation": "Your maximum number of Skeletal Mages is increased by {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3769,6 +3942,7 @@ "Name": "of Overwhelming Currents", "Description": "Unstable Currents has a #% chance to cast an additional Shock Skill.", "Localisation": "{c_important}Unstable Currents{/c} has a {c_random}[Affix_Value_1|%|]{/c} chance to cast an additional {c_important}Shock{/c} Skill.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3791,6 +3965,7 @@ "Name": "of Perpetual Stomping", "Description": "Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.", "Localisation": "Damaging an enemy with {c_important}Kick{/c} or {c_important}Ground Stomp{/c} resets {c_important}Leap's{/c} Cooldown.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3811,6 +3986,7 @@ "Name": "of Pestilent Points", "Description": "Every 3rd cast of Puncture is Poison Imbued with #% of normal potency.", "Localisation": "Every {c_number}3rd{/c} cast of {c_important}Puncture{/c} is {c_important}Poison Imbued{/c} with {c_random}[Affix_Value_1|%|]{/c} of normal potency.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3833,6 +4009,7 @@ "Name": "of Piercing Cold", "Description": "Ice Shards pierce # times, dealing #% less damage per subsequent enemy hit.", "Localisation": "{c_important}Ice Shards{/c} pierce {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c} times, dealing {c_random}[Affix_Value_1|%|]{/c} less damage per subsequent enemy hit.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3855,6 +4032,7 @@ "Name": "of Piercing Static", "Description": "Charged Bolts pierce, but deal #% less damage to targets hit after the first.", "Localisation": "{c_important}Charged Bolts{/c} pierce, but deal {c_random}[Affix_Value_1|%x|]{/c} less damage to targets hit after the first.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3877,6 +4055,7 @@ "Name": "of Plunging Darkness", "Description": "Bone Prison spawns a pool of Blight that deals #% bonus damage over # seconds.", "Localisation": "{c_important}Bone Prison{/c} spawns a pool of {c_important}Blight{/c} that deals {c_random}[Affix_Value_1|%|]{/c} bonus damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3899,6 +4078,7 @@ "Name": "of Potent Blood", "Description": "While Healthy, Blood Orbs grant # Essence.", "Localisation": "While {c_important}{u}Healthy{/u}{/c}, {c_important}{u}Blood Orbs{/u}{/c} grant {c_random}[Affix_Value_1]{/c} Essence.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3918,6 +4098,7 @@ "Name": "of Quickening Fog", "Description": "You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by # seconds for each enemy hit, up to # seconds.", "Localisation": "You automatically drop a {c_important}Smoke Grenade{/c} at the end of {c_important}Dash{/c}. {c_important}Smoke Grenades{/c} reduce {c_important}Dash's{/c} Cooldown by {c_random}[Affix_Value_1|2|]{/c} seconds for each enemy hit, up to {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3941,6 +4122,7 @@ "Name": "of Quicksand", "Description": "Damage from Earth Skills Slow enemies hit by #% for # seconds.", "Localisation": "Damage from {c_important}Earth{/c} Skills Slow enemies hit by {c_random}[Affix_Value_1|%|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3964,6 +4146,7 @@ "Name": "of Rathma’s Chosen", "Description": "Whenever your Blood Skills Overpower you gain #% Attack Speed for # seconds.", "Localisation": "Whenever your {c_important}Blood{/c} Skills {c_important}{u}Overpower{/u}{/c} you gain {c_random}[Affix_Value_1|%+|]{/c} Attack Speed for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3986,6 +4169,7 @@ "Name": "of Reanimation", "Description": "Your Minions gain increased damage while alive, up to #% after # seconds.", "Localisation": "Your {c_important}Minions{/c} gain increased damage while alive, up to {c_random}[Affix_Value_1|%x|]{/c} after {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4008,6 +4192,7 @@ "Name": "of Retaliation", "Description": "Your Core Skills deal up to #% increased damage based on your amount of Fortify.", "Localisation": "Your {c_important}Core{/c} Skills deal up to {c_random}[Affix_Value_1|%x|] {/c} increased damage based on your amount of {c_important}{u}Fortify{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4030,6 +4215,7 @@ "Name": "of Retribution", "Description": "Distant enemies have a #% chance to be Stunned for # seconds when they hit you. You deal #% increased damage to Stunned enemies.", "Localisation": "Distant enemies have a {c_number}[Affix.\"Static Value 0\"|%|]{/c} chance to be Stunned for {c_number}[Affix.\"Static Value 1\"]{/c} seconds when they hit you. You deal {c_random}[Affix_Value_1|%x|]{/c} increased damage to Stunned enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4052,6 +4238,7 @@ "Name": "of Searing Wards", "Description": "After spending # Mana your next Firewall is free to cast and will destroy incoming Small Missiles.", "Localisation": "After spending {c_random}[Affix_Value_1]{/c} Mana your next {c_important}Firewall{/c} is free to cast and will destroy incoming Small Missiles.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4074,6 +4261,7 @@ "Name": "of Serration", "Description": "The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by #% per Essence above #, up to #%.", "Localisation": "The {c_important}Ossified Essence{/c} Key Passive also increases the Critical Strike Damage of your {c_important}Bone{/c} Skills by {c_number}[Affix.\"Static Value 0\"|%x|]{/c} per Essence above {c_number}[Affix.\"Static Value 1\"]{/c}, up to {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4096,6 +4284,7 @@ "Name": "of Shared Misery", "Description": "Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a #% chance for that Crowd Control effect to spread to another unaffected enemy.", "Localisation": "{c_label}Lucky Hit:{/c} When you hit a Crowd Controlled enemy, there is up to a {c_random}[Affix_Value_1|%|]{/c} chance for that Crowd Control effect to spread to another unaffected enemy.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4120,6 +4309,7 @@ "Name": "of Shattered Stars", "Description": "Meteorites fall around Meteor, dealing # Fire damage on impact. Your Meteorites additionally Burn enemies they hit for # damage over # seconds.", "Localisation": "{c_important}Meteorites{/c} fall around {c_important}Meteor{/c}, dealing {c_random}[Affix_Flat_Value_1]{/c} Fire damage on impact. Your {c_important}Meteorites{/c} additionally Burn enemies they hit for {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} damage over {c_number}[Affix.\"Static Value 1\"]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4142,6 +4332,7 @@ "Name": "of Shielding Storm", "Description": "Each time that Bone Storm damages an enemy, gain a Barrier equal to #% of your Base Life for # seconds.", "Localisation": "Each time that {c_important}Bone Storm{/c} damages an enemy, gain a {c_important}{u}Barrier{/u}{/c} equal to {c_random}[Affix_Value_1|%|]{/c} of your Base Life for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4165,6 +4356,7 @@ "Name": "of Singed Extremities", "Description": "After Immobilize wears off, enemies are Slowed by #% for # seconds.", "Localisation": "After Immobilize wears off, enemies are Slowed by {c_random}[Affix_Value_1|%|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4188,6 +4380,7 @@ "Name": "of Siphoned Victuals", "Description": "Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a #% chance to drop a Healing Potion.", "Localisation": "{c_label}Lucky Hit:{/c} Damaging a {c_important}{u}Vulnerable{/u}{/c} enemy with a {c_important}Core{/c} Skill has up to a {c_random}[Affix_Value_1|%|]{/c} chance to drop a Healing Potion.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4210,6 +4403,7 @@ "Name": "of Slaughter", "Description": "You gain #% Movement Speed. Lose this bonus for # seconds after taking damage.", "Localisation": "You gain {c_number}[Affix.\"Static Value 0\"|%|]{/c} Movement Speed. Lose this bonus for {c_random}[Affix_Value_1|1|]{/c} seconds after taking damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4230,6 +4424,7 @@ "Name": "of Splintering Energy", "Description": "Lightning Spear has a #% chance to spawn an additional Lightning Spear when you cast it.", "Localisation": "{c_important}Lightning Spear{/c} has a {c_random}[Affix_Value_1|%|]{/c} chance to spawn an additional {c_important}Lightning Spear{/c} when you cast it.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4252,6 +4447,7 @@ "Name": "of Stolen Vigor", "Description": "Each stack of the Momentum Key Passive Heals you for # Life per second.", "Localisation": "Each stack of the {c_important}Momentum{/c} Key Passive Heals you for {c_random}[Affix_Flat_Value_1]{/c} Life per second.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4274,6 +4470,7 @@ "Name": "of Surprise", "Description": "When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal # total Physical damage and Stun enemies for # seconds.", "Localisation": "When you {c_important}Evade{/c} or {c_important}Shadow Step{/c}, you leave behind a cluster of exploding {c_important}Stun Grenades{/c} that deal {c_random}[Affix_Flat_Value_1]{/c} total Physical damage and Stun enemies for {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4296,6 +4493,7 @@ "Name": "of Swelling Curse", "Description": "Bone Spirit deals increased damage based on distance traveled, up to #%.", "Localisation": "{c_important}Bone Spirit{/c} deals increased damage based on distance traveled, up to {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4318,6 +4516,7 @@ "Name": "of Synergy", "Description": "Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by #%. Using a Subterfuge Skill increases the damage of your next Agility Skill by #%.", "Localisation": "Using an {c_important}Agility{/c} Skill reduces the Cooldown of your next {c_important}Subterfuge{/c} Skill by {c_number}[Affix_Value_1|%|]{/c}. Using a {c_important}Subterfuge{/c} Skill increases the damage of your next {c_important}Agility{/c} Skill by {c_random}[Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4340,6 +4539,7 @@ "Name": "of Tempering Blows", "Description": " After swapping weapons # times, gain # Fortify.", "Localisation": " After swapping weapons {c_number}[Affix.\"Static Value 0\"]{/c} times, gain {c_random}[Affix_Flat_Value_1]{/c} {c_important}{u}Fortify{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4362,6 +4562,7 @@ "Name": "of The Aftershock", "Description": "Landslide's earth pillars each strike a second time and deal an additional #% bonus damage per hit.", "Localisation": "{c_important}Landslide's{/c} earth pillars each strike a second time and deal an additional {c_random}[Affix_Value_1|%|]{/c} bonus damage per hit.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4384,6 +4585,7 @@ "Name": "of Three Curses", "Description": "Increase the Critical Strike Damage of Meteor and Fireball by #%. Double this bonus against Healthy targets.", "Localisation": "Increase the Critical Strike Damage of {c_important}Meteor{/c_important} and {c_important}Fireball{/c_important} by {c_random}[Affix_Value_1|%x|]{/c_number}. Double this bonus against {c_important}{u}Healthy{/u}{/c} targets.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4406,6 +4608,7 @@ "Name": "of Torment", "Description": "Critical Strikes with Bone Skills increase your Essence Regeneration by #% for # seconds.", "Localisation": "Critical Strikes with {c_important}Bone{/c} Skills increase your Essence Regeneration by {c_random}[Affix_Value_1|%x|]{/c} for {c_number}[Affix.\"Affix Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4425,6 +4628,7 @@ "Name": "of Ultimate Shadow", "Description": "Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: \r\n Enemies damaged by Bone Storm take # Shadow damage over # seconds. \r\n Blood Wave creates Desecrated Ground as it travels, dealing # Shadow damage over # seconds", "Localisation": "{c_important}Bone Storm{/c} and {c_important}Blood Wave{/c} are also {c_important}Darkness{/c} Skills, deal Shadow damage, and gain additional effects: \r\n{icon:bullet,1.2} Enemies damaged by {c_important}Bone Storm{/c} take {c_random}[Affix_Flat_Value_1]{/c} Shadow damage over {c_number}[Affix.\"Static Value 1\"]{/c} seconds. \r\n{icon:bullet,1.2} {c_important}Blood Wave{/c} creates {c_important}Desecrated Ground{/c} as it travels, dealing {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c} Shadow damage over {c_number}[Affix.\"Static Value 2\"]{/c} seconds", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4447,6 +4651,7 @@ "Name": "of Uncanny Treachery", "Description": "Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for # seconds. Breaking Stealth with an attack grants you #% Control Impaired Duration Reduction for # seconds.", "Localisation": "Dealing direct damage to a {c_important}{u}Dazed{/u}{/c} Enemy with an {c_important}Agility{/c} Skill grants {c_important}{u}Stealth{/u}{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. Breaking {c_important}{u}Stealth{/u}{/c} with an attack grants you {c_random}[Affix_Value_1*100|%|]{/c} Control Impaired Duration Reduction for {c_number}[Affix.\"Static Value 1\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4469,6 +4674,7 @@ "Name": "of Unrelenting Fury", "Description": "Killing an enemy or hitting a Boss with a Core Skill refunds #% of its base Fury cost. Can only happen once per Skill cast.", "Localisation": "Killing an enemy or hitting a Boss with a {c_important}Core{/c} Skill refunds {c_random}[Affix_Value_1|%|]{/c} of its base Fury cost. Can only happen once per Skill cast.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4488,6 +4694,7 @@ "Name": "of Unstable Imbuements", "Description": "When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing # damage of the same type.", "Localisation": "When casting an {c_important}Imbuement{/c} Skill you trigger an explosion around yourself, applying the {c_important}Imbuement{/c} effects and dealing {c_random}[Affix_Flat_Value_1]{/c} damage of the same type.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4510,6 +4717,7 @@ "Name": "of Untimely Death", "Description": "Each percent of your Maximum Life you Heal beyond #% grants you #% bonus Overpower damage on your next Overpowering attack, up to a #% bonus.", "Localisation": "Each percent of your Maximum Life you Heal beyond {c_number}[Affix.\"Static Value 0\"|%|]{/c} grants you {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} bonus {c_important}{u}Overpower{/u}{/c} damage on your next {c_important}{u}Overpowering{/u}{/c} attack, up to a {c_random}[Affix_Value_1|%|]{/c} bonus.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4532,6 +4740,7 @@ "Name": "of Volatile Shadows", "Description": "When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals # Shadow damage.", "Localisation": "When a {c_important}Dark Shroud{/c} shadow would be removed you trigger an explosion around yourself that deals {c_random}[Affix_Flat_Value_1]{/c} Shadow damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4554,6 +4763,7 @@ "Name": "of the Alpha", "Description": "Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal #% additional damage and can spread Rabies.", "Localisation": "Your {c_important}Wolf{/c} Companions are now {c_important}Werewolf{/c} Companions. {c_important}Werewolf{/c} Companions deal {c_random}[Affix_Value_1|%x|]{/c} additional damage and can spread {c_important}Rabies{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4576,6 +4786,7 @@ "Name": "of the Blurred Beast", "Description": "While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing #% of the Poisoning damage to them.", "Localisation": "While dashing, {c_important}Shred{/c} seeks out Nearby Poisoned enemies instantly dealing {c_random}[Affix_Value_1|%x|]{/c} of the Poisoning damage to them.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4598,6 +4809,7 @@ "Name": "of the Bounding Conduit", "Description": "Gain #% Movement Speed for # seconds after Teleporting.", "Localisation": "Gain {c_random}[Affix_Value_1|%|]{/c} Movement Speed for {c_number}[Affix.\"Static Value 0\"]{/c} seconds after {c_important}Teleporting{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4618,6 +4830,7 @@ "Name": "of the Calm Breeze", "Description": "Lucky Hit: Wind Shear has up to a #% chance to fully restore your Spirit.", "Localisation": "{c_label}Lucky Hit:{/c} {c_important}Wind Shear{/c} has up to a {c_random}[Affix_Value_1|%|]{/c} chance to fully restore your Spirit.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4637,6 +4850,7 @@ "Name": "of the Changeling's Debt", "Description": "Damaging a Poisoned enemy with a Werebear Skill will instantly deal #% of the Poisoning damage and consume the Poisoning.", "Localisation": "Damaging a Poisoned enemy with a {c_important}Werebear{/c} Skill will instantly deal {c_random}[Affix_Value_1|%|]{/c} of the Poisoning damage and consume the Poisoning.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4659,6 +4873,7 @@ "Name": "of the Crowded Sage", "Description": "You Heal for # Life per second for each Close enemy, up to # Life per second.", "Localisation": "You Heal for {c_random}[Affix_Flat_Value_1]{/c} Life per second for each Close enemy, up to {c_number}[Affix_Flat_Value_2]{/c} Life per second.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4682,6 +4897,7 @@ "Name": "of the Damned", "Description": "You deal #% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.", "Localisation": "You deal {c_random}[Affix_Value_1|%x|]{/c} increased Shadow damage to enemies afflicted by both {c_important}Decrepify{/c} and {c_important}Iron Maiden{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4704,6 +4920,7 @@ "Name": "of the Dark Howl", "Description": "Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for # seconds.", "Localisation": "{c_important}Debilitating Roar{/c} is now a {c_important}Werewolf{/c} Skill. In addition, {c_important}Debilitating Roar{/c} will Immobilize Poisoned enemies for {c_random}[Affix_Value_1|1|]{/c} seconds.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4727,6 +4944,7 @@ "Name": "of the Deflecting Barrier", "Description": "While you have a Barrier active, there is a #% chance to ignore incoming direct damage from Distant enemies.", "Localisation": "While you have a {c_important}{u}Barrier{/u}{/c} active, there is a {c_random}[Affix_Value_1|%|]{/c} chance to ignore incoming direct damage from Distant enemies.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4750,6 +4968,7 @@ "Name": "of the Dire Whirlwind", "Description": "Whirlwind's Critical Strike Chance is increased by #% for each second it is channeled, up to #%.", "Localisation": "{c_important}Whirlwind's{/c} Critical Strike Chance is increased by {c_random}[Affix_Value_1|%+|]{/c} for each second it is channeled, up to {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4772,6 +4991,7 @@ "Name": "of the Embalmer", "Description": "Consuming a Corpse has a #% chance to spawn a Blood Orb.", "Localisation": "Consuming a {c_important}Corpse{/c} has a {c_random}[Affix_Value_1|%|]{/c} chance to spawn a {c_important}{u}Blood Orb{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4795,6 +5015,7 @@ "Name": "of the Expectant", "Description": "Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by #%, up to #%.", "Localisation": "Attacking enemies with a {c_important}Basic{/c} Skill increases the damage of your next {c_important}Core{/c} Skill cast by {c_random}[Affix_Value_1|%x|]{/c}, up to {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4817,6 +5038,7 @@ "Name": "of the Frozen Tundra", "Description": "While Deep Freeze is active, exploding Ice Spikes form in the area, dealing # Cold damage. Your Ice Spikes have a #% increased explosion radius.", "Localisation": "While {c_important}Deep Freeze{/c} is active, exploding {c_important}Ice Spikes{/c} form in the area, dealing {c_random}[Affix_Flat_Value_1]{/c} Cold damage. Your {c_important}Ice Spikes{/c} have a {c_number}[Affix_Value_1 * 100|%|]{/c} increased explosion radius.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4839,6 +5061,7 @@ "Name": "of the Frozen Wake", "Description": "While Ice Armor is active, you leave behind exploding Ice Spikes that deal # damage. Your Ice Spikes Chill enemies for #%.", "Localisation": "While {c_important}Ice Armor{/c} is active, you leave behind exploding {c_important}Ice Spikes{/c} that deal {c_random}[Affix_Flat_Value_1]{/c} damage. Your {c_important}Ice Spikes{/c} {c_important}{u}Chill{/u}{/c} enemies for {c_number}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4861,6 +5084,7 @@ "Name": "of the Iron Warrior", "Description": "Iron Skin grants Unstoppable, and #% Damage Reduction.", "Localisation": "{c_important}Iron Skin{/c} grants {c_important}{u}Unstoppable{/u}{/c}, and {c_random}[Affix_Value_1|%|]{/c} Damage Reduction.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4883,6 +5107,7 @@ "Name": "of the Long Shadow", "Description": "Lucky Hit: Your Shadow Damage Over Time effects have a #% chance to generate # Essence. \r\nDamage from your Shadowblight Key Passive will always generate # Essence.", "Localisation": "{c_label}Lucky Hit:{/c} Your Shadow Damage Over Time effects have a {c_random}[Affix_Value_1|%|]{/c} chance to generate {c_number}[Affix.\"Static Value 0\"]{/c} Essence. \r\nDamage from your {c_important}Shadowblight{/c} Key Passive will always generate {c_number}[Affix.\"Static Value 1\"]{/c} Essence.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4902,6 +5127,7 @@ "Name": "of the Protector", "Description": "Damaging an Elite enemy grants you a Barrier absorbing up to # damage for # seconds. This effect can only happen once every # seconds.", "Localisation": "Damaging an Elite enemy grants you a {c_important}{u}Barrier{/u}{/c} absorbing up to {c_random}[Affix_Flat_Value_1]{/c} damage for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. This effect can only happen once every {c_number}[Affix_Value_1]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4925,6 +5151,7 @@ "Name": "of the Rampaging Werebeast", "Description": "The duration of Grizzly Rage is increased by # seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by #% for the duration, up to a maximum of #%.", "Localisation": "The duration of {c_important}Grizzly Rage{/c} is increased by {c_random}[Affix_Value_1]{/c} seconds. In addition, Critical Strikes while {c_important}Grizzly Rage{/c} is active increase your Critical Strike Damage by {c_number}[Affix_Value_2|%x|]{/c} for the duration, up to a maximum of {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4947,6 +5174,7 @@ "Name": "of the Relentless Armsmaster", "Description": "Gain #% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.", "Localisation": "Gain {c_random}[Affix_Value_1|%x|]{/c} increased Fury Generation while all damage bonuses from the {c_important}Walking Arsenal{/c} Key Passive are active.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4966,6 +5194,7 @@ "Name": "of the Stampede", "Description": "Gain 1 additional Companion. In addition, your Companion Skills deal #% bonus damage.", "Localisation": "Gain {c_number}1{/c} additional Companion. In addition, your {c_important}Companion{/c} Skills deal {c_random}[Affix_Value_1|%x|]{/c} bonus damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4988,6 +5217,7 @@ "Name": "of the Tempest", "Description": "Hurricane damage is increased by #% each second while active.", "Localisation": "{c_important}Hurricane{/c} damage is increased by {c_random}[Affix_Value_1|1%x|]{/c} each second while active.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5010,6 +5240,7 @@ "Name": "of the Trampled Earth", "Description": "Trample now summons # Landslide pillars of earth during its duration that deal #% normal damage. Trample is now also a Nature Magic and Earth Skill.", "Localisation": "{c_important}Trample{/c} now summons {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Landslide{/c} pillars of earth during its duration that deal {c_random}[Affix_Value_1|%|]{/c} normal damage. {c_important}Trample{/c} is now also a {c_important}Nature Magic{/c} and {c_important}Earth{/c} Skill.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5032,6 +5263,7 @@ "Name": "of the Umbral", "Description": "Restore # of your Primary Resource when you Crowd Control an enemy.", "Localisation": "Restore {c_random}[Affix_Value_1]{/c} of your Primary Resource when you Crowd Control an enemy.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5051,6 +5283,7 @@ "Name": "of the Unbroken Tether", "Description": "Chain Lightning has a #% chance to chain # additional times.", "Localisation": "{c_important}Chain Lightning{/c} has a {c_random}[Affix_Value_1|%|]{/c} chance to chain {c_number}[Affix.\"Static Value 0\"]{/c} additional times.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5073,6 +5306,7 @@ "Name": "of the Unsatiated", "Description": "After killing an enemy with Shred, your next Werewolf Skill generates #% more Spirit and deals #% increased damage.", "Localisation": "After killing an enemy with {c_important}Shred{/c}, your next {c_important}Werewolf{/c} Skill generates {c_random}[Affix_Value_1|%x|]{/c} more Spirit and deals {c_random}[Affix_Value_1|%x|]{/c} increased damage.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5092,6 +5326,7 @@ "Name": "of the Unwavering", "Description": "Taking direct damage has a #% chance to reset the Cooldown of one of your Defensive Skills.", "Localisation": "Taking direct damage has a {c_random}[Affix_Value_1|%|]{/c} chance to reset the Cooldown of one of your {c_important}Defensive{/c} Skills.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5114,6 +5349,7 @@ "Name": "of the Ursine Horror", "Description": "Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal # damage over # seconds.", "Localisation": "{c_important}Pulverize{/c} is now also an {c_important}Earth{/c} Skill. After casting {c_important}Pulverize{/c}, tectonic spikes continue to deal {c_random}[Affix_Flat_Value_1]{/c} damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5136,6 +5372,7 @@ "Name": "of the Void", "Description": "Blight's defiled area, when spawned, pulls in enemies around the affected area.", "Localisation": "{c_important}Blight's{/c} defiled area, when spawned, pulls in enemies around the affected area.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5160,6 +5397,7 @@ "Name": "of the Wildrage", "Description": "Your Companions also gain the bonuses from the Bestial Rampage Key Passive when you do.", "Localisation": "Your Companions also gain the bonuses from the {c_important}Bestial Rampage{/c} Key Passive when you do.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.esES.json b/D4Companion/Data/Aspects.esES.json index 9cde3d8b..85a42fb6 100644 --- a/D4Companion/Data/Aspects.esES.json +++ b/D4Companion/Data/Aspects.esES.json @@ -5,6 +5,7 @@ "Name": "[fs]acelerante[ms]acelerante[fp]acelerantes[mp]acelerantes", "Description": "Los golpes críticos con habilidades principales aumentan tu velocidad de ataque un #% durante # s.", "Localisation": "Los golpes críticos con habilidades {c_important}principales{/c} aumentan tu velocidad de ataque un {c_random}[Affix_Value_1|%+|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "[fs]apestada[ms]apestado[fp]apestadas[mp]apestados", "Description": "Infliges un #% más de daño durante # s después de que la pasiva clave Pestesombra inflija daño # veces a los enemigos.", "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} s después de que la pasiva clave {c_important}Pestesombra{/c} inflija daño {c_number}[Affix.\"Static Value 1\"]{/c} veces a los enemigos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -49,6 +51,7 @@ "Name": "[fs]astilladora[ms]astillador[fp]astilladoras[mp]astilladores", "Description": "El ataque primario de Lanza de hueso vuelve vulnerables durante #\u00A0s a los enemigos golpeados después del primero. Los fragmentos de hueso de Lanza de hueso infligen un #% de daño adicional a enemigos vulnerables y los perfora.", "Localisation": "El ataque primario de {c_important}Lanza de hueso{/c} vuelve {c_important}{u}vulnerables{/u}{/c} durante {c_random}[Affix_Value_1|1|]{/c}\u00A0s a los enemigos golpeados después del primero. Los fragmentos de hueso de {c_important}Lanza de hueso{/c} infligen un {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c} de daño adicional a enemigos {c_important}{u}vulnerables{/u}{/c} y los perfora.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -71,6 +74,7 @@ "Name": "[fs]bañada en sangre[ms]bañado en sangre[fp]bañadas en sangre[mp]bañados en sangre", "Description": "La nova de Andanada de sangre se repite tras un breve periodo e inflige un #% menos de daño.", "Localisation": "La nova de {c_important}Andanada de sangre{/c} se repite tras un breve periodo e inflige un {c_random}[Affix_Value_1|%x|]{/c} menos de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -93,6 +97,7 @@ "Name": "[fs]cadavérica[ms]cadavérico[fp]cadavéricas[mp]cadavéricos", "Description": "Consumir un cadáver aumenta un #% el daño de tu siguiente habilidad principal, hasta un máximo de un #%.", "Localisation": "Consumir un {c_important}cadáver{/c} aumenta un {c_random}[Affix_Value_1|%x|]{/c} el daño de tu siguiente habilidad {c_important}principal{/c}, hasta un máximo de un {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -115,6 +120,7 @@ "Name": "[fs]cobarde[ms]cobarde[fp]cobardes[mp]cobardes", "Description": "Obtienes un #% más de velocidad de movimiento al alejarte de enemigos ralentizados o helados.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%x|]{/c} más de velocidad de movimiento al alejarte de enemigos ralentizados o {c_important}{u}helados{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -135,6 +141,7 @@ "Name": "[fs]descomunal[ms]descomunal[fp]descomunales[mp]descomunales", "Description": "Tu gólem tiene una probabilidad de un #% de reducir #\u00A0s su tiempo de reutilización activo y una probabilidad de un #% de generar un cadáver cada vez que inflige daño a un enemigo con su ataque normal.", "Localisation": "Tu {c_important}gólem{/c} tiene una probabilidad de un {c_random}[Affix_Value_1|%|]{/c} de reducir {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s su tiempo de reutilización activo y una probabilidad de un {c_random}[Affix_Value_1 / 2|%1|]{/c} de generar un cadáver cada vez que inflige daño a un enemigo con su ataque normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -159,6 +166,7 @@ "Name": "[fs]destrozada[ms]destrozado[fp]destrozadas[mp]destrozados", "Description": "Las explosiones de la pasiva clave Desquebrajar infligen un #% más de daño si los enemigos mueren estando congelados.", "Localisation": "Las explosiones de la pasiva clave {c_important}Desquebrajar{/c} infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño si los enemigos mueren estando {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -181,6 +189,7 @@ "Name": "[fs]encastrada[ms]encastrado[fp]encastradas[mp]encastrados", "Description": "Mientras dura Congelación total, recuperas un #% de tu vida y maná máximos por segundo.", "Localisation": "Mientras dura {c_important}Congelación total{/c}, recuperas un {c_random}[Affix_Value_1|%|]{/c} de tu vida y maná máximos por segundo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -203,6 +212,7 @@ "Name": "[fs]endemoniada[ms]endemoniado[fp]endemoniadas[mp]endemoniados", "Description": "Tras generar # de furia, tu siguiente habilidad principal crea una tolvanera que inflige # de daño a los enemigos detrás del objetivo.", "Localisation": "Tras generar {c_number}[Affix.\"Static Value 0\"]{/c} de furia, tu siguiente habilidad {c_important}principal{/c} crea una {c_important}tolvanera{/c} que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño a los enemigos detrás del objetivo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -225,6 +235,7 @@ "Name": "[fs]energizada[ms]energizado[fp]energizadas[mp]energizados", "Description": "Recoger energía crepitante aumenta tu velocidad de movimiento un #% durante # s.", "Localisation": "Recoger {c_important}{u}energía crepitante{/u}{/c} aumenta tu velocidad de movimiento un {c_random}[Affix_Value_1|%+|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -245,6 +256,7 @@ "Name": "[fs]energizante[ms]energizante[fp]energizantes[mp]energizantes", "Description": "Infligir daño a un enemigo de élite con una habilidad básica genera # de energía.", "Localisation": "Infligir daño a un enemigo de élite con una habilidad {c_important}básica{/c} genera {c_random}[Affix_Value_1]{/c} de energía.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -264,6 +276,7 @@ "Name": "[fs]engreída[ms]engreído[fp]engreídas[mp]engreídos", "Description": "Infliges un #% más de daño mientras tienes una barrera activa.", "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño mientras tienes una {c_important}{u}barrera{/u}{/c} activa.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -286,6 +299,7 @@ "Name": "[fs]ensangrentada[ms]ensangrentado[fp]ensangrentadas[mp]ensangrentados", "Description": "Bruma de sangre deja una estela de Tierra desacralizada que dura #\u00A0s e inflige # de daño de sombra por segundo a los enemigos que están dentro. Tu velocidad de movimiento ya no se reduce mientras dura Bruma de sangre.", "Localisation": "{c_important}Bruma de sangre{/c} deja una estela de {c_important}Tierra desacralizada{/c} que dura {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s e inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de sombra por segundo a los enemigos que están dentro. Tu velocidad de movimiento ya no se reduce mientras dura {c_important}Bruma de sangre{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -308,6 +322,7 @@ "Name": "[fs]equilibrada[ms]equilibrado[fp]equilibradas[mp]equilibrados", "Description": "Aumenta en # tu espíritu máximo y un #% tu generación de espíritu mientras dura Ira de oso pardo.", "Localisation": "Aumenta en {c_random}[Affix_Value_1]{/c} tu espíritu máximo y un {c_number}[Affix_Value_2|%x|]{/c} tu generación de espíritu mientras dura {c_important}Ira de oso pardo{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -327,6 +342,7 @@ "Name": "[fs]estable[ms]estable[fp]estables[mp]estables", "Description": "Mientras Corrientes inestables no está activa, tus habilidades de electrocución tienen un #% de probabilidad de activar un lanzamiento gratis de esta.", "Localisation": "Mientras {c_important}Corrientes inestables{/c} no está activa, tus habilidades de {c_important}electrocución{/c} tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de activar un lanzamiento gratis de esta.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -349,6 +365,7 @@ "Name": "[fs]furibunda[ms]furibundo[fp]furibundas[mp]furibundos", "Description": "Cuando tienes fortificación, tus habilidades de tierra obtienen # rangos.", "Localisation": "Cuando tienes {c_important}{u}fortificación{/u}{/c}, tus habilidades de {c_important}tierra{/c} obtienen {c_random}[Affix_Value_1|~|]{/c} rangos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -372,6 +389,7 @@ "Name": "[fs]glacial[ms]glacial[fp]glaciales[mp]glaciales", "Description": "Cuando lanzas Ventisca, se generan periódicamente unas agujas de hielo explosivas que infligen # de daño. Tus agujas de hielo infligen #% más de daño a enemigos congelados.", "Localisation": "Cuando lanzas {c_important}Ventisca{/c}, se generan periódicamente unas {c_important}agujas de hielo{/c} explosivas que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño. Tus {c_important}agujas de hielo{/c} infligen {c_number}[Affix_Value_1 * 100|%x|]{/c} más de daño a enemigos {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -394,6 +412,7 @@ "Name": "[fs]gravitacional[ms]gravitacional[fp]gravitacionales[mp]gravitacionales", "Description": "Una Bola de rayos orbita a tu alrededor e inflige un #% más de daño.", "Localisation": "Una {c_important}Bola de rayos{/c} orbita a tu alrededor e inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -416,6 +435,7 @@ "Name": "[fs]incendiaria[ms]incendiario[fp]incendiarias[mp]incendiarios", "Description": "Golpe de suerte: El daño de tus habilidades de piromancia tiene hasta un #% de probabilidad de restaurar # de maná.", "Localisation": "{c_label}Golpe de suerte:{/c} El daño de tus habilidades de {c_important}piromancia{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de restaurar {c_number}[Affix.\"Static Value 0\"]{/c} de maná.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -435,6 +455,7 @@ "Name": "[fs]mutilada[ms]mutilado[fp]mutiladas[mp]mutilados", "Description": "Tienes un #% de probabilidad de obtener # de espíritu cuando te golpean en forma de hombre oso.", "Localisation": "Tienes un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de obtener {c_number}[Affix.\"Static Value 0\"]{/c} de espíritu cuando te golpean en forma de hombre oso.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -454,6 +475,7 @@ "Name": "[fs]ocultadora[ms]ocultador[fp]ocultadoras[mp]ocultadores", "Description": "Obtienes una sombra de Embozo oscuro gratis cada # s al permanecer inmóvil. Cada sombra de Embozo oscuro otorga un #% más de reducción de daño.", "Localisation": "Obtienes una sombra de {c_important}Embozo oscuro{/c} gratis cada {c_number}[Affix.\"Static Value 0\"]{/c} s al permanecer inmóvil. Cada sombra de {c_important}Embozo oscuro{/c} otorga un {c_random}[Affix_Value_1|1%|]{/c} más de reducción de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -476,6 +498,7 @@ "Name": "[fs]perenne[ms]perenne[fp]perennes[mp]perennes", "Description": "Los enemigos afectados por control de masas o vulnerables te infligen un #% menos de daño.", "Localisation": "Los enemigos afectados por control de masas o {c_important}{u}vulnerables{/u}{/c} te infligen un {c_random}[Affix_Value_1|%|]{/c} menos de daño.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -498,6 +521,7 @@ "Name": "[fs]protectora[ms]protector[fp]protectoras[mp]protectores", "Description": "Si te golpean cuando no estás saludable, se invoca una burbuja mágica que te rodea durante #\u00A0s. Mientras estás dentro de la burbuja, eres inmune. Solo puede ocurrir una vez cada #\u00A0s.", "Localisation": "Si te golpean cuando no estás {c_important}{u}saludable{/u}{/c}, se invoca una burbuja mágica que te rodea durante {c_random}[Affix_Value_1|1|]{/c}\u00A0s. Mientras estás dentro de la burbuja, eres {c_important}{u}inmune{/u}{/c}. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -521,6 +545,7 @@ "Name": "[fs]punitiva[ms]punitivo[fp]punitivas[mp]punitivos", "Description": "Tienes un #% más de probabilidad de golpe crítico contra enemigos heridos. Mientras estás saludable, obtienes un #% más de duración de control de masas.", "Localisation": "Tienes un {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c} más de probabilidad de golpe crítico contra enemigos {c_important}{u}heridos{/u}{/c}. Mientras estás {c_important}{u}saludable{/u}{/c}, obtienes un {c_random}[Affix_Value_1|%x|]{/c} más de duración de control de masas.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -543,6 +568,7 @@ "Name": "[fs]putrefacta[ms]putrefacto[fp]putrefactas[mp]putrefactos", "Description": "Descomponer puede propagarse a hasta # objetivos adicionales. Cuando Descomponer genera un cadáver, hay un #% de probabilidad de que lo haga bajo todos los objetivos afectados.", "Localisation": "{c_important}Descomponer{/c} puede propagarse a hasta {c_number}[Affix.\"Static Value 0\"]{/c} objetivos adicionales. Cuando {c_important}Descomponer{/c} genera un cadáver, hay un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de que lo haga bajo todos los objetivos afectados.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -565,6 +591,7 @@ "Name": "[fs]recargante[ms]recargante[fp]recargantes[mp]recargantes", "Description": "Cada vez que Cadena de rayos rebota, obtienes # de maná.", "Localisation": "Cada vez que {c_important}Cadena de rayos{/c} rebota, obtienes {c_random}[Affix_Value_1|1|]{/c} de maná.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -584,6 +611,7 @@ "Name": "[fs]rápida[ms]rápido[fp]rápidas[mp]rápidos", "Description": "Las habilidades básicas obtienen un #% de velocidad de ataque.", "Localisation": "Las habilidades {c_important}básicas{/c} obtienen un {c_random}[Affix_Value_1|%+|]{/c } de velocidad de ataque.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -606,6 +634,7 @@ "Name": "[fs]saciante[ms]saciante[fp]saciantes[mp]saciantes", "Description": "Golpe de suerte: Tienes hasta un #% de probabilidad de obtener # de furia cuando Hender inflige daño directo a al menos un enemigo que esté sangrando.", "Localisation": "{c_label}Golpe de suerte:{/c} Tienes hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de obtener {c_number}[Affix.\"Static Value 0\"]{/c} de furia cuando {c_important}Hender{/c} inflige daño directo a al menos un enemigo que esté sangrando.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -625,6 +654,7 @@ "Name": "[fs]sacrificial[ms]sacrificial[fp]sacrificiales[mp]sacrificiales", "Description": "Tus bonus de Sacrificio aumentan un #%.", "Localisation": "Tus bonus de {c_important}Sacrificio{/c} aumentan un {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -647,6 +677,7 @@ "Name": "[fs]serpentina[ms]serpentino[fp]serpentinas[mp]serpentino", "Description": "Puedes tener # hidras adicionales activas y la duración de Hidra aumenta un #%.", "Localisation": "Puedes tener {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}hidras{/c} adicionales activas y la duración de {c_important}Hidra{/c} aumenta un {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -669,6 +700,7 @@ "Name": "[fs]simbiótica[ms]simbiótico[fp]simbióticas[mp]simbióticos", "Description": "Cuando la pasiva clave Furia de la naturaleza activa una habilidad gratis, se reducen #\u00A0s los tiempos de reutilización de las habilidades del tipo opuesto que no sean definitivas.", "Localisation": "Cuando la pasiva clave {c_important}Furia de la naturaleza{/c} activa una habilidad gratis, se reducen {c_random}[Affix_Value_1|1|]{/c}\u00A0s los tiempos de reutilización de las habilidades del tipo opuesto que no sean {c_important}definitivas{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -692,6 +724,7 @@ "Name": "[fs]sobrecargada[ms]sobrecargado[fp]sobrecargadas[mp]sobrecargados", "Description": "Golpe de suerte: Hasta un #% de probabilidad de sobrecargar al objetivo durante # s al infligir daño de rayos, lo que provoca que inflijas # más de daño a los enemigos cercanos al infligirle cualquier daño directo al objetivo.", "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de sobrecargar al objetivo durante {c_number}[Affix.\"Static Value 0\"]{/c} s al infligir daño de rayos, lo que provoca que inflijas {c_number}[Affix_Flat_Value_1]{/c} más de daño a los enemigos cercanos al infligirle cualquier daño directo al objetivo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -714,6 +747,7 @@ "Name": "[fs]subterránea[ms]subterráneo[fp]subterráneas[mp]subterráneos", "Description": "La activa de Enredadera venenosa también lanza Alud en un círculo a tu alrededor. Las habilidades de tierra infligen un #% más de daño a enemigos envenenados.", "Localisation": "La activa de {c_important}Enredadera venenosa{/c} también lanza {c_important}Alud{/c} en un círculo a tu alrededor. Las {c_important}habilidades de tierra{/c} infligen un {c_random}[Affix_Value_1|%|]{/c} más de daño a enemigos envenenados.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -736,6 +770,7 @@ "Name": "[fs]tortuosa[ms]tortuoso[fp]tortuosas[mp]tortuosos", "Description": "Los enemigos afectados por tu Doncella de hierro tienen un #% de probabilidad de quedar aturdidos durante # s cuando infligen daño directo.", "Localisation": "Los enemigos afectados por tu {c_important}Doncella de hierro{/c} tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de quedar aturdidos durante {c_number}[Affix.\"Static Value 0\"]{/c} s cuando infligen daño directo.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -760,6 +795,7 @@ "Name": "[fs]umbría[ms]umbrío[fp]umbrías[mp]umbríos", "Description": "Golpe de suerte: Los golpes críticos con habilidades de tirador tienen hasta un #% de probabilidad de otorgar una sombra de Embozo oscuro gratis.", "Localisation": "{c_label}Golpe de suerte:{/c} Los golpes críticos con habilidades de {c_important}tirador{/c} tienen hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de otorgar una sombra de {c_important}Embozo oscuro{/c} gratis.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -782,6 +818,7 @@ "Name": "[fs]vengativa[ms]vengativo[fp]vengativas[mp]vengativos", "Description": "Golpe de suerte: Volver vulnerable a un enemigo tiene hasta un #% de probabilidad de otorgar un #% más de probabilidad de golpe crítico durante # s, hasta un máximo de un #%.", "Localisation": "{c_label}Golpe de suerte:{/c} Volver {c_important}{u}vulnerable{/u}{/c} a un enemigo tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de otorgar un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} más de probabilidad de golpe crítico durante {c_number}[Affix.\"Static Value 1\"]{/c} s, hasta un máximo de un {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -804,6 +841,7 @@ "Name": "[fs]vigorosa[ms]vigoroso[fp]vigorosas[mp]vigorosos", "Description": "Obtienes un #% de reducción de daño mientras estás en forma de hombre lobo.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|1%|]{/c} de reducción de daño mientras estás en forma de hombre lobo.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -826,6 +864,7 @@ "Name": "[fs]voraz[ms]voraz[fp]voraces[mp]voraces", "Description": "Matar a un enemigo vulnerable te otorga un #% más de regeneración de energía durante # s.", "Localisation": "Matar a un enemigo {c_important}{u}vulnerable{/u}{/c} te otorga un {c_random}[Affix_Value_1|%x|]{/c} más de regeneración de energía durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -845,6 +884,7 @@ "Name": "de Bul-Kathos", "Description": "Salto ofensivo crea un terremoto que inflige # de daño físico durante # s. Mientras estás dentro de un terremoto, obtienes un #% más de reducción de daño.", "Localisation": "{c_important}Salto ofensivo{/c} crea un {c_important}terremoto{/c} que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño físico durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s. Mientras estás dentro de un {c_important}terremoto{/c}, obtienes un {c_random}[Affix_Value_1|%|]{/c} más de reducción de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -867,6 +907,7 @@ "Name": "de Buscador de Sangre", "Description": "Lanza de sangre inflige un #% más de daño al objetivo principal por cada enemigo atravesado.", "Localisation": "{c_important}Lanza de sangre{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño al objetivo principal por cada enemigo atravesado.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -889,6 +930,7 @@ "Name": "de alquimista helado", "Description": "Golpe de suerte: Infligir daño con una habilidad imbuida de sombra a un enemigo helado o congelado tiene hasta un #% de probabilidad de provocar una explosión tóxica que inflige # de daño de frío al objetivo y a los enemigos cercanos y los hiela un #%.", "Localisation": "{c_label}Golpe de suerte:{/c} Infligir daño con una habilidad {c_important}imbuida de sombra{/c} a un enemigo {c_important}{u}helado{/u}{/c} o {c_important}{u}congelado{/u}{/c} tiene hasta un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de probabilidad de provocar una explosión tóxica que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de frío al objetivo y a los enemigos cercanos y los {c_important}{u}hiela{/u}{/c} un {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -911,6 +953,7 @@ "Name": "de alquimista tóxico", "Description": "Golpe de suerte: Infligir daño con una habilidad de imbuición de sombra a un enemigo envenenado tiene hasta un #% de probabilidad de provocar una explosión tóxica que inflige # de daño de veneno durante # s al objetivo y a los enemigos cercanos.", "Localisation": "{c_label}Golpe de suerte:{/c} Infligir daño con una habilidad de {c_important}imbuición de sombra{/c} a un enemigo envenenado tiene hasta un {c_number}{c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} de probabilidad de provocar una explosión tóxica que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de veneno durante {c_number}[Affix.\"Static Value 0\"]{/c} s al objetivo y a los enemigos cercanos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -933,6 +976,7 @@ "Name": "de amenaza elusiva", "Description": "Mientras tengas activos los dos bonus de la pasiva clave Combate cuerpo a cuerpo, tu probabilidad de esquivar aumentará un #% cada vez que te golpee un enemigo. Al esquivar, se reinicia este bonus.", "Localisation": "Mientras tengas activos los dos bonus de la pasiva clave {c_important}Combate cuerpo a cuerpo{/c}, tu probabilidad de esquivar aumentará un {c_random}[Affix_Value_1|%+|]{/c} cada vez que te golpee un enemigo. Al esquivar, se reinicia este bonus.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -955,6 +999,7 @@ "Name": "de anemia", "Description": "Golpe de suerte: El daño directo contra enemigos que estén sangrando tiene hasta un #% de probabilidad de aturdirlos durante # s.", "Localisation": "{c_label}Golpe de suerte:{/c} El daño directo contra enemigos que estén sangrando tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de aturdirlos durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -978,6 +1023,7 @@ "Name": "de arenas movedizas", "Description": "El daño de habilidades de tierra ralentiza a los enemigos golpeados un #% durante # s.", "Localisation": "El daño de habilidades de {c_important}tierra{/c} ralentiza a los enemigos golpeados un {c_random}[Affix_Value_1|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1001,6 +1047,7 @@ "Name": "de armagedón", "Description": "Durante Averno, cae una lluvia de aerolitos que infligen # de daño de fuego al impactar. Tus aerolitos inmovilizan a los enemigos durante # s.", "Localisation": "Durante {c_important}Averno{/c}, cae una lluvia de {c_important}aerolitos{/c} que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño de fuego al impactar. Tus {c_important}aerolitos{/c} inmovilizan a los enemigos durante {c_number}[Affix_Value_2]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1023,6 +1070,7 @@ "Name": "de artista del escapismo", "Description": "Al sufrir daño de enemigos cercanos, lanzas una granada de humo y esquivas los siguientes # ataques durante # s. Este efecto solo puede ocurrir una vez cada # s.", "Localisation": "Al sufrir daño de enemigos cercanos, lanzas una {c_important}granada de humo{/c} y esquivas los siguientes {c_random}[Affix_Value_1]{/c} ataques durante {c_number}[Affix.\"Static Value 1\"]{/c} s. Este efecto solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1045,6 +1093,7 @@ "Name": "de ascuas atadoras", "Description": "Escudo de llamas te permite moverte sin trabas a través de los enemigos. Los enemigos a los que atraviesas mientras dura Escudo de llamas quedan inmovilizados durante # s.", "Localisation": "{c_important}Escudo de llamas{/c} te permite moverte sin trabas a través de los enemigos. Los enemigos a los que atraviesas mientras dura {c_important}Escudo de llamas{/c} quedan inmovilizados durante {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1068,6 +1117,7 @@ "Name": "de asimilación", "Description": "Tienes un #% más de probabilidad de esquivar contra enemigos afectados por daño en el tiempo. Cuando esquivas, obtienes # de tu recurso primario.", "Localisation": "Tienes un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} más de probabilidad de esquivar contra enemigos afectados por daño en el tiempo. Cuando esquivas, obtienes {c_random}[Affix_Value_1]{/c} de tu recurso primario.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1087,6 +1137,7 @@ "Name": "de aullador nocturno", "Description": "Aullido de sangre aumenta un #% la probabilidad de golpe crítico. Además, Aullido de sangre también afecta a los compañeros y jugadores cercanos durante # s.", "Localisation": "{c_important}Aullido de sangre{/c} aumenta un {c_random}[Affix_Value_1|1%+|]{/c} la probabilidad de golpe crítico. Además, {c_important}Aullido de sangre{/c} también afecta a los compañeros y jugadores cercanos durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1109,6 +1160,7 @@ "Name": "de azotavientos", "Description": "Lanzar Ataque doble dos veces en un plazo de # s crea una tolvanera que inflige # de daño a los enemigos detrás del objetivo.", "Localisation": "Lanzar {c_important}Ataque doble{/c} dos veces en un plazo de {c_number}[Affix.\"Static Value 0\"]{/c} s crea una {c_important}tolvanera{/c} que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño a los enemigos detrás del objetivo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1131,6 +1183,7 @@ "Name": "de bailarín de rayos", "Description": "Los golpes críticos de Tormenta de rayos generan unas # descargas danzantes que buscan a los enemigos en la zona y les infligen # de daño de rayos.", "Localisation": "Los golpes críticos de {c_important}Tormenta de rayos{/c} generan unas {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}descargas danzantes{/c} que buscan a los enemigos en la zona y les infligen {c_random}[Affix_Flat_Value_1]{/c} de daño de rayos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1153,6 +1206,7 @@ "Name": "de bombardeo de escarcha", "Description": "Nova de escarcha obtiene una carga más, pero el tiempo de reutilización por carga aumenta un #%.", "Localisation": "{c_important}Nova de escarcha{/c_important} obtiene una carga más, pero el tiempo de reutilización por carga aumenta un {c_random}[Affix_Value_1*100|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1175,6 +1229,7 @@ "Name": "de bromista", "Description": "Abrojos también lanza un racimo de granadas aturdidoras explosivas que infligen # de daño físico en total y aturden a los enemigos durante # s.", "Localisation": "{c_important}Abrojos{/c} también lanza un racimo de {c_important}granadas aturdidoras{/c} explosivas que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño físico en total y aturden a los enemigos durante {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1197,6 +1252,7 @@ "Name": "de bruma explosiva", "Description": "Bruma de sangre activa Explosión de cadáveres en los cadáveres cercanos. Cuando Bruma de sangre detona un cadáver, su tiempo de reutilización se reduce # s.", "Localisation": "{c_important}Bruma de sangre{/c} activa {c_important}Explosión de cadáveres{/c} en los cadáveres cercanos. Cuando {c_important}Bruma de sangre{/c} detona un cadáver, su tiempo de reutilización se reduce {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1221,6 +1277,7 @@ "Name": "de cacique osado", "Description": "Cada vez que lanzas una habilidad de grito, se reduce # s su tiempo de reutilización por cada enemigo cercano, hasta un máximo de # s.", "Localisation": "Cada vez que lanzas una habilidad de {c_important}grito{/c}, se reduce {c_random}[Affix_Value_1|1|]{/c} s su tiempo de reutilización por cada enemigo cercano, hasta un máximo de {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1240,6 +1297,7 @@ "Name": "de calma interior", "Description": "Infliges un #% más de daño por cada segundo que permanezcas inmóvil, hasta un máximo de un #%.", "Localisation": "Infliges un {c_random}[Affix_Value_1|1%x|]{/c} más de daño por cada segundo que permanezcas inmóvil, hasta un máximo de un {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1262,6 +1320,7 @@ "Name": "de cambiatormentas", "Description": "Mientras dura Huracán, tus habilidades de cambio de forma obtienen # rangos.", "Localisation": "Mientras dura {c_important}Huracán{/c}, tus habilidades de {c_important}cambio de forma{/c} obtienen {c_random}[Affix_Value_1|~|]{/c} rangos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1285,6 +1344,7 @@ "Name": "de caminallamas", "Description": "Entrar en contacto con tu Muro de fuego te otorga un #% de velocidad de movimiento durante # s.", "Localisation": "Entrar en contacto con tu {c_important}Muro de fuego{/c} te otorga un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de movimiento durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1305,6 +1365,7 @@ "Name": "de caminante fantasmal", "Description": "Mientras seas imparable y durante # s después, obtienes un #% más de velocidad de movimiento y puedes atravesar a los enemigos libremente.", "Localisation": "Mientras seas {c_important}{u}imparable{/u}{/c} y durante {c_number}[Affix.\"Static Value 0\"]{/c} s después, obtienes un {c_random}[Affix_Value_1|%+|]{/c} más de velocidad de movimiento y puedes atravesar a los enemigos libremente.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1325,6 +1386,7 @@ "Name": "de caminapieles", "Description": "Cuando usas una habilidad de cambio de forma que altera la tuya, obtienes # de vida. Si estás al máximo de vida, obtienes la misma cantidad como fortificación.", "Localisation": "Cuando usas una habilidad de {c_important}cambio de forma{/c} que altera la tuya, obtienes {c_random}[Affix_Flat_Value_1]{/c} de vida. Si estás al máximo de vida, obtienes la misma cantidad como {c_important}{u}fortificación{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1347,6 +1409,7 @@ "Name": "de carga ancestral", "Description": "Carga invoca # Ancestros que también cargan e infligen un #% del daño normal.", "Localisation": "{c_important}Carga{/c} invoca {c_number}[Affix.\"Static Value 0\"]{/c} Ancestros que también {c_important}cargan{/c} e infligen un {c_random}[Affix_Value_1|%|]{/c} del daño normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1369,6 +1432,7 @@ "Name": "de carne expuesta", "Description": "Golpe de suerte: Hasta un #% de probabilidad de generar # de esencia al golpear a un enemigo vulnerable.", "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de probabilidad de generar {c_random}[Affix_Value_1]{/c} de esencia al golpear a un enemigo {c_important}{u}vulnerable{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1388,6 +1452,7 @@ "Name": "de cazatormentas", "Description": "Tornado perseguirá a hasta # objetivos.", "Localisation": "{c_important}Tornado{/c} perseguirá a hasta {c_random}[Affix_Value_1]{/c} objetivos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1410,6 +1475,7 @@ "Name": "de comandante inflexible", "Description": "Mientras dura Ejército de muertos, tus esbirros obtienen un #% de velocidad de ataque y sufren un #% menos de daño.", "Localisation": "Mientras dura {c_important}Ejército de muertos{/c}, tus esbirros obtienen un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de ataque y sufren un {c_number}[Affix_Value_2|%|]{/c} menos de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1432,6 +1498,7 @@ "Name": "de concentración", "Description": "Tu regeneración de maná aumenta un #% si no has sufrido daño en los últimos # s.", "Localisation": "Tu regeneración de maná aumenta un {c_random}[Affix_Value_1|%x|]{/c} si no has sufrido daño en los últimos {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1451,6 +1518,7 @@ "Name": "de conducto de obrarrunas", "Description": "Los golpes críticos asestados con habilidades de tormenta que lanzas cargan el aire a tu alrededor durante # s y provocan que, periódicamente, un rayo golpee a un enemigo en la zona para infligirle # de daño de rayos. Esta duración se puede ampliar con golpes críticos adicionales.", "Localisation": "Los golpes críticos asestados con habilidades de {c_important}tormenta{/c} que lanzas cargan el aire a tu alrededor durante {c_random}[Affix_Value_1|1|]{/c} s y provocan que, periódicamente, un {c_important}rayo{/c} golpee a un enemigo en la zona para infligirle {c_number}[Affix_Flat_Value_1]{/c} de daño de rayos. Esta duración se puede ampliar con golpes críticos adicionales.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1473,6 +1541,7 @@ "Name": "de conducto vinculante", "Description": "Obtienes un #% de velocidad de movimiento durante # s tras teletransportarte.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%|]{/c} de velocidad de movimiento durante {c_number}[Affix.\"Static Value 0\"]{/c} s tras {c_important}teletransportarte{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1493,6 +1562,7 @@ "Name": "de conflagración", "Description": "Mientras canalizas Incinerar, tu daño de quemadura aumenta un #%.", "Localisation": "Mientras canalizas {c_important}Incinerar{/c}, tu daño de quemadura aumenta un {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1515,6 +1585,7 @@ "Name": "de congelación instantánea", "Description": "Cada enemigo helado o congelado que atraviesas al evadir te otorga una barrera que absorbe # de daño durante # s, hasta un máximo de # de daño.", "Localisation": "Cada enemigo {c_important}{u}helado{/u}{/c} o {c_important}{u}congelado{/u}{/c} que atraviesas al {c_important}evadir{/c} te otorga una {c_important}{u}barrera{/u}{/c} que absorbe {c_random}[Affix_Flat_Value_1]{/c} de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} s, hasta un máximo de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} de daño.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1537,6 +1608,7 @@ "Name": "de control", "Description": "Infliges un #% más de daño a enemigos inmovilizados, aturdidos o congelados.", "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño a enemigos inmovilizados, aturdidos o {c_important}{u}congelados{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1559,6 +1631,7 @@ "Name": "de corrientes abrumadoras", "Description": "Corrientes inestables tiene un #% de probabilidad de lanzar una habilidad de electrocución adicional.", "Localisation": "{c_important}Corrientes inestables{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de lanzar una habilidad de {c_important}electrocución{/c} adicional.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1581,6 +1654,7 @@ "Name": "de corrupción", "Description": "Tus habilidades de imbuición tienen un #% más de potencia contra enemigos vulnerables.", "Localisation": "Tus habilidades de {c_important}imbuición{/c} tienen un {c_random}[Affix_Value_1|%x|]{/c} más de potencia contra enemigos {c_important}{u}vulnerables{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1603,6 +1677,7 @@ "Name": "de cortasombras", "Description": "Cuando lanzas Carrera, aparece en tu ubicación un clon tenebroso que también lanza Carrera con un #% del daño base.", "Localisation": "Cuando lanzas {c_important}Carrera{/c}, aparece en tu ubicación un {c_important}clon tenebroso{/c} que también lanza {c_important}Carrera{/c} con un {c_random}[Affix_Value_1|%|]{/c} del daño base.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1625,6 +1700,7 @@ "Name": "de corte serrado", "Description": "La pasiva clave Esencia osificada también aumenta un #% el daño de golpe crítico de tus habilidades de hueso por cada punto de esencia por encima de #, hasta un máximo de un #%.", "Localisation": "La pasiva clave {c_important}Esencia osificada{/c} también aumenta un {c_number}[Affix.\"Static Value 0\"|%x|]{/c} el daño de golpe crítico de tus habilidades de {c_important}hueso{/c} por cada punto de esencia por encima de {c_number}[Affix.\"Static Value 1\"]{/c}, hasta un máximo de un {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1647,6 +1723,7 @@ "Name": "de crecimiento de la tormenta", "Description": "Infliges un #% más de daño a enemigos vulnerables mientras tienes una barrera.", "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño a enemigos {c_important}{u}vulnerables{/u}{/c} mientras tienes una {c_important}{u}barrera{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1669,6 +1746,7 @@ "Name": "de crepúsculo letal", "Description": "Al evadir a través de un enemigo afectado por Imbuición de sombra, obtienes sigilo durante # s. Interrumpir el sigilo con un ataque te otorga un #% de vida máxima al matar durante # s.", "Localisation": "Al {c_important}evadir{/c} a través de un enemigo afectado por {c_important}Imbuición de sombra{/c}, obtienes {c_important}{u}sigilo{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s. Interrumpir el {c_important}{u}sigilo{/u}{/c} con un ataque te otorga un {c_random}[Affix_Value_1*100|%|]{/c} de vida máxima al matar durante {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1691,6 +1769,7 @@ "Name": "de cálamos de crúor", "Description": "Lanzar Lanza de sangre consumirá orbes de sangre de los que también emergerán lanzas. Cada Lanza de sangre adicional inflige un #% del daño normal y ataca prioritariamente a enemigos no atravesados.", "Localisation": "Lanzar {c_important}Lanza de sangre{/c} consumirá {c_important}{u}orbes de sangre{/u}{/c} de los que también emergerán lanzas. Cada {c_important}Lanza de sangre{/c} adicional inflige un {c_random}[Affix_Value_2|%|]{/c} del daño normal y ataca prioritariamente a enemigos no atravesados.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1713,6 +1792,7 @@ "Name": "de cólera entumecedora", "Description": "Cada punto de furia generado mientras tienes el máximo de furia te otorga # de fortificación.", "Localisation": "Cada punto de furia generado mientras tienes el máximo de furia te otorga {c_random}[Max(1, Affix_Flat_Value_1)]{/c} de {c_important}{u}fortificación{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1735,6 +1815,7 @@ "Name": "de cólera invasora", "Description": "Tras gastar # de furia, tu próxima habilidad de dominio de las armas inflige un #% más de daño.", "Localisation": "Tras gastar {c_number}[Affix.\"Static Value 0\"]{/c} de furia, tu próxima habilidad de {c_important}dominio de las armas{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1757,6 +1838,7 @@ "Name": "de danzahojas", "Description": "Hojas retorcidas orbita un breve periodo tras volver a ti e infligen un #% del daño de retorno de Hojas retorcidas por golpe. En función de la distancia de retorno de las hojas, el daño de órbita aumenta hasta un #% del daño de retorno.", "Localisation": "{c_important}Hojas retorcidas{/c} orbita un breve periodo tras volver a ti e infligen un {c_random}[Affix_Value_1|%|]{/c} del daño de retorno de {c_important}Hojas retorcidas{/c} por golpe. En función de la distancia de retorno de las hojas, el daño de órbita aumenta hasta un {c_random}[Affix_Value_1 * 2|%|]{/c} del daño de retorno.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1779,6 +1861,7 @@ "Name": "de descomposición", "Description": "Cada vez que la pasiva clave Pestesombra inflige daño a los enemigos, aumenta un #% el daño del siguiente lanzamiento de Pestesombra en un plazo de # s. Se acumula hasta # veces.", "Localisation": "Cada vez que la pasiva clave {c_important}Pestesombra{/c} inflige daño a los enemigos, aumenta un {c_random}[Affix_Value_1|%x|]{/c} el daño del siguiente lanzamiento de {c_important}Pestesombra{/c} en un plazo de {c_number}[Affix.\"Static Value 0\"]{/c} s. Se acumula hasta {c_number}[Affix.\"Static Value 1\"]{/c} veces.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1801,6 +1884,7 @@ "Name": "de deseo de muerte", "Description": "Obtienes # de espinas mientras tienes vesania.", "Localisation": "Obtienes {c_random}[Affix_Flat_Value_1]{/c} de espinas mientras tienes {c_important}{u}vesania{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1823,6 +1907,7 @@ "Name": "de desgarracarne", "Description": "Cuando Descomponer genera un cadáver, obtienes # de esencia.", "Localisation": "Cuando {c_important}Descomponer{/c} genera un {c_important}cadáver{/c}, obtienes {c_random}[Affix_Value_1]{/c} de esencia.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1842,6 +1927,7 @@ "Name": "de desgarre vesánico", "Description": "Cada vez que infliges daño directo mientras tienes vesania, infliges un #% del daño base infligido como daño de sangrado adicional durante # s.", "Localisation": "Cada vez que infliges daño directo mientras tienes {c_important}{u}vesania{/u}{/c}, infliges un {c_random}[Affix_Value_1*100|%|]{/c} del daño base infligido como daño de sangrado adicional durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1864,6 +1950,7 @@ "Name": "de desobediencia", "Description": "Obtienes un #% más de armadura durante #\u00A0s cuando infliges daño de cualquier forma. Se acumula hasta un #%.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|1%+|]{/c} más de armadura durante {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s cuando infliges daño de cualquier forma. Se acumula hasta un {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1887,6 +1974,7 @@ "Name": "de devastador", "Description": "Paso de las sombras tiene una carga más. Matar a un enemigo con Paso de las sombras devuelve una carga y aumenta el daño de Paso de las sombras un #% durante # s, hasta un máximo de un #%.", "Localisation": "{c_important}Paso de las sombras{/c} tiene una carga más. Matar a un enemigo con {c_important}Paso de las sombras{/c} devuelve una carga y aumenta el daño de {c_important}Paso de las sombras{/c} un {c_random}[Affix_Value_1|%x|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s, hasta un máximo de un {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1907,6 +1995,7 @@ "Name": "de disparo con truco", "Description": "Cada vez que Disparo penetrante inflige daño a un enemigo, se divide en otras 2 flechas más a cada lado. Estas flechas laterales infligen un #% del daño base de Disparo penetrante y no se dividen en más flechas.", "Localisation": "Cada vez que {c_important}Disparo penetrante{/c} inflige daño a un enemigo, se divide en otras {c_number}2{/c} flechas más a cada lado. Estas flechas laterales infligen un {c_random}[Affix_Value_1|%|]{/c} del daño base de {c_important}Disparo penetrante{/c} y no se dividen en más flechas.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1929,6 +2018,7 @@ "Name": "de dominio de las armas", "Description": "Tus habilidades de dominio de las armas tienen una carga adicional.\r\n\r\nGolpe de suerte: Infligir daño a un enemigo con una habilidad de dominio de las armas tiene hasta un #% de probabilidad de aturdirlo durante # s.", "Localisation": "Tus habilidades de {c_important}dominio de las armas{/c} tienen una carga adicional.\r\n\r\n{c_label}Golpe de suerte:{/c} Infligir daño a un enemigo con una habilidad de {c_important}dominio de las armas{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de aturdirlo durante {c_number}[Affix_Value_2]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1952,6 +2042,7 @@ "Name": "de dominio oculto", "Description": "Tu máximo de magos esqueléticos aumenta en #.", "Localisation": "Tu máximo de magos esqueléticos aumenta en {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1976,6 +2067,7 @@ "Name": "de ecos ancestrales", "Description": "Golpe de suerte: Mientras tengas Llamada a los Ancestros en la barra de acción, infligir daño a enemigos con Salto ofensivo, Ataque tectónico o Torbellino tiene hasta un #% de probabilidad de invocar a un Ancestro para que ejecute la misma habilidad.", "Localisation": "{c_label}Golpe de suerte:{/c} Mientras tengas {c_important}Llamada a los Ancestros{/c} en la barra de acción, infligir daño a enemigos con {c_important}Salto ofensivo{/c}, {c_important}Ataque tectónico{/c} o {c_important}Torbellino{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de invocar a un Ancestro para que ejecute la misma habilidad.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1998,6 +2090,7 @@ "Name": "de eficiencia", "Description": "Lanzar una habilidad básica reduce un #% el coste de maná de tu siguiente habilidad principal o de dominio.", "Localisation": "Lanzar una habilidad {c_important}básica{/c} reduce un {c_random}[Affix_Value_1|%|]{/c} el coste de maná de tu siguiente habilidad {c_important}principal{/c} o de {c_important}dominio{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2017,6 +2110,7 @@ "Name": "de electricidad perforante", "Description": "Descarga de energía perfora, pero inflige un #% menos de daño a los objetivos golpeados después del primero.", "Localisation": "{c_important}Descarga de energía{/c} perfora, pero inflige un {c_random}[Affix_Value_1|%x|]{/c} menos de daño a los objetivos golpeados después del primero.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2039,6 +2133,7 @@ "Name": "de elegido de Rathma", "Description": "Cada vez que tus habilidades de sangre arrollan, obtienes un #% de velocidad de ataque durante #\u00A0s.", "Localisation": "Cada vez que tus habilidades de {c_important}sangre{/c} {c_important}{u}arrollan{/u}{/c}, obtienes un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de ataque durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2061,6 +2156,7 @@ "Name": "de elementalista", "Description": "Las habilidades principales o de dominio lanzadas con # de maná o más tienen un #% más de probabilidad de golpe crítico.", "Localisation": "Las habilidades {c_important}principales{/c} o de {c_important}dominio{/c} lanzadas con {c_number}[Affix.\"Static Value 0\"]{/c} de maná o más tienen un {c_random}[Affix_Value_1|1%+|]{/c} más de probabilidad de golpe crítico.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2083,6 +2179,7 @@ "Name": "de elusión", "Description": "Si te hieren mientras estás bajo los efectos de control de masas, eres imparable durante # s. Este efecto tiene un tiempo de reutilización de # s.", "Localisation": "Si te {c_important}{u}hieren{/u}{/c} mientras estás bajo los efectos de control de masas, eres {c_important}{u}imparable{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s. Este efecto tiene un tiempo de reutilización de {c_random}[Affix_Value_1]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2107,6 +2204,7 @@ "Name": "de energía abundante", "Description": "La energía crepitante tiene un #% de probabilidad de saltar a un enemigo más.", "Localisation": "La {c_important}{u}energía crepitante{/u}{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de saltar a un enemigo más.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2129,6 +2227,7 @@ "Name": "de energía astillada", "Description": "Lanza de rayos tiene un #% de probabilidad de generar una Lanza de rayos más cuando la lanzas.", "Localisation": "{c_important}Lanza de rayos{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar una {c_important}Lanza de rayos{/c} más cuando la lanzas.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2151,6 +2250,7 @@ "Name": "de equilibrio natural", "Description": "Lanzar una habilidad de tormenta otorga a tus habilidades de tierra un #% de daño de golpe crítico durante # s.\r\n\r\nLanzar una habilidad de tierra aumenta la probabilidad de golpe crítico de las habilidades de tormenta un #% durante # s.", "Localisation": "Lanzar una habilidad de {c_important}tormenta{/c} otorga a tus habilidades de {c_important}tierra{/c} un {c_random}[Affix_Value_1|1%x|]{/c} de daño de golpe crítico durante {c_number}[Affix.\"Static Value 0\"]{/c} s.\r\n\r\nLanzar una habilidad de {c_important}tierra{/c} aumenta la probabilidad de golpe crítico de las habilidades de {c_important}tormenta{/c} un {c_random}[Affix_Value_1 /3.75|1%+|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2173,28 +2273,7 @@ "Name": "de erupción de agujas", "Description": "El daño de espinas infligido tiene un #% de probabilidad de infligir daño a todos los enemigos a tu alrededor.", "Localisation": "El daño de espinas infligido tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de infligir daño a todos los enemigos a tu alrededor.", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "de esquirla de alba", - "Description": "Tras #\u00A0s de Tenaza de la noche, obtienes Celeridad del alba, lo que aumenta tu velocidad de ataque un #% y tu velocidad de movimiento un #% durante #\u00A0s. Mientras te potencia el resguardo del Solsticio, matar a un enemigo reduce #\u00A0s la duración de Tenaza de la noche.", - "Localisation": "Tras {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s de Tenaza de la noche, obtienes Celeridad del alba, lo que aumenta tu velocidad de ataque un {c_random}[Affix_Value_1|%|]{/c} y tu velocidad de movimiento un {c_number}[Affix.\"Static Value 3\"]%{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Mientras te potencia el {c_important}resguardo del Solsticio{/c}, matar a un enemigo reduce {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s la duración de Tenaza de la noche.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2217,6 +2296,7 @@ "Name": "de estrellas destrozadas", "Description": "Alrededor de Meteorito caen unos aerolitos que infligen # de daño de fuego al impactar. Además, tus aerolitos queman a los enemigos golpeados y les infligen # de daño durante # s.", "Localisation": "Alrededor de {c_important}Meteorito{/c} caen unos {c_important}aerolitos{/c} que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño de fuego al impactar. Además, tus {c_important}aerolitos{/c} queman a los enemigos golpeados y les infligen {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} de daño durante {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2239,6 +2319,7 @@ "Name": "de explotador", "Description": "Tienes un #% más de duración de control de masas. Mientras los enemigos son imparables, les infliges un #% más de daño.", "Localisation": "Tienes un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} más de duración de control de masas. Mientras los enemigos son {c_important}{u}imparables{/u}{/c}, les infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2263,6 +2344,7 @@ "Name": "de extremidades chamuscadas", "Description": "Cuando termina el efecto de inmovilización, los enemigos quedan ralentizados un #% durante # s.", "Localisation": "Cuando termina el efecto de inmovilización, los enemigos quedan ralentizados un {c_random}[Affix_Value_1|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2286,6 +2368,7 @@ "Name": "de frío penetrante", "Description": "Cuando congelas a un enemigo, hay un #% de probabilidad de que se vuelva vulnerable durante # s.", "Localisation": "Cuando {c_important}{u}congelas{/u}{/c} a un enemigo, hay un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de que se vuelva {c_important}{u}vulnerable{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2308,6 +2391,7 @@ "Name": "de frío perforante", "Description": "Esquirlas de hielo perfora # veces e inflige un #% menos de daño por cada enemigo adicional golpeado.", "Localisation": "{c_important}Esquirlas de hielo{/c} perfora {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c} veces e inflige un {c_random}[Affix_Value_1|%|]{/c} menos de daño por cada enemigo adicional golpeado.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2330,6 +2414,7 @@ "Name": "de fuerza ancestral", "Description": "Martillo de los Ancestros provoca una sacudida expansiva y su daño aumenta un #%.", "Localisation": "{c_important}Martillo de los Ancestros{/c} provoca una sacudida expansiva y su daño aumenta un {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2352,6 +2437,7 @@ "Name": "de fuerza ciclónica", "Description": "Armadura de ciclón también proporciona reducción de daño físico. Además, Armadura de ciclón se aplicará también a todos los aliados cercanos.", "Localisation": "{c_important}Armadura de ciclón{/c} también proporciona reducción de daño físico. Además, {c_important}Armadura de ciclón{/c} se aplicará también a todos los aliados cercanos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2374,6 +2460,7 @@ "Name": "de furia implacable", "Description": "Matar a un enemigo o golpear a un jefe con una habilidad principal devuelve un #% de su coste de furia básico. Solo puede ocurrir una vez por lanzamiento de la habilidad.", "Localisation": "Matar a un enemigo o golpear a un jefe con una habilidad {c_important}principal{/c} devuelve un {c_random}[Affix_Value_1|%|]{/c} de su coste de furia básico. Solo puede ocurrir una vez por lanzamiento de la habilidad.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2393,6 +2480,7 @@ "Name": "de furia resonadora", "Description": "Tus habilidades de grito generan # de furia por segundo mientras duran.", "Localisation": "Tus habilidades de {c_important}grito{/c} generan {c_random}[Affix_Value_1]{/c} de furia por segundo mientras duran.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2412,6 +2500,7 @@ "Name": "de furia vesánica", "Description": "Obtienes # de furia por segundo mientras tienes vesania.", "Localisation": "Obtienes {c_random}[Affix_Value_1]{/c} de furia por segundo mientras tienes {c_important}{u}vesania{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2431,6 +2520,7 @@ "Name": "de galerna ósea", "Description": "Tormenta de hueso consume hasta # cadáveres para aumentar su duración hasta # s.", "Localisation": "{c_important}Tormenta de hueso{/c} consume hasta {c_number}[Affix_Value_2]{/c} cadáveres para aumentar su duración hasta {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2453,6 +2543,7 @@ "Name": "de garra de la tormenta", "Description": "Los golpes críticos con Despedazar infligen un #% del daño infligido como daño de rayos al objetivo y a los enemigos cercanos.", "Localisation": "Los golpes críticos con {c_important}Despedazar{/c} infligen un {c_random}[Affix_Value_1|%|]{/c} del daño infligido como daño de rayos al objetivo y a los enemigos cercanos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2475,6 +2566,7 @@ "Name": "de golpeador del viento", "Description": "Los golpes críticos otorgan un #% de velocidad de movimiento durante # s, hasta un máximo de # s.", "Localisation": "Los golpes críticos otorgan un {c_random}[Affix_Value_1|1%+|]{/c} de velocidad de movimiento durante {c_number}[Affix.\"Static Value 0\"]{/c} s, hasta un máximo de {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2495,6 +2587,7 @@ "Name": "de golpes templadores", "Description": "Tras cambiar de armas # veces, obtienes # de fortificación.", "Localisation": "Tras cambiar de armas {c_number}[Affix.\"Static Value 0\"]{/c} veces, obtienes {c_random}[Affix_Flat_Value_1]{/c} de {c_important}{u}fortificación{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2517,6 +2610,7 @@ "Name": "de guardanieves", "Description": "Mientras estás dentro de tu propia Ventisca y durante #\u00A0s tras abandonarla, sufres un #% menos de daño.", "Localisation": "Mientras estás dentro de tu propia {c_important}Ventisca{/c} y durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s tras abandonarla, sufres un {c_random}[Affix_Value_1|%|]{/c} menos de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2539,6 +2633,7 @@ "Name": "de guardatierra", "Description": "Obtienes un #% más con tu siguiente Baluarte de tierra por cada enemigo al que le hayas aplicado control de masas, hasta un máximo de un #%.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%|]{/c} más con tu siguiente {c_important}Baluarte de tierra{/c} por cada enemigo al que le hayas aplicado control de masas, hasta un máximo de un {c_number}[Affix.\"Static Value 0\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2561,6 +2656,7 @@ "Name": "de hielo nocivo", "Description": "Los enemigos helados que resulten envenenados por Imbuición de veneno sufrirán otro efecto de helada de un #% por segundo. Infliges un #% más daño de veneno a enemigos congelados.", "Localisation": "Los enemigos {c_important}{u}helados{/u}{/c} que resulten envenenados por {c_important}Imbuición de veneno{/c} sufrirán otro efecto de {c_important}{u}helada{/u}{/c} de un {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} por segundo. Infliges un {c_random}[Affix_Value_1|%x|]{/c} más daño de veneno a enemigos {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2584,6 +2680,7 @@ "Name": "de hipotermia", "Description": "Los enemigos helados golpeados por tus habilidades de granada tienen una probabilidad equivalente al doble de tu probabilidad de golpe crítico de quedar congelados al instante durante # s. Infliges un #% más de daño de golpe crítico contra enemigos congelados.", "Localisation": "Los enemigos {c_important}{u}helados{/u}{/c} golpeados por tus habilidades de {c_important}granada{/c} tienen una probabilidad equivalente al doble de tu probabilidad de golpe crítico de quedar {c_important}{u}congelados{/u}{/c} al instante durante {c_number}[Affix.\"Static Value 0\"]{/c} s. Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño de golpe crítico contra enemigos {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2607,6 +2704,7 @@ "Name": "de hojas circundantes", "Description": "Aluvión inflige daño a los enemigos en un círculo a tu alrededor e inflige un #% más de daño.", "Localisation": "{c_important}Aluvión{/c} inflige daño a los enemigos en un círculo a tu alrededor e inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2629,6 +2727,7 @@ "Name": "de huesos endurecidos", "Description": "Tus esbirros tienen un #% más de reducción de daño.", "Localisation": "Tus esbirros tienen un {c_random}[Affix_Value_1|%|]{/c} más de reducción de daño.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2652,6 +2751,7 @@ "Name": "de huesos reventados", "Description": "Cuando un segmento de Prisión de huesos se destruye o expira, inflige # de daño en una zona a su alrededor.", "Localisation": "Cuando un segmento de {c_important}Prisión de huesos{/c} se destruye o expira, inflige {c_random}[Affix_Flat_Value_1]{/c} de daño en una zona a su alrededor.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2674,6 +2774,7 @@ "Name": "de imbuiciones inestables", "Description": "Cuando lanzas una habilidad de imbuición, provocas a tu alrededor una explosión que aplica los efectos de la imbuición e inflige # de daño del mismo tipo.", "Localisation": "Cuando lanzas una habilidad de {c_important}imbuición{/c}, provocas a tu alrededor una explosión que aplica los efectos de la {c_important}imbuición{/c} e inflige {c_random}[Affix_Flat_Value_1]{/c} de daño del mismo tipo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2696,6 +2797,7 @@ "Name": "de imbuición imitada", "Description": "Tus clones tenebrosos también imitan las imbuiciones aplicadas a tus habilidades. \r\nLanzar una habilidad de imbuición otorga a tu Clon tenebroso activo un #% más de daño durante # s.", "Localisation": "Tus clones tenebrosos también imitan las {c_important}imbuiciones{/c} aplicadas a tus habilidades. \r\nLanzar una habilidad de {c_important}imbuición{/c} otorga a tu {c_important}Clon tenebroso{/c} activo un {c_random}[Affix_Value_1|%x|]{/c} más de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2718,6 +2820,7 @@ "Name": "de infiltrador", "Description": "Trampa de veneno ya no interrumpe el sigilo y no activa el tiempo de reutilización ni el tiempo de preparación cuando estás en sigilo. Todas las Trampas de veneno se activan cuando abandonas el sigilo, y el tiempo de reutilización de Trampa de veneno será de # s por trampa colocada.", "Localisation": "{c_important}Trampa de veneno{/c} ya no interrumpe el {c_important}{u}sigilo{/u}{/c} y no activa el tiempo de reutilización ni el tiempo de preparación cuando estás en {c_important}{u}sigilo{/u}{/c}. Todas las {c_important}Trampas de veneno{/c} se activan cuando abandonas el {c_important}{u}sigilo{/u}{/c}, y el tiempo de reutilización de {c_important}Trampa de veneno{/c} será de {c_random}[Affix_Value_1|1|]{/c} s por trampa colocada.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2740,6 +2843,7 @@ "Name": "de iniciativa ladina", "Description": "Cuando gastas # de energía, liberas un racimo de granadas aturdidoras explosivas que infligen # de daño físico en total y aturden a los enemigos durante #\u00A0s.\r\nTus habilidades de granada infligen un #% más de daño.", "Localisation": "Cuando gastas {c_number}[Affix.\"Static Value 0\"]{/c} de energía, liberas un racimo de {c_important}granadas aturdidoras{/c} explosivas que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño físico en total y aturden a los enemigos durante {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}\u00A0s.\r\nTus habilidades de {c_important}granada{/c} infligen un {c_number}[Affix.\"Static Value 1\"|x%|]{/c} más de daño.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2762,6 +2866,7 @@ "Name": "de invocafrío", "Description": "Cada #\u00A0s, tus magos esqueléticos lanzan una ventisca que inflige # de daño de frío y hiela continuamente a los enemigos un #% durante #\u00A0s.", "Localisation": "Cada {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s, tus magos esqueléticos lanzan una ventisca que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de frío y {c_important}{u}hiela{/u}{/c} continuamente a los enemigos un {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2786,6 +2891,7 @@ "Name": "de la Tundra Helada", "Description": "Mientras dura Congelación total, se forman unas agujas de hielo explosivas en la zona que infligen # de daño de frío. Tus agujas de hielo tienen un #% más de radio de explosión.", "Localisation": "Mientras dura {c_important}Congelación total{/c}, se forman unas {c_important}agujas de hielo{/c} explosivas en la zona que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño de frío. Tus {c_important}agujas de hielo{/c} tienen un {c_number}[Affix_Value_1 * 100|%|]{/c} más de radio de explosión.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2808,6 +2914,7 @@ "Name": "de la barrera reflectante", "Description": "Mientras tienes una barrera activa, hay un #% de probabilidad de que ignores el daño directo recibido de enemigos lejanos.", "Localisation": "Mientras tienes una {c_important}{u}barrera{/u}{/c} activa, hay un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de que ignores el daño directo recibido de enemigos lejanos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2831,6 +2938,7 @@ "Name": "de la bestia borrosa", "Description": "Mientras usas una carrera, Despedazar busca a enemigos envenenados cercanos y les inflige al instante un #% del daño de veneno.", "Localisation": "Mientras usas una carrera, {c_important}Despedazar{/c} busca a enemigos envenenados cercanos y les inflige al instante un {c_random}[Affix_Value_1|%x|]{/c} del daño de veneno.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2853,6 +2961,7 @@ "Name": "de la brisa calma", "Description": "Golpe de suerte: Cortante de viento tiene hasta un #% de probabilidad de restaurar por completo tu espíritu.", "Localisation": "{c_label}Golpe de suerte:{/c} {c_important}Cortante de viento{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de restaurar por completo tu espíritu.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2872,6 +2981,7 @@ "Name": "de la deuda del renegado", "Description": "Infligir daño a un enemigo envenenado con una habilidad de hombre oso infligirá al instante un #% del daño de veneno y consumirá el veneno.", "Localisation": "Infligir daño a un enemigo envenenado con una habilidad de {c_important}hombre oso{/c} infligirá al instante un {c_random}[Affix_Value_1|%|]{/c} del daño de veneno y consumirá el veneno.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2894,6 +3004,7 @@ "Name": "de la estampida", "Description": "Obtienes 1 compañero más. Además, tus habilidades de compañero infligen un #% de daño adicional.", "Localisation": "Obtienes {c_number}1{/c} compañero más. Además, tus habilidades de {c_important}compañero{/c} infligen un {c_random}[Affix_Value_1|%x|]{/c} de daño adicional.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2916,6 +3027,7 @@ "Name": "de la estela congelada", "Description": "Mientras dura Armadura de hielo, dejas unas agujas de hielo explosivas que infligen # de daño. Tus agujas de hielo aplican un #%\r\nde helada a los enemigos.\r\n", "Localisation": "Mientras dura {c_important}Armadura de hielo{/c}, dejas unas {c_important}agujas de hielo{/c} explosivas que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño. Tus {c_important}agujas de hielo{/c} aplican un {c_number}[Affix_Value_1|%|]{/u}{/c}\r\nde {c_important}{u} helada{/u}{/c} a los enemigos.\r\n", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2938,6 +3050,7 @@ "Name": "de la fortuna", "Description": "Tu probabilidad de golpe de suerte aumenta un #% mientras tienes una barrera activa.", "Localisation": "Tu probabilidad de golpe de suerte aumenta un {c_random}[Affix_Value_1|%+|]{/c} mientras tienes una {c_important}{u}barrera{/u}{/c} activa.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2961,6 +3074,7 @@ "Name": "de la rabia salvaje", "Description": "Tus compañeros también obtienen los bonus de la pasiva clave Desenfreno bestial que tú ganes.", "Localisation": "Tus compañeros también obtienen los bonus de la pasiva clave {c_important}Desenfreno bestial{/c} que tú ganes.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2983,6 +3097,7 @@ "Name": "de la réplica", "Description": "Los pilares de tierra de Alud golpean una segunda vez e infligen un #% de daño adicional por golpe.", "Localisation": "Los pilares de tierra de {c_important}Alud{/c} golpean una segunda vez e infligen un {c_random}[Affix_Value_1|%|]{/c} de daño adicional por golpe.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3005,6 +3120,7 @@ "Name": "de la salvia abundante", "Description": "Te curas # de vida por segundo por cada enemigo cercano, hasta un máximo de # de vida por segundo.", "Localisation": "Te curas {c_random}[Affix_Flat_Value_1]{/c} de vida por segundo por cada enemigo cercano, hasta un máximo de {c_number}[Affix_Flat_Value_2]{/c} de vida por segundo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3028,6 +3144,7 @@ "Name": "de la sombra alargada", "Description": "Golpe de suerte: Tus efectos de daño de sombra en el tiempo tienen un #% de probabilidad de generar # de esencia. \r\nEl daño de tu pasiva clave Pestesombra siempre generará # de esencia.", "Localisation": "{c_label}Golpe de suerte:{/c} Tus efectos de daño de sombra en el tiempo tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar {c_number}[Affix.\"Static Value 0\"]{/c} de esencia. \r\nEl daño de tu pasiva clave {c_important}Pestesombra{/c} siempre generará {c_number}[Affix.\"Static Value 1\"]{/c} de esencia.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3047,6 +3164,7 @@ "Name": "de la tempestad", "Description": "El daño de Huracán aumenta un #% cada segundo mientras dura.", "Localisation": "El daño de {c_important}Huracán{/c} aumenta un {c_random}[Affix_Value_1|1%x|]{/c} cada segundo mientras dura.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3069,6 +3187,7 @@ "Name": "de la tierra removida", "Description": "Ahora, mientras dura, Atropellar invoca # pilares de tierra de Alud que infligen un #% del daño normal. Ahora Atropellar también es una habilidad de magia de la naturaleza y de tierra.", "Localisation": "Ahora, mientras dura, {c_important}Atropellar{/c} invoca {c_number}[Affix.\"Static Value 0\"]{/c} pilares de tierra de {c_important}Alud{/c} que infligen un {c_random}[Affix_Value_1|%|]{/c} del daño normal. Ahora {c_important}Atropellar{/c} también es una habilidad de {c_important}magia de la naturaleza{/c} y de {c_important}tierra{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3091,6 +3210,7 @@ "Name": "de las tres maldiciones", "Description": "Aumenta un #% el daño de golpe crítico de Meteorito y Bola de fuego. Este bonus se duplica contra objetivos saludables.", "Localisation": "Aumenta un {c_random}[Affix_Value_1|%x|]{/c_number} el daño de golpe crítico de {c_important}Meteorito{/c_important} y {c_important}Bola de fuego{/c_important}. Este bonus se duplica contra objetivos {c_important}{u}saludables{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3113,6 +3233,7 @@ "Name": "de llama ancestral", "Description": "Mientras los dos bonus de la pasiva clave Ferocidad de Esu están activos, tu velocidad de ataque aumenta un #%.", "Localisation": "Mientras los dos bonus de la pasiva clave {c_important}Ferocidad de Esu{/c} están activos, tu velocidad de ataque aumenta un {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3135,6 +3256,7 @@ "Name": "de llamas envolventes", "Description": "Infliges un #% más de daño de quemadura a los enemigos con menos de un #% de vida.\r\n\r\nMientras los enemigos sufren una cantidad mayor de daño en el tiempo que su vida máxima, les infliges un #% más de daño de quemadura.", "Localisation": "Infliges un {c_random}[Affix_Value_2|%x|]{/c} más de daño de quemadura a los enemigos con menos de un {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} de vida.\r\n\r\nMientras los enemigos sufren una cantidad mayor de daño en el tiempo que su vida máxima, les infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño de quemadura.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3157,6 +3279,7 @@ "Name": "de lobo atroz", "Description": "Ahora Ira de oso pardo te transforma en un hombre lobo atroz. Como hombre lobo atroz, obtienes un #% de velocidad de movimiento en lugar de reducción de daño y un bonus de reducción de coste de espíritu de un #%. Además, los asesinatos te curan un #% de tu vida máxima.", "Localisation": "Ahora {c_important}Ira de oso pardo{/c} te transforma en un hombre lobo atroz. Como hombre lobo atroz, obtienes un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de movimiento en lugar de reducción de daño y un bonus de reducción de coste de espíritu de un {c_random}[Affix_Value_1*2|%|]{/c}. Además, los asesinatos te curan un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de tu vida máxima.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3179,6 +3302,7 @@ "Name": "de locura bélica", "Description": "Tras cambiar de armas # veces, obtienes vesania durante # s.", "Localisation": "Tras cambiar de armas {c_number}[Affix.\"Static Value 0\"]{/c} veces, obtienes {c_important}{u}vesania{/u}{/c} durante {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3198,6 +3322,7 @@ "Name": "de los condenados", "Description": "Infliges un #% más de daño de sombra a enemigos afectados tanto por Decrepitud como por Doncella de hierro.", "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño de sombra a enemigos afectados tanto por {c_important}Decrepitud{/c} como por {c_important}Doncella de hierro{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3220,6 +3345,7 @@ "Name": "de los elementos", "Description": "Obtienes un #% más de daño de ciertos tipos durante #\u00A0s. El efecto alterna entre 2 grupos: \r\nFuego, rayos y físico. \r\nFrío, veneno y sombra. ", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%|]{/c} más de daño de ciertos tipos durante {c_number}[Affix.\"Static_Value_0\"]{/c}\u00A0s. El efecto alterna entre {c_number}2{/c} grupos: \r\n{icon:bullet,1.2}Fuego, rayos y físico. \r\n{icon:bullet,1.2}Frío, veneno y sombra. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3242,6 +3368,7 @@ "Name": "de luchador", "Description": "Los enemigos dañados por Patada o Carga explotarán si mueren durante los siguientes # s, lo que inflige # de daño a los enemigos cercanos.", "Localisation": "Los enemigos dañados por {c_important}Patada{/c} o {c_important}Carga{/c} explotarán si mueren durante los siguientes {c_number}[Affix.\"Static Value 0\"]{/c} s, lo que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño a los enemigos cercanos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3264,6 +3391,7 @@ "Name": "de luz estelar", "Description": "Obtienes # de tu recurso primario por cada #% de vida que te cures.", "Localisation": "Obtienes {c_random}[Affix_Value_1]{/c} de tu recurso primario por cada {c_number}[Affix.\"Static Value 0\"|%|]{/c} de vida que te cures.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3283,6 +3411,7 @@ "Name": "de maestro de filos", "Description": "Las habilidades infligen hasta un #% más de daño en función del recurso primario disponible al lanzarlas. Reciben el beneficio máximo cuando tienes el recurso primario lleno.", "Localisation": "Las habilidades infligen hasta un {c_random}[Affix_Value_1|%x|]{/c} más de daño en función del recurso primario disponible al lanzarlas. Reciben el beneficio máximo cuando tienes el recurso primario lleno.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3305,6 +3434,7 @@ "Name": "de maldición arreciante", "Description": "Espíritu de hueso inflige más daño en función de la distancia recorrida, hasta un máximo de un #%.", "Localisation": "{c_important}Espíritu de hueso{/c} inflige más daño en función de la distancia recorrida, hasta un máximo de un {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3327,6 +3457,7 @@ "Name": "de marea", "Description": "Ola de sangre genera dos olas más, y cada una inflige un #% menos de daño que la anterior.", "Localisation": "{c_important}Ola de sangre{/c} genera dos olas más, y cada una inflige un {c_random}[Affix_Value_1|%x|]{/c} menos de daño que la anterior.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3349,6 +3480,7 @@ "Name": "de masacre", "Description": "Obtienes un #% de velocidad de movimiento. Pierdes este bonus durante #\u00A0s tras sufrir daño.", "Localisation": "Obtienes un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de velocidad de movimiento. Pierdes este bonus durante {c_random}[Affix_Value_1|1|]{/c}\u00A0s tras sufrir daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3369,6 +3501,7 @@ "Name": "de miseria compartida", "Description": "Golpe de suerte: Cuando golpeas a un enemigo afectado por control de masas, hay un #% de probabilidad de que ese efecto se propague a otro enemigo que no esté afectado.", "Localisation": "{c_label}Golpe de suerte:{/c} Cuando golpeas a un enemigo afectado por control de masas, hay un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de que ese efecto se propague a otro enemigo que no esté afectado.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3393,6 +3526,7 @@ "Name": "de movimiento sísmico", "Description": "Aguja de tierra lanza agujas en una línea y tiene un tiempo de reutilización de # s.", "Localisation": "{c_important}Aguja de tierra{/c} lanza agujas en una línea y tiene un tiempo de reutilización de {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3415,6 +3549,7 @@ "Name": "de muerte inoportuna", "Description": "Cada punto porcentual de tu vida máxima que te curas por encima de un #% te otorga un #% más de daño de arrollamiento en tu siguiente ataque arrollador, hasta un máximo de un #%.", "Localisation": "Cada punto porcentual de tu vida máxima que te curas por encima de un {c_number}[Affix.\"Static Value 0\"|%|]{/c} te otorga un {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} más de daño de {c_important}{u}arrollamiento{/u}{/c} en tu siguiente ataque {c_important}{u}arrollador{/u}{/c}, hasta un máximo de un {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3437,6 +3572,7 @@ "Name": "de muerto frenético", "Description": "Cada vez que uno de tus esbirros de invocación inflige daño a un enemigo, obtienen un #% de velocidad de ataque durante # s, hasta un máximo de un #%.", "Localisation": "Cada vez que uno de tus esbirros de {c_important}invocación{/c} inflige daño a un enemigo, obtienen un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de ataque durante {c_number}[Affix.\"Static Value 0\"]{/c} s, hasta un máximo de un {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3459,6 +3595,7 @@ "Name": "de mutilador", "Description": "Golpe de suerte: Infligir daño directo a un enemigo vulnerable tiene hasta un #% de probabilidad de atontarlo durante # s.", "Localisation": "{c_label}Golpe de suerte:{/c} Infligir daño directo a un enemigo {c_important}{u}vulnerable{/u}{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de {c_important}{u}atontarlo{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3482,6 +3619,7 @@ "Name": "de niebla apresuradora", "Description": "Sueltas automáticamente una Granada de humo al final de Carrera. Las Granadas de humo reducen el tiempo de reutilización de Carrera #\u00A0s por cada enemigo golpeado, hasta un máximo de #\u00A0s.", "Localisation": "Sueltas automáticamente una {c_important}Granada de humo{/c} al final de {c_important}Carrera{/c}. Las {c_important}Granadas de humo{/c} reducen el tiempo de reutilización de {c_important}Carrera{/c} {c_random}[Affix_Value_1|2|]{/c}\u00A0s por cada enemigo golpeado, hasta un máximo de {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3505,6 +3643,7 @@ "Name": "de onda de choque", "Description": "Pulverizar crea una onda de choque que se desplaza hacia delante e inflige un #% de su daño a los objetivos a su paso.", "Localisation": "{c_important}Pulverizar{/c} crea una onda de choque que se desplaza hacia delante e inflige un {c_random}[Affix_Value_1|%|]{/c} de su daño a los objetivos a su paso.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3527,6 +3666,7 @@ "Name": "de oportunista", "Description": "Al abandonar el sigilo con un ataque, sueltas a tu alrededor un racimo de granadas aturdidoras explosivas que infligen # de daño físico en total y aturden a los enemigos durante # s.", "Localisation": "Al abandonar el {c_important}{u}sigilo{/u}{/c} con un ataque, sueltas a tu alrededor un racimo de {c_important}granadas aturdidoras{/c} explosivas que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño físico en total y aturden a los enemigos durante {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3549,6 +3689,7 @@ "Name": "de osadía", "Description": "Cuando haya al menos # enemigos cercanos, los aturdes durante # s. Esto solo puede ocurrir una vez cada # s.", "Localisation": "Cuando haya al menos {c_number}[Affix.\"Static Value 0\"]{/c} enemigos cercanos, los aturdes durante {c_random}[Affix_Value_1]{/c} s. Esto solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3573,6 +3714,7 @@ "Name": "de pastor", "Description": "Las habilidades principales infligen un #% más de daño por cada compañero activo.", "Localisation": "Las habilidades {c_important}principales{/c} infligen un {c_random}[Affix_Value_1|1%x|]{/c} más de daño por cada compañero activo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3595,6 +3737,7 @@ "Name": "de piedra destrozada", "Description": "Las habilidades de tierra infligen un #% más de daño de golpe crítico a enemigos afectados por control de masas.", "Localisation": "Las habilidades de {c_important}tierra{/c} infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño de golpe crítico a enemigos afectados por control de masas.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3617,6 +3760,7 @@ "Name": "de piedra metamórfica", "Description": "Ahora Peñasco es una habilidad principal, cuesta # de espíritu e inflige #% de daño normal.", "Localisation": "Ahora {c_important}Peñasco{/c} es una habilidad {c_important}principal{/c}, cuesta {c_number}[Affix.\"Static Value 0\"]{/c} de espíritu e inflige {c_random}[Affix_Value_1|%|]{/c} de daño normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3639,6 +3783,7 @@ "Name": "de piedra reparadora", "Description": "La duración de Baluarte de tierra aumenta # s. Además, matar a un enemigo con habilidades de tierra recupera # de tu barrera de Baluarte de tierra activa.", "Localisation": "La duración de {c_important}Baluarte de tierra{/c} aumenta {c_number}[Affix_Value_2]{/c} s. Además, matar a un enemigo con habilidades de {c_important}tierra{/c} recupera {c_random}[Affix_Flat_Value_1]{/c} de tu {c_important}{u}barrera{/u}{/c} de {c_important}Baluarte de tierra{/c} activa.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3661,6 +3806,7 @@ "Name": "de pisotones perpetuos", "Description": "Infligir daño a un enemigo con Patada o Pisotón reinicia el tiempo de reutilización de Salto ofensivo.", "Localisation": "Infligir daño a un enemigo con {c_important}Patada{/c} o {c_important}Pisotón{/c} reinicia el tiempo de reutilización de {c_important}Salto ofensivo{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3681,6 +3827,7 @@ "Name": "de poderío", "Description": "Las habilidades básicas otorgan un #% de reducción de daño durante # s.", "Localisation": "Las habilidades {c_important}básicas{/c} otorgan un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de reducción de daño durante {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3704,6 +3851,7 @@ "Name": "de poderío puro", "Description": "Tras golpear a # enemigos con tus habilidades de hombre oso, tu siguiente habilidad de hombre oso infligirá un #% más de daño y aturdirá a los enemigos durante #\u00A0s.", "Localisation": "Tras golpear a {c_number}[Affix.\"Static Value 0\"]{/c} enemigos con tus habilidades de {c_important}hombre oso{/c}, tu siguiente habilidad de {c_important}hombre oso{/c} infligirá un {c_random}[Affix_Value_1|%|]{/c} más de daño y aturdirá a los enemigos durante {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3726,6 +3874,7 @@ "Name": "de ponzoñas salpicadas", "Description": "Golpe de suerte: Las habilidades imbuidas de veneno tienen hasta un #% de probabilidad de crear una poza tóxica que inflige # de daño de veneno durante #\u00A0s a los enemigos en su interior. Mientras estás dentro de la poza, tu habilidad Imbuición de veneno no tiene tiempo de reutilización ni límite de cargas.", "Localisation": "{c_label}Golpe de suerte:{/c} Las habilidades {c_important}imbuidas de veneno{/c} tienen hasta un {c_number}[Affix.\"Static Value 2\"|%|]{/c} de probabilidad de crear una poza tóxica que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de veneno durante {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s a los enemigos en su interior. Mientras estás dentro de la poza, tu habilidad {c_important}Imbuición de veneno{/c} no tiene tiempo de reutilización ni límite de cargas.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3748,6 +3897,7 @@ "Name": "de prodigio", "Description": "Usar un tiempo de reutilización restaura # de maná.", "Localisation": "Usar un tiempo de reutilización restaura {c_random}[Affix_Value_1]{/c} de maná.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3767,6 +3917,7 @@ "Name": "de puntos pestilentes", "Description": "Cada 3 lanzamientos de Pinchar, tiene Imbuición de veneno con un #% de la potencia normal.", "Localisation": "Cada {c_number}3{/c} lanzamientos de {c_important}Pinchar{/c}, tiene {c_important}Imbuición de veneno{/c} con un {c_random}[Affix_Value_1|%|]{/c} de la potencia normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3789,6 +3940,7 @@ "Name": "de quebrantacráneos", "Description": "Aturdir a un enemigo que esté sangrando le inflige un #% de su cantidad total de sangrado como daño físico.", "Localisation": "Aturdir a un enemigo que esté sangrando le inflige un {c_random}[Affix_Value_1|%|]{/c} de su cantidad total de sangrado como daño físico.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3811,6 +3963,7 @@ "Name": "de rabia ardiente", "Description": "Mientras tienes vesania, infliges # de daño de fuego por segundo a los enemigos cercanos.", "Localisation": "Mientras tienes {c_important}{u}vesania{/u}{/c}, infliges {c_random}[Affix_Flat_Value_1]{/c} de daño de fuego por segundo a los enemigos cercanos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3833,6 +3986,7 @@ "Name": "de rabia sin límites", "Description": "Cada punto de furia que generas mientras tienes el máximo de furia otorga un #% más de daño a tu siguiente habilidad principal, hasta un máximo de un #%.", "Localisation": "Cada punto de furia que generas mientras tienes el máximo de furia otorga un {c_random}[Affix_Value_1|%x|]{/c} más de daño a tu siguiente habilidad {c_important}principal{/c}, hasta un máximo de un {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3855,6 +4009,7 @@ "Name": "de reanimación", "Description": "Tus esbirros obtienen un aumento de daño mientras están vivos, hasta un máximo de un #% al cabo de #\u00A0s.", "Localisation": "Tus {c_important}esbirros{/c} obtienen un aumento de daño mientras están vivos, hasta un máximo de un {c_random}[Affix_Value_1|%x|]{/c} al cabo de {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3877,6 +4032,7 @@ "Name": "de recuerdos congelados", "Description": "Ahora la pasiva clave Avalancha se aplica a # lanzamientos adicionales.", "Localisation": "Ahora la pasiva clave {c_important}Avalancha{/c} se aplica a {c_number}[Affix.\"Static Value 0\"]{/c} |4lanzamiento adicional:lanzamientos adicionales;.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3899,6 +4055,7 @@ "Name": "de repetición", "Description": "Fuego rápido tiene un #% de probabilidad de rebotar a otro objetivo.", "Localisation": "{c_important}Fuego rápido{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de rebotar a otro objetivo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3921,6 +4078,7 @@ "Name": "de reprensión", "Description": "Los enemigos lejanos tienen un #% de probabilidad de quedar aturdidos durante # s cuando te golpean. Infliges un #% más de daño a enemigos aturdidos.", "Localisation": "Los enemigos lejanos tienen un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de probabilidad de quedar aturdidos durante {c_number}[Affix.\"Static Value 1\"]{/c} s cuando te golpean. Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño a enemigos aturdidos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3943,6 +4101,7 @@ "Name": "de represalia", "Description": "Tus habilidades principales infligen hasta un #% más de daño en función de tu cantidad de fortificación.", "Localisation": "Tus habilidades {c_important}principales{/c} infligen hasta un {c_random}[Affix_Value_1|%x|]{/c} más de daño en función de tu cantidad de {c_important}{u}fortificación{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3965,6 +4124,7 @@ "Name": "de resguardos abrasadores", "Description": "Tras gastar # de maná, tu siguiente Muro de fuego no tiene coste de lanzamiento y destruirá los misiles pequeños que van hacia ti.", "Localisation": "Tras gastar {c_random}[Affix_Value_1]{/c} de maná, tu siguiente {c_important}Muro de fuego{/c} no tiene coste de lanzamiento y destruirá los misiles pequeños que van hacia ti.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3987,6 +4147,7 @@ "Name": "de rompetierras", "Description": "Al cambiar de arma # veces, tu siguiente habilidad arrollará e infligirá un #% más de daño de arrollamiento.", "Localisation": "Al cambiar de arma {c_number}[Affix.\"Static Value 0\"]{/c} veces, tu siguiente habilidad {c_important}{u}arrollará{/u}{/c} e infligirá un {c_random}[Affix_Value_1|%x|]{/c} más de daño de {c_important}{u}arrollamiento{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4003,12 +4164,36 @@ 19 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "de ruptura despiadada", + "Description": "Tu Ruptura no elimina el daño de sangrado de los enemigos. Esto puede ocurrir una vez cada #\u00A0s.", + "Localisation": "Tu {c_important}Ruptura{/c} no elimina el daño de sangrado de los enemigos. Esto puede ocurrir una vez cada {c_random}[Affix_Value_1]{/c}\u00A0s.", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1223239, "IdName": "legendary_necro_117", "Name": "de réquiem", "Description": "Obtienes # de esencia máxima por cada esbirro activo.", "Localisation": "Obtienes {c_random}[Affix_Value_1]{/c} de esencia máxima por cada esbirro activo.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4028,6 +4213,7 @@ "Name": "de sacasangre", "Description": "Tu máximo de guerreros esqueléticos aumenta en #.", "Localisation": "Tu máximo de guerreros esqueléticos aumenta en {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4052,6 +4238,7 @@ "Name": "de salvajismo de la naturaleza", "Description": "Las habilidades de hombre lobo funcionan como habilidades de tormenta y las habilidades de hombre oso funcionan como habilidades de tierra para la pasiva clave Furia de la naturaleza.", "Localisation": "Las habilidades de {c_important}hombre lobo{/c} funcionan como habilidades de {c_important}tormenta{/c} y las habilidades de {c_important}hombre oso{/c} funcionan como habilidades de {c_important}tierra{/c} para la pasiva clave {c_important}Furia de la naturaleza{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4074,6 +4261,7 @@ "Name": "de salvas ramificadoras", "Description": "Las flechas de Ráfaga tienen un #% de probabilidad de dividirse en 2 flechas cada vez que rebotan.", "Localisation": "Las flechas de {c_important}Ráfaga{/c} tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de dividirse en {c_number}2{/c} flechas cada vez que rebotan.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4096,6 +4284,7 @@ "Name": "de sangre de hierro", "Description": "Obtienes un #% de reducción de daño por cada enemigo cercano que esté sangrando, hasta un máximo de un #%.", "Localisation": "Obtienes un {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} de reducción de daño por cada enemigo cercano que esté sangrando, hasta un máximo de un {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4118,6 +4307,7 @@ "Name": "de sangre hambrienta", "Description": "Cada lanzamiento de Lanza de sangre atacará con una Lanza de sangre adicional al golpear primero a un enemigo cercano ya alanceado y le infligirá un #% del daño normal.", "Localisation": "Cada lanzamiento de {c_important}Lanza de sangre{/c} atacará con una {c_important}Lanza de sangre{/c} adicional al golpear primero a un enemigo cercano ya alanceado y le infligirá un {c_random}[Affix_Value_1|%|]{/c} del daño normal.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4140,6 +4330,7 @@ "Name": "de sangre potente", "Description": "En estado saludable, los orbes de sangre otorgan # de esencia.", "Localisation": "En estado {c_important}{u}saludable{/u}{/c}, los {c_important}{u}orbes de sangre{/u}{/c} otorgan {c_random}[Affix_Value_1]{/c} de esencia.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4159,6 +4350,7 @@ "Name": "de sangre rápida", "Description": "Los orbes de sangre reducen # s el tiempo de reutilización de tu definitiva.", "Localisation": "Los {c_important}{u}orbes de sangre{/u}{/c} reducen {c_random}[Affix_Value_1|1|]{/c} s el tiempo de reutilización de tu {c_important}definitiva{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4178,6 +4370,7 @@ "Name": "de segador potenciado", "Description": "Infligir daño a enemigos con Cercenar tiene un #% de probabilidad de generar debajo del objetivo una poza de Peste que inflige un #% de daño adicional. Este efecto solo puede ocurrir una vez cada #\u00A0s.", "Localisation": "Infligir daño a enemigos con {c_important}Cercenar{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar debajo del objetivo una poza de {c_important}Peste{/c} que inflige un {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} de daño adicional. Este efecto solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4200,6 +4393,7 @@ "Name": "de señor mago", "Description": "La pasiva clave Dominio de Vyr también otorga un #% de reducción de daño por cada enemigo cercano, hasta un máximo de un #%.", "Localisation": "La pasiva clave {c_important}Dominio de Vyr{/c} también otorga un {c_random}[Affix_Value_1|1%x|]{/c} de reducción de daño por cada enemigo cercano, hasta un máximo de un {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4222,6 +4416,7 @@ "Name": "de sinergia", "Description": "Usar una habilidad de agilidad reduce un #% el tiempo de reutilización de tu siguiente habilidad de subterfugio. Usar una habilidad de subterfugio aumenta un #% el daño de tu siguiente habilidad de agilidad.", "Localisation": "Usar una habilidad de {c_important}agilidad{/c} reduce un {c_number}[Affix_Value_1|%|]{/c} el tiempo de reutilización de tu siguiente habilidad de {c_important}subterfugio{/c}. Usar una habilidad de {c_important}subterfugio{/c} aumenta un {c_random}[Affix_Value_2|%x|]{/c} el daño de tu siguiente habilidad de {c_important}agilidad{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4244,6 +4439,7 @@ "Name": "de sombra definitiva", "Description": "Tormenta de hueso y Ola de sangre también son habilidades de oscuridad, infligen daño de sombra y obtienen efectos adicionales: \r\n Los enemigos dañados por Tormenta de hueso sufren # de daño de sombra durante #\u00A0s.\r\n Ola de sangre deja una zona de Tierra desacralizada a su paso e inflige # de daño de sombra durante #\u00A0s.", "Localisation": "{c_important}Tormenta de hueso{/c} y {c_important}Ola de sangre{/c} también son habilidades de {c_important}oscuridad{/c}, infligen daño de sombra y obtienen efectos adicionales: \r\n{icon:bullet,1.2} Los enemigos dañados por {c_important}Tormenta de hueso{/c} sufren {c_random}[Affix_Flat_Value_1]{/c} de daño de sombra durante {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.\r\n{icon:bullet,1.2} {c_important}Ola de sangre{/c} deja una zona de {c_important}Tierra desacralizada{/c} a su paso e inflige {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c} de daño de sombra durante {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4266,6 +4462,7 @@ "Name": "de sombras volátiles", "Description": "Al eliminar una sombra de Embozo oscuro, se produce una explosión que inflige # de daño de sombra.", "Localisation": "Al eliminar una sombra de {c_important}Embozo oscuro{/c}, se produce una explosión que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de sombra.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4288,6 +4485,7 @@ "Name": "de sorpresa", "Description": "Cuando usas Evadir o Paso de las sombras, dejas un racimo de granadas aturdidoras explosivas que infligen # de daño físico en total y aturden a los enemigos durante # s.", "Localisation": "Cuando usas {c_important}Evadir{/c} o {c_important}Paso de las sombras{/c}, dejas un racimo de {c_important}granadas aturdidoras{/c} explosivas que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño físico en total y aturden a los enemigos durante {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4310,6 +4508,7 @@ "Name": "de sumersión en la oscuridad", "Description": "Prisión de huesos genera una poza de Peste que inflige un #% de daño adicional durante # s.", "Localisation": "{c_important}Prisión de huesos{/c} genera una poza de {c_important}Peste{/c} que inflige un {c_random}[Affix_Value_1|%|]{/c} de daño adicional durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4332,6 +4531,7 @@ "Name": "de sustento cruel", "Description": "Las explosiones de la pasiva clave Victimizar te curan # de vida por cada enemigo que sufra daño, hasta un máximo de # de vida.", "Localisation": "Las explosiones de la pasiva clave {c_important}Victimizar{/c} te curan {c_random}[Affix_Flat_Value_1]{/c} de vida por cada enemigo que sufra daño, hasta un máximo de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} de vida.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4354,6 +4554,7 @@ "Name": "de taumaturgo de batalla", "Description": "Lucky Hit: When your Conjuration Skills hit you have up to a #% chance to gain +# Rank to your Conjuration skills for # seconds. This can stack up to # times.", "Localisation": "{c_label}Lucky Hit:{/c} When your {c_important}Conjuration{/c} Skills hit you have up to a {c_random}[Affix_Value_1|%|]{/c} chance to gain {c_number}+[Affix.\"Static Value 0\"]{/c} Rank to your {c_important}Conjuration{/c} skills for {c_number}[Affix.\"Static Value 1\"]{/c} seconds. This can stack up to {c_number}[Affix.\"Static Value 2\"]{/c} times.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4376,6 +4577,7 @@ "Name": "de terremoto", "Description": "Pisotón crea un terremoto que inflige # de daño físico a los enemigos durante # s. Mientras estás dentro de un terremoto, infliges un #% más de daño.", "Localisation": "{c_important}Pisotón{/c} crea un {c_important}terremoto{/c} que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño físico a los enemigos durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s. Mientras estás dentro de un {c_important}terremoto{/c}, infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4398,6 +4600,7 @@ "Name": "de tolvanera", "Description": "Torbellino deja tras de sí unas tolvaneras que infligen # de daño a los enemigos cercanos.", "Localisation": "{c_important}Torbellino{/c} deja tras de sí unas {c_important}tolvaneras{/c} que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño a los enemigos cercanos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4420,6 +4623,7 @@ "Name": "de torbellino retentivo", "Description": "Torbellino atrae periódicamente a los enemigos hacia ti.", "Localisation": "{c_important}Torbellino{/c} atrae periódicamente a los enemigos hacia ti.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4443,6 +4647,7 @@ "Name": "de tormenta poderosa", "Description": "La pasiva clave Poderío terrestre también se aplica a tus habilidades de tormenta.", "Localisation": "La pasiva clave {c_important}Poderío terrestre{/c} también se aplica a tus habilidades de {c_important}tormenta{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4465,6 +4670,7 @@ "Name": "de tormenta protectora", "Description": "Cada vez que Tormenta de hueso inflige daño a un enemigo, obtienes una barrera equivalente a un #% de tu vida base durante # s.", "Localisation": "Cada vez que {c_important}Tormenta de hueso{/c} inflige daño a un enemigo, obtienes una {c_important}{u}barrera{/u}{/c} equivalente a un {c_random}[Affix_Value_1|%|]{/c} de tu vida base durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4488,6 +4694,7 @@ "Name": "de tormentas de flechas", "Description": "Golpe de suerte: Tus habilidades de tirador tienen hasta un #% de probabilidad de crear una tormenta de flechas en la ubicación del enemigo, lo que inflige # de daño físico durante # s. Puedes tener hasta # tormentas de flechas activas.", "Localisation": "{c_label}Golpe de suerte:{/c} Tus habilidades de {c_important}tirador{/c} tienen hasta un {c_number}[Affix.\"Static Value 2\"|%|]{/c} de probabilidad de crear una tormenta de flechas en la ubicación del enemigo, lo que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño físico durante {c_number}[Affix.\"Static Value 0\"]{/c} s. Puedes tener hasta {c_number}[Affix.\"Static Value 1\"]{/c} tormentas de flechas activas.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4510,6 +4717,7 @@ "Name": "de tormento", "Description": "Los golpes críticos con habilidades de hueso aumentan tu regeneración de esencia un #% durante #\u00A0s.", "Localisation": "Los golpes críticos con habilidades de {c_important}hueso{/c} aumentan tu regeneración de esencia un {c_random}[Affix_Value_1|%x|]{/c} durante {c_number}[Affix.\"Affix Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4529,6 +4737,7 @@ "Name": "de traeventura", "Description": "Obtienes un #% más de probabilidad de golpe de suerte mientras todos los bonus de daño de tu pasiva clave Arsenal andante están activos.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%x|]{/c} más de probabilidad de golpe de suerte mientras todos los bonus de daño de tu pasiva clave {c_important}Arsenal andante{/c} están activos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4552,6 +4761,7 @@ "Name": "de traición inusitada", "Description": "Infligir daño directo a un enemigo atontado con una habilidad de agilidad otorga sigilo durante # s. Interrumpir el sigilo con un ataque te otorga un #% de reducción de pérdida de control durante # s.", "Localisation": "Infligir daño directo a un enemigo {c_important}{u}atontado{/u}{/c} con una habilidad de {c_important}agilidad{/c} otorga {c_important}{u}sigilo{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s. Interrumpir el {c_important}{u}sigilo{/u}{/c} con un ataque te otorga un {c_random}[Affix_Value_1*100|%|]{/c} de reducción de pérdida de control durante {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4574,6 +4784,7 @@ "Name": "de trampero debilitante", "Description": "Golpe de suerte: Infligir daño directo a enemigos afectados por tu habilidad de trampa tiene hasta un #% de probabilidad de volverlos vulnerables durante # s.", "Localisation": "{c_label}Golpe de suerte:{/c} Infligir daño directo a enemigos afectados por tu habilidad de {c_important}trampa{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de volverlos {c_important}{u}vulnerables{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4596,6 +4807,7 @@ "Name": "de tramposo", "Description": "Sufres un #% menos de daño de los enemigos afectados por control de masas. Cada vez que un enemigo afectado por control de masas te inflige daño directo, obtienes un #% de velocidad de movimiento durante # s.", "Localisation": "Sufres un {c_random}[Affix_Value_1|1%|]{/c} menos de daño de los enemigos afectados por control de masas. Cada vez que un enemigo afectado por control de masas te inflige daño directo, obtienes un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de velocidad de movimiento durante {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4618,6 +4830,7 @@ "Name": "de velo nevado", "Description": "Lanzar Armadura de hielo te vuelve imparable y te otorga un #% más de armadura durante #\u00A0s.", "Localisation": "Lanzar {c_important}Armadura de hielo{/c} te vuelve {c_important}{u}imparable{/u}{/c} y te otorga un {c_number}[Affix.\"Static Value 0\"|+%|]{/c} más de armadura durante {c_random}[Affix_Value_1|1|]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4640,6 +4853,7 @@ "Name": "de venas retentivas", "Description": "Obtienes un #% más de probabilidad de golpe crítico durante # s cuando lanzas Zarcillos cadavéricos. Infliges un #% de daño de golpe crítico adicional a enemigos dañados por Zarcillos cadavéricos.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%+|]{/c} más de probabilidad de golpe crítico durante {c_number}[Affix.\"Static Value 1\"]{/c} s cuando lanzas {c_important}Zarcillos cadavéricos{/c}. Infliges un {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} de daño de golpe crítico adicional a enemigos dañados por {c_important}Zarcillos cadavéricos{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4662,6 +4876,7 @@ "Name": "de vesania afirmante", "Description": "Golpe de suerte: Hasta un #% de probabilidad de obtener # de fortificación cada vez que infliges daño directo mientras tienes vesania.", "Localisation": "{c_label}Golpe de suerte:{/c} Hasta un {c_number}[Affix_Value_2|%|]{/c} de probabilidad de obtener {c_random}[Affix_Flat_Value_1]{/c} de {c_important}{u}fortificación{/u}{/c} cada vez que infliges daño directo mientras tienes {c_important}{u}vesania{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4684,6 +4899,7 @@ "Name": "de vesania del Clan del Oso", "Description": "Matar a un enemigo mientras tienes vesania tiene un #% de probabilidad de otorgar un #% más de reducción de tiempo de reutilización a tus habilidades de refriega durante # s.", "Localisation": "Matar a un enemigo mientras tienes {c_important}{u}vesania{/u}{/c} tiene un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de probabilidad de otorgar un {c_random}[Affix_Value_1|%|]{/c} más de reducción de tiempo de reutilización a tus habilidades de {c_important}refriega{/c} durante {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4703,6 +4919,7 @@ "Name": "de vesania incesante", "Description": "Golpe de suerte: Infligir daño a un enemigo con una habilidad principal tiene hasta un #% de probabilidad de prolongar #\u00A0s la duración de vesania. La cantidad se duplica si era un golpe crítico.", "Localisation": "{c_label}Golpe de suerte:{/c} Infligir daño a un enemigo con una habilidad {c_important}principal{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de prolongar {c_number}[Affix_Value_2]{/c}\u00A0s la duración de {c_important}{u}vesania{/u}{/c}. La cantidad se duplica si era un golpe crítico.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4726,6 +4943,7 @@ "Name": "de veteranía en liza", "Description": "Cada vez que una habilidad principal inflige daño directo a un enemigo, tu siguiente habilidad de Carga o Salto ofensivo inflige un #% más de daño, hasta un máximo de un #%.", "Localisation": "Cada vez que una habilidad {c_important}principal{/c} inflige daño directo a un enemigo, tu siguiente habilidad de {c_important}Carga{/c} o {c_important}Salto ofensivo{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño, hasta un máximo de un {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4748,6 +4966,7 @@ "Name": "de vigor robado", "Description": "Cada acumulación de la pasiva clave Impulso te cura # de vida por segundo.", "Localisation": "Cada acumulación de la pasiva clave {c_important}Impulso{/c} te cura {c_random}[Affix_Flat_Value_1]{/c} de vida por segundo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4770,6 +4989,7 @@ "Name": "de vituallas sustraídas", "Description": "Golpe de suerte: Infligir daño a un enemigo vulnerable con una habilidad principal tiene hasta un #% de probabilidad de soltar una poción de curación.", "Localisation": "{c_label}Golpe de suerte:{/c} Infligir daño a un enemigo {c_important}{u}vulnerable{/u}{/c} con una habilidad {c_important}principal{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de soltar una poción de curación.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4792,6 +5012,7 @@ "Name": "de zancadas gigantes", "Description": "Reduce el tiempo de reutilización de Salto ofensivo # s por cada enemigo golpeado, hasta un máximo de # s.", "Localisation": "Reduce el tiempo de reutilización de {c_important}Salto ofensivo{/c} {c_random}[Affix_Value_1]{/c} s por cada enemigo golpeado, hasta un máximo de {c_number}[Affix_Value_2]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4811,6 +5032,7 @@ "Name": "de ímpetu explosivo", "Description": "Tus habilidades de granada cuentan como habilidades de trampa. Cada vez que armas una trampa o sueltas granadas, obtienes un #% más de velocidad de movimiento durante # s.", "Localisation": "Tus habilidades de {c_important}granada{/c} cuentan como habilidades de {c_important}trampa{/c}. Cada vez que armas una {c_important}trampa{/c} o sueltas {c_important}granadas{/c}, obtienes un {c_random}[Affix_Value_1|%+|]{/c} más de velocidad de movimiento durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4834,6 +5056,7 @@ "Name": "de órbita congelada", "Description": "Orbe congelado permanece en el sitio tras llegar a su destino y explota # veces más para infligir un #% de su daño.", "Localisation": "{c_important}Orbe congelado{/c} permanece en el sitio tras llegar a su destino y explota {c_number}[Affix.\"Static Value 0\"]{/c} veces más para infligir un {c_random}[Affix_Value_1|%|]{/c} de su daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4856,6 +5079,7 @@ "Name": "del alfa", "Description": "Ahora tus compañeros lobos son compañeros hombres lobo. Tus compañeros hombres lobo infligen un #% más de daño y pueden contagiar la Rabia.", "Localisation": "Ahora tus compañeros {c_important}lobos{/c} son compañeros {c_important}hombres lobo{/c}. Tus compañeros {c_important}hombres lobo{/c} infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño y pueden contagiar la {c_important}Rabia{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4878,6 +5102,7 @@ "Name": "del aullido oscuro", "Description": "Ahora Rugido debilitante es una habilidad de hombre lobo. Además, Rugido debilitante inmoviliza a los enemigos envenenados durante # s.", "Localisation": "Ahora {c_important}Rugido debilitante{/c} es una habilidad de {c_important}hombre lobo{/c}. Además, {c_important}Rugido debilitante{/c} inmoviliza a los enemigos envenenados durante {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4901,6 +5126,7 @@ "Name": "del embalsamador", "Description": "Consumir un cadáver tiene un #% de probabilidad de generar un orbe de sangre.", "Localisation": "Consumir un {c_important}cadáver{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar un {c_important}{u}orbe de sangre{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4924,6 +5150,7 @@ "Name": "del expectante", "Description": "Atacar a enemigos con una habilidad básica aumenta el daño del siguiente lanzamiento de tu habilidad principal un #%, hasta un máximo de un #%.", "Localisation": "Atacar a enemigos con una habilidad {c_important}básica{/c} aumenta el daño del siguiente lanzamiento de tu habilidad {c_important}principal{/c} un {c_random}[Affix_Value_1|%x|]{/c}, hasta un máximo de un {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4946,6 +5173,7 @@ "Name": "del guerrero férreo", "Description": "Piel férrea te vuelve imparable y te otorga un #% de reducción de daño.", "Localisation": "{c_important}Piel férrea{/c} te vuelve {c_important}{u}imparable{/u}{/c} y te otorga un {c_random}[Affix_Value_1|%|]{/c} de reducción de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4968,6 +5196,7 @@ "Name": "del hombre bestia desenfrenado", "Description": "La duración de Ira de oso pardo aumenta #\u00A0s. Además, los golpes críticos que asestas mientras dura Ira de oso pardo aumentan un #% tu daño de golpe crítico, hasta un máximo de un #%.", "Localisation": "La duración de {c_important}Ira de oso pardo{/c} aumenta {c_random}[Affix_Value_1]{/c}\u00A0s. Además, los golpes críticos que asestas mientras dura {c_important}Ira de oso pardo{/c} aumentan un {c_number}[Affix_Value_2|%x|]{/c} tu daño de golpe crítico, hasta un máximo de un {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4990,6 +5219,7 @@ "Name": "del horror osuno", "Description": "Ahora Pulverizar también es una habilidad de tierra. Tras lanzar Pulverizar, unas agujas tectónicas siguen infligiendo # de daño durante # s.", "Localisation": "Ahora {c_important}Pulverizar{/c} también es una habilidad de {c_important}tierra{/c}. Tras lanzar {c_important}Pulverizar{/c}, unas agujas tectónicas siguen infligiendo {c_random}[Affix_Flat_Value_1]{/c} de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5012,6 +5242,7 @@ "Name": "del inquebrantable", "Description": "Sufrir daño directo tiene un #% de probabilidad de reiniciar el tiempo de reutilización de una de tus habilidades defensivas.", "Localisation": "Sufrir daño directo tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de reiniciar el tiempo de reutilización de una de tus habilidades {c_important}defensivas{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5034,6 +5265,7 @@ "Name": "del insaciable", "Description": "Tras matar a un enemigo con Despedazar, tu siguiente habilidad de hombre lobo genera un #% más de espíritu e inflige un #% más de daño.", "Localisation": "Tras matar a un enemigo con {c_important}Despedazar{/c}, tu siguiente habilidad de {c_important}hombre lobo{/c} genera un {c_random}[Affix_Value_1|%x|]{/c} más de espíritu e inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5053,6 +5285,7 @@ "Name": "del maestro de armas incesante", "Description": "Obtienes un #% más de generación de furia mientras todos los bonus de daño de tu pasiva clave Arsenal andante están activos.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%x|]{/c} más de generación de furia mientras todos los bonus de daño de tu pasiva clave {c_important}Arsenal andante{/c} están activos.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5072,6 +5305,7 @@ "Name": "del protector", "Description": "Infligir daño a un enemigo de élite te otorga una barrera que absorbe hasta # de daño durante # s. Este efecto solo puede ocurrir una vez cada # s.", "Localisation": "Infligir daño a un enemigo de élite te otorga una {c_important}{u}barrera{/u}{/c} que absorbe hasta {c_random}[Affix_Flat_Value_1]{/c} de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} s. Este efecto solo puede ocurrir una vez cada {c_number}[Affix_Value_1]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5095,6 +5329,7 @@ "Name": "del ronzal indemne", "Description": "Cadena de rayos tiene un #% de probabilidad de saltar # veces más.", "Localisation": "{c_important}Cadena de rayos{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de saltar {c_number}[Affix.\"Static Value 0\"]{/c} veces más.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5117,6 +5352,7 @@ "Name": "del torbellino atroz", "Description": "La probabilidad de golpe crítico de Torbellino aumenta un #% por cada segundo que se canalice, hasta un máximo de un #%.", "Localisation": "La probabilidad de golpe crítico de {c_important}Torbellino{/c} aumenta un {c_random}[Affix_Value_1|%+|]{/c} por cada segundo que se canalice, hasta un máximo de un {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5139,6 +5375,7 @@ "Name": "del umbrío", "Description": "Recuperas # de tu recurso primario cuando le aplicas control de masas a un enemigo.", "Localisation": "Recuperas {c_random}[Affix_Value_1]{/c} de tu recurso primario cuando le aplicas control de masas a un enemigo.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5158,6 +5395,7 @@ "Name": "del vacío", "Description": "La zona ultrajada de Peste, cuando aparece, atrae a los enemigos cercanos.", "Localisation": "La zona ultrajada de {c_important}Peste{/c}, cuando aparece, atrae a los enemigos cercanos.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.esMX.json b/D4Companion/Data/Aspects.esMX.json index 197d3ddb..781fa2df 100644 --- a/D4Companion/Data/Aspects.esMX.json +++ b/D4Companion/Data/Aspects.esMX.json @@ -5,6 +5,7 @@ "Name": "Acelerante", "Description": "Los golpes críticos con habilidades principales aumentan tu velocidad de ataque un #% durante # segundos.", "Localisation": "Los golpes críticos con habilidades {c_important}principales{/c} aumentan tu velocidad de ataque un {c_random}[Affix_Value_1|%+|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "Artero", "Description": " Cada vez que Disparo Penetrante inflige daño a un enemigo, se divide en 2 flechas más a cada lado. Estas flechas laterales infligen un #% del daño de base de Disparo Penetrante y no se dividen.", "Localisation": " Cada vez que {c_important}Disparo Penetrante{/c} inflige daño a un enemigo, se divide en {c_number}2{/c} flechas más a cada lado. Estas flechas laterales infligen un {c_random}[Affix_Value_1|%|]{/c} del daño de base de {c_important}Disparo Penetrante{/c} y no se dividen.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -49,6 +51,7 @@ "Name": "Asimilación", "Description": "Tienes un #% más de probabilidad de esquivar contra enemigos afectados por efectos de daño con el tiempo. Al esquivar, obtienes # de tu recurso primario.", "Localisation": "Tienes un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} más de probabilidad de esquivar contra enemigos afectados por efectos de daño con el tiempo. Al esquivar, obtienes {c_random}[Affix_Value_1]{/c} de tu recurso primario.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -68,6 +71,7 @@ "Name": "Astillado", "Description": "El ataque primario de Lanza Ósea vuelve vulnerables a los enemigos que golpees, además del primero, durante # segundos. Los fragmentos de hueso de Lanza Ósea infligen un #% más de daño a los enemigos vulnerables y los perforan.", "Localisation": "El ataque primario de {c_important}Lanza Ósea{/c} vuelve {c_important}{u}vulnerables{/u}{/c} a los enemigos que golpees, además del primero, durante {c_random}[Affix_Value_1|1|]{/c} segundos. Los fragmentos de hueso de {c_important}Lanza Ósea{/c} infligen un {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c} más de daño a los enemigos {c_important}{u}vulnerables{/u}{/c} y los perforan.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -90,6 +94,7 @@ "Name": "Azotador", "Description": "Al lanzar Azote Doble dos veces en un lapso de # segundos, se genera un Remolino de Polvo que inflige # de daño a los enemigos detrás del objetivo.", "Localisation": "Al lanzar {c_important}Azote Doble{/c} dos veces en un lapso de {c_number}[Affix.\"Static Value 0\"]{/c} segundos, se genera un {c_important}Remolino de Polvo{/c} que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño a los enemigos detrás del objetivo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -112,6 +117,7 @@ "Name": "Balístico", "Description": "Cuando tienes fortificación, tus habilidades de Tierra obtienen # rangos.", "Localisation": "Cuando tienes {c_important}{u}fortificación{/u}{/c}, tus habilidades de {c_important}Tierra{/c} obtienen {c_random}[Affix_Value_1|~|]{/c} rangos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -135,6 +141,7 @@ "Name": "Bombardeo Gélido", "Description": "Nova Gélida obtiene una carga adicional, pero la recuperación por carga aumenta un #%.", "Localisation": "{c_important}Nova Gélida{/c_important} obtiene una carga adicional, pero la recuperación por carga aumenta un {c_random}[Affix_Value_1*100|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -157,6 +164,7 @@ "Name": "Cadavérico", "Description": "Consumir un cadáver aumenta el daño de tu siguiente habilidad principal un #%, hasta un #%.", "Localisation": "Consumir un {c_important}cadáver{/c} aumenta el daño de tu siguiente habilidad {c_important}principal{/c} un {c_random}[Affix_Value_1|%x|]{/c}, hasta un {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -179,6 +187,7 @@ "Name": "Caminante Fantasmal", "Description": "Al ser imparable y durante # segundos después de que finaliza el efecto, obtienes un #% más de velocidad de movimiento y puedes atravesar a los enemigos libremente.", "Localisation": "Al ser {c_important}{u}imparable{/u}{/c} y durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos después de que finaliza el efecto, obtienes un {c_random}[Affix_Value_1|%+|]{/c} más de velocidad de movimiento y puedes atravesar a los enemigos libremente.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -199,6 +208,7 @@ "Name": "Cargado", "Description": "Recolectar Energía Crepitante aumenta tu velocidad de movimiento un #% durante # segundos.", "Localisation": "Recolectar {c_important}{u}Energía Crepitante{/u}{/c} aumenta tu velocidad de movimiento un {c_random}[Affix_Value_1|%+|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -219,6 +229,7 @@ "Name": "Cobarde", "Description": "Obtienes un #% más de velocidad de movimiento cuando te alejas de los enemigos ralentizados o helados.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%x|]{/c} más de velocidad de movimiento cuando te alejas de los enemigos ralentizados o {c_important}{u}helados{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -239,6 +250,7 @@ "Name": "Conducto de Trabajador de Runa", "Description": "Los golpes críticos de las habilidades de Tormenta que lanzas cargan el aire a tu alrededor durante # segundos, lo que genera un Rayo para golpear periódicamente a un enemigo en el área por # de daño de rayo. La duración puede extenderse con golpes críticos adicionales.", "Localisation": "Los golpes críticos de las habilidades de {c_important}Tormenta{/c} que lanzas cargan el aire a tu alrededor durante {c_random}[Affix_Value_1|1|]{/c} segundos, lo que genera un {c_important}Rayo{/c} para golpear periódicamente a un enemigo en el área por {c_number}[Affix_Flat_Value_1]{/c} de daño de rayo. La duración puede extenderse con golpes críticos adicionales.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -261,6 +273,7 @@ "Name": "Congelado", "Description": "Los enemigos helados que golpeas con tus habilidades de Granadas tienen una probabilidad igual al doble de tu probabilidad de golpe crítico de congelarse instantáneamente durante # segundos. Infliges un #% más de daño de golpe crítico a los enemigos congelados.", "Localisation": "Los enemigos {c_important}{u}helados{/u}{/c} que golpeas con tus habilidades de {c_important}Granadas{/c} tienen una probabilidad igual al doble de tu probabilidad de golpe crítico de {c_important}{u}congelarse{/u}{/c} instantáneamente durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño de golpe crítico a los enemigos {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -284,6 +297,7 @@ "Name": "Conjurador de Batalla", "Description": "Golpe afortunado: Cuando se activan tus Habilidades de Conjuración, tienes hasta #% de probabilidad de obtener +# Rango para tus habilidades de Conjuración por # segundos. Esto se puede acumular hasta # veces.", "Localisation": "{c_label}Golpe afortunado:{/c} Cuando se activan tus Habilidades de {c_important}Conjuración{/c}, tienes hasta {c_random}[Affix_Value_1|%|]{/c} de probabilidad de obtener {c_number}+[Affix.\"Static Value 0\"]{/c} Rango para tus habilidades de {c_important}Conjuración{/c} por {c_number}[Affix.\"Static Value 1\"]{/c} segundos. Esto se puede acumular hasta {c_number}[Affix.\"Static Value 2\"]{/c} veces.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -306,6 +320,7 @@ "Name": "Corpulento", "Description": "Tu Gólem tiene un #% de probabilidad de reducir su recuperación activa # segundos y también un #% de probabilidad de generar un cadáver cada vez que inflige daño a un enemigo con su ataque normal.", "Localisation": "Tu {c_important}Gólem{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de reducir su recuperación activa {c_number}[Affix.\"Static Value 0\"]{/c} segundos y también un {c_random}[Affix_Value_1 / 2|%1|]{/c} de probabilidad de generar un cadáver cada vez que inflige daño a un enemigo con su ataque normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -330,6 +345,7 @@ "Name": "De Rastreasangre", "Description": "Lanza Sangrienta inflige un #% más de daño a su objetivo principal por enemigo atravesado.", "Localisation": "{c_important}Lanza Sangrienta{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño a su objetivo principal por enemigo atravesado.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -352,6 +368,7 @@ "Name": "Deseo de Muerte", "Description": "Obtienes # Espinas mientras tienes enajenación.", "Localisation": "Obtienes {c_random}[Affix_Flat_Value_1]{/c} Espinas mientras tienes {c_important}{u}enajenación{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -374,6 +391,7 @@ "Name": "Desgarrador de Carne", "Description": "Después de que Descomponer genera un cadáver, obtienes # de Esencia.", "Localisation": "Después de que {c_important}Descomponer{/c} genera un {c_important}cadáver{/c}, obtienes {c_random}[Affix_Value_1]{/c} de Esencia.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -393,6 +411,7 @@ "Name": "Destruido", "Description": "Las explosiones de la pasiva clave Fragmentar infligen un #% más de daño si los enemigos mueren mientras están congelados.", "Localisation": "Las explosiones de la pasiva clave {c_important}Fragmentar{/c} infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño si los enemigos mueren mientras están {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -415,6 +434,7 @@ "Name": "Diabólico", "Description": "Tras generar # de Furia, tu siguiente habilidad principal genera un Remolino de Polvo que inflige # de daño a los enemigos detrás del objetivo.", "Localisation": "Tras generar {c_number}[Affix.\"Static Value 0\"]{/c} de Furia, tu siguiente habilidad {c_important}principal{/c} genera un {c_important}Remolino de Polvo{/c} que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño a los enemigos detrás del objetivo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -437,6 +457,7 @@ "Name": "Encerrado", "Description": "Mientras Congelación Extrema está activa, recuperas un #% de tu vida máxima y maná por segundo.", "Localisation": "Mientras {c_important}Congelación Extrema{/c} está activa, recuperas un {c_random}[Affix_Value_1|%|]{/c} de tu vida máxima y maná por segundo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -459,6 +480,7 @@ "Name": "Energizante", "Description": "Infligir daño a un enemigo de Élite con una habilidad básica genera # de Energía.", "Localisation": "Infligir daño a un enemigo de Élite con una habilidad {c_important}básica{/c} genera {c_random}[Affix_Value_1]{/c} de Energía.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -478,6 +500,7 @@ "Name": "Engreído", "Description": "Infliges un #% más de daño mientras tienes una barrera activa.", "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño mientras tienes una {c_important}{u}barrera{/u}{/c} activa.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -495,11 +518,12 @@ ] }, { - "IdSno": 615483, - "IdName": "legendary_necro_032", + "IdSno": 1221659, + "IdName": "legendary_necro_108", "Name": "Ensangrentado", - "Description": "Niebla Sangrienta deja un rastro de Tierra Profanada que dura # segundos e inflige # de daño de sombra por segundo a los enemigos que están parados en ella. Tu velocidad de movimiento ya no se reduce mientras Niebla Sangrienta está activa.", - "Localisation": "{c_important}Niebla Sangrienta{/c} deja un rastro de {c_important}Tierra Profanada{/c} que dura {c_number}[Affix.\"Static Value 0\"]{/c} segundos e inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de sombra por segundo a los enemigos que están parados en ella. Tu velocidad de movimiento ya no se reduce mientras {c_important}Niebla Sangrienta{/c} está activa.", + "Description": "La nova de Torrente Sanguíneo hace eco nuevamente tras un breve lapso e inflige un #% menos de daño.", + "Localisation": "La nova de {c_important}Torrente Sanguíneo{/c} hace eco nuevamente tras un breve lapso e inflige un {c_random}[Affix_Value_1|%x|]{/c} menos de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -517,11 +541,12 @@ ] }, { - "IdSno": 1221659, - "IdName": "legendary_necro_108", + "IdSno": 615483, + "IdName": "legendary_necro_032", "Name": "Ensangrentado", - "Description": "La nova de Torrente Sanguíneo hace eco nuevamente tras un breve lapso e inflige un #% menos de daño.", - "Localisation": "La nova de {c_important}Torrente Sanguíneo{/c} hace eco nuevamente tras un breve lapso e inflige un {c_random}[Affix_Value_1|%x|]{/c} menos de daño.", + "Description": "Niebla Sangrienta deja un rastro de Tierra Profanada que dura # segundos e inflige # de daño de sombra por segundo a los enemigos que están parados en ella. Tu velocidad de movimiento ya no se reduce mientras Niebla Sangrienta está activa.", + "Localisation": "{c_important}Niebla Sangrienta{/c} deja un rastro de {c_important}Tierra Profanada{/c} que dura {c_number}[Affix.\"Static Value 0\"]{/c} segundos e inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de sombra por segundo a los enemigos que están parados en ella. Tu velocidad de movimiento ya no se reduce mientras {c_important}Niebla Sangrienta{/c} está activa.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -544,6 +569,7 @@ "Name": "Envolvente", "Description": "Obtienes una sombra de Sudario Oscuro sin costo cada # segundos mientras permaneces inmóvil. Cada sombra de Sudario Oscuro otorga un #% más de reducción de daño.", "Localisation": "Obtienes una sombra de {c_important}Sudario Oscuro{/c} sin costo cada {c_number}[Affix.\"Static Value 0\"]{/c} segundos mientras permaneces inmóvil. Cada sombra de {c_important}Sudario Oscuro{/c} otorga un {c_random}[Affix_Value_1|1%|]{/c} más de reducción de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -566,6 +592,7 @@ "Name": "Equilibrado", "Description": "Aumenta tu Espíritu máximo en # y la generación de Espíritu un #% mientras Furia Parda está activa.", "Localisation": "Aumenta tu Espíritu máximo en {c_random}[Affix_Value_1]{/c} y la generación de Espíritu un {c_number}[Affix_Value_2|%x|]{/c} mientras {c_important}Furia Parda{/c} está activa.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -585,6 +612,7 @@ "Name": "Estable", "Description": "Cuando Corrientes Inestables no está activa, tus habilidades de Rayo tienen un #% de probabilidad de activar un lanzamiento de esta habilidad sin costo.", "Localisation": "Cuando {c_important}Corrientes Inestables{/c} no está activa, tus habilidades de {c_important}Rayo{/c} tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de activar un lanzamiento de esta habilidad sin costo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -607,6 +635,7 @@ "Name": "Estallido de Agujas", "Description": "El daño de espinas infligido tiene un #% de probabilidad de infligir daño a todos los enemigos a tu alrededor.", "Localisation": "El daño de espinas infligido tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de infligir daño a todos los enemigos a tu alrededor.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -629,6 +658,7 @@ "Name": "Evasivo", "Description": "Sufrir heridas mientras estás bajo los efectos de control de multitudes te vuelve imparable durante # segundos. Este efecto tiene una recuperación de # segundos.", "Localisation": "Sufrir {c_important}{u}heridas{/u}{/c} mientras estás bajo los efectos de control de multitudes te vuelve {c_important}{u}imparable{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Este efecto tiene una recuperación de {c_random}[Affix_Value_1]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -653,6 +683,7 @@ "Name": "Glacial", "Description": "Cuando lanzas Ventisca, esto hará aparecer periódicamente Púas de Hielo explosivas que infligen # de daño. Tus Púas de Hielo infligen un #% más de daño a los enemigos congelados.", "Localisation": "Cuando lanzas {c_important}Ventisca{/c}, esto hará aparecer periódicamente {c_important}Púas de Hielo{/c} explosivas que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño. Tus {c_important}Púas de Hielo{/c} infligen un {c_number}[Affix_Value_1 * 100|%x|]{/c} más de daño a los enemigos {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -675,6 +706,7 @@ "Name": "Golpeador de Viento", "Description": "Los golpes críticos otorgan un #% de velocidad de movimiento durante # segundo, hasta un máximo de # segundos.", "Localisation": "Los golpes críticos otorgan un {c_random}[Affix_Value_1|1%+|]{/c} de velocidad de movimiento durante {c_number}[Affix.\"Static Value 0\"]{/c} segundo, hasta un máximo de {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -695,6 +727,7 @@ "Name": "Gravitatorio", "Description": "Rayo Globular orbita a tu alrededor e inflige #% más de daño.", "Localisation": "{c_important}Rayo Globular{/c} orbita a tu alrededor e inflige {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -717,6 +750,7 @@ "Name": "Guardia Terrestre", "Description": "Obtienes una bonificación del #% en tu siguiente Baluarte Rocoso por cada enemigo bajo los efectos de control de multitudes, hasta un máximo del #%.", "Localisation": "Obtienes una bonificación del {c_random}[Affix_Value_1|%|]{/c} en tu siguiente {c_important}Baluarte Rocoso{/c} por cada enemigo bajo los efectos de control de multitudes, hasta un máximo del {c_number}[Affix.\"Static Value 0\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -739,6 +773,7 @@ "Name": "Incendiario", "Description": "Golpe afortunado: El daño de tus habilidades de Piromancia tiene hasta #% de probabilidad de restaurar # de maná.", "Localisation": "{c_label}Golpe afortunado:{/c} El daño de tus habilidades de {c_important}Piromancia{/c} tiene hasta {c_random}[Affix_Value_1|%|]{/c} de probabilidad de restaurar {c_number}[Affix.\"Static Value 0\"]{/c} de maná.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -758,6 +793,7 @@ "Name": "Infestado", "Description": "Infliges un #% más de daño durante # segundos después de que la pasiva clave Infestación Umbría inflija daño a los enemigos # veces.", "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos después de que la pasiva clave {c_important}Infestación Umbría{/c} inflija daño a los enemigos {c_number}[Affix.\"Static Value 1\"]{/c} veces.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -780,6 +816,7 @@ "Name": "Inmortal", "Description": "Recibes un #% menos de daño de los enemigos bajo los efectos de control de multitudes o vulnerables.", "Localisation": "Recibes un {c_random}[Affix_Value_1|%|]{/c} menos de daño de los enemigos bajo los efectos de control de multitudes o {c_important}{u}vulnerables{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -802,6 +839,7 @@ "Name": "Locura de Batalla", "Description": "Obtienes enajenación durante # segundos cuando cambias de arma # veces.", "Localisation": "Obtienes {c_important}{u}enajenación{/u}{/c} durante {c_random}[Affix_Value_1|1|]{/c} segundos cuando cambias de arma {c_number}[Affix.\"Static Value 0\"]{/c} veces.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -821,6 +859,7 @@ "Name": "Luz Estelar", "Description": "Obtienes # de tu recurso primario por cada #% de tu vida sanada.", "Localisation": "Obtienes {c_random}[Affix_Value_1]{/c} de tu recurso primario por cada {c_number}[Affix.\"Static Value 0\"|%|]{/c} de tu vida sanada.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -840,6 +879,7 @@ "Name": "Mareal", "Description": "Ola Sangrienta dispara dos olas adicionales, cada una inflige un #% menos de daño que la anterior.", "Localisation": "{c_important}Ola Sangrienta{/c} dispara dos olas adicionales, cada una inflige un {c_random}[Affix_Value_1|%x|]{/c} menos de daño que la anterior.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -862,6 +902,7 @@ "Name": "Movimiento Sísmico", "Description": "Púa Terrestre lanza púas en una línea y tiene una recuperación de # segundos.", "Localisation": "{c_important}Púa Terrestre{/c} lanza púas en una línea y tiene una recuperación de {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -884,6 +925,7 @@ "Name": "Mutilado", "Description": "Cuando te atacan mientras estás en forma de hombre oso, tienes un #% de probabilidad de obtener # de Espíritu.", "Localisation": "Cuando te atacan mientras estás en forma de hombre oso, tienes un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de obtener {c_number}[Affix.\"Static Value 0\"]{/c} de Espíritu.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -903,6 +945,7 @@ "Name": "Oleaje de Tormenta", "Description": "Infliges un #% más de daño a los enemigos vulnerables mientras tengas una barrera.", "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño a los enemigos {c_important}{u}vulnerables{/u}{/c} mientras tengas una {c_important}{u}barrera{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -925,6 +968,7 @@ "Name": "Onda de Choque", "Description": "Pulverizar genera una onda de choque que se desplaza hacia adelante e inflige un #% de su daño a los objetivos en su camino.", "Localisation": "{c_important}Pulverizar{/c} genera una onda de choque que se desplaza hacia adelante e inflige un {c_random}[Affix_Value_1|%|]{/c} de su daño a los objetivos en su camino.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -947,6 +991,7 @@ "Name": "Piedra Aplastante", "Description": "Las habilidades de Tierra infligen un #% más de daño crítico a los enemigos bajo los efectos de control de multitudes.", "Localisation": "Las habilidades de {c_important}Tierra{/c} infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño crítico a los enemigos bajo los efectos de control de multitudes.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -969,6 +1014,7 @@ "Name": "Poderío en Bruto", "Description": "Después de golpear a # enemigos con las habilidades de Hombre Oso, la próxima habilidad de Hombre Oso causará #% más de daño y aturdirá a los enemigos durante # segundos.", "Localisation": "Después de golpear a {c_number}[Affix.\"Static Value 0\"]{/c} enemigos con las habilidades de {c_important}Hombre Oso{/c}, la próxima habilidad de {c_important}Hombre Oso{/c} causará {c_random}[Affix_Value_1|%|]{/c} más de daño y aturdirá a los enemigos durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -991,6 +1037,7 @@ "Name": "Portador de Frío", "Description": "Cada # segundos, tus Magos Esqueléticos lanzan una ventisca que inflige # de daño de frío e hiela de forma continua a los enemigos por #% durante # segundos.", "Localisation": "Cada {c_number}[Affix.\"Static Value 1\"]{/c} segundos, tus Magos Esqueléticos lanzan una ventisca que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de frío e {c_important}{u}hiela{/u}{/c} de forma continua a los enemigos por {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1015,6 +1062,7 @@ "Name": "Protector", "Description": "Cuando te atacan mientras no estás saludable, se invoca una burbuja mágica a tu alrededor durante # segundos. Mientras permanecen dentro de la burbuja, los jugadores son inmunes. Solo puede ocurrir una vez cada # segundos.", "Localisation": "Cuando te atacan mientras no estás {c_important}{u}saludable{/u}{/c}, se invoca una burbuja mágica a tu alrededor durante {c_random}[Affix_Value_1|1|]{/c} segundos. Mientras permanecen dentro de la burbuja, los jugadores son {c_important}{u}inmunes{/u}{/c}. Solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1038,6 +1086,7 @@ "Name": "Punitivo", "Description": "Tienes un #% más de probabilidad de golpe crítico contra enemigos heridos. Mientras estás saludable, obtienes un #% más de duración de control de multitudes.", "Localisation": "Tienes un {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c} más de probabilidad de golpe crítico contra enemigos {c_important}{u}heridos{/u}{/c}. Mientras estás {c_important}{u}saludable{/u}{/c}, obtienes un {c_random}[Affix_Value_1|%x|]{/c} más de duración de control de multitudes.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1060,6 +1109,7 @@ "Name": "Putrefacto", "Description": "Descomponer puede rebotar hasta en # objetivos adicionales. Cuando Descomponer genera un cadáver, tiene un #% de probabilidad de generar un cadáver debajo de todos los objetivos afectados.", "Localisation": "{c_important}Descomponer{/c} puede rebotar hasta en {c_number}[Affix.\"Static Value 0\"]{/c} objetivos adicionales. Cuando {c_important}Descomponer{/c} genera un cadáver, tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar un cadáver debajo de todos los objetivos afectados.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1082,6 +1132,7 @@ "Name": "Quiebre Gélido", "Description": "Cada enemigo helado o congelado que atravieses al evadir te otorga una barrera que absorbe # de daño durante # segundos, hasta un máximo de # de daño absorbido.", "Localisation": "Cada enemigo {c_important}{u}helado{/u}{/c} o {c_important}{u}congelado{/u}{/c} que atravieses al {c_important}evadir{/c} te otorga una {c_important}{u}barrera{/u}{/c} que absorbe {c_random}[Affix_Flat_Value_1]{/c} de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos, hasta un máximo de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} de daño absorbido.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1104,6 +1155,7 @@ "Name": "Rebanasombras", "Description": "Cuando usas Arremetida, se genera un Clon Umbrío en tu ubicación, que también usa Arremetida e inflige un #% del daño de base.", "Localisation": "Cuando usas {c_important}Arremetida{/c}, se genera un {c_important}Clon Umbrío{/c} en tu ubicación, que también usa {c_important}Arremetida{/c} e inflige un {c_random}[Affix_Value_1|%|]{/c} del daño de base.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1126,6 +1178,7 @@ "Name": "Recarga", "Description": "Cada vez que Cadena de Relámpagos rebota, recibes # de maná.", "Localisation": "Cada vez que {c_important}Cadena de Relámpagos{/c} rebota, recibes {c_random}[Affix_Value_1|1|]{/c} de maná.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1145,6 +1198,7 @@ "Name": "Repetidor", "Description": "Disparo Rápido tiene un #% de probabilidad de rebotar en otro objetivo.", "Localisation": "{c_important}Disparo Rápido{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de rebotar en otro objetivo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1167,6 +1221,7 @@ "Name": "Rápido", "Description": "Las habilidades básicas obtienen un #% de velocidad de ataque.", "Localisation": "Las habilidades {c_important}básicas{/c} obtienen un {c_random}[Affix_Value_1|%+|]{/c } de velocidad de ataque.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1189,6 +1244,7 @@ "Name": "Réquiem", "Description": "Obtienes # de Esencia máxima por esbirro activo.", "Localisation": "Obtienes {c_random}[Affix_Value_1]{/c} de Esencia máxima por esbirro activo.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1208,6 +1264,7 @@ "Name": "Saciante", "Description": "Golpe afortunado: Tienes hasta un #% de probabilidad de obtener # de Furia mientras Tajar inflige daño directo a al menos un enemigo que sangra.", "Localisation": "{c_label}Golpe afortunado:{/c} Tienes hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de obtener {c_number}[Affix.\"Static Value 0\"]{/c} de Furia mientras {c_important}Tajar{/c} inflige daño directo a al menos un enemigo que sangra.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1227,6 +1284,7 @@ "Name": "Sacrificial", "Description": "Tus bonificaciones de Sacrificio aumentan un #%.", "Localisation": "Tus bonificaciones de {c_important}Sacrificio{/c} aumentan un {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1249,6 +1307,7 @@ "Name": "Sangre Veloz", "Description": "Los Orbes de Sangre reducen la recuperación de tu habilidad máxima # segundos.", "Localisation": "Los {c_important}{u}Orbes de Sangre{/u}{/c} reducen la recuperación de tu habilidad {c_important}máxima{/c} {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1268,6 +1327,7 @@ "Name": "Sangre de Hierro", "Description": "Obtienes un #% de reducción de daño por cada enemigo cercano que sangra, hasta un máximo del #%.", "Localisation": "Obtienes un {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} de reducción de daño por cada enemigo cercano que sangra, hasta un máximo del {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1290,6 +1350,7 @@ "Name": "Serpentino", "Description": "Podrás tener # Hidra adicional activa y la duración de Hidra aumenta en #%.", "Localisation": "Podrás tener {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Hidra{/c} adicional activa y la duración de {c_important}Hidra{/c} aumenta en {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1312,6 +1373,7 @@ "Name": "Simbiótico", "Description": "Cuando la pasiva clave Furia de la Naturaleza activa una habilidad gratuita, se reducen # segundos tus recuperaciones de habilidades no máximas del tipo opuesto.", "Localisation": "Cuando la pasiva clave {c_important}Furia de la Naturaleza{/c} activa una habilidad gratuita, se reducen {c_random}[Affix_Value_1|1|]{/c} segundos tus recuperaciones de habilidades no {c_important}máximas{/c} del tipo opuesto.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1335,6 +1397,7 @@ "Name": "Sobrecargado", "Description": "Golpe afortunado: Al infligir daño de rayo, obtienes hasta un #% de probabilidad de sobrecargar al objetivo durante # segundos; esto hará que el daño directo que inflijas provoque # de daño adicional a enemigos circundantes.", "Localisation": "{c_label}Golpe afortunado:{/c} Al infligir daño de rayo, obtienes hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de sobrecargar al objetivo durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos; esto hará que el daño directo que inflijas provoque {c_number}[Affix_Flat_Value_1]{/c} de daño adicional a enemigos circundantes.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1357,6 +1420,7 @@ "Name": "Subterráneo", "Description": "La activa de Liana Venenosa también lanza Desprendimiento en un círculo a tu alrededor. Las habilidades de Tierra infligen un #% más de daño a los enemigos envenenados.", "Localisation": "La activa de {c_important}Liana Venenosa{/c} también lanza {c_important}Desprendimiento{/c} en un círculo a tu alrededor. Las {c_important}habilidades de Tierra{/c} infligen un {c_random}[Affix_Value_1|%|]{/c} más de daño a los enemigos envenenados.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1379,6 +1443,7 @@ "Name": "Terremoto", "Description": "Pisotón genera un Terremoto que inflige # de daño físico a los enemigos durante # segundos. Mientras estás en medio de los Terremotos, infliges un #% más de daño.", "Localisation": "{c_important}Pisotón{/c} genera un {c_important}Terremoto{/c} que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño físico a los enemigos durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} segundos. Mientras estás en medio de los {c_important}Terremotos{/c}, infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1401,6 +1466,7 @@ "Name": "Tortuoso", "Description": "Los enemigos afectados por tu Doncella de Hierro tienen un #% de probabilidad de ser aturdidos durante # segundo cuando se les inflige daño directo.", "Localisation": "Los enemigos afectados por tu {c_important}Doncella de Hierro{/c} tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de ser aturdidos durante {c_number}[Affix.\"Static Value 0\"]{/c} segundo cuando se les inflige daño directo.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1425,6 +1491,7 @@ "Name": "Traesuerte", "Description": "Obtienes un #% más de probabilidad de golpe afortunado mientras todas las bonificaciones de daño de la pasiva clave Arsenal Andante están activas.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%x|]{/c} más de probabilidad de golpe afortunado mientras todas las bonificaciones de daño de la pasiva clave {c_important}Arsenal Andante{/c} están activas.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1448,6 +1515,7 @@ "Name": "Umbrío", "Description": "Golpe afortunado: Los golpes críticos con habilidades de Tirador tienen un #% de probabilidad de otorgar una sombra de Sudario Oscuro gratuita.", "Localisation": "{c_label}Golpe afortunado:{/c} Los golpes críticos con habilidades de {c_important}Tirador{/c} tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de otorgar una sombra de {c_important}Sudario Oscuro{/c} gratuita.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1470,6 +1538,7 @@ "Name": "Velo de Nieve", "Description": "Lanzar Armadura Glacial te hace Imparable y otorga #% de armadura adicional durante # segundos.", "Localisation": "Lanzar {c_important}Armadura Glacial{/c} te hace {c_important}{u}Imparable{/u}{/c} y otorga {c_number}[Affix.\"Static Value 0\"|+%|]{/c} de armadura adicional durante {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1492,6 +1561,7 @@ "Name": "Vendaval Óseo", "Description": "Tormenta Ósea consume hasta # cadáveres para aumentar su duración hasta # segundos.", "Localisation": "{c_important}Tormenta Ósea{/c} consume hasta {c_number}[Affix_Value_2]{/c} cadáveres para aumentar su duración hasta {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1514,6 +1584,7 @@ "Name": "Vengativo", "Description": "Golpe afortunado: Volver vulnerable a un enemigo tiene un #% de probabilidad de otorgar un #% más de probabilidad de golpe crítico durante # segundos, hasta un #%.", "Localisation": "{c_label}Golpe afortunado:{/c} Volver {c_important}{u}vulnerable{/u}{/c} a un enemigo tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de otorgar un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} más de probabilidad de golpe crítico durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos, hasta un {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1536,6 +1607,7 @@ "Name": "Vigoroso", "Description": "Obtienes un #% de reducción de daño al cambiar de forma a hombre lobo.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|1%|]{/c} de reducción de daño al cambiar de forma a hombre lobo.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1558,6 +1630,7 @@ "Name": "Voraz", "Description": "Matar a un enemigo vulnerable te otorga un #% más de generación de Energía durante # segundos.", "Localisation": "Matar a un enemigo {c_important}{u}vulnerable{/u}{/c} te otorga un {c_random}[Affix_Value_1|%x|]{/c} más de generación de Energía durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1572,19 +1645,20 @@ ] }, { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "[ms]Fragmento de Alba", - "Description": "Tras # segundos de Agarre Nocturno, obtén Apremio del Alba, que aumenta tu Velocidad de ataque en #% y tu Velocidad de movimiento en #% por # segundos. Mientras te potencia la Protección de Pleno Invierno, matar a un enemigo reduce la duración de Agarre Nocturno en # segundos.", - "Localisation": "Tras {c_number}[Affix.\"Static Value 1\"]{/c} segundos de Agarre Nocturno, obtén Apremio del Alba, que aumenta tu Velocidad de ataque en {c_random}[Affix_Value_1|%|]{/c} y tu Velocidad de movimiento en {c_number}[Affix.\"Static Value 3\"]%{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Mientras te potencia la {c_important}Protección de Pleno Invierno{/c}, matar a un enemigo reduce la duración de Agarre Nocturno en {c_number}[Affix.\"Static Value 2\"]{/c} segundos.", - "Category": "FILTER_Legendary_Offensive", + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "[fs]Ruptura Displicente", + "Description": "La Ruptura no elimina el daño de sangrado de los enemigos. Esto puede suceder cada # segundos.", + "Localisation": "La {c_important}Ruptura{/c} no elimina el daño de sangrado de los enemigos. Esto puede suceder cada {c_random}[Affix_Value_1]{/c} segundos.", + "IsCodex": true, + "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ + 0, + 0, 1, - 1, - 1, - 1, - 1 + 0, + 0 ], "AllowedItemLabels": [ 0, @@ -1599,6 +1673,7 @@ "Name": "[ms]de Oportunista[fs]de Oportunista[mp]de Oportunista[fp]de Oportunista", "Description": "Cuando rompes el Sigilo con un ataque, sueltas un cúmulo de Granadas Aturdidoras explosivas alrededor de tu ubicación que infligen # de daño físico total y aturden a los enemigos durante # segundos.", "Localisation": "Cuando rompes el {c_important}{u}Sigilo{/u}{/c} con un ataque, sueltas un cúmulo de {c_important}Granadas Aturdidoras{/c} explosivas alrededor de tu ubicación que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño físico total y aturden a los enemigos durante {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1621,6 +1696,7 @@ "Name": "de Amenaza Elusiva", "Description": "Mientras tienes ambas bonificaciones de la pasiva clave Combate Cuerpo a Cuerpo activas, tu probabilidad de evadir aumenta un #% cuando te golpea un enemigo. Evadir exitosamente restablece esta bonificación.", "Localisation": "Mientras tienes ambas bonificaciones de la pasiva clave {c_important}Combate Cuerpo a Cuerpo{/c} activas, tu probabilidad de evadir aumenta un {c_random}[Affix_Value_1|%+|]{/c} cuando te golpea un enemigo. Evadir exitosamente restablece esta bonificación.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1643,6 +1719,7 @@ "Name": "de Anemia", "Description": "Golpe afortunado: Infligir daño directo a enemigos que sangran tiene un #% de probabilidad de aturdirlos durante # segundos.", "Localisation": "{c_label}Golpe afortunado:{/c} Infligir daño directo a enemigos que sangran tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de aturdirlos durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1666,6 +1743,7 @@ "Name": "de Anochecer Letal", "Description": "Evadir a través de un enemigo infectado con Imbuición Umbría te otorga sigilo durante # segundos. Si rompes el sigilo con un ataque recibes un #% de vida máxima con cada eliminación durante # segundos.", "Localisation": "{c_important}Evadir{/c} a través de un enemigo infectado con {c_important}Imbuición Umbría{/c} te otorga {c_important}{u}sigilo{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Si rompes el {c_important}{u}sigilo{/u}{/c} con un ataque recibes un {c_random}[Affix_Value_1*100|%|]{/c} de vida máxima con cada eliminación durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1688,6 +1766,7 @@ "Name": "de Arenas Movedizas", "Description": "El daño de las habilidades de Tierra ralentiza a los enemigos golpeados un #% durante # segundos.", "Localisation": "El daño de las habilidades de {c_important}Tierra{/c} ralentiza a los enemigos golpeados un {c_random}[Affix_Value_1|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1711,6 +1790,7 @@ "Name": "de Armagedón", "Description": "Una lluvia de meteoritos cae mientras dura Infierno, lo que inflige # de daño de fuego al impactar. Tus meteoritos inmovilizan a los enemigos durante # segundos.", "Localisation": "Una lluvia de {c_important}meteoritos{/c} cae mientras dura {c_important}Infierno{/c}, lo que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de fuego al impactar. Tus {c_important}meteoritos{/c} inmovilizan a los enemigos durante {c_number}[Affix_Value_2]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1733,6 +1813,7 @@ "Name": "de Audacia", "Description": "Cuando hay al menos # enemigos cercanos, los aturdes durante # segundos. Esto solo puede ocurrir una vez cada # segundos.", "Localisation": "Cuando hay al menos {c_number}[Affix.\"Static Value 0\"]{/c} enemigos cercanos, los aturdes durante {c_random}[Affix_Value_1]{/c} segundos. Esto solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1757,6 +1838,7 @@ "Name": "de Brasas Vinculantes", "Description": "Escudo Ígneo te permite moverte sin impedimentos entre los enemigos. Los enemigos por los que te mueves mientras Escudo Ígneo está activa quedan inmovilizados durante # segundos.", "Localisation": "{c_important}Escudo Ígneo{/c} te permite moverte sin impedimentos entre los enemigos. Los enemigos por los que te mueves mientras {c_important}Escudo Ígneo{/c} está activa quedan inmovilizados durante {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1780,6 +1862,7 @@ "Name": "de Bul-Kathos", "Description": "Salto genera un Terremoto que inflige # de daño físico a los enemigos durante # segundos. Mientras estás inmóvil en medio de los Terremotos, obtienes un #% más de reducción de daño.", "Localisation": "{c_important}Salto{/c} genera un {c_important}Terremoto{/c} que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño físico a los enemigos durante {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} segundos. Mientras estás inmóvil en medio de los {c_important}Terremotos{/c}, obtienes un {c_random}[Affix_Value_1|%|]{/c} más de reducción de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1802,6 +1885,7 @@ "Name": "de Calma Interior", "Description": "Infliges un #% más de daño por cada segundo que permaneces inmóvil, hasta un #%.", "Localisation": "Infliges un {c_random}[Affix_Value_1|1%x|]{/c} más de daño por cada segundo que permaneces inmóvil, hasta un {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1824,6 +1908,7 @@ "Name": "de Carga Ancestral", "Description": "Carga llama a # Ancestros, quienes también cargan e infligen un #% del daño normal.", "Localisation": "{c_important}Carga{/c} llama a {c_number}[Affix.\"Static Value 0\"]{/c} Ancestros, quienes también {c_important}cargan{/c} e infligen un {c_random}[Affix_Value_1|%|]{/c} del daño normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1846,6 +1931,7 @@ "Name": "de Carne Expuesta", "Description": "Golpe afortunado: Hasta un #% de probabilidad de generar # de Esencia cuando golpeas a un enemigo vulnerable.", "Localisation": "{c_label}Golpe afortunado:{/c} Hasta un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de probabilidad de generar {c_random}[Affix_Value_1]{/c} de Esencia cuando golpeas a un enemigo {c_important}{u}vulnerable{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1865,6 +1951,7 @@ "Name": "de Concentración", "Description": "Tu regeneración de maná aumenta un #% si no recibiste daño en los últimos # segundos.", "Localisation": "Tu regeneración de maná aumenta un {c_random}[Affix_Value_1|%x|]{/c} si no recibiste daño en los últimos {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1884,6 +1971,7 @@ "Name": "de Conflagración", "Description": "Al canalizar Incinerar, tu daño de quemadura aumenta un #%.", "Localisation": "Al canalizar {c_important}Incinerar{/c}, tu daño de quemadura aumenta un {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1906,6 +1994,7 @@ "Name": "de Control", "Description": "Infliges un #% más de daño a los enemigos inmovilizados, aturdidos o congelados.", "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño a los enemigos inmovilizados, aturdidos o {c_important}{u}congelados{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1928,6 +2017,7 @@ "Name": "de Corrientes Abrumadoras", "Description": "Corrientes Inestables tiene un #% de probabilidad de lanzar una habilidad de Rayo adicional.", "Localisation": "{c_important}Corrientes Inestables{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de lanzar una habilidad de {c_important}Rayo{/c} adicional.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1950,6 +2040,7 @@ "Name": "de Corrupción", "Description": "Los efectos de tus habilidades de Imbuición tienen un #% más de potencia contra enemigos vulnerables.", "Localisation": "Los efectos de tus habilidades de {c_important}Imbuición{/c} tienen un {c_random}[Affix_Value_1|%x|]{/c} más de potencia contra enemigos {c_important}{u}vulnerables{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1972,6 +2063,7 @@ "Name": "de Cruel Sustento", "Description": "Las explosiones de la pasiva clave Victimizar te sanan por # de vida por cada enemigo dañado, hasta un máximo de # de vida.", "Localisation": "Las explosiones de la pasiva clave {c_important}Victimizar{/c} te sanan por {c_random}[Affix_Flat_Value_1]{/c} de vida por cada enemigo dañado, hasta un máximo de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} de vida.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1994,6 +2086,7 @@ "Name": "de Cuchillas Circundantes", "Description": "Ráfaga inflige daño a los enemigos en un círculo a tu alrededor e inflige un #% más de daño.", "Localisation": "{c_important}Ráfaga{/c} inflige daño a los enemigos en un círculo a tu alrededor e inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2016,6 +2109,7 @@ "Name": "de Descargas Ramificadas", "Description": "Las flechas de Aluvión tienen un #% de probabilidad de dividir 2 flechas siempre que reboten.", "Localisation": "Las flechas de {c_important}Aluvión{/c} tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de dividir {c_number}2{/c} flechas siempre que reboten.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2038,6 +2132,7 @@ "Name": "de Desobediencia", "Description": "Obtienes un #% más de armadura durante # segundos al infligir cualquier clase de daño, que se acumula hasta un #%.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|1%+|]{/c} más de armadura durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos al infligir cualquier clase de daño, que se acumula hasta un {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2061,6 +2156,7 @@ "Name": "de Ecos Ancestrales", "Description": "Golpe afortunado: Mientras Llamado Ancestral esté en tu barra de acción, al infligir daño a los enemigos con Salto, Conmoción o Remolino, tienes hasta un #% de probabilidad de invocar un Ancestro para que lance la misma habilidad.", "Localisation": "{c_label}Golpe afortunado:{/c} Mientras {c_important}Llamado Ancestral{/c} esté en tu barra de acción, al infligir daño a los enemigos con {c_important}Salto{/c}, {c_important}Conmoción{/c} o {c_important}Remolino,{/c} tienes hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de invocar un Ancestro para que lance la misma habilidad.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2083,6 +2179,7 @@ "Name": "de Eficiencia", "Description": "Lanzar una habilidad básica reduce el costo de maná de tu siguiente habilidad principal o de Dominio un #%.", "Localisation": "Lanzar una habilidad {c_important}básica{/c} reduce el costo de maná de tu siguiente habilidad {c_important}principal{/c} o de {c_important}Dominio{/c} un {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2102,6 +2199,7 @@ "Name": "de Elegido de Rathma", "Description": "Cada vez que tus habilidades de Sangre abrumen, obtienes un #% de velocidad de ataque durante # segundos.", "Localisation": "Cada vez que tus habilidades de {c_important}Sangre{/c} {c_important}{u}abrumen{/u}{/c}, obtienes un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de ataque durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2124,6 +2222,7 @@ "Name": "de Elementos", "Description": "Obtienes un #% más de daño para un conjunto de tipos de daño durante # segundos. Este efecto alterna entre 2 conjuntos: \r\nFuego, rayo y físico.\r\nFrío, veneno y sombra. ", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%|]{/c} más de daño para un conjunto de tipos de daño durante {c_number}[Affix.\"Static_Value_0\"]{/c} segundos. Este efecto alterna entre {c_number}2{/c} conjuntos: \r\n{icon:bullet,1.2}Fuego, rayo y físico.\r\n{icon:bullet,1.2}Frío, veneno y sombra. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2146,6 +2245,7 @@ "Name": "de Energía Abundante", "Description": "Energía Crepitante tiene un #% de probabilidad de encadenar a un enemigo adicional.", "Localisation": "{c_important}{u}Energía Crepitante{/u}{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de encadenar a un enemigo adicional.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2168,6 +2268,7 @@ "Name": "de Energía Astillada", "Description": "Lanza de Rayo tiene un #% de probabilidad de generar una Lanza de Rayo adicional cuando la lanzas.", "Localisation": "{c_important}Lanza de Rayo{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar una {c_important}Lanza de Rayo{/c} adicional cuando la lanzas.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2190,6 +2291,7 @@ "Name": "de Estrellas Destrozadas", "Description": "Caen meteoritos alrededor de Meteoro que infligen # de daño de fuego al impactar. Tus meteoritos además queman a los enemigos que golpean por # de daño durante # segundos.", "Localisation": "Caen {c_important}meteoritos{/c} alrededor de {c_important}Meteoro{/c} que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño de fuego al impactar. Tus {c_important}meteoritos{/c} además queman a los enemigos que golpean por {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} de daño durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2212,6 +2314,7 @@ "Name": "de Estática Perforadora", "Description": "Las Centellas perforan, pero infligen un #% menos de daño a los objetivos golpeados después del primer impacto.", "Localisation": "Las {c_important}Centellas{/c} perforan, pero infligen un {c_random}[Affix_Value_1|%x|]{/c} menos de daño a los objetivos golpeados después del primer impacto.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2234,6 +2337,7 @@ "Name": "de Extremidades Chamuscadas", "Description": "Cuando la inmovilización desaparece, los enemigos son ralentizados un #% durante # segundos.", "Localisation": "Cuando la inmovilización desaparece, los enemigos son ralentizados un {c_random}[Affix_Value_1|%|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2257,6 +2361,7 @@ "Name": "de Fortuna", "Description": "Tu probabilidad de golpe afortunado aumenta un #% mientras tengas una barrera activa.", "Localisation": "Tu probabilidad de golpe afortunado aumenta un {c_random}[Affix_Value_1|%+|]{/c} mientras tengas una {c_important}{u}barrera{/u}{/c} activa.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2280,6 +2385,7 @@ "Name": "de Frío Mordaz", "Description": "Cuando congelas a un enemigo, hay un #% de probabilidad de que se vuelva vulnerable durante # segundos.", "Localisation": "Cuando {c_important}{u}congelas{/u}{/c} a un enemigo, hay un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de que se vuelva {c_important}{u}vulnerable{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2302,6 +2408,7 @@ "Name": "de Fuerza Ancestral", "Description": "Martillo Ancestral tiembla hacia afuera y el daño aumenta en #%.", "Localisation": "{c_important}Martillo Ancestral{/c} tiembla hacia afuera y el daño aumenta en {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2324,6 +2431,7 @@ "Name": "de Fuerza Ciclónica", "Description": "Armadura de Ciclón también proporciona reducción de daño físico. Además, Armadura de Ciclón también se aplicará a todos los aliados cercanos.", "Localisation": "{c_important}Armadura de Ciclón{/c} también proporciona reducción de daño físico. Además, {c_important}Armadura de Ciclón{/c} también se aplicará a todos los aliados cercanos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2346,6 +2454,7 @@ "Name": "de Furia Ardiente", "Description": "Mientras tienes enajenación, infliges # de daño de fuego cada segundo a los enemigos circundantes.", "Localisation": "Mientras tienes {c_important}{u}enajenación{/u}{/c}, infliges {c_random}[Affix_Flat_Value_1]{/c} de daño de fuego cada segundo a los enemigos circundantes.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2368,6 +2477,7 @@ "Name": "de Furia Ilimitada", "Description": "Cada punto de Furia que generas mientras tienes la Furia al máximo le otorga a tu próxima habilidad principal un #% más de daño, hasta un máximo del #%.", "Localisation": "Cada punto de Furia que generas mientras tienes la Furia al máximo le otorga a tu próxima habilidad {c_important}principal{/c} un {c_random}[Affix_Value_1|%x|]{/c} más de daño, hasta un máximo del {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2390,6 +2500,7 @@ "Name": "de Furia Implacable", "Description": "Matar a un enemigo o golpear a un jefe con una habilidad principal restablece un #% de su costo de Furia de base. Puede ocurrir solo una vez por lanzamiento de habilidad.", "Localisation": "Matar a un enemigo o golpear a un jefe con una habilidad {c_important}principal{/c} restablece un {c_random}[Affix_Value_1|%|]{/c} de su costo de Furia de base. Puede ocurrir solo una vez por lanzamiento de habilidad.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2409,6 +2520,7 @@ "Name": "de Furia Reverberante", "Description": "Tus habilidades de Grito generan # de Furia por segundo mientras están activas.", "Localisation": "Tus habilidades de {c_important}Grito{/c} generan {c_random}[Affix_Value_1]{/c} de Furia por segundo mientras están activas.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2428,6 +2540,7 @@ "Name": "de Furia Vesánica", "Description": "Obtienes # de Furia por segundo mientras tienes enajenación.", "Localisation": "Obtienes {c_random}[Affix_Value_1]{/c} de Furia por segundo mientras tienes {c_important}{u}enajenación{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2447,6 +2560,7 @@ "Name": "de Golpes Temperados", "Description": " Después de cambiar de arma # veces, obtienes # de fortificación.", "Localisation": " Después de cambiar de arma {c_number}[Affix.\"Static Value 0\"]{/c} veces, obtienes {c_random}[Affix_Flat_Value_1]{/c} de {c_important}{u}fortificación{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2469,6 +2583,7 @@ "Name": "de Hielo Nocivo", "Description": "Los enemigos helados envenenados por Imbuición Venenosa se helarán aún más, a una velocidad de #% por segundo. Infliges un #% más de daño de veneno a enemigos congelados.", "Localisation": "Los enemigos {c_important}{u}helados{/u}{/c} envenenados por {c_important}Imbuición Venenosa{/c} se {c_important}{u}helarán{/u}{/c} aún más, a una velocidad de {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} por segundo. Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño de veneno a enemigos {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2492,6 +2607,7 @@ "Name": "de Huesos Endurecidos", "Description": "Tus esbirros ganan #% de aumento de reducción de daño.", "Localisation": "Tus esbirros ganan {c_random}[Affix_Value_1|%|]{/c} de aumento de reducción de daño.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2515,6 +2631,7 @@ "Name": "de Huesos Explosivos", "Description": "Cuando se destruye o caduca un segmento de Prisión de Huesos, inflige # de daño en el área circundante.", "Localisation": "Cuando se destruye o caduca un segmento de {c_important}Prisión de Huesos{/c}, inflige {c_random}[Affix_Flat_Value_1]{/c} de daño en el área circundante.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2537,6 +2654,7 @@ "Name": "de Imbuiciones Inestables", "Description": "Cuando lanzas una habilidad de Imbuición, se activa una explosión a tu alrededor, lo que aplica los efectos de Imbuición e inflige # de daño del mismo tipo.", "Localisation": "Cuando lanzas una habilidad de {c_important}Imbuición{/c}, se activa una explosión a tu alrededor, lo que aplica los efectos de {c_important}Imbuición{/c} e inflige {c_random}[Affix_Flat_Value_1]{/c} de daño del mismo tipo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2559,6 +2677,7 @@ "Name": "de Imbuición Imitada", "Description": "Tus Clones Umbríos también imitan las imbuiciones aplicadas a tus habilidades. \r\nLanzar una habilidad de Imbuición le otorga a tu Clon Umbrío activo un #% más de daño durante # segundos.", "Localisation": "Tus Clones Umbríos también imitan las {c_important}imbuiciones{/c} aplicadas a tus habilidades. \r\nLanzar una habilidad de {c_important}Imbuición{/c} le otorga a tu {c_important}Clon Umbrío{/c} activo un {c_random}[Affix_Value_1|%x|]{/c} más de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2581,6 +2700,7 @@ "Name": "de Iniciativa Artística", "Description": "Cuando gastas # de Energía, liberas un cúmulo de Granadas Aturdidoras que explotan e infligen # de daño físico total y aturden a los enemigos por # segundos.\r\nTus Habilidades de Granada infligen #% más de daño.", "Localisation": "Cuando gastas {c_number}[Affix.\"Static Value 0\"]{/c} de Energía, liberas un cúmulo de {c_important}Granadas Aturdidoras{/c} que explotan e infligen {c_random}[Affix_Flat_Value_1]{/c} de daño físico total y aturden a los enemigos por {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} segundos.\r\nTus Habilidades de {c_important}Granada{/c} infligen {c_number}[Affix.\"Static Value 1\"|x%|]{/c} más de daño.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2603,6 +2723,7 @@ "Name": "de Ira Entumecedora", "Description": "Cada punto de Furia generado al máximo de Furia otorga # de fortificación.", "Localisation": "Cada punto de Furia generado al máximo de Furia otorga {c_random}[Max(1, Affix_Flat_Value_1)]{/c} de {c_important}{u}fortificación{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2625,6 +2746,7 @@ "Name": "de Ira Inminente", "Description": "Tras gastar # de Furia, tu siguiente habilidad de Dominio de Arma inflige #% más de daño.", "Localisation": "Tras gastar {c_number}[Affix.\"Static Value 0\"]{/c} de Furia, tu siguiente habilidad de {c_important}Dominio de Arma{/c} inflige {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2647,6 +2769,7 @@ "Name": "de Llama Ancestral", "Description": "Mientras ambas bonificaciones de la pasiva clave Ferocidad de Esu están activas, tu velocidad de ataque aumenta un #%.", "Localisation": "Mientras ambas bonificaciones de la pasiva clave {c_important}Ferocidad de Esu{/c} están activas, tu velocidad de ataque aumenta un {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2669,6 +2792,7 @@ "Name": "de Llamas Envolventes", "Description": "Infliges #% más de daño de quemadura a los enemigos con menos de #% de vida.\r\n\r\nMientras los enemigos están bajo los efectos de más daño con el tiempo que su vida total, les infliges un #% más de daño de quemadura.", "Localisation": "Infliges {c_random}[Affix_Value_2|%x|]{/c} más de daño de quemadura a los enemigos con menos de {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} de vida.\r\n\r\nMientras los enemigos están bajo los efectos de más daño con el tiempo que su vida total, les infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño de quemadura.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2691,6 +2815,7 @@ "Name": "de Maldición Creciente", "Description": "Espíritu Óseo inflige más daño según la distancia recorrida, hasta un #%.", "Localisation": "{c_important}Espíritu Óseo{/c} inflige más daño según la distancia recorrida, hasta un {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2713,6 +2838,7 @@ "Name": "de Matanza", "Description": "Obtienes #% de Velocidad de movimiento. Pierdes esta bonificación por # segundos tras recibir daño.", "Localisation": "Obtienes {c_number}[Affix.\"Static Value 0\"|%|]{/c} de Velocidad de movimiento. Pierdes esta bonificación por {c_random}[Affix_Value_1|1|]{/c} segundos tras recibir daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2733,6 +2859,7 @@ "Name": "de Miseria Compartida", "Description": "Golpe afortunado: Cuando golpeas a un enemigo bajo los efectos de control de multitudes, hay hasta un #% de probabilidad de que el efecto de control de multitudes se propague a otro enemigo no afectado.", "Localisation": "{c_label}Golpe afortunado:{/c} Cuando golpeas a un enemigo bajo los efectos de control de multitudes, hay hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de que el efecto de control de multitudes se propague a otro enemigo no afectado.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2757,6 +2884,7 @@ "Name": "de Muerte Prematura", "Description": "Si te sanas más de un #% de tu vida máxima, cada porcentaje adicional te otorga un #% de bonificación de daño de abrumador en tu siguiente ataque abrumador, hasta un máximo del #%.", "Localisation": "Si te sanas más de un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de tu vida máxima, cada porcentaje adicional te otorga un {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} de bonificación de daño de {c_important}{u}abrumador{/u}{/c} en tu siguiente ataque {c_important}{u}abrumador{/u}{/c}, hasta un máximo del {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2779,6 +2907,7 @@ "Name": "de Niebla Aceleradora", "Description": "Sueltas automáticamente una Granada de Humo cuando termina Arremetida. Las Granadas de Humo reducen la recuperación de Arremetida en # segundos por cada enemigo que golpees y hasta # segundos.", "Localisation": "Sueltas automáticamente una {c_important}Granada de Humo{/c} cuando termina {c_important}Arremetida{/c}. Las {c_important}Granadas de Humo{/c} reducen la recuperación de {c_important}Arremetida{/c} en {c_random}[Affix_Value_1|2|]{/c} segundos por cada enemigo que golpees y hasta {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2802,6 +2931,7 @@ "Name": "de Niebla Explosiva", "Description": "Niebla Sangrienta activa Explosión Cadavérica en los cadáveres circundantes. Cuando Niebla Sangrienta detona un cadáver, su recuperación se reduce # segundos.", "Localisation": "{c_important}Niebla Sangrienta{/c} activa {c_important}Explosión Cadavérica{/c} en los cadáveres circundantes. Cuando {c_important}Niebla Sangrienta{/c} detona un cadáver, su recuperación se reduce {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2826,6 +2956,7 @@ "Name": "de Orbe Gélido", "Description": "Orbe Gélido permanece en su lugar cuando llega a su destino y explota # veces más por #% de su daño.", "Localisation": "{c_important}Orbe Gélido{/c} permanece en su lugar cuando llega a su destino y explota {c_number}[Affix.\"Static Value 0\"]{/c} veces más por {c_random}[Affix_Value_1|%|]{/c} de su daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2848,6 +2979,7 @@ "Name": "de Oscuridad Profunda", "Description": "Prisión de Huesos genera un charco de Infestación que inflige un #% más de daño durante # segundos.", "Localisation": "{c_important}Prisión de Huesos{/c} genera un charco de {c_important}Infestación{/c} que inflige un {c_random}[Affix_Value_1|%|]{/c} más de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2870,6 +3002,7 @@ "Name": "de Pasos Gigantes", "Description": "Reduce la recuperación de Salto # segundos por cada enemigo golpeado, hasta un máximo de # segundos.", "Localisation": "Reduce la recuperación de {c_important}Salto{/c} {c_random}[Affix_Value_1]{/c} segundos por cada enemigo golpeado, hasta un máximo de {c_number}[Affix_Value_2]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2889,6 +3022,7 @@ "Name": "de Pisoteo Perpetuo", "Description": "Al infligir daño a un enemigo con Patada o Pisotón, se restablece la recuperación de Salto.", "Localisation": "Al infligir daño a un enemigo con {c_important}Patada{/c} o {c_important}Pisotón{/c}, se restablece la recuperación de {c_important}Salto{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2909,6 +3043,7 @@ "Name": "de Poder", "Description": "Las habilidades básicas otorgan un #% de reducción de daño durante # segundos.", "Localisation": "Las habilidades {c_important}básicas{/c} otorgan un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de reducción de daño durante {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2932,6 +3067,7 @@ "Name": "de Protecciones Abrasadoras", "Description": "Después de gastar # de maná, tu siguiente lanzamiento de Muro de Fuego es gratuito y destruirá pequeños misiles entrantes.", "Localisation": "Después de gastar {c_random}[Affix_Value_1]{/c} de maná, tu siguiente lanzamiento de {c_important}Muro de Fuego{/c} es gratuito y destruirá pequeños misiles entrantes.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2954,6 +3090,7 @@ "Name": "de Provisiones Succionadas", "Description": "Golpe afortunado: Al infligir daño a un enemigo vulnerable con una habilidad principal, tienes hasta un #% de probabilidad de que suelte una poción de vida.", "Localisation": "{c_label}Golpe afortunado:{/c} Al infligir daño a un enemigo {c_important}{u}vulnerable{/u}{/c} con una habilidad {c_important}principal{/c}, tienes hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de que suelte una poción de vida.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2976,6 +3113,7 @@ "Name": "de Puntos Pestilentes", "Description": "El tercer lanzamiento de Punzar tiene Imbuición Venenosa con un #% de la potencia normal.", "Localisation": "El {c_number}tercer{/c} lanzamiento de {c_important}Punzar{/c} tiene {c_important}Imbuición Venenosa{/c} con un {c_random}[Affix_Value_1|%|]{/c} de la potencia normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2998,6 +3136,7 @@ "Name": "de Putrefacción", "Description": "Cada vez que la pasiva clave Infestación Umbría inflige daño a los enemigos, aumenta el daño de la siguiente Infestación Umbría que se lance en los siguientes # segundos un #%, y se puede acumular hasta # veces.", "Localisation": "Cada vez que la pasiva clave {c_important}Infestación Umbría{/c} inflige daño a los enemigos, aumenta el daño de la siguiente {c_important}Infestación Umbría{/c} que se lance en los siguientes {c_number}[Affix.\"Static Value 0\"]{/c} segundos un {c_random}[Affix_Value_1|%x|]{/c}, y se puede acumular hasta {c_number}[Affix.\"Static Value 1\"]{/c} veces.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3020,6 +3159,7 @@ "Name": "de Púas Truculentas", "Description": "Conjurar Lanza Sangrienta consumirá Orbes de Sangre para también generar lanzas de ellos. Cada Lanza Sangrienta adicional inflige un #% del daño normal y prioriza como objetivo a enemigos no atravesados. ", "Localisation": "Conjurar {c_important}Lanza Sangrienta{/c} consumirá {c_important}{u}Orbes de Sangre{/u}{/c} para también generar lanzas de ellos. Cada {c_important}Lanza Sangrienta{/c} adicional inflige un {c_random}[Affix_Value_2|%|]{/c} del daño normal y prioriza como objetivo a enemigos no atravesados. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3042,6 +3182,7 @@ "Name": "de Reanimación", "Description": "Tus esbirros ganan más daño mientras están vivos, hasta #% después de # segundos.", "Localisation": "Tus {c_important}esbirros{/c} ganan más daño mientras están vivos, hasta {c_random}[Affix_Value_1|%x|]{/c} después de {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3064,6 +3205,7 @@ "Name": "de Recuerdos Gélidos", "Description": "La pasiva clave Avalancha ahora se aplica a # lanzamientos adicionales.", "Localisation": "La pasiva clave {c_important}Avalancha{/c} ahora se aplica a {c_number}[Affix.\"Static Value 0\"]{/c} |4lanzamiento adicional:lanzamientos adicionales;.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3086,6 +3228,7 @@ "Name": "de Reparación de la Piedra", "Description": "La duración de Baluarte Rocoso aumenta # segundos. Además, matar a un enemigo con habilidades de Tierra restablece # de tu barrera de Baluarte Rocoso activa.", "Localisation": "La duración de {c_important}Baluarte Rocoso{/c} aumenta {c_number}[Affix_Value_2]{/c} segundos. Además, matar a un enemigo con habilidades de {c_important}Tierra{/c} restablece {c_random}[Affix_Flat_Value_1]{/c} de tu {c_important}{u}barrera{/u}{/c} de {c_important}Baluarte Rocoso{/c} activa.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3108,6 +3251,7 @@ "Name": "de Represalia", "Description": "Tus habilidades principales infligen hasta un #% más de daño según tu cantidad de fortificación.", "Localisation": "Tus habilidades {c_important}principales{/c} infligen hasta un {c_random}[Affix_Value_1|%x|]{/c} más de daño según tu cantidad de {c_important}{u}fortificación{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3130,6 +3274,7 @@ "Name": "de Retribución", "Description": "Los enemigos lejanos tienen un #% de probabilidad de ser aturdidos durante # segundos cuando te golpean. Infliges un #% más de daño a los enemigos aturdidos.", "Localisation": "Los enemigos lejanos tienen un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de probabilidad de ser aturdidos durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos cuando te golpean. Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño a los enemigos aturdidos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3152,6 +3297,7 @@ "Name": "de Salvajismo de la Naturaleza", "Description": "Las habilidades de Hombre Lobo funcionan como habilidades de Tormenta, y las habilidades de Hombre Oso funcionan como habilidades de Tierra para la pasiva clave Control de la Naturaleza.", "Localisation": "Las habilidades de {c_important}Hombre Lobo{/c} funcionan como habilidades de {c_important}Tormenta{/c}, y las habilidades de {c_important}Hombre Oso{/c} funcionan como habilidades de {c_important}Tierra{/c} para la pasiva clave {c_important}Control de la Naturaleza{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3174,6 +3320,7 @@ "Name": "de Sangre Hambrienta", "Description": "Cada lanzamiento de Lanza Sangrienta generará una Lanza Sangrienta adicional en un enemigo cercano cuando golpee primero a un enemigo ya atravesado por una lanza, lo que inflige #% de daño normal.", "Localisation": "Cada lanzamiento de {c_important}Lanza Sangrienta{/c} generará una {c_important}Lanza Sangrienta{/c} adicional en un enemigo cercano cuando golpee primero a un enemigo ya atravesado por una lanza, lo que inflige {c_random}[Affix_Value_1|%|]{/c} de daño normal.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3196,6 +3343,7 @@ "Name": "de Sangre Potente", "Description": "Si estás Saludable, los Orbes de Sangre te otorgan # de Esencia.", "Localisation": "Si estás {c_important}{u}Saludable{/u}{/c}, los {c_important}{u}Orbes de Sangre{/u}{/c} te otorgan {c_random}[Affix_Value_1]{/c} de Esencia.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3215,6 +3363,7 @@ "Name": "de Sierra", "Description": "La pasiva clave Esencia Osificada también aumenta el daño de golpe crítico de tus habilidades de Hueso un #% por Esencia arriba de #, hasta un máximo del #%.", "Localisation": "La pasiva clave {c_important}Esencia Osificada{/c} también aumenta el daño de golpe crítico de tus habilidades de {c_important}Hueso{/c} un {c_number}[Affix.\"Static Value 0\"|%x|]{/c} por Esencia arriba de {c_number}[Affix.\"Static Value 1\"]{/c}, hasta un máximo del {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3237,6 +3386,7 @@ "Name": "de Sinergia", "Description": "Usar una habilidad de Agilidad reduce la recuperación de tu siguiente habilidad de Subterfugio un #%. Usar una habilidad de Subterfugio aumenta el daño de tu siguiente habilidad de Agilidad un #%.", "Localisation": "Usar una habilidad de {c_important}Agilidad{/c} reduce la recuperación de tu siguiente habilidad de {c_important}Subterfugio{/c} un {c_number}[Affix_Value_1|%|]{/c}. Usar una habilidad de {c_important}Subterfugio{/c} aumenta el daño de tu siguiente habilidad de {c_important}Agilidad{/c} un {c_random}[Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3259,6 +3409,7 @@ "Name": "de Sombra Definitiva", "Description": "Tormenta Ósea y Ola Sangrienta ahora son también habilidades de Oscuridad, que infligen daño de sombra y obtienen efectos adicionales: \r\nLos enemigos dañados por Tormenta Ósea reciben # de daño de sombra durante # segundos.\r\n Ola Sangrienta crea Tierra Profanada por la que se desplaza e inflige # de daño de sombra durante # segundos.", "Localisation": "{c_important}Tormenta Ósea{/c} y {c_important}Ola Sangrienta{/c} ahora son también habilidades de {c_important}Oscuridad{/c}, que infligen daño de sombra y obtienen efectos adicionales: \r\n{icon:bullet,1.2}Los enemigos dañados por {c_important}Tormenta Ósea{/c} reciben {c_random}[Affix_Flat_Value_1]{/c} de daño de sombra durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos.\r\n{icon:bullet,1.2} {c_important}Ola Sangrienta{/c} crea {c_important}Tierra Profanada{/c} por la que se desplaza e inflige {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c} de daño de sombra durante {c_number}[Affix.\"Static Value 2\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3281,6 +3432,7 @@ "Name": "de Sombras Volátiles", "Description": "Cuando se elimina una sombra de Sudario Oscuro, se activa una explosión a tu alrededor que inflige # de daño de sombra.", "Localisation": "Cuando se elimina una sombra de {c_important}Sudario Oscuro{/c}, se activa una explosión a tu alrededor que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de sombra.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3303,6 +3455,7 @@ "Name": "de Sorpresa", "Description": "Cuando usas Evadir o Paso Umbrío, dejas un cúmulo de Granadas Aturdidoras explosivas que infligen # de daño físico total y aturden a los enemigos durante # segundos.", "Localisation": "Cuando usas {c_important}Evadir{/c} o {c_important}Paso Umbrío{/c}, dejas un cúmulo de {c_important}Granadas Aturdidoras{/c} explosivas que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño físico total y aturden a los enemigos durante {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3325,6 +3478,7 @@ "Name": "de Tormenta Poderosa", "Description": "La pasiva clave Fuerza Terrenal también se aplica a tus habilidades de Tormenta.", "Localisation": "La pasiva clave {c_important}Fuerza Terrenal{/c} también se aplica a tus habilidades de {c_important}Tormenta{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3347,6 +3501,7 @@ "Name": "de Tormenta Protectora", "Description": "Cada vez que Tormenta Ósea inflige daño a un enemigo, obtienes una barrera equivalente al #% de tu vida de base durante # segundos.", "Localisation": "Cada vez que {c_important}Tormenta Ósea{/c} inflige daño a un enemigo, obtienes una {c_important}{u}barrera{/u}{/c} equivalente al {c_random}[Affix_Value_1|%|]{/c} de tu vida de base durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3370,6 +3525,7 @@ "Name": "de Tormentas de Flechas", "Description": "Golpe afortunado: Tus habilidades de Tirador tienen hasta un #% de probabilidad de crear una tormenta de flechas en la ubicación del enemigo, lo que inflige # de daño físico durante # segundos. Puedes tener hasta # tormentas de flechas activas.", "Localisation": "{c_label}Golpe afortunado:{/c} Tus habilidades de {c_important}Tirador{/c} tienen hasta un {c_number}[Affix.\"Static Value 2\"|%|]{/c} de probabilidad de crear una tormenta de flechas en la ubicación del enemigo, lo que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño físico durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Puedes tener hasta {c_number}[Affix.\"Static Value 1\"]{/c} tormentas de flechas activas.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3392,6 +3548,7 @@ "Name": "de Tormento", "Description": "Los golpes críticos infligidos con habilidades de Hueso aumentan la Regeneración de Esencia en #% durante # segundos.", "Localisation": "Los golpes críticos infligidos con habilidades de {c_important}Hueso{/c} aumentan la Regeneración de Esencia en {c_random}[Affix_Value_1|%x|]{/c} durante {c_number}[Affix.\"Affix Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3411,6 +3568,7 @@ "Name": "de Traición Asombrosa", "Description": "Infligir daño directo a un enemigo atontado con una habilidad de Agilidad te otorga Sigilo durante # segundos. Si rompes el Sigilo con un ataque recibes un #% de reducción de duración de pérdida de control durante # segundos.", "Localisation": "Infligir daño directo a un enemigo {c_important}{u}atontado{/u}{/c} con una habilidad de {c_important}Agilidad{/c} te otorga {c_important}{u}Sigilo{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Si rompes el {c_important}{u}Sigilo{/u}{/c} con un ataque recibes un {c_random}[Affix_Value_1*100|%|]{/c} de reducción de duración de pérdida de control durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3433,6 +3591,7 @@ "Name": "de Tres Maldiciones", "Description": "Aumenta el daño de golpe crítico de Meteoro y Bola de Fuego en #%. La bonificación se duplica contra objetivos saludables.", "Localisation": "Aumenta el daño de golpe crítico de {c_important}Meteoro{/c_important} y {c_important}Bola de Fuego{/c_important} en {c_random}[Affix_Value_1|%x|]{/c_number}. La bonificación se duplica contra objetivos {c_important}{u}saludables{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3455,6 +3614,7 @@ "Name": "de Venas Inmovilizantes", "Description": "Obtienes un #% más de probabilidad de golpe crítico durante # segundos al lanzar Zarcillos Cadavéricos. Infliges un #% más de daño de golpe crítico a los enemigos dañados por Zarcillos Cadavéricos.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%+|]{/c} más de probabilidad de golpe crítico durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos al lanzar {c_important}Zarcillos Cadavéricos{/c}. Infliges un {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} más de daño de golpe crítico a los enemigos dañados por {c_important}Zarcillos Cadavéricos{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3477,6 +3637,7 @@ "Name": "de Venenos Explosivos", "Description": "Golpe afortunado:Las habilidades de Imbuición Venenosa tienen hasta un #% de probabilidad de crear un charco tóxico que inflige # de daño de veneno durante # segundos a los enemigos dentro. Al permanecer en el charco, tu habilidad de Imbuición Venenosa no tiene recuperación ni límite de cargas.", "Localisation": "{c_label}Golpe afortunado:{/c}Las habilidades de {c_important}Imbuición Venenosa{/c} tienen hasta un {c_number}[Affix.\"Static Value 2\"|%|]{/c} de probabilidad de crear un charco tóxico que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de veneno durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos a los enemigos dentro. Al permanecer en el charco, tu habilidad de {c_important}Imbuición Venenosa{/c} no tiene recuperación ni límite de cargas.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3499,6 +3660,7 @@ "Name": "de Vigor Robado", "Description": "Cada acumulación de la pasiva clave Impulso te sana por # de vida por segundo.", "Localisation": "Cada acumulación de la pasiva clave {c_important}Impulso{/c} te sana por {c_random}[Affix_Flat_Value_1]{/c} de vida por segundo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3521,6 +3683,7 @@ "Name": "de la Atadura Intacta", "Description": "Cadena de Relámpagos tiene un #% de probabilidad de encadenar # veces adicionales.", "Localisation": "{c_important}Cadena de Relámpagos{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de encadenar {c_number}[Affix.\"Static Value 0\"]{/c} veces adicionales.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3543,6 +3706,7 @@ "Name": "de la Barrera de Desvío", "Description": "Mientras tienes una barrera activa, hay un #% de probabilidad de ignorar el daño directo de enemigos distantes.", "Localisation": "Mientras tienes una {c_important}{u}barrera{/u}{/c} activa, hay un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de ignorar el daño directo de enemigos distantes.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3566,6 +3730,7 @@ "Name": "de la Bestia Difusa", "Description": "Al arremeter, Despedazar busca a los enemigos envenenados cercanos y les inflige un #% de daño de veneno.", "Localisation": "Al arremeter, {c_important}Despedazar{/c} busca a los enemigos envenenados cercanos y les inflige un {c_random}[Affix_Value_1|%x|]{/c} de daño de veneno.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3588,6 +3753,7 @@ "Name": "de la Brisa Calma", "Description": "Golpe afortunado: Viento Penetrante tiene hasta un #% de probabilidad de restaurar por completo tu Espíritu.", "Localisation": "{c_label}Golpe afortunado:{/c} {c_important}Viento Penetrante{/c} tiene hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de restaurar por completo tu Espíritu.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3607,6 +3773,7 @@ "Name": "de la Deuda del Cambiaformas", "Description": "Infligir daño a un enemigo envenenado con una habilidad de Hombre Oso infligirá instantáneamente un #% del daño de veneno y consumirá el veneno.", "Localisation": "Infligir daño a un enemigo envenenado con una habilidad de {c_important}Hombre Oso{/c} infligirá instantáneamente un {c_random}[Affix_Value_1|%|]{/c} del daño de veneno y consumirá el veneno.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3629,6 +3796,7 @@ "Name": "de la Estampida", "Description": "Obtienes 1 compañero adicional. Además, tus habilidades de Compañero infligen un #% más de daño.", "Localisation": "Obtienes {c_number}1{/c} compañero adicional. Además, tus habilidades de {c_important}Compañero{/c} infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3651,6 +3819,7 @@ "Name": "de la Furia Salvaje", "Description": "Tus compañeros también obtienen bonificaciones de la pasiva clave Desenfreno Bestial cuando tú lo haces.", "Localisation": "Tus compañeros también obtienen bonificaciones de la pasiva clave {c_important}Desenfreno Bestial{/c} cuando tú lo haces.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3673,6 +3842,7 @@ "Name": "de la Garra de Tormenta", "Description": "Los golpes críticos con Despedazar infligen un #% del daño infligido como daño de rayo al objetivo y a los enemigos circundantes.", "Localisation": "Los golpes críticos con {c_important}Despedazar{/c} infligen un {c_random}[Affix_Value_1|%|]{/c} del daño infligido como daño de rayo al objetivo y a los enemigos circundantes.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3695,6 +3865,7 @@ "Name": "de la Guardia de Nieve", "Description": "Mientras estás dentro de tu propia Ventisca y durante # segundos después de partir, recibes #% menos de daño.", "Localisation": "Mientras estás dentro de tu propia {c_important}Ventisca{/c} y durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos después de partir, recibes {c_random}[Affix_Value_1|%|]{/c} menos de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3717,6 +3888,7 @@ "Name": "de la Larga Sombra", "Description": "Golpe afortunado: Tus efectos de daño de sombra con el tiempo tienen un #% de probabilidad de generar # Esencia. \r\nEl daño de tu Infestación Umbría Pasiva clave siempre generará # Esencia.", "Localisation": "{c_label}Golpe afortunado:{/c} Tus efectos de daño de sombra con el tiempo tienen un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar {c_number}[Affix.\"Static Value 0\"]{/c} Esencia. \r\nEl daño de tu {c_important}Infestación Umbría{/c} Pasiva clave siempre generará {c_number}[Affix.\"Static Value 1\"]{/c} Esencia.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3736,6 +3908,7 @@ "Name": "de la Piedra Metamórfica", "Description": "Roca ahora es una habilidad principal y cuesta # de Espíritu para lanzarla, lo que inflige #% de daño normal.", "Localisation": "{c_important}Roca{/c} ahora es una habilidad {c_important}principal{/c} y cuesta {c_number}[Affix.\"Static Value 0\"]{/c} de Espíritu para lanzarla, lo que inflige {c_random}[Affix_Value_1|%|]{/c} de daño normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3758,6 +3931,7 @@ "Name": "de la Tempestad", "Description": "El daño de Huracán aumenta un #% cada segundo mientras la habilidad está activa.", "Localisation": "El daño de {c_important}Huracán{/c} aumenta un {c_random}[Affix_Value_1|1%x|]{/c} cada segundo mientras la habilidad está activa.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3780,6 +3954,7 @@ "Name": "de la Tierra Pisoteada", "Description": "Arrollar ahora invoca # pilares de tierra de Desprendimiento en el transcurso de su duración, que infligen un #% de daño normal. Arrollar ahora también es una habilidad de Magia de la Naturaleza y Tierra.", "Localisation": "{c_important}Arrollar{/c} ahora invoca {c_number}[Affix.\"Static Value 0\"]{/c} pilares de tierra de {c_important}Desprendimiento{/c} en el transcurso de su duración, que infligen un {c_random}[Affix_Value_1|%|]{/c} de daño normal. {c_important}Arrollar{/c} ahora también es una habilidad de {c_important}Magia de la Naturaleza{/c} y {c_important}Tierra{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3802,6 +3977,7 @@ "Name": "de la Tundra Congelada", "Description": "Mientras Congelación Extrema está activa, Púas de Hielo explosivas se forman en el área e infligen # de daño de frío. Tus Púas de Hielo tienen un #% más de radio de explosión.", "Localisation": "Mientras {c_important}Congelación Extrema{/c} está activa, {c_important}Púas de Hielo{/c} explosivas se forman en el área e infligen {c_random}[Affix_Flat_Value_1]{/c} de daño de frío. Tus {c_important}Púas de Hielo{/c} tienen un {c_number}[Affix_Value_1 * 100|%|]{/c} más de radio de explosión.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3824,6 +4000,7 @@ "Name": "de los Condenados", "Description": "Infliges un #% más de daño de sombra a los enemigos afectados por Decrepitar y Doncella de Hierro.", "Localisation": "Infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño de sombra a los enemigos afectados por {c_important}Decrepitar{/c} y {c_important}Doncella de Hierro{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3846,6 +4023,7 @@ "Name": "de los Insaciables", "Description": "Tras matar a un enemigo con Despedazar, tu siguiente habilidad de Hombre Lobo genera un #% más de Espíritu e inflige un #% más de daño.", "Localisation": "Tras matar a un enemigo con {c_important}Despedazar{/c}, tu siguiente habilidad de {c_important}Hombre Lobo{/c} genera un {c_random}[Affix_Value_1|%x|]{/c} más de Espíritu e inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3865,6 +4043,7 @@ "Name": "del Alfa", "Description": "Tus lobos compañeros ahora son hombres lobo compañeros. Los hombres lobo compañeros infligen un #% más de daño y pueden propagar rabia.", "Localisation": "Tus {c_important}lobos{/c} compañeros ahora son {c_important}hombres lobo{/c} compañeros. Los {c_important}hombres lobo{/c} compañeros infligen un {c_random}[Affix_Value_1|%x|]{/c} más de daño y pueden propagar {c_important}rabia{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3887,6 +4066,7 @@ "Name": "del Alquimista Helado", "Description": "Golpe afortunado: Cuando infliges daño a un enemigo helado o congelado con una habilidad de Imbuición Umbría tienes hasta un #% de probabilidad de liberar una explosión que inflige # de daño de frío al objetivo y a los enemigos circundantes, lo que los hiela por #%.", "Localisation": "{c_label}Golpe afortunado:{/c} Cuando infliges daño a un enemigo {c_important}{u}helado{/u}{/c} o {c_important}{u}congelado{/u}{/c} con una habilidad de {c_important}Imbuición Umbría{/c} tienes hasta un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de probabilidad de liberar una explosión que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño de frío al objetivo y a los enemigos circundantes, lo que los {c_important}{u}hiela{/u}{/c} por {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3909,6 +4089,7 @@ "Name": "del Alquimista Tóxico", "Description": "Golpe afortunado: Cuando infliges daño a un enemigo envenenado con una habilidad de Imbuición Umbría tienes hasta un #% de probabilidad de crear una explosión tóxica que aplica # de daño de veneno durante # segundos al objetivo y a los enemigos circundantes.", "Localisation": "{c_label}Golpe afortunado:{/c} Cuando infliges daño a un enemigo envenenado con una habilidad de {c_important}Imbuición Umbría{/c} tienes hasta un {c_number}{c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} de probabilidad de crear una explosión tóxica que aplica {c_random}[Affix_Flat_Value_1]{/c} de daño de veneno durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos al objetivo y a los enemigos circundantes.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3931,6 +4112,7 @@ "Name": "del Arrasador", "Description": "Paso Umbrío tiene una carga adicional. Eliminar a un enemigo con Paso Umbrío restablece una carga y aumenta el daño de Paso Umbrío un #%, hasta un #% durante # segundos.", "Localisation": "{c_important}Paso Umbrío{/c} tiene una carga adicional. Eliminar a un enemigo con {c_important}Paso Umbrío{/c} restablece una carga y aumenta el daño de {c_important}Paso Umbrío{/c} un {c_random}[Affix_Value_1|%x|]{/c}, hasta un {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3951,6 +4133,7 @@ "Name": "del Aullador Nocturno", "Description": "Aullido Sanguinario aumenta la probabilidad de golpe crítico un #%. Además, Aullido Sanguinario también afecta a los jugadores y compañeros cercanos durante # segundos.", "Localisation": "{c_important}Aullido Sanguinario{/c} aumenta la probabilidad de golpe crítico un {c_random}[Affix_Value_1|1%+|]{/c}. Además, {c_important}Aullido Sanguinario{/c} también afecta a los jugadores y compañeros cercanos durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3973,6 +4156,7 @@ "Name": "del Aullido Oscuro", "Description": "Rugido Debilitante ahora es una habilidad de Hombre Lobo. Además, Rugido Debilitante inmovilizará a los enemigos envenenados durante # segundos.", "Localisation": "{c_important}Rugido Debilitante{/c} ahora es una habilidad de {c_important}Hombre Lobo{/c}. Además, {c_important}Rugido Debilitante{/c} inmovilizará a los enemigos envenenados durante {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3996,6 +4180,7 @@ "Name": "del Bailarín de Cuchillas", "Description": "Cuchillas Inteligentes orbita durante un breve lapso después de regresar a ti, por lo que infliges un #% de daño de regreso de las Cuchillas Inteligentes por golpe. Según la distancia de regreso de las cuchillas, el daño al orbitar aumenta hasta un #% del daño de regreso.", "Localisation": "{c_important}Cuchillas Inteligentes{/c} orbita durante un breve lapso después de regresar a ti, por lo que infliges un {c_random}[Affix_Value_1|%|]{/c} de daño de regreso de las {c_important}Cuchillas Inteligentes{/c} por golpe. Según la distancia de regreso de las cuchillas, el daño al orbitar aumenta hasta un {c_random}[Affix_Value_1 * 2|%|]{/c} del daño de regreso.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4018,6 +4203,7 @@ "Name": "del Bailarín del Rayo", "Description": "Los golpes críticos de Tormenta Eléctrica generan # Rayos Danzantes que buscan a enemigos en el área e infligen # de daño de rayo.", "Localisation": "Los golpes críticos de {c_important}Tormenta Eléctrica{/c} generan {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Rayos Danzantes{/c} que buscan a enemigos en el área e infligen {c_random}[Affix_Flat_Value_1]{/c} de daño de rayo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4040,6 +4226,7 @@ "Name": "del Balance Natural", "Description": "Lanzar una habilidad de Tormenta les otorga a tus habilidades de Tierra #% de daño de golpe crítico durante # segundos.\r\n\r\nLanzar una habilidad de Tierra aumenta la probabilidad de golpe crítico de las habilidades de Tormenta un #% durante # segundos.", "Localisation": "Lanzar una habilidad de {c_important}Tormenta{/c} les otorga a tus habilidades de {c_important}Tierra{/c} {c_random}[Affix_Value_1|1%x|]{/c} de daño de golpe crítico durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.\r\n\r\nLanzar una habilidad de {c_important}Tierra{/c} aumenta la probabilidad de golpe crítico de las habilidades de {c_important}Tormenta{/c} un {c_random}[Affix_Value_1 /3.75|1%+|]{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4062,6 +4249,7 @@ "Name": "del Cambiaformas de Tormenta", "Description": "Mientras Huracán está activa, obtienes # rangos para tus habilidades de Metamorfosis.", "Localisation": "Mientras {c_important}Huracán{/c} está activa, obtienes {c_random}[Affix_Value_1|~|]{/c} rangos para tus habilidades de {c_important}Metamorfosis{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4085,6 +4273,7 @@ "Name": "del Cambiapieles", "Description": "Cuando usas una habilidad de Metamorfosis que cambia tu forma, obtienes # de vida. Al máximo de vida, obtienes la misma cantidad como fortificación.", "Localisation": "Cuando usas una habilidad de {c_important}Metamorfosis{/c} que cambia tu forma, obtienes {c_random}[Affix_Flat_Value_1]{/c} de vida. Al máximo de vida, obtienes la misma cantidad como {c_important}{u}fortificación{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4107,6 +4296,7 @@ "Name": "del Caminante Ígneo", "Description": "Entrar en contacto con tu Muro de Fuego te otorga un #% de velocidad de movimiento durante # segundos.", "Localisation": "Entrar en contacto con tu {c_important}Muro de Fuego{/c} te otorga un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de movimiento durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4127,6 +4317,7 @@ "Name": "del Caudillo Osado", "Description": "Cada vez que lanzas una habilidad de Grito, su recuperación se reduce # segundos por cada enemigo cercano, hasta un máximo de # segundos.", "Localisation": "Cada vez que lanzas una habilidad de {c_important}Grito{/c}, su recuperación se reduce {c_random}[Affix_Value_1|1|]{/c} segundos por cada enemigo cercano, hasta un máximo de {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4146,6 +4337,7 @@ "Name": "del Comandante Implacable", "Description": "Mientras Ejército de Muertos está activa, tus esbirros obtienen un #% de velocidad de ataque y reciben un #% de daño reducido.", "Localisation": "Mientras {c_important}Ejército de Muertos{/c} está activa, tus esbirros obtienen un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de ataque y reciben un {c_number}[Affix_Value_2|%|]{/c} de daño reducido.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4168,6 +4360,7 @@ "Name": "del Combatiente", "Description": "Los enemigos que reciben daño de Patada o Carga explotarán si se los mata dentro de los próximos # segundos, lo que inflige # de daño a los enemigos circundantes.", "Localisation": "Los enemigos que reciben daño de {c_important}Patada{/c} o {c_important}Carga{/c} explotarán si se los mata dentro de los próximos {c_number}[Affix.\"Static Value 0\"]{/c} segundos, lo que inflige {c_random}[Affix_Flat_Value_1]{/c} de daño a los enemigos circundantes.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4190,6 +4383,7 @@ "Name": "del Combatiente Veterano", "Description": "Cada vez que una habilidad principal inflige daño directo a un enemigo, tu próxima Carga o Salto inflige un #% más de daño, hasta un #%.", "Localisation": "Cada vez que una habilidad {c_important}principal{/c} inflige daño directo a un enemigo, tu próxima {c_important}Carga{/c} o {c_important}Salto{/c} inflige un {c_random}[Affix_Value_1|%x|]{/c} más de daño, hasta un {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4212,6 +4406,7 @@ "Name": "del Conducto de Salto", "Description": "Obtienes un #% de velocidad de movimiento durante # segundos después de usar Teletransportar.", "Localisation": "Obtienes un {c_random}[Affix_Value_1|%|]{/c} de velocidad de movimiento durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos después de usar {c_important}Teletransportar{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4232,6 +4427,7 @@ "Name": "del Desgarramiento Vesánico", "Description": "Cada vez que infliges daño directo mientras tienes enajenación, infliges un #% del daño de base infligido como daño de sangrado durante # segundos.", "Localisation": "Cada vez que infliges daño directo mientras tienes {c_important}{u}enajenación{/u}{/c}, infliges un {c_random}[Affix_Value_1*100|%|]{/c} del daño de base infligido como daño de sangrado durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4254,6 +4450,7 @@ "Name": "del Despertar Gélido", "Description": "Mientras Armadura Glacial está activa, dejas atrás Púas de Hielo explosivas que infligen # de daño. Tus Púas Explosivas hielan a los enemigos por #%.", "Localisation": "Mientras {c_important}Armadura Glacial{/c} está activa, dejas atrás {c_important}Púas de Hielo{/c} explosivas que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño. Tus {c_important}Púas Explosivas{/c} {c_important}{u}hielan{/u}{/c} a los enemigos por {c_number}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4276,6 +4473,7 @@ "Name": "del Dominio Ocultista", "Description": "Tu cantidad máxima de Magos Esqueléticos aumenta en #.", "Localisation": "Tu cantidad máxima de Magos Esqueléticos aumenta en {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4300,6 +4498,7 @@ "Name": "del Elementalista", "Description": "Las habilidades principales o de Dominio que se lanzan con # de maná o superior obtienen un #% más de probabilidad de golpe crítico.", "Localisation": "Las habilidades {c_important}principales{/c} o de {c_important}Dominio{/c} que se lanzan con {c_number}[Affix.\"Static Value 0\"]{/c} de maná o superior obtienen un {c_random}[Affix_Value_1|1%+|]{/c} más de probabilidad de golpe crítico.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4322,6 +4521,7 @@ "Name": "del Embalsamador", "Description": "Consumir un cadáver tiene un #% de probabilidad de generar un Orbe de Sangre.", "Localisation": "Consumir un {c_important}cadáver{/c} tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar un {c_important}{u}Orbe de Sangre{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4345,6 +4545,7 @@ "Name": "del Embustero", "Description": "Abrojos también lanza un cúmulo de Granadas Aturdidoras explosivas que infligen # de daño físico total y aturden a los enemigos durante # segundos.", "Localisation": "{c_important}Abrojos{/c} también lanza un cúmulo de {c_important}Granadas Aturdidoras{/c} explosivas que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño físico total y aturden a los enemigos durante {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4367,6 +4568,7 @@ "Name": "del Engaño", "Description": "Recibes un #% menos de daño de enemigos bajo los efectos de control de multitudes. Cuando un enemigo bajo estos efectos te inflige daño directo, obtienes un #% de velocidad de movimiento durante # segundos.", "Localisation": "Recibes un {c_random}[Affix_Value_1|1%|]{/c} menos de daño de enemigos bajo los efectos de control de multitudes. Cuando un enemigo bajo estos efectos te inflige daño directo, obtienes un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de velocidad de movimiento durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4389,6 +4591,7 @@ "Name": "del Escapista", "Description": "Tras recibir daño de enemigos circundantes, sueltas una Granada de Humo y evades los siguientes # ataques dentro de un lapso de # segundos. Este efecto solo puede ocurrir una vez cada # segundos.", "Localisation": "Tras recibir daño de enemigos circundantes, sueltas una {c_important}Granada de Humo{/c} y evades los siguientes {c_random}[Affix_Value_1]{/c} ataques dentro de un lapso de {c_number}[Affix.\"Static Value 1\"]{/c} segundos. Este efecto solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4411,6 +4614,7 @@ "Name": "del Explotador", "Description": "Tienes un #% más de duración de control de multitudes. Mientras los enemigos son imparables, les infliges un #% más de daño.", "Localisation": "Tienes un {c_number}[Affix.\"Static Value 0\"|%+|]{/c} más de duración de control de multitudes. Mientras los enemigos son {c_important}{u}imparables{/u}{/c}, les infliges un {c_random}[Affix_Value_1|%x|]{/c} más de daño.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4435,6 +4639,7 @@ "Name": "del Firme", "Description": "Recibir daño directo tiene un #% de probabilidad de restablecer la recuperación de una de tus habilidades defensivas.", "Localisation": "Recibir daño directo tiene un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de restablecer la recuperación de una de tus habilidades {c_important}defensivas{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4457,6 +4662,7 @@ "Name": "del Frío Penetrante", "Description": "Fragmentos de Hielo perfora # veces, lo que inflige #% menos de daño por cada golpe consecutivo a un enemigo.", "Localisation": "{c_important}Fragmentos de Hielo{/c} perfora {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c} veces, lo que inflige {c_random}[Affix_Value_1|%|]{/c} menos de daño por cada golpe consecutivo a un enemigo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4479,6 +4685,7 @@ "Name": "del Golpe Terrestre", "Description": "Después de cambiar de arma # veces, tu próxima habilidad abrumará y causará #% más de daño abrumador.", "Localisation": "Después de cambiar de arma {c_number}[Affix.\"Static Value 0\"]{/c} veces, tu próxima habilidad {c_important}{u}abrumará{/u}{/c} y causará {c_random}[Affix_Value_1|%x|]{/c} más de daño {c_important}{u}abrumador{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4501,6 +4708,7 @@ "Name": "del Guerrero Férreo", "Description": "Piel de Hierro te vuelve imparable y te otorga un #% de reducción de daño.", "Localisation": "{c_important}Piel de Hierro{/c} te vuelve {c_important}{u}imparable{/u}{/c} y te otorga un {c_random}[Affix_Value_1|%|]{/c} de reducción de daño.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4523,6 +4731,7 @@ "Name": "del Hombre Bestia Arrasador", "Description": "La duración de Furia Parda aumenta # segundos. Además, los golpes críticos mientras Furia Parda está activa aumentan su daño un #% a lo largo de su duración, hasta un máximo de #%.", "Localisation": "La duración de {c_important}Furia Parda{/c} aumenta {c_random}[Affix_Value_1]{/c} segundos. Además, los golpes críticos mientras {c_important}Furia Parda{/c} está activa aumentan su daño un {c_number}[Affix_Value_2|%x|]{/c} a lo largo de su duración, hasta un máximo de {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4545,6 +4754,7 @@ "Name": "del Horror Osuno", "Description": "Pulverizar ahora también es una habilidad de Tierra. Después de lanzar Pulverizar, las púas tectónicas siguen infligiendo # de daño durante # segundos.", "Localisation": "{c_important}Pulverizar{/c} ahora también es una habilidad de {c_important}Tierra{/c}. Después de lanzar {c_important}Pulverizar{/c}, las púas tectónicas siguen infligiendo {c_random}[Affix_Flat_Value_1]{/c} de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4567,6 +4777,7 @@ "Name": "del Impaciente", "Description": "Golpear a enemigos con habilidades básicas aumenta el daño de tu siguiente habilidad principal lanzada un #%, hasta un #%.", "Localisation": "Golpear a enemigos con habilidades {c_important}básicas{/c} aumenta el daño de tu siguiente habilidad {c_important}principal{/c} lanzada un {c_random}[Affix_Value_1|%x|]{/c}, hasta un {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4589,6 +4800,7 @@ "Name": "del Infiltrador", "Description": "Trampa Venenosa ya no rompe el sigilo y no tiene recuperación al armarse mientras estás en sigilo. Todas las Trampas Venenosas se activan cuando sales del sigilo y la recuperación de Trampa Venenosa será de # segundos por cada trampa colocada.", "Localisation": "{c_important}Trampa Venenosa{/c} ya no rompe el {c_important}{u}sigilo{/u}{/c} y no tiene recuperación al armarse mientras estás en {c_important}{u}sigilo{/u}{/c}. Todas las {c_important}Trampas Venenosas{/c} se activan cuando sales del {c_important}{u}sigilo{/u}{/c} y la recuperación de {c_important}Trampa Venenosa{/c} será de {c_random}[Affix_Value_1|1|]{/c} segundos por cada trampa colocada.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4611,6 +4823,7 @@ "Name": "del Lobo Temible", "Description": "Furia Parda ahora te transforma en un Hombre Lobo Temible. Como Hombre Lobo Temible, obtienes un #% de velocidad de movimiento en vez de una reducción de daño y una bonificación del #% de reducción del costo de Espíritu. Además, matar te sana por un #% de tu vida máxima.", "Localisation": "{c_important}Furia Parda{/c} ahora te transforma en un Hombre Lobo Temible. Como Hombre Lobo Temible, obtienes un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de movimiento en vez de una reducción de daño y una bonificación del {c_random}[Affix_Value_1*2|%|]{/c} de reducción del costo de Espíritu. Además, matar te sana por un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de tu vida máxima.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4633,6 +4846,7 @@ "Name": "del Maestro de Armas", "Description": "Tus habilidades de Dominio de Arma tienen una carga adicional.\r\n\r\nGolpe afortunado: Al infligir daño a un enemigo con una habilidad de Dominio de Arma, tienes un #% de probabilidad de aturdirlo durante # segundos.", "Localisation": "Tus habilidades de {c_important}Dominio de Arma{/c} tienen una carga adicional.\r\n\r\n{c_label}Golpe afortunado:{/c} Al infligir daño a un enemigo con una habilidad de {c_important}Dominio de Arma{/c}, tienes un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de aturdirlo durante {c_number}[Affix_Value_2]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4656,6 +4870,7 @@ "Name": "del Maestro de Armas Implacable", "Description": "Recibes un #% más de generación de Furia mientras todas las bonificaciones de daño de la pasiva clave Arsenal Andante están activas.", "Localisation": "Recibes un {c_random}[Affix_Value_1|%x|]{/c} más de generación de Furia mientras todas las bonificaciones de daño de la pasiva clave {c_important}Arsenal Andante{/c} están activas.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4675,6 +4890,7 @@ "Name": "del Maestro del Filo", "Description": "Las habilidades infligen hasta un #% más de daño según tu recurso primario disponible al momento del lanzamiento, por lo que se recibe el beneficio máximo al tener el recurso primario completo.", "Localisation": "Las habilidades infligen hasta un {c_random}[Affix_Value_1|%x|]{/c} más de daño según tu recurso primario disponible al momento del lanzamiento, por lo que se recibe el beneficio máximo al tener el recurso primario completo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4697,6 +4913,7 @@ "Name": "del Muerto Frenético", "Description": "Cada vez que uno de tus esbirros invocados inflige daño a un enemigo, obtienen un #% de velocidad de ataque durante # segundos, hasta un #%.", "Localisation": "Cada vez que uno de tus esbirros {c_important}invocados{/c} inflige daño a un enemigo, obtienen un {c_random}[Affix_Value_1|%+|]{/c} de velocidad de ataque durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos, hasta un {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4719,6 +4936,7 @@ "Name": "del Mutilador", "Description": "Golpe afortunado: Al infligir daño directo a un enemigo vulnerable, tienes un #% de probabilidad de atontarlo durante # segundos.", "Localisation": "{c_label}Golpe afortunado:{/c} Al infligir daño directo a un enemigo {c_important}{u}vulnerable{/u}{/c}, tienes un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de {c_important}{u}atontarlo{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4742,6 +4960,7 @@ "Name": "del Obtenedor de Sangre", "Description": "Tu cantidad máxima de Guerreros Esqueléticos aumenta en #.", "Localisation": "Tu cantidad máxima de Guerreros Esqueléticos aumenta en {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4766,6 +4985,7 @@ "Name": "del Pastor", "Description": "Las habilidades principales infligen un #% de daño adicional por cada compañero activo.", "Localisation": "Las habilidades {c_important}principales{/c} infligen un {c_random}[Affix_Value_1|1%x|]{/c} de daño adicional por cada compañero activo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4788,6 +5008,7 @@ "Name": "del Prodigio", "Description": "Usar una habilidad con recuperación restaura # de maná.", "Localisation": "Usar una habilidad con recuperación restaura {c_random}[Affix_Value_1]{/c} de maná.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4807,6 +5028,7 @@ "Name": "del Protector", "Description": "Infligir daño a un enemigo de Élite te otorga una barrera que absorbe hasta # de daño durante # segundos. Este efecto solo puede ocurrir una vez cada # segundos.", "Localisation": "Infligir daño a un enemigo de Élite te otorga una {c_important}{u}barrera{/u}{/c} que absorbe hasta {c_random}[Affix_Flat_Value_1]{/c} de daño durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Este efecto solo puede ocurrir una vez cada {c_number}[Affix_Value_1]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4830,6 +5052,7 @@ "Name": "del Remolino Inmovilizante", "Description": "De manera periódica, Remolino atrae a los enemigos hacia ti.", "Localisation": "De manera periódica, {c_important}Remolino{/c} atrae a los enemigos hacia ti.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4853,6 +5076,7 @@ "Name": "del Remolino Nefasto", "Description": "La probabilidad de golpe crítico de Remolino aumenta un #% por cada segundo en que se canaliza, hasta un #%.", "Localisation": "La probabilidad de golpe crítico de {c_important}Remolino{/c} aumenta un {c_random}[Affix_Value_1|%+|]{/c} por cada segundo en que se canaliza, hasta un {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4875,6 +5099,7 @@ "Name": "del Remolino de Polvo", "Description": "Remolino deja Remolinos de Polvo que infligen # de daño a los enemigos cercanos.", "Localisation": "{c_important}Remolino{/c} deja {c_important}Remolinos de Polvo{/c} que infligen {c_random}[Affix_Flat_Value_1]{/c} de daño a los enemigos cercanos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4897,6 +5122,7 @@ "Name": "del Rompecráneos", "Description": "Aturdir a un enemigo que sangra le inflige un #% de su sangrado total como daño físico.", "Localisation": "Aturdir a un enemigo que sangra le inflige un {c_random}[Affix_Value_1|%|]{/c} de su sangrado total como daño físico.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4919,6 +5145,7 @@ "Name": "del Sabio Concurrido", "Description": "Te sanas un # de vida por segundo por cada enemigo cercano, hasta # de vida por segundo.", "Localisation": "Te sanas un {c_random}[Affix_Flat_Value_1]{/c} de vida por segundo por cada enemigo cercano, hasta {c_number}[Affix_Flat_Value_2]{/c} de vida por segundo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4942,6 +5169,7 @@ "Name": "del Segador Potenciador", "Description": "Infligir daño con Escindir tiene #% de probabilidad de generar un charco de Infestación bajo el objetivo que inflige #% de daño bonificado. Este efecto solo puede ocurrir una vez cada # segundos.", "Localisation": "Infligir daño con {c_important}Escindir{/c} tiene {c_random}[Affix_Value_1|%|]{/c} de probabilidad de generar un charco de {c_important}Infestación{/c} bajo el objetivo que inflige {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} de daño bonificado. Este efecto solo puede ocurrir una vez cada {c_number}[Affix.\"Static Value 2\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4964,6 +5192,7 @@ "Name": "del Señor Mago", "Description": "La pasiva clave Dominio de Vyr también otorga #% de reducción de daño por cada enemigo cercano hasta un #%.", "Localisation": "La pasiva clave {c_important}Dominio de Vyr{/c} también otorga {c_random}[Affix_Value_1|1%x|]{/c} de reducción de daño por cada enemigo cercano hasta un {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4986,6 +5215,7 @@ "Name": "del Temblor Secundario", "Description": "Los pilares de tierra de Desprendimiento golpean una segunda vez e infligen una bonificación de daño adicional del #% por golpe.", "Localisation": "Los pilares de tierra de {c_important}Desprendimiento{/c} golpean una segunda vez e infligen una bonificación de daño adicional del {c_random}[Affix_Value_1|%|]{/c} por golpe.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5008,6 +5238,7 @@ "Name": "del Trampero Explosivo", "Description": "Golpe afortunado: Al infligir daño directo a enemigos afectados por tus habilidades de Trampa, tienes hasta un #% de probabilidad de volverlos vulnerables durante # segundos.", "Localisation": "{c_label}Golpe afortunado:{/c} Al infligir daño directo a enemigos afectados por tus habilidades de {c_important}Trampa{/c}, tienes hasta un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de volverlos {c_important}{u}vulnerables{/u}{/c} durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5030,6 +5261,7 @@ "Name": "del Trotatormentas", "Description": "Tornado buscará hasta # objetivos.", "Localisation": "{c_important}Tornado{/c} buscará hasta {c_random}[Affix_Value_1]{/c} objetivos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5052,6 +5284,7 @@ "Name": "del Umbral", "Description": "Restaura # de tu recurso primario cuando tienes a un enemigo bajo el control de multitudes.", "Localisation": "Restaura {c_random}[Affix_Value_1]{/c} de tu recurso primario cuando tienes a un enemigo bajo el control de multitudes.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5071,6 +5304,7 @@ "Name": "del Vacío", "Description": "Cuando se genera, el área contaminada por Infestación atrae a enemigos alrededor del área afectada.", "Localisation": "Cuando se genera, el área contaminada por {c_important}Infestación{/c} atrae a enemigos alrededor del área afectada.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5095,6 +5329,7 @@ "Name": "del Vesánico Implacable", "Description": "Golpe afortunado: Al infligir daño a un enemigo con una habilidad principal, tienes un #% de probabilidad de extender la duración de la enajenación# segundos. Esta duración se duplica si hiciste un golpe crítico.", "Localisation": "{c_label}Golpe afortunado:{/c} Al infligir daño a un enemigo con una habilidad {c_important}principal{/c}, tienes un {c_random}[Affix_Value_1|%|]{/c} de probabilidad de extender la duración de la {c_important}{u}enajenación{/u}{/c}{c_number}[Affix_Value_2]{/c} segundos. Esta duración se duplica si hiciste un golpe crítico.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5118,6 +5353,7 @@ "Name": "del Vesánico Resuelto", "Description": "Golpe afortunado: Otorga hasta un #% de probabilidad de obtener # de fortificación cada vez que infliges daño directo mientras tienes enajenación.", "Localisation": "{c_label}Golpe afortunado:{/c} Otorga hasta un {c_number}[Affix_Value_2|%|]{/c} de probabilidad de obtener {c_random}[Affix_Flat_Value_1]{/c} de {c_important}{u}fortificación{/u}{/c} cada vez que infliges daño directo mientras tienes {c_important}{u}enajenación{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5140,6 +5376,7 @@ "Name": "del Vesánico del Clan del Oso", "Description": "Matar a un enemigo mientras tienes enajenación otorga un #% de probabilidad de obtener un #% más de reducción de recuperación de tus habilidades de Combate durante # segundos.", "Localisation": "Matar a un enemigo mientras tienes {c_important}{u}enajenación{/u}{/c} otorga un {c_number}[Affix.\"Static Value 0\"|%|]{/c} de probabilidad de obtener un {c_random}[Affix_Value_1|%|]{/c} más de reducción de recuperación de tus habilidades de {c_important}Combate{/c} durante {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5159,6 +5396,7 @@ "Name": "del Ímpetu Explosivo", "Description": "Tus habilidades de Granada cuentan como habilidades de Trampa. Cuando armas una Trampa o sueltas Granadas, obtienes un #% más de velocidad de movimiento durante # segundos.", "Localisation": "Tus habilidades de {c_important}Granada{/c} cuentan como habilidades de {c_important}Trampa{/c}. Cuando armas una {c_important}Trampa{/c} o sueltas {c_important}Granadas{/c}, obtienes un {c_random}[Affix_Value_1|%+|]{/c} más de velocidad de movimiento durante {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.frFR.json b/D4Companion/Data/Aspects.frFR.json index 76e38038..11bb3e1c 100644 --- a/D4Companion/Data/Aspects.frFR.json +++ b/D4Companion/Data/Aspects.frFR.json @@ -5,6 +5,7 @@ "Name": "[ms]baigné de sang[fs]baignée de sang[mp]baignés de sang[fp]baignées de sang", "Description": "La nova d’Afflux sanguin explose à nouveau après un bref instant, infligeant #% de dégâts en moins.", "Localisation": "La nova d’{c_important}Afflux sanguin{/c} explose à nouveau après un bref instant, infligeant {c_random}[Affix_Value_1|%x|]{/c} de dégâts en moins.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "[ms]balistique[fs]balistique[mp]balistiques[fp]balistiques", "Description": "Tant que vous bénéficiez d’une fortification, vos compétences de terre gagnent +#\u00A0rangs.", "Localisation": "Tant que vous bénéficiez d’une {c_important}{u}fortification{/u}{/c}, vos compétences de {c_important}terre{/c} gagnent +{c_random}[Affix_Value_1|~|]{/c}\u00A0rangs.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -50,6 +52,7 @@ "Name": "[ms]cadavérique[fs]cadavérique[mp]cadavériques[fp]cadavériques", "Description": "Consommer un cadavre augmente les dégâts de votre prochaine compétence principale de #%, jusqu’à un maximum de #%.", "Localisation": "Consommer un {c_important}cadavre{/c} augmente les dégâts de votre prochaine compétence {c_important}principale{/c} de {c_random}[Affix_Value_1|%x|]{/c}, jusqu’à un maximum de {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -72,6 +75,7 @@ "Name": "[ms]castral[fs]castrale[mp]castraux[fp]castrales", "Description": "Vous gagnez un bonus de #% à votre prochain Rempart de terre pour chaque cible à laquelle vous avez infligé un effet de perte de contrôle, jusqu’à un maximum de #%.", "Localisation": "Vous gagnez un bonus de {c_random}[Affix_Value_1|%|]{/c} à votre prochain {c_important}Rempart de terre{/c} pour chaque cible à laquelle vous avez infligé un effet de perte de contrôle, jusqu’à un maximum de {c_number}[Affix.\"Static Value 0\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -94,6 +98,7 @@ "Name": "[ms]chargé[fs]chargée[mp]chargés[fp]chargées", "Description": "Ramassez de l’énergie crépitante pour augmenter votre vitesse de déplacement de #% pendant #\u00A0s.", "Localisation": "Ramassez de {c_important}{u}l’énergie crépitante{/u}{/c} pour augmenter votre vitesse de déplacement de {c_random}[Affix_Value_1|%+|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -114,6 +119,7 @@ "Name": "[ms]diabolique[fs]diabolique[mp]diaboliques[fp]diaboliques", "Description": "Après avoir généré #\u00A0|4point:points; de fureur, votre prochaine compétence principale génère un tourbillon de poussière qui inflige #\u00A0points de dégâts aux adversaires derrière la cible.", "Localisation": "Après avoir généré {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; de fureur, votre prochaine compétence {c_important}principale{/c} génère un {c_important}tourbillon de poussière{/c} qui inflige {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts aux adversaires derrière la cible.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -136,6 +142,7 @@ "Name": "[ms]embrumé[fs]embrumée[mp]embrumés[fp]embrumées", "Description": "Vous obtenez une ombre de Sombre voile toutes les #\u00A0s tant que vous restez immobile. Chaque ombre de Sombre voile augmente votre réduction des dégâts de #%.", "Localisation": "Vous obtenez une ombre de {c_important}Sombre voile{/c} toutes les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s tant que vous restez immobile. Chaque ombre de {c_important}Sombre voile{/c} augmente votre réduction des dégâts de {c_random}[Affix_Value_1|1%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -158,6 +165,7 @@ "Name": "[ms]expéditif[fs]expéditive[mp]expéditifs[fp]expéditives", "Description": "La vitesse d’attaque des compétences de base est augmentée de #%.", "Localisation": "La vitesse d’attaque des compétences {c_important}de base{/c} est augmentée de {c_random}[Affix_Value_1|%+|]{/c }.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -180,6 +188,7 @@ "Name": "[ms]figé[fs]figée[mp]figés[fp]figées", "Description": "Chaque adversaire glacé ou gelé que vous esquivez en le traversant vous octroie une barrière qui absorbe #\u00A0|4point:points; de dégâts pendant #\u00A0s, jusqu’à un maximum de #\u00A0points de dégâts.", "Localisation": "Chaque adversaire {c_important}{u}glacé{/u}{/c} ou {c_important}{u}gelé{/u}{/c} que vous {c_important}esquivez{/c} en le traversant vous octroie une {c_important}{u}barrière{/u}{/c} qui absorbe {c_random}[Affix_Flat_Value_1]{/c}\u00A0|4point:points; de dégâts pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, jusqu’à un maximum de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c}\u00A0points de dégâts.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -202,6 +211,7 @@ "Name": "[ms]fracassant[fs]fracassante[mp]fracassants[fp]fracassantes", "Description": "Les explosions de la compétence passive principale Fracas infligent #% de dégâts supplémentaires si les cibles meurent en étant gelées.", "Localisation": "Les explosions de la compétence passive principale {c_important}Fracas{/c} infligent {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires si les cibles meurent en étant {c_important}{u}gelées{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -224,6 +234,7 @@ "Name": "[ms]fracturant[fs]fracturante[mp]fracturants[fp]fracturantes", "Description": "L’attaque principale de Lance d’os rend vulnérables les cibles touchées après la première cible pendant #\u00A0s. Les éclats osseux de Lance d’os infligent #% de dégâts supplémentaires aux adversaires vulnérables et les transpercent.", "Localisation": "L’attaque principale de {c_important}Lance d’os{/c} rend {c_important}{u}vulnérables{/u}{/c} les cibles touchées après la première cible pendant {c_random}[Affix_Value_1|1|]{/c}\u00A0s. Les éclats osseux de {c_important}Lance d’os{/c} infligent {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c} de dégâts supplémentaires aux adversaires {c_important}{u}vulnérables{/u}{/c} et les transpercent.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -246,6 +257,7 @@ "Name": "[ms]glacial[fs]glaciale[mp]glaciaux[fp]glaciales", "Description": "Lorsque vous lancez Blizzard, celui-ci génère périodiquement des pointes de glace explosives qui infligent #\u00A0points de dégâts. Vos pointes de glace infligent #% de dégâts supplémentaires aux cibles gelées.", "Localisation": "Lorsque vous lancez {c_important}Blizzard{/c}, celui-ci génère périodiquement des {c_important}pointes de glace{/c} explosives qui infligent {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts. Vos {c_important}pointes de glace{/c} infligent {c_number}[Affix_Value_1 * 100|%x|]{/c} de dégâts supplémentaires aux cibles {c_important}{u}gelées{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -268,6 +280,7 @@ "Name": "[ms]incendiaire[fs]incendiaire[mp]incendiaires[fp]incendiaires", "Description": "Coup de chance\u00A0: les dégâts de vos compétences de pyromancie ont jusqu’à #%\u00A0de chances de restaurer #\u00A0points de mana.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} les dégâts de vos compétences de {c_important}pyromancie{/c} ont jusqu’à {c_random}[Affix_Value_1|%|]{/c}\u00A0de chances de restaurer {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0points de mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -287,6 +300,7 @@ "Name": "[ms]lâche[fs]lâche[mp]lâches[fp]lâches", "Description": "Votre vitesse de déplacement est augmentée de #% lorsque vous vous éloignez de cibles ralenties ou glacées.", "Localisation": "Votre vitesse de déplacement est augmentée de {c_random}[Affix_Value_1|%x|]{/c} lorsque vous vous éloignez de cibles ralenties ou {c_important}{u}glacées{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -307,6 +321,7 @@ "Name": "[ms]massif[fs]massive[mp]massifs[fp]massives", "Description": "Votre golem a #% de chances de réduire son temps de recharge actif de #\u00A0s et #% de chances de générer un cadavre chaque fois qu’il inflige des dégâts à une cible adverse avec son attaque normale.", "Localisation": "Votre {c_important}golem{/c} a {c_random}[Affix_Value_1|%|]{/c} de chances de réduire son temps de recharge actif de {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s et {c_random}[Affix_Value_1 / 2|%1|]{/c} de chances de générer un cadavre chaque fois qu’il inflige des dégâts à une cible adverse avec son attaque normale.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -331,6 +346,7 @@ "Name": "[ms]mutilé[fs]mutilée[mp]mutilés[fp]mutilées", "Description": "Vous avez #% de chances de gagner #\u00A0|4point:points; d’esprit chaque fois que l’on vous touche lorsque vous êtes sous forme d’ursoïde.", "Localisation": "Vous avez {c_random}[Affix_Value_1|%|]{/c} de chances de gagner {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; d’esprit chaque fois que l’on vous touche lorsque vous êtes sous forme d’ursoïde.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -350,6 +366,7 @@ "Name": "[ms]ombreux[fs]ombreuse[mp]ombreux[fp]ombreuses", "Description": "Coup de chance\u00A0: les coups critiques infligés avec des compétences de tir d’élite ont jusqu’à #% de chances de générer gratuitement une ombre de Sombre voile.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} les coups critiques infligés avec des compétences de {c_important}tir d’élite{/c} ont jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de générer gratuitement une ombre de {c_important}Sombre voile{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -372,6 +389,7 @@ "Name": "[ms]perpétuel[fs]perpétuelle[mp]perpétuels[fp]perpétuelles", "Description": "Vous subissez #% de dégâts en moins de la part des adversaires vulnérables ou subissant une perte de contrôle.", "Localisation": "Vous subissez {c_random}[Affix_Value_1|%|]{/c} de dégâts en moins de la part des adversaires {c_important}{u}vulnérables{/u}{/c} ou subissant une perte de contrôle.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -394,6 +412,7 @@ "Name": "[ms]protecteur[fs]protectrice[mp]protecteurs[fp]protectrices", "Description": "Si vous subissez des dégâts lorsque vous n’êtes pas en bonne santé, une bulle magique est invoquée autour de vous pendant #\u00A0s. Les personnages-joueurs alliés sont insensibles aux dégâts tant qu’ils se trouvent dans la bulle. Ne peut se produire qu’une fois toutes les #\u00A0s.", "Localisation": "Si vous subissez des dégâts lorsque vous n’êtes pas {c_important}{u}en bonne santé{/u}{/c}, une bulle magique est invoquée autour de vous pendant {c_random}[Affix_Value_1|1|]{/c}\u00A0s. Les personnages-joueurs alliés sont {c_important}{u}insensibles aux dégâts{/u}{/c} tant qu’ils se trouvent dans la bulle. Ne peut se produire qu’une fois toutes les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -417,6 +436,7 @@ "Name": "[ms]putrescent[fs]putrescente[mp]putrescents[fp]putrescentes", "Description": "Vous infligez #% de dégâts supplémentaires pendant #\u00A0s après que la capacité passive principale Chancre d’ombre a blessé les adversaires #\u00A0fois.", "Localisation": "Vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s après que la capacité passive principale {c_important}Chancre d’ombre{/c} a blessé les adversaires {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0fois.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -439,6 +459,7 @@ "Name": "[ms]putréfié[fs]putréfiée[mp]putréfiés[fp]putréfiées", "Description": "Décomposition peut atteindre jusqu’à #\u00A0cibles supplémentaires. Lorsque Décomposition génère un cadavre, vous avez #% de chances de générer un cadavre avec chaque cible affligée.", "Localisation": "{c_important}Décomposition{/c} peut atteindre jusqu’à {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0cibles supplémentaires. Lorsque {c_important}Décomposition{/c} génère un cadavre, vous avez {c_random}[Affix_Value_1|%|]{/c} de chances de générer un cadavre avec chaque cible affligée.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -461,6 +482,7 @@ "Name": "[ms]sacrificiel[fs]sacrificielle[mp]sacrificiels[fp]sacrificielles", "Description": "Vos bonus de Sacrifice sont augmentés de #%.", "Localisation": "Vos bonus de {c_important}Sacrifice{/c} sont augmentés de {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -483,6 +505,7 @@ "Name": "[ms]souterrain[fs]souterraine[mp]souterrains[fp]souterraines", "Description": "La compétence active de Lierre empoisonné lance également Éboulement dans un cercle autour de vous. Les compétences de terre infligent #% de dégâts supplémentaires aux cibles empoisonnées.", "Localisation": "La compétence active de {c_important}Lierre empoisonné{/c} lance également {c_important}Éboulement{/c} dans un cercle autour de vous. Les {c_important}compétences de terre{/c} infligent {c_random}[Affix_Value_1|%|]{/c} de dégâts supplémentaires aux cibles empoisonnées.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -505,6 +528,7 @@ "Name": "[ms]surchargé[fs]surchargée[mp]surchargés[fp]surchargées", "Description": "Coup de chance\u00A0: lorsque vous infligez des dégâts de foudre, vous avez jusqu’à #% de chances de surcharger la cible pendant #\u00A0s, ce qui a pour effet d’infliger #\u00A0points de dégâts supplémentaires aux adversaires proches de la cible chaque fois que vous lui infligez des dégâts directs.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} lorsque vous infligez des dégâts de foudre, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de surcharger la cible pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, ce qui a pour effet d’infliger {c_number}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts supplémentaires aux adversaires proches de la cible chaque fois que vous lui infligez des dégâts directs.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -527,6 +551,7 @@ "Name": "[ms]symbiotique[fs]symbiotique[mp]symbiotiques[fp]symbiotiques", "Description": "Lorsque la compétence passive principale Fureur de la nature déclenche gratuitement une compétence, vos temps de recharge non ultimes du type opposé sont réduits de #\u00A0s.", "Localisation": "Lorsque la compétence passive principale {c_important}Fureur de la nature{/c} déclenche gratuitement une compétence, vos temps de recharge non {c_important}ultimes{/c} du type opposé sont réduits de {c_random}[Affix_Value_1|1|]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -550,6 +575,7 @@ "Name": "[ms]tortionnaire[fs]tortionnaire[mp]tortionnaires[fp]tortionnaires", "Description": "Les cibles affectées par votre Vierge de fer ont #% de chances d’être étourdies pendant #\u00A0s lorsqu’elles infligent des dégâts directs.", "Localisation": "Les cibles affectées par votre {c_important}Vierge de fer{/c} ont {c_random}[Affix_Value_1|%|]{/c} de chances d’être étourdies pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s lorsqu’elles infligent des dégâts directs.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -574,6 +600,7 @@ "Name": "[ms]vengeur[fs]vengeresse[mp]vengeurs[fp]vengeresses", "Description": "Coup de chance\u00A0: lorsque vous rendez une cible vulnérable, vous avez jusqu’à #% de chances d’augmenter les chances d’infliger un coup critique de #% pendant #\u00A0s, jusqu’à un maximum de #%.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} lorsque vous rendez une cible {c_important}{u}vulnérable{/u}{/c}, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances d’augmenter les chances d’infliger un coup critique de {c_number}[Affix.\"Static Value 0\"|%+|]{/c} pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s, jusqu’à un maximum de {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -596,6 +623,7 @@ "Name": "[ms]verglacé[fs]verglacée[mp]verglacés[fp]verglacées", "Description": "Tant que Froid intense est actif, vous récupérez #% de votre maximum de vie et de mana par seconde.", "Localisation": "Tant que {c_important}Froid intense{/c} est actif, vous récupérez {c_random}[Affix_Value_1|%|]{/c} de votre maximum de vie et de mana par seconde.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -618,6 +646,7 @@ "Name": "[ms]vigoureux[fs]vigoureuse[mp]vigoureux[fp]vigoureuses", "Description": "Vous gagnez #% de réduction des dégâts tant que vous êtes sous forme de lycanthrope.", "Localisation": "Vous gagnez {c_random}[Affix_Value_1|1%|]{/c} de réduction des dégâts tant que vous êtes sous forme de lycanthrope.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -640,6 +669,7 @@ "Name": "[ms]vorace[fs]vorace[mp]voraces[fp]voraces", "Description": "Tuer une cible vulnérable augmente votre régénération d’énergie de #% pendant #\u00A0s.", "Localisation": "Tuer une cible {c_important}{u}vulnérable{/u}{/c} augmente votre régénération d’énergie de {c_random}[Affix_Value_1|%x|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -659,6 +689,7 @@ "Name": "[ms]élusif[fs]élusive[mp]élusifs[fp]élusives", "Description": "Si l’on vous blesse lorsque vous subissez des effets de perte de contrôle, vous obtenez l’état inarrêtable pendant #\u00A0s. Cet effet a un temps de recharge de #\u00A0s.", "Localisation": "Si l’on vous {c_important}{u}blesse{/u}{/c} lorsque vous subissez des effets de perte de contrôle, vous obtenez l’état {c_important}{u}inarrêtable{/u}{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Cet effet a un temps de recharge de {c_random}[Affix_Value_1]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -683,6 +714,7 @@ "Name": "[ms]énergisant[fs]énergisante[mp]énergisants[fp]énergisantes", "Description": "Lorsque vous infligez des dégâts à une élite avec une compétence de base, vous générez #\u00A0|4point:points; d’énergie.", "Localisation": "Lorsque vous infligez des dégâts à une élite avec une compétence {c_important}de base{/c}, vous générez {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; d’énergie.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -702,6 +734,7 @@ "Name": "[ms]équilibré[fs]équilibrée[mp]équilibrés[fp]équilibrées", "Description": "Augmente votre esprit maximum de #\u00A0|4point:points; et votre génération d’esprit de #% tant que Rage du grizzly est active.", "Localisation": "Augmente votre esprit maximum de {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; et votre génération d’esprit de {c_number}[Affix_Value_2|%x|]{/c} tant que {c_important}Rage du grizzly{/c} est active.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -721,6 +754,7 @@ "Name": "de Bul-Kathos", "Description": "Bond génère un tremblement de terre infligeant #\u00A0points de dégâts physiques en #\u00A0s. Lorsque vous vous trouvez au milieu d’un tremblement de terre, vous gagnez #% de réduction des dégâts.", "Localisation": "{c_important}Bond{/c} génère un {c_important}tremblement de terre{/c} infligeant {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts physiques en {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Lorsque vous vous trouvez au milieu d’un {c_important}tremblement de terre{/c}, vous gagnez {c_random}[Affix_Value_1|%|]{/c} de réduction des dégâts.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -743,6 +777,7 @@ "Name": "de bain de sang", "Description": "Brume de sang laisse un sol souillé sur son passage qui dure #\u00A0s et inflige #\u00A0points de dégâts d’ombre par seconde aux adversaires qui se tiennent dedans. Votre vitesse de déplacement n’est plus réduite lorsque Brume de sang est active.", "Localisation": "{c_important}Brume de sang{/c} laisse un {c_important}sol souillé{/c} sur son passage qui dure {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s et inflige {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts d’ombre par seconde aux adversaires qui se tiennent dedans. Votre vitesse de déplacement n’est plus réduite lorsque {c_important}Brume de sang{/c} est active.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -765,6 +800,7 @@ "Name": "de barrière réfléchissante", "Description": "Tant que vous avez une barrière active, vous avez #% de chances d’ignorer les dégâts directs provenant des adversaires à distance.", "Localisation": "Tant que vous avez une {c_important}{u}barrière{/u}{/c} active, vous avez {c_random}[Affix_Value_1|%|]{/c} de chances d’ignorer les dégâts directs provenant des adversaires à distance.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -788,6 +824,7 @@ "Name": "de braises entravantes", "Description": "Bouclier de feu vous permet de vous mouvoir librement parmi les adversaires. Les cibles que vous traversez alors que Bouclier de feu est actif sont immobilisées pendant #\u00A0s.", "Localisation": "{c_important}Bouclier de feu{/c} vous permet de vous mouvoir librement parmi les adversaires. Les cibles que vous traversez alors que {c_important}Bouclier de feu{/c} est actif sont immobilisées pendant {c_random}[Affix_Value_1|1|]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -811,6 +848,7 @@ "Name": "de brise-crâne", "Description": "Étourdir une cible qui saigne lui inflige un montant de dégâts physiques égal à #% de son saignement total.", "Localisation": "Étourdir une cible qui saigne lui inflige un montant de dégâts physiques égal à {c_random}[Affix_Value_1|%|]{/c} de son saignement total.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -833,6 +871,7 @@ "Name": "de brume explosive", "Description": "Brume de sang déclenche Explosion macabre sur les cadavres proches. Lorsque Brume de sang fait exploser un cadavre, son temps de recharge est réduit de #\u00A0s.", "Localisation": "{c_important}Brume de sang{/c} déclenche {c_important}Explosion macabre{/c} sur les cadavres proches. Lorsque {c_important}Brume de sang{/c} fait exploser un cadavre, son temps de recharge est réduit de {c_random}[Affix_Value_1|1|]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -857,6 +896,7 @@ "Name": "de calme intérieur", "Description": "Vous infligez #% de dégâts supplémentaires par seconde d’immobilité, jusqu’à un maximum de #%.", "Localisation": "Vous infligez {c_random}[Affix_Value_1|1%x|]{/c} de dégâts supplémentaires par seconde d’immobilité, jusqu’à un maximum de {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -879,6 +919,7 @@ "Name": "de carnage", "Description": "Vous obtenez #%\u00A0de vitesse de déplacement. Ce bonus disparaît #\u00A0s après avoir subi des dégâts.", "Localisation": "Vous obtenez {c_number}[Affix.\"Static Value 0\"|%|]{/c}\u00A0de vitesse de déplacement. Ce bonus disparaît {c_random}[Affix_Value_1|1|]{/c}\u00A0s après avoir subi des dégâts.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -899,6 +940,7 @@ "Name": "de cavalcade", "Description": "Vous gagnez 1\u00A0compagnon supplémentaire. De plus, les compétences de compagnon infligent #% de dégâts supplémentaires.", "Localisation": "Vous gagnez {c_number}1{/c}\u00A0compagnon supplémentaire. De plus, les compétences de {c_important}compagnon{/c} infligent {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -921,6 +963,7 @@ "Name": "de cercle de lames", "Description": "Rafale blesse les adversaires dans un cercle autour de vous et inflige #% de dégâts supplémentaires.", "Localisation": "{c_important}Rafale{/c} blesse les adversaires dans un cercle autour de vous et inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -943,6 +986,7 @@ "Name": "de chair mise à nu", "Description": "Coup de chance\u00A0: vous avez jusqu’à #% de chances de générer #\u00A0points d’essence lorsque vous touchez une cible vulnérable.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_number}[Affix.\"Static Value 0\"|%|]{/c} de chances de générer {c_random}[Affix_Value_1]{/c}\u00A0points d’essence lorsque vous touchez une cible {c_important}{u}vulnérable{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -962,6 +1006,7 @@ "Name": "de change-tempête", "Description": "Tant qu’Ouragan est actif, vos compétences de métamorphose gagnent +#\u00A0rangs.", "Localisation": "Tant qu’{c_important}Ouragan{/c} est actif, vos compétences de {c_important}métamorphose{/c} gagnent +{c_random}[Affix_Value_1|~|]{/c}\u00A0rangs.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -985,6 +1030,7 @@ "Name": "de charge ancestrale", "Description": "Charge invoque #\u00A0Anciens qui chargent avec vous, infligeant #% des dégâts normaux.", "Localisation": "{c_important}Charge{/c} invoque {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0Anciens qui {c_important}chargent{/c} avec vous, infligeant {c_random}[Affix_Value_1|%|]{/c} des dégâts normaux.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1007,6 +1053,7 @@ "Name": "de châtiment", "Description": "Vos chances d’infliger un coup critique aux cibles blessées sont augmentées de #%. Lorsque vous êtes en bonne santé, vous bénéficiez d’une augmentation de la durée des effets de perte de contrôle de #%.", "Localisation": "Vos chances d’infliger un coup critique aux cibles {c_important}{u}blessées{/u}{/c} sont augmentées de {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c}. Lorsque vous êtes {c_important}{u}en bonne santé{/u}{/c}, vous bénéficiez d’une augmentation de la durée des effets de perte de contrôle de {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1029,6 +1076,7 @@ "Name": "de colère anesthésiante", "Description": "Chaque point de fureur généré alors qu’elle est déjà à son maximum confère #\u00A0|4point:points; de fortification.", "Localisation": "Chaque point de fureur généré alors qu’elle est déjà à son maximum confère {c_random}[Max(1, Affix_Flat_Value_1)]{/c}\u00A0|4point:points; de {c_important}{u}fortification{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1051,6 +1099,7 @@ "Name": "de colère débordante", "Description": "Après avoir dépensé #\u00A0|4point:points; de fureur, votre prochaine compétence de maîtrise d’arme inflige #% de dégâts supplémentaires.", "Localisation": "Après avoir dépensé {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; de fureur, votre prochaine compétence de {c_important}maîtrise d’arme{/c} inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1073,6 +1122,7 @@ "Name": "de commandement inflexible", "Description": "Tant qu’Armée de morts est active, la vitesse d’attaque de vos serviteurs est augmentée de #% et ils subissent #% de dégâts en moins.", "Localisation": "Tant qu’{c_important}Armée de morts{/c} est active, la vitesse d’attaque de vos serviteurs est augmentée de {c_random}[Affix_Value_1|%+|]{/c} et ils subissent {c_number}[Affix_Value_2|%|]{/c} de dégâts en moins.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1095,6 +1145,7 @@ "Name": "de concentration", "Description": "Votre régénération de mana augmente de #% lorsque vous ne subissez pas de dégâts pendant #\u00A0s.", "Localisation": "Votre régénération de mana augmente de {c_random}[Affix_Value_1|%x|]{/c} lorsque vous ne subissez pas de dégâts pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1114,6 +1165,7 @@ "Name": "de conduction bondissante", "Description": "Votre vitesse de déplacement est augmentée de #% pendant #\u00A0s après avoir utilisé Téléportation.", "Localisation": "Votre vitesse de déplacement est augmentée de {c_random}[Affix_Value_1|%|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s après avoir utilisé {c_important}Téléportation{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1134,6 +1186,7 @@ "Name": "de conduction runomancienne", "Description": "Les coups critiques infligés avec les compétences de tempête que vous lancez chargent l’air autour de vous d’électricité pendant #\u00A0s, ce qui génère un trait de foudre qui inflige périodiquement #\u00A0points de dégâts de foudre à une cible dans la zone. Cette durée peut être prolongée par des coups critiques supplémentaires.", "Localisation": "Les coups critiques infligés avec les compétences de {c_important}tempête{/c} que vous lancez chargent l’air autour de vous d’électricité pendant {c_random}[Affix_Value_1|1|]{/c}\u00A0s, ce qui génère un {c_important}trait de foudre{/c} qui inflige périodiquement {c_number}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts de foudre à une cible dans la zone. Cette durée peut être prolongée par des coups critiques supplémentaires.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1156,6 +1209,7 @@ "Name": "de conflagration", "Description": "Pendant la canalisation d’Incinération, vos dégâts de brûlure sont augmentés de #%.", "Localisation": "Pendant la canalisation d’{c_important}Incinération{/c}, vos dégâts de brûlure sont augmentés de {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1178,6 +1232,7 @@ "Name": "de contrôle", "Description": "Vous infligez #% de dégâts supplémentaires aux cibles immobilisées, étourdies ou gelées.", "Localisation": "Vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires aux cibles immobilisées, étourdies ou {c_important}{u}gelées{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1200,6 +1255,7 @@ "Name": "de corruption", "Description": "Les effets des compétences d’imprégnation sont #% plus puissants contre les adversaires vulnérables.", "Localisation": "Les effets des compétences d’{c_important}imprégnation{/c} sont {c_random}[Affix_Value_1|%x|]{/c} plus puissants contre les adversaires {c_important}{u}vulnérables{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1222,6 +1278,7 @@ "Name": "de coups calculés", "Description": " Après avoir changé d’arme #\u00A0fois, vous obtenez #\u00A0|4point:points; de fortification.", "Localisation": " Après avoir changé d’arme {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0fois, vous obtenez {c_random}[Affix_Flat_Value_1]{/c}\u00A0|4point:points; de {c_important}{u}fortification{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1244,6 +1301,7 @@ "Name": "de courant perçant", "Description": "Décharge électrique transperce vos adversaires, mais inflige #% de dégâts en moins après la première cible.", "Localisation": "{c_important}Décharge électrique{/c} transperce vos adversaires, mais inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts en moins après la première cible.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1266,6 +1324,7 @@ "Name": "de dents de scie", "Description": "La compétence passive principale Essence ossifiée augmente aussi les dégâts critiques de vos compétences d’os de #% par point d’essence au-dessus de #, jusqu’à un maximum de #%.", "Localisation": "La compétence passive principale {c_important}Essence ossifiée{/c} augmente aussi les dégâts critiques de vos compétences d’{c_important}os{/c} de {c_number}[Affix.\"Static Value 0\"|%x|]{/c} par point d’essence au-dessus de {c_number}[Affix.\"Static Value 1\"]{/c}, jusqu’à un maximum de {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1288,6 +1347,7 @@ "Name": "de dispersion", "Description": "Les flèches de Déluge ont #% de chances de se diviser en 2 flèches chaque fois qu’elles ricochent.", "Localisation": "Les flèches de {c_important}Déluge{/c} ont {c_random}[Affix_Value_1|%|]{/c} de chances de se diviser en {c_number}2{/c} flèches chaque fois qu’elles ricochent.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1310,6 +1370,7 @@ "Name": "de domination occulte", "Description": "Votre nombre maximum de mages squelettes est augmenté de\u00A0#.", "Localisation": "Votre nombre maximum de mages squelettes est augmenté de\u00A0{c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1334,6 +1395,7 @@ "Name": "de déchiquetage", "Description": "Lorsque Décomposition génère un cadavre, vous gagnez #\u00A0|4point:points; d’essence.", "Localisation": "Lorsque {c_important}Décomposition{/c} génère un {c_important}cadavre{/c}, vous gagnez {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; d’essence.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1353,6 +1415,7 @@ "Name": "de défense de fer", "Description": "Galvanisation octroie l’état inarrêtable, ainsi que #% de réduction des dégâts.", "Localisation": "{c_important}Galvanisation{/c} octroie l’état {c_important}{u}inarrêtable{/u}{/c}, ainsi que {c_random}[Affix_Value_1|%|]{/c} de réduction des dégâts.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1375,6 +1438,7 @@ "Name": "de désobéissance", "Description": "Votre armure est augmentée de #% pendant #\u00A0s lorsque vous infligez n’importe quel type de dégâts, jusqu’à un maximum de #%.", "Localisation": "Votre armure est augmentée de {c_random}[Affix_Value_1|1%+|]{/c} pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s lorsque vous infligez n’importe quel type de dégâts, jusqu’à un maximum de {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1398,6 +1462,7 @@ "Name": "de fine gâchette", "Description": " Chaque fois que Tir pénétrant blesse une cible, le tir se scinde en 2\u00A0flèches supplémentaires partant de chaque côté. Ces flèches infligent #% des dégâts de base de Tir pénétrant et ne se scindent pas.", "Localisation": " Chaque fois que {c_important}Tir pénétrant{/c} blesse une cible, le tir se scinde en {c_number}2{/c}\u00A0flèches supplémentaires partant de chaque côté. Ces flèches infligent {c_random}[Affix_Value_1|%|]{/c} des dégâts de base de {c_important}Tir pénétrant{/c} et ne se scindent pas.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1420,6 +1485,7 @@ "Name": "de flétrissure", "Description": "Chaque fois que la capacité passive principale Chancre d’ombre inflige des dégâts aux adversaires, elle augmente les dégâts du prochain Chancre d’ombre infligés dans les #\u00A0s de #%, cet effet pouvant se cumuler jusqu’à #\u00A0fois.", "Localisation": "Chaque fois que la capacité passive principale {c_important}Chancre d’ombre{/c} inflige des dégâts aux adversaires, elle augmente les dégâts du prochain {c_important}Chancre d’ombre{/c} infligés dans les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s de {c_random}[Affix_Value_1|%x|]{/c}, cet effet pouvant se cumuler jusqu’à {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0fois.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1442,6 +1508,7 @@ "Name": "de folie guerrière", "Description": "Vous obtenez l’effet de Rage du berserker pendant #\u00A0s après avoir changé d’arme #\u00A0fois.", "Localisation": "Vous obtenez l’effet de {c_important}{u}Rage du berserker{/u}{/c} pendant {c_random}[Affix_Value_1|1|]{/c}\u00A0s après avoir changé d’arme {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0fois.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1461,6 +1528,7 @@ "Name": "de force ancestrale", "Description": "La secousse de Marteau des Anciens se propage vers l’extérieur et ses dégâts sont augmentés de #%.", "Localisation": "La secousse de {c_important}Marteau des Anciens{/c} se propage vers l’extérieur et ses dégâts sont augmentés de {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1483,6 +1551,7 @@ "Name": "de force brute", "Description": "Après avoir atteint #\u00A0adversaires avec vos compétences d’ursoïde, la prochaine fois que vous utiliserez l’une d’entre elles, vous infligerez #%\u00A0de dégâts supplémentaires et étourdirez vos cibles pendant #\u00A0s.", "Localisation": "Après avoir atteint {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0adversaires avec vos compétences d’{c_important}ursoïde{/c}, la prochaine fois que vous utiliserez l’une d’entre elles, vous infligerez {c_random}[Affix_Value_1|%|]{/c}\u00A0de dégâts supplémentaires et étourdirez vos cibles pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1505,6 +1574,7 @@ "Name": "de force cyclonique", "Description": "Armure cyclonique confère aussi une réduction des dégâts physiques et est également lancée sur les forces alliées proches.", "Localisation": "{c_important}Armure cyclonique{/c} confère aussi une réduction des dégâts physiques et est également lancée sur les forces alliées proches.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1527,6 +1597,7 @@ "Name": "de froid mordant", "Description": "Lorsque vous gelez une cible, celle-ci a #% de chances de devenir vulnérable pendant #\u00A0s.", "Localisation": "Lorsque vous {c_important}{u}gelez{/u}{/c} une cible, celle-ci a {c_random}[Affix_Value_1|%|]{/c} de chances de devenir {c_important}{u}vulnérable{/u}{/c} pendant {c_number}[Affix.\"Affix Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1549,6 +1620,7 @@ "Name": "de froid pénétrant", "Description": "Les Éclats de glace perforent #\u00A0fois les adversaires, en infligeant #% de dégâts en moins à chaque cible touchée suivant la première.", "Localisation": "Les {c_important}Éclats de glace{/c} perforent {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c}\u00A0fois les adversaires, en infligeant {c_random}[Affix_Value_1|%|]{/c} de dégâts en moins à chaque cible touchée suivant la première.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1571,6 +1643,7 @@ "Name": "de funambule", "Description": "Les compétences infligent jusqu’à #% de dégâts supplémentaires en fonction de votre ressource principale disponible à leur lancement, pour un résultat maximal lorsque votre ressource principale est au maximum.", "Localisation": "Les compétences infligent jusqu’à {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires en fonction de votre ressource principale disponible à leur lancement, pour un résultat maximal lorsque votre ressource principale est au maximum.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1593,6 +1666,7 @@ "Name": "de fureur du berserker", "Description": "Vous obtenez #\u00A0|4point:points; de fureur par seconde tant que vous êtes sous l’effet de Rage du berserker.", "Localisation": "Vous obtenez {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; de fureur par seconde tant que vous êtes sous l’effet de {c_important}{u}Rage du berserker{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1612,6 +1686,7 @@ "Name": "de fureur retentissante", "Description": "Vos compétences de cri génèrent #\u00A0points de fureur par seconde tant qu’elles sont actives.", "Localisation": "Vos compétences de {c_important}cri{/c} génèrent {c_random}[Affix_Value_1]{/c}\u00A0points de fureur par seconde tant qu’elles sont actives.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1631,6 +1706,7 @@ "Name": "de furie implacable", "Description": "Lorsque vous tuez une cible ou frappez un ou une boss avec une compétence principale, vous recevez#% de son coût de base en fureur. Cet effet ne peut se produire qu’une fois par utilisation.", "Localisation": "Lorsque vous tuez une cible ou frappez un ou une boss avec une compétence {c_important}principale{/c}, vous recevez{c_random}[Affix_Value_1|%|]{/c} de son coût de base en fureur. Cet effet ne peut se produire qu’une fois par utilisation.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1650,6 +1726,7 @@ "Name": "de glace toxique", "Description": "Les adversaires glacés empoisonnés par imprégnation de poison sont à nouveau glacés de #% par seconde. Vous infligez #% de dégâts de poison supplémentaires aux adversaires gelés.", "Localisation": "Les adversaires {c_important}{u}glacés{/u}{/c} empoisonnés par {c_important}imprégnation de poison{/c} sont à nouveau {c_important}{u}glacés{/u}{/c} de {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} par seconde. Vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts de poison supplémentaires aux adversaires {c_important}{u}gelés{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1673,6 +1750,7 @@ "Name": "de gravité", "Description": "Sphère foudroyante tournoie autour de vous et inflige #%\u00A0de dégâts supplémentaires.", "Localisation": "{c_important}Sphère foudroyante{/c} tournoie autour de vous et inflige {c_random}[Affix_Value_1|%x|]{/c}\u00A0de dégâts supplémentaires.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1695,6 +1773,7 @@ "Name": "de la brise légère", "Description": "Coup de chance\u00A0: Vent cisaillant a jusqu’à #% de chances de vous rendre tous vos points d’esprit.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} {c_important}Vent cisaillant{/c} a jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de vous rendre tous vos points d’esprit.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1714,6 +1793,7 @@ "Name": "de la brume vivace", "Description": "Vous lâchez automatiquement une bombe fumigène à la fin de Célérité. Les bombes fumigènes réduisent le temps de recharge de Célérité de #\u00A0s par cible atteinte, jusqu’à un maximum de #\u00A0s.", "Localisation": "Vous lâchez automatiquement une {c_important}bombe fumigène{/c} à la fin de {c_important}Célérité{/c}. Les {c_important}bombes fumigènes{/c} réduisent le temps de recharge de {c_important}Célérité{/c} de {c_random}[Affix_Value_1|2|]{/c}\u00A0s par cible atteinte, jusqu’à un maximum de {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1737,6 +1817,7 @@ "Name": "de la bête humaine enragée", "Description": "La durée de Rage du grizzly est augmentée de #\u00A0s. De plus, les coups critiques portés alors que Rage du grizzly est active infligent #% de dégâts critiques supplémentaires, jusqu’à un maximum de #%.", "Localisation": "La durée de {c_important}Rage du grizzly{/c} est augmentée de {c_random}[Affix_Value_1]{/c}\u00A0s. De plus, les coups critiques portés alors que {c_important}Rage du grizzly{/c} est active infligent {c_number}[Affix_Value_2|%x|]{/c} de dégâts critiques supplémentaires, jusqu’à un maximum de {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1759,6 +1840,7 @@ "Name": "de la bête trouble", "Description": "Lorsque vous foncez sur les adversaires, Déchiquetage recherche les cibles empoisonnées à proximité et leur inflige instantanément #% des dégâts de poison.", "Localisation": "Lorsque vous foncez sur les adversaires, {c_important}Déchiquetage{/c} recherche les cibles empoisonnées à proximité et leur inflige instantanément {c_random}[Affix_Value_1|%|]{/c} des dégâts de poison.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1781,6 +1863,7 @@ "Name": "de la crapule", "Description": "Chausse-trappe lance aussi des grenades étourdissantes qui explosent en infligeant un total de #\u00A0points de dégâts physiques et étourdissent les adversaires pendant #\u00A0s.", "Localisation": "{c_important}Chausse-trappe{/c} lance aussi des {c_important}grenades étourdissantes{/c} qui explosent en infligeant un total de {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts physiques et étourdissent les adversaires pendant {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1803,6 +1886,7 @@ "Name": "de la danse des lames", "Description": "Après être revenues à vous, les Lames sournoises orbitent un court instant en infligeant #% des dégâts de retour de Lames sournoises par coup. En fonction de la distance à laquelle les lames sont revenues, les dégâts d’orbite peuvent augmenter jusqu’à #% des dégâts de retour.", "Localisation": "Après être revenues à vous, les {c_important}Lames sournoises{/c} orbitent un court instant en infligeant {c_random}[Affix_Value_1|%|]{/c} des dégâts de retour de {c_important}Lames sournoises{/c} par coup. En fonction de la distance à laquelle les lames sont revenues, les dégâts d’orbite peuvent augmenter jusqu’à {c_random}[Affix_Value_1 * 2|%|]{/c} des dégâts de retour.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1825,6 +1909,7 @@ "Name": "de la dette du métamorphe", "Description": "Blesser une cible empoisonnée avec une compétence d’ursoïde inflige instantanément #% des dégâts de poison et consomme l’empoisonnement.", "Localisation": "Blesser une cible empoisonnée avec une compétence d’{c_important}ursoïde{/c} inflige instantanément {c_random}[Affix_Value_1|%|]{/c} des dégâts de poison et consomme l’empoisonnement.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1847,6 +1932,7 @@ "Name": "de la faucheuse libératrice", "Description": "Lorsque vous infligez des dégâts avec Section, vous avez#% de chances de créer une flaque de chancre sous la cible, ce qui inflige #% de dégâts supplémentaires. Cet effet ne peut se produire qu’une fois toutes les #\u00A0s.", "Localisation": "Lorsque vous infligez des dégâts avec {c_important}Section{/c}, vous avez{c_random}[Affix_Value_1|%|]{/c} de chances de créer une flaque de {c_important}chancre{/c} sous la cible, ce qui inflige {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} de dégâts supplémentaires. Cet effet ne peut se produire qu’une fois toutes les {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1869,6 +1955,7 @@ "Name": "de la flamme antique", "Description": "Tant que les deux bonus de la compétence passive principale de Férocité d’Esu sont actifs, votre vitesse d’attaque est augmentée de #%.", "Localisation": "Tant que les deux bonus de la compétence passive principale de {c_important}Férocité d’Esu{/c} sont actifs, votre vitesse d’attaque est augmentée de {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1891,6 +1978,7 @@ "Name": "de la frappe du vent", "Description": "Les coups critiques augmentent votre vitesse de déplacement de #% pendant #\u00A0s, jusqu’à #\u00A0s.", "Localisation": "Les coups critiques augmentent votre vitesse de déplacement de {c_random}[Affix_Value_1|1%+|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, jusqu’à {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1911,6 +1999,7 @@ "Name": "de la malédiction grandissante", "Description": "Esprit d’os inflige des dégâts supplémentaires en fonction de la distance parcourue, jusqu’à un maximum de #%.", "Localisation": "{c_important}Esprit d’os{/c} inflige des dégâts supplémentaires en fonction de la distance parcourue, jusqu’à un maximum de {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1933,6 +2022,7 @@ "Name": "de la nature sauvage", "Description": "Les compétences de lycanthrope sont considérées comme des compétences de tempête et les compétences d’ursoïde comme des compétences de terre pour la compétence passive principale Fureur de la nature.", "Localisation": "Les compétences de {c_important}lycanthrope{/c} sont considérées comme des compétences de {c_important}tempête{/c} et les compétences d’{c_important}ursoïde{/c} comme des compétences de {c_important}terre{/c} pour la compétence passive principale {c_important}Fureur de la nature{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1955,6 +2045,7 @@ "Name": "de la puissance tempêtueuse", "Description": "La compétence passive principale Puissance tectonique s’applique aussi à vos compétences de tempête.", "Localisation": "La compétence passive principale {c_important}Puissance tectonique{/c} s’applique aussi à vos compétences de {c_important}tempête{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1977,6 +2068,7 @@ "Name": "de la réplique", "Description": "Chacun des piliers de terre d’Éboulement frappe une seconde fois et inflige #% de dégâts supplémentaires par coup.", "Localisation": "Chacun des piliers de terre d’{c_important}Éboulement{/c} frappe une seconde fois et inflige {c_random}[Affix_Value_1|%|]{/c} de dégâts supplémentaires par coup.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1999,6 +2091,7 @@ "Name": "de la tempête", "Description": "Les dégâts d’Ouragan augmentent de #% par seconde où il reste actif.", "Localisation": "Les dégâts d’{c_important}Ouragan{/c} augmentent de {c_random}[Affix_Value_1|1%x|]{/c} par seconde où il reste actif.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2021,6 +2114,7 @@ "Name": "de la tempête protectrice", "Description": "Chaque fois que Tempête d’os blesse une cible, vous obtenez une barrière équivalente à #% de vos points de vie de base pendant #\u00A0s.", "Localisation": "Chaque fois que {c_important}Tempête d’os{/c} blesse une cible, vous obtenez une {c_important}{u}barrière{/u}{/c} équivalente à {c_random}[Affix_Value_1|%|]{/c} de vos points de vie de base pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2044,6 +2138,7 @@ "Name": "de la terre piétinée", "Description": "Piétinement génère maintenant #\u00A0piliers de terre d’Éboulement infligeant #% des dégâts normaux pendant toute la durée de la compétence. Piétinement est désormais également une compétence de magie naturelle et de terre.", "Localisation": "{c_important}Piétinement{/c} génère maintenant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0piliers de terre d’{c_important}Éboulement{/c} infligeant {c_random}[Affix_Value_1|%|]{/c} des dégâts normaux pendant toute la durée de la compétence. {c_important}Piétinement{/c} est désormais également une compétence de {c_important}magie naturelle{/c} et de {c_important}terre{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2066,6 +2161,7 @@ "Name": "de la terreur ursine", "Description": "Pulvérisation est désormais aussi une compétence de terre. Après avoir lancé Pulvérisation, les pics de terre continuent d’infliger #\u00A0points de dégâts en #\u00A0s.", "Localisation": "{c_important}Pulvérisation{/c} est désormais aussi une compétence de {c_important}terre{/c}. Après avoir lancé {c_important}Pulvérisation{/c}, les pics de terre continuent d’infliger {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2088,6 +2184,7 @@ "Name": "de la toundra Glacée", "Description": "Tant que Froid intense est actif, des pointes de glace explosives se forment dans la zone et infligent #\u00A0points de dégâts de froid. Le rayon d’explosion de vos pointes de glace est augmenté de #%.", "Localisation": "Tant que {c_important}Froid intense{/c} est actif, des {c_important}pointes de glace{/c} explosives se forment dans la zone et infligent {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts de froid. Le rayon d’explosion de vos {c_important}pointes de glace{/c} est augmenté de {c_number}[Affix_Value_1 * 100|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2110,6 +2207,7 @@ "Name": "de loup féroce", "Description": "Rage du grizzly vous transforme désormais en lycanthrope féroce. Sous cette forme, votre vitesse de déplacement est augmentée de #% au lieu de votre réduction des dégâts, et vos coûts en esprit sont réduits de #% supplémentaires. De plus, chaque victime vous rend #% de votre maximum de vie.", "Localisation": "{c_important}Rage du grizzly{/c} vous transforme désormais en lycanthrope féroce. Sous cette forme, votre vitesse de déplacement est augmentée de {c_random}[Affix_Value_1|%+|]{/c} au lieu de votre réduction des dégâts, et vos coûts en esprit sont réduits de {c_random}[Affix_Value_1*2|%|]{/c} supplémentaires. De plus, chaque victime vous rend {c_number}[Affix.\"Static Value 0\"|%|]{/c} de votre maximum de vie.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2132,6 +2230,7 @@ "Name": "de lumière stellaire", "Description": "Vous gagnez # de votre ressource principale par tranche de #% de points de vie soignés.", "Localisation": "Vous gagnez {c_random}[Affix_Value_1]{/c} de votre ressource principale par tranche de {c_number}[Affix.\"Static Value 0\"|%|]{/c} de points de vie soignés.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2151,6 +2250,7 @@ "Name": "de l’alchimiste glacial", "Description": "Coup de chance\u00A0: blesser une cible glacée ou gelée avec une compétence imprégnée d’ombre a jusqu’à #% de chances de déclencher une explosion infligeant #\u00A0points de dégâts de froid à la cible et aux adversaires à proximité, ce qui les glace à hauteur de #%.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} blesser une cible {c_important}{u}glacée{/u}{/c} ou {c_important}{u}gelée{/u}{/c} avec une compétence {c_important}imprégnée d’ombre{/c} a jusqu’à {c_number}[Affix.\"Static Value 0\"|%|]{/c} de chances de déclencher une explosion infligeant {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts de froid à la cible et aux adversaires à proximité, ce qui les {c_important}{u}glace{/u}{/c} à hauteur de {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2173,6 +2273,7 @@ "Name": "de l’alchimiste toxique", "Description": "Coup de chance\u00A0: blesser une cible empoisonnée avec une compétence imprégnée d’ombre a jusqu’à #% de chances de générer une explosion toxique qui inflige #\u00A0|4point:points; de dégâts de poison en #\u00A0s à la cible et aux adversaires à proximité.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} blesser une cible empoisonnée avec une compétence {c_important}imprégnée d’ombre{/c} a jusqu’à {c_number} {c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} de chances de générer une explosion toxique qui inflige {c_random}[Affix_Flat_Value_1]{/c}\u00A0|4point:points; de dégâts de poison en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s à la cible et aux adversaires à proximité.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2195,6 +2296,7 @@ "Name": "de l’alpha", "Description": "Vos compagnons loups sont maintenant des compagnons lycanthropes. Ils infligent #% de dégâts supplémentaires et peuvent répandre le virus rabique.", "Localisation": "Vos compagnons {c_important}loups{/c} sont maintenant des compagnons {c_important}lycanthropes{/c}. Ils infligent {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires et peuvent répandre le {c_important}virus rabique{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2217,6 +2319,7 @@ "Name": "de l’assaut de givre", "Description": "Nova de givre obtient une charge supplémentaire, mais chaque temps de recharge est augmenté de #%.", "Localisation": "{c_important}Nova de givre{/c_important} obtient une charge supplémentaire, mais chaque temps de recharge est augmenté de {c_random}[Affix_Value_1*100|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2239,6 +2342,7 @@ "Name": "de l’attente", "Description": "Lorsque vous attaquez des adversaires avec une compétence de base, les dégâts de votre prochaine compétence principale sont augmentés de #%, jusqu’à un maximum de #%.", "Localisation": "Lorsque vous attaquez des adversaires avec une compétence {c_important}de base{/c}, les dégâts de votre prochaine compétence {c_important}principale{/c} sont augmentés de {c_random}[Affix_Value_1|%x|]{/c}, jusqu’à un maximum de {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2261,6 +2365,7 @@ "Name": "de l’insatiable", "Description": "Après avoir tué une cible avec Déchiquetage, votre prochaine compétence de lycanthrope génère #% d’esprit supplémentaire et inflige #% de dégâts supplémentaires.", "Localisation": "Après avoir tué une cible avec {c_important}Déchiquetage{/c}, votre prochaine compétence de {c_important}lycanthrope{/c} génère {c_random}[Affix_Value_1|%x|]{/c} d’esprit supplémentaire et inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2280,6 +2385,7 @@ "Name": "de l’inébranlable", "Description": "Lorsque vous subissez des dégâts directs, vous avez #% de chances de réinitialiser le temps de recharge d’une de vos compétences défensives.", "Localisation": "Lorsque vous subissez des dégâts directs, vous avez {c_random}[Affix_Value_1|%|]{/c} de chances de réinitialiser le temps de recharge d’une de vos compétences {c_important}défensives{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2302,6 +2408,7 @@ "Name": "de l’ombre", "Description": "Vous récupérez #\u00A0% de votre ressource principale lorsque vous infligez un effet de perte de contrôle à une cible adverse.", "Localisation": "Vous récupérez {c_random}[Affix_Value_1]{/c}\u00A0% de votre ressource principale lorsque vous infligez un effet de perte de contrôle à une cible adverse.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2321,6 +2428,7 @@ "Name": "de l’ombre éternelle", "Description": "Coup de chance\u00A0: vos dégâts d’ombre sur la durée ont #%\u00A0de chances de générer #\u00A0points d’essence.\r\nLes dégâts de la compétence passive principale de Chancre d’ombre généreront toujours #\u00A0points d’essence.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} vos dégâts d’ombre sur la durée ont {c_random}[Affix_Value_1|%|]{/c}\u00A0de chances de générer {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0points d’essence.\r\nLes dégâts de la compétence passive principale de {c_important}Chancre d’ombre{/c} généreront toujours {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0points d’essence.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2340,6 +2448,7 @@ "Name": "de l’opportuniste", "Description": "Lorsque vous sortez de Camouflage en attaquant, vous lâchez des grenades étourdissantes autour de vous qui explosent en infligeant un total de #\u00A0points de dégâts physiques et étourdissent les adversaires pendant #\u00A0s.", "Localisation": "Lorsque vous sortez de {c_important}{u}Camouflage{/u}{/c} en attaquant, vous lâchez des {c_important}grenades étourdissantes{/c} autour de vous qui explosent en infligeant un total de {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts physiques et étourdissent les adversaires pendant {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2356,34 +2465,13 @@ 19 ] }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "de l’éclat de l’aurore", - "Description": "Après avoir bénéficié d’Étreinte du crépuscule pendant #\u00A0s, vous obtenez Hâte de l’aurore, ce qui augmente votre vitesse d’attaque de #% et votre vitesse de déplacement de #\u00A0% pendant #\u00A0s. Tant que vous êtes sous l’effet du Garde-hiver, vos éliminations réduisent la durée d'Étreinte du crépuscule de #\u00A0s.", - "Localisation": "Après avoir bénéficié d’Étreinte du crépuscule pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s, vous obtenez Hâte de l’aurore, ce qui augmente votre vitesse d’attaque de {c_random}[Affix_Value_1|%|]{/c} et votre vitesse de déplacement de {c_number}[Affix.\"Static Value 3\"]\u00A0%{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Tant que vous êtes sous l’effet du {c_important}Garde-hiver{/c}, vos éliminations réduisent la durée d'Étreinte du crépuscule de {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s.", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1200309, "IdName": "legendary_druid_042", "Name": "de marchepeau", "Description": "Quand vous utilisez une compétence de métamorphose qui vous fait changer de forme, vous récupérez #\u00A0|4point:points; de vie. Si vous avez déjà tous vos points de vie, vous obtenez le même montant de points de fortification.", "Localisation": "Quand vous utilisez une compétence de {c_important}métamorphose{/c} qui vous fait changer de forme, vous récupérez {c_random}[Affix_Flat_Value_1]{/c}\u00A0|4point:points; de vie. Si vous avez déjà tous vos points de vie, vous obtenez le même montant de points de {c_important}{u}fortification{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2406,6 +2494,7 @@ "Name": "de maître de l’évasion", "Description": "Lorsque vous subissez des dégâts de la part d’adversaires proches, vous lâchez une bombe fumigène et esquivez les #\u00A0prochaines attaques dans les #\u00A0s qui suivent. Cet effet ne peut se produire qu’une fois toutes les #\u00A0s.", "Localisation": "Lorsque vous subissez des dégâts de la part d’adversaires proches, vous lâchez une {c_important}bombe fumigène{/c} et esquivez les {c_random}[Affix_Value_1]{/c}\u00A0prochaines attaques dans les {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s qui suivent. Cet effet ne peut se produire qu’une fois toutes les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2428,6 +2517,7 @@ "Name": "de maître d’armes", "Description": "Vos compétences de maîtrise d’arme disposent d’une charge supplémentaire.\r\n\r\nCoup de chance\u00A0: lorsque vous infligez des dégâts à une cible avec une compétence de maîtrise d’arme, vous avez jusqu’à #% de chances de l’étourdir pendant #\u00A0s.", "Localisation": "Vos compétences de {c_important}maîtrise d’arme{/c} disposent d’une charge supplémentaire.\r\n\r\n{c_label}Coup de chance\u00A0:{/c} lorsque vous infligez des dégâts à une cible avec une compétence de {c_important}maîtrise d’arme{/c}, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de l’étourdir pendant {c_number}[Affix_Value_2]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2451,6 +2541,7 @@ "Name": "de menace insaisissable", "Description": "Quand les deux bonus de la compétence passive principale Corps à corps sont actifs, vos chances d’esquiver augmentent de #% chaque fois qu’un adversaire vous touche. Réussir une esquive réinitialise ce bonus.", "Localisation": "Quand les deux bonus de la compétence passive principale {c_important}Corps à corps{/c} sont actifs, vos chances d’esquiver augmentent de {c_random}[Affix_Value_1|%+|]{/c} chaque fois qu’un adversaire vous touche. Réussir une esquive réinitialise ce bonus.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2473,6 +2564,7 @@ "Name": "de misère partagée", "Description": "Coup de chance\u00A0: lorsque vous touchez une cible subissant une perte de contrôle, vous avez #% de chances que cet effet se propage à une autre cible non affectée.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} lorsque vous touchez une cible subissant une perte de contrôle, vous avez {c_random}[Affix_Value_1|%|]{/c} de chances que cet effet se propage à une autre cible non affectée.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2497,6 +2589,7 @@ "Name": "de mort inopinée", "Description": "Chaque pour cent de votre maximum de points de vie que vous récupérez au-delà de #% ajoute #% de dégâts d’accablement à votre prochaine attaque accablante, jusqu’à un bonus maximum de #%.", "Localisation": "Chaque pour cent de votre maximum de points de vie que vous récupérez au-delà de {c_number}[Affix.\"Static Value 0\"|%|]{/c} ajoute {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} de dégâts d’{c_important}{u}accablement{/u}{/c} à votre prochaine attaque {c_important}{u}accablante{/u}{/c}, jusqu’à un bonus maximum de {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2519,6 +2612,7 @@ "Name": "de mutilation", "Description": "Coup de chance\u00A0: en infligeant des dégâts directs à une cible vulnérable, vous avez jusqu’à #% de chances de l’hébéter pendant #\u00A0s.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} en infligeant des dégâts directs à une cible {c_important}{u}vulnérable{/u}{/c}, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de {c_important}{u}l’hébéter{/u}{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2542,6 +2636,7 @@ "Name": "de pas de géant", "Description": "Réduit le temps de recharge de Bond de #\u00A0s par cible touchée, jusqu’à un maximum de #\u00A0s.", "Localisation": "Réduit le temps de recharge de {c_important}Bond{/c} de {c_random}[Affix_Value_1]{/c}\u00A0s par cible touchée, jusqu’à un maximum de {c_number}[Affix_Value_2]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2561,6 +2656,7 @@ "Name": "de pierre de guérison", "Description": "La durée de Rempart de terre est augmentée de #\u00A0s. De plus, tuer une cible avec une compétence de terre rend #\u00A0|4point:points; de santé à la barrière de votre rempart de terre actif.", "Localisation": "La durée de {c_important}Rempart de terre{/c} est augmentée de {c_number}[Affix_Value_2]{/c}\u00A0s. De plus, tuer une cible avec une compétence de {c_important}terre{/c} rend {c_random}[Affix_Flat_Value_1]{/c}\u00A0|4point:points; de santé à la {c_important}{u}barrière{/u}{/c} de votre {c_important}rempart de terre{/c} actif.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2583,6 +2679,7 @@ "Name": "de piège explosif", "Description": "Coup de chance\u00A0: en infligeant des dégâts directs aux cibles affectées par vos compétences de piège, vous avez jusqu’à #% de chances de les rendre vulnérables pendant #\u00A0s.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} en infligeant des dégâts directs aux cibles affectées par vos compétences de {c_important}piège{/c}, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de les rendre {c_important}{u}vulnérables{/u}{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2605,6 +2702,7 @@ "Name": "de piétinement perpétuel", "Description": "Blesser une cible ennemie avec Coup de pied ou Choc terrestre réinitialise le temps de recharge de Bond.", "Localisation": "Blesser une cible ennemie avec {c_important}Coup de pied{/c} ou {c_important}Choc terrestre{/c} réinitialise le temps de recharge de {c_important}Bond{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2625,6 +2723,7 @@ "Name": "de pluie de flèches", "Description": "Coup de chance\u00A0: vos compétences de tir d’élite ont jusqu’à #% de chances de créer une pluie de flèches sur la position de l’adversaire, infligeant #\u00A0points de dégâts physiques en #\u00A0s. Vous pouvez avoir jusqu’à #\u00A0pluies de flèches actives en même temps.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} vos compétences de {c_important}tir d’élite{/c} ont jusqu’à {c_number}[Affix.\"Static Value 2\"|%|]{/c} de chances de créer une pluie de flèches sur la position de l’adversaire, infligeant {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts physiques en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Vous pouvez avoir jusqu’à {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0pluies de flèches actives en même temps.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2647,6 +2746,7 @@ "Name": "de pointes d’hémorragie", "Description": "Lorsque vous lancez Prélèvement, vous consommez des orbes de sang afin d’invoquer également des lances depuis ces orbes. Chaque lance de sang additionnelle inflige #% des dégâts normaux et cible en priorité les cibles non empalées. ", "Localisation": "Lorsque vous lancez {c_important}Prélèvement{/c}, vous consommez des {c_important}{u}orbes de sang{/u}{/c} afin d’invoquer également des lances depuis ces orbes. Chaque {c_important}lance de sang{/c} additionnelle inflige {c_random}[Affix_Value_2|%|]{/c} des dégâts normaux et cible en priorité les cibles non empalées. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2669,6 +2769,7 @@ "Name": "de poinçons pestilentiels", "Description": "La 3e\u00A0utilisation d’affilée de Perforation est imprégnée de poison à hauteur de #% de la puissance normale.", "Localisation": "La {c_number}3{/c}e\u00A0utilisation d’affilée de {c_important}Perforation{/c} est {c_important}imprégnée de poison{/c} à hauteur de {c_random}[Affix_Value_1|%|]{/c} de la puissance normale.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2691,6 +2792,7 @@ "Name": "de prodige", "Description": "Utiliser une compétence avec temps de recharge vous rend #\u00A0|4point:points; de mana.", "Localisation": "Utiliser une compétence avec temps de recharge vous rend {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; de mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2710,6 +2812,7 @@ "Name": "de protections ardentes", "Description": "Après avoir dépensé #\u00A0|4point:points; de mana, votre prochain Mur de feu est gratuit et détruit les petits projectiles.", "Localisation": "Après avoir dépensé {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; de mana, votre prochain {c_important}Mur de feu{/c} est gratuit et détruit les petits projectiles.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2732,6 +2835,7 @@ "Name": "de pulsion de mort", "Description": "Vous gagnez #\u00A0points de dégâts d’épines tant que vous êtes sous l’effet de Rage du berserker.", "Localisation": "Vous gagnez {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts d’épines tant que vous êtes sous l’effet de {c_important}{u}Rage du berserker{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2754,6 +2858,7 @@ "Name": "de rage ardente", "Description": "Tant que vous êtes sous l’effet de Rage du berserker, vous infligez #\u00A0points de dégâts de feu par seconde aux adversaires à proximité.", "Localisation": "Tant que vous êtes sous l’effet de {c_important}{u}Rage du berserker{/u}{/c}, vous infligez {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts de feu par seconde aux adversaires à proximité.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2776,6 +2881,7 @@ "Name": "de rage infinie", "Description": "Chaque point de fureur que vous générez au-delà du maximum augmente les dégâts de votre prochaine compétence principale de #%, jusqu’à un maximum de #%.", "Localisation": "Chaque point de fureur que vous générez au-delà du maximum augmente les dégâts de votre prochaine compétence {c_important}principale{/c} de {c_random}[Affix_Value_1|%x|]{/c}, jusqu’à un maximum de {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2798,6 +2904,7 @@ "Name": "de ravage", "Description": "Pas de l’ombre obtient une charge supplémentaire. Faire une victime avec Pas de l’ombre rend une charge et augmente les dégâts de Pas de l’ombre de #% pendant #\u00A0s, jusqu’à un maximum de #%.", "Localisation": "{c_important}Pas de l’ombre{/c} obtient une charge supplémentaire. Faire une victime avec {c_important}Pas de l’ombre{/c} rend une charge et augmente les dégâts de {c_important}Pas de l’ombre{/c} de {c_random}[Affix_Value_1|%x|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, jusqu’à un maximum de {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2818,6 +2925,7 @@ "Name": "de raz-de-marée", "Description": "Vague de sang projette deux vagues supplémentaires, chacune infligeant #% de dégâts de moins que la précédente.", "Localisation": "{c_important}Vague de sang{/c} projette deux vagues supplémentaires, chacune infligeant {c_random}[Affix_Value_1|%x|]{/c} de dégâts de moins que la précédente.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2840,6 +2948,7 @@ "Name": "de rechargement", "Description": "Chaque fois que Chaîne d’éclairs ricoche, vous gagnez #\u00A0points de mana.", "Localisation": "Chaque fois que {c_important}Chaîne d’éclairs{/c} ricoche, vous gagnez {c_random}[Affix_Value_1|1|]{/c}\u00A0points de mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2859,6 +2968,7 @@ "Name": "de représailles", "Description": "Vos compétences principales infligent jusqu’à #% de dégâts supplémentaires en fonction de votre montant de fortification.", "Localisation": "Vos compétences {c_important}principales{/c} infligent jusqu’à {c_random}[Affix_Value_1|%x|] {/c} de dégâts supplémentaires en fonction de votre montant de {c_important}{u}fortification{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2881,6 +2991,7 @@ "Name": "de requiem", "Description": "Votre maximum d’essence est augmenté de #\u00A0|4point:points; par serviteur actif.", "Localisation": "Votre maximum d’essence est augmenté de {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; par serviteur actif.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2900,6 +3011,7 @@ "Name": "de roche métamorphique", "Description": "Rocher est maintenant une compétence principale qui coûte #\u00A0|4point:points; d’esprit et qui inflige #% des dégâts normaux.", "Localisation": "{c_important}Rocher{/c} est maintenant une compétence {c_important}principale{/c} qui coûte {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; d’esprit et qui inflige {c_random}[Affix_Value_1|%|]{/c} des dégâts normaux.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2922,6 +3034,7 @@ "Name": "de roche écrasante", "Description": "Les compétences de terre infligent #% de dégâts critiques supplémentaires contre les adversaires subissant une perte de contrôle.", "Localisation": "Les compétences de {c_important}terre{/c} infligent {c_random}[Affix_Value_1|%x|]{/c} de dégâts critiques supplémentaires contre les adversaires subissant une perte de contrôle.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2938,12 +3051,36 @@ 19 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "de rupture arbitraire", + "Description": "Rupture ne retire pas les dégâts de saignement sur les adversaires. Ne se produit qu’une fois toutes les #\u00A0s.", + "Localisation": "{c_important}Rupture{/c} ne retire pas les dégâts de saignement sur les adversaires. Ne se produit qu’une fois toutes les {c_random}[Affix_Value_1]{/c}\u00A0s.", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1223323, "IdName": "legendary_necro_118", "Name": "de réanimation", "Description": "Tant qu’ils sont en vie, vos serviteurs infligent des dégâts accrus, jusqu’à une augmentation maximale de #% après #\u00A0s.", "Localisation": "Tant qu’ils sont en vie, vos {c_important}serviteurs{/c} infligent des dégâts accrus, jusqu’à une augmentation maximale de {c_random}[Affix_Value_1|%x|]{/c} après {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2966,6 +3103,7 @@ "Name": "de réussite", "Description": "Vos chances d’obtenir un coup de chance sont augmentées de #% tant que vous avez une barrière active.", "Localisation": "Vos chances d’obtenir un coup de chance sont augmentées de {c_random}[Affix_Value_1|%+|]{/c} tant que vous avez une {c_important}{u}barrière{/u}{/c} active.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2989,6 +3127,7 @@ "Name": "de sables mouvants", "Description": "Les cibles touchées par des compétences de terre sont ralenties de #% pendant #\u00A0s.", "Localisation": "Les cibles touchées par des compétences de {c_important}terre{/c} sont ralenties de {c_random}[Affix_Value_1|%|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3012,6 +3151,7 @@ "Name": "de sagesse par le nombre", "Description": "Vous récupérez #\u00A0|4point:points; de vie par seconde pour chaque adversaire à proximité, jusqu’à un maximum de #\u00A0|4point:points; de vie par seconde.", "Localisation": "Vous récupérez {c_random}[Affix_Flat_Value_1]{/c}\u00A0|4point:points; de vie par seconde pour chaque adversaire à proximité, jusqu’à un maximum de {c_number}[Affix_Flat_Value_2]{/c}\u00A0|4point:points; de vie par seconde.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3035,6 +3175,7 @@ "Name": "de sang insatiable", "Description": "Chaque fois que Prélèvement touche en premier une cible déjà atteinte par cette compétence, déclenche un nouveau Prélèvement infligeant #% des dégâts normaux à un personnage ennemi à proximité.", "Localisation": "Chaque fois que {c_important}Prélèvement{/c} touche en premier une cible déjà atteinte par cette compétence, déclenche un nouveau {c_important}Prélèvement{/c} infligeant {c_random}[Affix_Value_1|%|]{/c} des dégâts normaux à un personnage ennemi à proximité.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3057,6 +3198,7 @@ "Name": "de sang tout-puissant", "Description": "Lorsque vous êtes en bonne santé, les orbes de sang octroient #\u00A0essences.", "Localisation": "Lorsque vous êtes {c_important}{u}en bonne santé{/u}{/c}, les {c_important}{u}orbes de sang{/u}{/c} octroient {c_random}[Affix_Value_1]{/c}\u00A0essences.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3076,6 +3218,7 @@ "Name": "de sauvagerie", "Description": "Vos compagnons obtiennent également les bonus que vous octroie la compétence passive principale Saccage bestial.", "Localisation": "Vos compagnons obtiennent également les bonus que vous octroie la compétence passive principale {c_important}Saccage bestial{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3098,6 +3241,7 @@ "Name": "de soir funeste", "Description": "Effectuer une esquive en traversant une cible affectée par imprégnation d’ombre octroie un camouflage de #\u00A0s. Sortir du camouflage en attaquant augmente votre maximum de points de vie par victime de #% pendant #\u00A0s.", "Localisation": "Effectuer une {c_important}esquive{/c} en traversant une cible affectée par {c_important}imprégnation d’ombre{/c} octroie un {c_important}{u}camouflage{/u}{/c} de {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Sortir du {c_important}{u}camouflage{/u}{/c} en attaquant augmente votre maximum de points de vie par victime de {c_random}[Affix_Value_1*100|%|]{/c} pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3120,6 +3264,7 @@ "Name": "de sorcellerie de combat", "Description": "Coup de chance\u00A0: quand vos compétences de conjuration atteignent une cible, elles ont #%\u00A0de chances d’obtenir +#\u00A0rangs pendant #\u00A0s. Cet effet peut se cumuler jusqu’à #\u00A0fois.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} quand vos compétences de {c_important}conjuration{/c} atteignent une cible, elles ont {c_random}[Affix_Value_1|%|]{/c}\u00A0de chances d’obtenir {c_number}+[Affix.\"Static Value 0\"]{/c}\u00A0rangs pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s. Cet effet peut se cumuler jusqu’à {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0fois.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3142,6 +3287,7 @@ "Name": "de stabilité", "Description": "Lorsque Courant instable est inactif, vos compétences de foudre ont #% de chances d’en déclencher un gratuitement.", "Localisation": "Lorsque {c_important}Courant instable{/c} est inactif, vos compétences de {c_important}foudre{/c} ont {c_random}[Affix_Value_1|%|]{/c} de chances d’en déclencher un gratuitement.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3164,6 +3310,7 @@ "Name": "de subsistance cruelle", "Description": "Les explosions de la compétence passive principale Victimisation vous rendent #\u00A0|4point:points; de vie pour chaque cible blessée, jusqu’à un maximum de #\u00A0|4point:points; de vie.", "Localisation": "Les explosions de la compétence passive principale {c_important}Victimisation{/c} vous rendent {c_random}[Affix_Flat_Value_1]{/c}\u00A0|4point:points; de vie pour chaque cible blessée, jusqu’à un maximum de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; de vie.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3186,6 +3333,7 @@ "Name": "de surprise", "Description": "Lorsque vous utilisez Esquive ou Pas de l’ombre, vous laissez derrière vous des grenades étourdissantes qui explosent en infligeant un total de #\u00A0points de dégâts physiques et étourdissent les adversaires pendant #\u00A0s.", "Localisation": "Lorsque vous utilisez {c_important}Esquive{/c} ou {c_important}Pas de l’ombre{/c}, vous laissez derrière vous des {c_important}grenades étourdissantes{/c} qui explosent en infligeant un total de {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts physiques et étourdissent les adversaires pendant {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3208,6 +3356,7 @@ "Name": "de synergie", "Description": "Utiliser une compétence d’agilité réduit le temps de recharge de votre prochaine compétence de subterfuge de #%. Utiliser une compétence de subterfuge augmente les dégâts de votre prochaine compétence d’agilité de #%.", "Localisation": "Utiliser une compétence d’{c_important}agilité{/c} réduit le temps de recharge de votre prochaine compétence de {c_important}subterfuge{/c} de {c_number}[Affix_Value_1|%|]{/c}. Utiliser une compétence de {c_important}subterfuge{/c} augmente les dégâts de votre prochaine compétence d’{c_important}agilité{/c} de {c_random}[Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3230,6 +3379,7 @@ "Name": "de tempête grondante", "Description": "Vous infligez #% de dégâts supplémentaires aux adversaires vulnérables tant que vous avez une barrière.", "Localisation": "Vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires aux adversaires {c_important}{u}vulnérables{/u}{/c} tant que vous avez une {c_important}{u}barrière{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3252,6 +3402,7 @@ "Name": "de tourment", "Description": "Les coups critiques infligés avec des compétences d’os augmentent votre régénération d’essence de #% pendant #\u00A0s.", "Localisation": "Les coups critiques infligés avec des compétences d’{c_important}os{/c} augmentent votre régénération d’essence de {c_random}[Affix_Value_1|%x|]{/c} pendant {c_number}[Affix.\"Affix Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3271,6 +3422,7 @@ "Name": "de toute-puissance", "Description": "Les compétences de base confèrent #% de réduction des dégâts pendant #\u00A0s.", "Localisation": "Les compétences {c_important}de base{/c} confèrent {c_number}[Affix.\"Static Value 0\"|%|]{/c} de réduction des dégâts pendant {c_random}[Affix_Value_1|1|]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3294,6 +3446,7 @@ "Name": "de traîtrise inouïe", "Description": "Infliger des dégâts directs à une cible hébétée avec une compétence d’agilité octroie un camouflage de #\u00A0s. Sortir du camouflage en attaquant vous octroie #% de réduction de la durée des effets de perte de contrôle pendant #\u00A0s.", "Localisation": "Infliger des dégâts directs à une cible {c_important}{u}hébétée{/u}{/c} avec une compétence d’{c_important}agilité{/c} octroie un {c_important}{u}camouflage{/u}{/c} de {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Sortir du {c_important}{u}camouflage{/u}{/c} en attaquant vous octroie {c_random}[Affix_Value_1*100|%|]{/c} de réduction de la durée des effets de perte de contrôle pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3316,6 +3469,7 @@ "Name": "de tremblement de terre", "Description": "Choc terrestre génère un tremblement de terre infligeant #\u00A0points de dégâts physiques en #\u00A0s. Lorsque vous vous trouvez au milieu d’un tremblement de terre, vous infligez #% de dégâts supplémentaires.", "Localisation": "{c_important}Choc terrestre{/c} génère un {c_important}tremblement de terre{/c} infligeant {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts physiques en {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}\u00A0s. Lorsque vous vous trouvez au milieu d’un {c_important}tremblement de terre{/c}, vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3338,6 +3492,7 @@ "Name": "de trombe centripète", "Description": "Tourbillon attire périodiquement les adversaires proches vers vous.", "Localisation": "{c_important}Tourbillon{/c} attire périodiquement les adversaires proches vers vous.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3361,6 +3516,7 @@ "Name": "de trombe mortelle", "Description": "Les chances d’infliger un coup critique de Tourbillon sont augmentées de #% par seconde de canalisation de la compétence, jusqu’à un maximum de #%.", "Localisation": "Les chances d’infliger un coup critique de {c_important}Tourbillon{/c} sont augmentées de {c_random}[Affix_Value_1|%+|]{/c} par seconde de canalisation de la compétence, jusqu’à un maximum de {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3383,6 +3539,7 @@ "Name": "de tromperie", "Description": "Vous subissez #% de dégâts en moins de la part des cibles subissant une perte de contrôle. Chaque fois qu’une cible subissant une perte de contrôle vous inflige des dégâts directs, votre vitesse de déplacement est augmentée de #% pendant #\u00A0s.", "Localisation": "Vous subissez {c_random}[Affix_Value_1|1%|]{/c} de dégâts en moins de la part des cibles subissant une perte de contrôle. Chaque fois qu’une cible subissant une perte de contrôle vous inflige des dégâts directs, votre vitesse de déplacement est augmentée de {c_number}[Affix.\"Static Value 0\"|%+|]{/c} pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3405,6 +3562,7 @@ "Name": "de venin bouillonnant", "Description": "Coup de chance\u00A0: les compétences imprégnées de poison ont jusqu’à #% de chances de créer une flaque toxique, qui inflige #\u00A0points de dégâts de poison en #\u00A0s aux cibles qui se tiennent dedans. Tant que vous restez dans la flaque, votre Imprégnation de poison n’a aucun temps de recharge ni aucune limite de charges.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} les compétences {c_important}imprégnées de poison{/c} ont jusqu’à {c_number}[Affix.\"Static Value 2\"|%|]{/c} de chances de créer une flaque toxique, qui inflige {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts de poison en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s aux cibles qui se tiennent dedans. Tant que vous restez dans la flaque, votre {c_important}Imprégnation de poison{/c} n’a aucun temps de recharge ni aucune limite de charges.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3427,6 +3585,7 @@ "Name": "de verve explosive", "Description": "Vos compétences de grenade comptent comme des compétences de piège. Chaque fois que vous armez un piège ou que vous lâchez des grenades, votre vitesse de déplacement augmente de #% pendant #\u00A0s.", "Localisation": "Vos compétences de {c_important}grenade{/c} comptent comme des compétences de {c_important}piège{/c}. Chaque fois que vous armez un {c_important}piège{/c} ou que vous lâchez des {c_important}grenades{/c}, votre vitesse de déplacement augmente de {c_random}[Affix_Value_1|%+|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3450,6 +3609,7 @@ "Name": "de vigueur dérobée", "Description": "Chaque cumul de la compétence passive principale Inertie vous rend #\u00A0|4point:points; de vie par seconde.", "Localisation": "Chaque cumul de la compétence passive principale {c_important}Inertie{/c} vous rend {c_random}[Affix_Flat_Value_1]{/c}\u00A0|4point:points; de vie par seconde.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3472,6 +3632,7 @@ "Name": "de vindicte", "Description": "Les cibles à distance ont #\u00A0% de chances d’être étourdies pendant #\u00A0s lorsqu’elles vous infligent des dégâts. Vous infligez #% de dégâts supplémentaires aux cibles étourdies.", "Localisation": "Les cibles à distance ont {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0% de chances d’être étourdies pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s lorsqu’elles vous infligent des dégâts. Vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires aux cibles étourdies.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3494,6 +3655,7 @@ "Name": "de virevolte", "Description": "Les coups critiques d’Orage génèrent # éclairs virevoltants qui pourchassent les cibles dans la zone et leur infligent #\u00A0points de dégâts de foudre.", "Localisation": "Les coups critiques {c_important}d’Orage{/c} génèrent {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}éclairs virevoltants{/c} qui pourchassent les cibles dans la zone et leur infligent {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts de foudre.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3516,6 +3678,7 @@ "Name": "de vivres siphonnées", "Description": "Coup de chance\u00A0: en infligeant des dégâts directs aux cibles vulnérables avec une compétence principale, celles-ci ont jusqu’à #% de faire apparaître une potion de soins.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} en infligeant des dégâts directs aux cibles {c_important}{u}vulnérables{/u}{/c} avec une compétence {c_important}principale{/c}, celles-ci ont jusqu’à {c_random}[Affix_Value_1|%|]{/c} de faire apparaître une potion de soins.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3538,6 +3701,7 @@ "Name": "de vétéran du combat", "Description": "Chaque fois qu’une compétence principale inflige des dégâts directs à une cible, votre prochaine utilisation de Charge ou Bond inflige #% de dégâts supplémentaires, jusqu’à un maximum de #%.", "Localisation": "Chaque fois qu’une compétence {c_important}principale{/c} inflige des dégâts directs à une cible, votre prochaine utilisation de {c_important}Charge{/c} ou {c_important}Bond{/c} inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires, jusqu’à un maximum de {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3560,6 +3724,7 @@ "Name": "des cherche-sangs", "Description": "Votre nombre maximum de guerriers squelettes est augmenté de\u00A0#.", "Localisation": "Votre nombre maximum de guerriers squelettes est augmenté de\u00A0{c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3584,6 +3749,7 @@ "Name": "des courants accablants", "Description": "Courant instable a #% de chances de lancer une compétence de foudre supplémentaire.", "Localisation": "{c_important}Courant instable{/c} a {c_random}[Affix_Value_1|%|]{/c} de chances de lancer une compétence de {c_important}foudre{/c} supplémentaire.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3606,6 +3772,7 @@ "Name": "des damnés", "Description": "Vos dégâts d’ombre sont augmentés de #% contre les cibles affectées à la fois par Décrépitude et Vierge de fer.", "Localisation": "Vos dégâts d’ombre sont augmentés de {c_random}[Affix_Value_1|%x|]{/c} contre les cibles affectées à la fois par {c_important}Décrépitude{/c} et {c_important}Vierge de fer{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3628,6 +3795,7 @@ "Name": "des esquilles d’énergie", "Description": "Lance de foudre a #% de chances de générer une Lance de foudre supplémentaire lorsque vous la lancez.", "Localisation": "{c_important}Lance de foudre{/c} a {c_random}[Affix_Value_1|%|]{/c} de chances de générer une {c_important}Lance de foudre{/c} supplémentaire lorsque vous la lancez.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3650,6 +3818,7 @@ "Name": "des griffes de la tempête", "Description": "Les coups critiques effectués avec Déchiquetage infligent #% de leurs dégâts sous forme de dégâts de foudre à la cible et aux adversaires à proximité.", "Localisation": "Les coups critiques effectués avec {c_important}Déchiquetage{/c} infligent {c_random}[Affix_Value_1|%|]{/c} de leurs dégâts sous forme de dégâts de foudre à la cible et aux adversaires à proximité.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3672,6 +3841,7 @@ "Name": "des morts frénétiques", "Description": "Chaque fois qu’un de vos serviteurs invoqués blesse une cible, sa vitesse d’attaque augmente de #% pendant #\u00A0s, jusqu’à un maximum de #%.", "Localisation": "Chaque fois qu’un de vos serviteurs {c_important}invoqués{/c} blesse une cible, sa vitesse d’attaque augmente de {c_random}[Affix_Value_1|%+|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s, jusqu’à un maximum de {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3694,6 +3864,7 @@ "Name": "des souvenirs de glace", "Description": "La compétence passive principale Avalanche s’applique désormais à #\u00A0lancers supplémentaires.", "Localisation": "La compétence passive principale {c_important}Avalanche{/c} s’applique désormais à {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4lancer supplémentaire:lancers supplémentaires;.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3716,6 +3887,7 @@ "Name": "des trois sortilèges", "Description": "Augmente les dégâts critiques de Météore et Boule de feu de #%. Ce bonus est doublé contre les cibles en bonne santé.", "Localisation": "Augmente les dégâts critiques de {c_important}Météore{/c_important} et {c_important}Boule de feu{/c_important} de {c_random}[Affix_Value_1|%x|]{/c_number}. Ce bonus est doublé contre les cibles {c_important}{u}en bonne santé{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3738,6 +3910,7 @@ "Name": "des ténèbres descendantes", "Description": "Prison d’os crée un bassin de chancre qui inflige #% de dégâts supplémentaires en #\u00A0s.", "Localisation": "{c_important}Prison d’os{/c} crée un bassin de {c_important}chancre{/c} qui inflige {c_random}[Affix_Value_1|%|]{/c} de dégâts supplémentaires en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3760,6 +3933,7 @@ "Name": "des veines rapaces", "Description": "Vos chances d’infliger un coup critique sont augmentées de #% pendant #\u00A0s lorsque vous lancez Vrilles nécrophages. Vous infligez #% de dégâts critiques supplémentaires aux cibles blessées par Vrilles nécrophages.", "Localisation": "Vos chances d’infliger un coup critique sont augmentées de {c_random}[Affix_Value_1|%+|]{/c} pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s lorsque vous lancez {c_important}Vrilles nécrophages{/c}. Vous infligez {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} de dégâts critiques supplémentaires aux cibles blessées par {c_important}Vrilles nécrophages{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3782,6 +3956,7 @@ "Name": "des échos ancestraux", "Description": "Coup de chance\u00A0: lorsqu’Appel des anciens est sur votre barre d’actions et que vous infligez des dégâts aux adversaires avec Bond, Soulèvement ou Tourbillon, vous avez jusqu’à #% de chances d’invoquer un Ancien qui répétera la même compétence.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} lorsqu’{c_important}Appel des anciens{/c} est sur votre barre d’actions et que vous infligez des dégâts aux adversaires avec {c_important}Bond{/c}, {c_important}Soulèvement{/c} ou {c_important}Tourbillon{/c}, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances d’invoquer un Ancien qui répétera la même compétence.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3804,6 +3979,7 @@ "Name": "des élus de Rathma", "Description": "Votre vitesse d’attaque augmente de #% pendant #\u00A0s chaque fois que vos compétences de sang infligent des dégâts d’accablement.", "Localisation": "Votre vitesse d’attaque augmente de {c_random}[Affix_Value_1|%+|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s chaque fois que vos compétences de {c_important}sang{/c} infligent des dégâts {c_important}{u}d’accablement{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3826,6 +4002,7 @@ "Name": "des éléments", "Description": "Augmente les dégâts infligés par un ensemble de types de dégâts de #% pendant #\u00A0s. Cet effet alterne entre deux ensembles\u00A0:\r\nfeu, foudre et physiques\u00A0;\r\nfroid, poison et ombre. ", "Localisation": "Augmente les dégâts infligés par un ensemble de types de dégâts de {c_random}[Affix_Value_1|%|]{/c} pendant {c_number}[Affix.\"Static_Value_0\"]{/c}\u00A0s. Cet effet alterne entre {c_number}deux{/c} ensembles\u00A0:\r\n{icon:bullet,1.2}feu, foudre et physiques\u00A0;\r\n{icon:bullet,1.2}froid, poison et ombre. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3848,6 +4025,7 @@ "Name": "du Protecteur", "Description": "Le fait de blesser une cible adverse élite vous octroie une barrière qui absorbe jusqu’à #\u00A0points de dégâts pendant #\u00A0s. Cet effet ne peut se produire qu’une fois toutes les #\u00A0s.", "Localisation": "Le fait de blesser une cible adverse élite vous octroie une {c_important}{u}barrière{/u}{/c} qui absorbe jusqu’à {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Cet effet ne peut se produire qu’une fois toutes les {c_number}[Affix_Value_1]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3871,6 +4049,7 @@ "Name": "du berger", "Description": "Les compétences principales infligent #% de dégâts supplémentaires pour chaque compagnon actif.", "Localisation": "Les compétences {c_important}principales{/c} infligent {c_random}[Affix_Value_1|1%x|]{/c} de dégâts supplémentaires pour chaque compagnon actif.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3893,6 +4072,7 @@ "Name": "du berserker de l’Ours", "Description": "En tuant une cible sous l’effet de Rage du berserker, vous avez #% de chances d’augmenter de #% la réduction du temps de recharge de vos compétences de combat pendant #\u00A0s.", "Localisation": "En tuant une cible sous l’effet de {c_important}{u}Rage du berserker{/u}{/c}, vous avez {c_number}[Affix.\"Static Value 0\"|%|]{/c} de chances d’augmenter de {c_random}[Affix_Value_1|%|]{/c} la réduction du temps de recharge de vos compétences de {c_important}combat{/c} pendant {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3912,6 +4092,7 @@ "Name": "du berserker implacable", "Description": "Coup de chance\u00A0: en infligeant des dégâts à une cible adverse avec une compétence principale, vous avez jusqu’à #% de chances d’augmenter la durée de l’effet de Rage du berserker de #\u00A0s. Cette durée est doublée si le coup de chance est un coup critique.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} en infligeant des dégâts à une cible adverse avec une compétence {c_important}principale{/c}, vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances d’augmenter la durée de l’effet de {c_important}{u}Rage du berserker{/u}{/c} de {c_number}[Affix_Value_2]{/c}\u00A0s. Cette durée est doublée si le coup de chance est un coup critique.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3935,6 +4116,7 @@ "Name": "du berserker robuste", "Description": "Coup de chance\u00A0: vous avez jusqu’à #% de chances de gagner #\u00A0|4point:points; de fortification chaque fois que vous infligez des dégâts directs sous l’effet de Berserk.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_number}[Affix_Value_2|%|]{/c} de chances de gagner {c_random}[Affix_Flat_Value_1]{/c}\u00A0|4point:points; de {c_important}{u}fortification{/u}{/c} chaque fois que vous infligez des dégâts directs sous l’effet de {c_important}{u}Berserk{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3957,6 +4139,7 @@ "Name": "du brasier ardent", "Description": "Vous infligez #%\u00A0de dégâts de brûlure supplémentaires aux adversaires disposant de moins de #%\u00A0de points de vie.\r\n\r\nLorsque les cibles sont affectées par plus de dégâts sur la durée que leur maximum de points de vie, vous leur infligez #% de dégâts de brûlure supplémentaires.", "Localisation": "Vous infligez {c_random}[Affix_Value_2|%x|]{/c}\u00A0de dégâts de brûlure supplémentaires aux adversaires disposant de moins de {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c}\u00A0de points de vie.\r\n\r\nLorsque les cibles sont affectées par plus de dégâts sur la durée que leur maximum de points de vie, vous leur infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts de brûlure supplémentaires.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3979,6 +4162,7 @@ "Name": "du chef de guerre", "Description": "Chaque fois que vous utilisez une compétence de cri, son temps de recharge est réduit de #\u00A0s par adversaire proche, jusqu’à un maximum de #\u00A0s.", "Localisation": "Chaque fois que vous utilisez une compétence de {c_important}cri{/c}, son temps de recharge est réduit de {c_random}[Affix_Value_1|1|]{/c}\u00A0s par adversaire proche, jusqu’à un maximum de {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3998,6 +4182,7 @@ "Name": "du combat", "Description": "Les cibles tuées dans les #\u00A0s après avoir été touchées par Coup de pied ou Charge explosent en infligeant #\u00A0points de dégâts aux adversaires à proximité.", "Localisation": "Les cibles tuées dans les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s après avoir été touchées par {c_important}Coup de pied{/c} ou {c_important}Charge{/c} explosent en infligeant {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts aux adversaires à proximité.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4020,6 +4205,7 @@ "Name": "du déluge d’os", "Description": "Tempête d’os consomme jusqu’à #\u00A0cadavres pour augmenter sa durée jusqu’à un maximum de #\u00A0s.", "Localisation": "{c_important}Tempête d’os{/c} consomme jusqu’à {c_number}[Affix_Value_2]{/c}\u00A0cadavres pour augmenter sa durée jusqu’à un maximum de {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4042,6 +4228,7 @@ "Name": "du fouette-vent", "Description": "Utiliser Coup double deux fois en #\u00A0s génère un tourbillon de poussière qui inflige #\u00A0points de dégâts aux adversaires derrière la cible.", "Localisation": "Utiliser {c_important}Coup double{/c} deux fois en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s génère un {c_important}tourbillon de poussière{/c} qui inflige {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts aux adversaires derrière la cible.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4064,6 +4251,7 @@ "Name": "du frappe-terre", "Description": "Après avoir changé d’arme #\u00A0fois, votre prochaine compétence accablera et infligera #% de dégâts d’accablement supplémentaires.", "Localisation": "Après avoir changé d’arme {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0fois, votre prochaine compétence {c_important}{u}accablera{/u}{/c} et infligera {c_random}[Affix_Value_1|%x|]{/c} de dégâts d’{c_important}{u}accablement{/u}{/c} supplémentaires.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4086,6 +4274,7 @@ "Name": "du garde-neige", "Description": "Tant que vous êtes dans votre Blizzard et pendant #\u00A0s après avoir quitté sa zone d’effet, vous subissez #% de dégâts en moins.", "Localisation": "Tant que vous êtes dans votre {c_important}Blizzard{/c} et pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s après avoir quitté sa zone d’effet, vous subissez {c_random}[Affix_Value_1|%|]{/c} de dégâts en moins.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4108,6 +4297,7 @@ "Name": "du hurleur nocturne", "Description": "Hurlement sanglant augmente de #% vos chances d’infliger un coup critique. De plus, Hurlement sanglant affecte aussi les compagnons et les personnages-joueurs proches pendant #\u00A0s.", "Localisation": "{c_important}Hurlement sanglant{/c} augmente de {c_random}[Affix_Value_1|1%+|]{/c} vos chances d’infliger un coup critique. De plus, {c_important}Hurlement sanglant{/c} affecte aussi les compagnons et les personnages-joueurs proches pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4130,6 +4320,7 @@ "Name": "du lien intact", "Description": "Chaîne d’éclairs a #% de chances de rebondir #\u00A0fois supplémentaires.", "Localisation": "{c_important}Chaîne d’éclairs{/c} a {c_random}[Affix_Value_1|%|]{/c} de chances de rebondir {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0fois supplémentaires.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4152,6 +4343,7 @@ "Name": "du mage seigneurial", "Description": "La compétence passive principale Maîtrise de Vyr vous octroie également #% de réduction des dégâts pour chaque adversaire à proximité, jusqu’à un maximum de #%.", "Localisation": "La compétence passive principale {c_important}Maîtrise de Vyr{/c} vous octroie également {c_random}[Affix_Value_1|1%x|]{/c} de réduction des dégâts pour chaque adversaire à proximité, jusqu’à un maximum de {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4174,6 +4366,7 @@ "Name": "du marche-flammes", "Description": "Entrer en contact avec votre Mur de feu augmente votre vitesse de déplacement de #% pendant #\u00A0s.", "Localisation": "Entrer en contact avec votre {c_important}Mur de feu{/c} augmente votre vitesse de déplacement de {c_random}[Affix_Value_1|%+|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4194,6 +4387,7 @@ "Name": "du maître d’armes intransigeant", "Description": "Votre génération de fureur est augmentée de #% tant que tous vos bonus de dégâts de la compétence passive principale Arsenal ambulant sont actifs.", "Localisation": "Votre génération de fureur est augmentée de {c_random}[Affix_Value_1|%x|]{/c} tant que tous vos bonus de dégâts de la compétence passive principale {c_important}Arsenal ambulant{/c} sont actifs.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4213,6 +4407,7 @@ "Name": "du porte-froid", "Description": "Toutes les #\u00A0s, vos mages squelettes lancent un blizzard qui inflige #\u00A0points de dégâts de froid et qui glace en continu les adversaires à hauteur de #% en #\u00A0s.", "Localisation": "Toutes les {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s, vos mages squelettes lancent un blizzard qui inflige {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts de froid et qui {c_important}{u}glace{/u}{/c} en continu les adversaires à hauteur de {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4237,6 +4432,7 @@ "Name": "du sang de fer", "Description": "Vous gagnez #% de réduction des dégâts par adversaire proche qui saigne, jusqu’à une réduction maximum de #%.", "Localisation": "Vous gagnez {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} de réduction des dégâts par adversaire proche qui saigne, jusqu’à une réduction maximum de {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4259,6 +4455,7 @@ "Name": "du serpent", "Description": "Augmente de # le nombre d’hydres actives et leur durée de #%.", "Localisation": "Augmente de {c_number}[Affix.\"Static Value 0\"]{/c} le nombre d’{c_important}hydres{/c} actives et leur durée de {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4281,6 +4478,7 @@ "Name": "du sillage glacial", "Description": "Lorsqu’Armure de glace est active, vous laissez des pointes de glace dans votre sillage qui infligent #\u00A0points de dégâts de froid. Vos pointes de glace glacent les adversaires à hauteur de #%.", "Localisation": "Lorsqu’{c_important}Armure de glace{/c} est active, vous laissez des {c_important}pointes de glace{/c} dans votre sillage qui infligent {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts de froid. Vos {c_important}pointes de glace{/c} {c_important}{u}glacent{/u}{/c} les adversaires à hauteur de {c_number}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4303,6 +4501,7 @@ "Name": "du sombre hurlement", "Description": "Rugissement débilitant est désormais une compétence de lycanthrope. De plus, Rugissement débilitant immobilise les cibles empoisonnées pendant #\u00A0s.", "Localisation": "{c_important}Rugissement débilitant{/c} est désormais une compétence de {c_important}lycanthrope{/c}. De plus, {c_important}Rugissement débilitant{/c} immobilise les cibles empoisonnées pendant {c_random}[Affix_Value_1|1|]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4326,6 +4525,7 @@ "Name": "du tourbillon de poussière", "Description": "Tourbillon laisse des tourbillons de poussière sur son passage qui infligent #\u00A0points de dégâts aux adversaires à proximité.", "Localisation": "{c_important}Tourbillon{/c} laisse des {c_important}tourbillons de poussière{/c} sur son passage qui infligent {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts aux adversaires à proximité.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4348,6 +4548,7 @@ "Name": "du trancheur d’ombre", "Description": "Lorsque vous utilisez Célérité, un Clone d’ombre est généré à votre position et celui-ci utilise aussi Célérité, infligeant #% des dégâts de base.", "Localisation": "Lorsque vous utilisez {c_important}Célérité{/c}, un {c_important}Clone d’ombre{/c} est généré à votre position et celui-ci utilise aussi {c_important}Célérité{/c}, infligeant {c_random}[Affix_Value_1|%|]{/c} des dégâts de base.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4370,6 +4571,7 @@ "Name": "du traque-tempêtes", "Description": "Tornade pourchasse jusqu’à #\u00A0cibles.", "Localisation": "{c_important}Tornade{/c} pourchasse jusqu’à {c_random}[Affix_Value_1]{/c}\u00A0cibles.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4392,6 +4594,7 @@ "Name": "du traqueur de sang", "Description": "Prélèvement inflige #% de dégâts supplémentaires à sa cible principale par cible empalée.", "Localisation": "{c_important}Prélèvement{/c} inflige {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires à sa cible principale par cible empalée.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4414,6 +4617,7 @@ "Name": "du vide", "Description": "Une fois générée, la zone souillée du chancre attire les adversaires proches.", "Localisation": "Une fois générée, la zone souillée du {c_important}chancre{/c} attire les adversaires proches.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4438,6 +4642,7 @@ "Name": "du voile de neige", "Description": "Lancer Armure de glace vous rend inarrêtable et vous octroie #% de bonus d’armure pendant #\u00A0s.", "Localisation": "Lancer {c_important}Armure de glace{/c} vous rend {c_important}{u}inarrêtable{/u}{/c} et vous octroie {c_number}[Affix.\"Static Value 0\"|+%|]{/c} de bonus d’armure pendant {c_random}[Affix_Value_1|1|]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4460,6 +4665,7 @@ "Name": "d’abondance", "Description": "L’énergie crépitante a #% de chances de se propager à une cible supplémentaire.", "Localisation": "{c_important}{u}L’énergie crépitante{/u}{/c} a {c_random}[Affix_Value_1|%|]{/c} de chances de se propager à une cible supplémentaire.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4482,6 +4688,7 @@ "Name": "d’abus", "Description": "La durée des effets de perte de contrôle que vous infligez est augmentée de #%. Tant que les adversaires sont inarrêtables, vous leur infligez #% de dégâts supplémentaires.", "Localisation": "La durée des effets de perte de contrôle que vous infligez est augmentée de {c_number}[Affix.\"Static Value 0\"|%|]{/c}. Tant que les adversaires sont {c_important}{u}inarrêtables{/u}{/c}, vous leur infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4506,6 +4713,7 @@ "Name": "d’accélération", "Description": "Les coups critiques avec les compétences principales augmentent votre vitesse d’attaque de #% pendant #\u00A0s.", "Localisation": "Les coups critiques avec les compétences {c_important}principales{/c} augmentent votre vitesse d’attaque de {c_random}[Affix_Value_1|%+|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4528,6 +4736,7 @@ "Name": "d’activité sismique", "Description": "Pointe de terre projette sur une ligne des piques acérées et a désormais un temps de recharge de #\u00A0s.", "Localisation": "{c_important}Pointe de terre{/c} projette sur une ligne des piques acérées et a désormais un temps de recharge de {c_random}[Affix_Value_1|1|]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4550,6 +4759,7 @@ "Name": "d’anémie", "Description": "Coup de chance\u00A0: infliger des dégâts directs à une cible qui saigne a jusqu’à #% de chances de l’étourdir pendant #\u00A0s.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} infliger des dégâts directs à une cible qui saigne a jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de l’étourdir pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4573,6 +4783,7 @@ "Name": "d’armageddon", "Description": "Une pluie de météorites tombe pendant Inferno, infligeant #\u00A0points de dégâts de feu à l’impact. Vos météorites immobilisent les adversaires pendant #\u00A0s.", "Localisation": "Une pluie de {c_important}météorites{/c} tombe pendant {c_important}Inferno{/c}, infligeant {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts de feu à l’impact. Vos {c_important}météorites{/c} immobilisent les adversaires pendant {c_number}[Affix_Value_2]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4595,6 +4806,7 @@ "Name": "d’arpenteur spectral", "Description": "Lorsque vous êtes inarrêtable et durant les #\u00A0s qui suivent la fin de cet effet, votre vitesse de déplacement est augmentée de #% et vous pouvez vous mouvoir librement parmi les adversaires.", "Localisation": "Lorsque vous êtes {c_important}{u}inarrêtable{/u}{/c} et durant les {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s qui suivent la fin de cet effet, votre vitesse de déplacement est augmentée de {c_random}[Affix_Value_1|%+|]{/c} et vous pouvez vous mouvoir librement parmi les adversaires.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4615,6 +4827,7 @@ "Name": "d’arrogance", "Description": "Vous infligez #% de dégâts supplémentaires tant que vous avez une barrière active.", "Localisation": "Vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts supplémentaires tant que vous avez une {c_important}{u}barrière{/u}{/c} active.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4637,6 +4850,7 @@ "Name": "d’assimilation", "Description": "Vos chances d’esquiver sont augmentées de #% contre les cibles affectées par des effets de dégâts sur la durée. Lorsque vous esquivez, vous gagnez #\u00A0|4point:points; de votre ressource principale.", "Localisation": "Vos chances d’esquiver sont augmentées de {c_number}[Affix.\"Static Value 0\"|%|]{/c} contre les cibles affectées par des effets de dégâts sur la durée. Lorsque vous esquivez, vous gagnez {c_random}[Affix_Value_1]{/c}\u00A0|4point:points; de votre ressource principale.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4656,6 +4870,7 @@ "Name": "d’assouvissement", "Description": "Coup de chance\u00A0: vous avez jusqu’à #% de chances de gagner #\u00A0|4point:points; de fureur lorsque Déchirure inflige des dégâts directs à au moins une cible qui saigne.", "Localisation": "{c_label}Coup de chance\u00A0:{/c} vous avez jusqu’à {c_random}[Affix_Value_1|%|]{/c} de chances de gagner {c_number}[Affix.\"Static Valeur 0\"]{/c}\u00A0|4point:points; de fureur lorsque {c_important}Déchirure{/c} inflige des dégâts directs à au moins une cible qui saigne.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4675,6 +4890,7 @@ "Name": "d’audace", "Description": "Lorsqu’il y a au moins #\u00A0adversaires à proximité, vous les étourdissez pendant #\u00A0s. Cet effet ne peut se produire qu’une fois toutes les #\u00A0s.", "Localisation": "Lorsqu’il y a au moins {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0adversaires à proximité, vous les étourdissez pendant {c_random}[Affix_Value_1]{/c}\u00A0s. Cet effet ne peut se produire qu’une fois toutes les {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4699,6 +4915,7 @@ "Name": "d’efficacité", "Description": "Lancer une compétence de base réduit le coût en mana de votre prochaine compétence principale ou de maîtrise de #%.", "Localisation": "Lancer une compétence {c_important}de base{/c} réduit le coût en mana de votre prochaine compétence {c_important}principale{/c} ou {c_important}de maîtrise{/c} de {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4718,6 +4935,7 @@ "Name": "d’embaumement", "Description": "Consommer un cadavre a #% de chances de faire apparaître un orbe de sang.", "Localisation": "Consommer un {c_important}cadavre{/c} a {c_random}[Affix_Value_1|%|]{/c} de chances de faire apparaître un {c_important}{u}orbe de sang{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4741,6 +4959,7 @@ "Name": "d’engelure", "Description": "Les adversaires glacés touchés par vos compétences de grenade ont le double de vos chances de coup critique d’être instantanément gelés pendant #\u00A0s. Vous infligez #% de dégâts critiques supplémentaires aux adversaires gelés.", "Localisation": "Les adversaires {c_important}{u}glacés{/u}{/c} touchés par vos compétences de {c_important}grenade{/c} ont le double de vos chances de coup critique d’être instantanément {c_important}{u}gelés{/u}{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s. Vous infligez {c_random}[Affix_Value_1|%x|]{/c} de dégâts critiques supplémentaires aux adversaires {c_important}{u}gelés{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4764,6 +4983,7 @@ "Name": "d’explosion osseuse", "Description": "Lorsqu’un fragment de Prison d’os est détruit ou expire, celui-ci inflige #\u00A0points de dégâts dans la zone autour de lui.", "Localisation": "Lorsqu’un fragment de {c_important}Prison d’os{/c} est détruit ou expire, celui-ci inflige {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts dans la zone autour de lui.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4786,6 +5006,7 @@ "Name": "d’extrémités roussies", "Description": "Une fois que l’effet d’immobilisation se dissipe, les cibles sont ralenties de #% pendant #\u00A0s.", "Localisation": "Une fois que l’effet d’immobilisation se dissipe, les cibles sont ralenties de {c_random}[Affix_Value_1|%|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4809,6 +5030,7 @@ "Name": "d’hirsutisme", "Description": "Les dégâts d’épines infligés ont #% de chances d’infliger des dégâts à tous les adversaires autour de vous.", "Localisation": "Les dégâts d’épines infligés ont {c_random}[Affix_Value_1|%|]{/c} de chances d’infliger des dégâts à tous les adversaires autour de vous.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4831,6 +5053,7 @@ "Name": "d’hémorragie", "Description": "Les orbes de sang réduisent le temps de recharge de votre compétence ultime de #\u00A0s.", "Localisation": "Les {c_important}{u}orbes de sang{/u}{/c} réduisent le temps de recharge de votre compétence {c_important}ultime{/c} de {c_random}[Affix_Value_1|1|]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4850,6 +5073,7 @@ "Name": "d’hémorragie du berserker", "Description": "Chaque fois que vous infligez des dégâts directs sous l’effet de Rage du berserker, vous infligez #% de vos dégâts de base sous forme de dégâts de saignement supplémentaires en #\u00A0s.", "Localisation": "Chaque fois que vous infligez des dégâts directs sous l’effet de {c_important}{u}Rage du berserker{/u}{/c}, vous infligez {c_random}[Affix_Value_1*100|%|]{/c} de vos dégâts de base sous forme de dégâts de saignement supplémentaires en {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4872,6 +5096,7 @@ "Name": "d’imitation d’imprégnation", "Description": "Vos clones d’ombre reproduisent aussi les imprégnations appliquées à vos compétences. \r\nLancer une compétence d’imprégnation augmente les dégâts de votre clone d’ombre actif de #% pendant #\u00A0s.", "Localisation": "Vos clones d’ombre reproduisent aussi les {c_important}imprégnations{/c} appliquées à vos compétences. \r\nLancer une compétence d’{c_important}imprégnation{/c} augmente les dégâts de votre {c_important}clone d’ombre{/c} actif de {c_random}[Affix_Value_1|%x|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4894,6 +5119,7 @@ "Name": "d’imprégnations instables", "Description": "Lorsque vous lancez une compétence d’imprégnation, vous déclenchez une explosion autour de vous, ce qui applique les effets d’imprégnation et inflige #\u00A0points de dégâts du même type.", "Localisation": "Lorsque vous lancez une compétence {c_important}d’imprégnation{/c}, vous déclenchez une explosion autour de vous, ce qui applique les effets {c_important}d’imprégnation{/c} et inflige {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts du même type.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4916,6 +5142,7 @@ "Name": "d’infiltration", "Description": "Piège de poison ne dissipe plus le camouflage et ne déclenche pas de temps de recharge ou d’armement pendant le camouflage. Tous les pièges de poison s’activent quand vous quittez le camouflage et le temps de recharge des pièges de poison sera de #\u00A0s par piège placé.", "Localisation": "{c_important}Piège de poison{/c} ne dissipe plus le {c_important}{u}camouflage{/u}{/c} et ne déclenche pas de temps de recharge ou d’armement pendant le {c_important}{u}camouflage{/u}{/c}. Tous les {c_important}pièges de poison{/c} s’activent quand vous quittez le {c_important}{u}camouflage{/u}{/c} et le temps de recharge des {c_important}pièges de poison{/c} sera de {c_random}[Affix_Value_1|1|]{/c}\u00A0s par piège placé.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4938,6 +5165,7 @@ "Name": "d’initiative astucieuse", "Description": "Quand vous consommez #\u00A0points d’énergie, vous lancez des grenades étourdissantes qui explosent en infligeant un total de #\u00A0points de dégâts physiques et étourdissent les adversaires pendant #\u00A0s.\r\nVos compétences lançant des grenades infligent #%\u00A0de dégâts supplémentaires.", "Localisation": "Quand vous consommez {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0points d’énergie, vous lancez des {c_important}grenades étourdissantes{/c} qui explosent en infligeant un total de {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts physiques et étourdissent les adversaires pendant {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}\u00A0s.\r\nVos compétences lançant des {c_important}grenades{/c} infligent {c_number}[Affix.\"Static Value 1\"|x%|]{/c}\u00A0de dégâts supplémentaires.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4960,6 +5188,7 @@ "Name": "d’ombre ultime", "Description": "Tempête d’os et Vague de sang sont désormais également des compétences de ténèbres, infligent des dégâts d’ombre et bénéficient d’effets supplémentaires\u00A0: \r\n Les cibles touchées par Tempête d’os subissent #\u00A0points de dégâts d’ombre en #\u00A0s.\r\n Vague de sang laisse un sol souillé sur son passage, infligeant #\u00A0points de dégâts d’ombre en #\u00A0s.", "Localisation": "{c_important}Tempête d’os{/c} et {c_important}Vague de sang{/c} sont désormais également des compétences de {c_important}ténèbres{/c}, infligent des dégâts d’ombre et bénéficient d’effets supplémentaires\u00A0: \r\n{icon:bullet,1.2} Les cibles touchées par {c_important}Tempête d’os{/c} subissent {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts d’ombre en {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.\r\n{icon:bullet,1.2} {c_important}Vague de sang{/c} laisse un {c_important}sol souillé{/c} sur son passage, infligeant {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c}\u00A0points de dégâts d’ombre en {c_number}[Affix.\"Static Value 2\"]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4982,6 +5211,7 @@ "Name": "d’ombres volatiles", "Description": "Lorsqu’une ombre de Sombre voile devrait se dissiper, vous déclenchez autour de vous une explosion infligeant #\u00A0points de dégâts d’ombre à la place.", "Localisation": "Lorsqu’une ombre de {c_important}Sombre voile{/c} devrait se dissiper, vous déclenchez autour de vous une explosion infligeant {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts d’ombre à la place.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5004,6 +5234,7 @@ "Name": "d’onde de choc", "Description": "Pulvérisation génère aussi une onde de choc qui se propage vers l’avant en infligeant #% de ses dégâts aux cibles sur son passage.", "Localisation": "{c_important}Pulvérisation{/c} génère aussi une onde de choc qui se propage vers l’avant en infligeant {c_random}[Affix_Value_1|%|]{/c} de ses dégâts aux cibles sur son passage.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5026,6 +5257,7 @@ "Name": "d’orbite gelée", "Description": "Orbe gelé reste sur place une fois sa destination atteinte et explose #\u00A0fois supplémentaires en infligeant #% de ses dégâts.", "Localisation": "{c_important}Orbe gelé{/c} reste sur place une fois sa destination atteinte et explose {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0fois supplémentaires en infligeant {c_random}[Affix_Value_1|%|]{/c} de ses dégâts.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5048,6 +5280,7 @@ "Name": "d’os durcis", "Description": "La réduction des dégâts de vos serviteurs est augmentée de #%.", "Localisation": "La réduction des dégâts de vos serviteurs est augmentée de {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5071,6 +5304,7 @@ "Name": "d’élémentaliste", "Description": "Les compétences principales ou de maîtrise lancées lorsque vous avez au moins #\u00A0|4point:points; de mana ont #% de chances supplémentaires d’infliger un coup critique.", "Localisation": "Les compétences {c_important}principales{/c} ou de {c_important}maîtrise{/c} lancées lorsque vous avez au moins {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0|4point:points; de mana ont {c_random}[Affix_Value_1|1%+|]{/c} de chances supplémentaires d’infliger un coup critique.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5093,6 +5327,7 @@ "Name": "d’équilibre naturel", "Description": "Utiliser une compétence de tempête augmente les dégâts critiques de vos compétences de terre de #% pendant #\u00A0s.\r\n\r\nUtiliser une compétence de terre augmente les chances d’infliger un coup critique de vos compétences de tempête de #% pendant #\u00A0s.", "Localisation": "Utiliser une compétence de {c_important}tempête{/c} augmente les dégâts critiques de vos compétences de {c_important}terre{/c} de {c_random}[Affix_Value_1|1%x|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.\r\n\r\nUtiliser une compétence de {c_important}terre{/c} augmente les chances d’infliger un coup critique de vos compétences de {c_important}tempête{/c} de {c_random}[Affix_Value_1 /3.75|1%+|]{/c} pendant {c_number}[Affix.\"Static Value 0\"]{/c}\u00A0s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5115,6 +5350,7 @@ "Name": "d’étoiles brisées", "Description": "Des météorites s’abattent autour du météore en infligeant #\u00A0points de dégâts de feu à l’impact. De plus, vos météorites brûlent les cibles qu’elles frappent et leur infligent #\u00A0points de dégâts en #\u00A0s.", "Localisation": "Des {c_important}météorites{/c} s’abattent autour du {c_important}météore{/c} en infligeant {c_random}[Affix_Flat_Value_1]{/c}\u00A0points de dégâts de feu à l’impact. De plus, vos {c_important}météorites{/c} brûlent les cibles qu’elles frappent et leur infligent {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c}\u00A0points de dégâts en {c_number}[Affix.\"Static Value 1\"]{/c}\u00A0s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5137,6 +5373,7 @@ "Name": "porte-bonheur", "Description": "Vos chances d’obtenir un coup de chance sont augmentées de #% tant que tous vos bonus de dégâts de votre compétence passive principale Arsenal ambulant sont actifs.", "Localisation": "Vos chances d’obtenir un coup de chance sont augmentées de {c_random}[Affix_Value_1|%x|]{/c} tant que tous vos bonus de dégâts de votre compétence passive principale {c_important}Arsenal ambulant{/c} sont actifs.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5160,6 +5397,7 @@ "Name": "à répétition", "Description": "Tir rapide a #% de chances de ricocher sur une deuxième cible.", "Localisation": "{c_important}Tir rapide{/c} a {c_random}[Affix_Value_1|%|]{/c} de chances de ricocher sur une deuxième cible.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.itIT.json b/D4Companion/Data/Aspects.itIT.json index b2d70aa2..78e615d3 100644 --- a/D4Companion/Data/Aspects.itIT.json +++ b/D4Companion/Data/Aspects.itIT.json @@ -5,6 +5,7 @@ "Name": "Laceracarne", "Description": "Dopo che Decomposizione fa apparire un cadavere, ottieni # essenza.", "Localisation": "Dopo che {c_important}Decomposizione{/c} fa apparire un {c_important}cadavere{/c}, ottieni {c_random}[Affix_Value_1]{/c} essenza.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -24,6 +25,7 @@ "Name": "Mordigelo", "Description": "I nemici raggelati colpiti dalle tue abilità di Bomba hanno una probabilità equivalente al doppio della tua probabilità di critico di venire congelati istantaneamente per # s. Infliggi il #% di danni critici aggiuntivi contro i nemici congelati.", "Localisation": "I nemici {c_important}{u}raggelati{/u}{/c} colpiti dalle tue abilità di {c_important}Bomba{/c} hanno una probabilità equivalente al doppio della tua probabilità di critico di venire {c_important}{u}congelati{/u}{/c} istantaneamente per {c_number}[Affix.\"Static Value 0\"]{/c} s. Infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni critici aggiuntivi contro i nemici {c_important}{u}congelati{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -47,6 +49,7 @@ "Name": "Requiem", "Description": "Ottieni # essenza massima per ogni servitore attivo.", "Localisation": "Ottieni {c_random}[Affix_Value_1]{/c} essenza massima per ogni servitore attivo.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -66,6 +69,7 @@ "Name": "Sanguelesto", "Description": "I Globi di Sangue riducono il tempo di recupero delle tue abilità Ultra di # s.", "Localisation": "I {c_important}{u}Globi di Sangue{/u}{/c} riducono il tempo di recupero delle tue abilità {c_important}Ultra{/c} di {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -85,6 +89,7 @@ "Name": "Schiantaterra", "Description": "Dopo aver scambiato le armi per # volte, la tua abilità successiva attiva Sopraffazione e infligge il #% di danni da Sopraffazione aggiuntivi.", "Localisation": "Dopo aver scambiato le armi per {c_number}[Affix.\"Static Value 0\"]{/c} volte, la tua abilità successiva attiva {c_important}{u}Sopraffazione{/u}{/c} e infligge il {c_random}[Affix_Value_1|%x|]{/c} di danni da {c_important}{u}Sopraffazione{/u}{/c} aggiuntivi.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -107,6 +112,7 @@ "Name": "Spaccavento", "Description": "I colpi critici aumentano la velocità di movimento del #% per # s, fino a un massimo di # s.", "Localisation": "I colpi critici aumentano la velocità di movimento del {c_random}[Affix_Value_1|1%+|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s, fino a un massimo di {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -127,6 +133,7 @@ "Name": "[fs]Accelerante[ms]Accelerante[fp]Acceleranti[mp]Acceleranti", "Description": "I colpi critici con le abilità Primarie aumentano la velocità d'attacco del #% per # s.", "Localisation": "I colpi critici con le abilità {c_important}Primarie{/c} aumentano la velocità d'attacco del {c_random}[Affix_Value_1|%+|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -149,6 +156,7 @@ "Name": "[fs]Ammorbata[ms]Ammorbato[fp]Ammorbate[mp]Ammorbati", "Description": "Infliggi il #% di danni aggiuntivi per # s dopo che la Passiva chiave Morbo d'Ombra danneggia i nemici # volte.", "Localisation": "Infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi per {c_number}[Affix.\"Static Value 0\"]{/c} s dopo che la Passiva chiave {c_important}Morbo d'Ombra{/c} danneggia i nemici {c_number}[Affix.\"Static Value 1\"]{/c} volte.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -171,6 +179,7 @@ "Name": "[fs]Assimilante[ms]Assimilante[fp]Assimilanti[mp]Assimilanti", "Description": "Ottieni il #% di probabilità di schivata aggiuntiva contro i nemici affetti da danni periodici. Quando schivi generi # |4punto:punti; della tua risorsa principale.", "Localisation": "Ottieni il {c_number}[Affix.\"Static Value 0\"|%+|]{/c} di probabilità di schivata aggiuntiva contro i nemici affetti da danni periodici. Quando schivi generi {c_random}[Affix_Value_1]{/c} |4punto:punti; della tua risorsa principale.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -190,6 +199,7 @@ "Name": "[fs]Balistica[ms]Balistico[fp]Balistiche[mp]Balistici", "Description": "Quando hai Fortificazione, le tue abilità di Terra ottengono # gradi.", "Localisation": "Quando hai {c_important}{u}Fortificazione{/u}{/c}, le tue abilità di {c_important}Terra{/c} ottengono {c_random}[Affix_Value_1|~|]{/c} gradi.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -213,6 +223,7 @@ "Name": "[fs]Cadaverica[ms]Cadaverico[fp]Cadaveriche[mp]Cadaverici", "Description": "Consumare un cadavere aumenta i danni della tua prossima abilità Primaria del #%, fino a un massimo del #%.", "Localisation": "Consumare un {c_important}cadavere{/c} aumenta i danni della tua prossima abilità {c_important}Primaria{/c} del {c_random}[Affix_Value_1|%x|]{/c}, fino a un massimo del {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -235,6 +246,7 @@ "Name": "[fs]Castigatrice[ms]Castigatore[fp]Castigatrici[mp]Castigatori", "Description": "Ottieni il #% di probabilità di critico aggiuntiva contro i nemici feriti. Finché sei in salute, ottieni il #% di durata degli effetti debilitanti aggiuntiva.", "Localisation": "Ottieni il {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c} di probabilità di critico aggiuntiva contro i nemici {c_important}{u}feriti{/u}{/c}. Finché sei {c_important}{u}in salute{/u}{/c}, ottieni il {c_random}[Affix_Value_1|%x|]{/c} di durata degli effetti debilitanti aggiuntiva.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -257,6 +269,7 @@ "Name": "[fs]Diabolica[ms]Diabolico[fp]Diaboliche[mp]Diabolici", "Description": "Dopo aver generato # furia, la tua prossima abilità Primaria crea un Diavolo di Sabbia che infligge # danni ai nemici dietro al bersaglio.", "Localisation": "Dopo aver generato {c_number}[Affix.\"Static Value 0\"]{/c} furia, la tua prossima abilità {c_important}Primaria{/c} crea un {c_important}Diavolo di Sabbia{/c} che infligge {c_random}[Affix_Flat_Value_1]{/c} danni ai nemici dietro al bersaglio.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -279,6 +292,7 @@ "Name": "[fs]Eludente[ms]Eludente[fp]Eludenti[mp]Eludenti", "Description": "Se ti feriscono mentre sei sotto effetti debilitanti, diventi inarrestabile per # s. Questo effetto ha un tempo di recupero di # s.", "Localisation": "Se ti {c_important}{u}feriscono{/u}{/c} mentre sei sotto effetti debilitanti, diventi {c_important}{u}inarrestabile{/u}{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s. Questo effetto ha un tempo di recupero di {c_random}[Affix_Value_1]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -303,6 +317,7 @@ "Name": "[fs]Glaciale[ms]Glaciale[fp]Glaciali[mp]Glaciali", "Description": "L'utilizzo di Tormenta fa apparire periodicamente Spuntoni di Ghiaccio che infliggono # danni. I tuoi Spuntoni di Ghiaccio infliggono il #% di danni aggiuntivi ai nemici congelati.", "Localisation": "L'utilizzo di {c_important}Tormenta{/c} fa apparire periodicamente {c_important}Spuntoni di Ghiaccio{/c} che infliggono {c_random}[Affix_Flat_Value_1]{/c} danni. I tuoi {c_important}Spuntoni di Ghiaccio{/c} infliggono il {c_number}[Affix_Value_1 * 100|%x|]{/c} di danni aggiuntivi ai nemici {c_important}{u}congelati{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -325,6 +340,7 @@ "Name": "[fs]Incendiaria[ms]Incendiario[fp]Incendiarie[mp]Incendiari", "Description": "Colpo fortunato: i danni delle tue abilità di Piromanzia hanno una probabilità massima del #% di ripristinare # mana.", "Localisation": "{c_label}Colpo fortunato:{/c} i danni delle tue abilità di {c_important}Piromanzia{/c} hanno una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di ripristinare {c_number}[Affix.\"Static Value 0\"]{/c} mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -344,6 +360,7 @@ "Name": "[fs]Infranta[ms]Infranto[fp]Infrante[mp]Infranti", "Description": "Le esplosioni della Passiva chiave Frantumazione infliggono il #% di danni aggiuntivi se i nemici muoiono mentre sono congelati.", "Localisation": "Le esplosioni della Passiva chiave {c_important}Frantumazione{/c} infliggono il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi se i nemici muoiono mentre sono {c_important}{u}congelati{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -366,6 +383,7 @@ "Name": "[fs]Mareale[ms]Mareale[fp]Mareali[mp]Mareali", "Description": "Ondata di Sangue rilascia due ondate aggiuntive e ognuna infligge il #% di danni in meno rispetto alla precedente.", "Localisation": "{c_important}Ondata di Sangue{/c} rilascia due ondate aggiuntive e ognuna infligge il {c_random}[Affix_Value_1|%x|]{/c} di danni in meno rispetto alla precedente.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -388,6 +406,7 @@ "Name": "[fs]Ombrosa[ms]Ombroso[fp]Ombrose[mp]Ombrosi", "Description": "Colpo fortunato: i colpi critici con le abilità di Tiro di precisione hanno una probabilità massima del #% di fornire un'ombra di Manto Oscuro gratuita.", "Localisation": "{c_label}Colpo fortunato:{/c} i colpi critici con le abilità di {c_important}Tiro di precisione{/c} hanno una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di fornire un'ombra di {c_important}Manto Oscuro{/c} gratuita.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -410,6 +429,7 @@ "Name": "[fs]Opportunista[ms]Opportunista[fp]Opportuniste[mp]Opportunisti", "Description": "Quando interrompi Furtività con un attacco, lanci attorno a te una salva di Bombe Stordenti esplosive che infliggono # danni fisici totali e stordiscono i nemici per # s.", "Localisation": "Quando interrompi {c_important}{u}Furtività{/u}{/c} con un attacco, lanci attorno a te una salva di {c_important}Bombe Stordenti{/c} esplosive che infliggono {c_random}[Affix_Flat_Value_1]{/c} danni fisici totali e stordiscono i nemici per {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -432,6 +452,7 @@ "Name": "[fs]Racchiusa[ms]Racchiuso[fp]Racchiuse[mp]Racchiusi", "Description": "Mentre Congelamento Intenso è attivo, rigeneri il #% della tua Vita massima e del tuo mana massimo ogni secondo.", "Localisation": "Mentre {c_important}Congelamento Intenso{/c} è attivo, rigeneri il {c_random}[Affix_Value_1|%|]{/c} della tua Vita massima e del tuo mana massimo ogni secondo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -454,6 +475,7 @@ "Name": "[fs]Ricaricante[ms]Ricaricante[fp]Ricaricanti[mp]Ricaricanti", "Description": "Ogni volta che Catena di Fulmini rimbalza, ottieni # mana.", "Localisation": "Ogni volta che {c_important}Catena di Fulmini{/c} rimbalza, ottieni {c_random}[Affix_Value_1|1|]{/c} mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -473,6 +495,7 @@ "Name": "[fs]Sacrificale[ms]Sacrificale[fp]Sacrificali[mp]Sacrificali", "Description": "I tuoi bonus di Sacrificio sono aumentati del #%.", "Localisation": "I tuoi bonus di {c_important}Sacrificio{/c} sono aumentati del {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -495,6 +518,7 @@ "Name": "[fs]Sanguinaria[ms]Sanguinario[fp]Sanguinarie[mp]Sanguinari", "Description": "La nova di Scarica di Sangue riecheggia dopo un breve periodo, infliggendo il #% di danni in meno.", "Localisation": "La nova di {c_important}Scarica di Sangue{/c} riecheggia dopo un breve periodo, infliggendo il {c_random}[Affix_Value_1|%x|]{/c} di danni in meno.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -517,6 +541,7 @@ "Name": "[fs]Sempiterna[ms]Sempiterno[fp]Sempiterne[mp]Sempiterni", "Description": "Subisci il #% di danni in meno dai nemici sotto effetti debilitanti o vulnerabili.", "Localisation": "Subisci il {c_random}[Affix_Value_1|%|]{/c} di danni in meno dai nemici sotto effetti debilitanti o {c_important}{u}vulnerabili{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -539,6 +564,7 @@ "Name": "[fs]Sferzavento[ms]Sferzavento[fp]Sferzavento[mp]Sferzavento", "Description": "Attivare due volte Doppio Colpo nell'arco di # s crea un Diavolo di Sabbia che infligge # danni ai nemici dietro al bersaglio.", "Localisation": "Attivare due volte {c_important}Doppio Colpo{/c} nell'arco di {c_number}[Affix.\"Static Value 0\"]{/c} s crea un {c_important}Diavolo di Sabbia{/c} che infligge {c_random}[Affix_Flat_Value_1]{/c} danni ai nemici dietro al bersaglio.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -561,6 +587,7 @@ "Name": "[fs]Simbiotica[ms]Simbiotico[fp]Simbiotiche[mp]Simbiotici", "Description": "Quando la Passiva chiave Furia della Natura attiva un'abilità gratuita, questa riduce il tempo di recupero delle tue abilità non Ultra del tipo opposto di # s.", "Localisation": "Quando la Passiva chiave {c_important}Furia della Natura{/c} attiva un'abilità gratuita, questa riduce il tempo di recupero delle tue abilità non {c_important}Ultra{/c} del tipo opposto di {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -584,6 +611,7 @@ "Name": "[fs]Torreggiante[ms]Torreggiante[fp]Torreggianti[mp]Torreggianti", "Description": "Il tuo golem ha una probabilità del #% di ridurre il suo tempo di recupero attivo di # s e una probabilità del #% di far apparire un cadavere ogni volta che danneggia un nemico con l'attacco normale.", "Localisation": "Il tuo {c_important}golem{/c} ha una probabilità del {c_random}[Affix_Value_1|%|]{/c} di ridurre il suo tempo di recupero attivo di {c_number}[Affix.\"Static Value 0\"]{/c} s e una probabilità del {c_random}[Affix_Value_1 / 2|%1|]{/c} di far apparire un cadavere ogni volta che danneggia un nemico con l'attacco normale.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -608,6 +636,7 @@ "Name": "[fs]Torturata[ms]Torturato[fp]Torturate[mp]Torturati", "Description": "I nemici affetti dalla tua Vergine di Ferro hanno una probabilità del #% di essere storditi per # s quando infliggono danni diretti.", "Localisation": "I nemici affetti dalla tua {c_important}Vergine di Ferro{/c} hanno una probabilità del {c_random}[Affix_Value_1|%|]{/c} di essere storditi per {c_number}[Affix.\"Static Value 0\"]{/c} s quando infliggono danni diretti.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -632,6 +661,7 @@ "Name": "[ms]Caricato[fs]Caricata[mp]Caricati[fp]Caricate", "Description": "Raccogliere Energia Crepitante aumenta la tua velocità di movimento del #% per # s.", "Localisation": "Raccogliere {c_important}{u}Energia Crepitante{/u}{/c} aumenta la tua velocità di movimento del {c_random}[Affix_Value_1|%+|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -652,6 +682,7 @@ "Name": "[ms]Energizzante[fs]Energizzante[mp]Energizzanti[fp]Energizzanti", "Description": "Infliggere danni a un élite con un'abilità Base genera # energia.", "Localisation": "Infliggere danni a un élite con un'abilità {c_important}Base{/c} genera {c_random}[Affix_Value_1]{/c} energia.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -671,6 +702,7 @@ "Name": "[ms]Gravitazionale[fs]Gravitazionale[mp]Gravitazionali[fp]Gravitazionali", "Description": "Palla Fulminante ti orbita intorno e infligge il #% di danni aggiuntivi.", "Localisation": "{c_important}Palla Fulminante{/c} ti orbita intorno e infligge il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -693,6 +725,7 @@ "Name": "[ms]Serpentino[fs]Serpentina[mp]Serpentini[fp]Serpentini", "Description": "Puoi avere # Idra aggiuntive attive e la durata di Idra è aumentata del #%.", "Localisation": "Puoi avere {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Idra{/c} aggiuntive attive e la durata di {c_important}Idra{/c} è aumentata del {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -715,6 +748,7 @@ "Name": "[ms]Sotterraneo[fs]Sotterranea[mp]Sotterranei[fp]Sotterranee", "Description": "Un Rampicante Velenoso attivo scatena anche uno Smottamento in cerchio attorno a te. Le abilità di Terra infliggono il #% di danni aggiuntivi ai nemici avvelenati.", "Localisation": "Un {c_important}Rampicante Velenoso{/c} attivo scatena anche uno {c_important}Smottamento{/c} in cerchio attorno a te. Le {c_important}abilità di Terra{/c} infliggono il {c_random}[Affix_Value_1|%|]{/c} di danni aggiuntivi ai nemici avvelenati.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -737,6 +771,7 @@ "Name": "[ms]Stabile[fs]Stabile[mp]Stabili[fp]Stabili", "Description": "Mentre Correnti Instabili non è attiva, le tue abilità di Folgore hanno una probabilità del #% di innescare un'attivazione gratuita.", "Localisation": "Mentre {c_important}Correnti Instabili{/c} non è attiva, le tue abilità di {c_important}Folgore{/c} hanno una probabilità del {c_random}[Affix_Value_1|%|]{/c} di innescare un'attivazione gratuita.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -759,6 +794,7 @@ "Name": "[ms]Vendicativo[fs]Vendicativa", "Description": "Colpo fortunato: rendere un nemico vulnerabile ha fino al #% di probabilità aumentare la probabilità di critico del #% per # s, fino al #%.", "Localisation": "{c_label}Colpo fortunato:{/c} rendere un nemico {c_important}{u}vulnerabile{/u}{/c} ha fino al {c_random}[Affix_Value_1|%|]{/c} di probabilità aumentare la probabilità di critico del {c_number}[Affix.\"Static Value 0\"|%+|]{/c} per {c_number}[Affix.\"Static Value 1\"]{/c} s, fino al {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -781,6 +817,7 @@ "Name": "[ms]Vile[fs]Vile[mp]Vili[fp]Vili", "Description": "Velocità di movimento aumentata del #% quando ti allontani da nemici rallentati o raggelati.", "Localisation": "Velocità di movimento aumentata del {c_random}[Affix_Value_1|%x|]{/c} quando ti allontani da nemici rallentati o {c_important}{u}raggelati{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -801,6 +838,7 @@ "Name": "a Ripetizione", "Description": "Tiro Rapido ha il #% di probabilità di rimbalzare su un altro bersaglio.", "Localisation": "{c_important}Tiro Rapido{/c} ha il {c_random}[Affix_Value_1|%|]{/c} di probabilità di rimbalzare su un altro bersaglio.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -823,6 +861,7 @@ "Name": "degli Echi Ancestrali", "Description": "Colpo fortunato: se hai inserito Richiamo degli Antichi nella barra delle azioni, infliggere danni ai nemici con Balzo, Tumulto o Turbine ha una probabilità massima del #% di evocare un Antico che utilizza la stessa abilità.", "Localisation": "{c_label}Colpo fortunato:{/c} se hai inserito {c_important}Richiamo degli Antichi{/c} nella barra delle azioni, infliggere danni ai nemici con {c_important}Balzo{/c}, {c_important}Tumulto{/c} o {c_important}Turbine{/c} ha una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di evocare un Antico che utilizza la stessa abilità.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -845,6 +884,7 @@ "Name": "degli Elementi", "Description": "Aumenti i danni di una serie di tipi di danno del #% per # s. Questo effetto si alterna tra 2 serie: \r\nfuoco, fulmine e fisici. \r\nFreddo, veleno e ombra. ", "Localisation": "Aumenti i danni di una serie di tipi di danno del {c_random}[Affix_Value_1|%|]{/c} per {c_number}[Affix.\"Static_Value_0\"]{/c} s. Questo effetto si alterna tra {c_number}2{/c} serie: \r\n{icon:bullet,1.2}fuoco, fulmine e fisici. \r\n{icon:bullet,1.2}Freddo, veleno e ombra. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -867,6 +907,7 @@ "Name": "dei Beni Sottratti", "Description": "Colpo fortunato: danneggiare un nemico vulnerabile con un'abilità Primaria ha una probabilità massima del #% di rilasciare una Pozione di Cura.", "Localisation": "{c_label}Colpo fortunato:{/c} danneggiare un nemico {c_important}{u}vulnerabile{/u}{/c} con un'abilità {c_important}Primaria{/c} ha una probabilità massima del {c_random}[Affix_Value_1]%{/c} di rilasciare una Pozione di Cura.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -889,6 +930,7 @@ "Name": "dei Colpi Tempranti", "Description": " Dopo aver scambiato le armi per # volte, ottieni # Fortificazione.", "Localisation": " Dopo aver scambiato le armi per {c_number}[Affix.\"Static Value 0\"]{/c} volte, ottieni {c_random}[Affix_Flat_Value_1]{/c} {c_important}{u}Fortificazione{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -911,6 +953,7 @@ "Name": "dei Dannati", "Description": "Infliggi danni da ombra aumentati del #% ai nemici affetti sia da Decadimento che da Vergine di Ferro.", "Localisation": "Infliggi danni da ombra aumentati del {c_random}[Affix_Value_1|%x|]{/c} ai nemici affetti sia da {c_important}Decadimento{/c} che da {c_important}Vergine di Ferro{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -933,6 +976,7 @@ "Name": "dei Passi da Gigante", "Description": "Riduce il tempo di recupero di Balzo di # s per ogni nemico colpito, fino a un massimo di # s.", "Localisation": "Riduce il tempo di recupero di {c_important}Balzo{/c} di {c_random}[Affix_Value_1]{/c} s per ogni nemico colpito, fino a un massimo di {c_number}[Affix_Value_2]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -952,6 +996,7 @@ "Name": "dei Prescelti di Rathma", "Description": "Quando le tue abilità di Sangue ottengono Sopraffazione la tua velocità d'attacco aumenta del #% per # s.", "Localisation": "Quando le tue abilità di {c_important}Sangue{/c} ottengono {c_important}{u}Sopraffazione{/u}{/c} la tua velocità d'attacco aumenta del {c_random}[Affix_Value_1|%+|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -974,6 +1019,7 @@ "Name": "dei Ricordi Congelati", "Description": "La Passiva chiave Valanga ora si applica a # utilizzi aggiuntivi.", "Localisation": "La Passiva chiave {c_important}Valanga{/c} ora si applica a {c_number}[Affix.\"Static Value 0\"]{/c} |4utilizzo:utilizzi; aggiuntivi.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -996,6 +1042,7 @@ "Name": "dei Tre Anatemi", "Description": "Aumenta i danni critici di Meteora e di Palla di Fuoco del #%. Il bonus raddoppia contro i bersagli in salute.", "Localisation": "Aumenta i danni critici di {c_important}Meteora{/c_important} e di {c_important}Palla di Fuoco{/c_important} del {c_random}[Affix_Value_1|%x|]{/c_number}. Il bonus raddoppia contro i bersagli {c_important}{u}in salute{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1018,6 +1065,7 @@ "Name": "dei Veleni Esplosivi", "Description": "Colpo fortunato: le abilità infuse di veleno hanno una probabilità massima del #% di creare una pozza tossica che infligge # danni da veleno per # s ai nemici all'interno. Quando ti trovi all'interno della pozza, la tua abilità Infusione del Veleno non ha tempo di recupero e limite di cariche.", "Localisation": "{c_label}Colpo fortunato:{/c} le abilità {c_important}infuse di veleno{/c} hanno una probabilità massima del {c_number}[Affix.\"Static Value 2\"|%|]{/c} di creare una pozza tossica che infligge {c_random}[Affix_Flat_Value_1]{/c} danni da veleno per {c_number}[Affix.\"Static Value 0\"]{/c} s ai nemici all'interno. Quando ti trovi all'interno della pozza, la tua abilità {c_important}Infusione del Veleno{/c} non ha tempo di recupero e limite di cariche.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1040,6 +1088,7 @@ "Name": "del Bagno di Sangue", "Description": "Nebbia di Sangue lascia una scia di Terreno Sconsacrato che dura per # s e infligge # danni da ombra al secondo ai nemici che si trovano al suo interno. La tua velocità di movimento non viene più ridotta mentre Nebbia di Sangue è attiva.", "Localisation": "{c_important}Nebbia di Sangue{/c} lascia una scia di {c_important}Terreno Sconsacrato{/c} che dura per {c_number}[Affix.\"Static Value 0\"]{/c} s e infligge {c_random}[Affix_Flat_Value_1]{/c} danni da ombra al secondo ai nemici che si trovano al suo interno. La tua velocità di movimento non viene più ridotta mentre {c_important}Nebbia di Sangue{/c} è attiva.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1062,6 +1111,7 @@ "Name": "del Berserker Implacabile", "Description": "Colpo fortunato: infliggere danni a un nemico con un'abilità Primaria ha una probabilità massima del #% di estendere la durata di Berserk di # s. La durata raddoppia in caso di danni critici.", "Localisation": "{c_label}Colpo fortunato:{/c} infliggere danni a un nemico con un'abilità {c_important}Primaria{/c} ha una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di estendere la durata di {c_important}{u}Berserk{/u}{/c} di {c_number}[Affix_Value_2]{/c} s. La durata raddoppia in caso di danni critici.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1085,6 +1135,7 @@ "Name": "del Berserker Lacerante", "Description": "Ogni volta che infliggi danni diretti durante Berserk, infliggi il #% dei danni base sotto forma di danni da sanguinamento aggiuntivi in # s.", "Localisation": "Ogni volta che infliggi danni diretti durante {c_important}{u}Berserk{/u}{/c}, infliggi il {c_random}[Affix_Value_1*100|%|]{/c} dei danni base sotto forma di danni da sanguinamento aggiuntivi in {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1107,6 +1158,7 @@ "Name": "del Berserker Risoluto", "Description": "Colpo fortunato: fino al #% di probabilità di ottenere # Fortificazione ogni volta che infliggi danni diretti durante Berserk.", "Localisation": "{c_label}Colpo fortunato:{/c} fino al {c_number}[Affix_Value_2|%|]{/c} di probabilità di ottenere {c_random}[Affix_Flat_Value_1]{/c} {c_important}{u}Fortificazione{/u}{/c} ogni volta che infliggi danni diretti durante {c_important}{u}Berserk{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1129,6 +1181,7 @@ "Name": "del Berserker del Clan dell'Orso", "Description": "Uccidere un nemico durante Berserk ha una probabilità del #% di aumentare del #% la riduzione del tempo di recupero delle tue abilità di Rissa per # s.", "Localisation": "Uccidere un nemico durante {c_important}{u}Berserk{/u}{/c} ha una probabilità del {c_number}[Affix.\"Static Value 0\"|%|]{/c} di aumentare del {c_random}[Affix_Value_1|%|]{/c} la riduzione del tempo di recupero delle tue abilità di {c_important}Rissa{/c} per {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1148,6 +1201,7 @@ "Name": "del Bilanciamento", "Description": "Aumenta il tuo spirito massimo di # e la generazione di spirito del #% mentre Rabbia del Grizzly è attiva.", "Localisation": "Aumenta il tuo spirito massimo di {c_random}[Affix_Value_1]{/c} e la generazione di spirito del {c_number}[Affix_Value_2|%x|]{/c} mentre {c_important}Rabbia del Grizzly{/c} è attiva.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1167,6 +1221,7 @@ "Name": "del Brio Esplosivo", "Description": "Le tue abilità di Bomba contano come abilità di Trappole. Quando posizioni una trappola o lanci una bomba, la tua velocità di movimento aumenta del #% per # s.", "Localisation": "Le tue abilità di {c_important}Bomba{/c} contano come abilità di {c_important}Trappole{/c}. Quando posizioni una {c_important}trappola{/c} o lanci una {c_important}bomba{/c}, la tua velocità di movimento aumenta del {c_random}[Affix_Value_1|%+|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1190,6 +1245,7 @@ "Name": "del Cacciatore Esplosivo", "Description": "Colpo fortunato: infliggendo danni diretti ai nemici affetti dalle tue abilità di Trappole hai una probabilità massima del #% di renderli vulnerabili per # s.", "Localisation": "{c_label}Colpo fortunato:{/c} infliggendo danni diretti ai nemici affetti dalle tue abilità di {c_important}Trappole{/c} hai una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di renderli {c_important}{u}vulnerabili{/u}{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1212,6 +1268,7 @@ "Name": "del Calcapelle", "Description": "Quando usi un'abilità Mutaforma che cambia la tua forma, ottieni # Vita. Se hai la Vita al massimo, ottieni la stessa quantità di Fortificazione.", "Localisation": "Quando usi un'abilità {c_important}Mutaforma{/c} che cambia la tua forma, ottieni {c_random}[Affix_Flat_Value_1]{/c} Vita. Se hai la Vita al massimo, ottieni la stessa quantità di {c_important}{u}Fortificazione{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1234,6 +1291,7 @@ "Name": "del Capitano Spavaldo", "Description": "Ogni volta che attivi un'abilità di Urla, il suo tempo di recupero viene ridotto di # s per ogni nemico vicino, fino a un massimo di # s.", "Localisation": "Ogni volta che attivi un'abilità di {c_important}Urla{/c}, il suo tempo di recupero viene ridotto di {c_random}[Affix_Value_1|1|]{/c} s per ogni nemico vicino, fino a un massimo di {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1253,6 +1311,7 @@ "Name": "del Cercatore di Sangue", "Description": "Lancia di Sangue infligge il #% di danni aggiuntivi al bersaglio primario per ogni nemico infilzato.", "Localisation": "{c_important}Lancia di Sangue{/c} infligge il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi al bersaglio primario per ogni nemico infilzato.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1275,6 +1334,7 @@ "Name": "del Comandante Inflessibile", "Description": "Mentre Armata dei Morti è attiva, la velocità d'attacco dei tuoi servitori aumenta del #% e loro subiscono il x#% di danni in meno.", "Localisation": "Mentre {c_important}Armata dei Morti{/c} è attiva, la velocità d'attacco dei tuoi servitori aumenta del {c_random}[Affix_Value_1|%+|]{/c} e loro subiscono il {c_number}x[Affix_Value_2]%{/c} di danni in meno.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1297,6 +1357,7 @@ "Name": "del Condotto del Crearune", "Description": "I colpi critici con le abilità di Tempesta che utilizzi caricano l'aria attorno a te per # s scatenando un Dardo Fulminante che colpisce periodicamente un nemico nell'area, infliggendogli # danni da fulmine. I colpi critici aggiuntivi possono estendere la durata di questo effetto.", "Localisation": "I colpi critici con le abilità di {c_important}Tempesta{/c} che utilizzi caricano l'aria attorno a te per {c_random}[Affix_Value_1|1|]{/c} s scatenando un {c_important}Dardo Fulminante{/c} che colpisce periodicamente un nemico nell'area, infliggendogli {c_number}[Affix_Flat_Value_1]{/c} danni da fulmine. I colpi critici aggiuntivi possono estendere la durata di questo effetto.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1319,6 +1380,7 @@ "Name": "del Conduttore Vincolato", "Description": "Ottieni il #% di velocità di movimento per # s dopo il Teletrasporto.", "Localisation": "Ottieni il {c_random}[Affix_Value_1|%|]{/c} di velocità di movimento per {c_number}[Affix.\"Static Value 0\"]{/c} s dopo il {c_important}Teletrasporto{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1339,6 +1401,7 @@ "Name": "del Controllo", "Description": "Infliggi il #% di danni aggiuntivi ai nemici immobilizzati, storditi o congelati.", "Localisation": "Infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi ai nemici immobilizzati, storditi o {c_important}{u}congelati{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1361,6 +1424,7 @@ "Name": "del Coraggio", "Description": "Quando ci sono almeno # nemici vicini, li stordisci per # s. Questo effetto può verificarsi solo una volta ogni # s.", "Localisation": "Quando ci sono almeno {c_number}[Affix.\"Static Value 0\"]{/c} nemici vicini, li stordisci per {c_random}[Affix_Value_1]{/c} s. Questo effetto può verificarsi solo una volta ogni {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1385,6 +1449,7 @@ "Name": "del Danzatore del Fulmine", "Description": "I colpi critici di Tempesta di Fulmini generano # Dardi Danzanti che inseguono i nemici nell'area e infliggono # danni da fulmine.", "Localisation": "I colpi critici di {c_important}Tempesta di Fulmini{/c} generano {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Dardi Danzanti{/c} che inseguono i nemici nell'area e infliggono {c_random}[Affix_Flat_Value_1]{/c} danni da fulmine.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1407,6 +1472,7 @@ "Name": "del Danzatore di Lame", "Description": "Le Lame Serpeggianti orbitano brevemente prima di tornare da te, infliggendo danni pari al #% dei danni di ritorno delle Lame Serpeggianti per colpo. In base alla distanza percorsa dalle lame, i danni aumentano fino al #% dei danni di ritorno.", "Localisation": "Le {c_important}Lame Serpeggianti{/c} orbitano brevemente prima di tornare da te, infliggendo danni pari al {c_random}[Affix_Value_1|%|]{/c} dei danni di ritorno delle {c_important}Lame Serpeggianti{/c} per colpo. In base alla distanza percorsa dalle lame, i danni aumentano fino al {c_random}[Affix_Value_1 * 2|%|]{/c} dei danni di ritorno.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1429,6 +1495,7 @@ "Name": "del Debito Mutante", "Description": "Infliggere danni a un nemico avvelenato con un'abilità da Orso Mannaro infliggerà istantaneamente il #% dei danni dell'avvelenamento e lo rimuoverà.", "Localisation": "Infliggere danni a un nemico avvelenato con un'abilità da {c_important}Orso Mannaro{/c} infliggerà istantaneamente il {c_random}[Affix_Value_1|%|]{/c} dei danni dell'avvelenamento e lo rimuoverà.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1451,6 +1518,7 @@ "Name": "del Deperimento", "Description": "Ogni volta che la Passiva chiave Morbo d'Ombra infligge danni ai nemici, aumenta i danni successivi di Morbo d'Ombra inflitti entro # s del #%, fino a un massimo di # volte.", "Localisation": "Ogni volta che la Passiva chiave {c_important}Morbo d'Ombra{/c} infligge danni ai nemici, aumenta i danni successivi di {c_important}Morbo d'Ombra{/c} inflitti entro {c_number}[Affix.\"Static Value 0\"]{/c} s del {c_random}[Affix_Value_1|%x|]{/c}, fino a un massimo di {c_number}[Affix.\"Static Value 1\"]{/c} volte.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1473,6 +1541,7 @@ "Name": "del Desiderio di Morte", "Description": "Ottieni # Spine mentre Berserk è attivo.", "Localisation": "Ottieni {c_random}[Affix_Flat_Value_1]{/c} Spine mentre {c_important}{u}Berserk{/u}{/c} è attivo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1495,6 +1564,7 @@ "Name": "del Devastatore", "Description": "Passo d'Ombra ha una carica aggiuntiva. Uccidere un nemico con Passo d'Ombra rimborsa una carica e aumenta di danni inflitti da Passo d'Ombra del #% per # s, fino a un massimo del #%.", "Localisation": "{c_important}Passo d'Ombra{/c} ha una carica aggiuntiva. Uccidere un nemico con {c_important}Passo d'Ombra{/c} rimborsa una carica e aumenta di danni inflitti da {c_important}Passo d'Ombra{/c} del {c_random}[Affix_Value_1|%x|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s, fino a un massimo del {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1515,6 +1585,7 @@ "Name": "del Diavolo di Sabbia", "Description": "Turbine lascia dietro di sé un Diavolo di Sabbia che infligge # danni ai nemici circostanti.", "Localisation": "{c_important}Turbine{/c} lascia dietro di sé un {c_important}Diavolo di Sabbia{/c} che infligge {c_random}[Affix_Flat_Value_1]{/c} danni ai nemici circostanti.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1537,6 +1608,7 @@ "Name": "del Dominio Occulto", "Description": "Il numero massimo dei tuoi Maghi Scheletrici aumenta di #.", "Localisation": "Il numero massimo dei tuoi Maghi Scheletrici aumenta di {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1561,6 +1633,7 @@ "Name": "del Dominio delle Armi", "Description": "Le tue abilità di Dominio delle Armi sono dotate di una carica aggiuntiva.\r\n\r\nColpo fortunato: infliggere danni a un nemico con un'abilità di Dominio delle Armi ha una probabilità massima del #% di stordirlo per # s.", "Localisation": "Le tue abilità di {c_important}Dominio delle Armi{/c} sono dotate di una carica aggiuntiva.\r\n\r\n{c_label}Colpo fortunato:{/c} infliggere danni a un nemico con un'abilità di {c_important}Dominio delle Armi{/c} ha una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di stordirlo per {c_number}[Affix_Value_2]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1584,6 +1657,7 @@ "Name": "del Fantasma Errante", "Description": "Mentre sei inarrestabile e per # s al termine dell'effetto, la tua velocità di movimento aumenta del #% e puoi muoverti liberamente tra i nemici.", "Localisation": "Mentre sei {c_important}{u}inarrestabile{/u}{/c} e per {c_number}[Affix.\"Static Value 0\"]{/c} s al termine dell'effetto, la tua velocità di movimento aumenta del {c_random}[Affix_Value_1|%+|]{/c} e puoi muoverti liberamente tra i nemici.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1598,34 +1672,13 @@ 26 ] }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "del Frammento dell'Alba", - "Description": "Dopo # s di Stretta della Notte, ottieni Celerità dell'Alba, che aumenta la tua velocità d'attacco del #% e la tua velocità di movimento del #% per # s. Durante il potenziamento di Protezione di Mezz'inverno, uccidere un nemico riduce la durata di Stretta della Notte di # s.", - "Localisation": "Dopo {c_number}[Affix.\"Static Value 1\"]{/c} s di Stretta della Notte, ottieni Celerità dell'Alba, che aumenta la tua velocità d'attacco del {c_random}[Affix_Value_1|%|]{/c} e la tua velocità di movimento del {c_number}[Affix.\"Static Value 3\"]%{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s. Durante il potenziamento di {c_important}Protezione di Mezz'inverno{/c}, uccidere un nemico riduce la durata di Stretta della Notte di {c_number}[Affix.\"Static Value 2\"]{/c} s.", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1212506, "IdName": "legendary_sorc_110", "Name": "del Freddo Penetrante", "Description": "Le Schegge di Ghiaccio trafiggono # volte, infliggendo il #% di danni in meno per ogni colpo nemico successivo al primo.", "Localisation": "Le {c_important}Schegge di Ghiaccio{/c} trafiggono {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c} volte, infliggendo il {c_random}[Affix_Value_1|%|]{/c} di danni in meno per ogni colpo nemico successivo al primo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1648,6 +1701,7 @@ "Name": "del Freddo Pungente", "Description": "Quando congeli un nemico c'è una probabilità del #% che questo diventi vulnerabile per # s.", "Localisation": "Quando {c_important}{u}congeli{/u}{/c} un nemico c'è una probabilità del {c_random}[Affix_Value_1|%|]{/c} che questo diventi {c_important}{u}vulnerabile{/u}{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1670,6 +1724,7 @@ "Name": "del Gelo Immediato", "Description": "Ogni nemico raggelato o congelato che eludi ti fornisce una barriera che assorbe # danni per # s, assorbendo fino a un massimo di # danni.", "Localisation": "Ogni nemico {c_important}{u}raggelato{/u}{/c} o {c_important}{u}congelato{/u}{/c} che {c_important}eludi{/c} ti fornisce una {c_important}{u}barriera{/u}{/c} che assorbe {c_random}[Affix_Flat_Value_1]{/c} danni per {c_number}[Affix.\"Static Value 0\"]{/c} s, assorbendo fino a un massimo di {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} danni.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1692,6 +1747,7 @@ "Name": "del Ghiaccio Nocivo", "Description": "I nemici raggelati avvelenati da Infusione del Veleno vengono raggelati ulteriormente del #% al secondo. Infliggi il #% di danni da veleno aggiuntivi ai nemici congelati.", "Localisation": "I nemici {c_important}{u}raggelati{/u}{/c} avvelenati da {c_important}Infusione del Veleno{/c} vengono {c_important}{u}raggelati{/u}{/c} ulteriormente del {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} al secondo. Infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni da veleno aggiuntivi ai nemici {c_important}{u}congelati{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1715,6 +1771,7 @@ "Name": "del Guerriero Ferreo", "Description": "Pelle di Ferro ti rende inarrestabile e conferisce il #% di riduzione danni.", "Localisation": "{c_important}Pelle di Ferro{/c} ti rende {c_important}{u}inarrestabile{/u}{/c} e conferisce il {c_random}[Affix_Value_1|%|]{/c} di riduzione danni.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1737,6 +1794,7 @@ "Name": "del Lupo Feroce", "Description": "Rabbia del Grizzly ora fa mutare la tua forma in quella di un Lupo Mannaro Feroce. Da Lupo Mannaro Feroce, ottieni il #% di velocità di movimento anziché di riduzione danni e un bonus del #% alla riduzione del costo in spirito. Inoltre, le uccisioni ti curano del #% della tua Vita massima.", "Localisation": "{c_important}Rabbia del Grizzly{/c} ora fa mutare la tua forma in quella di un Lupo Mannaro Feroce. Da Lupo Mannaro Feroce, ottieni il {c_random}[Affix_Value_1|%+|]{/c} di velocità di movimento anziché di riduzione danni e un bonus del {c_random}[Affix_Value_1*2|%|]{/c} alla riduzione del costo in spirito. Inoltre, le uccisioni ti curano del {c_number}[Affix.\"Static Value 0\"|%|]{/c} della tua Vita massima.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1759,6 +1817,7 @@ "Name": "del Maestro dei Margini", "Description": "Le abilità infliggono fino al #% di danni aggiuntivi in base alla risorsa principale disponibile al momento dell'utilizzo, ricevendo i vantaggi massimi quando la risorsa principale è al completo.", "Localisation": "Le abilità infliggono fino al {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi in base alla risorsa principale disponibile al momento dell'utilizzo, ricevendo i vantaggi massimi quando la risorsa principale è al completo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1781,6 +1840,7 @@ "Name": "del Massacro", "Description": "Aumenta la velocità di movimento del #%. Perdi questo bonus per # s dopo aver subito danni.", "Localisation": "Aumenta la velocità di movimento del {c_number}[Affix.\"Static Value 0\"|%|]{/c}. Perdi questo bonus per {c_random}[Affix_Value_1|1|]{/c} s dopo aver subito danni.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1801,6 +1861,7 @@ "Name": "del Mietitore Rafforzante", "Description": "Infliggendo danni ai nemici con Smembramento hai una probabilità del #% di generare una pozza di Morbo sotto il bersaglio che infligge il #% di danni aggiuntivi. Questo effetto può verificarsi soltanto una volta ogni # s.", "Localisation": "Infliggendo danni ai nemici con {c_important}Smembramento{/c} hai una probabilità del {c_random}[Affix_Value_1|%|]{/c} di generare una pozza di {c_important}Morbo{/c} sotto il bersaglio che infligge il {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} di danni aggiuntivi. Questo effetto può verificarsi soltanto una volta ogni {c_number}[Affix.\"Static Value 2\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1823,6 +1884,7 @@ "Name": "del Movimento Sismico", "Description": "Spuntone di Terra lancia degli spuntoni in fila e ha un tempo di recupero di # s.", "Localisation": "{c_important}Spuntone di Terra{/c} lancia degli spuntoni in fila e ha un tempo di recupero di {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1845,6 +1907,7 @@ "Name": "del Mutatempesta", "Description": "Mentre Uragano è attivo, ottieni # gradi alle tue abilità Mutaforma.", "Localisation": "Mentre {c_important}Uragano{/c} è attivo, ottieni {c_random}[Affix_Value_1|~|]{/c} gradi alle tue abilità {c_important}Mutaforma{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1868,6 +1931,7 @@ "Name": "del Mutilatore", "Description": "Colpo fortunato: infliggendo danni diretti a un nemico vulnerabile hai una probabilità massima del #% di frastornarlo per # s.", "Localisation": "{c_label}Colpo fortunato:{/c} infliggendo danni diretti a un nemico {c_important}{u}vulnerabile{/u}{/c} hai una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di {c_important}{u}frastornarlo{/u}{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1891,6 +1955,7 @@ "Name": "del Passo Perpetuo", "Description": "Infliggere danni a un nemico con Calcio o Passo Tonante azzera il tempo di recupero di Balzo.", "Localisation": "Infliggere danni a un nemico con {c_important}Calcio{/c} o {c_important}Passo Tonante{/c} azzera il tempo di recupero di {c_important}Balzo{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1911,6 +1976,7 @@ "Name": "del Pastore", "Description": "Le abilità Primarie infliggono il #% di danni aggiuntivi per ogni compagno attivo.", "Localisation": "Le abilità {c_important}Primarie{/c} infliggono il {c_random}[Affix_Value_1|1%x|]{/c} di danni aggiuntivi per ogni compagno attivo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1933,6 +1999,7 @@ "Name": "del Portafortuna", "Description": "Ottieni il #% di probabilità di colpo fortunato aggiuntiva mentre tutti i danni aggiuntivi della Passiva chiave Arsenale Ambulante sono attivi.", "Localisation": "Ottieni il {c_random}[Affix_Value_1|%x|]{/c} di probabilità di colpo fortunato aggiuntiva mentre tutti i danni aggiuntivi della Passiva chiave {c_important}Arsenale Ambulante{/c} sono attivi.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1956,6 +2023,7 @@ "Name": "del Portagelo", "Description": "Ogni # s i tuoi Maghi Scheletrici lanciano una Tormenta che infligge # danni da freddo e raggela continuamente i nemici del #% per # s.", "Localisation": "Ogni {c_number}[Affix.\"Static Value 1\"]{/c} s i tuoi Maghi Scheletrici lanciano una Tormenta che infligge {c_random}[Affix_Flat_Value_1]{/c} danni da freddo e {c_important}{u}raggela{/u}{/c} continuamente i nemici del {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1980,6 +2048,7 @@ "Name": "del Prodigio", "Description": "Utilizzare un'abilità con tempo di recupero rigenera # mana.", "Localisation": "Utilizzare un'abilità con tempo di recupero rigenera {c_random}[Affix_Value_1]{/c} mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1999,6 +2068,7 @@ "Name": "del Protettore", "Description": "Danneggiare un élite conferisce una barriera che assorbe fino a # danni per # s. Questo effetto può verificarsi soltanto una volta ogni # s.", "Localisation": "Danneggiare un élite conferisce una {c_important}{u}barriera{/u}{/c} che assorbe fino a {c_random}[Affix_Flat_Value_1]{/c} danni per {c_number}[Affix.\"Static Value 0\"]{/c} s. Questo effetto può verificarsi soltanto una volta ogni {c_number}[Affix_Value_1]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2022,6 +2092,7 @@ "Name": "del Rissoso", "Description": "I nemici danneggiati con Calcio o Carica esplodono se vengono uccisi nei # s successivi, infliggendo # danni ai nemici circostanti.", "Localisation": "I nemici danneggiati con {c_important}Calcio{/c} o {c_important}Carica{/c} esplodono se vengono uccisi nei {c_number}[Affix.\"Static Value 0\"]{/c} s successivi, infliggendo {c_random}[Affix_Flat_Value_1]{/c} danni ai nemici circostanti.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2044,6 +2115,7 @@ "Name": "del Rissoso Veterano", "Description": "Ogni volta che un'abilità Primaria infligge danni diretti a un nemico, la tua prossima Carica o il tuo prossimo Balzo infliggerà il #% di danni aggiuntivi, fino al #%.", "Localisation": "Ogni volta che un'abilità {c_important}Primaria{/c} infligge danni diretti a un nemico, la tua prossima {c_important}Carica{/c} o il tuo prossimo {c_important}Balzo{/c} infliggerà il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi, fino al {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2066,6 +2138,7 @@ "Name": "del Saggio Gremito", "Description": "Ti curi di # Vita al secondo per ogni nemico vicino, fino a un massimo di # Vita al secondo.", "Localisation": "Ti curi di {c_random}[Affix_Flat_Value_1]{/c} Vita al secondo per ogni nemico vicino, fino a un massimo di {c_number}[Affix_Flat_Value_2]{/c} Vita al secondo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2089,6 +2162,7 @@ "Name": "del Sangue Famelico", "Description": "Ogni lancio di Lancia di Sangue scaglia una Lancia di Sangue aggiuntiva verso un nemico vicino quando colpisce per la prima volta un nemico già infilzato, infliggendo il #% dei danni normali.", "Localisation": "Ogni lancio di {c_important}Lancia di Sangue{/c} scaglia una {c_important}Lancia di Sangue{/c} aggiuntiva verso un nemico vicino quando colpisce per la prima volta un nemico già infilzato, infliggendo il {c_random}[Affix_Value_1|%|]{/c} dei danni normali.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2111,6 +2185,7 @@ "Name": "del Sangue Potente", "Description": "Quando sei in salute, i Globi di Sangue forniscono # essenza.", "Localisation": "Quando sei {c_important}{u}in salute{/u}{/c}, i {c_important}{u}Globi di Sangue{/u}{/c} forniscono {c_random}[Affix_Value_1]{/c} essenza.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2130,6 +2205,7 @@ "Name": "del Sangue di Ferro", "Description": "Ottieni una riduzione dei danni del #% per ogni nemico vicino sanguinante, fino a un massimo del #%.", "Localisation": "Ottieni una riduzione dei danni del {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} per ogni nemico vicino sanguinante, fino a un massimo del {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2152,6 +2228,7 @@ "Name": "del Seguitempeste", "Description": "Tornado insegue fino a # bersagli.", "Localisation": "{c_important}Tornado{/c} insegue fino a {c_random}[Affix_Value_1]{/c} bersagli.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2174,6 +2251,7 @@ "Name": "del Signore dei Maghi", "Description": "La Passiva chiave Maestria di Vyr conferisce anche il #% di riduzione danni per ogni nemico vicino, fino a un massimo del #%.", "Localisation": "La Passiva chiave {c_important}Maestria di Vyr{/c} conferisce anche il {c_random}[Affix_Value_1|1%x|]{/c} di riduzione danni per ogni nemico vicino, fino a un massimo del {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2196,6 +2274,7 @@ "Name": "del Sostentamento Empio", "Description": "Le esplosioni della Passiva chiave Perseguitare ti curano di # Vita per ogni nemico colpito, fino a un massimo di # Vita.", "Localisation": "Le esplosioni della Passiva chiave {c_important}Perseguitare{/c} ti curano di {c_random}[Affix_Flat_Value_1]{/c} Vita per ogni nemico colpito, fino a un massimo di {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} Vita.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2218,6 +2297,7 @@ "Name": "del Terremoto", "Description": "Passo Tonante crea un Terremoto che infligge # danni fisici ai nemici in # s. Mentre ti trovi nell'area dei Terremoti, infliggi il #% di danni aggiuntivi.", "Localisation": "{c_important}Passo Tonante{/c} crea un {c_important}Terremoto{/c} che infligge {c_random}[Affix_Flat_Value_1]{/c} danni fisici ai nemici in {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s. Mentre ti trovi nell'area dei {c_important}Terremoti{/c}, infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2240,6 +2320,7 @@ "Name": "del Tiro Ingannevole", "Description": " Quando Tiro Penetrante danneggia un nemico, vengono scagliate 2 frecce aggiuntive ai lati opposti del bersaglio. Queste frecce laterali infliggono il #% dei danni base di Tiro Penetrante senza suddividersi ulteriormente.", "Localisation": " Quando {c_important}Tiro Penetrante{/c} danneggia un nemico, vengono scagliate {c_number}2{/c} frecce aggiuntive ai lati opposti del bersaglio. Queste frecce laterali infliggono il {c_random}[Affix_Value_1|%|]{/c} dei danni base di {c_important}Tiro Penetrante{/c} senza suddividersi ulteriormente.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2262,6 +2343,7 @@ "Name": "del Tormento", "Description": "I colpi critici con le abilità d'Ossa aumentano la tua rigenerazione di essenza del #% per # s.", "Localisation": "I colpi critici con le abilità d'{c_important}Ossa{/c} aumentano la tua rigenerazione di essenza del {c_random}[Affix_Value_1|%x|]{/c} per {c_number}[Affix.\"Affix Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2281,6 +2363,7 @@ "Name": "del Tradimento Sbalorditivo", "Description": "Infliggendo danni diretti a un nemico frastornato con un'abilità di Agilità ottieni Furtività per # s. Interrompendo Furtività con un attacco ottieni il #% di riduzione della durata degli effetti debilitanti per # s.", "Localisation": "Infliggendo danni diretti a un nemico {c_important}{u}frastornato{/u}{/c} con un'abilità di {c_important}Agilità{/c} ottieni {c_important}{u}Furtività{/u}{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s. Interrompendo {c_important}{u}Furtività{/u}{/c} con un attacco ottieni il {c_random}[Affix_Value_1*100|%|]{/c} di riduzione della durata degli effetti debilitanti per {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2303,6 +2386,7 @@ "Name": "del Tramonto Letale", "Description": "Eludendo un nemico infetto con Infusione dell'Ombra ottieni Furtività per # s. Uscire da Furtività con un attacco ti fornisce il #% della Vita massima per uccisione per # s.", "Localisation": "{c_important}Eludendo{/c} un nemico infetto con {c_important}Infusione dell'Ombra{/c} ottieni {c_important}{u}Furtività{/u}{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s. Uscire da {c_important}{u}Furtività{/u}{/c} con un attacco ti fornisce il {c_random}[Affix_Value_1*100|%|]{/c} della Vita massima per uccisione per {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2325,6 +2409,7 @@ "Name": "del Turbine Feroce", "Description": "La probabilità di critico di Turbine aumenta del #% per ogni secondo di canalizzazione, fino a un massimo del #%.", "Localisation": "La probabilità di critico di {c_important}Turbine{/c} aumenta del {c_random}[Affix_Value_1|%+|]{/c} per ogni secondo di canalizzazione, fino a un massimo del {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2347,6 +2432,7 @@ "Name": "del Turbine Ghermitore", "Description": "Turbine attira periodicamente i nemici verso di te.", "Localisation": "{c_important}Turbine{/c} attira periodicamente i nemici verso di te.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2370,6 +2456,7 @@ "Name": "del Velo di Neve", "Description": "Lanciare Corazza di Ghiaccio ti rende inarrestabile e conferisce il #% di armatura aggiuntiva per # s.", "Localisation": "Lanciare {c_important}Corazza di Ghiaccio{/c} ti rende {c_important}{u}inarrestabile{/u}{/c} e conferisce il {c_number}[Affix.\"Static Value 0\"|+%|]{/c} di armatura aggiuntiva per {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2392,6 +2479,7 @@ "Name": "del Vigore", "Description": "Ottieni riduzione dei danni del #% mentre sei in forma di Lupo Mannaro.", "Localisation": "Ottieni riduzione dei danni del {c_random}[Affix_Value_1|1%|]{/c} mentre sei in forma di Lupo Mannaro.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2414,6 +2502,7 @@ "Name": "del Vigore Puro", "Description": "Dopo che colpisci # nemici con le tue abilità da Orso Mannaro, la tua prossima abilità da Orso Mannaro infligge il #% di danni aggiuntivi e stordisce i nemici per # s.", "Localisation": "Dopo che colpisci {c_number}[Affix.\"Static Value 0\"]{/c} nemici con le tue abilità da {c_important}Orso Mannaro{/c}, la tua prossima abilità da {c_important}Orso Mannaro{/c} infligge il {c_random}[Affix_Value_1|%|]{/c} di danni aggiuntivi e stordisce i nemici per {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2436,6 +2525,7 @@ "Name": "del Vigore Rubato", "Description": "Ogni accumulo della Passiva chiave Impeto ti cura di # Vita al secondo.", "Localisation": "Ogni accumulo della Passiva chiave {c_important}Impeto{/c} ti cura di {c_random}[Affix_Flat_Value_1]{/c} Vita al secondo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2458,6 +2548,7 @@ "Name": "del Vuoto", "Description": "L'area contaminata da Morbo, quando viene attivata, attira i nemici attorno all'area.", "Localisation": "L'area contaminata da {c_important}Morbo{/c}, quando viene attivata, attira i nemici attorno all'area.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2482,6 +2573,7 @@ "Name": "dell'Ago Infuocato", "Description": "I danni da Spine hanno il #% di probabilità di infliggere danni a tutti i nemici circostanti.", "Localisation": "I danni da Spine hanno il {c_random}[Affix_Value_1|%|]{/c} di probabilità di infliggere danni a tutti i nemici circostanti.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2504,6 +2596,7 @@ "Name": "dell'Alchimista Ghiacciato", "Description": "Colpo fortunato: infliggere danni a un nemico raggelato o congelato con un'abilità Infusa d'ombra ha una probabilità massima del #% di provocare un'esplosione che infligge # danni da freddo al bersaglio e ai nemici circostanti, raggelandoli del #%.", "Localisation": "{c_label}Colpo fortunato:{/c} infliggere danni a un nemico {c_important}{u}raggelato{/u}{/c} o {c_important}{u}congelato{/u}{/c} con un'abilità {c_important}Infusa d'ombra{/c} ha una probabilità massima del {c_number}[Affix.\"Static Value 0\"|%|]{/c} di provocare un'esplosione che infligge {c_random}[Affix_Flat_Value_1]{/c} danni da freddo al bersaglio e ai nemici circostanti, {c_important}{u}raggelandoli{/u}{/c} del {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2526,6 +2619,7 @@ "Name": "dell'Alchimista Velenoso", "Description": "Colpo fortunato: infliggere danni a un nemico avvelenato con un'abilità Infusa d'ombra ha una probabilità massima del #% di provocare un'esplosione tossica che infligge # danni da veleno per # s al bersaglio e ai nemici circostanti.", "Localisation": "{c_label}Colpo fortunato:{/c} infliggere danni a un nemico avvelenato con un'abilità {c_important}Infusa d'ombra{/c} ha una probabilità massima del {c_number}[Affix.\"Static Value 1\"|%|]{/c} di provocare un'esplosione tossica che infligge {c_random}[Affix_Flat_Value_1]{/c} danni da veleno per {c_number}[Affix.\"Static Value 0\"]{/c} s al bersaglio e ai nemici circostanti.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2548,6 +2642,7 @@ "Name": "dell'Alfa", "Description": "I tuoi compagni lupi ora sono Lupi Mannari. Questi Lupi Mannari infliggono il #% di danni aggiuntivi e possono diffondere Idrofobia.", "Localisation": "I tuoi compagni {c_important}lupi{/c} ora sono {c_important}Lupi Mannari{/c}. Questi {c_important}Lupi Mannari{/c} infliggono il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi e possono diffondere {c_important}Idrofobia{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2570,6 +2665,7 @@ "Name": "dell'Ammantatura", "Description": "Ottieni un'ombra gratuita di Manto Oscuro ogni # s quando resti immobile. Ogni ombra di Manto Oscuro aumenta la riduzione danni del #%.", "Localisation": "Ottieni un'ombra gratuita di {c_important}Manto Oscuro{/c} ogni {c_number}[Affix.\"Static Value 0\"]{/c} s quando resti immobile. Ogni ombra di {c_important}Manto Oscuro{/c} aumenta la riduzione danni del {c_random}[Affix_Value_1|1%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2592,6 +2688,7 @@ "Name": "dell'Anemia", "Description": "Colpo fortunato: infliggendo danni diretti ai nemici sanguinanti hai una probabilità massima del #% di stordirli per # s.", "Localisation": "{c_label}Colpo fortunato:{/c} infliggendo danni diretti ai nemici sanguinanti hai una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di stordirli per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2615,6 +2712,7 @@ "Name": "dell'Approfittatore", "Description": "Ottieni il #% di durata degli effetti debilitanti aggiuntiva e infliggi il #% di danni aggiuntivi ai nemici inarrestabili.", "Localisation": "Ottieni il {c_number}[Affix.\"Static Value 0\"|%+|]{/c} di durata degli effetti debilitanti aggiuntiva e infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi ai nemici {c_important}{u}inarrestabili{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2639,6 +2737,7 @@ "Name": "dell'Armageddon", "Description": "Durante Inferno precipita una pioggia di meteoriti, infliggendo # danni da fuoco all'impatto. I tuoi meteoriti immobilizzano i nemici per # s.", "Localisation": "Durante {c_important}Inferno{/c} precipita una pioggia di {c_important}meteoriti{/c}, infliggendo {c_random}[Affix_Flat_Value_1]{/c} danni da fuoco all'impatto. I tuoi {c_important}meteoriti{/c} immobilizzano i nemici per {c_number}[Affix_Value_2]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2661,6 +2760,7 @@ "Name": "dell'Armaiolo Inesorabile", "Description": "Ottieni il #% di generazione di furia aggiuntiva mentre tutti i danni aggiuntivi della Passiva chiave Arsenale Ambulante sono attivi.", "Localisation": "Ottieni il {c_random}[Affix_Value_1|%x|]{/c} di generazione di furia aggiuntiva mentre tutti i danni aggiuntivi della Passiva chiave {c_important}Arsenale Ambulante{/c} sono attivi.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2680,6 +2780,7 @@ "Name": "dell'Arroganza", "Description": "Infliggi il #% di danni aggiuntivi quando hai una barriera attiva.", "Localisation": "Infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi quando hai una {c_important}{u}barriera{/u}{/c} attiva.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2702,6 +2803,7 @@ "Name": "dell'Artiglio Tempestoso", "Description": "I colpi critici con Dilaniamento infliggono il #% dei danni inflitti sotto forma di danni da fulmine contro il bersaglio e i nemici circostanti.", "Localisation": "I colpi critici con {c_important}Dilaniamento{/c} infliggono il {c_random}[Affix_Value_1|%|]{/c} dei danni inflitti sotto forma di danni da fulmine contro il bersaglio e i nemici circostanti.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2724,6 +2826,7 @@ "Name": "dell'Artista della Fuga", "Description": "Dopo aver subito danni dai nemici circostanti, rilasci una Bomba Fumogena e schivi i # attacchi successivi entro # s. Questo effetto può verificarsi solo una volta ogni # s.", "Localisation": "Dopo aver subito danni dai nemici circostanti, rilasci una {c_important}Bomba Fumogena{/c} e schivi i {c_random}[Affix_Value_1]{/c} attacchi successivi entro {c_number}[Affix.\"Static Value 1\"]{/c} s. Questo effetto può verificarsi solo una volta ogni {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2746,6 +2849,7 @@ "Name": "dell'Assestamento", "Description": "I pilastri di terra di Smottamento colpiscono una seconda volta e infliggono il #% di danni aggiuntivi per colpo.", "Localisation": "I pilastri di terra di {c_important}Smottamento{/c} colpiscono una seconda volta e infliggono il {c_random}[Affix_Value_1|%|]{/c} di danni aggiuntivi per colpo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2768,6 +2872,7 @@ "Name": "dell'Attesa", "Description": "Attaccare i nemici con un'abilità Base aumenta i danni della tua prossima abilità Primaria del #%, fino un massimo del #%.", "Localisation": "Attaccare i nemici con un'abilità {c_important}Base{/c} aumenta i danni della tua prossima abilità {c_important}Primaria{/c} del {c_random}[Affix_Value_1|%x|]{/c}, fino un massimo del {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2790,6 +2895,7 @@ "Name": "dell'Efficienza", "Description": "Utilizzare un'abilità Base riduce il costo in mana della tua prossima abilità Primaria o di Dominio del #%.", "Localisation": "Utilizzare un'abilità {c_important}Base{/c} riduce il costo in mana della tua prossima abilità {c_important}Primaria{/c} o di {c_important}Dominio{/c} del {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2809,6 +2915,7 @@ "Name": "dell'Elementalista", "Description": "La probabilità di critico delle abilità Primarie o di Dominio lanciate quando si ha almeno # mana aumenta del #%.", "Localisation": "La probabilità di critico delle abilità {c_important}Primarie{/c} o di {c_important}Dominio{/c} lanciate quando si ha almeno {c_number}[Affix.\"Static Value 0\"]{/c} mana aumenta del {c_random}[Affix_Value_1|1%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2831,6 +2938,7 @@ "Name": "dell'Energia Frammentata", "Description": "Lancia Fulminante ha il #% di probabilità di creare un'ulteriore Lancia Fulminante all'attivazione.", "Localisation": "{c_important}Lancia Fulminante{/c} ha il {c_random}[Affix_Value_1|%|]{/c} di probabilità di creare un'ulteriore {c_important}Lancia Fulminante{/c} all'attivazione.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2853,6 +2961,7 @@ "Name": "dell'Energia Strabordante", "Description": "Energia Crepitante ha il #% di probabilità di rimbalzare su un nemico aggiuntivo.", "Localisation": "{c_important}{u}Energia Crepitante{/u}{/c} ha il {c_random}[Affix_Value_1|%|]{/c} di probabilità di rimbalzare su un nemico aggiuntivo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2875,6 +2984,7 @@ "Name": "dell'Equilibrio Naturale", "Description": "Usare un'abilità di Tempesta fornisce alle tue abilità di Terra il #% di danni critici per # s.\r\n\r\nUsare un'abilità di Terra aumenta la probabilità di critico delle abilità di Tempesta del #% per # s.", "Localisation": "Usare un'abilità di {c_important}Tempesta{/c} fornisce alle tue abilità di {c_important}Terra{/c} il {c_random}[Affix_Value_1|1%x|]{/c} di danni critici per {c_number}[Affix.\"Static Value 0\"]{/c} s.\r\n\r\nUsare un'abilità di {c_important}Terra{/c} aumenta la probabilità di critico delle abilità di {c_important}Tempesta{/c} del {c_random}[Affix_Value_1 /3.75|1%+|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2897,6 +3007,7 @@ "Name": "dell'Errante del Fuoco", "Description": "Entrare in contatto con il tuo Muro di Fuoco aumenta la tua velocità di movimento del #% per # s.", "Localisation": "Entrare in contatto con il tuo {c_important}Muro di Fuoco{/c} aumenta la tua velocità di movimento del {c_random}[Affix_Value_1|%+|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2917,6 +3028,7 @@ "Name": "dell'Estrattore di Sangue", "Description": "Il numero massimo dei tuoi Guerrieri Scheletrici aumenta di #.", "Localisation": "Il numero massimo dei tuoi Guerrieri Scheletrici aumenta di {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2941,6 +3053,7 @@ "Name": "dell'Evocatore da Battaglia", "Description": "Colpo fortunato: quando le tue abilità d'Invocazione vanno a segno, hai fino al #% di probabilità di aumentare di # il grado delle tue abilità d'Invocazione per # s. Può accumularsi fino a # volte.", "Localisation": "{c_label}Colpo fortunato:{/c} quando le tue abilità d'{c_important}Invocazione{/c} vanno a segno, hai fino al {c_random}[Affix_Value_1|%|]{/c} di probabilità di aumentare di {c_number}[Affix.\"Static Value 0\"]{/c} il grado delle tue abilità d'{c_important}Invocazione{/c} per {c_number}[Affix.\"Static Value 1\"]{/c} s. Può accumularsi fino a {c_number}[Affix.\"Static Value 2\"]{/c} volte.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2963,6 +3076,7 @@ "Name": "dell'Imbalsamatore", "Description": "Consumare un cadavere fornisce una probabilità del #% di far apparire un Globo di Sangue.", "Localisation": "Consumare un {c_important}cadavere{/c} fornisce una probabilità del {c_random}[Affix_Value_1|%|]{/c} di far apparire un {c_important}{u}Globo di Sangue{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2986,6 +3100,7 @@ "Name": "dell'Imbroglione", "Description": "I Triboli lanciano anche una salva di Bombe Stordenti esplosive che infliggono # danni fisici totali e stordiscono i nemici per # s.", "Localisation": "I {c_important}Triboli{/c} lanciano anche una salva di {c_important}Bombe Stordenti{/c} esplosive che infliggono {c_random}[Affix_Flat_Value_1]{/c} danni fisici totali e stordiscono i nemici per {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3008,6 +3123,7 @@ "Name": "dell'Incrollabile", "Description": "Subire danni diretti ha il #% di probabilità di azzerare il tempo di recupero di una delle tue abilità di Difesa.", "Localisation": "Subire danni diretti ha il {c_random}[Affix_Value_1|%|]{/c} di probabilità di azzerare il tempo di recupero di una delle tue abilità di {c_important}Difesa{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3030,6 +3146,7 @@ "Name": "dell'Incursione del Gelo", "Description": "Nova Gelida ottiene una carica aggiuntiva ma il tempo di recupero per carica è aumentato del #%.", "Localisation": "{c_important}Nova Gelida{/c_important} ottiene una carica aggiuntiva ma il tempo di recupero per carica è aumentato del {c_random}[Affix_Value_1*100|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3052,6 +3169,7 @@ "Name": "dell'Infiltrato", "Description": "Trappola Avvelenata non interrompe più Furtività e non attiva il tempo di recupero o il tempo di attivazione durante Furtività. Tutte le Trappole Avvelenate si attivano quando esci da Furtività e il tempo di recupero di Trappola Avvelenata sarà di # s per trappola piazzata.", "Localisation": "{c_important}Trappola Avvelenata{/c} non interrompe più {c_important}{u}Furtività{/u}{/c} e non attiva il tempo di recupero o il tempo di attivazione durante {c_important}{u}Furtività{/u}{/c}. Tutte le {c_important}Trappole Avvelenate{/c} si attivano quando esci da {c_important}{u}Furtività{/u}{/c} e il tempo di recupero di {c_important}Trappola Avvelenata{/c} sarà di {c_random}[Affix_Value_1|1|]{/c} s per trappola piazzata.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3074,6 +3192,7 @@ "Name": "dell'Infusione Mimica", "Description": "I tuoi Cloni d'Ombra imitano anche le Infusioni applicate alle tue abilità. \r\nUsare un'abilità di Infusione aumenta i danni del tuo Clone d'Ombra attivo del #% per # s.", "Localisation": "I tuoi Cloni d'Ombra imitano anche le {c_important}Infusioni{/c} applicate alle tue abilità. \r\nUsare un'abilità di {c_important}Infusione{/c} aumenta i danni del tuo {c_important}Clone d'Ombra{/c} attivo del {c_random}[Affix_Value_1|%x|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3096,6 +3215,7 @@ "Name": "dell'Inganno", "Description": "Subisci il #% di danni in meno dai nemici sotto effetti debilitanti. Quando un nemico sotto effetti debilitanti ti infligge danni diretti, la tua velocità di movimento aumenta del #% per # s.", "Localisation": "Subisci il {c_random}[Affix_Value_1|1%|]{/c} di danni in meno dai nemici sotto effetti debilitanti. Quando un nemico sotto effetti debilitanti ti infligge danni diretti, la tua velocità di movimento aumenta del {c_number}[Affix.\"Static Value 0\"|%+|]{/c} per {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3118,6 +3238,7 @@ "Name": "dell'Iniziativa Astuta", "Description": "Quando spendi # energia, rilasci una salva di Granate Stordenti che infliggono # danni fisici totali e stordiscono i nemici per # s.\r\nLe tue abilità di Bomba infliggono #% danni aggiuntivi.", "Localisation": "Quando spendi {c_number}[Affix.\"Static Value 0\"]{/c} energia, rilasci una salva di {c_important}Granate Stordenti{/c} che infliggono {c_random}[Affix_Flat_Value_1]{/c} danni fisici totali e stordiscono i nemici per {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} s.\r\nLe tue abilità di {c_important}Bomba{/c} infliggono {c_number}[Affix.\"Static Value 1\"|x%|]{/c} danni aggiuntivi.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3140,6 +3261,7 @@ "Name": "dell'Insaziabile", "Description": "Dopo aver ucciso un nemico con Dilaniamento, la tua prossima abilità da Lupo Mannaro genera il #% di spirito in più e infligge il #% di danni in più.", "Localisation": "Dopo aver ucciso un nemico con {c_important}Dilaniamento{/c}, la tua prossima abilità da {c_important}Lupo Mannaro{/c} genera il {c_random}[Affix_Value_1|%x|]{/c} di spirito in più e infligge il {c_random}[Affix_Value_1|%x|]{/c} di danni in più.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3159,6 +3281,7 @@ "Name": "dell'Ira Bruciante", "Description": "Durante Berserk, infliggi # danni da fuoco al secondo ai nemici circostanti.", "Localisation": "Durante {c_important}{u}Berserk{/u}{/c}, infliggi {c_random}[Affix_Flat_Value_1]{/c} danni da fuoco al secondo ai nemici circostanti.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3181,6 +3304,7 @@ "Name": "dell'Ira Infinita", "Description": "Ogni furia generata quando sei già al livello massimo assegna alla tua abilità Primaria successiva il #% di danni aggiuntivi, fino a un massimo del #%.", "Localisation": "Ogni furia generata quando sei già al livello massimo assegna alla tua abilità {c_important}Primaria{/c} successiva il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi, fino a un massimo del {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3203,6 +3327,7 @@ "Name": "dell'Ira Paralizzante", "Description": "Ogni furia generata quando sei già al livello massimo fornisce # Fortificazione.", "Localisation": "Ogni furia generata quando sei già al livello massimo fornisce {c_random}[Max(1, Affix_Flat_Value_1)]{/c} {c_important}{u}Fortificazione{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3225,6 +3350,7 @@ "Name": "dell'Ombra", "Description": "Rigeneri # |4punto:punti; della tua risorsa principale quando applichi un effetto debilitante su un nemico.", "Localisation": "Rigeneri {c_random}[Affix_Value_1]{/c} |4punto:punti; della tua risorsa principale quando applichi un effetto debilitante su un nemico.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3244,6 +3370,7 @@ "Name": "dell'Ombra Definitiva", "Description": "Tempesta d'Ossa e Ondata di Sangue sono anche abilità di Oscurità, infliggono danni da ombra e ottengono effetti aggiuntivi: \r\n I nemici danneggiati da Tempesta d'Ossa subiscono # danni da ombra in # s.\r\n Ondata di Sangue crea un Terreno Sconsacrato dove si espande, infliggendo # danni da ombra per # s.", "Localisation": "{c_important}Tempesta d'Ossa{/c} e {c_important}Ondata di Sangue{/c} sono anche abilità di {c_important}Oscurità{/c}, infliggono danni da ombra e ottengono effetti aggiuntivi: \r\n{icon:bullet,1.2} I nemici danneggiati da {c_important}Tempesta d'Ossa{/c} subiscono {c_random}[Affix_Flat_Value_1]{/c} danni da ombra in {c_number}[Affix.\"Static Value 1\"]{/c} s.\r\n{icon:bullet,1.2} {c_important}Ondata di Sangue{/c} crea un {c_important}Terreno Sconsacrato{/c} dove si espande, infliggendo {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c} danni da ombra per {c_number}[Affix.\"Static Value 2\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3266,6 +3393,7 @@ "Name": "dell'Ombra Dilaniante", "Description": "Quando attivi Scatto, viene generato un Clone d'Ombra nella tua posizione che attiva a sua volta Scatto, infliggendo il #% dei danni base.", "Localisation": "Quando attivi {c_important}Scatto{/c}, viene generato un {c_important}Clone d'Ombra{/c} nella tua posizione che attiva a sua volta {c_important}Scatto{/c}, infliggendo il {c_random}[Affix_Value_1|%|]{/c} dei danni base.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3288,6 +3416,7 @@ "Name": "dell'Ombra Incombente", "Description": "Colpo fortunato: gli effetti dei tuoi danni da ombra periodici hanno una probabilità del #% di generare # essenza. \r\nI danni della tua Passiva chiave Morbo d'Ombra generano sempre # essenza.", "Localisation": "{c_label}Colpo fortunato:{/c} gli effetti dei tuoi danni da ombra periodici hanno una probabilità del {c_random}[Affix_Value_1|%|]{/c} di generare {c_number}[Affix.\"Static Value 0\"]{/c} essenza. \r\nI danni della tua Passiva chiave {c_important}Morbo d'Ombra{/c} generano sempre {c_number}[Affix.\"Static Value 1\"]{/c} essenza.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3307,6 +3436,7 @@ "Name": "dell'Onda d'Urto", "Description": "Sminuzzamento crea un'onda d'urto che avanza di fronte a te, infliggendo il #% dei suoi danni ai bersagli che si trovano sulla traiettoria.", "Localisation": "{c_important}Sminuzzamento{/c} crea un'onda d'urto che avanza di fronte a te, infliggendo il {c_random}[Affix_Value_1|%|]{/c} dei suoi danni ai bersagli che si trovano sulla traiettoria.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3329,6 +3459,7 @@ "Name": "dell'Orbita Gelata", "Description": "Globo di Gelo si ferma una volta raggiunta la propria destinazione ed esplode per altre # volte infliggendo il #% dei suoi danni.", "Localisation": "{c_important}Globo di Gelo{/c} si ferma una volta raggiunta la propria destinazione ed esplode per altre {c_number}[Affix.\"Static Value 0\"]{/c} volte infliggendo il {c_random}[Affix_Value_1|%|]{/c} dei suoi danni.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3351,6 +3482,7 @@ "Name": "dell'Orrore Ursino", "Description": "Sminuzzamento ora è anche un'abilità di Terra. Dopo aver lanciato Sminuzzamento, degli spuntoni tellurici continuano a infliggere # danni per # s.", "Localisation": "{c_important}Sminuzzamento{/c} ora è anche un'abilità di {c_important}Terra{/c}. Dopo aver lanciato {c_important}Sminuzzamento{/c}, degli spuntoni tellurici continuano a infliggere {c_random}[Affix_Flat_Value_1]{/c} danni per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3373,6 +3505,7 @@ "Name": "dell'Oscurità Vertiginosa", "Description": "Prigione d'Ossa genera una pozza di Morbo che infligge il #% di danni aggiuntivi per # s.", "Localisation": "{c_important}Prigione d'Ossa{/c} genera una pozza di {c_important}Morbo{/c} che infligge il {c_random}[Affix_Value_1|%|]{/c} di danni aggiuntivi per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3395,6 +3528,7 @@ "Name": "dell'Ululato Notturno", "Description": "Ululato Sanguinario aumenta la probabilità di critico del #%. Inoltre, Ululato Sanguinario si applica anche ai compagni e giocatori vicini per # s.", "Localisation": "{c_important}Ululato Sanguinario{/c} aumenta la probabilità di critico del {c_random}[Affix_Value_1|1%+|]{/c}. Inoltre, {c_important}Ululato Sanguinario{/c} si applica anche ai compagni e giocatori vicini per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3417,6 +3551,7 @@ "Name": "dell'Ululato Oscuro", "Description": "Ruggito Debilitante è ora un'abilità da Lupo Mannaro. Inoltre, Ruggito Debilitante immobilizza i nemici avvelenati per # s.", "Localisation": "{c_important}Ruggito Debilitante{/c} è ora un'abilità da {c_important}Lupo Mannaro{/c}. Inoltre, {c_important}Ruggito Debilitante{/c} immobilizza i nemici avvelenati per {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3440,6 +3575,7 @@ "Name": "della Barriera Deflettente", "Description": "Quando hai una barriera attiva, hai il #% di probabilità di ignorare danni diretti dai nemici lontani.", "Localisation": "Quando hai una {c_important}{u}barriera{/u}{/c} attiva, hai il {c_random}[Affix_Value_1|%|]{/c} di probabilità di ignorare danni diretti dai nemici lontani.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3463,6 +3599,7 @@ "Name": "della Bestia Mannara Furiosa", "Description": "La durata di Rabbia del Grizzly viene aumentata di # s. Inoltre, i colpi critici messi a segno quando Rabbia del Grizzly è attiva aumentano i danni critici del #% per tutta la durata, fino a un massimo del #%.", "Localisation": "La durata di {c_important}Rabbia del Grizzly{/c} viene aumentata di {c_random}[Affix_Value_1]{/c} s. Inoltre, i colpi critici messi a segno quando {c_important}Rabbia del Grizzly{/c} è attiva aumentano i danni critici del {c_number}[Affix_Value_2|%x|]{/c} per tutta la durata, fino a un massimo del {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3485,6 +3622,7 @@ "Name": "della Bestia Offuscata", "Description": "Durante lo scatto, Dilaniamento ricerca i nemici avvelenati vicini, infliggendogli istantaneamente il #% dei danni da veleno.", "Localisation": "Durante lo scatto, {c_important}Dilaniamento{/c} ricerca i nemici avvelenati vicini, infliggendogli istantaneamente il {c_random}[Affix_Value_1|%x|]{/c} dei danni da veleno.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3507,6 +3645,7 @@ "Name": "della Brezza Serena", "Description": "Colpo fortunato: Folata Travolgente ha fino al #% di probabilità di ripristinare completamente il tuo spirito.", "Localisation": "{c_label}Colpo fortunato:{/c} {c_important}Folata Travolgente{/c} ha fino al {c_random}[Affix_Value_1|%|]{/c} di probabilità di ripristinare completamente il tuo spirito.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3526,6 +3665,7 @@ "Name": "della Buona Sorte", "Description": "La probabilità di colpo fortunato aumenta del #% mentre hai una barriera attiva.", "Localisation": "La probabilità di colpo fortunato aumenta del {c_random}[Affix_Value_1|%+|]{/c} mentre hai una {c_important}{u}barriera{/u}{/c} attiva.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3549,6 +3689,7 @@ "Name": "della Burrasca Ossea", "Description": "Tempesta d'Ossa consuma fino a # cadaveri per aumentare la sua durata fino a un massimo di # s.", "Localisation": "{c_important}Tempesta d'Ossa{/c} consuma fino a {c_number}[Affix_Value_2]{/c} cadaveri per aumentare la sua durata fino a un massimo di {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3571,6 +3712,7 @@ "Name": "della Calma Interiore", "Description": "Infliggi il #% di danni aggiuntivi per ogni secondo che resti immobile, fino a un massimo del #%.", "Localisation": "Infliggi il {c_random}[Affix_Value_1|1%x|]{/c} di danni aggiuntivi per ogni secondo che resti immobile, fino a un massimo del {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3593,6 +3735,7 @@ "Name": "della Carica Ancestrale", "Description": "Carica richiama # Antichi che caricano a loro volta, infliggendo il #% dei danni normali.", "Localisation": "{c_important}Carica{/c} richiama {c_number}[Affix.\"Static Value 0\"]{/c} Antichi che {c_important}caricano{/c} a loro volta, infliggendo il {c_random}[Affix_Value_1|%|]{/c} dei danni normali.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3615,6 +3758,7 @@ "Name": "della Carica Bestiale", "Description": "Ottieni 1 compagno aggiuntivo. Inoltre, le abilità dei compagni infliggono il #% di danni aggiuntivi.", "Localisation": "Ottieni {c_number}1{/c} compagno aggiuntivo. Inoltre, le abilità dei {c_important}compagni{/c} infliggono il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3637,6 +3781,7 @@ "Name": "della Carne Scoperta", "Description": "Colpo fortunato: hai una probabilità massima del #% di generare # essenza quando colpisci un nemico vulnerabile.", "Localisation": "{c_label}Colpo fortunato:{/c} hai una probabilità massima del {c_number}[Affix.\"Static Value 0\"|%|]{/c} di generare {c_random}[Affix_Value_1]{/c} essenza quando colpisci un nemico {c_important}{u}vulnerabile{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3656,6 +3801,7 @@ "Name": "della Catena Integra", "Description": "Catena di Fulmini ha il #% di probabilità di rimbalzare # volte aggiuntive.", "Localisation": "{c_important}Catena di Fulmini{/c} ha il {c_random}[Affix_Value_1|%|]{/c} di probabilità di rimbalzare {c_number}[Affix.\"Static Value 0\"]{/c} volte aggiuntive.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3678,6 +3824,7 @@ "Name": "della Collera Avanzante", "Description": "Dopo aver consumato # furia, la tua abilità di Dominio delle Armi successiva infligge #% danni aggiuntivi.", "Localisation": "Dopo aver consumato {c_number}[Affix.\"Static Value 0\"]{/c} furia, la tua abilità di {c_important}Dominio delle Armi{/c} successiva infligge {c_random}[Affix_Value_1|%x|]{/c} danni aggiuntivi.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3700,6 +3847,7 @@ "Name": "della Concentrazione", "Description": "La tua rigenerazione di mana aumenta del #% se non hai subito danni negli ultimi # s.", "Localisation": "La tua rigenerazione di mana aumenta del {c_random}[Affix_Value_1|%x|]{/c} se non hai subito danni negli ultimi {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3719,6 +3867,7 @@ "Name": "della Conflagrazione", "Description": "Durante la canalizzazione di Incenerimento, i tuoi danni da fiamme sono aumentati del #%.", "Localisation": "Durante la canalizzazione di {c_important}Incenerimento{/c}, i tuoi danni da fiamme sono aumentati del {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3741,6 +3890,7 @@ "Name": "della Corruzione", "Description": "La potenza degli effetti delle tue abilità di Infusione è aumentata del #% contro i nemici vulnerabili.", "Localisation": "La potenza degli effetti delle tue abilità di {c_important}Infusione{/c} è aumentata del {c_random}[Affix_Value_1|%x|]{/c} contro i nemici {c_important}{u}vulnerabili{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3763,6 +3913,7 @@ "Name": "della Disobbedienza", "Description": "Ottieni il #% di armatura aggiuntiva per # s quando infliggi qualsiasi forma di danno, fino a un massimo del #%.", "Localisation": "Ottieni il {c_random}[Affix_Value_1|1%+|]{/c} di armatura aggiuntiva per {c_number}[Affix.\"Static Value 1\"]{/c} s quando infliggi qualsiasi forma di danno, fino a un massimo del {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3786,6 +3937,7 @@ "Name": "della Famelicità", "Description": "Uccidere un nemico vulnerabile aumenta la tua rigenerazione energetica del #% per # s.", "Localisation": "Uccidere un nemico {c_important}{u}vulnerabile{/u}{/c} aumenta la tua rigenerazione energetica del {c_random}[Affix_Value_1|%x|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3805,6 +3957,7 @@ "Name": "della Ferocia Naturale", "Description": "Le abilità da Lupo Mannaro sono considerate come abilità di Tempesta e quelle da Orso Mannaro sono considerate come abilità di Terra ai fini della Passiva chiave Furia della Natura.", "Localisation": "Le abilità da {c_important}Lupo Mannaro{/c} sono considerate come abilità di {c_important}Tempesta{/c} e quelle da {c_important}Orso Mannaro{/c} sono considerate come abilità di {c_important}Terra{/c} ai fini della Passiva chiave {c_important}Furia della Natura{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3827,6 +3980,7 @@ "Name": "della Fiamma Antica", "Description": "Quando entrambi i bonus della Passiva chiave Ferocia di Esu sono attivi, la tua velocità d'attacco aumenta del #%.", "Localisation": "Quando entrambi i bonus della Passiva chiave {c_important}Ferocia di Esu{/c} sono attivi, la tua velocità d'attacco aumenta del {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3849,6 +4003,7 @@ "Name": "della Forza Ancestrale", "Description": "Maglio degli Antichi provoca un terremoto verso l'esterno e i suoi danni sono aumentati del #%.", "Localisation": "{c_important}Maglio degli Antichi{/c} provoca un terremoto verso l'esterno e i suoi danni sono aumentati del {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3871,6 +4026,7 @@ "Name": "della Forza Ciclonica", "Description": "Corazza del Ciclone fornisce anche una riduzione dei danni fisici. Inoltre, Corazza del Ciclone viene applicata anche a tutti gli alleati vicini.", "Localisation": "{c_important}Corazza del Ciclone{/c} fornisce anche una riduzione dei danni fisici. Inoltre, {c_important}Corazza del Ciclone{/c} viene applicata anche a tutti gli alleati vicini.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3893,6 +4049,7 @@ "Name": "della Frantumazione", "Description": "L'attacco primario di Lancia d'Ossa rende vulnerabili i nemici colpiti dopo il primo per # s. I frammenti d'ossa di Lancia d'Ossa infliggono il #% di danni aggiuntivi ai nemici vulnerabili e li trapassano.", "Localisation": "L'attacco primario di {c_important}Lancia d'Ossa{/c} rende {c_important}{u}vulnerabili{/u}{/c} i nemici colpiti dopo il primo per {c_random}[Affix_Value_1|1|]{/c} s. I frammenti d'ossa di {c_important}Lancia d'Ossa{/c} infliggono il {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c} di danni aggiuntivi ai nemici {c_important}{u}vulnerabili{/u}{/c} e li trapassano.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3915,6 +4072,7 @@ "Name": "della Frenesia Mortale", "Description": "Ogni volta che uno dei tuoi servitori evocati danneggia un nemico, la sua velocità d'attacco aumenta del #% per # s, fino al #%.", "Localisation": "Ogni volta che uno dei tuoi servitori {c_important}evocati{/c} danneggia un nemico, la sua velocità d'attacco aumenta del {c_random}[Affix_Value_1|%+|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s, fino al {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3937,6 +4095,7 @@ "Name": "della Furia Echeggiante", "Description": "Le abilità di Urla generano # furia ogni secondo mentre sono attive.", "Localisation": "Le abilità di {c_important}Urla{/c} generano {c_random}[Affix_Value_1]{/c} furia ogni secondo mentre sono attive.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3956,6 +4115,7 @@ "Name": "della Furia Implacabile", "Description": "Uccidere un nemico o colpire un boss con un'abilità Primaria rimborsa il #% del suo costo in furia base. Può attivarsi solo una volta per abilità utilizzata.", "Localisation": "Uccidere un nemico o colpire un boss con un'abilità {c_important}Primaria{/c} rimborsa il {c_random}[Affix_Value_1|%|]{/c} del suo costo in furia base. Può attivarsi solo una volta per abilità utilizzata.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3975,6 +4135,7 @@ "Name": "della Furia Selvaggia", "Description": "Anche i tuoi compagni ottengono i bonus della Passiva chiave Furore Bestiale quando li ottieni tu.", "Localisation": "Anche i tuoi compagni ottengono i bonus della Passiva chiave {c_important}Furore Bestiale{/c} quando li ottieni tu.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3997,6 +4158,7 @@ "Name": "della Furia da Battaglia", "Description": "Ottieni Berserk per # s dopo aver scambiato le armi per # volte.", "Localisation": "Ottieni {c_important}{u}Berserk{/u}{/c} per {c_random}[Affix_Value_1|1|]{/c} s dopo aver scambiato le armi per {c_number}[Affix.\"Static Value 0\"]{/c} volte.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4016,6 +4178,7 @@ "Name": "della Furia del Berserk", "Description": "Ottieni # furia al secondo durante Berserk.", "Localisation": "Ottieni {c_random}[Affix_Value_1]{/c} furia al secondo durante {c_important}{u}Berserk{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4035,6 +4198,7 @@ "Name": "della Guardia Rovente", "Description": "Dopo aver consumato # mana, il tuo Muro di Fuoco successivo è gratuito e distrugge tutti i dardi piccoli in arrivo.", "Localisation": "Dopo aver consumato {c_random}[Affix_Value_1]{/c} mana, il tuo {c_important}Muro di Fuoco{/c} successivo è gratuito e distrugge tutti i dardi piccoli in arrivo.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4057,6 +4221,7 @@ "Name": "della Guardia Terrestre", "Description": "Aggiungi un bonus del #% al tuo prossimo Baluardo di Terra per ogni nemico a cui hai inflitto effetti debilitanti, fino a un massimo del #%.", "Localisation": "Aggiungi un bonus del {c_random}[Affix_Value_1|%|]{/c} al tuo prossimo {c_important}Baluardo di Terra{/c} per ogni nemico a cui hai inflitto effetti debilitanti, fino a un massimo del {c_number}[Affix.\"Static Value 0\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4079,6 +4244,7 @@ "Name": "della Guardia della Neve", "Description": "Mentre sei all'interno della tua Tormenta e per # s dopo averla lasciata, subisci il #% di danni in meno.", "Localisation": "Mentre sei all'interno della tua {c_important}Tormenta{/c} e per {c_number}[Affix.\"Static Value 0\"]{/c} s dopo averla lasciata, subisci il {c_random}[Affix_Value_1|%|]{/c} di danni in meno.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4101,6 +4267,7 @@ "Name": "della Luce Stellare", "Description": "Ottieni # |4punto:punti; della tua risorsa principale per ogni #% della Vita rigenerata.", "Localisation": "Ottieni {c_random}[Affix_Value_1]{/c} |4punto:punti; della tua risorsa principale per ogni {c_number}[Affix.\"Static Value 0\"|%|]{/c} della Vita rigenerata.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4120,6 +4287,7 @@ "Name": "della Maledizione Bubbonica", "Description": "Spirito d'Ossa infligge danni aggiuntivi in base alla distanza percorsa per raggiungere il bersaglio, fino a un massimo del #%.", "Localisation": "{c_important}Spirito d'Ossa{/c} infligge danni aggiuntivi in base alla distanza percorsa per raggiungere il bersaglio, fino a un massimo del {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4142,6 +4310,7 @@ "Name": "della Marcescenza", "Description": "Decomposizione può agganciare fino a # bersagli aggiuntivi. Quando Decomposizione produce un cadavere, ha una probabilità del #% di generare un cadavere sotto tutti i bersagli affetti.", "Localisation": "{c_important}Decomposizione{/c} può agganciare fino a {c_number}[Affix.\"Static Value 0\"]{/c} bersagli aggiuntivi. Quando {c_important}Decomposizione{/c} produce un cadavere, ha una probabilità del {c_random}[Affix_Value_1|%|]{/c} di generare un cadavere sotto tutti i bersagli affetti.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4164,6 +4333,7 @@ "Name": "della Mareggiata Tempestosa", "Description": "Infliggi il #% di danni aggiuntivi ai nemici vulnerabili quando hai una barriera attiva.", "Localisation": "Infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi ai nemici {c_important}{u}vulnerabili{/u}{/c} quando hai una {c_important}{u}barriera{/u}{/c} attiva.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4186,6 +4356,7 @@ "Name": "della Minaccia Elusiva", "Description": "Quando hai attivi entrambi i bonus della Passiva chiave Specializzazione: Pugnali, la tua probabilità di schivata aumenta del #% quando ti colpisce un nemico. Schivando correttamente ripristini questo bonus.", "Localisation": "Quando hai attivi entrambi i bonus della Passiva chiave {c_important}Specializzazione: Pugnali{/c}, la tua probabilità di schivata aumenta del {c_random}[Affix_Value_1|%+|]{/c} quando ti colpisce un nemico. Schivando correttamente ripristini questo bonus.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4208,6 +4379,7 @@ "Name": "della Miseria Condivisa", "Description": "Colpo fortunato: quando colpisci un nemico che ha un effetto debilitante, hai fino al #% di probabilità che l'effetto debilitante si diffonda a un altro nemico non colpito da esso.", "Localisation": "{c_label}Colpo fortunato:{/c} quando colpisci un nemico che ha un effetto debilitante, hai fino al {c_random}[Affix_Value_1|%|]{/c} di probabilità che l'effetto debilitante si diffonda a un altro nemico non colpito da esso.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4232,6 +4404,7 @@ "Name": "della Morte Prematura", "Description": "Ogni punto percentuale della tua Vita massima che curi oltre il #% ti fornisce un bonus del #% ai danni da Sopraffazione del tuo prossimo attacco con Sopraffazione, fino a un bonus massimo del #%.", "Localisation": "Ogni punto percentuale della tua Vita massima che curi oltre il {c_number}[Affix.\"Static Value 0\"|%|]{/c} ti fornisce un bonus del {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} ai danni da {c_important}{u}Sopraffazione{/u}{/c} del tuo prossimo attacco con {c_important}{u}Sopraffazione{/u}{/c}, fino a un bonus massimo del {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4254,6 +4427,7 @@ "Name": "della Nebbia Accelerante", "Description": "Lasci cadere automaticamente una Bomba Fumogena al termine di Scatto. Le Bombe Fumogene riducono il tempo di recupero di Scatto di # s per ogni nemico colpito, fino a un massimo di # s.", "Localisation": "Lasci cadere automaticamente una {c_important}Bomba Fumogena{/c} al termine di {c_important}Scatto{/c}. Le {c_important}Bombe Fumogene{/c} riducono il tempo di recupero di {c_important}Scatto{/c} di {c_random}[Affix_Value_1|2|]{/c} s per ogni nemico colpito, fino a un massimo di {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4277,6 +4451,7 @@ "Name": "della Nebbia Esplosiva", "Description": "Nebbia di Sangue attiva Esplosione Cadaverica sui cadaveri circostanti. Quando Nebbia di Sangue fa detonare un corpo, il suo tempo di recupero è ridotto di # s.", "Localisation": "{c_important}Nebbia di Sangue{/c} attiva {c_important}Esplosione Cadaverica{/c} sui cadaveri circostanti. Quando {c_important}Nebbia di Sangue{/c} fa detonare un corpo, il suo tempo di recupero è ridotto di {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4301,6 +4476,7 @@ "Name": "della Pietra Curativa", "Description": "La durata di Baluardo di Terra aumenta di # s. Inoltre, uccidere un nemico con abilità di Terra ripristina # delle barriere attive di Baluardo di Terra.", "Localisation": "La durata di {c_important}Baluardo di Terra{/c} aumenta di {c_number}[Affix_Value_2]{/c} s. Inoltre, uccidere un nemico con abilità di {c_important}Terra{/c} ripristina {c_random}[Affix_Flat_Value_1]{/c} delle {c_important}{u}barriere{/u}{/c} attive di {c_important}Baluardo di Terra{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4323,6 +4499,7 @@ "Name": "della Pietra Metamorfica", "Description": "Macigno ora è un'abilità Primaria, costa # spirito e infligge il #% dei danni normali.", "Localisation": "{c_important}Macigno{/c} ora è un'abilità {c_important}Primaria{/c}, costa {c_number}[Affix.\"Static Value 0\"]{/c} spirito e infligge il {c_random}[Affix_Value_1|%|]{/c} dei danni normali.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4345,6 +4522,7 @@ "Name": "della Pietra Schiantata", "Description": "Le abilità di Terra infliggono il #% di danni critici aggiuntivi ai nemici sotto effetti debilitanti.", "Localisation": "Le abilità di {c_important}Terra{/c} infliggono il {c_random}[Affix_Value_1|%x|]{/c} di danni critici aggiuntivi ai nemici sotto effetti debilitanti.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4367,6 +4545,7 @@ "Name": "della Placidità", "Description": "Colpo fortunato: hai fino al #% di probabilità di ottenere # furia quando Lacerazione infligge danni diretti ad almeno un nemico sanguinante.", "Localisation": "{c_label}Colpo fortunato:{/c} hai fino al {c_random}[Affix_Value_1|%|]{/c} di probabilità di ottenere {c_number}[Affix.\"Static Value 0\"]{/c} furia quando {c_important}Lacerazione{/c} infligge danni diretti ad almeno un nemico sanguinante.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4386,6 +4565,7 @@ "Name": "della Potenza", "Description": "Le abilità Base forniscono una riduzione danni del #% per # s.", "Localisation": "Le abilità {c_important}Base{/c} forniscono una riduzione danni del {c_number}[Affix.\"Static Value 0\"|%|]{/c} per {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4409,6 +4589,7 @@ "Name": "della Protezione", "Description": "Se ti colpiscono mentre non sei in salute, viene evocata una sfera magica intorno a te per # s. Finché resti nella bolla, sei immune. L'effetto può verificarsi soltanto una volta ogni # s.", "Localisation": "Se ti colpiscono mentre non sei {c_important}{u}in salute{/u}{/c}, viene evocata una sfera magica intorno a te per {c_random}[Affix_Value_1|1|]{/c} s. Finché resti nella bolla, sei {c_important}{u}immune{/u}{/c}. L'effetto può verificarsi soltanto una volta ogni {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4432,6 +4613,7 @@ "Name": "della Punizione", "Description": "I nemici lontani hanno una probabilità del #% di essere storditi per # s quando ti colpiscono. Infliggi il #% di danni aggiuntivi ai nemici storditi.", "Localisation": "I nemici lontani hanno una probabilità del {c_number}[Affix.\"Static Value 0\"|%|]{/c} di essere storditi per {c_number}[Affix.\"Static Value 1\"]{/c} s quando ti colpiscono. Infliggi il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi ai nemici storditi.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4454,6 +4636,7 @@ "Name": "della Raffica Ramificata", "Description": "Le frecce di Salva hanno una probabilità del #% di dividersi in 2 frecce quando rimbalzano.", "Localisation": "Le frecce di {c_important}Salva{/c} hanno una probabilità del {c_random}[Affix_Value_1|%|]{/c} di dividersi in {c_number}2{/c} frecce quando rimbalzano.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4476,6 +4659,7 @@ "Name": "della Rapidità", "Description": "La velocità d'attacco delle abilità Base aumenta del #%.", "Localisation": "La velocità d'attacco delle abilità {c_important}Base{/c} aumenta del {c_random}[Affix_Value_1|%+|]{/c }.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4498,6 +4682,7 @@ "Name": "della Rianimazione", "Description": "I tuoi servitori ottengono danni aumentati mentre sono vivi, fino al #% dopo # s.", "Localisation": "I tuoi {c_important}servitori{/c} ottengono danni aumentati mentre sono vivi, fino al {c_random}[Affix_Value_1|%x|]{/c} dopo {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4520,6 +4705,7 @@ "Name": "della Ritorsione", "Description": "Le tue abilità Primarie infliggono fino al #% di danni aggiuntivi in base alla tua quantità di Fortificazione.", "Localisation": "Le tue abilità {c_important}Primarie{/c} infliggono fino al {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi in base alla tua quantità di {c_important}{u}Fortificazione{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4542,6 +4728,7 @@ "Name": "della Scia Ghiacciata", "Description": "Quando Corazza di Ghiaccio è attiva, ti lasci alle spalle degli Spuntoni di Ghiaccio esplosivi che infliggono # danni. I tuoi Spuntoni di Ghiaccio raggelano i nemici del #%.", "Localisation": "Quando {c_important}Corazza di Ghiaccio{/c} è attiva, ti lasci alle spalle degli {c_important}Spuntoni di Ghiaccio{/c} esplosivi che infliggono {c_random}[Affix_Flat_Value_1]{/c} danni. I tuoi {c_important}Spuntoni di Ghiaccio{/c} {c_important}{u}raggelano{/u}{/c} i nemici del {c_number}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4564,6 +4751,7 @@ "Name": "della Sinergia", "Description": "Usare un'abilità di Agilità riduce il tempo di recupero della tua prossima abilità di Sotterfugio del #%. Usare un'abilità di Sotterfugio aumenta i danni della tua prossima abilità di Agilità del #%.", "Localisation": "Usare un'abilità di {c_important}Agilità{/c} riduce il tempo di recupero della tua prossima abilità di {c_important}Sotterfugio{/c} del {c_number}[Affix_Value_1|%|]{/c}. Usare un'abilità di {c_important}Sotterfugio{/c} aumenta i danni della tua prossima abilità di {c_important}Agilità{/c} del {c_random}[Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4586,6 +4774,7 @@ "Name": "della Sorpresa", "Description": "Quando utilizzi Elusione o Passo d'Ombra, ti lasci alle spalle una salva di Bombe Stordenti esplosive che infliggono # danni fisici totali e stordiscono i nemici per # s.", "Localisation": "Quando utilizzi {c_important}Elusione{/c} o {c_important}Passo d'Ombra{/c}, ti lasci alle spalle una salva di {c_important}Bombe Stordenti{/c} esplosive che infliggono {c_random}[Affix_Flat_Value_1]{/c} danni fisici totali e stordiscono i nemici per {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4608,6 +4797,7 @@ "Name": "della Sovraccarica", "Description": "Colpo fortunato: quando infliggi danni da fulmine hai una probabilità massima del #% di infliggere un sovraccarico al bersaglio della durata di # s; ogni danno diretto inflitto al bersaglio lo elettrifica, infliggendo # danni aggiuntivi ai nemici circostanti.", "Localisation": "{c_label}Colpo fortunato:{/c} quando infliggi danni da fulmine hai una probabilità massima del {c_random}[Affix_Value_1|%|]{/c} di infliggere un sovraccarico al bersaglio della durata di {c_number}[Affix.\"Static Value 0\"]{/c} s; ogni danno diretto inflitto al bersaglio lo elettrifica, infliggendo {c_number}[Affix_Flat_Value_1]{/c} danni aggiuntivi ai nemici circostanti.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4630,6 +4820,7 @@ "Name": "della Tempesta", "Description": "I danni inflitti da Uragano sono aumentati del #% per ogni secondo in cui è attivo.", "Localisation": "I danni inflitti da {c_important}Uragano{/c} sono aumentati del {c_random}[Affix_Value_1|1%x|]{/c} per ogni secondo in cui è attivo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4652,6 +4843,7 @@ "Name": "della Tempesta Possente", "Description": "La Passiva chiave Vigore Terrigeno si applica anche alle tue abilità di Tempesta.", "Localisation": "La Passiva chiave {c_important}Vigore Terrigeno{/c} si applica anche alle tue abilità di {c_important}Tempesta{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4674,6 +4866,7 @@ "Name": "della Tempesta Protettrice", "Description": "Ogni volta che Tempesta d'Ossa danneggia un nemico, ottieni una barriera pari al #% della tua Vita base per # s.", "Localisation": "Ogni volta che {c_important}Tempesta d'Ossa{/c} danneggia un nemico, ottieni una {c_important}{u}barriera{/u}{/c} pari al {c_random}[Affix_Value_1|%|]{/c} della tua Vita base per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4697,6 +4890,7 @@ "Name": "della Terra Calpestata", "Description": "Mentre Calpestamento è attivo evoca # pilastri di terra con Smottamento che infliggono il #% di danni normali. Calpestamento ora è anche un'abilità di Magia naturale e di Terra.", "Localisation": "Mentre {c_important}Calpestamento{/c} è attivo evoca {c_number}[Affix.\"Static Value 0\"]{/c} pilastri di terra con {c_important}Smottamento{/c} che infliggono il {c_random}[Affix_Value_1|%|]{/c} di danni normali. {c_important}Calpestamento{/c} ora è anche un'abilità di {c_important}Magia naturale{/c} e di {c_important}Terra{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4719,6 +4913,7 @@ "Name": "della Tundra Congelata", "Description": "Mentre Congelamento Intenso è attivo, nell'area si formano degli Spuntoni di Ghiaccio esplosivi che infliggono # danni da freddo. Il raggio d'esplosione dei tuoi Spuntoni di Ghiaccio è aumentato del #%.", "Localisation": "Mentre {c_important}Congelamento Intenso{/c} è attivo, nell'area si formano degli {c_important}Spuntoni di Ghiaccio{/c} esplosivi che infliggono {c_random}[Affix_Flat_Value_1]{/c} danni da freddo. Il raggio d'esplosione dei tuoi {c_important}Spuntoni di Ghiaccio{/c} è aumentato del {c_number}[Affix_Value_1 * 100|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4741,6 +4936,7 @@ "Name": "della Violenza Spinata", "Description": "Utilizzare Lancia di Sangue consuma Globi di Sangue per evocare altre lance. Ogni Lancia di Sangue aggiuntiva infligge il #% dei danni normali e prende di mira prima i nemici non infilzati. ", "Localisation": "Utilizzare {c_important}Lancia di Sangue{/c} consuma {c_important}{u}Globi di Sangue{/u}{/c} per evocare altre lance. Ogni {c_important}Lancia di Sangue{/c} aggiuntiva infligge il {c_random}[Affix_Value_2|%|]{/c} dei danni normali e prende di mira prima i nemici non infilzati. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4763,6 +4959,7 @@ "Name": "delle Braci Vincolanti", "Description": "Scudo di Fiamme ti consente di spostarti liberamente attraverso i nemici. I nemici attraverso cui ti sposti mentre Scudo di Fiamme è attivo, vengono immobilizzati per # s.", "Localisation": "{c_important}Scudo di Fiamme{/c} ti consente di spostarti liberamente attraverso i nemici. I nemici attraverso cui ti sposti mentre {c_important}Scudo di Fiamme{/c} è attivo, vengono immobilizzati per {c_random}[Affix_Value_1|1|]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4786,6 +4983,7 @@ "Name": "delle Correnti Schiaccianti", "Description": "Correnti Instabili ha il #% di probabilità di lanciare un'abilità di folgore aggiuntiva.", "Localisation": "{c_important}Correnti Instabili{/c} ha il {c_random}[Affix_Value_1|%|]{/c} di probabilità di lanciare un'abilità di {c_important}folgore{/c} aggiuntiva.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4808,6 +5006,7 @@ "Name": "delle Estremità Ustionate", "Description": "Al termine dell'immobilizzazione, i nemici sono rallentati del #% per # s.", "Localisation": "Al termine dell'immobilizzazione, i nemici sono rallentati del {c_random}[Affix_Value_1|%|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4831,6 +5030,7 @@ "Name": "delle Fiamme Avvolgenti", "Description": "Infliggi il #% di danni da fiamme aggiuntivi ai nemici con Vita inferiore al #%.\r\n\r\nMentre i nemici sono affetti da una quantità di danni periodici superiore alla loro Vita totale, infliggi loro il #% di danni da fiamme aggiuntivi.", "Localisation": "Infliggi il {c_random}[Affix_Value_2|%x|]{/c} di danni da fiamme aggiuntivi ai nemici con Vita inferiore al {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c}.\r\n\r\nMentre i nemici sono affetti da una quantità di danni periodici superiore alla loro Vita totale, infliggi loro il {c_random}[Affix_Value_1|%x|]{/c} di danni da fiamme aggiuntivi.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4853,6 +5053,7 @@ "Name": "delle Infusioni Instabili", "Description": "Quando usi un'abilità di Infusione inneschi un'esplosione attorno a te che applica gli effetti di Infusione e infligge # danni dello stesso tipo.", "Localisation": "Quando usi un'abilità di {c_important}Infusione{/c} inneschi un'esplosione attorno a te che applica gli effetti di {c_important}Infusione{/c} e infligge {c_random}[Affix_Flat_Value_1]{/c} danni dello stesso tipo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4875,6 +5076,7 @@ "Name": "delle Lame Avvolgenti", "Description": "Raffica danneggia i nemici in cerchio attorno a te e infligge il #% di danni aggiuntivi.", "Localisation": "{c_important}Raffica{/c} danneggia i nemici in cerchio attorno a te e infligge il {c_random}[Affix_Value_1|%x|]{/c} di danni aggiuntivi.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4897,6 +5099,7 @@ "Name": "delle Ombre Instabili", "Description": "Quando viene rimossa un'ombra evocata da Manto Oscuro, viene innescata un'esplosione intorno a te che infligge # danni da ombra.", "Localisation": "Quando viene rimossa un'ombra evocata da {c_important}Manto Oscuro{/c}, viene innescata un'esplosione intorno a te che infligge {c_random}[Affix_Flat_Value_1]{/c} danni da ombra.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4919,6 +5122,7 @@ "Name": "delle Ossa Esplosive", "Description": "Quando un segmento di Prigione d'Ossa si dissolve o viene distrutto, infligge # danni nell'area circostante.", "Localisation": "Quando un segmento di {c_important}Prigione d'Ossa{/c} si dissolve o viene distrutto, infligge {c_random}[Affix_Flat_Value_1]{/c} danni nell'area circostante.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4941,6 +5145,7 @@ "Name": "delle Ossa Indurite", "Description": "Aumenta la riduzione danni dei tuoi servitori del #%.", "Localisation": "Aumenta la riduzione danni dei tuoi servitori del {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4964,6 +5169,7 @@ "Name": "delle Ossa Taglienti", "Description": "La Passiva chiave Essenza Ossea aumenta anche i danni critici delle tue abilità d'Ossa del #% per essenza oltre la quantità di #, fino a un massimo del #%.", "Localisation": "La Passiva chiave {c_important}Essenza Ossea{/c} aumenta anche i danni critici delle tue abilità {c_important}d'Ossa{/c} del {c_number}[Affix.\"Static Value 0\"|%x|]{/c} per essenza oltre la quantità di {c_number}[Affix.\"Static Value 1\"]{/c}, fino a un massimo del {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4986,6 +5192,7 @@ "Name": "delle Punte Pestilenziali", "Description": "Ogni 3 utilizzi di Perforazione uno è infuso di veleno con il #% della potenza normale.", "Localisation": "Ogni {c_number}3{/c} utilizzi di {c_important}Perforazione{/c} uno è {c_important}infuso di veleno{/c} con il {c_random}[Affix_Value_1|%|]{/c} della potenza normale.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5008,6 +5215,7 @@ "Name": "delle Sabbie Mobili", "Description": "I danni delle abilità di Terra rallentano i nemici colpiti del #% per # s.", "Localisation": "I danni delle abilità di {c_important}Terra{/c} rallentano i nemici colpiti del {c_random}[Affix_Value_1|%|]{/c} per {c_number}[Affix.\"Static Value 0\"]{/c} s.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5031,6 +5239,7 @@ "Name": "delle Stelle Infrante", "Description": "Dei meteoriti cadono attorno alla meteora, infliggendo # danni da fuoco all'impatto. I tuoi meteoriti bruciano ulteriormente i nemici che colpiscono, infliggendo # danni in # s.", "Localisation": "Dei {c_important}meteoriti{/c} cadono attorno alla {c_important}meteora{/c}, infliggendo {c_random}[Affix_Flat_Value_1]{/c} danni da fuoco all'impatto. I tuoi {c_important}meteoriti{/c} bruciano ulteriormente i nemici che colpiscono, infliggendo {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} danni in {c_number}[Affix.\"Static Value 1\"]{/c} s.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5053,6 +5262,7 @@ "Name": "delle Tempeste di Frecce", "Description": "Colpo fortunato: le tue abilità di Tiro di precisione hanno una probabilità massima del #% di creare una tempesta di frecce sulla posizione del nemico, infliggendo # danni fisici in # s. Puoi avere fino a un massimo di # tempeste di frecce attive.", "Localisation": "{c_label}Colpo fortunato:{/c} le tue abilità di {c_important}Tiro di precisione{/c} hanno una probabilità massima del {c_number}[Affix.\"Static Value 2\"|%|]{/c} di creare una tempesta di frecce sulla posizione del nemico, infliggendo {c_random}[Affix_Flat_Value_1]{/c} danni fisici in {c_number}[Affix.\"Static Value 0\"]{/c} s. Puoi avere fino a un massimo di {c_number}[Affix.\"Static Value 1\"]{/c} tempeste di frecce attive.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5075,6 +5285,7 @@ "Name": "delle Vene Ghermitrici", "Description": "Ottieni il #% di probabilità di critico aggiuntiva per # s quando utilizzi Tentacoli Cadaverici. Infliggi il #% di danni critici aggiuntivi ai nemici danneggiati da Tentacoli Cadaverici.", "Localisation": "Ottieni il {c_random}[Affix_Value_1|%+|]{/c} di probabilità di critico aggiuntiva per {c_number}[Affix.\"Static Value 1\"]{/c} s quando utilizzi {c_important}Tentacoli Cadaverici{/c}. Infliggi il {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} di danni critici aggiuntivi ai nemici danneggiati da {c_important}Tentacoli Cadaverici{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5097,6 +5308,7 @@ "Name": "dello Spaccacrani", "Description": "Stordendo un nemico sanguinante gli infliggi il #% del totale dei danni da sanguinamento come danni fisici.", "Localisation": "Stordendo un nemico sanguinante gli infliggi il {c_random}[Affix_Value_1|%|]{/c} del totale dei danni da sanguinamento come danni fisici.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5119,6 +5331,7 @@ "Name": "dello Statico Penetrante", "Description": "Le Scariche Elettriche perforano i bersagli, ma infliggono il #% di danni in meno ai bersagli colpiti più di una volta.", "Localisation": "Le {c_important}Scariche Elettriche{/c} perforano i bersagli, ma infliggono il {c_random}[Affix_Value_1|%x|]{/c} di danni in meno ai bersagli colpiti più di una volta.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5141,6 +5354,7 @@ "Name": "dello Strazio", "Description": "Quando vieni colpito in forma di Orso Mannaro hai una probabilità del #% di ottenere # spirito.", "Localisation": "Quando vieni colpito in forma di Orso Mannaro hai una probabilità del {c_random}[Affix_Value_1|%|]{/c} di ottenere {c_number}[Affix.\"Static Value 0\"]{/c} spirito.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5154,12 +5368,36 @@ 19 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "dello Strazio Sfrenato", + "Description": "Il tuo Strazio non rimuove i danni da sanguinamento dai nemici. L'effetto può verificarsi soltanto una volta ogni # s.", + "Localisation": "Il tuo {c_important}Strazio{/c} non rimuove i danni da sanguinamento dai nemici. L'effetto può verificarsi soltanto una volta ogni {c_random}[Affix_Value_1]{/c} s.", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 578702, "IdName": "legendary_barb_026", "Name": "di Bul-Kathos", "Description": "Balzo crea un Terremoto che infligge # danni fisici ai nemici in # s. Mentre ti trovi nell'area dei terremoti, ottieni il #% di riduzione danni.", "Localisation": "{c_important}Balzo{/c} crea un {c_important}Terremoto{/c} che infligge {c_random}[Affix_Flat_Value_1]{/c} danni fisici ai nemici in {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} s. Mentre ti trovi nell'area dei {c_important}terremoti{/c}, ottieni il {c_random}[Affix_Value_1|%|]{/c} di riduzione danni.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.jaJP.json b/D4Companion/Data/Aspects.jaJP.json index 9489c65a..87433df0 100644 --- a/D4Companion/Data/Aspects.jaJP.json +++ b/D4Companion/Data/Aspects.jaJP.json @@ -5,6 +5,7 @@ "Name": "3つの呪いの", "Description": "〈メテオ〉と〈ファイアボール〉のクリティカルヒットダメージが#%増加する。健全状態の標的に対してはこのボーナスが2倍になる。", "Localisation": "{c_important}〈メテオ〉{/c_important}と{c_important}〈ファイアボール〉{/c_important}のクリティカルヒットダメージが{c_random}[Affix_Value_1|%x|]{/c_number}増加する。{c_important}{u}健全{/u}{/c}状態の標的に対してはこのボーナスが2倍になる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "しびれる憤怒の", "Description": "怒気が最大の状態で怒気が1ポイント生成されるたびに、#の強化が付与される。", "Localisation": "怒気が最大の状態で怒気が1ポイント生成されるたびに、{c_random}[Max(1, Affix_Flat_Value_1)]{/c}の{c_important}{u}強化{/u}{/c}が付与される。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -49,6 +51,7 @@ "Name": "すべてを呑みこむ炎の", "Description": "ライフが#%未満の敵に対し、炎上ダメージが#%増加する。\r\n\r\n敵が合計ライフを上回る継続ダメージを受けている時、その敵に対する炎上ダメージが#%増加する。", "Localisation": "ライフが{c_number}[Affix.\"Static Value 1\" * 100|%|]{/c}未満の敵に対し、炎上ダメージが{c_random}[Affix_Value_2|%x|]{/c}増加する。\r\n\r\n敵が合計ライフを上回る継続ダメージを受けている時、その敵に対する炎上ダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -71,6 +74,7 @@ "Name": "とばりの", "Description": "静止状態だと、#秒毎にコスト無しで〈ダークシュラウド〉の影を得る。〈ダークシュラウド〉の影1つ毎にダメージ減少効果が#%増加する。", "Localisation": "静止状態だと、{c_number}[Affix.\"Static Value 0\"]{/c}秒毎にコスト無しで{c_important}〈ダークシュラウド〉{/c}の影を得る。{c_important}〈ダークシュラウド〉{/c}の影1つ毎にダメージ減少効果が{c_random}[Affix_Value_1|1%|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -93,6 +97,7 @@ "Name": "まとう風の", "Description": "クリティカルヒットを与えると#秒から最大#秒間まで、移動速度が#%上昇する。", "Localisation": "クリティカルヒットを与えると{c_number}[Affix.\"Static Value 0\"]{/c}秒から最大{c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c}秒間まで、移動速度が{c_random}[Affix_Value_1|1%+|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -113,6 +118,7 @@ "Name": "むき出しの肉の", "Description": "幸運の一撃: 脆弱状態の敵1体を攻撃すると、最大#%の確率で#の精髄を生成する。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}{u}脆弱{/u}{/c}状態の敵1体を攻撃すると、最大{c_number}[Affix.\"Static Value 0\"|%|]{/c}の確率で{c_random}[Affix_Value_1]{/c}の精髄を生成する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -132,6 +138,7 @@ "Name": "アースクエイク", "Description": "〈グラウンド・ストンプ〉発動時にアースクエイクを起こし、#秒にわたって#の物理ダメージを与える。アースクエイクの範囲内にいると、与ダメージが#%増加する。", "Localisation": "{c_important}〈グラウンド・ストンプ〉{/c}発動時に{c_important}アースクエイク{/c}を起こし、{c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}秒にわたって{c_random}[Affix_Flat_Value_1]{/c}の物理ダメージを与える。{c_important}アースクエイク{/c}の範囲内にいると、与ダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -154,6 +161,7 @@ "Name": "イカサマ師が携えし", "Description": "操作障害状態の敵から受けるダメージが#%減少する。操作障害状態の敵から直接ダメージを受けると、移動速度が#秒間、#%上昇する。", "Localisation": "操作障害状態の敵から受けるダメージが{c_random}[Affix_Value_1|1%|]{/c}減少する。操作障害状態の敵から直接ダメージを受けると、移動速度が{c_number}[Affix.\"Static Value 1\"]{/c}秒間、{c_number}[Affix.\"Static Value 0\"|%+|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -176,6 +184,7 @@ "Name": "エッジマスターの", "Description": "利用可能なプライマリリソースの残量に応じて、スキルで与えるダメージが最大#%増加する。プライマリリソースがフルの状態で最大の効果を発揮する。", "Localisation": "利用可能なプライマリリソースの残量に応じて、スキルで与えるダメージが最大{c_random}[Affix_Value_1|%x|]{/c}増加する。プライマリリソースがフルの状態で最大の効果を発揮する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -198,6 +207,7 @@ "Name": "オーバーチャージの", "Description": "幸運の一撃: 電撃ダメージを与えると、最大#%の確率で標的を#秒間、過負荷状態にする。過負荷状態の敵に直接ダメージを与えると、付近の敵に#の追加ダメージを与えるパルスが発生する。", "Localisation": "{c_label}幸運の一撃:{/c} 電撃ダメージを与えると、最大{c_random}[Affix_Value_1|%|]{/c}の確率で標的を{c_number}[Affix.\"Static Value 0\"]{/c}秒間、過負荷状態にする。過負荷状態の敵に直接ダメージを与えると、付近の敵に{c_number}[Affix_Flat_Value_1]{/c}の追加ダメージを与えるパルスが発生する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -220,6 +230,7 @@ "Name": "クラッシュストーンの", "Description": "操作障害状態の敵に土スキルが与えるクリティカルヒットダメージが#%増加する。", "Localisation": "操作障害状態の敵に{c_important}土{/c}スキルが与えるクリティカルヒットダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -242,6 +253,7 @@ "Name": "クレイヴェン", "Description": "スロウまたは冷気状態の敵から遠ざかる際、移動速度が#%上昇する。", "Localisation": "スロウまたは{c_important}{u}冷気{/u}{/c}状態の敵から遠ざかる際、移動速度が{c_random}[Affix_Value_1|%x|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -262,6 +274,7 @@ "Name": "ゴーストウォーカーの", "Description": "抑圧不可の時、およびその#秒後、移動速度が#%上昇し、敵をすり抜けて移動できるようになる。", "Localisation": "{c_important}{u}抑圧不可{/u}{/c}の時、およびその{c_number}[Affix.\"Static Value 0\"]{/c}秒後、移動速度が{c_random}[Affix_Value_1|%+|]{/c}上昇し、敵をすり抜けて移動できるようになる。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -282,6 +295,7 @@ "Name": "サイクロンフォースの", "Description": "〈旋風の護り〉に物理ダメージ減少効果が追加される。さらに〈旋風の護り〉の効果が周囲のすべての味方にも及ぶ。", "Localisation": "{c_important}〈旋風の護り〉{/c}に物理ダメージ減少効果が追加される。さらに{c_important}〈旋風の護り〉{/c}の効果が周囲のすべての味方にも及ぶ。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -304,6 +318,7 @@ "Name": "サーペンタイン", "Description": "#体の〈ヒュドラ〉を追加可能になり、〈ヒュドラ〉の持続時間が#%長くなる。", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c}体の{c_important}〈ヒュドラ〉{/c}を追加可能になり、{c_important}〈ヒュドラ〉{/c}の持続時間が{c_random}[Affix_Value_1|%|]{/c}長くなる。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -326,6 +341,7 @@ "Name": "スキンウォーカーの", "Description": "姿を変える変身スキルを使用すると、ライフが#回復する。ライフがフルの場合、同量の強化を獲得する。", "Localisation": "姿を変える{c_important}変身{/c}スキルを使用すると、ライフが{c_random}[Affix_Flat_Value_1]{/c}回復する。ライフがフルの場合、同量の{c_important}{u}強化{/u}{/c}を獲得する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -348,6 +364,7 @@ "Name": "ストームシフターの", "Description": "〈暴風〉が有効になっている間、変身スキルが#ランク上昇する。", "Localisation": "{c_important}〈暴風〉{/c}が有効になっている間、{c_important}変身{/c}スキルが{c_random}[Affix_Value_1|~|]{/c}ランク上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -371,6 +388,7 @@ "Name": "ダイア・ウルフの", "Description": "〈灰色熊の憤怒〉で暴れ狂う人狼に変化するようになる。暴れ狂う人狼形態ではダメージ減少の代わりに移動速度が#%上昇し、#%の精神力コスト軽減ボーナスが付与される。さらに、敵を倒すと最大ライフの#%が回復する。", "Localisation": "{c_important}〈灰色熊の憤怒〉{/c}で暴れ狂う人狼に変化するようになる。暴れ狂う人狼形態ではダメージ減少の代わりに移動速度が{c_random}[Affix_Value_1|%+|]{/c}上昇し、{c_random}[Affix_Value_1*2|%|]{/c}の精神力コスト軽減ボーナスが付与される。さらに、敵を倒すと最大ライフの{c_number}[Affix.\"Static Value 0\"|%|]{/c}が回復する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -393,6 +411,7 @@ "Name": "ダスト・デビルの", "Description": "〈ワールウィンド〉が付近の敵に#のダメージを与えるダスト・デビルを出現させる。", "Localisation": "{c_important}〈ワールウィンド〉{/c}が付近の敵に{c_random}[Affix_Flat_Value_1]{/c}のダメージを与える{c_important}ダスト・デビル{/c}を出現させる。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -415,6 +434,7 @@ "Name": "トリックショットの", "Description": "〈貫通射撃〉で敵にダメージを与えると、矢が分裂して2本になり左右へと飛んでいく。左右に飛んだ矢は〈貫通射撃〉の基礎ダメージの#%のダメージを与え、分裂しない。", "Localisation": "{c_important}〈貫通射撃〉{/c}で敵にダメージを与えると、矢が分裂して{c_number}2{/c}本になり左右へと飛んでいく。左右に飛んだ矢は{c_important}〈貫通射撃〉{/c}の基礎ダメージの{c_random}[Affix_Value_1|%|]{/c}のダメージを与え、分裂しない。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -437,6 +457,7 @@ "Name": "ナイトハウラーの", "Description": "〈血の咆哮〉のクリティカルヒット率が#%増加する。さらに〈血の咆哮〉の効果が付近の使い魔やプレイヤーに#秒間、付与される。", "Localisation": "{c_important}〈血の咆哮〉{/c}のクリティカルヒット率が{c_random}[Affix_Value_1|1%+|]{/c}増加する。さらに{c_important}〈血の咆哮〉{/c}の効果が付近の使い魔やプレイヤーに{c_number}[Affix.\"Static Value 0\"]{/c}秒間、付与される。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -459,6 +480,7 @@ "Name": "ニードルフレアの", "Description": "荊棘の加護ダメージを与えると、#%の確率で周囲の敵すべてにダメージを与える。", "Localisation": "荊棘の加護ダメージを与えると、{c_random}[Affix_Value_1|%|]{/c}の確率で周囲の敵すべてにダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -481,6 +503,7 @@ "Name": "バル=カソスの", "Description": "〈リープ〉発動時にアースクエイクを起こし、#秒かけて#の物理ダメージを与える。アースクエイクの範囲内にいると、ダメージ減少率が#%増加する。", "Localisation": "{c_important}〈リープ〉{/c}発動時に{c_important}アースクエイク{/c}を起こし、{c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}秒かけて{c_random}[Affix_Flat_Value_1]{/c}の物理ダメージを与える。{c_important}アースクエイク{/c}の範囲内にいると、ダメージ減少率が{c_random}[Affix_Value_1|%|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -503,6 +526,7 @@ "Name": "ファストブラッドの", "Description": "血のオーブが奥義のクールダウンを#秒短縮する。", "Localisation": "{c_important}{u}血のオーブ{/u}{/c}が{c_important}奥義{/c}のクールダウンを{c_random}[Affix_Value_1|1|]{/c}秒短縮する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -522,6 +546,7 @@ "Name": "フレイムウォーカーの", "Description": "自身の〈ファイアウォール〉と接触すると、移動速度が#秒間、#%上昇する。", "Localisation": "自身の{c_important}〈ファイアウォール〉{/c}と接触すると、移動速度が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%+|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -542,6 +567,7 @@ "Name": "ブラストトラッパーの", "Description": "幸運の一撃: 罠スキルの影響下にある敵に直接ダメージを与えると、最大#%の確率でその敵を#秒間、脆弱状態にする。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}罠{/c}スキルの影響下にある敵に直接ダメージを与えると、最大{c_random}[Affix_Value_1|%|]{/c}の確率でその敵を{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_important}{u}脆弱{/u}{/c}状態にする。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -564,6 +590,7 @@ "Name": "ブラッド・シーカーの", "Description": "槍に貫かれている敵1体ごとに、〈ブラッドランス〉がメインの標的に与えるダメージが#%増加する。", "Localisation": "槍に貫かれている敵1体ごとに、{c_important}〈ブラッドランス〉{/c}がメインの標的に与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -586,6 +613,7 @@ "Name": "ボス狼の", "Description": "狼の使い魔が人狼になる。人狼の使い魔は#%の追加ダメージを与え、〈狼の毒牙〉を伝播することができる。", "Localisation": "{c_important}狼{/c}の使い魔が{c_important}人狼{/c}になる。{c_important}人狼{/c}の使い魔は{c_random}[Affix_Value_1|%x|]{/c}の追加ダメージを与え、{c_important}〈狼の毒牙〉{/c}を伝播することができる。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -608,6 +636,7 @@ "Name": "ラズマに選ばれし", "Description": "血のスキルでオーバーパワーが発生すると、#秒間にわたり攻撃速度が#%増加する。", "Localisation": "{c_important}血{/c}のスキルで{c_important}{u}オーバーパワー{/u}{/c}が発生すると、{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたり攻撃速度が{c_random}[Affix_Value_1|%+|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -630,6 +659,7 @@ "Name": "ルーン職人の放電の", "Description": "嵐スキルでクリティカルヒットを出すと、周囲の空気が#秒にわたって帯電し、発生したライトニングボルトが範囲内の敵1体に定期的に命中して#の電撃ダメージを与える。この持続時間はクリティカルヒットによって延長される。", "Localisation": "{c_important}嵐{/c}スキルでクリティカルヒットを出すと、周囲の空気が{c_random}[Affix_Value_1|1|]{/c}秒にわたって帯電し、発生した{c_important}ライトニングボルト{/c}が範囲内の敵1体に定期的に命中して{c_number}[Affix_Flat_Value_1]{/c}の電撃ダメージを与える。この持続時間はクリティカルヒットによって延長される。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -652,6 +682,7 @@ "Name": "レクイエムの", "Description": "有効なミニオン1体につき、#の最大精髄を獲得する。", "Localisation": "有効なミニオン1体につき、{c_random}[Affix_Value_1]{/c}の最大精髄を獲得する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -671,6 +702,7 @@ "Name": "不動なる者の", "Description": "直接ダメージを受けると、防御スキルのクールダウンが#%の確率でリセットされる。", "Localisation": "直接ダメージを受けると、{c_important}防御{/c}スキルのクールダウンが{c_random}[Affix_Value_1|%|]{/c}の確率でリセットされる。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -693,6 +725,7 @@ "Name": "不屈の指揮官の", "Description": "〈死者の軍勢〉を使用中、ミニオンの攻撃速度が#%増加し、受けるダメージが#%減少する。", "Localisation": "{c_important}〈死者の軍勢〉{/c}を使用中、ミニオンの攻撃速度が{c_random}[Affix_Value_1|%+|]{/c}増加し、受けるダメージが{c_number}[Affix_Value_2|%|]{/c}減少する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -715,6 +748,7 @@ "Name": "不意の", "Description": "回避を行うか〈シャドウステップ〉を使用すると、その場に大量のスタングレネードを残す。スタングレネードは爆発し、合計で#の物理ダメージを敵に与え、#秒間スタンさせる。", "Localisation": "{c_important}回避{/c}を行うか{c_important}〈シャドウステップ〉{/c}を使用すると、その場に大量の{c_important}スタングレネード{/c}を残す。スタングレネードは爆発し、合計で{c_random}[Affix_Flat_Value_1]{/c}の物理ダメージを敵に与え、{c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}秒間スタンさせる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -737,6 +771,7 @@ "Name": "不断なる足踏みの", "Description": "〈キック〉か〈グラウンド・ストンプ〉で敵にダメージを与えると、〈リープ〉のクールダウンがリセットされる。", "Localisation": "{c_important}〈キック〉{/c}か{c_important}〈グラウンド・ストンプ〉{/c}で敵にダメージを与えると、{c_important}〈リープ〉{/c}のクールダウンがリセットされる。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -757,6 +792,7 @@ "Name": "不服従の", "Description": "なんらかのダメージを与えると#秒間、防御力が#%上昇する。効果は最大#%まで蓄積する。", "Localisation": "なんらかのダメージを与えると{c_number}[Affix.\"Static Value 1\"]{/c}秒間、防御力が{c_random}[Affix_Value_1|1%+|]{/c}上昇する。効果は最大{c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}まで蓄積する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -780,6 +816,7 @@ "Name": "不死なる者", "Description": "操作障害状態の敵、または脆弱状態の敵から受けるダメージが#%減少する。", "Localisation": "操作障害状態の敵、または{c_important}{u}脆弱{/u}{/c}状態の敵から受けるダメージが{c_random}[Affix_Value_1|%|]{/c}減少する。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -802,6 +839,7 @@ "Name": "不滅の束縛の", "Description": "〈チェイン・ライトニング〉が#%の確率で#回連鎖する。", "Localisation": "{c_important}〈チェイン・ライトニング〉{/c}が{c_random}[Affix_Value_1|%|]{/c}の確率で{c_number}[Affix.\"Static Value 0\"]{/c}回連鎖する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -824,6 +862,7 @@ "Name": "余波の", "Description": "〈地滑り〉の土の柱が2回命中すると、命中ごとに#%のボーナスダメージが付与される。", "Localisation": "{c_important}〈地滑り〉{/c}の土の柱が2回命中すると、命中ごとに{c_random}[Affix_Value_1|%|]{/c}のボーナスダメージが付与される。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -846,6 +885,7 @@ "Name": "侵入者が携えし", "Description": "〈ポイズントラップ〉で隠密が解除されず、隠密でいる間はクールダウンと起動準備時間が発生しなくなる。隠密状態ではなくなると、すべての〈ポイズントラップ〉が起動し、〈ポイズントラップ〉に設置されている罠1つあたり#秒のクールダウンが発生する。", "Localisation": "{c_important}〈ポイズントラップ〉{/c}で{c_important}{u}隠密{/u}{/c}が解除されず、{c_important}{u}隠密{/u}{/c}でいる間はクールダウンと起動準備時間が発生しなくなる。{c_important}{u}隠密{/u}{/c}状態ではなくなると、すべての{c_important}〈ポイズントラップ〉{/c}が起動し、{c_important}〈ポイズントラップ〉{/c}に設置されている罠1つあたり{c_random}[Affix_Value_1|1|]{/c}秒のクールダウンが発生する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -868,6 +908,7 @@ "Name": "元素を司りし", "Description": "#秒間、複数の種類のダメージが#%セットで上昇する。この効果は2つのセットを交互に発動する: \r\n火炎、電撃、物理\r\n冷気、毒、シャドウ ", "Localisation": "{c_number}[Affix.\"Static_Value_0\"]{/c}秒間、複数の種類のダメージが{c_random}[Affix_Value_1|%|]{/c}セットで上昇する。この効果は{c_number}2{/c}つのセットを交互に発動する: \r\n{icon:bullet,1.2}火炎、電撃、物理\r\n{icon:bullet,1.2}冷気、毒、シャドウ ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -890,6 +931,7 @@ "Name": "元素使いの", "Description": "マナが#かそれ以上の時にコアスキルまたは達人スキルを使用すると、クリティカルヒット率が#%上昇する。", "Localisation": "マナが{c_number}[Affix.\"Static Value 0\"]{/c}かそれ以上の時に{c_important}コア{/c}スキルまたは{c_important}達人{/c}スキルを使用すると、クリティカルヒット率が{c_random}[Affix_Value_1|1%+|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -912,6 +954,7 @@ "Name": "充填の", "Description": "〈チェイン・ライトニング〉が跳飛する度に#のマナを獲得する。", "Localisation": "{c_important}〈チェイン・ライトニング〉{/c}が跳飛する度に{c_random}[Affix_Value_1|1|]{/c}のマナを獲得する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -931,6 +974,7 @@ "Name": "共有された悲劇の", "Description": "幸運の一撃: 操作障害状態の敵を攻撃すると、最大#%の確率で操作障害効果が別の敵に伝播する。", "Localisation": "{c_label}幸運の一撃:{/c} 操作障害状態の敵を攻撃すると、最大{c_random}[Affix_Value_1|%|]{/c}の確率で操作障害効果が別の敵に伝播する。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -955,6 +999,7 @@ "Name": "共生する", "Description": "重要パッシブ効果の〈大自然の猛威〉がコストなしのスキルを発動し、逆タイプの非奥義のクールダウンを#秒短縮する。", "Localisation": "重要パッシブ効果の{c_important}〈大自然の猛威〉{/c}がコストなしのスキルを発動し、逆タイプの非{c_important}奥義{/c}のクールダウンを{c_random}[Affix_Value_1|1|]{/c}秒短縮する。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -978,6 +1023,7 @@ "Name": "内なる静寂の", "Description": "静止状態を1秒継続する毎に与えるダメージが#%増加する。増加量は最大#%。", "Localisation": "静止状態を1秒継続する毎に与えるダメージが{c_random}[Affix_Value_1|1%x|]{/c}増加する。増加量は最大{c_number}[Affix.\"Static Value 0\"|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1000,6 +1046,7 @@ "Name": "冷気の錬金術師の", "Description": "幸運の一撃: 冷気状態か凍結状態の敵に〈シャドウ注入〉スキルでダメージを与えると、最大#%の確率で爆発を起こし、標的とその周囲の敵に#の冷気ダメージを与え、#%の確率で冷気状態にする。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}{u}冷気{/u}{/c}状態か{c_important}{u}凍結{/u}{/c}状態の敵に{c_important}〈シャドウ注入〉{/c}スキルでダメージを与えると、最大{c_number}[Affix.\"Static Value 0\"|%|]{/c}の確率で爆発を起こし、標的とその周囲の敵に{c_random}[Affix_Flat_Value_1]{/c}の冷気ダメージを与え、{c_number}[Affix.\"Static Value 1\"|%|]{/c}の確率で{c_important}{u}冷気{/u}{/c}状態にする。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1022,6 +1069,7 @@ "Name": "冷気をもたらす者の", "Description": "#秒ごとにスケルトンメイジが吹雪を起こして敵に#ダメージを与え、さらに継続的に冷気状態にして、#秒間にわたって#%のダメージを与える。", "Localisation": "{c_number}[Affix.\"Static Value 1\"]{/c}秒ごとにスケルトンメイジが吹雪を起こして敵に{c_random}[Affix_Flat_Value_1]{/c}ダメージを与え、さらに継続的に{c_important}{u}冷気{/u}{/c}状態にして、{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたって{c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c}のダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1046,6 +1094,7 @@ "Name": "凍てついたツンドラの", "Description": "〈ディープフリーズ〉の有効時、範囲内に氷筍が形成されて爆発し、#の冷気ダメージを与える。氷筍の爆破範囲は#%増加する。", "Localisation": "{c_important}〈ディープフリーズ〉{/c}の有効時、範囲内に{c_important}氷筍{/c}が形成されて爆発し、{c_random}[Affix_Flat_Value_1]{/c}の冷気ダメージを与える。{c_important}氷筍{/c}の爆破範囲は{c_number}[Affix_Value_1 * 100|%|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1068,6 +1117,7 @@ "Name": "凍てついた記憶の", "Description": "重要パッシブ効果〈雪崩〉が追加で#casts回の使用に適用される。", "Localisation": "重要パッシブ効果{c_important}〈雪崩〉{/c}が追加で{c_number}[Affix.\"Static Value 0\"]{/c}|4cast:casts;回の使用に適用される。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1090,6 +1140,7 @@ "Name": "凍てつく余波の", "Description": "〈アイスアーマー〉の有効時、通った跡に氷筍が残って爆発し、#のダメージを与える。氷筍は敵に#%の冷気効果を与える。", "Localisation": "{c_important}〈アイスアーマー〉{/c}の有効時、通った跡に{c_important}氷筍{/c}が残って爆発し、{c_random}[Affix_Flat_Value_1]{/c}のダメージを与える。{c_important}氷筍{/c}は敵に{c_number}[Affix_Value_1|%|]{/c}の{c_important}{u}冷気{/u}{/c}効果を与える。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1112,6 +1163,7 @@ "Name": "凍てつく軌道の", "Description": "〈フローズンオーブ〉が目標地点に到達したあと静止し、消失するまでに追加で#回爆発し、ダメージの#%を与える。", "Localisation": "{c_important}〈フローズンオーブ〉{/c}が目標地点に到達したあと静止し、消失するまでに追加で{c_number}[Affix.\"Static Value 0\"]{/c}回爆発し、ダメージの{c_random}[Affix_Value_1|%|]{/c}を与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1134,6 +1186,7 @@ "Name": "分割エネルギーの", "Description": "〈ライトニングスピア〉を放つと、#%の確率で〈ライトニングスピア〉がさらに発生する。", "Localisation": "{c_important}〈ライトニングスピア〉{/c}を放つと、{c_random}[Affix_Value_1|%|]{/c}の確率で{c_important}〈ライトニングスピア〉{/c}がさらに発生する。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1156,6 +1209,7 @@ "Name": "分裂する矢の", "Description": "〈一斉射撃〉の矢が跳ね返った後に#%の確率で2本に分かれる。", "Localisation": "{c_important}〈一斉射撃〉{/c}の矢が跳ね返った後に{c_random}[Affix_Value_1|%|]{/c}の確率で{c_number}2{/c}本に分かれる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1178,6 +1232,7 @@ "Name": "切り裂く影の", "Description": "〈ダッシュ〉使用時、自身の位置に〈シャドウクローン〉が出現する。このクローンも〈ダッシュ〉を使用し、基礎ダメージの#%を与える。", "Localisation": "{c_important}〈ダッシュ〉{/c}使用時、自身の位置に{c_important}〈シャドウクローン〉{/c}が出現する。このクローンも{c_important}〈ダッシュ〉{/c}を使用し、基礎ダメージの{c_random}[Affix_Value_1|%|]{/c}を与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1200,6 +1255,7 @@ "Name": "制御の", "Description": "移動不能、スタン、または凍結状態の敵に与えるダメージが#%増加する。", "Localisation": "移動不能、スタン、または{c_important}{u}凍結{/u}{/c}状態の敵に与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1222,6 +1278,7 @@ "Name": "剛勇の", "Description": "近距離に敵が#体以上いる場合、それらの敵を#秒間スタンする。この効果は#秒に1回のみ発生する。", "Localisation": "近距離に敵が{c_number}[Affix.\"Static Value 0\"]{/c}体以上いる場合、それらの敵を{c_random}[Affix_Value_1]{/c}秒間スタンする。この効果は{c_number}[Affix.\"Static Value 1\"]{/c}秒に1回のみ発生する。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1246,6 +1303,7 @@ "Name": "剣舞の", "Description": "〈ツイストブレード〉が戻ってきた際に短時間旋回し、1回当たる毎に〈ツイストブレード〉の帰還時の#%のダメージを与える。旋回ダメージは、ブレードの帰還距離に応じて帰還時のダメージの#%まで増加する。", "Localisation": "{c_important}〈ツイストブレード〉{/c}が戻ってきた際に短時間旋回し、1回当たる毎に{c_important}〈ツイストブレード〉{/c}の帰還時の{c_random}[Affix_Value_1|%|]{/c}のダメージを与える。旋回ダメージは、ブレードの帰還距離に応じて帰還時のダメージの{c_random}[Affix_Value_1 * 2|%|]{/c}まで増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1268,6 +1326,7 @@ "Name": "加護を与えし嵐の", "Description": "〈ボーンストーム〉が敵にダメージを与えるごとに#秒間、基本ライフの#%分の障壁を獲得する。", "Localisation": "{c_important}〈ボーンストーム〉{/c}が敵にダメージを与えるごとに{c_number}[Affix.\"Static Value 0\"]{/c}秒間、基本ライフの{c_random}[Affix_Value_1|%|]{/c}分の{c_important}{u}障壁{/u}{/c}を獲得する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1291,6 +1350,7 @@ "Name": "加速の", "Description": "コアスキルでクリティカルヒットを出すと、攻撃速度が#秒間、#%上昇する。", "Localisation": "{c_important}コア{/c}スキルでクリティカルヒットを出すと、攻撃速度が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%+|]{/c}上昇する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1313,6 +1373,7 @@ "Name": "勇敢なる族長の", "Description": "シャウトスキルの使用時、常にクールダウンが周囲の敵1体あたり#秒減少する。減少量は最大#秒。", "Localisation": "{c_important}シャウト{/c}スキルの使用時、常にクールダウンが周囲の敵1体あたり{c_random}[Affix_Value_1|1|]{/c}秒減少する。減少量は最大{c_number}[Affix.\"Static Value 0\"]{/c}秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1332,6 +1393,7 @@ "Name": "包まれし", "Description": "〈ディープフリーズ〉が有効の間、1秒につき最大ライフおよび最大マナの#%を回復する。", "Localisation": "{c_important}〈ディープフリーズ〉{/c}が有効の間、1秒につき最大ライフおよび最大マナの{c_random}[Affix_Value_1|%|]{/c}を回復する。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1354,6 +1416,7 @@ "Name": "即時凍結", "Description": "冷気、あるいは凍結状態の敵を回避すると、#秒間にわたり#ダメージを吸収する障壁を獲得する。ダメージ吸収量は最大#。", "Localisation": "{c_important}{u}冷気{/u}{/c}、あるいは{c_important}{u}凍結{/u}{/c}状態の敵を{c_important}回避{/c}すると、{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたり{c_random}[Affix_Flat_Value_1]{/c}ダメージを吸収する{c_important}{u}障壁{/u}{/c}を獲得する。ダメージ吸収量は最大{c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1376,6 +1439,7 @@ "Name": "即発注入の", "Description": "注入スキルを使用すると周囲に爆発が起こり、注入効果を発生させつつ、同タイプのダメージを#与える。", "Localisation": "{c_important}注入{/c}スキルを使用すると周囲に爆発が起こり、{c_important}注入{/c}効果を発生させつつ、同タイプのダメージを{c_random}[Affix_Flat_Value_1]{/c}与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1398,6 +1462,7 @@ "Name": "反射障壁の", "Description": "障壁が有効になっている間、#%の確率で遠距離の敵からの直接ダメージを無視する。", "Localisation": "{c_important}{u}障壁{/u}{/c}が有効になっている間、{c_random}[Affix_Value_1|%|]{/c}の確率で遠距離の敵からの直接ダメージを無視する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1421,6 +1486,7 @@ "Name": "反響する憤怒の", "Description": "シャウトスキル発動中、1秒毎に#の怒気を生成する。", "Localisation": "{c_important}シャウト{/c}スキル発動中、1秒毎に{c_random}[Affix_Value_1]{/c}の怒気を生成する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1440,6 +1506,7 @@ "Name": "古の炎の", "Description": "重要パッシブ効果〈エスの猛威〉のボーナスが両方とも有効な時、攻撃速度が#%上昇する。", "Localisation": "重要パッシブ効果{c_important}〈エスの猛威〉{/c}のボーナスが両方とも有効な時、攻撃速度が{c_random}[Affix_Value_1|%|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1462,6 +1529,7 @@ "Name": "同化せし", "Description": "継続ダメージを受けている敵への回避率が#%上昇する。回避すると、#のプライマリリソースを獲得する。", "Localisation": "継続ダメージを受けている敵への回避率が{c_number}[Affix.\"Static Value 0\"|%+|]{/c}上昇する。回避すると、{c_random}[Affix_Value_1]{/c}のプライマリリソースを獲得する。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1481,6 +1549,7 @@ "Name": "命吸う羽軸の", "Description": "〈ブラッドランス〉を使用すると血のオーブを消費して、血のオーブからもランスを召喚する。追加の〈ブラッドランス〉はそれぞれ#%の通常ダメージを与え、ランスが当たっていない敵を優先的に標的にする。", "Localisation": "{c_important}〈ブラッドランス〉{/c}を使用すると{c_important}{u}血のオーブ{/u}{/c}を消費して、血のオーブからもランスを召喚する。追加の{c_important}〈ブラッドランス〉{/c}はそれぞれ{c_random}[Affix_Value_2|%|]{/c}の通常ダメージを与え、ランスが当たっていない敵を優先的に標的にする。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1503,6 +1572,7 @@ "Name": "喧嘩屋が携えし", "Description": "敵が〈キック〉か〈チャージ〉を受けてから#秒以内に死亡すると爆発し、周囲の敵に#のダメージを与える。", "Localisation": "敵が{c_important}〈キック〉{/c}か{c_important}〈チャージ〉{/c}を受けてから{c_number}[Affix.\"Static Value 0\"]{/c}秒以内に死亡すると爆発し、周囲の敵に{c_random}[Affix_Flat_Value_1]{/c}のダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1525,6 +1595,7 @@ "Name": "噴出する熱情の", "Description": "グレネードスキルが罠スキルにカウントされる。罠を仕掛けるかグレネードを投下すると、移動速度が#秒にわたって#%上昇する。", "Localisation": "{c_important}グレネード{/c}スキルが{c_important}罠{/c}スキルにカウントされる。{c_important}罠{/c}を仕掛けるか{c_important}グレネード{/c}を投下すると、移動速度が{c_number}[Affix.\"Static Value 0\"]{/c}秒にわたって{c_random}[Affix_Value_1|%+|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1548,6 +1619,7 @@ "Name": "回転刃の", "Description": "〈コンビネーション〉が全方向の敵に#%増加したダメージを与える。", "Localisation": "{c_important}〈コンビネーション〉{/c}が全方向の敵に{c_random}[Affix_Value_1|%x|]{/c}増加したダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1570,6 +1642,7 @@ "Name": "回避の", "Description": "操作障害効果を受けている間に負傷すると、#秒間、抑圧不可 になる。この効果のクールダウンは#秒。", "Localisation": "操作障害効果を受けている間に{c_important}{u}負傷{/u}{/c}すると、{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_important}{u}抑圧不可{/u}{/c} になる。この効果のクールダウンは{c_random}[Affix_Value_1]{/c}秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1594,6 +1667,7 @@ "Name": "因果応報の", "Description": "遠距離の敵の攻撃を受けると、#%の確率で相手を#秒間スタンさせる。スタンさせた相手に対して与えるダメージが#%増加する。", "Localisation": "遠距離の敵の攻撃を受けると、{c_number}[Affix.\"Static Value 0\"|%|]{/c}の確率で相手を{c_number}[Affix.\"Static Value 1\"]{/c}秒間スタンさせる。スタンさせた相手に対して与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1616,6 +1690,7 @@ "Name": "圧倒的電流の", "Description": "〈アンステイブルカレント〉が#%の確率で追加の感電スキルを放つ。", "Localisation": "{c_important}〈アンステイブルカレント〉{/c}が{c_random}[Affix_Value_1|%|]{/c}の確率で追加の{c_important}感電{/c}スキルを放つ。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1638,6 +1713,7 @@ "Name": "圧壊する者の", "Description": "幸運の一撃: 脆弱状態の敵に直接ダメージを与えると、最大#%の確率でその敵を#秒間、目眩状態にする。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}{u}脆弱{/u}{/c}状態の敵に直接ダメージを与えると、最大{c_random}[Affix_Value_1|%|]{/c}の確率でその敵を{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_important}{u}目眩{/u}{/c}状態にする。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1661,6 +1737,7 @@ "Name": "圧壊の", "Description": "人熊形態になっている間に攻撃を受けると#%の確率で精神力を#獲得する。", "Localisation": "人熊形態になっている間に攻撃を受けると{c_random}[Affix_Value_1|%|]{/c}の確率で精神力を{c_number}[Affix.\"Static Value 0\"]{/c}獲得する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1680,6 +1757,7 @@ "Name": "地底の", "Description": "〈有毒なる蔦〉のアクティブ効果が使用者の周囲に円形の〈地滑り〉を発生させる。土スキルは毒状態の敵に#%増加したダメージを与える。", "Localisation": "{c_important}〈有毒なる蔦〉{/c}のアクティブ効果が使用者の周囲に円形の{c_important}〈地滑り〉{/c}を発生させる。{c_important}土{/c}スキルは毒状態の敵に{c_random}[Affix_Value_1|%|]{/c}増加したダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1702,6 +1780,7 @@ "Name": "地撃の", "Description": "武器を#回切り替えると次のスキルがオーバーパワーになり、#%増加したオーバーパワーダメージを与える。", "Localisation": "武器を{c_number}[Affix.\"Static Value 0\"]{/c}回切り替えると次のスキルが{c_important}{u}オーバーパワー{/u}{/c}になり、{c_random}[Affix_Value_1|%x|]{/c}増加した{c_important}{u}オーバーパワー{/u}{/c}ダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1724,6 +1803,7 @@ "Name": "地殻変動の", "Description": "〈大地の牙〉を使用時、一列になった棘を発射する。クールダウンは#秒。", "Localisation": "{c_important}〈大地の牙〉{/c}を使用時、一列になった棘を発射する。クールダウンは{c_random}[Affix_Value_1|1|]{/c}秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1746,6 +1826,7 @@ "Name": "均衡の", "Description": "〈灰色熊の憤怒〉が有効な間、精神力の最大値が#、精神力生成量が#%増加する。", "Localisation": "{c_important}〈灰色熊の憤怒〉{/c}が有効な間、精神力の最大値が{c_random}[Affix_Value_1]{/c}、精神力生成量が{c_number}[Affix_Value_2|%x|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1765,6 +1846,7 @@ "Name": "堕ちし者の", "Description": "〈衰弱〉および〈アイアンメイデン〉両方の効果を受けている敵へのシャドウダメージが#%増加する。", "Localisation": "{c_important}〈衰弱〉{/c}および{c_important}〈アイアンメイデン〉{/c}両方の効果を受けている敵へのシャドウダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1787,6 +1869,7 @@ "Name": "報復の", "Description": "コアスキルで与えるダメージが、強化の割合に応じて最大#% 増加する。", "Localisation": "{c_important}コア{/c}スキルで与えるダメージが、{c_important}{u}強化{/u}{/c}の割合に応じて最大{c_random}[Affix_Value_1|%x|] {/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1809,6 +1892,7 @@ "Name": "変異者の負債の", "Description": "毒状態の敵に人熊スキルでダメージを与えると、ただちに#%の毒ダメージを与え、毒状態を解除する。", "Localisation": "毒状態の敵に{c_important}人熊{/c}スキルでダメージを与えると、ただちに{c_random}[Affix_Value_1|%|]{/c}の毒ダメージを与え、毒状態を解除する。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1831,6 +1915,7 @@ "Name": "変身の石の", "Description": "〈巨岩〉がコアスキルに変わり、使用時に精神力#を消費して通常時の#%のダメージがを与えるようになる。", "Localisation": "{c_important}〈巨岩〉{/c}が{c_important}コア{/c}スキルに変わり、使用時に精神力{c_number}[Affix.\"Static Value 0\"]{/c}を消費して通常時の{c_random}[Affix_Value_1|%|]{/c}のダメージがを与えるようになる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1853,6 +1938,7 @@ "Name": "多事なる賢人の", "Description": "近くにいる敵1体につきライフが毎秒#回復する。回復量は最大で毎秒#。", "Localisation": "近くにいる敵1体につきライフが毎秒{c_random}[Affix_Flat_Value_1]{/c}回復する。回復量は最大で毎秒{c_number}[Affix_Flat_Value_2]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1876,6 +1962,7 @@ "Name": "大地の守護者", "Description": "敵1体を操作障害状態にする毎に、次の〈大地の護り〉が#%のボーナスを獲得する。上限は#%。", "Localisation": "敵1体を操作障害状態にする毎に、次の{c_important}〈大地の護り〉{/c}が{c_random}[Affix_Value_1|%|]{/c}のボーナスを獲得する。上限は{c_number}[Affix.\"Static Value 0\"|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1898,6 +1985,7 @@ "Name": "大地の蹂躙の", "Description": "〈突進〉の持続時間中に、#本の〈地滑り〉による土柱が発生し、#%の通常ダメージを与える。また、〈突進〉が自然魔法かつ土スキルに変化する。", "Localisation": "{c_important}〈突進〉{/c}の持続時間中に、{c_number}[Affix.\"Static Value 0\"]{/c}本の{c_important}〈地滑り〉{/c}による土柱が発生し、{c_random}[Affix_Value_1|%|]{/c}の通常ダメージを与える。また、{c_important}〈突進〉{/c}が{c_important}自然魔法{/c}かつ{c_important}土{/c}スキルに変化する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1915,18 +2003,19 @@ ] }, { - "IdSno": 880500, - "IdName": "legendary_druid_013", + "IdSno": 1224681, + "IdName": "legendary_sorc_115", "Name": "大嵐の", - "Description": "〈暴風〉が1秒持続する度に与えるダメージが#%増加する。", - "Localisation": "{c_important}〈暴風〉{/c}が1秒持続する度に与えるダメージが{c_random}[Affix_Value_1|1%x|]{/c}増加する。", + "Description": "障壁がある時、脆弱状態の敵に与えるダメージが#%増加する。", + "Localisation": "{c_important}{u}障壁{/u}{/c}がある時、{c_important}{u}脆弱{/u}{/c}状態の敵に与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ - 0, 1, 0, 0, + 0, 0 ], "AllowedItemLabels": [ @@ -1937,16 +2026,17 @@ ] }, { - "IdSno": 1224681, - "IdName": "legendary_sorc_115", + "IdSno": 880500, + "IdName": "legendary_druid_013", "Name": "大嵐の", - "Description": "障壁がある時、脆弱状態の敵に与えるダメージが#%増加する。", - "Localisation": "{c_important}{u}障壁{/u}{/c}がある時、{c_important}{u}脆弱{/u}{/c}状態の敵に与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "Description": "〈暴風〉が1秒持続する度に与えるダメージが#%増加する。", + "Localisation": "{c_important}〈暴風〉{/c}が1秒持続する度に与えるダメージが{c_random}[Affix_Value_1|1%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ - 1, 0, + 1, 0, 0, 0 @@ -1964,6 +2054,7 @@ "Name": "大津波の", "Description": "〈ブラッドウェーブ〉の放つ波が2回増加する。追加の波が与えるダメージは、その前の波より#%減少する。", "Localisation": "{c_important}〈ブラッドウェーブ〉{/c}の放つ波が2回増加する。追加の波が与えるダメージは、その前の波より{c_random}[Affix_Value_1|%x|]{/c}減少する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1986,6 +2077,7 @@ "Name": "大火の", "Description": "〈インシネレート〉の詠唱中、炎上ダメージが#%増加する。", "Localisation": "{c_important}〈インシネレート〉{/c}の詠唱中、炎上ダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2008,6 +2100,7 @@ "Name": "大自然の猛威の", "Description": "〈大自然の猛威〉の重要パッシブ効果である人狼スキルが嵐スキルとして機能し、人熊スキルが土スキルとして機能する。", "Localisation": "{c_important}〈大自然の猛威〉{/c}の重要パッシブ効果である{c_important}人狼{/c}スキルが{c_important}嵐{/c}スキルとして機能し、{c_important}人熊{/c}スキルが{c_important}土{/c}スキルとして機能する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2030,6 +2123,7 @@ "Name": "天変地異の", "Description": "〈インフェルノ〉の発動中、隕石が落下し、衝突時に#の火炎ダメージを与える。隕石は敵を#秒間、移動不能状態にする。", "Localisation": "{c_important}〈インフェルノ〉{/c}の発動中、{c_important}隕石{/c}が落下し、衝突時に{c_random}[Affix_Flat_Value_1]{/c}の火炎ダメージを与える。{c_important}隕石{/c}は敵を{c_number}[Affix_Value_2]{/c}秒間、移動不能状態にする。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2052,6 +2146,7 @@ "Name": "奇石の", "Description": "〈大地の護り〉の持続時間が#秒間延びる。さらに、敵を土スキルで倒すと、発動中の〈大地の護り〉の障壁を#再生する。", "Localisation": "{c_important}〈大地の護り〉{/c}の持続時間が{c_number}[Affix_Value_2]{/c}秒間延びる。さらに、敵を{c_important}土{/c}スキルで倒すと、発動中の{c_important}〈大地の護り〉{/c}の{c_important}{u}障壁{/u}{/c}を{c_random}[Affix_Flat_Value_1]{/c}再生する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2074,6 +2169,7 @@ "Name": "奇術師が携えし", "Description": "〈鉄菱〉と同時に大量のスタングレネードを投げて爆発させ、合計で#の物理ダメージを敵に与えて#秒間スタンさせる。", "Localisation": "{c_important}〈鉄菱〉{/c}と同時に大量の{c_important}スタングレネード{/c}を投げて爆発させ、合計で{c_random}[Affix_Flat_Value_1]{/c}の物理ダメージを敵に与えて{c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}秒間スタンさせる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2096,6 +2192,7 @@ "Name": "守護の", "Description": "健全状態でない時に攻撃を受けると自身の周囲に#秒間、魔法のドームが召喚される。ドームの中に立っているプレイヤーは無効状態になる。効果が発動するのは#秒に1回のみ。", "Localisation": "{c_important}{u}健全{/u}{/c}状態でない時に攻撃を受けると自身の周囲に{c_random}[Affix_Value_1|1|]{/c}秒間、魔法のドームが召喚される。ドームの中に立っているプレイヤーは{c_important}{u}無効{/u}{/c}状態になる。効果が発動するのは{c_number}[Affix.\"Static Value 0\"]{/c}秒に1回のみ。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2119,6 +2216,7 @@ "Name": "守護者の", "Description": "エリートモンスターにダメージを与えると、#秒間、最大#のダメージを吸収する障壁を獲得する。効果が発動するのは#秒に1回のみ。", "Localisation": "エリートモンスターにダメージを与えると、{c_number}[Affix.\"Static Value 0\"]{/c}秒間、最大{c_random}[Affix_Flat_Value_1]{/c}のダメージを吸収する{c_important}{u}障壁{/u}{/c}を獲得する。効果が発動するのは{c_number}[Affix_Value_1]{/c}秒に1回のみ。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2142,6 +2240,7 @@ "Name": "安定的な", "Description": "〈アンステイブルカレント〉が有効でないとき、感電スキルが#%の確率でコストなしで発動する。", "Localisation": "{c_important}〈アンステイブルカレント〉{/c}が有効でないとき、{c_important}感電{/c}スキルが{c_random}[Affix_Value_1|%|]{/c}の確率でコストなしで発動する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2164,6 +2263,7 @@ "Name": "尋常ならざる背信の", "Description": "眩暈状態の敵に神速スキルで直接ダメージを与えると、#秒間にわたり隠密状態になる。攻撃を行って隠密状態を解除すると、#秒にわたって#%操作不能持続時間が減少する。", "Localisation": "{c_important}{u}眩暈{/u}{/c}状態の敵に{c_important}神速{/c}スキルで直接ダメージを与えると、{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたり{c_important}{u}隠密{/u}{/c}状態になる。攻撃を行って{c_important}{u}隠密{/u}{/c}状態を解除すると、{c_number}[Affix.\"Static Value 1\"]{/c}秒にわたって{c_random}[Affix_Value_1*100|%|]{/c}操作不能持続時間が減少する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2186,6 +2286,7 @@ "Name": "嵐を追う者の", "Description": "〈竜巻〉が最大#体の標的を追跡する。", "Localisation": "{c_important}〈竜巻〉{/c}が最大{c_random}[Affix_Value_1]{/c}体の標的を追跡する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2208,6 +2309,7 @@ "Name": "嵐爪を持つ者が携えし", "Description": "〈切り裂き〉でクリティカルヒットが発生した場合、標的とその周辺の敵に#%の電撃ダメージを与える。", "Localisation": "{c_important}〈切り裂き〉{/c}でクリティカルヒットが発生した場合、標的とその周辺の敵に{c_random}[Affix_Value_1|%|]{/c}の電撃ダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2230,6 +2332,7 @@ "Name": "巧妙なる先制攻撃の", "Description": "エネルギーを#消費すると大量のスタングレネードを投げて爆発させ、合計で#の物理ダメージを敵に与えて#秒間スタンさせる。\r\nグレネードスキルで与えるダメージが#%増加する。", "Localisation": "エネルギーを{c_number}[Affix.\"Static Value 0\"]{/c}消費すると大量の{c_important}スタングレネード{/c}を投げて爆発させ、合計で{c_random}[Affix_Flat_Value_1]{/c}の物理ダメージを敵に与えて{c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}秒間スタンさせる。\r\n{c_important}グレネード{/c}スキルで与えるダメージが{c_number}[Affix.\"Static Value 1\"|x%|]{/c}増加する。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2252,6 +2355,7 @@ "Name": "巨人の歩みの", "Description": "〈リープ〉のクールダウンが、命中した敵1体毎に#秒減少する。減少量は最大で#秒。", "Localisation": "{c_important}〈リープ〉{/c}のクールダウンが、命中した敵1体毎に{c_random}[Affix_Value_1]{/c}秒減少する。減少量は最大で{c_number}[Affix_Value_2]{/c}秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2271,6 +2375,7 @@ "Name": "巨躯の", "Description": "ゴーレムが通常攻撃で敵にダメージを与えるたびに、発生中のクールダウンが#%の確率で#秒減少する。また、#%の確率で死体を発生させる。", "Localisation": "{c_important}ゴーレム{/c}が通常攻撃で敵にダメージを与えるたびに、発生中のクールダウンが{c_random}[Affix_Value_1|%|]{/c}の確率で{c_number}[Affix.\"Static Value 0\"]{/c}秒減少する。また、{c_random}[Affix_Value_1 / 2|%1|]{/c}の確率で死体を発生させる。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2295,6 +2400,7 @@ "Name": "帯電の", "Description": "帯び出す電気を集めると、移動速度が#秒間、#%上昇する。", "Localisation": "{c_important}{u}帯び出す電気{/u}{/c}を集めると、移動速度が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%+|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2315,6 +2421,7 @@ "Name": "幸運をもたらす", "Description": "〈歩く武器庫〉の重要パッシブ効果によるダメージボーナスがすべて有効になっている間、幸運の一撃の発生率が#%上昇する。", "Localisation": "{c_important}〈歩く武器庫〉{/c}の重要パッシブ効果によるダメージボーナスがすべて有効になっている間、幸運の一撃の発生率が{c_random}[Affix_Value_1|%x|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2338,6 +2445,7 @@ "Name": "弱肉強食の", "Description": "哀れな犠牲者の爆発でダメージを与えた敵1体毎に、重要パッシブ効果の回復でライフが#から最大#まで回復する。", "Localisation": "{c_important}哀れな犠牲者{/c}の爆発でダメージを与えた敵1体毎に、重要パッシブ効果の回復でライフが{c_random}[Affix_Flat_Value_1]{/c}から最大{c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c}まで回復する。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2360,6 +2468,7 @@ "Name": "強力な嵐の", "Description": "〈大地の祝福〉の重要パッシブ効果が嵐スキルにも適用される。", "Localisation": "{c_important}〈大地の祝福〉{/c}の重要パッシブ効果が{c_important}嵐{/c}スキルにも適用される。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2382,6 +2491,7 @@ "Name": "強欲の", "Description": "脆弱状態の敵を倒すと、#秒間、エネルギー回復量が#%増加する。", "Localisation": "{c_important}{u}脆弱{/u}{/c}状態の敵を倒すと、{c_number}[Affix.\"Static Value 0\"]{/c}秒間、エネルギー回復量が{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2401,6 +2511,7 @@ "Name": "弾道の", "Description": "強化されている時、土スキルが#ランク上昇する。", "Localisation": "{c_important}{u}強化{/u}{/c}されている時、{c_important}土{/c}スキルが{c_random}[Affix_Value_1|~|]{/c}ランク上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2424,6 +2535,7 @@ "Name": "影なる者", "Description": "幸運の一撃: 射手スキルでクリティカルヒットを出すと、最大#%の確率でマナを消費しない〈ダークシュラウド〉の影を得る。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}射手{/c}スキルでクリティカルヒットを出すと、最大{c_random}[Affix_Value_1|%|]{/c}の確率でマナを消費しない{c_important}〈ダークシュラウド〉{/c}の影を得る。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2446,6 +2558,7 @@ "Name": "復讐に燃える", "Description": "幸運の一撃: 敵1体を脆弱状態にすると、最大#%の確率でクリティカルヒット率が#秒間、#%から最大#%まで上昇する。", "Localisation": "{c_label}幸運の一撃:{/c} 敵1体を{c_important}{u}脆弱{/u}{/c}状態にすると、最大{c_random}[Affix_Value_1|%|]{/c}の確率でクリティカルヒット率が{c_number}[Affix.\"Static Value 1\"]{/c}秒間、{c_number}[Affix.\"Static Value 0\"|%+|]{/c}から最大{c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}まで上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2468,6 +2581,7 @@ "Name": "怒れる狂戦士の", "Description": "バーサーク中、毎秒#ポイントの怒気を獲得する。", "Localisation": "{c_important}{u}バーサーク{/u}{/c}中、毎秒{c_random}[Affix_Value_1]{/c}ポイントの怒気を獲得する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2487,6 +2601,7 @@ "Name": "急速の", "Description": "基本スキルの攻撃速度が #%上昇する。", "Localisation": "{c_important}基本{/c}スキルの攻撃速度が {c_random}[Affix_Value_1|%+|]{/c }上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2509,6 +2624,7 @@ "Name": "恐ろしき旋風の", "Description": "〈ワールウィンド〉の発動中、1秒毎にクリティカルヒット率が #%増加する。クリティカルヒット率は最大#%。", "Localisation": "{c_important}〈ワールウィンド〉{/c}の発動中、1秒毎にクリティカルヒット率が {c_random}[Affix_Value_1|%+|]{/c}増加する。クリティカルヒット率は最大{c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2531,6 +2647,7 @@ "Name": "恐怖もたらす熊の", "Description": "〈大地の怒り〉に土スキルの性質が加わる。〈大地の怒り〉使用後も、地殻の棘が#秒にわたって#ダメージを与える。", "Localisation": "{c_important}〈大地の怒り〉{/c}に{c_important}土{/c}スキルの性質が加わる。{c_important}〈大地の怒り〉{/c}使用後も、地殻の棘が{c_number}[Affix.\"Static Value 0\"]{/c}秒にわたって{c_random}[Affix_Flat_Value_1]{/c}ダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2553,6 +2670,7 @@ "Name": "悪魔のごとき", "Description": "#の怒気を生成した後、次のコアスキルがダスト・デビルを生み出して標的の背後にいる敵に#のダメージを与える。", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c}の怒気を生成した後、次の{c_important}コア{/c}スキルが{c_important}ダスト・デビル{/c}を生み出して標的の背後にいる敵に{c_random}[Affix_Flat_Value_1]{/c}のダメージを与える。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2575,6 +2693,7 @@ "Name": "慢心の", "Description": "自身に障壁が発動している場合、与えるダメージが#%増加する。", "Localisation": "自身に{c_important}{u}障壁{/u}{/c}が発動している場合、与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2597,6 +2716,7 @@ "Name": "戦闘狂の", "Description": "武器を#回切り替えた後、#間バーサーク状態になる。", "Localisation": "武器を{c_number}[Affix.\"Static Value 0\"]{/c}回切り替えた後、{c_random}[Affix_Value_1|1|]{/c}間{c_important}{u}バーサーク{/u}{/c}状態になる。", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2616,6 +2736,7 @@ "Name": "戦魔術師の", "Description": "幸運の一撃: 召喚スキルが命中すると最大#%の確率で召喚スキルのランクが#秒間にわたり+#上昇する。この効果は最大#回まで蓄積する。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}召喚{/c}スキルが命中すると最大{c_random}[Affix_Value_1|%|]{/c}の確率で{c_important}召喚{/c}スキルのランクが{c_number}[Affix.\"Static Value 1\"]{/c}秒間にわたり{c_number}+[Affix.\"Static Value 0\"]{/c}上昇する。この効果は最大{c_number}[Affix.\"Static Value 2\"]{/c}回まで蓄積する。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2638,6 +2759,7 @@ "Name": "抑制されし攻撃の", "Description": "武器を#回切り替えた後、#の強化を獲得する。", "Localisation": "武器を{c_number}[Affix.\"Static Value 0\"]{/c}回切り替えた後、{c_random}[Affix_Flat_Value_1]{/c}の{c_important}{u}強化{/u}{/c}を獲得する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2660,6 +2782,7 @@ "Name": "抜き取られた食料の", "Description": "幸運の一撃: コアスキルで脆弱状態の敵にダメージを与えると、最大#%の確率でライフ・ポーションをドロップする。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}コア{/c}スキルで{c_important}{u}脆弱{/c}状態の敵にダメージを与えると、最大{c_random}[Affix_Value_1|%|]{/c}の確率でライフ・ポーションをドロップする。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2682,6 +2805,7 @@ "Name": "拷問の", "Description": "〈アイアンメイデン〉に苦しんでいる敵が直接ダメージを与えると、#%の確率で#秒間スタン状態になる。", "Localisation": "{c_important}〈アイアンメイデン〉{/c}に苦しんでいる敵が直接ダメージを与えると、{c_random}[Affix_Value_1|%|]{/c}の確率で{c_number}[Affix.\"Static Value 0\"]{/c}秒間スタン状態になる。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2706,6 +2830,7 @@ "Name": "搾取者の", "Description": "敵に対する操作障害効果の持続時間が#%増加する。敵が抑圧不可状態の場合、与えるダメージが#%増加する。", "Localisation": "敵に対する操作障害効果の持続時間が{c_number}[Affix.\"Static Value 0\"|%+|]{/c}増加する。敵が{c_important}{u}抑圧不可{/u}{/c}状態の場合、与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2730,6 +2855,7 @@ "Name": "断裂の", "Description": "〈ボーンスピア〉のメイン攻撃が命中した2体目以降の敵を#秒間、脆弱にする。〈ボーンスピア〉から出る骨の欠片が、脆弱状態の敵に#%のボーナスダメージを与え、貫通する。", "Localisation": "{c_important}〈ボーンスピア〉{/c}のメイン攻撃が命中した2体目以降の敵を{c_random}[Affix_Value_1|1|]{/c}秒間、{c_important}{u}脆弱{/u}{/c}にする。{c_important}〈ボーンスピア〉{/c}から出る骨の欠片が、{c_important}{u}脆弱{/u}{/c}状態の敵に{c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c}のボーナスダメージを与え、貫通する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2752,6 +2878,7 @@ "Name": "日和見主義者の", "Description": "攻撃によって隠密状態を解除すると、自身の周囲に複数のスタングレネードを落として爆発させ、敵に合計#の物理ダメージを与えて#秒間スタンさせる。", "Localisation": "攻撃によって{c_important}{u}隠密{/u}{/c}状態を解除すると、自身の周囲に複数の{c_important}スタングレネード{/c}を落として爆発させ、敵に合計{c_random}[Affix_Flat_Value_1]{/c}の物理ダメージを与えて{c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}秒間スタンさせる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2774,6 +2901,7 @@ "Name": "早すぎる死の", "Description": "回復量が自身のライフ最大値の#%を超えると、余剰1%ごとに次に与えるオーバーパワーのダメージが#%増加する。この効果の上限は#%。", "Localisation": "回復量が自身のライフ最大値の{c_number}[Affix.\"Static Value 0\"|%|]{/c}を超えると、余剰1%ごとに次に与える{c_important}{u}オーバーパワー{/u}{/c}のダメージが{c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c}増加する。この効果の上限は{c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2796,6 +2924,7 @@ "Name": "星明かりの", "Description": "ライフが#%回復するごとに、プライマリリソースを#獲得する。", "Localisation": "ライフが{c_number}[Affix.\"Static Value 0\"|%|]{/c}回復するごとに、プライマリリソースを{c_random}[Affix_Value_1]{/c}獲得する。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2809,34 +2938,13 @@ 19 ] }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "暁の欠片", - "Description": "#秒間の夜の掌握の後、暁の迅速を得て、#秒間にわたり攻撃速度が#%、移動速度が#%上昇する。冬病みの結界の効果で強化されている間、敵を倒すと夜の掌握の持続時間が#秒短くなる。", - "Localisation": "{c_number}[Affix.\"Static Value 1\"]{/c}秒間の夜の掌握の後、暁の迅速を得て、{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたり攻撃速度が{c_random}[Affix_Value_1|%|]{/c}、移動速度が{c_number}[Affix.\"Static Value 3\"]%{/c}上昇する。{c_important}冬病みの結界{/c}の効果で強化されている間、敵を倒すと夜の掌握の持続時間が{c_number}[Affix.\"Static Value 2\"]{/c}秒短くなる。", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1205995, "IdName": "legendary_druid_104", "Name": "暴走する人獣の", "Description": "〈灰色熊の憤怒〉の持続時間が#秒延長される。さらに、〈灰色熊の憤怒〉の有効時に発生したクリティカルヒットは、同スキルの持続中はクリティカルヒットダメージが#%増加する。増加量は最大で#%。", "Localisation": "{c_important}〈灰色熊の憤怒〉{/c}の持続時間が{c_random}[Affix_Value_1]{/c}秒延長される。さらに、{c_important}〈灰色熊の憤怒〉{/c}の有効時に発生したクリティカルヒットは、同スキルの持続中はクリティカルヒットダメージが{c_number}[Affix_Value_2|%x|]{/c}増加する。増加量は最大で{c_number}[Affix.\"Static Value 0\"|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2859,6 +2967,7 @@ "Name": "有害なる氷の", "Description": "〈毒の注入〉効果で毒を受けた敵が冷気状態になると、毎秒#%冷気状態が進行する。凍結状態の敵に与える毒ダメージが#%増加する。", "Localisation": "{c_important}〈毒の注入〉{/c}効果で毒を受けた敵が{c_important}{u}冷気{/u}{/c}状態になると、毎秒{c_number}[Affix.\"Static Value 0\"*2|%|]{/c}{c_important}{u}冷気{/u}{/c}状態が進行する。{c_important}{u}凍結{/u}{/c}状態の敵に与える毒ダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2882,6 +2991,7 @@ "Name": "有毒なる切っ先の", "Description": "3回使用するたびに〈串刺し〉が〈毒の注入〉状態になり、効果が通常の#%になる。", "Localisation": "{c_number}3{/c}回使用するたびに{c_important}〈串刺し〉{/c}が{c_important}〈毒の注入〉{/c}状態になり、効果が通常の{c_random}[Affix_Value_1|%|]{/c}になる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2904,6 +3014,7 @@ "Name": "期待の", "Description": "敵を基本スキルで攻撃するごとに、次の コアスキルで与えるダメージが#%から最大#%まで増加する。", "Localisation": "敵を{c_important}基本{/c}スキルで攻撃するごとに、次の {c_important}コア{/c}スキルで与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}から最大{c_number}[Affix.\"Static Value 0\"|%x|]{/c}まで増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2926,6 +3037,7 @@ "Name": "朽ちた", "Description": "〈腐敗〉が最大#体の敵に追加で連鎖する。〈腐敗〉が死体を生み出した際、#%の確率で影響下にあるすべての標的の場所に死体を生み出す。", "Localisation": "{c_important}〈腐敗〉{/c}が最大{c_number}[Affix.\"Static Value 0\"]{/c}体の敵に追加で連鎖する。{c_important}〈腐敗〉{/c}が死体を生み出した際、{c_random}[Affix_Value_1|%|]{/c}の確率で影響下にあるすべての標的の場所に死体を生み出す。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2948,6 +3060,7 @@ "Name": "極寒の", "Description": "敵1体を凍結させると、#%の確率でその敵が#秒間、脆弱状態になる。", "Localisation": "敵1体を{c_important}{u}凍結{/u}{/c}させると、{c_random}[Affix_Value_1|%|]{/c}の確率でその敵が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_important}{u}脆弱{/u}{/c}状態になる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2970,6 +3083,7 @@ "Name": "武器の達人の", "Description": "武器の達人スキルが追加のチャージを得る。\r\n\r\n幸運の一撃: 武器の達人スキルで敵にダメージを与えると、最大#%の確率で#秒間スタンさせる。", "Localisation": "{c_important}武器の達人{/c}スキルが追加のチャージを得る。\r\n\r\n{c_label}幸運の一撃:{/c} {c_important}武器の達人{/c}スキルで敵にダメージを与えると、最大{c_random}[Affix_Value_1|%|]{/c}の確率で{c_number}[Affix_Value_2]{/c}秒間スタンさせる。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2993,6 +3107,7 @@ "Name": "死を招く薄暮の", "Description": "〈シャドウ注入〉の影響を受けた敵を回避すると、#秒間にわたり隠密状態になる。攻撃を行って隠密状態を解除すると、#秒間にわたり、敵を倒した際に自身のライフ最大値の#%を回復する。", "Localisation": "{c_important}〈シャドウ注入〉{/c}の影響を受けた敵を{c_important}回避{/c}すると、{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたり{c_important}{u}隠密{/u}{/c}状態になる。攻撃を行って{c_important}{u}隠密{/u}{/c}状態を解除すると、{c_number}[Affix.\"Static Value 1\"]{/c}秒間にわたり、敵を倒した際に自身のライフ最大値の{c_random}[Affix_Value_1*100|%|]{/c}を回復する。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3015,6 +3130,7 @@ "Name": "死亡願望の", "Description": "バーサーク中、#の荊棘の加護を得る。", "Localisation": "{c_important}{u}バーサーク{/u}{/c}中、{c_random}[Affix_Flat_Value_1]{/c}の荊棘の加護を得る。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3037,6 +3153,7 @@ "Name": "死化粧師の", "Description": "死体1体を消費した際に#%の確率で血のオーブが出現する。", "Localisation": "{c_important}死体{/c}1体を消費した際に{c_random}[Affix_Value_1|%|]{/c}の確率で{c_important}{u}血のオーブ{/u}{/c}が出現する。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3060,6 +3177,7 @@ "Name": "殺戮の", "Description": "移動速度が#%上昇する。ダメージを受けた後は#秒間、このボーナスが失われる。", "Localisation": "移動速度が{c_number}[Affix.\"Static Value 0\"|%|]{/c}上昇する。ダメージを受けた後は{c_random}[Affix_Value_1|1|]{/c}秒間、このボーナスが失われる。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3080,6 +3198,7 @@ "Name": "毒の錬金術師の", "Description": "幸運の一撃: 毒状態の敵に〈シャドウ注入〉スキルでダメージを与えると、最大#%の確率で毒性の爆発を起こし、標的とその周囲の敵に#秒間、#の毒ダメージを与える。", "Localisation": "{c_label}幸運の一撃:{/c} 毒状態の敵に{c_important}〈シャドウ注入〉{/c}スキルでダメージを与えると、最大{c_number}{c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c}の確率で毒性の爆発を起こし、標的とその周囲の敵に{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Flat_Value_1]{/c}の毒ダメージを与える。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3102,6 +3221,7 @@ "Name": "気力宿す死神", "Description": "〈刈り取り〉で敵にダメージを与えると#%の確率で〈病害〉溜まりが標的の足元に発生し、#%のボーナスダメージを与える。効果が発動するのは#秒に1回のみ。", "Localisation": "{c_important}〈刈り取り〉{/c}で敵にダメージを与えると{c_random}[Affix_Value_1|%|]{/c}の確率で{c_important}〈病害〉{/c}溜まりが標的の足元に発生し、{c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c}のボーナスダメージを与える。効果が発動するのは{c_number}[Affix.\"Static Value 2\"]{/c}秒に1回のみ。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3124,6 +3244,7 @@ "Name": "氷原生む", "Description": "〈ブリザード〉を使用すると、一定期間ごとに氷筍を生成して爆発させ、#のダメージを与える。氷筍の与えるダメージは、凍結状態の敵に対しては#%増加する。", "Localisation": "{c_important}〈ブリザード〉{/c}を使用すると、一定期間ごとに{c_important}氷筍{/c}を生成して爆発させ、{c_random}[Affix_Flat_Value_1]{/c}のダメージを与える。{c_important}氷筍{/c}の与えるダメージは、{c_important}{u}凍結{/u}{/c}状態の敵に対しては{c_number}[Affix_Value_1 * 100|%x|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3146,6 +3267,7 @@ "Name": "氷撃の", "Description": "グレネードスキルが命中した冷気状態の敵は、クリティカルヒット率の2倍の確率で、即座に#秒間にわたって凍結する。凍結状態の敵に対するクリティカルヒットダメージが#%増加する。", "Localisation": "{c_important}グレネード{/c}スキルが命中した{c_important}{u}冷気{/u}{/c}状態の敵は、クリティカルヒット率の2倍の確率で、即座に{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたって{c_important}{u}凍結{/u}{/c}する。{c_important}{u}凍結{/u}{/c}状態の敵に対するクリティカルヒットダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3169,6 +3291,7 @@ "Name": "流砂の", "Description": "土スキルで敵にダメージを与えると、相手の移動速度が#秒間、#%低下する。", "Localisation": "{c_important}土{/c}スキルで敵にダメージを与えると、相手の移動速度が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%|]{/c}低下する。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3192,6 +3315,7 @@ "Name": "消和の", "Description": "幸運の一撃: 流血している敵少なくとも1体に〈レンド〉で直接ダメージを与えると、最大#%の確率で怒気を#獲得する。", "Localisation": "{c_label}幸運の一撃:{/c} 流血している敵少なくとも1体に{c_important}〈レンド〉{/c}で直接ダメージを与えると、最大{c_random}[Affix_Value_1|%|]{/c}の確率で怒気を{c_number}[Affix.\"Static Value 0\"]{/c}獲得する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3211,6 +3335,7 @@ "Name": "激しき凍気の", "Description": "〈フロストノヴァ〉が1回分追加チャージされるが、チャージ1回あたりのクールダウンが#%増加する。", "Localisation": "{c_important}〈フロストノヴァ〉{/c_important}が1回分追加チャージされるが、チャージ1回あたりのクールダウンが{c_random}[Affix_Value_1*100|%|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3233,6 +3358,7 @@ "Name": "激しき狂戦士の", "Description": "幸運の一撃: コアスキルで敵にダメージを与えると、最大#%の確率でバーサークの持続時間が#秒間延長される。クリティカルヒットだった場合は延長時間が倍になる。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}コア{/c}スキルで敵にダメージを与えると、最大{c_random}[Affix_Value_1|%|]{/c}の確率で{c_important}{u}バーサーク{/u}{/c}の持続時間が{c_number}[Affix_Value_2]{/c}秒間延長される。クリティカルヒットだった場合は延長時間が倍になる。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3256,6 +3382,7 @@ "Name": "激怒の", "Description": "重要パッシブ効果〈凶悪なる野獣〉から、使い魔がボーナスを獲得する。", "Localisation": "重要パッシブ効果{c_important}〈凶悪なる野獣〉{/c}から、使い魔がボーナスを獲得する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3278,6 +3405,7 @@ "Name": "濃厚な血の", "Description": "健全状態の間、血のオーブが#の精髄を付与する。", "Localisation": "{c_important}{u}健全{/u}{/c}状態の間、{c_important}{u}血のオーブ{/u}{/c}が{c_random}[Affix_Value_1]{/c}の精髄を付与する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3297,6 +3425,7 @@ "Name": "無慈悲なる憤怒の", "Description": "コアスキルで敵を倒すかボスに命中させると基本怒気コストの#%が還元される。1回のスキル使用で一度しか発動しない。", "Localisation": "{c_important}コア{/c}スキルで敵を倒すかボスに命中させると基本怒気コストの{c_random}[Affix_Value_1|%|]{/c}が還元される。1回のスキル使用で一度しか発動しない。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3316,6 +3445,7 @@ "Name": "無限の怒りの", "Description": "怒気が最大の状態で怒気を1得る毎に、次に使用するコアスキルで与えるダメージが#%増加する。増加量は最大で#%。", "Localisation": "怒気が最大の状態で怒気を1得る毎に、次に使用する{c_important}コア{/c}スキルで与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。増加量は最大で{c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3338,6 +3468,7 @@ "Name": "焦げた四肢の", "Description": "移動不能状態が消えた後、敵の速度が#秒間#%低下する。", "Localisation": "移動不能状態が消えた後、敵の速度が{c_number}[Affix.\"Static Value 0\"]{/c}秒間{c_random}[Affix_Value_1|%|]{/c}低下する。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3361,6 +3492,7 @@ "Name": "焼き尽くす護りの", "Description": "#マナ消費後、次の〈ファイアウォール〉をコストなしで使用でき、向かってくる小型飛翔体を破壊する。", "Localisation": "{c_random}[Affix_Value_1]{/c}マナ消費後、次の{c_important}〈ファイアウォール〉{/c}をコストなしで使用でき、向かってくる小型飛翔体を破壊する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3383,6 +3515,7 @@ "Name": "焼夷の", "Description": "幸運の一撃: 火術スキルでダメージを与えると最大#%の確率でマナが#回復する。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}火術{/c}スキルでダメージを与えると最大{c_random}[Affix_Value_1|%|]{/c}の確率でマナが{c_number}[Affix.\"Static Value 0\"]{/c}回復する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3402,6 +3535,7 @@ "Name": "熊の一族の狂戦士が携えし", "Description": "バーサーク中に敵を倒すと、#秒間、#%の確率で格闘スキルのクールダウン時間短縮が#%増加する。", "Localisation": "{c_important}{u}バーサーク{/u}{/c}中に敵を倒すと、{c_number}[Affix.\"Static Value 1\"]{/c}秒間、{c_number}[Affix.\"Static Value 0\"|%|]{/c}の確率で{c_important}格闘{/c}スキルのクールダウン時間短縮が{c_random}[Affix_Value_1|%|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3421,6 +3555,7 @@ "Name": "熟練の格闘家の", "Description": "コアスキルが敵に直接ダメージを与える度に、次に使用した〈チャージ〉または〈リープ〉で与えるダメージが#%増加する。増加量は最大で#%。", "Localisation": "{c_important}コア{/c}スキルが敵に直接ダメージを与える度に、次に使用した{c_important}〈チャージ〉{/c}または{c_important}〈リープ〉{/c}で与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。増加量は最大で{c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3443,6 +3578,7 @@ "Name": "熱狂の死者の", "Description": "召喚したミニオンが敵にダメージを与える度、ミニオンの攻撃速度が#秒間、#%から最大#%上昇する。", "Localisation": "{c_important}召喚{/c}したミニオンが敵にダメージを与える度、ミニオンの攻撃速度が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%+|]{/c}から最大{c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3465,6 +3601,7 @@ "Name": "燃え盛る怒りの", "Description": "バーサーク中、周囲の敵に毎秒#の火炎ダメージを与える。", "Localisation": "{c_important}{u}バーサーク{/u}{/c}中、周囲の敵に毎秒{c_random}[Affix_Flat_Value_1]{/c}の火炎ダメージを与える。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3487,6 +3624,7 @@ "Name": "爆ぜる影の", "Description": "〈ダークシュラウド〉の影が取り除かれた際、周囲に#のシャドウダメージを与える爆発が発生する。", "Localisation": "{c_important}〈ダークシュラウド〉{/c}の影が取り除かれた際、周囲に{c_random}[Affix_Flat_Value_1]{/c}のシャドウダメージを与える爆発が発生する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3509,6 +3647,7 @@ "Name": "爆発霧の", "Description": "〈ブラッドミスト〉が、自身を取り囲む死体に〈コープスエクスプロージョン〉を発動する。〈ブラッドミスト〉によって死体1体が爆発すると、クールダウンが#秒短縮される。", "Localisation": "{c_important}〈ブラッドミスト〉{/c}が、自身を取り囲む死体に{c_important}〈コープスエクスプロージョン〉{/c}を発動する。{c_important}〈ブラッドミスト〉{/c}によって死体1体が爆発すると、クールダウンが{c_random}[Affix_Value_1|1|]{/c}秒短縮される。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3527,12 +3666,36 @@ 15 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "猛々しき破壊", + "Description": "敵に与えた〈ラプチャー〉の流血ダメージが解除されなくなる。この効果は#秒に1回しか発生しない。", + "Localisation": "敵に与えた{c_important}〈ラプチャー〉{/c}の流血ダメージが解除されなくなる。この効果は{c_random}[Affix_Value_1]{/c}秒に1回しか発生しない。", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 578706, "IdName": "legendary_barb_001", "Name": "猛る狂戦士の", "Description": "バーサーク中に直接ダメージを与えると、#秒にわたって基礎ダメージの#%の流血ダメージを発生させる。", "Localisation": "{c_important}{u}バーサーク{/u}{/c}中に直接ダメージを与えると、{c_number}[Affix.\"Static Value 0\"]{/c}秒にわたって基礎ダメージの{c_random}[Affix_Value_1*100|%|]{/c}の流血ダメージを発生させる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3555,6 +3718,7 @@ "Name": "猛進の", "Description": "使い魔を追加で1体獲得する。さらに、使い魔スキルが#%のダメージボーナスを与える。", "Localisation": "使い魔を追加で{c_number}1{/c}体獲得する。さらに、{c_important}使い魔{/c}スキルが{c_random}[Affix_Value_1|%x|]{/c}のダメージボーナスを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3577,6 +3741,7 @@ "Name": "生贄の", "Description": "生贄ボーナスが#%増加する。", "Localisation": "{c_important}生贄{/c}ボーナスが{c_random}[Affix_Value_1|%|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3599,6 +3764,7 @@ "Name": "病害の", "Description": "〈影なる病魔〉の重要パッシブ効果により敵に#回ダメージを与えると、#秒間にわたり自身が与えるダメージが#%増加する。", "Localisation": "{c_important}〈影なる病魔〉{/c}の重要パッシブ効果により敵に{c_number}[Affix.\"Static Value 1\"]{/c}回ダメージを与えると、{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたり自身が与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3621,6 +3787,7 @@ "Name": "盗まれた活力の", "Description": "重要パッシブ効果の〈機運〉を1蓄積する毎に、ライフを毎秒#回復する。", "Localisation": "重要パッシブ効果の{c_important}〈機運〉{/c}を1蓄積する毎に、ライフを毎秒{c_random}[Affix_Flat_Value_1]{/c}回復する。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3643,6 +3810,7 @@ "Name": "目にも止まらぬ獣の", "Description": "〈切り裂き〉のダッシュ中に付近にいる毒状態の敵を追尾し、その敵が受けている毒の#%のダメージを即座に与える。", "Localisation": "{c_important}〈切り裂き〉{/c}のダッシュ中に付近にいる毒状態の敵を追尾し、その敵が受けている毒の{c_random}[Affix_Value_1|%x|]{/c}のダメージを即座に与える。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3665,6 +3833,7 @@ "Name": "相乗効果の", "Description": "神速スキルを使用すると、次に使用する遁走スキルのクールダウンが#%減少する。遁走スキルを使用すると、次に使用する神速スキルのダメージが#%増加する。", "Localisation": "{c_important}神速{/c}スキルを使用すると、次に使用する{c_important}遁走{/c}スキルのクールダウンが{c_number}[Affix_Value_1|%|]{/c}減少する。{c_important}遁走{/c}スキルを使用すると、次に使用する{c_important}神速{/c}スキルのダメージが{c_random}[Affix_Value_2|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3687,6 +3856,7 @@ "Name": "矢の嵐の", "Description": "幸運の一撃: 射手スキルが最大#%の確率で敵の位置に矢の嵐を起こし、#秒間、#の物理ダメージを与える。矢の嵐は最大#個まで発動できる。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}射手{/c}スキルが最大{c_number}[Affix.\"Static Value 2\"|%|]{/c}の確率で敵の位置に矢の嵐を起こし、{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Flat_Value_1]{/c}の物理ダメージを与える。矢の嵐は最大{c_number}[Affix.\"Static Value 1\"]{/c}個まで発動できる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3709,6 +3879,7 @@ "Name": "砕けし", "Description": "凍結状態の敵が死亡すると、重要パッシブ効果〈粉砕〉の爆発で与えるダメージが#%増加する。", "Localisation": "{c_important}{u}凍結{/u}{/c}状態の敵が死亡すると、重要パッシブ効果{c_important}〈粉砕〉{/c}の爆発で与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3731,6 +3902,7 @@ "Name": "砕け散った星の", "Description": "〈メテオ〉の周囲に隕石が降り注ぎ、命中して#の火炎ダメージを与える。さらに、隕石は命中した敵を炎上させ、#秒にわたって#のダメージを与える。", "Localisation": "{c_important}〈メテオ〉{/c}の周囲に{c_important}隕石{/c}が降り注ぎ、命中して{c_random}[Affix_Flat_Value_1]{/c}の火炎ダメージを与える。さらに、{c_important}隕石{/c}は命中した敵を炎上させ、{c_number}[Affix.\"Static Value 1\"]{/c}秒にわたって{c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c}のダメージを与える。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3753,6 +3925,7 @@ "Name": "破壊の", "Description": "〈シャドウステップ〉のチャージ数が1増加する。敵を〈シャドウステップ〉で倒すと、チャージが1還元され、#秒間にわたり〈シャドウステップ〉のダメージが#%増加する。増加量は最大#%。", "Localisation": "{c_important}〈シャドウステップ〉{/c}のチャージ数が1増加する。敵を{c_important}〈シャドウステップ〉{/c}で倒すと、チャージが1還元され、{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたり{c_important}〈シャドウステップ〉{/c}のダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。増加量は最大{c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3773,6 +3946,7 @@ "Name": "祖霊の力の", "Description": "〈古の大槌〉が震動を外側へ波及し、ダメージが#%増加する。", "Localisation": "{c_important}〈古の大槌〉{/c}が震動を外側へ波及し、ダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3795,6 +3969,7 @@ "Name": "祖霊の力満ちし", "Description": "〈チャージ〉が#人の古の民を呼び出す。古の民は同じく〈チャージ〉して、#%の通常ダメージを与える。", "Localisation": "{c_important}〈チャージ〉{/c}が{c_number}[Affix.\"Static Value 0\"]{/c}人の古の民を呼び出す。古の民は同じく{c_important}〈チャージ〉{/c}して、{c_random}[Affix_Value_1|%|]{/c}の通常ダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3817,6 +3992,7 @@ "Name": "祖霊の木霊の", "Description": "幸運の一撃: 〈古の民の呼び声〉がアクション・バーにある間は、〈リープ〉、〈打ち払い〉、または〈ワールウィンド〉で敵にダメージを与えると、最大#%の確率で古の民を召喚し、同じスキルを発動させる。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}〈古の民の呼び声〉{/c}がアクション・バーにある間は、{c_important}〈リープ〉{/c}、{c_important}〈打ち払い〉{/c}、または{c_important}〈ワールウィンド〉{/c}で敵にダメージを与えると、最大{c_random}[Affix_Value_1|%|]{/c}の確率で古の民を召喚し、同じスキルを発動させる。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3839,6 +4015,7 @@ "Name": "神童の", "Description": "クールダウンを使用すると#のマナを回復する。", "Localisation": "クールダウンを使用すると{c_random}[Affix_Value_1]{/c}のマナを回復する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3858,6 +4035,7 @@ "Name": "穏やかなそよ風の", "Description": "幸運の一撃: 〈風の刃〉使用時に最大#%の確率で精神力が完全回復する。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}〈風の刃〉{/c}使用時に最大{c_random}[Affix_Value_1|%|]{/c}の確率で精神力が完全回復する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3877,6 +4055,7 @@ "Name": "究極の影の", "Description": "〈ボーンストーム〉と〈ブラッドウェーブ〉に闇スキルの性質が加わってシャドウダメージを与え、追加効果を獲得する。\r\n〈ボーンストーム〉によってダメージを受けた敵は、#秒にわたって#のシャドウダメージを受ける。\r\n〈ブラッドウェーブ〉が移動した跡に不浄の地を残し、#秒間にわたって#のシャドウダメージを与える。", "Localisation": "{c_important}〈ボーンストーム〉{/c}と{c_important}〈ブラッドウェーブ〉{/c}に{c_important}闇{/c}スキルの性質が加わってシャドウダメージを与え、追加効果を獲得する。\r\n{icon:bullet,1.2}{c_important}〈ボーンストーム〉{/c}によってダメージを受けた敵は、{c_number}[Affix.\"Static Value 1\"]{/c}秒にわたって{c_random}[Affix_Flat_Value_1]{/c}のシャドウダメージを受ける。\r\n{icon:bullet,1.2}{c_important}〈ブラッドウェーブ〉{/c}が移動した跡に{c_important}不浄の地{/c}を残し、{c_number}[Affix.\"Static Value 2\"]{/c}秒間にわたって{c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c}のシャドウダメージを与える。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3899,6 +4078,7 @@ "Name": "穿つ空電の", "Description": "〈チャージボルト〉が1体目の標的を貫通するが、2体目以降に与えるダメージが#%減る。", "Localisation": "{c_important}〈チャージボルト〉{/c}が1体目の標的を貫通するが、2体目以降に与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}減る。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3921,6 +4101,7 @@ "Name": "突き刺す冷気の", "Description": "〈アイスシャード〉の欠片が#回貫通し、その後、敵に1回命中する毎に与えるダメージが#%減少する。", "Localisation": "{c_important}〈アイスシャード〉{/c}の欠片が{c_random}[ceil(1/(Affix_Value_1/100))-1]{/c}回貫通し、その後、敵に1回命中する毎に与えるダメージが{c_random}[Affix_Value_1|%|]{/c}減少する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3943,6 +4124,7 @@ "Name": "突進せし闇の", "Description": "〈ボーンプリズン〉によって〈病害〉溜まりが発生し、#%のボーナスダメージを#秒にわたって与える。", "Localisation": "{c_important}〈ボーンプリズン〉{/c}によって{c_important}〈病害〉{/c}溜まりが発生し、{c_random}[Affix_Value_1|%|]{/c}のボーナスダメージを{c_number}[Affix.\"Static Value 0\"]{/c}秒にわたって与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3965,6 +4147,7 @@ "Name": "粗野なる腕力の", "Description": "#体の敵に人熊スキルを命中させると、次の人熊スキルのダメージが#%増加し、敵を#秒間スタンさせる。", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c}体の敵に{c_important}人熊{/c}スキルを命中させると、次の{c_important}人熊{/c}スキルのダメージが{c_random}[Affix_Value_1|%|]{/c}増加し、敵を{c_number}[Affix.\"Static Value 1\"]{/c}秒間スタンさせる。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3987,6 +4170,7 @@ "Name": "精神統一の", "Description": "#秒間ダメージを受けずにいるとマナ生成が#%増加する。", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c}秒間ダメージを受けずにいるとマナ生成が{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4006,6 +4190,7 @@ "Name": "繰り返す", "Description": "〈速射〉が#%の確率で別の標的に跳飛する。", "Localisation": "{c_important}〈速射〉{/c}が{c_random}[Affix_Value_1|%|]{/c}の確率で別の標的に跳飛する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4028,6 +4213,7 @@ "Name": "羊飼いの", "Description": "召喚中の使い魔1体毎に、コアスキルで与えるダメージが#%増加する。", "Localisation": "召喚中の使い魔1体毎に、{c_important}コア{/c}スキルで与えるダメージが{c_random}[Affix_Value_1|1%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4050,6 +4236,7 @@ "Name": "肉裂きの", "Description": "〈腐敗〉が死体を出現させると、精髄を#獲得する。", "Localisation": "{c_important}〈腐敗〉{/c}が{c_important}死体{/c}を出現させると、精髄を{c_random}[Affix_Value_1]{/c}獲得する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4069,6 +4256,7 @@ "Name": "能率の", "Description": "基本スキルを使用すると、次のコアまたはマスターのスキルのマナ消費量が#%減少する。", "Localisation": "{c_important}基本{/c}スキルを使用すると、次の{c_important}コア{/c}または{c_important}マスター{/c}のスキルのマナ消費量が{c_random}[Affix_Value_1|%|]{/c}減少する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4088,6 +4276,7 @@ "Name": "脱出の達人の", "Description": "自分を取り囲む敵からダメージを受けると、煙幕を投下し、#秒にわたって攻撃を#度回避する。効果が発動するのは#秒に1回のみ。", "Localisation": "自分を取り囲む敵からダメージを受けると、{c_important}煙幕{/c}を投下し、{c_number}[Affix.\"Static Value 1\"]{/c}秒にわたって攻撃を{c_random}[Affix_Value_1]{/c}度回避する。効果が発動するのは{c_number}[Affix.\"Static Value 0\"]{/c}秒に1回のみ。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4110,6 +4299,7 @@ "Name": "腐敗の", "Description": "脆弱状態の敵に対する注入スキルの効果が#%強化される。", "Localisation": "{c_important}{u}脆弱{/u}{/c}状態の敵に対する{c_important}注入{/c}スキルの効果が{c_random}[Affix_Value_1|%x|]{/c}強化される。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4132,6 +4322,7 @@ "Name": "腐敗の", "Description": "〈影なる病魔〉の重要パッシブ効果により敵にダメージを与える度に、そこから#秒間にわたって次に使用した〈影なる病魔〉のダメージが#%増加する。この効果は最大#まで蓄積する。", "Localisation": "{c_important}〈影なる病魔〉{/c}の重要パッシブ効果により敵にダメージを与える度に、そこから{c_number}[Affix.\"Static Value 0\"]{/c}秒間にわたって次に使用した{c_important}〈影なる病魔〉{/c}のダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。この効果は最大{c_number}[Affix.\"Static Value 1\"]{/c}まで蓄積する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4154,6 +4345,7 @@ "Name": "腕力の", "Description": "基本スキルを使うと#秒間、#%のダメージ減少効果を得る。", "Localisation": "{c_important}基本{/c}スキルを使うと{c_random}[Affix_Value_1|1|]{/c}秒間、{c_number}[Affix.\"Static Value 0\"|%|]{/c}のダメージ減少効果を得る。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4177,6 +4369,7 @@ "Name": "膨らむ呪いの", "Description": "〈ボーンスピリット〉で与えるダメージが移動距離に応じて増加する。増加量は最大#%。", "Localisation": "{c_important}〈ボーンスピリット〉{/c}で与えるダメージが移動距離に応じて増加する。増加量は最大{c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4199,6 +4392,7 @@ "Name": "自然の均衡の", "Description": "嵐スキルを使用すると土スキルのダメージが#秒間、#%のクリティカルヒットダメージとなる。\r\n\r\n土スキルを使用すると嵐スキルのクリティカルヒット率が#秒間、#%増加する。", "Localisation": "{c_important}嵐{/c}スキルを使用すると{c_important}土{/c}スキルのダメージが{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|1%x|]{/c}のクリティカルヒットダメージとなる。\r\n\r\n{c_important}土{/c}スキルを使用すると{c_important}嵐{/c}スキルのクリティカルヒット率が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1 /3.75|1%+|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4221,6 +4415,7 @@ "Name": "苛む", "Description": "負傷状態の敵に対するクリティカルヒット率が、#%上昇する。自身が健全状態の時は、モンスター操作障害効果の持続時間が#%増加する。", "Localisation": "{c_important}{u}負傷{/u}{/c}状態の敵に対するクリティカルヒット率が、{c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c}上昇する。自身が{c_important}{u}健全{/u}{/c}状態の時は、モンスター操作障害効果の持続時間が{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4243,6 +4438,7 @@ "Name": "苦悩の", "Description": "骨スキルでクリティカルヒットを出すと、精髄回復が#秒間、#%増加する。", "Localisation": "{c_important}骨{/c}スキルでクリティカルヒットを出すと、精髄回復が{c_number}[Affix.\"Affix Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4262,6 +4458,7 @@ "Name": "蘇りし", "Description": "自分のミニオンが生きている間、#秒後に与えるダメージが最大#%まで増加する。", "Localisation": "自分の{c_important}ミニオン{/c}が生きている間、{c_number}[Affix.\"Static Value 0\"]{/c}秒後に与えるダメージが最大{c_random}[Affix_Value_1|%x|]{/c}まで増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4284,6 +4481,7 @@ "Name": "虚空の", "Description": "〈病害〉に汚されたエリアが、出現時に影響範囲の周囲にいる敵を引き寄せる。", "Localisation": "{c_important}〈病害〉{/c}に汚されたエリアが、出現時に影響範囲の周囲にいる敵を引き寄せる。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4308,6 +4506,7 @@ "Name": "血の海の", "Description": "〈ブラッドサージ〉のノヴァが少し遅れて繰り返し、与えるダメージが#%減少する。", "Localisation": "{c_important}〈ブラッドサージ〉{/c}のノヴァが少し遅れて繰り返し、与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}減少する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4330,6 +4529,7 @@ "Name": "血を集めし者の", "Description": "スケルトンウォーリアの最大数が#増加する。", "Localisation": "スケルトンウォーリアの最大数が{c_random}[Affix_Value_1]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4354,6 +4554,7 @@ "Name": "血塗れの", "Description": "〈ブラッドミスト〉の跡に#秒間、不浄の地の痕跡が残り、そこに足を踏み入れた敵に毎秒#のシャドウダメージを与える。〈ブラッドミスト〉の発動中に移動速度が低下しなくなる。", "Localisation": "{c_important}〈ブラッドミスト〉{/c}の跡に{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_important}不浄の地{/c}の痕跡が残り、そこに足を踏み入れた敵に毎秒{c_random}[Affix_Flat_Value_1]{/c}のシャドウダメージを与える。{c_important}〈ブラッドミスト〉{/c}の発動中に移動速度が低下しなくなる。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4376,6 +4577,7 @@ "Name": "血飢の", "Description": "〈ブラッドランス〉がすでに槍が刺さっている敵に命中するたび、付近の敵に追加の〈ブラッドランス〉を放ち、通常の#%のダメージを与える。", "Localisation": "{c_important}〈ブラッドランス〉{/c}がすでに槍が刺さっている敵に命中するたび、付近の敵に追加の{c_important}〈ブラッドランス〉{/c}を放ち、通常の{c_random}[Affix_Value_1|%|]{/c}のダメージを与える。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4398,6 +4600,7 @@ "Name": "衝撃波の", "Description": "〈大地の怒り〉使用時に前方に衝撃波を放ち、その進路上に存在する標的に〈大地の怒り〉のダメージの#%を与える。", "Localisation": "{c_important}〈大地の怒り〉{/c}使用時に前方に衝撃波を放ち、その進路上に存在する標的に〈大地の怒り〉のダメージの{c_random}[Affix_Value_1|%|]{/c}を与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4420,6 +4623,7 @@ "Name": "覇気の", "Description": "エリートモンスターに基本スキルでダメージを与えると、エネルギーを#生成する。", "Localisation": "エリートモンスターに{c_important}基本{/c}スキルでダメージを与えると、エネルギーを{c_random}[Affix_Value_1]{/c}生成する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4439,6 +4643,7 @@ "Name": "豊かなエネルギーの", "Description": "帯び出す電気が#%の確率で追加の敵1体に連鎖する。", "Localisation": "{c_important}{u}帯び出す電気{/u}{/c}が{c_random}[Affix_Value_1|%|]{/c}の確率で追加の敵1体に連鎖する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4461,6 +4666,7 @@ "Name": "貧血の", "Description": "幸運の一撃: 流血状態の敵に直接ダメージを与えると、最大#%の確率でその敵を#秒間スタンする。", "Localisation": "{c_label}幸運の一撃:{/c} 流血状態の敵に直接ダメージを与えると、最大{c_random}[Affix_Value_1|%|]{/c}の確率でその敵を{c_number}[Affix.\"Static Value 0\"]{/c}秒間スタンする。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4484,6 +4690,7 @@ "Name": "貪欲なるワールウィンドの", "Description": "〈ワールウィンド〉使用時、一定間隔で敵を自身に引き寄せる。", "Localisation": "{c_important}〈ワールウィンド〉{/c}使用時、一定間隔で敵を自身に引き寄せる。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4507,6 +4714,7 @@ "Name": "貪欲なる触手の", "Description": "〈死食草〉を放つと、クリティカルヒット率が#秒間#%上昇する。〈死食草〉のダメージを受けた敵に対しては、クリティカルヒットダメージが#%増加する。", "Localisation": "{c_important}〈死食草〉{/c}を放つと、クリティカルヒット率が{c_number}[Affix.\"Static Value 1\"]{/c}秒間{c_random}[Affix_Value_1|%+|]{/c}上昇する。{c_important}〈死食草〉{/c}のダメージを受けた敵に対しては、クリティカルヒットダメージが{c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4529,6 +4737,7 @@ "Name": "踊る稲妻の", "Description": "〈雷嵐〉がクリティカルヒットになると、#個のダンシングボルトが発生し、範囲内の敵を追跡して#の電撃ダメージを与える。", "Localisation": "{c_important}〈雷嵐〉{/c}がクリティカルヒットになると、{c_number}[Affix.\"Static Value 0\"]{/c}個の{c_important}ダンシングボルト{/c}が発生し、範囲内の敵を追跡して{c_random}[Affix_Flat_Value_1]{/c}の電撃ダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4551,6 +4760,7 @@ "Name": "迫りくる憤怒の", "Description": "怒気を#消費すると、次に使用した武器の達人スキルが与えるダメージが#%増加する。", "Localisation": "怒気を{c_number}[Affix.\"Static Value 0\"]{/c}消費すると、次に使用した{c_important}武器の達人{/c}スキルが与えるダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4573,6 +4783,7 @@ "Name": "速まる霧の", "Description": "〈ダッシュ〉終了時、自動的に〈煙幕〉を投下する。〈煙幕〉が命中した敵1体につき、〈ダッシュ〉のクールダウンが#秒から#秒まで短縮される。", "Localisation": "{c_important}〈ダッシュ〉{/c}終了時、自動的に{c_important}〈煙幕〉{/c}を投下する。{c_important}〈煙幕〉{/c}が命中した敵1体につき、{c_important}〈ダッシュ〉{/c}のクールダウンが{c_random}[Affix_Value_1|2|]{/c}秒から{c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c}秒まで短縮される。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4596,6 +4807,7 @@ "Name": "運命の", "Description": "障壁が有効になっている間、幸運の一撃の確率が#%上昇する。", "Localisation": "{c_important}{u}障壁{/u}{/c}が有効になっている間、幸運の一撃の確率が{c_random}[Affix_Value_1|%+|]{/c}上昇する。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4619,6 +4831,7 @@ "Name": "邪教の支配もたらす", "Description": "スケルトンメイジの最大数が#増加する。", "Localisation": "スケルトンメイジの最大数が{c_random}[Affix_Value_1]{/c}増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4643,6 +4856,7 @@ "Name": "重力の", "Description": "〈ボール・ライトニング〉が自身の回りを周回し、ダメージが#%増加する。", "Localisation": "{c_important}〈ボール・ライトニング〉{/c}が自身の回りを周回し、ダメージが{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4665,6 +4879,7 @@ "Name": "鉄の戦士の", "Description": "〈アイアンスキン〉に抑圧不可状態と#%のダメージ減少効果が加わる。", "Localisation": "{c_important}〈アイアンスキン〉{/c}に{c_important}{u}抑圧不可{/u}{/c}状態と{c_random}[Affix_Value_1|%|]{/c}のダメージ減少効果が加わる。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4687,6 +4902,7 @@ "Name": "鉄の血の", "Description": "周囲の流血状態の敵1体毎に#%のダメージ減少効果を得る。減少率は最大で#%。", "Localisation": "周囲の流血状態の敵1体毎に{c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c}のダメージ減少効果を得る。減少率は最大で{c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4709,6 +4925,7 @@ "Name": "鋸歯の", "Description": "重要パッシブ効果〈骨化した精髄〉によって、骨スキルでのクリティカルヒットダメージが#以上の精髄1つにつき#%増加する。増加は最大#%。", "Localisation": "重要パッシブ効果{c_important}〈骨化した精髄〉{/c}によって、{c_important}骨{/c}スキルでのクリティカルヒットダメージが{c_number}[Affix.\"Static Value 1\"]{/c}以上の精髄1つにつき{c_number}[Affix.\"Static Value 0\"|%x|]{/c}増加する。増加は最大{c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4731,6 +4948,7 @@ "Name": "鍛えられし骨の", "Description": "ミニオンが受けるダメージが#%減少する。", "Localisation": "ミニオンが受けるダメージが{c_random}[Affix_Value_1|%|]{/c}減少する。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4754,6 +4972,7 @@ "Name": "長き影の", "Description": "幸運の一撃: 継続シャドウダメージ効果が#%の確率で#の精髄を生成する。\r\n〈影なる病魔〉の重要パッシブ効果によるダメージは常に#の精髄を生成する。", "Localisation": "{c_label}幸運の一撃:{/c} 継続シャドウダメージ効果が{c_random}[Affix_Value_1|%|]{/c}の確率で{c_number}[Affix.\"Static Value 0\"]{/c}の精髄を生成する。\r\n{c_important}〈影なる病魔〉{/c}の重要パッシブ効果によるダメージは常に{c_number}[Affix.\"Static Value 1\"]{/c}の精髄を生成する。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4773,6 +4992,7 @@ "Name": "闇の咆哮の", "Description": "〈衰弱の咆哮〉が人狼スキルになる。さらに〈衰弱の咆哮〉が、毒におかされた敵を#秒にわたって移動不能にする。", "Localisation": "{c_important}〈衰弱の咆哮〉{/c}が{c_important}人狼{/c}スキルになる。さらに{c_important}〈衰弱の咆哮〉{/c}が、毒におかされた敵を{c_random}[Affix_Value_1|1|]{/c}秒にわたって移動不能にする。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4796,6 +5016,7 @@ "Name": "限定注入の", "Description": "〈シャドウクローン〉がスキルに付与されている注入効果も模倣する。\r\n注入スキルを使用すると、発動している〈シャドウクローン〉が与えるダメージが#秒間、#%増加する。", "Localisation": "〈シャドウクローン〉がスキルに付与されている{c_important}注入{/c}効果も模倣する。\r\n{c_important}注入{/c}スキルを使用すると、発動している{c_important}〈シャドウクローン〉{/c}が与えるダメージが{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4818,6 +5039,7 @@ "Name": "隠れた脅威の", "Description": "〈近距離戦〉の重要パッシブ効果によるボーナスが両方とも発動している間、敵から攻撃された際の回避率が#%増加する。回避に成功するとこのボーナスはリセットされる。", "Localisation": "{c_important}〈近距離戦〉{/c}の重要パッシブ効果によるボーナスが両方とも発動している間、敵から攻撃された際の回避率が{c_random}[Affix_Value_1|%+|]{/c}増加する。回避に成功するとこのボーナスはリセットされる。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4840,6 +5062,7 @@ "Name": "離れがたき残り火の", "Description": "〈フレイムシールド〉使用時、邪魔されずに敵をすり抜けることができる。〈フレイムシールド〉有効中にすり抜けた敵は#秒間、移動不能状態になる。", "Localisation": "{c_important}〈フレイムシールド〉{/c}使用時、邪魔されずに敵をすり抜けることができる。{c_important}〈フレイムシールド〉{/c}有効中にすり抜けた敵は{c_random}[Affix_Value_1|1|]{/c}秒間、移動不能状態になる。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4863,6 +5086,7 @@ "Name": "雪守が携えし", "Description": "自身が発生させた〈ブリザード〉の中にいる間とそこから出た後#秒間、被ダメージが#%減少する。", "Localisation": "自身が発生させた{c_important}〈ブリザード〉{/c}の中にいる間とそこから出た後{c_number}[Affix.\"Static Value 0\"]{/c}秒間、被ダメージが{c_random}[Affix_Value_1|%|]{/c}減少する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4885,6 +5109,7 @@ "Name": "雪纏う", "Description": "〈アイスアーマー〉を使用すると#秒間、抑圧不可状態になり、防御力が#%増加する。", "Localisation": "{c_important}〈アイスアーマー〉{/c}を使用すると{c_random}[Affix_Value_1|1|]{/c}秒間、{c_important}{u}抑圧不可{/u}{/c}状態になり、防御力が{c_number}[Affix.\"Static Value 0\"|+%|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4907,6 +5132,7 @@ "Name": "青ざめた", "Description": "死体1体を消費すると 、次のコアスキルのダメージが#%から最大#%まで増加する。", "Localisation": "{c_important}死体{/c}1体を消費すると 、次の{c_important}コア{/c}スキルのダメージが{c_random}[Affix_Value_1|%x|]{/c}から最大{c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}まで増加する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4929,6 +5155,7 @@ "Name": "頑健なる狂戦士の", "Description": "幸運の一撃:: バーサーク状態になっている最中に直接ダメージを与えると、最大#%の確率で#の強化を受ける。", "Localisation": "{c_label}幸運の一撃:{/c}: {c_important}{u}バーサーク{/u}{/c}状態になっている最中に直接ダメージを与えると、最大{c_number}[Affix_Value_2|%|]{/c}の確率で{c_random}[Affix_Flat_Value_1]{/c}の{c_important}{u}強化{/u}{/c}を受ける。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4951,6 +5178,7 @@ "Name": "頑健なる者の", "Description": "人狼に変身している間、受けるダメージが#%減少する。", "Localisation": "人狼に変身している間、受けるダメージが{c_random}[Affix_Value_1|1%|]{/c}減少する。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4973,6 +5201,7 @@ "Name": "頭蓋砕きの", "Description": "流血中の敵をスタンさせると、その敵は合計流血ダメージの#%を物理ダメージとして受ける。", "Localisation": "流血中の敵をスタンさせると、その敵は合計流血ダメージの{c_random}[Affix_Value_1|%|]{/c}を物理ダメージとして受ける。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4995,6 +5224,7 @@ "Name": "風を切り裂きし者が携える", "Description": "#秒以内に〈二刀流〉を2回使用すると、標的の背後にいる敵に#ダメージを与えるダスト・デビルを生み出す。", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c}秒以内に{c_important}〈二刀流〉{/c}を2回使用すると、標的の背後にいる敵に{c_random}[Affix_Flat_Value_1]{/c}ダメージを与える{c_important}ダスト・デビル{/c}を生み出す。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5017,6 +5247,7 @@ "Name": "飛び散る毒の", "Description": "幸運の一撃: 〈毒の注入〉スキルが最大#%の確率で毒溜まりを生み出す。毒溜まりは、範囲内の敵に#秒間かけて#の毒ダメージを与える。毒溜まりの中にいる間は自身の〈毒の注入〉スキルにクールダウンが発生せず、際限なくチャージできる。", "Localisation": "{c_label}幸運の一撃:{/c} {c_important}〈毒の注入〉{/c}スキルが最大{c_number}[Affix.\"Static Value 2\"|%|]{/c}の確率で毒溜まりを生み出す。毒溜まりは、範囲内の敵に{c_number}[Affix.\"Static Value 0\"]{/c}秒間かけて{c_random}[Affix_Flat_Value_1]{/c}の毒ダメージを与える。毒溜まりの中にいる間は自身の{c_important}〈毒の注入〉{/c}スキルにクールダウンが発生せず、際限なくチャージできる。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5039,6 +5270,7 @@ "Name": "飛ぶがごとき導管の", "Description": "〈テレポート〉後、移動速度が#秒間、#%上昇する。", "Localisation": "{c_important}〈テレポート〉{/c}後、移動速度が{c_number}[Affix.\"Static Value 0\"]{/c}秒間、{c_random}[Affix_Value_1|%|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5059,6 +5291,7 @@ "Name": "飽くなき探究心の", "Description": "〈切り裂き〉で敵を倒すと、次に使う人狼スキルの精神力の生成量が#%、与ダメージが #%増加する。", "Localisation": "{c_important}〈切り裂き〉{/c}で敵を倒すと、次に使う{c_important}人狼{/c}スキルの精神力の生成量が{c_random}[Affix_Value_1|%x|]{/c}、与ダメージが {c_random}[Affix_Value_1|%x|]{/c}増加する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5078,6 +5311,7 @@ "Name": "飽くなき武器の達人の", "Description": "〈歩く武器庫〉の重要パッシブ効果によるダメージボーナスがすべて有効になっている間、怒気の生成量が#%上昇する。", "Localisation": "{c_important}〈歩く武器庫〉{/c}の重要パッシブ効果によるダメージボーナスがすべて有効になっている間、怒気の生成量が{c_random}[Affix_Value_1|%x|]{/c}上昇する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5097,6 +5331,7 @@ "Name": "骨の疾風", "Description": "〈ボーンストーム〉が最大#体の死体を消費して、持続時間を最長#秒延長する。", "Localisation": "{c_important}〈ボーンストーム〉{/c}が最大{c_number}[Affix_Value_2]{/c}体の死体を消費して、持続時間を最長{c_random}[Affix_Value_1*Affix_Value_2|1|]{/c}秒延長する。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5119,6 +5354,7 @@ "Name": "骨砕きの", "Description": "〈ボーンプリズン〉の区画が破壊されるか終了すると、周囲一帯に#ダメージを与える。", "Localisation": "{c_important}〈ボーンプリズン〉{/c}の区画が破壊されるか終了すると、周囲一帯に{c_random}[Affix_Flat_Value_1]{/c}ダメージを与える。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5141,6 +5377,7 @@ "Name": "魔術師の王が携えし", "Description": "〈ヴィアの知識〉による重要パッシブ効果が、近距離の敵1体につき#%のダメージ減少効果も付与する。この効果は最大で#%。", "Localisation": "{c_important}〈ヴィアの知識〉{/c}による重要パッシブ効果が、近距離の敵1体につき{c_random}[Affix_Value_1|1%x|]{/c}のダメージ減少効果も付与する。この効果は最大で{c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5163,6 +5400,7 @@ "Name": "黒点を司る", "Description": "敵を操作障害状態にすると、プライマリリソースが#回復する。", "Localisation": "敵を操作障害状態にすると、プライマリリソースが{c_random}[Affix_Value_1]{/c}回復する。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.koKR.json b/D4Companion/Data/Aspects.koKR.json index 145b3f5e..332c5ad6 100644 --- a/D4Companion/Data/Aspects.koKR.json +++ b/D4Companion/Data/Aspects.koKR.json @@ -5,6 +5,7 @@ "Name": "가속하는", "Description": "핵심 기술이 극대화로 적중하면 공격 속도가 #초 동안 #% 증가합니다.", "Localisation": "{c_important}핵심{/c} 기술이 극대화로 적중하면 공격 속도가 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1|%+|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "가죽방랑자의", "Description": "형상을 바꾸는 변신 기술을 사용하면 생명력을 # 얻습니다. 생명력이 가득 찼을 때는 같은 양의 보강 효과를 얻습니다.", "Localisation": "형상을 바꾸는 {c_important}변신{/c} 기술을 사용하면 생명력을 {c_random}[Affix_Flat_Value_1]{/c} 얻습니다. 생명력이 가득 찼을 때는 같은 양의 {c_important}{u}보강{/u}{/c} 효과를 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -49,6 +51,7 @@ "Name": "가차없는 광전사의", "Description": "행운의 적중: 핵심 기술로 적에게 피해를 주면 최대 #% 확률로 광폭화의 지속시간이 #초 증가합니다. 극대화 적중 시 이 지속시간이 2배로 증가합니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}핵심{/c} 기술로 적에게 피해를 주면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_important}{u}광폭화{/u}{/c}의 지속시간이 {c_number}[Affix_Value_2]{/c}초 증가합니다. 극대화 적중 시 이 지속시간이 2배로 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -72,6 +75,7 @@ "Name": "가차없는 무기 전문가의", "Description": "걸어다니는 무기고 핵심 지속 효과의 모든 피해 보너스가 활성화되어 있는 동안 분노 생성량이 #% 증가합니다.", "Localisation": "{c_important}걸어다니는 무기고{/c} 핵심 지속 효과의 모든 피해 보너스가 활성화되어 있는 동안 분노 생성량이 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -91,6 +95,7 @@ "Name": "갈라지는 마력의", "Description": "번개 창 시전 시 #% 확률로 추가 번개 창이 생성됩니다.", "Localisation": "{c_important}번개 창{/c} 시전 시 {c_random}[Affix_Value_1|%|]{/c} 확률로 추가 {c_important}번개 창{/c}이 생성됩니다.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -113,6 +118,7 @@ "Name": "갈라지는 일제 사격의", "Description": "탄막의 화살이 튕길 때마다 #% 확률로 2개로 갈라집니다.", "Localisation": "{c_important}탄막{/c}의 화살이 튕길 때마다 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_number}2{/c}개로 갈라집니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -135,6 +141,7 @@ "Name": "갈증 해소의", "Description": "행운의 적중: 분쇄가 출혈 상태의 적 최소 한 마리에게 직접 피해를 주면 최대 #% 확률로 분노를 # 얻습니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}분쇄{/c}가 출혈 상태의 적 최소 한 마리에게 직접 피해를 주면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 분노를 {c_number}[Affix.\"Static Value 0\"]{/c} 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -154,6 +161,7 @@ "Name": "강폭풍의", "Description": "대지의 힘 핵심 지속 효과가 폭풍 기술에도 적용됩니다.", "Localisation": "{c_important}대지의 힘{/c} 핵심 지속 효과가 {c_important}폭풍{/c} 기술에도 적용됩니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -176,6 +184,7 @@ "Name": "거인의 발걸음의", "Description": "적중당한 적 하나당 도약의 재사용 대기시간이 #초만큼, 최대 #초까지 감소합니다.", "Localisation": "적중당한 적 하나당 {c_important}도약{/c}의 재사용 대기시간이 {c_random}[Affix_Value_1]{/c}초만큼, 최대 {c_number}[Affix_Value_2]{/c}초까지 감소합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -195,6 +204,7 @@ "Name": "거친 분노의", "Description": "자신이 야수의 광란 핵심 지속 효과의 보너스를 얻을 때 동료들도 보너스를 얻습니다.", "Localisation": "자신이 {c_important}야수의 광란{/c} 핵심 지속 효과의 보너스를 얻을 때 동료들도 보너스를 얻습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -217,6 +227,7 @@ "Name": "걸신들린", "Description": "취약한 적을 처치하면 #초 동안 기력 재생이 #% 증가합니다.", "Localisation": "{c_important}{u}취약{/u}{/c}한 적을 처치하면 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 기력 재생이 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -236,6 +247,7 @@ "Name": "검의 달인", "Description": "시전 시 사용할 수 있는 주 자원에 따라 기술이 주는 피해가 최대 #% 증가합니다. 이 효과는 주 자원이 가득 찼을 때 최대의 효과를 발휘합니다.", "Localisation": "시전 시 사용할 수 있는 주 자원에 따라 기술이 주는 피해가 최대 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다. 이 효과는 주 자원이 가득 찼을 때 최대의 효과를 발휘합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -258,6 +270,7 @@ "Name": "고난의", "Description": "뼈 기술이 극대화로 적중하면 정수 재생이 #초 동안 #% 증가합니다.", "Localisation": "{c_important}뼈{/c} 기술이 극대화로 적중하면 정수 재생이 {c_number}[Affix.\"Affix Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -277,6 +290,7 @@ "Name": "고대 불길의", "Description": "에수의 흉포함 핵심 지속 효과의 두 가지 보너스가 모두 활성화되어 있는 동안, 공격 속도가 #% 증가합니다.", "Localisation": "{c_important}에수의 흉포함{/c} 핵심 지속 효과의 두 가지 보너스가 모두 활성화되어 있는 동안, 공격 속도가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -299,6 +313,7 @@ "Name": "고문하는", "Description": "자신의 가시 박힌 철관에 걸린 적이 직접 피해를 줄 때 #% 확률로 #초 동안 기절합니다.", "Localisation": "자신의 {c_important}가시 박힌 철관{/c}에 걸린 적이 직접 피해를 줄 때 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 기절합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -323,6 +338,7 @@ "Name": "곰 혈족 광전사의", "Description": "광폭화 상태에서 적을 처치하면 #% 확률로 #초 동안 난투 기술의 재사용 대기시간 감소 효과가 #% 증가합니다.", "Localisation": "{c_important}{u}광폭화{/u}{/c} 상태에서 적을 처치하면 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 확률로 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 {c_important}난투{/c} 기술의 재사용 대기시간 감소 효과가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -342,6 +358,7 @@ "Name": "공생하는", "Description": "자연의 격노 핵심 지속 효과가 자원 소모 없이 기술을 발동시킬 때, 반대되는 유형의 비궁극기 기술의 재사용 대기시간이 #초 감소합니다.", "Localisation": "{c_important}자연의 격노{/c} 핵심 지속 효과가 자원 소모 없이 기술을 발동시킬 때, 반대되는 유형의 비{c_important}궁극기{/c} 기술의 재사용 대기시간이 {c_random}[Affix_Value_1|1|]{/c}초 감소합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -365,6 +382,7 @@ "Name": "공통의 비참의", "Description": "행운의 적중: 공격이 군중 제어의 영향을 받는 적에게 적중하면 최대 #% 확률로 해당 군중 제어 효과가 영향을 받지 않는 다른 적에게 퍼집니다.", "Localisation": "{c_label}행운의 적중:{/c} 공격이 군중 제어의 영향을 받는 적에게 적중하면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 해당 군중 제어 효과가 영향을 받지 않는 다른 적에게 퍼집니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -389,6 +407,7 @@ "Name": "공포스러운 곰의", "Description": "쳐부수기가 대지 기술로도 취급됩니다. 쳐부수기 시전 후 대지 파편이 #초에 걸쳐 #의 피해를 줍니다.", "Localisation": "{c_important}쳐부수기{/c}가 {c_important}대지{/c} 기술로도 취급됩니다. {c_important}쳐부수기{/c} 시전 후 대지 파편이 {c_number}[Affix.\"Static Value 0\"]{/c}초에 걸쳐 {c_random}[Affix_Flat_Value_1]{/c}의 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -411,6 +430,7 @@ "Name": "공허의", "Description": "마름병의 부정한 지대가 생성될 때 범위 주위의 적들을 끌어당깁니다.", "Localisation": "{c_important}마름병{/c}의 부정한 지대가 생성될 때 범위 주위의 적들을 끌어당깁니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -435,6 +455,7 @@ "Name": "과충전된", "Description": "행운의 적중: 번개 피해를 줄 때 최대 #% 확률로 대상을 #초 동안 과부하시켜, 대상에게 주는 직접 피해가 주변 적들에게 흘러 #의 추가 피해를 줍니다.", "Localisation": "{c_label}행운의 적중:{/c} 번개 피해를 줄 때 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 대상을 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 과부하시켜, 대상에게 주는 직접 피해가 주변 적들에게 흘러 {c_number}[Affix_Flat_Value_1]{/c}의 추가 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -457,6 +478,7 @@ "Name": "광란의 야수인간의", "Description": "회색곰의 격노의 지속시간이 #초 증가합니다. 추가로, 회색곰의 격노가 활성화되어 있는 동안 공격이 극대화로 적중하면 지속시간 동안 극대화 피해가 #%, 최대 #%까지 증가합니다.", "Localisation": "{c_important}회색곰의 격노{/c}의 지속시간이 {c_random}[Affix_Value_1]{/c}초 증가합니다. 추가로, {c_important}회색곰의 격노{/c}가 활성화되어 있는 동안 공격이 극대화로 적중하면 지속시간 동안 극대화 피해가 {c_number}[Affix_Value_2|%x|]{/c}, 최대 {c_number}[Affix.\"Static Value 0\"|%x|]{/c}까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -479,6 +501,7 @@ "Name": "광분한 망자의", "Description": "소환된 내 하수인 하나가 적에게 피해를 줄 때마다 하수인이 #초 동안 공격 속도를 #%만큼, 최대 #%까지 얻습니다.", "Localisation": "{c_important}소환{/c}된 내 하수인 하나가 적에게 피해를 줄 때마다 하수인이 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 공격 속도를 {c_random}[Affix_Value_1|%+|]{/c}만큼, 최대 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}까지 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -501,6 +524,7 @@ "Name": "광포한 늑대의", "Description": "회색곰의 격노 사용 시 광포한 늑대인간으로 변신합니다. 광포한 늑대인간일 때 피해 감소 대신 #%의 이동 속도와 #%의 영력 소모량 감소 보너스를 얻습니다. 추가로, 적 처치 시 최대 생명력의 #%가 회복됩니다.", "Localisation": "{c_important}회색곰의 격노{/c} 사용 시 광포한 늑대인간으로 변신합니다. 광포한 늑대인간일 때 피해 감소 대신 {c_random}[Affix_Value_1|%+|]{/c}의 이동 속도와 {c_random}[Affix_Value_1*2|%|]{/c}의 영력 소모량 감소 보너스를 얻습니다. 추가로, 적 처치 시 최대 생명력의 {c_number}[Affix.\"Static Value 0\"|%|]{/c}가 회복됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -523,6 +547,7 @@ "Name": "광포한 소용돌이의", "Description": "소용돌이에 정신을 집중하는 시간 1초당 극대화 확률이 #%만큼, 최대 #%까지 증가합니다.", "Localisation": "{c_important}소용돌이{/c}에 정신을 집중하는 시간 1초당 극대화 확률이 {c_random}[Affix_Value_1|%+|]{/c}만큼, 최대 {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -545,6 +570,7 @@ "Name": "광폭한 분노의", "Description": "광폭화 상태에서 초당 #의 분노를 얻습니다.", "Localisation": "{c_important}{u}광폭화{/u}{/c} 상태에서 초당 {c_random}[Affix_Value_1]{/c}의 분노를 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -564,6 +590,7 @@ "Name": "광폭한 찢기의", "Description": "광폭화 상태에서 직접 피해를 줄 때마다, #초에 걸쳐 기본 공격력의 #%를 추가 출혈 피해로 줍니다.", "Localisation": "{c_important}{u}광폭화{/u}{/c} 상태에서 직접 피해를 줄 때마다, {c_number}[Affix.\"Static Value 0\"]{/c}초에 걸쳐 기본 공격력의 {c_random}[Affix_Value_1*100|%|]{/c}를 추가 출혈 피해로 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -586,6 +613,7 @@ "Name": "교묘한 사격", "Description": "꿰뚫는 사격이 적에게 피해를 줄 때마다 2개의 추가 화살이 양쪽으로 갈라져 날아갑니다. 이 갈래 화살은 꿰뚫는 사격 기본 공격력의 #%만큼 피해를 주며 갈라지지 않습니다.", "Localisation": "{c_important}꿰뚫는 사격{/c}이 적에게 피해를 줄 때마다 {c_number}2{/c}개의 추가 화살이 양쪽으로 갈라져 날아갑니다. 이 갈래 화살은 {c_important}꿰뚫는 사격{/c} 기본 공격력의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 주며 갈라지지 않습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -608,6 +636,7 @@ "Name": "교활한 계획의", "Description": "기력을 # 소모하면 폭발하는 섬광 수류탄을 방출합니다. 섬광 수류탄은 총 #의 물리 피해를 주고 적들을 #초 동안 기절시킵니다.\r\n수류탄 기술이 주는 피해가 #% 증가합니다.", "Localisation": "기력을 {c_number}[Affix.\"Static Value 0\"]{/c} 소모하면 폭발하는 {c_important}섬광 수류탄{/c}을 방출합니다. 섬광 수류탄은 총 {c_random}[Affix_Flat_Value_1]{/c}의 물리 피해를 주고 적들을 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}초 동안 기절시킵니다.\r\n{c_important}수류탄{/c} 기술이 주는 피해가 {c_number}[Affix.\"Static Value 1\"|x%|]{/c} 증가합니다.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -630,6 +659,7 @@ "Name": "구렁이의", "Description": "히드라를 추가로 #마리 더 소환해 둘 수 있고, 히드라의 지속시간이 #% 증가합니다.", "Localisation": "{c_important}히드라{/c}를 추가로 {c_number}[Affix.\"Static Value 0\"]{/c}마리 더 소환해 둘 수 있고, {c_important}히드라{/c}의 지속시간이 {c_random}[Affix_Value_1|%|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -652,6 +682,7 @@ "Name": "군중 속 현자의", "Description": "근거리에 있는 적 하나당 매초 생명력을 #만큼, 최대 #까지 회복합니다.", "Localisation": "근거리에 있는 적 하나당 매초 생명력을 {c_random}[Affix_Flat_Value_1]{/c}만큼, 최대 {c_number}[Affix_Flat_Value_2]{/c}까지 회복합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -675,6 +706,7 @@ "Name": "굳센 사령관의", "Description": "망자의 군대가 활성화되어 있는 동안, 자신의 하수인의 공격 속도가 #%, 받는 피해가 #% 감소합니다.", "Localisation": "{c_important}망자의 군대{/c}가 활성화되어 있는 동안, 자신의 하수인의 공격 속도가 {c_random}[Affix_Value_1|%+|]{/c}, 받는 피해가 {c_number}[Affix_Value_2|%|]{/c} 감소합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -697,6 +729,7 @@ "Name": "굳은 뼈의", "Description": "하수인의 피해 감소가 #% 증가합니다.", "Localisation": "하수인의 피해 감소가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -720,6 +753,7 @@ "Name": "굶주린 피의", "Description": "시전한 피의 창이 이미 창에 꽂힌 적에게 처음 적중할 때 근처 적에게 피의 창을 추가로 날려, 원래 피해의 #%만큼 피해를 줍니다.", "Localisation": "시전한 {c_important}피의 창{/c}이 이미 창에 꽂힌 적에게 처음 적중할 때 근처 적에게 {c_important}피의 창{/c}을 추가로 날려, 원래 피해의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -742,6 +776,7 @@ "Name": "궁극의 그림자의", "Description": "뼈 폭풍과 피의 파도가 어둠 기술로도 취급되어 암흑 피해를 주고, 추가 효과를 얻습니다.\r\n 뼈 폭풍으로 피해를 받는 적은 #초에 걸쳐 #의 암흑 피해를 받습니다.\r\n 피의 파도가 이동하면서 더럽혀진 지대를 생성하여 #초에 걸쳐 #의 암흑 피해를 줍니다.", "Localisation": "{c_important}뼈 폭풍{/c}과 {c_important}피의 파도{/c}가 {c_important}어둠{/c} 기술로도 취급되어 암흑 피해를 주고, 추가 효과를 얻습니다.\r\n{icon:bullet,1.2} {c_important}뼈 폭풍{/c}으로 피해를 받는 적은 {c_number}[Affix.\"Static Value 1\"]{/c}초에 걸쳐 {c_random}[Affix_Flat_Value_1]{/c}의 암흑 피해를 받습니다.\r\n{icon:bullet,1.2} {c_important}피의 파도{/c}가 이동하면서 {c_important}더럽혀진 지대{/c}를 생성하여 {c_number}[Affix.\"Static Value 2\"]{/c}초에 걸쳐 {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c}의 암흑 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -764,6 +799,7 @@ "Name": "균형 잡힌", "Description": "회색곰의 격노가 활성화되어 있는 동안 최대 영력이 #, 영력 생성량이 #% 증가합니다.", "Localisation": "{c_important}회색곰의 격노{/c}가 활성화되어 있는 동안 최대 영력이 {c_random}[Affix_Value_1]{/c}, 영력 생성량이 {c_number}[Affix_Value_2|%x|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -783,6 +819,7 @@ "Name": "그림자베기", "Description": "질주를 시전할 때, 자신의 위치에 복제된 그림자가 생성되어 질주를 시전하고 기본 공격력의 #%만큼 피해를 줍니다.", "Localisation": "{c_important}질주{/c}를 시전할 때, 자신의 위치에 {c_important}복제된 그림자{/c}가 생성되어 {c_important}질주{/c}를 시전하고 기본 공격력의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -805,6 +842,7 @@ "Name": "그슬린 사지의", "Description": "이동 불가 효과가 끝난 후, 적들이 #초 동안 #% 감속됩니다.", "Localisation": "이동 불가 효과가 끝난 후, 적들이 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1|%|]{/c} 감속됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -828,6 +866,7 @@ "Name": "기대하는 자의", "Description": "적을 기본 기술로 공격하면 다음으로 시전하는 핵심 기술이 주는 피해가 #%만큼, 최대 #%까지 증가합니다.", "Localisation": "적을 {c_important}기본{/c} 기술로 공격하면 다음으로 시전하는 {c_important}핵심{/c} 기술이 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c}만큼, 최대 {c_number}[Affix.\"Static Value 0\"|%x|]{/c}까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -850,6 +889,7 @@ "Name": "기회주의자의", "Description": "공격으로 은폐 상태가 해제될 때, 자신의 위치 주위에 폭발하는 섬광 수류탄 더미를 떨어뜨립니다. 수류탄은 총 #의 물리 피해를 주고 적을 #초 동안 기절시킵니다.", "Localisation": "공격으로 {c_important}{u}은폐{/u}{/c} 상태가 해제될 때, 자신의 위치 주위에 폭발하는 {c_important}섬광 수류탄{/c} 더미를 떨어뜨립니다. 수류탄은 총 {c_random}[Affix_Flat_Value_1]{/c}의 물리 피해를 주고 적을 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}초 동안 기절시킵니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -872,6 +912,7 @@ "Name": "긴 그림자의", "Description": "행운의 적중: 지속 암흑 피해 효과가 #% 확률로 정수를 # 생성합니다. \r\n그림자 마름병 핵심 지속 효과로 주는 피해가 항상 정수를 # 생성합니다.", "Localisation": "{c_label}행운의 적중:{/c} 지속 암흑 피해 효과가 {c_random}[Affix_Value_1|%|]{/c} 확률로 정수를 {c_number}[Affix.\"Static Value 0\"]{/c} 생성합니다. \r\n{c_important}그림자 마름병{/c} 핵심 지속 효과로 주는 피해가 항상 정수를 {c_number}[Affix.\"Static Value 1\"]{/c} 생성합니다.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -891,6 +932,7 @@ "Name": "깨진돌", "Description": "군중 제어의 영향을 받는 적에게 대지 기술이 주는 극대화 피해가 #% 증가합니다.", "Localisation": "군중 제어의 영향을 받는 적에게 {c_important}대지{/c} 기술이 주는 극대화 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -913,6 +955,7 @@ "Name": "꿰뚫는 정전기의", "Description": "번개 줄기가 적을 관통하지만 첫 번째 대상 이후로 적중한 적에게 주는 피해가 #% 감소합니다.", "Localisation": "{c_important}번개 줄기{/c}가 적을 관통하지만 첫 번째 대상 이후로 적중한 적에게 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 감소합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -935,6 +978,7 @@ "Name": "꿰뚫는 추위의", "Description": "얼음 파편이 #번 관통하면서, 적을 추가로 적중할 때마다 #% 감소한 피해를 줍니다.", "Localisation": "{c_important}얼음 파편{/c}이 {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c}번 관통하면서, 적을 추가로 적중할 때마다 {c_random}[Affix_Value_1|%|]{/c} 감소한 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -957,6 +1001,7 @@ "Name": "끊어지지 않는 끈의", "Description": "연쇄 번개가 #% 확률로 #번 추가로 연쇄됩니다.", "Localisation": "{c_important}연쇄 번개{/c}가 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_number}[Affix.\"Static Value 0\"]{/c}번 추가로 연쇄됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -979,6 +1024,7 @@ "Name": "낙하하는 어둠의", "Description": "뼈 감옥이 마름병 웅덩이를 생성합니다. 웅덩이는 #초에 걸쳐 #%의 추가 피해를 줍니다.", "Localisation": "{c_important}뼈 감옥{/c}이 {c_important}마름병{/c} 웅덩이를 생성합니다. 웅덩이는 {c_number}[Affix.\"Static Value 0\"]{/c}초에 걸쳐 {c_random}[Affix_Value_1|%|]{/c}의 추가 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1001,6 +1047,7 @@ "Name": "난도질꾼의", "Description": "행운의 적중: 취약한 적에게 직접 피해를 주면 최대 #% 확률로 적을 #초 동안 멍하게 만듭니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}{u}취약{/u}{/c}한 적에게 직접 피해를 주면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 적을 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}{u}멍하게{/u}{/c} 만듭니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1024,6 +1071,7 @@ "Name": "내면의 고요의", "Description": "가만히 서 있는 시간 1초당 주는 피해가 #%만큼, 최대 #%까지 증가합니다.", "Localisation": "가만히 서 있는 시간 1초당 주는 피해가 {c_random}[Affix_Value_1|1%x|]{/c}만큼, 최대 {c_number}[Affix.\"Static Value 0\"|%x|]{/c}까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1046,6 +1094,7 @@ "Name": "냉기인도자의", "Description": "해골 마법학자가 #초마다 한 번씩 눈보라를 시전합니다. 눈보라는 #의 냉기 피해를 주고 #초에 걸쳐 적에게 지속적으로 #%의 오한을 느끼게 합니다.", "Localisation": "해골 마법학자가 {c_number}[Affix.\"Static Value 1\"]{/c}초마다 한 번씩 눈보라를 시전합니다. 눈보라는 {c_random}[Affix_Flat_Value_1]{/c}의 냉기 피해를 주고 {c_number}[Affix.\"Static Value 0\"]{/c}초에 걸쳐 적에게 지속적으로 {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c}의 {c_important}{u}오한{/u}{/c}을 느끼게 합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1070,6 +1119,7 @@ "Name": "눈경비병의", "Description": "자신의 눈보라 안에 있거나 범위를 벗어난 후 #초 동안 받는 피해가 #% 감소합니다.", "Localisation": "자신의 {c_important}눈보라{/c} 안에 있거나 범위를 벗어난 후 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 받는 피해가 {c_random}[Affix_Value_1|%|]{/c} 감소합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1092,6 +1142,7 @@ "Name": "눈의 장막", "Description": "얼음 갑옷 시전 시 #초 동안 저지 불가 상태가 되고 방어도가 추가로 #% 증가합니다.", "Localisation": "{c_important}얼음 갑옷{/c} 시전 시 {c_random}[Affix_Value_1|1|]{/c}초 동안 {c_important}{u}저지 불가{/u}{/c} 상태가 되고 방어도가 추가로 {c_number}[Affix.\"Static Value 0\"|+%|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1114,6 +1165,7 @@ "Name": "담금질하는 타격의", "Description": "무기를 #번 교체한 후 #의 보강 효과를 얻습니다.", "Localisation": "무기를 {c_number}[Affix.\"Static Value 0\"]{/c}번 교체한 후 {c_random}[Affix_Flat_Value_1]{/c}의 {c_important}{u}보강{/u}{/c} 효과를 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1136,6 +1188,7 @@ "Name": "담대한 족장의", "Description": "외침 기술을 시전할 때마다 주위에 있는 적 1마리당 해당 기술의 재사용 대기시간이 #초만큼, 최대 #초까지 감소합니다.", "Localisation": "{c_important}외침{/c} 기술을 시전할 때마다 주위에 있는 적 1마리당 해당 기술의 재사용 대기시간이 {c_random}[Affix_Value_1|1|]{/c}초만큼, 최대 {c_number}[Affix.\"Static Value 0\"]{/c}초까지 감소합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1155,6 +1208,7 @@ "Name": "대지격퇴자의", "Description": "무기를 #번 교체한 후, 다음 기술이 제압 효과를 얻고 주는 제압 피해가 #% 증가합니다.", "Localisation": "무기를 {c_number}[Affix.\"Static Value 0\"]{/c}번 교체한 후, 다음 기술이 {c_important}{u}제압{/u}{/c} 효과를 얻고 주는 {c_important}{u}제압{/u}{/c} 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1177,6 +1231,7 @@ "Name": "대지수호자", "Description": "군중 제어 상태로 만드는 적 하나당 다음 대지 방벽에 #%만큼, 최대 #%의 보너스를 얻습니다.", "Localisation": "군중 제어 상태로 만드는 적 하나당 다음 {c_important}대지 방벽{/c}에 {c_random}[Affix_Value_1|%|]{/c}만큼, 최대 {c_number}[Affix.\"Static Value 0\"|%|]{/c}의 보너스를 얻습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1199,6 +1254,7 @@ "Name": "동상에 걸린", "Description": "오한을 느끼는 적이 수류탄 기술에 적중당하면 극대화 확률의 2배 확률로 즉시 #초 동안 빙결됩니다. 빙결된 적에게 주는 극대화 피해가 #% 증가합니다.", "Localisation": "{c_important}{u}오한{/u}{/c}을 느끼는 적이 {c_important}수류탄{/c} 기술에 적중당하면 극대화 확률의 2배 확률로 즉시 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}{u}빙결{/u}{/c}됩니다. {c_important}{u}빙결{/u}{/c}된 적에게 주는 극대화 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1222,6 +1278,7 @@ "Name": "동화", "Description": "지속 피해의 영향을 받는 적을 상대로 회피 확률이 #% 증가합니다. 회피할 때 주 자원을 # 얻습니다.", "Localisation": "지속 피해의 영향을 받는 적을 상대로 회피 확률이 {c_number}[Affix.\"Static Value 0\"|%+|]{/c} 증가합니다. 회피할 때 주 자원을 {c_random}[Affix_Value_1]{/c} 얻습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1241,6 +1298,7 @@ "Name": "둘러싸인", "Description": "냉대가 활성화되어 있는 동안 매초 최대 생명력과 마나의 #%를 회복합니다.", "Localisation": "{c_important}냉대{/c}가 활성화되어 있는 동안 매초 최대 생명력과 마나의 {c_random}[Affix_Value_1|%|]{/c}를 회복합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1263,6 +1321,7 @@ "Name": "드러난 살의", "Description": "행운의 적중: 취약한 적을 적중시키면 최대 #% 확률로 정수가 # 생성됩니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}{u}취약{/u}{/c}한 적을 적중시키면 최대 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 확률로 정수가 {c_random}[Affix_Value_1]{/c} 생성됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1282,6 +1341,7 @@ "Name": "때 이른 죽음의", "Description": "#% 위로 치유하는 최대 생명력의 비율 1%마다 다음으로 제압하는 공격의 제압 피해에 #%의 보너스를, 최대 #%까지 얻습니다.", "Localisation": "{c_number}[Affix.\"Static Value 0\"|%|]{/c} 위로 치유하는 최대 생명력의 비율 1%마다 다음으로 {c_important}{u}제압{/u}{/c}하는 공격의 {c_important}{u}제압{/u}{/c} 피해에 {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c}의 보너스를, 최대 {c_random}[Affix_Value_1|%|]{/c}까지 얻습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1304,6 +1364,7 @@ "Name": "라트마의 선택받은 자의", "Description": "피 기술이 적을 제압할 때마다 #초 동안 공격 속도가 #% 증가합니다.", "Localisation": "{c_important}피{/c} 기술이 적을 {c_important}{u}제압{/u}{/c}할 때마다 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 공격 속도가 {c_random}[Affix_Value_1|%+|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1326,6 +1387,7 @@ "Name": "룬세공사의 도관", "Description": "자신이 시전하는 폭풍 기술이 극대화로 적중하면 주위의 공기를 #초 동안 충전하여, 범위 내의 적 한 마리를 번갯불로 주기적으로 후려쳐 #의 번개 피해를 줍니다. 추가 극대화 적중 시 이 지속시간이 연장됩니다.", "Localisation": "자신이 시전하는 {c_important}폭풍{/c} 기술이 극대화로 적중하면 주위의 공기를 {c_random}[Affix_Value_1|1|]{/c}초 동안 충전하여, 범위 내의 적 한 마리를 {c_important}번갯불{/c}로 주기적으로 후려쳐 {c_number}[Affix_Flat_Value_1]{/c}의 번개 피해를 줍니다. 추가 극대화 적중 시 이 지속시간이 연장됩니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1348,6 +1410,7 @@ "Name": "마름병", "Description": "그림자 마름병 핵심 지속 효과가 적에게 #번 피해를 준 후 #초 동안 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}그림자 마름병{/c} 핵심 지속 효과가 적에게 {c_number}[Affix.\"Static Value 1\"]{/c}번 피해를 준 후 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1370,6 +1433,7 @@ "Name": "마법사 군주의", "Description": "비르의 숙련 핵심 지속 효과가 추가로 근거리에 있는 적 하나당 피해 감소를 #%만큼, 최대 #%까지 부여합니다.", "Localisation": "{c_important}비르의 숙련{/c} 핵심 지속 효과가 추가로 근거리에 있는 적 하나당 피해 감소를 {c_random}[Affix_Value_1|1%x|]{/c}만큼, 최대 {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}까지 부여합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1392,6 +1456,7 @@ "Name": "만족을 모르는 자의", "Description": "칼날 발톱으로 적을 처치하면 다음 늑대인간 기술의 영력 생성량이 #% 증가하고 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}칼날 발톱{/c}으로 적을 처치하면 다음 {c_important}늑대인간{/c} 기술의 영력 생성량이 {c_random}[Affix_Value_1|%x|]{/c} 증가하고 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1411,6 +1476,7 @@ "Name": "말썽꾼의", "Description": "쇠못 덫이 폭발하는 섬광 수류탄도 던집니다. 수류탄은 총 #의 물리 피해를 주고 적들을 #초 동안 기절시킵니다.", "Localisation": "{c_important}쇠못 덫{/c}이 폭발하는 {c_important}섬광 수류탄{/c}도 던집니다. 수류탄은 총 {c_random}[Affix_Flat_Value_1]{/c}의 물리 피해를 주고 적들을 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}초 동안 기절시킵니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1433,6 +1499,7 @@ "Name": "맹독 연금술사의", "Description": "행운의 적중: 암흑 주입 기술로 중독된 적에게 피해를 주면 최대 #% 확률로 독성 폭발이 일어나 대상과 주변 적들에게 #초에 걸쳐 #의 중독 피해를 줍니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}암흑 주입{/c} 기술로 중독된 적에게 피해를 주면 최대 {c_number} {c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} 확률로 독성 폭발이 일어나 대상과 주변 적들에게 {c_number}[Affix.\"Static Value 0\"]{/c}초에 걸쳐 {c_random}[Affix_Flat_Value_1]{/c}의 중독 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1455,6 +1522,7 @@ "Name": "맹렬한 분노의", "Description": "핵심 기술로 적을 처치하거나 우두머리를 적중시키면 기본 분노 소모량의 #%를 돌려받습니다. 이 효과는 시전 1회당 한 번만 발동합니다.", "Localisation": "{c_important}핵심{/c} 기술로 적을 처치하거나 우두머리를 적중시키면 기본 분노 소모량의 {c_random}[Affix_Value_1|%|]{/c}를 돌려받습니다. 이 효과는 시전 1회당 한 번만 발동합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1474,6 +1542,7 @@ "Name": "먼지 돌풍의", "Description": "소용돌이가 먼지 돌풍을 남겨 주변 적들에게 #의 피해를 줍니다.", "Localisation": "{c_important}소용돌이{/c}가 {c_important}먼지 돌풍{/c}을 남겨 주변 적들에게 {c_random}[Affix_Flat_Value_1]{/c}의 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1496,6 +1565,7 @@ "Name": "모래수렁의", "Description": "대지 기술로 피해를 주면 적중당한 적이 #초 동안 #% 감속됩니다.", "Localisation": "{c_important}대지{/c} 기술로 피해를 주면 적중당한 적이 {c_random}[Affix.\"Static Value 0\"]{/c}초 동안 {c_number}[Affix_Value_1|%|]{/c} 감속됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1519,6 +1589,7 @@ "Name": "무감각한 진노의", "Description": "분노가 최대일 때 생성하는 분노 1당 #의 보강 효과를 얻습니다.", "Localisation": "분노가 최대일 때 생성하는 분노 1당 {c_random}[Max(1, Affix_Flat_Value_1)]{/c}의 {c_important}{u}보강{/u}{/c} 효과를 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1541,6 +1612,7 @@ "Name": "무기 전문가의", "Description": "무기 숙련 기술이 추가 충전을 얻습니다.\r\n\r\n행운의 적중: 무기 숙련 기술로 적에게 피해를 주면 최대 #% 확률로 #초 동안 적을 기절시킵니다.", "Localisation": "{c_important}무기 숙련{/c} 기술이 추가 충전을 얻습니다.\r\n\r\n{c_label}행운의 적중:{/c} {c_important}무기 숙련{/c} 기술로 적에게 피해를 주면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_number}[Affix_Value_2]{/c}초 동안 적을 기절시킵니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1564,6 +1636,7 @@ "Name": "무쇠 피", "Description": "주위의 출혈하는 적 하나당 피해 감소를 #%만큼, 최대 #%까지 얻습니다.", "Localisation": "주위의 출혈하는 적 하나당 피해 감소를 {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c}만큼, 최대 {c_random}[Affix_Value_1|%|]{/c}까지 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1586,6 +1659,7 @@ "Name": "무한한 분노의", "Description": "분노 중첩이 최대일 때 생성하는 분노 1당 다음 핵심 기술이 주는 피해가 #%만큼, 최대 #%까지 증가합니다.", "Localisation": "분노 중첩이 최대일 때 생성하는 분노 1당 다음 {c_important}핵심{/c} 기술이 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c}만큼, 최대 {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1608,6 +1682,7 @@ "Name": "바늘불꽃", "Description": "가시 피해를 줄 때 #% 확률로 주위 모든 적에게 피해를 줍니다.", "Localisation": "가시 피해를 줄 때 {c_random}[Affix_Value_1|%|]{/c} 확률로 주위 모든 적에게 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1630,6 +1705,7 @@ "Name": "바람 격퇴자", "Description": "극대화 적중 시 이동 속도가 #초 동안 #%만큼, 최대 #초까지 증가합니다.", "Localisation": "극대화 적중 시 이동 속도가 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1|1%+|]{/c}만큼, 최대 {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c}초까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1650,6 +1726,7 @@ "Name": "반격의", "Description": "보강의 양에 따라 핵심 기술이 주는 피해가 최대 #% 증가합니다.", "Localisation": "{c_important}{u}보강{/u}{/c}의 양에 따라 {c_important}핵심{/c} 기술이 주는 피해가 최대 {c_random}[Affix_Value_1|%x|] {/c}증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1672,6 +1749,7 @@ "Name": "반복되는", "Description": "연발 사격이 #% 확률로 다른 대상에게 튕깁니다.", "Localisation": "{c_important}연발 사격{/c}이 {c_random}[Affix_Value_1|%|]{/c} 확률로 다른 대상에게 튕깁니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1694,6 +1772,7 @@ "Name": "발파덫 사냥꾼의", "Description": "행운의 적중: 자신의 덫 기술의 영향을 받는 적에게 직접 피해를 주면 최대 #% 확률로 대상이 #초 동안 취약해집니다.", "Localisation": "{c_label}행운의 적중:{/c} 자신의 {c_important}덫{/c} 기술의 영향을 받는 적에게 직접 피해를 주면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 대상이 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}{u}취약{/u}{/c}해집니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1716,6 +1795,7 @@ "Name": "밤울음꾼의", "Description": "피의 울부짖음이 극대화 확률을 #% 증가시킵니다. 추가로, 피의 울부짖음이 주위의 동료와 플레이어에게 #초 동안 영향을 미칩니다.", "Localisation": "{c_important}피의 울부짖음{/c}이 극대화 확률을 {c_random}[Affix_Value_1|1%+|]{/c} 증가시킵니다. 추가로, {c_important}피의 울부짖음{/c}이 주위의 동료와 플레이어에게 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 영향을 미칩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1738,6 +1818,7 @@ "Name": "방화", "Description": "행운의 적중: 방화 기술로 피해를 주면 최대 #% 확률로 마나가 # 회복됩니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}방화{/c} 기술로 피해를 주면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 마나가 {c_number}[Affix.\"Static Value 0\"]{/c} 회복됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1757,6 +1838,7 @@ "Name": "번개춤꾼의", "Description": "번개 폭풍이 극대화로 적중하면 춤추는 번개 줄기 #개가 생겨납니다. 번개 줄기는 범위 내의 적들을 찾아가 #의 번개 피해를 줍니다.", "Localisation": "{c_important}번개 폭풍{/c}이 극대화로 적중하면 {c_important}춤추는 번개 줄기{/c} {c_number}[Affix.\"Static Value 0\"]{/c}개가 생겨납니다. 번개 줄기는 범위 내의 적들을 찾아가 {c_random}[Affix_Flat_Value_1]{/c}의 번개 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1779,6 +1861,7 @@ "Name": "변신수의 빚의", "Description": "곰인간 기술로 중독된 적에게 피해를 주면 즉시 중독 피해의 #%를 주고 중독을 소모합니다.", "Localisation": "{c_important}곰인간{/c} 기술로 중독된 적에게 피해를 주면 즉시 중독 피해의 {c_random}[Affix_Value_1|%|]{/c}를 주고 중독을 소모합니다.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1801,6 +1884,7 @@ "Name": "변형 돌의", "Description": "바위가 핵심 기술로 변경되어 #의 영력을 소모하며 원래 피해의 #%만큼 피해를 줍니다.", "Localisation": "{c_important}바위{/c}가 {c_important}핵심{/c} 기술로 변경되어 {c_number}[Affix.\"Static Value 0\"]{/c}의 영력을 소모하며 원래 피해의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1823,6 +1907,7 @@ "Name": "별빛", "Description": "자신이 생명력을 #% 회복할 때마다 주 자원을 # 얻습니다.", "Localisation": "자신이 생명력을 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 회복할 때마다 주 자원을 {c_random}[Affix_Value_1]{/c} 얻습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1842,6 +1927,7 @@ "Name": "보호자의", "Description": "정예 적에게 피해를 주면 #초 동안 최대 #의 보호막을 얻습니다. 이 효과는 #초에 한 번만 발동합니다.", "Localisation": "정예 적에게 피해를 주면 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 최대 {c_random}[Affix_Flat_Value_1]{/c}의 {c_important}{u}보호막{/u}{/c}을 얻습니다. 이 효과는 {c_number}[Affix_Value_1]{/c}초에 한 번만 발동합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1865,6 +1951,7 @@ "Name": "보호하는", "Description": "건강 상태가 아닐 때 적중당하면 #초 동안 자신의 주위에 마법의 거품이 생겨납니다. 거품 안에 서 있는 동안 플레이어들은 면역이 됩니다. 이 효과는 #초에 한 번만 발동합니다.", "Localisation": "{c_important}{u}건강{/u}{/c} 상태가 아닐 때 적중당하면 {c_random}[Affix_Value_1|1|]{/c}초 동안 자신의 주위에 마법의 거품이 생겨납니다. 거품 안에 서 있는 동안 플레이어들은 {c_important}{u}면역{/u}{/c}이 됩니다. 이 효과는 {c_number}[Affix.\"Static Value 0\"]{/c}초에 한 번만 발동합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1888,6 +1975,7 @@ "Name": "보호하는 폭풍의", "Description": "뼈 폭풍이 적에게 피해를 줄 때마다 #초 동안 기본 생명력의 #%만큼 보호막을 얻습니다.", "Localisation": "{c_important}뼈 폭풍{/c}이 적에게 피해를 줄 때마다 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 기본 생명력의 {c_random}[Affix_Value_1|%|]{/c}만큼 {c_important}{u}보호막{/u}{/c}을 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1911,6 +1999,7 @@ "Name": "부패의", "Description": "그림자 마름병 핵심 지속 효과가 적에게 피해를 줄 때마다, #초 내에 다음 그림자 마름병이 주는 피해가 #% 증가합니다. 이 효과는 최대 #번까지 중첩됩니다.", "Localisation": "{c_important}그림자 마름병{/c} 핵심 지속 효과가 적에게 피해를 줄 때마다, {c_number}[Affix.\"Static Value 0\"]{/c}초 내에 다음 {c_important}그림자 마름병{/c}이 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다. 이 효과는 최대 {c_number}[Affix.\"Static Value 1\"]{/c}번까지 중첩됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1933,6 +2022,7 @@ "Name": "불가사의한 지배의", "Description": "해골 마법학자의 최대 수가 # 증가합니다.", "Localisation": "해골 마법학자의 최대 수가 {c_random}[Affix_Value_1]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1957,6 +2047,7 @@ "Name": "불복의", "Description": "어떤 형태로든 피해를 주면 방어도가 #초 동안 #% 증가합니다. 이 효과는 최대 #%까지 중첩됩니다.", "Localisation": "어떤 형태로든 피해를 주면 방어도가 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 {c_random}[Affix_Value_1|1%+|]{/c} 증가합니다. 이 효과는 최대 {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}까지 중첩됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1980,6 +2071,7 @@ "Name": "불시의", "Description": "피하기 또는 그림자 걸음을 사용할 때 뒤에 폭발하는 섬광 수류탄 더미를 남깁니다. 수류탄은 총 #의 물리 피해를 주고 적들을 #초 동안 기절시킵니다.", "Localisation": "{c_important}피하기{/c} 또는 {c_important}그림자 걸음{/c}을 사용할 때 뒤에 폭발하는 {c_important}섬광 수류탄{/c} 더미를 남깁니다. 수류탄은 총 {c_random}[Affix_Flat_Value_1]{/c}의 물리 피해를 주고 적들을 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c}초 동안 기절시킵니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2002,6 +2094,7 @@ "Name": "불안정한 주입의", "Description": "주입 기술 시전 시 자신의 주위에 폭발이 일어나, 주입 효과를 적용하고 같은 유형의 피해를 # 줍니다.", "Localisation": "{c_important}주입{/c} 기술 시전 시 자신의 주위에 폭발이 일어나, {c_important}주입{/c} 효과를 적용하고 같은 유형의 피해를 {c_random}[Affix_Flat_Value_1]{/c} 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2024,6 +2117,7 @@ "Name": "불어나는 저주의", "Description": "뼈 영혼이 주는 피해가 이동 거리에 따라 증가하여 최대 #%까지 증가합니다.", "Localisation": "{c_important}뼈 영혼{/c}이 주는 피해가 이동 거리에 따라 증가하여 최대 {c_random}[Affix_Value_1|%x|]{/c}까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2046,6 +2140,7 @@ "Name": "불카토스의", "Description": "도약이 지진을 발생시켜 #초에 걸쳐 #의 물리 피해를 줍니다. 지진 안에 서 있는 동안 피해 감소가 #% 증가합니다.", "Localisation": "{c_important}도약{/c}이 {c_important}지진{/c}을 발생시켜 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}초에 걸쳐 {c_random}[Affix_Flat_Value_1]{/c}의 물리 피해를 줍니다. {c_important}지진{/c} 안에 서 있는 동안 피해 감소가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2068,6 +2163,7 @@ "Name": "불타는 분노의", "Description": "광폭화 상태에서 주변 적들에게 매초 #의 화염 피해를 줍니다.", "Localisation": "{c_important}{u}광폭화{/u}{/c} 상태에서 주변 적들에게 매초 {c_random}[Affix_Flat_Value_1]{/c}의 화염 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2090,6 +2186,7 @@ "Name": "비열한", "Description": "감속되거나 오한을 느끼는 적에게서 멀어질 때 이동 속도가 #% 증가합니다.", "Localisation": "감속되거나 {c_important}{u}오한{/u}{/c}을 느끼는 적에게서 멀어질 때 이동 속도가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2110,6 +2207,7 @@ "Name": "빈혈의", "Description": "행운의 적중: 출혈 상태의 적에게 직접 피해를 주면 최대 #% 확률로 적을 #초 동안 기절시킵니다.", "Localisation": "{c_label}행운의 적중:{/c} 출혈 상태의 적에게 직접 피해를 주면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 적을 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 기절시킵니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2133,6 +2231,7 @@ "Name": "빙빙 도는 칼날의", "Description": "연타가 주위의 적에게 원형으로 피해를 주며 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}연타{/c}가 주위의 적에게 원형으로 피해를 주며 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2155,6 +2254,7 @@ "Name": "빙하의", "Description": "눈보라를 시전하면 주기적으로 폭발하는 얼음 가시가 생성되어 #의 피해를 줍니다. 얼음 가시가 빙결된 적에게 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}눈보라{/c}를 시전하면 주기적으로 폭발하는 {c_important}얼음 가시{/c}가 생성되어 {c_random}[Affix_Flat_Value_1]{/c}의 피해를 줍니다. {c_important}얼음 가시{/c}가 {c_important}{u}빙결{/u}{/c}된 적에게 주는 피해가 {c_number}[Affix_Value_1 * 100|%x|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2177,6 +2277,7 @@ "Name": "빠른피", "Description": "피의 구슬이 궁극기의 재사용 대기시간을 #초 감소시킵니다.", "Localisation": "{c_important}{u}피의 구슬{/u}{/c}이 {c_important}궁극기{/c}의 재사용 대기시간을 {c_random}[Affix_Value_1|1|]{/c}초 감소시킵니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2196,6 +2297,7 @@ "Name": "빼앗긴 원기의", "Description": "기세 핵심 지속 효과가 중첩 1회당 매초 생명력을 # 치유합니다.", "Localisation": "{c_important}기세{/c} 핵심 지속 효과가 중첩 1회당 매초 생명력을 {c_random}[Affix_Flat_Value_1]{/c} 치유합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2218,6 +2320,7 @@ "Name": "뼈 질풍", "Description": "뼈 폭풍이 시체를 최대 #구 소모하여 지속시간을 최대 #초까지 증가시킵니다.", "Localisation": "{c_important}뼈 폭풍{/c}이 시체를 최대 {c_number}[Affix_Value_2]{/c}구 소모하여 지속시간을 최대 {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c}초까지 증가시킵니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2240,6 +2343,7 @@ "Name": "뼈다귀의", "Description": "시체 소모 시 다음 핵심 기술이 주는 피해가 #%만큼, 최대 #%까지 증가합니다.", "Localisation": "{c_important}시체{/c} 소모 시 다음 {c_important}핵심{/c} 기술이 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c}만큼, 최대 {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}까지 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2262,6 +2366,7 @@ "Name": "사기꾼의", "Description": "군중 제어의 영향을 받는 적에게 받는 피해가 #% 감소합니다. 군중 제어의 영향을 받는 적에게 직접 피해를 받을 때마다 #초 동안 #%의 이동 속도를 얻습니다.", "Localisation": "군중 제어의 영향을 받는 적에게 받는 피해가 {c_random}[Affix_Value_1|1%|]{/c} 감소합니다. 군중 제어의 영향을 받는 적에게 직접 피해를 받을 때마다 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 {c_number}[Affix.\"Static Value 0\"|%+|]{/c}의 이동 속도를 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2284,6 +2389,7 @@ "Name": "산산조각 난", "Description": "적이 빙결된 상태로 죽으면 산산조각 핵심 지속 효과의 폭발이 주는 피해가 #% 증가합니다.", "Localisation": "적이 {c_important}{u}빙결{/u}{/c}된 상태로 죽으면 {c_important}산산조각{/c} 핵심 지속 효과의 폭발이 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2306,6 +2412,7 @@ "Name": "산산조각 난 별의", "Description": "운석 주위에 작은 운석들이 떨어지며, 충돌 시 #의 화염 피해를 줍니다. 작은 운석은 추가로 적중하는 적들을 불태워 #초에 걸쳐 #의 피해를 줍니다.", "Localisation": "{c_important}운석{/c} 주위에 {c_important}작은 운석{/c}들이 떨어지며, 충돌 시 {c_random}[Affix_Flat_Value_1]{/c}의 화염 피해를 줍니다. {c_important}작은 운석{/c}은 추가로 적중하는 적들을 불태워 {c_number}[Affix.\"Static Value 1\"]{/c}초에 걸쳐 {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c}의 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2328,6 +2435,7 @@ "Name": "살육의", "Description": "이동 속도가 #% 증가합니다. 피해를 받으면 #초 동안 이 효과를 잃습니다.", "Localisation": "이동 속도가 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 증가합니다. 피해를 받으면 {c_random}[Affix_Value_1|1|]{/c}초 동안 이 효과를 잃습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2348,6 +2456,7 @@ "Name": "살을 찢는", "Description": "부패가 시체를 생성할 때 정수를 # 얻습니다.", "Localisation": "{c_important}부패{/c}가 {c_important}시체{/c}를 생성할 때 정수를 {c_random}[Affix_Value_1]{/c} 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2367,6 +2476,7 @@ "Name": "상승효과의", "Description": "날쌘 몸놀림 기술을 사용하면 다음 기만 기술의 재사용 대기시간이 #% 감소합니다. 기만 기술을 사용하면 다음 날쌘 몸놀림 기술이 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}날쌘 몸놀림{/c} 기술을 사용하면 다음 {c_important}기만{/c} 기술의 재사용 대기시간이 {c_number}[Affix_Value_1|%|]{/c} 감소합니다. {c_important}기만{/c} 기술을 사용하면 다음 {c_important}날쌘 몸놀림{/c} 기술이 주는 피해가 {c_random}[Affix_Value_2|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2383,34 +2493,13 @@ 19 ] }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "새벽의 파편", - "Description": "밤의 손아귀를 사용하고 #초 후에 새벽의 신속이 발동되어 #초 동안 공격 속도가 #% 증가하고 이동 속도가 #% 증가합니다. 한겨울 수호물로 강화된 상태에서 적 처치 시 밤의 손아귀 지속시간이 #초 감소합니다.", - "Localisation": "밤의 손아귀를 사용하고 {c_number}[Affix.\"Static Value 1\"]{/c}초 후에 새벽의 신속이 발동되어 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 공격 속도가 {c_random}[Affix_Value_1|%|]{/c} 증가하고 이동 속도가 {c_number}[Affix.\"Static Value 3\"]%{/c} 증가합니다. {c_important}한겨울 수호물{/c}로 강화된 상태에서 적 처치 시 밤의 손아귀 지속시간이 {c_number}[Affix.\"Static Value 2\"]{/c}초 감소합니다.", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1223323, "IdName": "legendary_necro_118", "Name": "생환의", "Description": "하수인이 살아 있는 동안 주는 피해가 #초 후에 최대 #%까지 증가합니다.", "Localisation": "{c_important}하수인{/c}이 살아 있는 동안 주는 피해가 {c_number}[Affix.\"Static Value 0\"]{/c}초 후에 최대 {c_random}[Affix_Value_1|%x|]{/c}까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2433,6 +2522,7 @@ "Name": "서리 대공세", "Description": "서릿발이 추가 충전을 얻지만 충전당 재사용 대기시간이 #% 증가합니다.", "Localisation": "{c_important}서릿발{/c}이 추가 충전을 얻지만 충전당 재사용 대기시간이 {c_random}[Affix_Value_1*100|%|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2455,6 +2545,7 @@ "Name": "선조의 돌진의", "Description": "돌진이 #명의 선조를 부릅니다. 선조들은 돌진하여 원래 피해의 #%만큼 피해를 줍니다.", "Localisation": "{c_important}돌진{/c}이 {c_number}[Affix.\"Static Value 0\"]{/c}명의 선조를 부릅니다. 선조들은 {c_important}돌진{/c}하여 원래 피해의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2477,6 +2568,7 @@ "Name": "선조의 메아리의", "Description": "행운의 적중: 선조의 귀환이 행동막대에 지정되어 있는 동안 도약, 지각 변동 또는 소용돌이로 적에게 피해를 주면 최대 #% 확률로 선조가 소환되어 같은 기술을 사용합니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}선조의 귀환{/c}이 행동막대에 지정되어 있는 동안 {c_important}도약{/c}, {c_important}지각 변동{/c} 또는 {c_important}소용돌이{/c}로 적에게 피해를 주면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 선조가 소환되어 같은 기술을 사용합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2499,6 +2591,7 @@ "Name": "선조의 힘의", "Description": "선조의 망치가 밖으로 진동하며 피해가 #% 증가합니다.", "Localisation": "{c_important}선조의 망치{/c}가 밖으로 진동하며 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2521,6 +2614,7 @@ "Name": "세 가지 저주의", "Description": "운석 낙하 및 화염구의 극대화 피해가 #% 증가합니다. 건강 상태의 대상에게는 이 효과가 2배로 증가합니다.", "Localisation": "{c_important}운석 낙하{/c_important} 및 {c_important}화염구{/c_important}의 극대화 피해가 {c_random}[Affix_Value_1|%x|]{/c_number} 증가합니다. {c_important}{u}건강{/u}{/c} 상태의 대상에게는 이 효과가 2배로 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2543,6 +2637,7 @@ "Name": "속박하는 도관의", "Description": "순간이동한 뒤 #초 후 #%의 이동 속도를 얻습니다.", "Localisation": "{c_important}순간이동{/c}한 뒤 {c_number}[Affix.\"Static Value 0\"]{/c}초 후 {c_random}[Affix_Value_1|%|]{/c}의 이동 속도를 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2563,6 +2658,7 @@ "Name": "속박하는 불씨의", "Description": "화염 보호막이 있을 때 적 사이를 제약 없이 이동할 수 있습니다. 화염 보호막이 활성화되어 있는 동안 통과하는 적이 #초 동안 이동 불가 상태가 됩니다.", "Localisation": "{c_important}화염 보호막{/c}이 있을 때 적 사이를 제약 없이 이동할 수 있습니다. {c_important}화염 보호막{/c}이 활성화되어 있는 동안 통과하는 적이 {c_random}[Affix_Value_1|1|]초 동안 이동 불가{/c} 상태가 됩니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2586,6 +2682,7 @@ "Name": "순간 빙결", "Description": "피하기로 오한을 느끼거나 빙결된 적을 통과할 때마다 #초 동안 #만큼, 최대 #의 피해를 흡수하는 보호막을 얻습니다.", "Localisation": "{c_important}피하기{/c}로 {c_important}{u}오한{/u}{/c}을 느끼거나 {c_important}{u}빙결{/u}{/c}된 적을 통과할 때마다 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Flat_Value_1]{/c}만큼, 최대 {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c}의 피해를 흡수하는 {c_important}{u}보호막{/u}{/c}을 얻습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2608,6 +2705,7 @@ "Name": "스며드는 진노의", "Description": "분노를 # 소모한 후 다음 무기 숙련 기술이 주는 피해가 #% 증가합니다.", "Localisation": "분노를 {c_number}[Affix.\"Static Value 0\"]{/c} 소모한 후 다음 {c_important}무기 숙련{/c} 기술이 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2630,6 +2728,7 @@ "Name": "신출귀몰한", "Description": "군중 제어 상태에서 부상당하면 #초 동안 저지 불가 상태가 됩니다. 이 효과에는 #초의 재사용 대기시간이 있습니다.", "Localisation": "군중 제어 상태에서 {c_important}{u}부상{/u}{/c}당하면 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}{u}저지 불가{/u}{/c} 상태가 됩니다. 이 효과에는 {c_random}[Affix_Value_1]{/c}초의 재사용 대기시간이 있습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2654,6 +2753,7 @@ "Name": "신출귀몰한 으름장의", "Description": "백병전 핵심 지속 효과의 두 가지 보너스를 모두 적용받는 동안, 적에게 적중당할 때마다 회피 확률이 #% 증가합니다. 회피에 성공하면 이 보너스가 초기화됩니다.", "Localisation": "{c_important}백병전{/c} 핵심 지속 효과의 두 가지 보너스를 모두 적용받는 동안, 적에게 적중당할 때마다 회피 확률이 {c_random}[Affix_Value_1|%+|]{/c} 증가합니다. 회피에 성공하면 이 보너스가 초기화됩니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2676,6 +2776,7 @@ "Name": "싸움꾼의", "Description": "발차기 또는 돌진에 피해를 받은 후 #초 내에 죽은 적이 폭발하며 주변 적들에게 #의 피해를 줍니다.", "Localisation": "{c_important}발차기{/c} 또는 {c_important}돌진{/c}에 피해를 받은 후 {c_number}[Affix.\"Static Value 0\"]{/c}초 내에 죽은 적이 폭발하며 주변 적들에게 {c_random}[Affix_Flat_Value_1]{/c}의 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2698,6 +2799,7 @@ "Name": "썩은", "Description": "부패가 최대 #마리의 추가 대상에게 전이될 수 있습니다. 부패가 시체를 생성할 때, #% 확률로 영향을 받는 모든 대상 아래에 시체를 생성합니다.", "Localisation": "{c_important}부패{/c}가 최대 {c_number}[Affix.\"Static Value 0\"]{/c}마리의 추가 대상에게 전이될 수 있습니다. {c_important}부패{/c}가 시체를 생성할 때, {c_random}[Affix_Value_1|%|]{/c} 확률로 영향을 받는 모든 대상 아래에 시체를 생성합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2720,6 +2822,7 @@ "Name": "쑥대밭의", "Description": "동료를 1마리 추가로 얻습니다. 추가로, 동료 기술이 #%의 추가 피해를 줍니다.", "Localisation": "동료를 {c_number}1{/c}마리 추가로 얻습니다. 추가로, {c_important}동료{/c} 기술이 {c_random}[Affix_Value_1|%x|]{/c}의 추가 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2742,6 +2845,7 @@ "Name": "아마겟돈의", "Description": "지옥불의 지속시간 동안 작은 운석이 마구 떨어지며, 충돌 시 #의 화염 피해를 줍니다. 작은 운석이 적을 #초 동안 이동 불가 상태로 만듭니다.", "Localisation": "{c_important}지옥불{/c}의 지속시간 동안 {c_important}작은 운석{/c}이 마구 떨어지며, 충돌 시 {c_random}[Affix_Flat_Value_1]{/c}의 화염 피해를 줍니다. {c_important}작은 운석{/c}이 적을 {c_number}[Affix_Value_2]{/c}초 동안 이동 불가 상태로 만듭니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2758,12 +2862,36 @@ 19 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "악독한 파열", + "Description": "파열이 적의 출혈 피해를 제거하지 않습니다. 이 효과는 #초에 한 번씩만 발동합니다.", + "Localisation": "{c_important}파열{/c}이 적의 출혈 피해를 제거하지 않습니다. 이 효과는 {c_random}[Affix_Value_1]{/c}초에 한 번씩만 발동합니다.", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1227270, "IdName": "legendary_sorc_124", "Name": "안정적인", "Description": "불안정한 전류가 활성화되어 있지 않은 동안, 감전 기술이 #% 확률로 자원 소모 없이 시전을 발동시킵니다.", "Localisation": "{c_important}불안정한 전류{/c}가 활성화되어 있지 않은 동안, {c_important}감전{/c} 기술이 {c_random}[Affix_Value_1|%|]{/c} 확률로 자원 소모 없이 시전을 발동시킵니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2786,6 +2914,7 @@ "Name": "압도적인 전류의", "Description": "불안정한 전류가 #% 확률로 추가 감전 기술을 시전합니다.", "Localisation": "{c_important}불안정한 전류{/c}가 {c_random}[Affix_Value_1|%|]{/c} 확률로 추가 {c_important}감전{/c} 기술을 시전합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2808,6 +2937,7 @@ "Name": "양치기의", "Description": "활성화되어 있는 동료 한 마리당 핵심 기술이 주는 피해가 #% 증가합니다.", "Localisation": "활성화되어 있는 동료 한 마리당 {c_important}핵심{/c} 기술이 주는 피해가 {c_random}[Affix_Value_1|1%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2830,6 +2960,7 @@ "Name": "어두운 포효의", "Description": "쇠약의 포효가 늑대인간 기술로 취급됩니다. 추가로, 쇠약의 포효가 중독된 적을 #초 동안 이동 불가 상태로 만듭니다.", "Localisation": "{c_important}쇠약의 포효{/c}가 {c_important}늑대인간{/c} 기술로 취급됩니다. 추가로, {c_important}쇠약의 포효{/c}가 중독된 적을 {c_random}[Affix_Value_1|1|]{/c}초 동안 이동 불가 상태로 만듭니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2853,6 +2984,7 @@ "Name": "어스름의", "Description": "적을 군중 제어 상태로 만들면 주 자원을 # 회복합니다.", "Localisation": "적을 군중 제어 상태로 만들면 주 자원을 {c_random}[Affix_Value_1]{/c} 회복합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2872,6 +3004,7 @@ "Name": "어스름한", "Description": "행운의 적중: 명사수 기술이 극대화로 적중하면 최대 #% 확률로 어둠의 장막 그림자 하나를 자원 소모 없이 생성합니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}명사수{/c} 기술이 극대화로 적중하면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_important}어둠의 장막{/c} 그림자 하나를 자원 소모 없이 생성합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2894,6 +3027,7 @@ "Name": "얼어붙은 기억의", "Description": "눈사태 핵심 지속 효과가 추가 #회의 시전에 적용됩니다.", "Localisation": "{c_important}눈사태{/c} 핵심 지속 효과가 추가 {c_number}[Affix.\"Static Value 0\"]{/c}회의 시전에 적용됩니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2916,6 +3050,7 @@ "Name": "얼어붙은 동토의", "Description": "냉대가 활성화되어 있는 동안, 범위 내에 폭발하는 얼음 가시가 생성되어 #의 냉기 피해를 줍니다. 얼음 가시의 폭발 반경이 #% 증가합니다.", "Localisation": "{c_important}냉대{/c}가 활성화되어 있는 동안, 범위 내에 폭발하는 {c_important}얼음 가시{/c}가 생성되어 {c_random}[Affix_Flat_Value_1]{/c}의 냉기 피해를 줍니다. {c_important}얼음 가시{/c}의 폭발 반경이 {c_number}[Affix_Value_1 * 100|%|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2938,6 +3073,7 @@ "Name": "얼어붙은 흔적의", "Description": "얼음 갑옷이 활성화되어 있는 동안, 뒤에 폭발하는 얼음 가시를 남겨 #의 피해를 줍니다. 얼음 가시가 적들에게 #%의 오한을 느끼게 합니다.", "Localisation": "{c_important}얼음 갑옷{/c}이 활성화되어 있는 동안, 뒤에 폭발하는 {c_important}얼음 가시{/c}를 남겨 {c_random}[Affix_Flat_Value_1]{/c}의 피해를 줍니다. {c_important}얼음 가시{/c}가 적들에게 {c_number}[Affix_Value_1|%|]{/c}의 {c_important}{u}오한{/u}{/c}을 느끼게 합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2960,6 +3096,7 @@ "Name": "얼음 궤도의", "Description": "얼음 보주가 목표 지점에 도달한 후 그 자리에서 #번 추가로 폭발하여 피해의 #%를 줍니다.", "Localisation": "{c_important}얼음 보주{/c}가 목표 지점에 도달한 후 그 자리에서 {c_number}[Affix.\"Static Value 0\"]{/c}번 추가로 폭발하여 피해의 {c_random}[Affix_Value_1|%|]{/c}를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2982,6 +3119,7 @@ "Name": "얼음 연금술사의", "Description": "행운의 적중: 암흑 주입 기술로 오한을 느끼거나 빙결된 적에게 피해를 주면 최대 #% 확률로 폭발이 일어나 대상과 주변 적들에게 #의 냉기 피해를 주고 #%의 오한을 느끼게 합니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}암흑 주입{/c} 기술로 {c_important}{u}오한{/u}{/c}을 느끼거나 {c_important}{u}빙결{/u}{/c}된 적에게 피해를 주면 최대 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 확률로 폭발이 일어나 대상과 주변 적들에게 {c_random}[Affix_Flat_Value_1]{/c}의 냉기 피해를 주고 {c_number}[Affix.\"Static Value 1\"|%|]{/c}의 {c_important}{u}오한{/u}{/c}을 느끼게 합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3004,6 +3142,7 @@ "Name": "여파의", "Description": "산사태의 흙 기둥이 각각 한 번 더 타격하며, 적중할 때마다 #%의 추가 피해를 줍니다.", "Localisation": "{c_important}산사태{/c}의 흙 기둥이 각각 한 번 더 타격하며, 적중할 때마다 {c_random}[Affix_Value_1|%|]{/c}의 추가 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3026,6 +3165,7 @@ "Name": "역병 촉의", "Description": "구멍 뚫기를 3번 시전할 때마다 원래 지속 효력의 #%로 독이 주입됩니다.", "Localisation": "{c_important}구멍 뚫기{/c}를 {c_number}3번{/c} 시전할 때마다 원래 지속 효력의 {c_random}[Affix_Value_1|%|]{/c}로 {c_important}독이 주입{/c}됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3048,6 +3188,7 @@ "Name": "역전용사 싸움꾼의", "Description": "핵심 기술이 적에게 직접 피해를 줄 때마다 다음 돌진 또는 도약 기술이 주는 피해가 #%만큼, 최대 #%까지 증가합니다.", "Localisation": "{c_important}핵심{/c} 기술이 적에게 직접 피해를 줄 때마다 다음 {c_important}돌진{/c} 또는 {c_important}도약{/c} 기술이 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c}만큼, 최대 {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3070,6 +3211,7 @@ "Name": "염습자의", "Description": "시체 소모 시 #% 확률로 피의 구슬을 생성합니다.", "Localisation": "{c_important}시체{/c} 소모 시 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_important}{u}피의 구슬{/u}{/c}을 생성합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3093,6 +3235,7 @@ "Name": "영생하는", "Description": "군중 제어의 영향을 받는 적 또는 취약한 적에게 받는 피해가 #% 감소합니다.", "Localisation": "군중 제어의 영향을 받는 적 또는 {c_important}{u}취약{/u}{/c}한 적에게 받는 피해가 {c_random}[Affix_Value_1|%|]{/c} 감소합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3115,6 +3258,7 @@ "Name": "영원한 발 구르기의", "Description": "발차기 또는 발 구르기로 적에게 피해를 주면 도약의 재사용 대기시간이 초기화됩니다.", "Localisation": "{c_important}발차기{/c} 또는 {c_important}발 구르기{/c}로 적에게 피해를 주면 {c_important}도약{/c}의 재사용 대기시간이 초기화됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3135,6 +3279,7 @@ "Name": "영재의", "Description": "재사용 대기시간이 있는 기술을 사용할 때 마나가 # 회복됩니다.", "Localisation": "재사용 대기시간이 있는 기술을 사용할 때 마나가 {c_random}[Affix_Value_1]{/c} 회복됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3154,6 +3299,7 @@ "Name": "요지부동하는 광전사의", "Description": "행운의 적중: 광폭화 상태에서 직접 피해를 줄 때마다 최대 #% 확률로 #의 보강 효과를 얻습니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}{u}광폭화{/u}{/c} 상태에서 직접 피해를 줄 때마다 최대 {c_number}[Affix_Value_2|%|]{/c} 확률로 {c_random}[Affix_Flat_Value_1]{/c}의 {c_important}{u}보강{/u}{/c} 효과를 얻습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3176,6 +3322,7 @@ "Name": "요행의", "Description": "보호막이 있을 때 행운의 적중 확률이 #% 증가합니다.", "Localisation": "{c_important}{u}보호막{/u}{/c}이 있을 때 행운의 적중 확률이 {c_random}[Affix_Value_1|%+|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3199,6 +3346,7 @@ "Name": "용맹의", "Description": "근거리에 있는 적이 #마리 이상일 때 해당 적들을 #초 동안 기절시킵니다. 이 효과는 #초에 한 번씩만 발동합니다.", "Localisation": "근거리에 있는 적이 {c_number}[Affix.\"Static Value 0\"]{/c}마리 이상일 때 해당 적들을 {c_random}[Affix_Value_1]{/c}초 동안 기절시킵니다. 이 효과는 {c_number}[Affix.\"Static Value 1\"]{/c}초에 한 번씩만 발동합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3223,6 +3371,7 @@ "Name": "용오름의 힘의", "Description": "회오리 갑옷이 물리 피해 감소도 부여합니다. 추가로 회오리 갑옷이 주위 모든 아군에게도 적용됩니다.", "Localisation": "{c_important}회오리 갑옷{/c}이 물리 피해 감소도 부여합니다. 추가로 {c_important}회오리 갑옷{/c}이 주위 모든 아군에게도 적용됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3245,6 +3394,7 @@ "Name": "우두머리의", "Description": "늑대 동료들이 이제 늑대인간 동료입니다. 늑대인간 동료들은 #%의 추가 피해를 주고 광견병을 퍼뜨립니다.", "Localisation": "{c_important}늑대{/c} 동료들이 이제 {c_important}늑대인간{/c} 동료입니다. {c_important}늑대인간{/c} 동료들은 {c_random}[Affix_Value_1|%x|]{/c}의 추가 피해를 주고 {c_important}광견병{/c}을 퍼뜨립니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3267,6 +3417,7 @@ "Name": "울려퍼지는 분노의", "Description": "외침 기술이 활성화되어 있는 동안 매초 분노를 # 생성합니다.", "Localisation": "{c_important}외침{/c} 기술이 활성화되어 있는 동안 매초 분노를 {c_random}[Affix_Value_1]{/c} 생성합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3286,6 +3437,7 @@ "Name": "원기", "Description": "늑대인간 변신 상태에서 #%의 피해 감소를 얻습니다.", "Localisation": "늑대인간 변신 상태에서 {c_random}[Affix_Value_1|1%|]{/c}의 피해 감소를 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3308,6 +3460,7 @@ "Name": "원기력의", "Description": "정예 적에게 기본 기술로 피해를 주면 기력이 # 생성됩니다.", "Localisation": "정예 적에게 {c_important}기본{/c} 기술로 피해를 주면 기력이 {c_random}[Affix_Value_1]{/c} 생성됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3327,6 +3480,7 @@ "Name": "원소의", "Description": "#초 동안 일련의 유형별로 주는 피해가 #% 증가합니다. 이 효과는 2개의 조합이 번갈아 적용됩니다. \r\n화염, 번개, 물리\r\n냉기, 독, 암흑", "Localisation": "{c_number}[Affix.\"Static_Value_0\"]{/c}초 동안 일련의 유형별로 주는 피해가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다. 이 효과는 {c_number}2{/c}개의 조합이 번갈아 적용됩니다. \r\n{icon:bullet,1.2}화염, 번개, 물리\r\n{icon:bullet,1.2}냉기, 독, 암흑", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3349,6 +3503,7 @@ "Name": "원초적인 힘", "Description": "곰인간 기술을 적 #마리에게 적중시키면 다음 곰인간 기술의 피해가 #% 증가하고 #초 동안 적을 기절시킵니다.", "Localisation": "{c_important}곰인간{/c} 기술을 적 {c_number}[Affix.\"Static Value 0\"]{/c}마리에게 적중시키면 다음 {c_important}곰인간{/c} 기술의 피해가 {c_random}[Affix_Value_1|%|]{/c} 증가하고 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 적을 기절시킵니다.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3371,6 +3526,7 @@ "Name": "위세의", "Description": "기본 기술이 #초 동안 #%의 피해 감소를 부여합니다.", "Localisation": "{c_important}기본{/c} 기술이 {c_random}[Affix_Value_1|1|]{/c}초 동안 {c_number}[Affix.\"Static Value 0\"|%|]{/c}의 피해 감소를 부여합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3394,6 +3550,7 @@ "Name": "유독한 얼음의", "Description": "오한을 느끼는 적이 독 주입으로 중독되면 매초 #%의 오한을 추가로 느낍니다. 빙결된 적에게 주는 독 피해가 #% 증가합니다.", "Localisation": "{c_important}{u}오한{/u}{/c}을 느끼는 적이 {c_important}독 주입{/c}으로 중독되면 매초 {c_number}[Affix.\"Static Value 0\"*2|%|]{/c}의 {c_important}{u}오한{/u}{/c}을 추가로 느낍니다. {c_important}{u}빙결{/u}{/c}된 적에게 주는 독 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3417,6 +3574,7 @@ "Name": "유령방랑자", "Description": "저지 불가 상태인 동안과 그 후 #초 동안, 이동 속도가 #% 증가하고 적 사이를 제약 없이 이동할 수 있습니다.", "Localisation": "{c_important}{u}저지 불가{/u}{/c} 상태인 동안과 그 후 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안, 이동 속도가 {c_random}[Affix_Value_1|%+|]{/c} 증가하고 적 사이를 제약 없이 이동할 수 있습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3437,6 +3595,7 @@ "Name": "유린자의", "Description": "그림자 걸음이 추가 충전을 얻습니다. 그림자 걸음으로 적을 처치하면 충전을 하나 돌려받고 #초 동안 그림자 걸음이 주는 피해가 #%만큼, 최대 #%까지 증가합니다.", "Localisation": "{c_important}그림자 걸음{/c}이 추가 충전을 얻습니다. {c_important}그림자 걸음{/c}으로 적을 처치하면 충전을 하나 돌려받고 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}그림자 걸음{/c}이 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c}만큼, 최대 {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}까지 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3457,6 +3616,7 @@ "Name": "으스스한 기만의", "Description": "멍해진 적에게 날쌘 몸놀림 기술로 직접 피해를 주면 #초 동안 은폐 상태가 됩니다. 공격을 가해 은폐가 풀리면 #초 동안 #%의 제어 방해 지속시간 감소를 얻습니다.", "Localisation": "{c_important}{u}멍해진{/u}{/c} 적에게 {c_important}날쌘 몸놀림{/c} 기술로 직접 피해를 주면 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}{u}은폐{/u}{/c} 상태가 됩니다. 공격을 가해 {c_important}{u}은폐{/u}{/c}가 풀리면 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 {c_random}[Affix_Value_1*100|%|]{/c}의 제어 방해 지속시간 감소를 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3479,6 +3639,7 @@ "Name": "응보의", "Description": "원거리에 있는 적이 자신을 적중시킬 때 해당 적이 #%의 확률로 #초 동안 기절합니다. 기절한 적에게 주는 피해가 #% 증가합니다.", "Localisation": "원거리에 있는 적이 자신을 적중시킬 때 해당 적이 {c_number}[Affix.\"Static Value 0\"|%|]{/c}의 확률로 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 기절합니다. 기절한 적에게 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3501,6 +3662,7 @@ "Name": "이글거리는 결계의", "Description": "마나를 # 소모하면 다음 화염벽이 자원 소모 없이 시전되고, 날아오는 소형 투사체를 파괴합니다.", "Localisation": "마나를 {c_random}[Affix_Value_1]{/c} 소모하면 다음 {c_important}화염벽{/c}이 자원 소모 없이 시전되고, 날아오는 소형 투사체를 파괴합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3523,6 +3685,7 @@ "Name": "자만하는", "Description": "보호막이 있을 때 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}{u}보호막{/u}{/c}이 있을 때 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3545,6 +3708,7 @@ "Name": "자연의 균형의", "Description": "폭풍 기술을 시전하면 #초 동안 대지 기술의 극대화 피해가 #% 증가합니다.\r\n\r\n대지 기술을 시전하면 #초 동안 폭풍 기술의 극대화 확률이 #% 증가합니다.", "Localisation": "{c_important}폭풍{/c} 기술을 시전하면 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}대지{/c} 기술의 극대화 피해가 {c_random}[Affix_Value_1|1%x|]{/c} 증가합니다.\r\n\r\n{c_important}대지{/c} 기술을 시전하면 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}폭풍{/c} 기술의 극대화 확률이 {c_random}[Affix_Value_1 /3.75|1%+|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3567,6 +3731,7 @@ "Name": "자연의 야만성의", "Description": "자연의 격노 핵심 지속 효과와 관련하여 늑대인간 기술이 폭풍 기술로 기능하며 곰인간 기술이 대지 기술로 기능합니다.", "Localisation": "{c_important}자연의 격노{/c} 핵심 지속 효과와 관련하여 {c_important}늑대인간{/c} 기술이 {c_important}폭풍{/c} 기술로 기능하며 {c_important}곰인간{/c} 기술이 {c_important}대지{/c} 기술로 기능합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3589,6 +3754,7 @@ "Name": "잔잔한 산들바람의", "Description": "행운의 적중: 바람 칼날이 최대 #% 확률로 영력을 완전히 회복시킵니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}바람 칼날{/c}이 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 영력을 완전히 회복시킵니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3608,6 +3774,7 @@ "Name": "잔혹한 자양의", "Description": "희생의 핵심 지속 효과에 따른 폭발에 피해를 받은 적 하나당 자신의 생명력이 #만큼, 최대 #까지 회복됩니다.", "Localisation": "{c_important}희생{/c}의 핵심 지속 효과에 따른 폭발에 피해를 받은 적 하나당 자신의 생명력이 {c_random}[Affix_Flat_Value_1]{/c}만큼, 최대 {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c}까지 회복됩니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3630,6 +3797,7 @@ "Name": "장송곡", "Description": "활성화된 하수인 하나당 최대 정수를 # 얻습니다.", "Localisation": "활성화된 하수인 하나당 최대 정수를 {c_random}[Affix_Value_1]{/c} 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3649,6 +3817,7 @@ "Name": "재빠른", "Description": "기본 기술의 공격 속도가 #% 증가합니다.", "Localisation": "{c_important}기본{/c} 기술의 공격 속도가 {c_random}[Affix_Value_1|%+|]{/c } 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3671,6 +3840,7 @@ "Name": "재촉하는 안개의", "Description": "질주가 끝날 때 자동으로 연막탄을 떨어뜨립니다. 연막탄이 적중한 적 하나당 질주의 재사용 대기시간이 #초만큼, 최대 #까지 감소합니다.", "Localisation": "{c_important}질주{/c}가 끝날 때 자동으로 {c_important}연막탄{/c}을 떨어뜨립니다. {c_important}연막탄{/c}이 적중한 적 하나당 {c_important}질주{/c}의 재사용 대기시간이 {c_random}[Affix_Value_1|2|]{/c}초만큼, 최대 {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c}까지 감소합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3694,6 +3864,7 @@ "Name": "재충전의", "Description": "연쇄 번개가 튕길 때마다 마나를 # 얻습니다.", "Localisation": "{c_important}연쇄 번개{/c}가 튕길 때마다 마나를 {c_random}[Affix_Value_1|1|]{/c} 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3713,6 +3884,7 @@ "Name": "저주받은 운명의", "Description": "노화와 가시 박힌 철관에 모두 걸린 적에게 주는 암흑 피해가 #% 증가합니다.", "Localisation": "{c_important}노화{/c}와 {c_important}가시 박힌 철관{/c}에 모두 걸린 적에게 주는 암흑 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3735,6 +3907,7 @@ "Name": "전투 마법사", "Description": "행운의 적중: 구현 기술이 적중하면 최대 #% 확률로 구현 기술의 등급이 #초 동안 +# 상승합니다. 이 효과는 최대 #번 중첩됩니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}구현{/c} 기술이 적중하면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_important}구현{/c} 기술의 등급이 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 {c_number}+[Affix.\"Static Value 0\"]{/c} 상승합니다. 이 효과는 최대 {c_number}[Affix.\"Static Value 2\"]{/c}번 중첩됩니다.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3757,6 +3930,7 @@ "Name": "전투의 광기", "Description": "무기를 #번 교체한 후 #초 동안 광폭화를 얻습니다.", "Localisation": "무기를 {c_number}[Affix.\"Static Value 0\"]{/c}번 교체한 후 {c_random}[Affix_Value_1|1|]{/c}초 동안 {c_important}{u}광폭화{/u}{/c}를 얻습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3776,6 +3950,7 @@ "Name": "정령술사의", "Description": "마나가 # 이상일 때 핵심 또는 숙련 기술을 시전하면 극대화 확률이 #% 증가합니다.", "Localisation": "마나가 {c_number}[Affix.\"Static Value 0\"]{/c} 이상일 때 {c_important}핵심{/c} 또는 {c_important}숙련{/c} 기술을 시전하면 극대화 확률이 {c_random}[Affix_Value_1|1%+|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3798,6 +3973,7 @@ "Name": "정신집중의", "Description": "#초 동안 피해를 받지 않으면 마나 재생량이 #% 증가합니다.", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c}초 동안 피해를 받지 않으면 마나 재생량이 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3817,6 +3993,7 @@ "Name": "제어의", "Description": "이동 불가, 기절 또는 빙결 상태의 적에게 주는 피해가 #% 증가합니다.", "Localisation": "이동 불가, 기절 또는 {c_important}{u}빙결{/u}{/c} 상태의 적에게 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3839,6 +4016,7 @@ "Name": "죽음의 소원", "Description": "광폭화 상태에서 #의 가시를 얻습니다.", "Localisation": "{c_important}{u}광폭화{/u}{/c} 상태에서 {c_random}[Affix_Flat_Value_1]{/c}의 가시를 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3861,6 +4039,7 @@ "Name": "중력의", "Description": "구상 번개가 자신의 주위를 돌고 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}구상 번개{/c}가 자신의 주위를 돌고 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3883,6 +4062,7 @@ "Name": "지각변동", "Description": "대지의 쐐기가 일직선상으로 쐐기를 날리고 #초의 재사용 대기시간이 적용됩니다.", "Localisation": "{c_important}대지의 쐐기{/c}가 일직선상으로 쐐기를 날리고 {c_random}[Affix_Value_1|1|]{/c}초의 재사용 대기시간이 적용됩니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3905,6 +4085,7 @@ "Name": "지진", "Description": "발 구르기가 지진을 일으켜 적들에게 #초에 걸쳐 #의 물리 피해를 줍니다. 지진 안에 서 있는 동안 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}발 구르기{/c}가 {c_important}지진{/c}을 일으켜 적들에게 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c}초에 걸쳐 {c_random}[Affix_Flat_Value_1]{/c}의 물리 피해를 줍니다. {c_important}지진{/c} 안에 서 있는 동안 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3927,6 +4108,7 @@ "Name": "지하", "Description": "맹독 덩굴 사용 시 자신의 주위에 원 모양으로 산사태를 시전합니다. 대지 기술이 중독된 적에게 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}맹독 덩굴{/c} 사용 시 자신의 주위에 원 모양으로 {c_important}산사태{/c}를 시전합니다. {c_important}대지 기술{/c}이 중독된 적에게 주는 피해가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3949,6 +4131,7 @@ "Name": "짓밟힌 대지의", "Description": "짓밟기가 이제 지속시간 동안 산사태 기둥을 #개 소환합니다. 산사태는 원래 피해의 #%만큼 피해를 줍니다. 또한 짓밟기가 자연 마법과 대지 기술로 취급됩니다.", "Localisation": "{c_important}짓밟기{/c}가 이제 지속시간 동안 {c_important}산사태{/c} 기둥을 {c_number}[Affix.\"Static Value 0\"]{/c}개 소환합니다. 산사태는 원래 피해의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 줍니다. 또한 {c_important}짓밟기{/c}가 {c_important}자연 마법{/c}과 {c_important}대지{/c} 기술로 취급됩니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3971,6 +4154,7 @@ "Name": "짓이겨진", "Description": "곰인간일 때 적중당하면 #% 확률로 영력을 # 얻습니다.", "Localisation": "곰인간일 때 적중당하면 {c_random}[Affix_Value_1|%|]{/c} 확률로 영력을 {c_number}[Affix.\"Static Value 0\"]{/c} 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3990,6 +4174,7 @@ "Name": "쪼개지는", "Description": "뼈 창의 주 공격이 첫 타격 이후 적중한 적을 #초 동안 취약하게 만듭니다. 뼈 창의 뼈 파편이 취약한 적에게 #%의 추가 피해를 주고 관통합니다.", "Localisation": "{c_important}뼈 창{/c}의 주 공격이 첫 타격 이후 적중한 적을 {c_random}[Affix_Value_1|1|]{/c}초 동안 {c_important}{u}취약{/u}{/c}하게 만듭니다. {c_important}뼈 창{/c}의 뼈 파편이 {c_important}{u}취약{/u}{/c}한 적에게 {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c}의 추가 피해를 주고 관통합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4012,6 +4197,7 @@ "Name": "차폐하는 방벽의", "Description": "보호막이 있을 때 #% 확률로 원거리에 있는 적이 주는 직접 피해를 무시합니다.", "Localisation": "{c_important}{u}보호막{/u}{/c}이 있을 때 {c_random}[Affix_Value_1|%|]{/c} 확률로 원거리에 있는 적이 주는 직접 피해를 무시합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4035,6 +4221,7 @@ "Name": "착취자의", "Description": "군중 제어 효과의 지속시간이 #% 증가합니다. 적이 저지 불가 상태일 때 해당 적에게 주는 피해가 #% 증가합니다.", "Localisation": "군중 제어 효과의 지속시간이 {c_number}[Affix.\"Static Value 0\"|%+|]{/c} 증가합니다. 적이 {c_important}{u}저지 불가{/u}{/c} 상태일 때 해당 적에게 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4059,6 +4246,7 @@ "Name": "천벌의", "Description": "부상당한 적을 상대로 극대화 확률이 #% 증가합니다. 자신이 건강 상태일 때 군중 제어 효과의 지속시간이 #% 증가합니다.", "Localisation": "{c_important}{u}부상{/u}{/c}당한 적을 상대로 극대화 확률이 {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c} 증가합니다. 자신이 {c_important}{u}건강{/u}{/c} 상태일 때 군중 제어 효과의 지속시간이 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4081,6 +4269,7 @@ "Name": "철갑 전사의", "Description": "철갑 피부가 저지 불가와 #%의 피해 감소를 부여합니다.", "Localisation": "{c_important}철갑 피부{/c}가 {c_important}{u}저지 불가{/u}{/c}와 {c_random}[Affix_Value_1|%|]{/c}의 피해 감소를 부여합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4103,6 +4292,7 @@ "Name": "충격파", "Description": "쳐부수기가 전방으로 이동하는 충격파를 만들어, 경로에 있는 대상에게 쳐부수기 피해의 #%만큼 피해를 줍니다.", "Localisation": "{c_important}쳐부수기{/c}가 전방으로 이동하는 충격파를 만들어, 경로에 있는 대상에게 쳐부수기 피해의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4125,6 +4315,7 @@ "Name": "충전된", "Description": "짜릿한 에너지를 얻으면 #초 동안 이동 속도가 #% 증가합니다.", "Localisation": "{c_important}{u}짜릿한 에너지{/u}{/c}를 얻으면 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 이동 속도가 {c_random}[Affix_Value_1|%+|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4145,6 +4336,7 @@ "Name": "치명적인 땅거미의", "Description": "피하기로 암흑 주입에 걸린 적을 통과하면 #초 동안 은폐 상태가 됩니다. 공격을 가해 은폐가 풀리면 #초 동안 처치 시 최대 생명력의 #% 회복 효과를 얻습니다.", "Localisation": "{c_important}피하기{/c}로 {c_important}암흑 주입{/c}에 걸린 적을 통과하면 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}{u}은폐{/u}{/c} 상태가 됩니다. 공격을 가해 {c_important}{u}은폐{/u}{/c}가 풀리면 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 처치 시 최대 생명력의 {c_random}[Affix_Value_1*100|%|]{/c} 회복 효과를 얻습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4167,6 +4359,7 @@ "Name": "치유하는 돌의", "Description": "대지 방벽의 지속시간이 #초 증가합니다. 추가로, 대지 기술로 적을 처치하면 활성화된 대지 방벽의 보호막이 # 회복됩니다.", "Localisation": "{c_important}대지 방벽{/c}의 지속시간이 {c_number}[Affix_Value_2]{/c}초 증가합니다. 추가로, {c_important}대지{/c} 기술로 적을 처치하면 활성화된 {c_important}대지 방벽{/c}의 {c_important}{u}보호막{/u}{/c}이 {c_random}[Affix_Flat_Value_1]{/c} 회복됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4189,6 +4382,7 @@ "Name": "침투자의", "Description": "맹독 덫을 사용해도 은폐가 풀리지 않고, 은폐 상태일 때 재사용 대기시간이나 덫 충전 시간이 발동되지 않습니다. 은폐 상태에서 빠져나올 때 맹독 덫이 작동하고 맹독 덫의 재사용 대기시간은 설치한 덫 하나당 #초가 됩니다.", "Localisation": "{c_important}맹독 덫{/c}을 사용해도 {c_important}{u}은폐{/u}{/c}가 풀리지 않고, {c_important}{u}은폐{/u}{/c} 상태일 때 재사용 대기시간이나 덫 충전 시간이 발동되지 않습니다. {c_important}{u}은폐{/u}{/c} 상태에서 빠져나올 때 {c_important}맹독 덫{/c}이 작동하고 {c_important}맹독 덫{/c}의 재사용 대기시간은 설치한 덫 하나당 {c_random}[Affix_Value_1|1|]{/c}초가 됩니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4211,6 +4405,7 @@ "Name": "칼바람", "Description": "이중 타격을 #초 내에 2번 시전하면 먼지 돌풍이 일어나 대상 뒤의 적들에게 #의 피해를 줍니다.", "Localisation": "{c_important}이중 타격{/c}을 {c_number}[Affix.\"Static Value 0\"]{/c}초 내에 2번 시전하면 {c_important}먼지 돌풍{/c}이 일어나 대상 뒤의 적들에게 {c_random}[Affix_Flat_Value_1]{/c}의 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4233,6 +4428,7 @@ "Name": "칼춤꾼의", "Description": "회전 칼날이 돌아온 후 짧은 시간 동안 궤도를 돌며, 적중당 회전 칼날이 돌아오며 주는 피해의 #%만큼 피해를 줍니다. 칼날이 돌아오는 거리에 따라, 궤도 피해가 돌아오며 주는 피해의 최대 #%까지 증가합니다.", "Localisation": "{c_important}회전 칼날{/c}이 돌아온 후 짧은 시간 동안 궤도를 돌며, 적중당 {c_important}회전 칼날{/c}이 돌아오며 주는 피해의 {c_random}[Affix_Value_1|%|]{/c}만큼 피해를 줍니다. 칼날이 돌아오는 거리에 따라, 궤도 피해가 돌아오며 주는 피해의 최대 {c_random}[Affix_Value_1 * 2|%|]{/c}까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4255,6 +4451,7 @@ "Name": "큰불의", "Description": "소각을 사용하는 동안 자신이 주는 연소 피해가 #% 증가합니다.", "Localisation": "{c_important}소각{/c}을 사용하는 동안 자신이 주는 연소 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4277,6 +4474,7 @@ "Name": "타락의", "Description": "취약한 적을 대상으로 주입 기술의 효력이 #% 증가합니다.", "Localisation": "{c_important}{u}취약{/u}{/c}한 적을 대상으로 {c_important}주입{/c} 기술의 효력이 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4299,6 +4497,7 @@ "Name": "탄도학의", "Description": "보강 효과가 있을 때 대지 기술 등급이 # 상승합니다.", "Localisation": "{c_important}{u}보강{/u}{/c} 효과가 있을 때 {c_important}대지{/c} 기술 등급이 {c_random}[Affix_Value_1|~|]{/c} 상승합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4322,6 +4521,7 @@ "Name": "탈출의 명수의", "Description": "주변 적에게 피해를 받으면 연막탄을 떨어뜨려 #초 내 다음 공격 #번을 회피합니다. 이 효과는 #초에 한 번씩만 발동합니다.", "Localisation": "주변 적에게 피해를 받으면 {c_important}연막탄{/c}을 떨어뜨려 {c_number}[Affix.\"Static Value 1\"]{/c}초 내 다음 공격 {c_random}[Affix_Value_1]{/c}번을 회피합니다. 이 효과는 {c_number}[Affix.\"Static Value 0\"]{/c}초에 한 번씩만 발동합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4344,6 +4544,7 @@ "Name": "터져 나가는 맹독의", "Description": "행운의 적중: 독 주입 기술이 #% 확률로 맹독 웅덩이를 생성합니다. 웅덩이는 안에 있는 적에게 #초에 걸쳐 #의 피해를 줍니다. 웅덩이 안에 서 있는 동안에는 독 주입 기술에 재사용 대기시간과 충전 한도가 적용되지 않습니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}독 주입{/c} 기술이 {c_number}[Affix.\"Static Value 2\"|%|]{/c} 확률로 맹독 웅덩이를 생성합니다. 웅덩이는 안에 있는 적에게 {c_number}[Affix.\"Static Value 0\"]{/c}초에 걸쳐 {c_random}[Affix_Flat_Value_1]{/c}의 피해를 줍니다. 웅덩이 안에 서 있는 동안에는 {c_important}독 주입{/c} 기술에 재사용 대기시간과 충전 한도가 적용되지 않습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4366,6 +4567,7 @@ "Name": "터져 나가는 뼈의", "Description": "뼈 감옥의 구획이 파괴되거나 만료될 때, 주위 지역에 #의 피해를 줍니다.", "Localisation": "{c_important}뼈 감옥{/c}의 구획이 파괴되거나 만료될 때, 주위 지역에 {c_random}[Affix_Flat_Value_1]{/c}의 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4388,6 +4590,7 @@ "Name": "톱니의", "Description": "골화 정수 핵심 지속 효과가 #|1을;를; 초과하는 정수 1당 뼈 기술의 극대화 피해를 #%만큼, 최대 #%까지 증가시킵니다.", "Localisation": "{c_important}골화 정수{/c} 핵심 지속 효과가 {c_number}[Affix.\"Static Value 1\"]{/c}|1을;를; 초과하는 정수 1당 {c_important}뼈{/c} 기술의 극대화 피해를 {c_number}[Affix.\"Static Value 0\"|%x|]{/c}만큼, 최대 {c_random}[Affix_Value_1|%x|]{/c}까지 증가시킵니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4410,6 +4613,7 @@ "Name": "파고드는 추위의", "Description": "적을 빙결시킬 때 #% 확률로 해당 적이 #초 동안 취약해집니다.", "Localisation": "적을 {c_important}{u}빙결{/u}{/c}시킬 때 {c_random}[Affix_Value_1|%|]{/c} 확률로 해당 적이 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}{u}취약{/u}{/c}해집니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4432,6 +4636,7 @@ "Name": "파괴적인", "Description": "#% 확률로 재사용 대기 중인 골렘의 재사용 대기시간이 #초 감소하고, 골렘이 일반 공격으로 적에게 피해를 줄 때마다 #% 확률로 시체 1구가 생성됩니다.", "Localisation": "{c_random}[Affix_Value_1|%|]{/c} 확률로 재사용 대기 중인 {c_important}골렘{/c}의 재사용 대기시간이 {c_number}[Affix.\"Static Value 0\"]{/c}초 감소하고, {c_important}골렘{/c}이 일반 공격으로 적에게 피해를 줄 때마다 {c_random}[Affix_Value_1 / 2|%1|]{/c} 확률로 시체 1구가 생성됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4456,6 +4661,7 @@ "Name": "폭발성 그림자의", "Description": "어둠의 장막의 그림자가 제거되면 폭발하여 자신의 주위에 #의 암흑 피해를 줍니다.", "Localisation": "{c_important}어둠의 장막{/c}의 그림자가 제거되면 폭발하여 자신의 주위에 {c_random}[Affix_Flat_Value_1]{/c}의 암흑 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4478,6 +4684,7 @@ "Name": "폭발하는 안개의", "Description": "피 안개가 주변 시체들에 시체 폭발을 일으킵니다. 시체를 터뜨릴 때 피 안개의 재사용 대기시간이 #초 감소합니다.", "Localisation": "{c_important}피 안개{/c}가 주변 시체들에 {c_important}시체 폭발{/c}을 일으킵니다. 시체를 터뜨릴 때 {c_important}피 안개{/c}의 재사용 대기시간이 {c_random}[Affix_Value_1|1|]{/c}초 감소합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4502,6 +4709,7 @@ "Name": "폭발하는 정력의", "Description": "수류탄 기술이 덫 기술로 취급됩니다. 덫을 충전하거나 수류탄을 떨어뜨릴 때마다 #초 동안 이동 속도가 #% 증가합니다.", "Localisation": "{c_important}수류탄{/c} 기술이 {c_important}덫{/c} 기술로 취급됩니다. {c_important}덫{/c}을 충전하거나 {c_important}수류탄{/c}을 떨어뜨릴 때마다 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 이동 속도가 {c_random}[Affix_Value_1|%+|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4525,6 +4733,7 @@ "Name": "폭풍 격화", "Description": "보호막이 있을 때 취약한 적에게 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}{u}보호막{/u}{/c}이 있을 때 {c_important}{u}취약{/u}{/c}한 적에게 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4547,6 +4756,7 @@ "Name": "폭풍발톱의", "Description": "칼날 발톱이 극대화로 적중하면 대상과 주변 적들에게 주는 피해의 #%를 번개 피해로 줍니다.", "Localisation": "{c_important}칼날 발톱{/c}이 극대화로 적중하면 대상과 주변 적들에게 주는 피해의 {c_random}[Affix_Value_1|%|]{/c}를 번개 피해로 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4569,6 +4779,7 @@ "Name": "폭풍변형자의", "Description": "싹쓸바람이 활성화되어 있는 동안 변신 기술 등급이 # 상승합니다.", "Localisation": "{c_important}싹쓸바람{/c}이 활성화되어 있는 동안 {c_important}변신{/c} 기술 등급이 {c_random}[Affix_Value_1|~|]{/c} 상승합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4592,6 +4803,7 @@ "Name": "폭풍우의", "Description": "싹쓸바람의 피해가 지속되는 시간 1초당 #% 증가합니다.", "Localisation": "{c_important}싹쓸바람{/c}의 피해가 지속되는 시간 1초당 {c_random}[Affix_Value_1|1%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4614,6 +4826,7 @@ "Name": "폭풍추격자의", "Description": "회오리바람이 최대 #마리의 대상을 찾아갑니다.", "Localisation": "{c_important}회오리바람{/c}이 최대 {c_random}[Affix_Value_1]{/c}마리의 대상을 찾아갑니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4636,6 +4849,7 @@ "Name": "풍부한 에너지의", "Description": "짜릿한 에너지가 #% 확률로 추가 적에게 연쇄됩니다.", "Localisation": "{c_important}{u}짜릿한 에너지{/u}{/c}가 {c_random}[Affix_Value_1|%|]{/c} 확률로 추가 적에게 연쇄됩니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4658,6 +4872,7 @@ "Name": "피 가시의", "Description": "피의 창 시전 시 피의 구슬을 소모하여 구슬로부터 창을 추가로 구현합니다. 추가로 구현된 피의 창은 각각 원래 피해의 #%만큼 피해를 주고 창에 찔리지 않은 적을 우선적으로 대상으로 지정합니다.", "Localisation": "{c_important}피의 창{/c} 시전 시 {c_important}{u}피의 구슬{/u}{/c}을 소모하여 구슬로부터 창을 추가로 구현합니다. 추가로 구현된 {c_important}피의 창{/c}은 각각 원래 피해의 {c_random}[Affix_Value_2|%|]{/c}만큼 피해를 주고 창에 찔리지 않은 적을 우선적으로 대상으로 지정합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4680,6 +4895,7 @@ "Name": "피몰이의", "Description": "피의 창이 창에 찔린 적 하나당 주 대상에게 주는 피해가 #% 증가합니다.", "Localisation": "{c_important}피의 창{/c}이 창에 찔린 적 하나당 주 대상에게 주는 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4702,6 +4918,7 @@ "Name": "피바람의", "Description": "해골 전사의 최대 수가 # 증가합니다.", "Localisation": "해골 전사의 최대 수가 {c_random}[Affix_Value_1]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4726,6 +4943,7 @@ "Name": "피에 젖은", "Description": "피 안개가 #초 동안 더럽혀진 지대를 남겨, 안에 서 있는 적에게 매초 #의 암흑 피해를 줍니다. 피 안개가 활성화되어 있는 동안 이동 속도가 감소하지 않습니다.", "Localisation": "{c_important}피 안개{/c}가 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_important}더럽혀진 지대{/c}를 남겨, 안에 서 있는 적에게 매초 {c_random}[Affix_Flat_Value_1]{/c}의 암흑 피해를 줍니다. {c_important}피 안개{/c}가 활성화되어 있는 동안 이동 속도가 감소하지 않습니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4748,6 +4966,7 @@ "Name": "피칠갑", "Description": "피의 쇄도의 회오리가 잠시 후 다시 퍼져 나가며 #% 감소된 피해를 줍니다.", "Localisation": "{c_important}피의 쇄도{/c}의 회오리가 잠시 후 다시 퍼져 나가며 {c_random}[Affix_Value_1|%x|]{/c} 감소된 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4770,6 +4989,7 @@ "Name": "한 맺힌", "Description": "행운의 적중: 적을 취약하게 만들면 최대 #% 확률로 #초 동안 극대화 확률이 #%만큼, 최대 #%까지 증가합니다.", "Localisation": "{c_label}행운의 적중:{/c} 적을 {c_important}{u}취약{/u}{/c}하게 만들면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 극대화 확률이 {c_number}[Affix.\"Static Value 0\"|%+|]{/c}만큼, 최대 {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}까지 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4792,6 +5012,7 @@ "Name": "해골 격파자의", "Description": "출혈 상태인 적을 기절시키면 적의 총 출혈 피해의 #%를 즉시 물리 피해로 줍니다.", "Localisation": "출혈 상태인 적을 기절시키면 적의 총 출혈 피해의 {c_random}[Affix_Value_1|%|]{/c}를 즉시 물리 피해로 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4814,6 +5035,7 @@ "Name": "해일", "Description": "피의 파도가 파도를 2번 추가로 내보냅니다. 파도는 각각 앞의 파도보다 #% 감소한 피해를 줍니다.", "Localisation": "{c_important}피의 파도{/c}가 파도를 2번 추가로 내보냅니다. 파도는 각각 앞의 파도보다 {c_random}[Affix_Value_1|%x|]{/c} 감소한 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4836,6 +5058,7 @@ "Name": "행운인도자", "Description": "걸어다니는 무기고 핵심 지속 효과의 모든 피해 보너스가 활성화되어 있는 동안 행운의 적중 확률이 #% 증가합니다.", "Localisation": "{c_important}걸어다니는 무기고{/c} 핵심 지속 효과의 모든 피해 보너스가 활성화되어 있는 동안 행운의 적중 확률이 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4859,6 +5082,7 @@ "Name": "화살 폭풍의", "Description": "행운의 적중: 명사수 기술이 최대 #% 확률로 적의 위치에 화살 폭풍을 내려 #초에 걸쳐 #의 물리 피해를 줍니다. 화살 폭풍은 최대 #개까지 활성화할 수 있습니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}명사수{/c} 기술이 최대 {c_number}[Affix.\"Static Value 2\"|%|]{/c} 확률로 적의 위치에 화살 폭풍을 내려 {c_number}[Affix.\"Static Value 0\"]{/c}초에 걸쳐 {c_random}[Affix_Flat_Value_1]{/c}의 물리 피해를 줍니다. 화살 폭풍은 최대 {c_number}[Affix.\"Static Value 1\"]{/c}개까지 활성화할 수 있습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4881,6 +5105,7 @@ "Name": "화염방랑자의", "Description": "내 화염벽에 닿으면 #초 동안 #%의 이동 속도를 얻습니다.", "Localisation": "내 {c_important}화염벽{/c}에 닿으면 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1|%+|]{/c}의 이동 속도를 얻습니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4901,6 +5126,7 @@ "Name": "효능이 있는 피의", "Description": "건강 상태일 때, 피의 구슬이 정수를 # 부여합니다.", "Localisation": "{c_important}{u}건강{/u}{/c} 상태일 때, {c_important}{u}피의 구슬{/u}{/c}이 정수를 {c_random}[Affix_Value_1]{/c} 부여합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4920,6 +5146,7 @@ "Name": "효율의", "Description": "기본 기술 시전 시 다음 핵심 기술 또는 숙련 기술의 마나 소모량이 #% 감소합니다.", "Localisation": "{c_important}기본{/c} 기술 시전 시 다음 {c_important}핵심{/c} 기술 또는 {c_important}숙련{/c} 기술의 마나 소모량이 {c_random}[Affix_Value_1|%|]{/c} 감소합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4939,6 +5166,7 @@ "Name": "휘감는 불길의", "Description": "생명력이 #% 미만인 적에게 주는 연소 피해가 #% 증가합니다.\r\n\r\n적이 전체 생명력보다 많은 지속 피해에 영향을 받고 있을 때, 해당 적에게 주는 연소 피해가 #% 증가합니다.", "Localisation": "생명력이 {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} 미만인 적에게 주는 연소 피해가 {c_random}[Affix_Value_2|%x|]{/c} 증가합니다.\r\n\r\n적이 전체 생명력보다 많은 지속 피해에 영향을 받고 있을 때, 해당 적에게 주는 연소 피해가 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4961,6 +5189,7 @@ "Name": "휘감는 소용돌이의", "Description": "소용돌이가 주기적으로 적들을 끌어당깁니다.", "Localisation": "{c_important}소용돌이{/c}가 주기적으로 적들을 끌어당깁니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4984,6 +5213,7 @@ "Name": "휘감는 핏줄의", "Description": "시체 촉수 시전 시 #초 동안 극대화 확률이 #% 증가합니다. 시체 촉수로 피해를 받은 적에게 #%의 추가 극대화 피해를 줍니다.", "Localisation": "{c_important}시체 촉수{/c} 시전 시 {c_number}[Affix.\"Static Value 1\"]{/c}초 동안 극대화 확률이 {c_random}[Affix_Value_1|%+|]{/c} 증가합니다. {c_important}시체 촉수{/c}로 피해를 받은 적에게 {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}의 추가 극대화 피해를 줍니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5006,6 +5236,7 @@ "Name": "휩싸는", "Description": "가만히 서 있는 동안 #초마다 자원 소모 없이 어둠의 장막 그림자를 얻습니다. 어둠의 장막 그림자 하나당 피해 감소가 #% 증가합니다.", "Localisation": "가만히 서 있는 동안 {c_number}[Affix.\"Static Value 0\"]{/c}초마다 자원 소모 없이 {c_important}어둠의 장막{/c} 그림자를 얻습니다. {c_important}어둠의 장막{/c} 그림자 하나당 피해 감소가 {c_random}[Affix_Value_1|1%|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5028,6 +5259,7 @@ "Name": "흉내낸 주입의", "Description": "복제된 그림자가 기술에 적용된 주입도 흉내냅니다. \r\n주입 기술을 시전하면 활성화된 복제된 그림자의 피해가 #초 동안 #% 증가합니다.", "Localisation": "복제된 그림자가 기술에 적용된 {c_important}주입{/c}도 흉내냅니다. \r\n{c_important}주입{/c} 기술을 시전하면 활성화된 {c_important}복제된 그림자{/c}의 피해가 {c_number}[Affix.\"Static Value 0\"]{/c}초 동안 {c_random}[Affix_Value_1|%x|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5050,6 +5282,7 @@ "Name": "흉악한", "Description": "분노를 # 생성하면 다음 핵심 기술이 먼지 돌풍을 일으켜 대상 뒤의 적들에게 # 의 피해를 줍니다.", "Localisation": "분노를 {c_number}[Affix.\"Static Value 0\"]{/c} 생성하면 다음 {c_important}핵심{/c} 기술이 {c_important}먼지 돌풍{/c}을 일으켜 대상 뒤의 적들에게 {c_random}[Affix_Flat_Value_1] {/c}의 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5072,6 +5305,7 @@ "Name": "흐릿한 야수의", "Description": "질주하는 동안 칼날 발톱이 주위의 중독된 적을 찾아 즉시 #%의 중독 피해를 줍니다.", "Localisation": "질주하는 동안 {c_important}칼날 발톱{/c}이 주위의 중독된 적을 찾아 즉시 {c_random}[Affix_Value_1|%x|]{/c}의 중독 피해를 줍니다.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5094,6 +5328,7 @@ "Name": "흔들리지 않는 자의", "Description": "직접 피해를 받으면 #% 확률로 방어 기술 하나의 재사용 대기시간이 초기화됩니다.", "Localisation": "직접 피해를 받으면 {c_random}[Affix_Value_1|%|]{/c} 확률로 {c_important}방어{/c} 기술 하나의 재사용 대기시간이 초기화됩니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5116,6 +5351,7 @@ "Name": "흡수되는 양식의", "Description": "행운의 적중: 핵심 기술로 취약한 적에게 피해를 주면 최대 #% 확률로 치유 물약이 떨어집니다.", "Localisation": "{c_label}행운의 적중:{/c} {c_important}핵심{/c} 기술로 {c_important}{u}취약{/u}{/c}한 적에게 피해를 주면 최대 {c_random}[Affix_Value_1|%|]{/c} 확률로 치유 물약이 떨어집니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5138,6 +5374,7 @@ "Name": "희생의", "Description": "희생 보너스가 #% 증가합니다.", "Localisation": "{c_important}희생{/c} 보너스가 {c_random}[Affix_Value_1|%|]{/c} 증가합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5160,6 +5397,7 @@ "Name": "힘을 주는 수확자의", "Description": "절단으로 적에게 피해를 주면 #% 확률로 대상 밑에 #%의 추가 피해를 주는 마름병 웅덩이가 생성됩니다. 이 효과는 #초에 한 번만 발동합니다.", "Localisation": "{c_important}절단{/c}으로 적에게 피해를 주면 {c_random}[Affix_Value_1|%|]{/c} 확률로 대상 밑에 {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c}의 추가 피해를 주는 {c_important}마름병{/c} 웅덩이가 생성됩니다. 이 효과는 {c_number}[Affix.\"Static Value 2\"]{/c}초에 한 번만 발동합니다.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.plPL.json b/D4Companion/Data/Aspects.plPL.json index 9bde7cab..6c1637f0 100644 --- a/D4Companion/Data/Aspects.plPL.json +++ b/D4Companion/Data/Aspects.plPL.json @@ -5,6 +5,7 @@ "Name": "Alfy", "Description": "Twoi wilczy kompani to teraz wilkołaczy kompani. Twoi wilkołaczy kompani zadają obrażenia zwiększone o #% i mogą roznosić Wściekliznę.", "Localisation": "Twoi {c_important}wilczy{/c} kompani to teraz {c_important}wilkołaczy{/c} kompani. Twoi {c_important}wilkołaczy{/c} kompani zadają obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c} i mogą roznosić {c_important}Wściekliznę{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "Anemii", "Description": "Szczęśliwy traf: Zadawanie bezpośrednich obrażeń krwawiącym wrogom ma maksymalnie #% szans na ogłuszenie ich na # sek.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Zadawanie bezpośrednich obrażeń krwawiącym wrogom ma maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na ogłuszenie ich na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -50,6 +52,7 @@ "Name": "Armagedonu", "Description": "Podczas Inferna spada deszcz Meteorytów, które zadają przy trafieniu # pkt. obrażeń od Ognia. Twoje Meteoryty unieruchamiają wrogów na # sek.", "Localisation": "Podczas {c_important}Inferna{/c} spada deszcz {c_important}Meteorytów{/c}, które zadają przy trafieniu {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od Ognia. Twoje {c_important}Meteoryty{/c} unieruchamiają wrogów na {c_number}[Affix_Value_2]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -72,6 +75,7 @@ "Name": "Balsamisty", "Description": "Pochłonięcie zwłok zapewnia #% szans na stworzenie krwawej kuli.", "Localisation": "Pochłonięcie {c_important}zwłok{/c} zapewnia {c_random}[Affix_Value_1|%|]{/c} szans na stworzenie {c_important}{u}krwawej kuli{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -95,6 +99,7 @@ "Name": "Bezdennej Ciemności", "Description": "Więzienie z Kości tworzy pole Moru, który zadaje #% dodatkowych obrażeń przez # sek.", "Localisation": "{c_important}Więzienie z Kości{/c} tworzy pole {c_important}Moru{/c}, który zadaje {c_random}[Affix_Value_1|%|]{/c} dodatkowych obrażeń przez {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -117,6 +122,7 @@ "Name": "Bezkresnego Gniewu", "Description": "Za każdy wygenerowany punkt furii, gdy posiadasz już maksymalną wartość tego zasobu, otrzymujesz premię #% do obrażeń od twojej kolejnej umiejętności Głównej, maksymalnie do #%.", "Localisation": "Za każdy wygenerowany punkt furii, gdy posiadasz już maksymalną wartość tego zasobu, otrzymujesz premię {c_random}[Affix_Value_1|%x|]{/c} do obrażeń od twojej kolejnej umiejętności {c_important}Głównej{/c}, maksymalnie do {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -139,6 +145,7 @@ "Name": "Bezlitosnej Natury", "Description": "Umiejętności Wilkołaka działają jako umiejętności Burzy, a umiejętności Niedźwiedziołaka jako umiejętności Ziemi na mocy pasywnej Gniew Natury.", "Localisation": "Umiejętności {c_important}Wilkołaka{/c} działają jako umiejętności {c_important}Burzy{/c}, a umiejętności {c_important}Niedźwiedziołaka{/c} jako umiejętności {c_important}Ziemi{/c} na mocy pasywnej {c_important}Gniew Natury{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -161,6 +168,7 @@ "Name": "Bul-Kathosa", "Description": "Skok wywołuje Trzęsienie Ziemi, które zadaje # pkt. obrażeń Fizycznych w ciągu # sek. Kiedy stoisz na obszarze działania Trzęsienia Ziemi, zyskujesz premię #% do redukcji obrażeń.", "Localisation": "{c_important}Skok{/c} wywołuje {c_important}Trzęsienie Ziemi{/c}, które zadaje {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń Fizycznych w ciągu {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} sek. Kiedy stoisz na obszarze działania {c_important}Trzęsienia Ziemi{/c}, zyskujesz premię {c_random}[Affix_Value_1|%|]{/c} do redukcji obrażeń.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -183,6 +191,7 @@ "Name": "Chaotycznych Cieni", "Description": "Gdy Cień wywołany przez Mroczny Całun ma zniknąć, powodujesz eksplozję, która zadaje wokół ciebie # pkt. obrażeń Cienia.", "Localisation": "Gdy Cień wywołany przez {c_important}Mroczny Całun{/c} ma zniknąć, powodujesz eksplozję, która zadaje wokół ciebie {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń Cienia.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -205,6 +214,7 @@ "Name": "Chwytającej Wichury", "Description": "Trąba Powietrzna co jakiś czas przyciąga pobliskich wrogów do ciebie.", "Localisation": "{c_important}Trąba Powietrzna{/c} co jakiś czas przyciąga pobliskich wrogów do ciebie.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -228,6 +238,7 @@ "Name": "Dotyku Zarazy", "Description": "Co 3. użycie Rany Kłutej jest nasycone Trucizną o mocy równej #% standardowej mocy.", "Localisation": "Co {c_number}3.{/c} użycie {c_important}Rany Kłutej{/c} jest {c_important}nasycone Trucizną{/c} o mocy równej {c_random}[Affix_Value_1|%|]{/c} standardowej mocy.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -250,6 +261,7 @@ "Name": "Długiego Cienia", "Description": "Szczęśliwy traf: Zadawane przez ciebie obrażenia Cienia z upływem czasu mają #% szans na wygenerowanie # pkt. esencji. \r\nObrażenia zadawane przez twoją moc pasywną Skaza Cienia zawsze generują # pkt. esencji.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Zadawane przez ciebie obrażenia Cienia z upływem czasu mają {c_random}[Affix_Value_1|%|]{/c} szans na wygenerowanie {c_number}[Affix.\"Static Value 0\"]{/c} pkt. esencji. \r\nObrażenia zadawane przez twoją moc pasywną {c_important}Skaza Cienia{/c} zawsze generują {c_number}[Affix.\"Static Value 1\"]{/c} pkt. esencji.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -269,6 +281,7 @@ "Name": "Długu Odmieńca", "Description": "Ranienie zatrutego wroga umiejętnością Niedźwiedziołaka zada natychmiast #% obrażeń od zatrucia i usunie zatrucie.", "Localisation": "Ranienie zatrutego wroga umiejętnością {c_important}Niedźwiedziołaka{/c} zada natychmiast {c_random}[Affix_Value_1|%|]{/c} obrażeń od zatrucia i usunie zatrucie.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -291,6 +304,7 @@ "Name": "Echa Starożytnych", "Description": "Szczęśliwy traf: Gdy na twoim pasku akcji znajduje się Zew Starożytnych, ranienie wrogów Skokiem, Wypiętrzeniem lub Trąbą Powietrzną ma maksymalnie #% szans na przywołanie starożytnego, który skorzysta z tej samej umiejętności.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Gdy na twoim pasku akcji znajduje się {c_important}Zew Starożytnych{/c}, ranienie wrogów {c_important}Skokiem{/c}, {c_important}Wypiętrzeniem{/c} lub {c_important}Trąbą Powietrzną{/c} ma maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na przywołanie starożytnego, który skorzysta z tej samej umiejętności.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -313,6 +327,7 @@ "Name": "Fortuny", "Description": "Kiedy masz aktywną barierę, twoja szansa na szczęśliwy traf zwiększa się o #%.", "Localisation": "Kiedy masz aktywną {c_important}{u}barierę{/u}{/c}, twoja szansa na szczęśliwy traf zwiększa się o {c_random}[Affix_Value_1|%+|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -336,6 +351,7 @@ "Name": "Furii Berserkera", "Description": "W czasie berserkowania zyskujesz # pkt. furii na sekundę.", "Localisation": "W czasie {c_important}{u}berserkowania{/u}{/c} zyskujesz {c_random}[Affix_Value_1]{/c} pkt. furii na sekundę.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -355,6 +371,7 @@ "Name": "Gradu Strzał", "Description": "Szczęśliwy traf: Twoje umiejętności Strzelectwa mają maksymalnie #% szans na stworzenie obok wroga burzy strzał, zadającej # pkt. obrażeń Fizycznych w ciągu # sek. Możesz mieć jednocześnie # |4aktywną burzę:aktywne burze:aktywnych burz; strzał.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Twoje umiejętności {c_important}Strzelectwa{/c} mają maksymalnie {c_number}[Affix.\"Static Value 2\"|%|]{/c} szans na stworzenie obok wroga burzy strzał, zadającej {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń Fizycznych w ciągu {c_number}[Affix.\"Static Value 0\"]{/c} sek. Możesz mieć jednocześnie {c_number}[Affix.\"Static Value 1\"]{/c} |4aktywną burzę:aktywne burze:aktywnych burz; strzał.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -377,6 +394,7 @@ "Name": "Gwałtownej Trąby Powietrznej", "Description": "Szansa na trafienie krytyczne Trąbą Powietrzną wzrasta o #% za każdą sekundę podtrzymywania umiejętności, maksymalnie do #%.", "Localisation": "Szansa na trafienie krytyczne {c_important}Trąbą Powietrzną{/c} wzrasta o {c_random}[Affix_Value_1|%+|]{/c} za każdą sekundę podtrzymywania umiejętności, maksymalnie do {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -399,6 +417,7 @@ "Name": "Iluzorycznego Nasycenia", "Description": "Twoje Klony Cienia naśladują również nasycenia twoich umiejętności. \r\nUżycie umiejętności Nasycenia zapewnia twojemu aktywnemu Klonowi Cienia obrażenia zwiększone o #% przez # sek.", "Localisation": "Twoje Klony Cienia naśladują również {c_important}nasycenia{/c} twoich umiejętności. \r\nUżycie umiejętności {c_important}Nasycenia{/c} zapewnia twojemu aktywnemu {c_important}Klonowi Cienia{/c} obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c} przez {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -421,6 +440,7 @@ "Name": "Kontroli", "Description": "Zadajesz obrażenia zwiększone o #% unieruchomionym, ogłuszonym lub zamrożonym wrogom.", "Localisation": "Zadajesz obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c} unieruchomionym, ogłuszonym lub {c_important}{u}zamrożonym{/u}{/c} wrogom.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -443,6 +463,7 @@ "Name": "Kąsającego Zimna", "Description": "Po zamrożeniu wroga istnieje #% szans, że stanie się odsłonięty na # sek.", "Localisation": "Po {c_important}{u}zamrożeniu{/u}{/c} wroga istnieje {c_random}[Affix_Value_1|%|]{/c} szans, że stanie się {c_important}{u}odsłonięty{/u}{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -465,6 +486,7 @@ "Name": "Majaczącej Bestii", "Description": "Kiedy pędzisz, Rozszarpanie wyszukuje pobliskich zatrutych wrogów i natychmiast zadaje im #% obrażeń od zatrucia.", "Localisation": "Kiedy pędzisz, {c_important}Rozszarpanie{/c} wyszukuje pobliskich zatrutych wrogów i natychmiast zadaje im {c_random}[Affix_Value_1|%x|]{/c} obrażeń od zatrucia.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -487,6 +509,7 @@ "Name": "Mocy", "Description": "Umiejętności Podstawowe zapewniają #% redukcji obrażeń na # sek.", "Localisation": "Umiejętności {c_important}Podstawowe{/c} zapewniają {c_number}[Affix.\"Static Value 0\"|%|]{/c} redukcji obrażeń na {c_random}[Affix_Value_1|1|]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -510,6 +533,7 @@ "Name": "Mocy Starożytnych", "Description": "Młot Starożytnych tworzy rozchodzące się na zewnątrz wstrząsy, a jego obrażenia są zwiększone o #%.", "Localisation": "{c_important}Młot Starożytnych{/c} tworzy rozchodzące się na zewnątrz wstrząsy, a jego obrażenia są zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -532,6 +556,7 @@ "Name": "Mrocznego Skowytu", "Description": "Obezwładniający Ryk staje się umiejętnością Wilkołaka. Dodatkowo Obezwładniający Ryk unieruchamia zatrutych wrogów na # sek.", "Localisation": "{c_important}Obezwładniający Ryk{/c} staje się umiejętnością {c_important}Wilkołaka{/c}. Dodatkowo {c_important}Obezwładniający Ryk{/c} unieruchamia zatrutych wrogów na {c_random}[Affix_Value_1|1|]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -555,6 +580,7 @@ "Name": "Nacinania", "Description": "Moc pasywna Skostniała Esencja zwiększa również obrażenia od trafień krytycznych twoich umiejętności Kości o #% za każdy punkt esencji powyżej #, maksymalnie do #%.", "Localisation": "Moc pasywna {c_important}Skostniała Esencja{/c} zwiększa również obrażenia od trafień krytycznych twoich umiejętności {c_important}Kości{/c} o {c_number}[Affix.\"Static Value 0\"|%x|]{/c} za każdy punkt esencji powyżej {c_number}[Affix.\"Static Value 1\"]{/c}, maksymalnie do {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -577,6 +603,7 @@ "Name": "Nadcienia", "Description": "Nawałnica Kości i Fala Krwi są umiejętnościami Ciemności, zadają obrażenia od Cienia i zapewniają dodatkowe efekty: \r\n Wrogowie zranieni przez Nawałnicę Kości odnoszą # pkt. obrażeń od Cienia przez # sek. \r\n Przemieszczając się, Fala Krwi pozostawia za sobą Zbezczeszczoną Ziemię, która zadaje # pkt. obrażeń od Cienia przez # sek.", "Localisation": "{c_important}Nawałnica Kości{/c} i {c_important}Fala Krwi{/c} są umiejętnościami {c_important}Ciemności{/c}, zadają obrażenia od Cienia i zapewniają dodatkowe efekty: \r\n{icon:bullet,1.2} Wrogowie zranieni przez {c_important}Nawałnicę Kości{/c} odnoszą {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od Cienia przez {c_number}[Affix.\"Static Value 1\"]{/c} sek. \r\n{icon:bullet,1.2} Przemieszczając się, {c_important}Fala Krwi{/c} pozostawia za sobą {c_important}Zbezczeszczoną Ziemię{/c}, która zadaje {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c} pkt. obrażeń od Cienia przez {c_number}[Affix.\"Static Value 2\"]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -599,6 +626,7 @@ "Name": "Naturalnej Równowagi", "Description": "Użycie umiejętności Burzy zapewnia twoim umiejętnościom Ziemi premię #% do obrażeń od trafień krytycznych na # sek.\r\n\r\nPonadto użycie umiejętności Ziemi zwiększa szansę na trafienie krytyczne umiejętnościami Burzy o #% na # sek.", "Localisation": "Użycie umiejętności {c_important}Burzy{/c} zapewnia twoim umiejętnościom {c_important}Ziemi{/c} premię {c_random}[Affix_Value_1|1%x|]{/c} do obrażeń od trafień krytycznych na {c_number}[Affix.\"Static Value 0\"]{/c} sek.\r\n\r\nPonadto użycie umiejętności {c_important}Ziemi{/c} zwiększa szansę na trafienie krytyczne umiejętnościami {c_important}Burzy{/c} o {c_random}[Affix_Value_1 /3.75|1%+|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -621,6 +649,7 @@ "Name": "Niedźwiedziej Grozy", "Description": "Spustoszenie staje się również umiejętnością Ziemi. Po użyciu Spustoszenia kolce tektoniczne zadają # pkt. obrażeń jeszcze przez # sek.", "Localisation": "{c_important}Spustoszenie{/c} staje się również umiejętnością {c_important}Ziemi{/c}. Po użyciu {c_important}Spustoszenia{/c} kolce tektoniczne zadają {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń jeszcze przez {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -643,6 +672,7 @@ "Name": "Nienasyconych", "Description": "Po zabiciu wroga przy użyciu Rozszarpania twoja następna umiejętność Wilkołaka generuje o #% więcej siły duchowej i zadaje obrażenia zwiększone o #%.", "Localisation": "Po zabiciu wroga przy użyciu {c_important}Rozszarpania{/c} twoja następna umiejętność {c_important}Wilkołaka{/c} generuje o {c_random}[Affix_Value_1|%x|]{/c} więcej siły duchowej i zadaje obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -662,6 +692,7 @@ "Name": "Nieposłuszeństwa", "Description": "Gdy zadajesz jakiekolwiek obrażenia, zyskujesz #% premii do pancerza na # sek. Efekt kumuluje się maksymalnie do #%.", "Localisation": "Gdy zadajesz jakiekolwiek obrażenia, zyskujesz {c_random}[Affix_Value_1|1%+|]{/c} premii do pancerza na {c_number}[Affix.\"Static Value 1\"]{/c} sek. Efekt kumuluje się maksymalnie do {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -685,6 +716,7 @@ "Name": "Nieprzeniknionego", "Description": "Przywracasz # pkt. podstawowego zasobu, gdy ograniczasz kontrolę wroga.", "Localisation": "Przywracasz {c_random}[Affix_Value_1]{/c} pkt. podstawowego zasobu, gdy ograniczasz kontrolę wroga.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -704,6 +736,7 @@ "Name": "Nieprzerwanej Więzi", "Description": "Seryjne Błyskawice mają #% szans na przeskoczenie dodatkowo # razy.", "Localisation": "{c_important}Seryjne Błyskawice{/c} mają {c_random}[Affix_Value_1|%|]{/c} szans na przeskoczenie dodatkowo {c_number}[Affix.\"Static Value 0\"]{/c} razy.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -726,6 +759,7 @@ "Name": "Niespodzianki", "Description": "Kiedy wykonujesz Odskok lub Cienisty Krok, pozostawiasz po sobie wiązkę wybuchających granatów ogłuszających, które zadają wrogom # pkt. obrażeń Fizycznych i ogłuszają ich na # sek.", "Localisation": "Kiedy wykonujesz {c_important}Odskok{/c} lub {c_important}Cienisty Krok{/c}, pozostawiasz po sobie wiązkę wybuchających {c_important}granatów ogłuszających{/c}, które zadają wrogom {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń Fizycznych i ogłuszają ich na {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -748,6 +782,7 @@ "Name": "Niestabilnego Nasycenia", "Description": "Kiedy używasz umiejętności Nasycenia, wywołujesz eksplozję, która powoduje efekt nasycenia i zadaje # pkt. obrażeń tego samego typu.", "Localisation": "Kiedy używasz umiejętności {c_important}Nasycenia{/c}, wywołujesz eksplozję, która powoduje efekt {c_important}nasycenia{/c} i zadaje {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń tego samego typu.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -770,6 +805,7 @@ "Name": "Nieubłaganej Furii", "Description": "Zabicie wroga lub trafienie bossa umiejętnością Główną przywraca #% jej podstawowego kosztu furii. Efekt ten może wystąpić tylko raz na użycie umiejętności.", "Localisation": "Zabicie wroga lub trafienie bossa umiejętnością {c_important}Główną{/c} przywraca {c_random}[Affix_Value_1|%|]{/c} jej podstawowego kosztu furii. Efekt ten może wystąpić tylko raz na użycie umiejętności.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -789,6 +825,7 @@ "Name": "Nieustającego Tratowania", "Description": "Zranienie wroga Kopnięciem lub Tąpnięciem zeruje czas odnowienia Skoku.", "Localisation": "Zranienie wroga {c_important}Kopnięciem{/c} lub {c_important}Tąpnięciem{/c} zeruje czas odnowienia {c_important}Skoku{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -809,6 +846,7 @@ "Name": "Nieustępliwego Fechmistrza", "Description": "Zyskujesz #% generowania furii, kiedy aktywne są wszystkie premie do obrażeń zapewniane przez moc pasywną Kroczący Arsenał.", "Localisation": "Zyskujesz {c_random}[Affix_Value_1|%x|]{/c} generowania furii, kiedy aktywne są wszystkie premie do obrażeń zapewniane przez moc pasywną {c_important}Kroczący Arsenał{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -828,6 +866,7 @@ "Name": "Niewczesnej Śmierci", "Description": "Każdy procent przywróconego maksymalnego zdrowia powyżej #% zapewnia ci premię #% do obrażeń od przytłoczenia przy następnym przytłaczającym ataku. Premia ta wynosi maksymalnie #%.", "Localisation": "Każdy procent przywróconego maksymalnego zdrowia powyżej {c_number}[Affix.\"Static Value 0\"|%|]{/c} zapewnia ci premię {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} do obrażeń od {c_important}{u}przytłoczenia{/u}{/c} przy następnym {c_important}{u}przytłaczającym{/u}{/c} ataku. Premia ta wynosi maksymalnie {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -850,6 +889,7 @@ "Name": "Niewzruszonych", "Description": "Przyjmowanie obrażeń bezpośrednich zapewnia #% szans na wyzerowanie czasu odnowienia jednej z twoich umiejętności Defensywnych.", "Localisation": "Przyjmowanie obrażeń bezpośrednich zapewnia {c_random}[Affix_Value_1|%|]{/c} szans na wyzerowanie czasu odnowienia jednej z twoich umiejętności {c_important}Defensywnych{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -872,6 +912,7 @@ "Name": "Niezwykłej Zdrady", "Description": "Zadanie bezpośrednich obrażeń oszołomionemu wrogowi za pomocą umiejętności Zwinności zapewnia ukrycie na # sek. Przerwanie ukrycia atakiem daje #% redukcji czasu trwania ograniczenia kontroli na # sek.", "Localisation": "Zadanie bezpośrednich obrażeń {c_important}{u}oszołomionemu{/u}{/c} wrogowi za pomocą umiejętności {c_important}Zwinności{/c} zapewnia {c_important}{u}ukrycie{/u}{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Przerwanie {c_important}{u}ukrycia{/u}{/c} atakiem daje {c_random}[Affix_Value_1*100|%|]{/c} redukcji czasu trwania ograniczenia kontroli na {c_number}[Affix.\"Static Value 1\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -894,6 +935,7 @@ "Name": "Obfitej Energii", "Description": "Roziskrzona Energia ma #% szans na przeskoczenie do dodatkowego wroga.", "Localisation": "{c_important}{u}Roziskrzona Energia{/u}{/c} ma {c_random}[Affix_Value_1|%|]{/c} szans na przeskoczenie do dodatkowego wroga.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -916,6 +958,7 @@ "Name": "Obleganego Mędrca", "Description": "Odzyskujesz # pkt. zdrowia na sekundę za każdego pobliskiego wroga, maksymalnie do # pkt. zdrowia na sekundę.", "Localisation": "Odzyskujesz {c_random}[Affix_Flat_Value_1]{/c} pkt. zdrowia na sekundę za każdego pobliskiego wroga, maksymalnie do {c_number}[Affix_Flat_Value_2]{/c} pkt. zdrowia na sekundę.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -939,6 +982,7 @@ "Name": "Obrońcy", "Description": "Gdy zadasz obrażenia wrogowi elitarnemu, zyskujesz na # sek. barierę, która pochłania maksymalnie # pkt. obrażeń. Efekt ten może wystąpić raz na # sek.", "Localisation": "Gdy zadasz obrażenia wrogowi elitarnemu, zyskujesz na {c_number}[Affix.\"Static Value 0\"]{/c} sek. {c_important}{u}barierę{/u}{/c}, która pochłania maksymalnie {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń. Efekt ten może wystąpić raz na {c_number}[Affix_Value_1]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -962,6 +1006,7 @@ "Name": "Odbijającej Bariery", "Description": "Kiedy masz aktywną barierę, istnieje #% szans, że zignorujesz obrażenia bezpośrednie od odległych wrogów.", "Localisation": "Kiedy masz aktywną {c_important}{u}barierę{/u}{/c}, istnieje {c_random}[Affix_Value_1|%|]{/c} szans, że zignorujesz obrażenia bezpośrednie od odległych wrogów.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -985,6 +1030,7 @@ "Name": "Odrętwiającej Wściekłości", "Description": "Każdy punkt furii wygenerowany przy maksymalnej wartości tego zasobu zapewnia ci # pkt. umocnienia.", "Localisation": "Każdy punkt furii wygenerowany przy maksymalnej wartości tego zasobu zapewnia ci {c_random}[Max(1, Affix_Flat_Value_1)]{/c} pkt. {c_important}{u}umocnienia{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1007,6 +1053,7 @@ "Name": "Odsłoniętego Ciała", "Description": "Szczęśliwy traf: Masz maksymalnie #% szans na wygenerowanie # pkt. esencji, gdy trafiasz odsłoniętych wrogów.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Masz maksymalnie {c_number}[Affix.\"Static Value 0\"|%|]{/c} szans na wygenerowanie {c_random}[Affix_Value_1]{/c} pkt. esencji, gdy trafiasz {c_important}{u}odsłoniętych{/u}{/c} wrogów.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1026,6 +1073,7 @@ "Name": "Odwetu", "Description": "Twoje umiejętności Główne zadają obrażenia zwiększone maksymalnie o #% w oparciu o twoje umocnienie zdrowia.", "Localisation": "Twoje umiejętności {c_important}Główne{/c} zadają obrażenia zwiększone maksymalnie o {c_random}[Affix_Value_1|%x|]{/c} w oparciu o twoje {c_important}{u}umocnienie{/u}{/c} zdrowia.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1042,34 +1090,13 @@ 19 ] }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "Odłamek Świtu", - "Description": "Po # sek. trwania Chwytu Nocy zyskujesz Pośpiech Świtu, który zwiększa twoją szybkość ataku o #% oraz szybkość ruchu o #% na # sek. Kiedy wzmacnia cię Zimowy Znak, każde zabicie wroga skraca czas trwania Chwytu Nocy o # sek.", - "Localisation": "Po {c_number}[Affix.\"Static Value 1\"]{/c} sek. trwania Chwytu Nocy zyskujesz Pośpiech Świtu, który zwiększa twoją szybkość ataku o {c_random}[Affix_Value_1|%|]{/c} oraz szybkość ruchu o {c_number}[Affix.\"Static Value 3\"]%{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Kiedy wzmacnia cię {c_important}Zimowy Znak{/c}, każde zabicie wroga skraca czas trwania Chwytu Nocy o {c_number}[Affix.\"Static Value 2\"]{/c} sek.", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 579641, "IdName": "legendary_barb_010", "Name": "Ogromnych Kroków", "Description": "Skraca czas odnowienia Skoku o # sek. za każdego trafionego wroga, maksymalnie do # sek.", "Localisation": "Skraca czas odnowienia {c_important}Skoku{/c} o {c_random}[Affix_Value_1]{/c} sek. za każdego trafionego wroga, maksymalnie do {c_number}[Affix_Value_2]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1089,6 +1116,7 @@ "Name": "Okrutnego Wigoru", "Description": "Eksplozje wywoływane przez moc pasywną Krzywda leczą cię, przywracając # pkt. zdrowia za każdego zranionego wroga, maksymalnie do # pkt. zdrowia.", "Localisation": "Eksplozje wywoływane przez moc pasywną {c_important}Krzywda{/c} leczą cię, przywracając {c_random}[Affix_Flat_Value_1]{/c} pkt. zdrowia za każdego zranionego wroga, maksymalnie do {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} pkt. zdrowia.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1111,6 +1139,7 @@ "Name": "Okrwawionych Kolców", "Description": "Rzucenie Krwawej Lancy zużyje krwawe kule i z nich również uwolni lance. Każda dodatkowa Krwawa Lanca zadaje #% standardowych obrażeń i wyszukuje priorytetowo wrogów nietrafionych dotąd przez lancę.", "Localisation": "Rzucenie {c_important}Krwawej Lancy{/c} zużyje {c_important}{u}krwawe kule{/u}{/c} i z nich również uwolni lance. Każda dodatkowa {c_important}Krwawa Lanca{/c} zadaje {c_random}[Affix_Value_2|%|]{/c} standardowych obrażeń i wyszukuje priorytetowo wrogów nietrafionych dotąd przez lancę.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1133,6 +1162,7 @@ "Name": "Okultystycznego Dominium", "Description": "Maksymalna liczba twoich Szkieletowych Magów jest zwiększona o #.", "Localisation": "Maksymalna liczba twoich Szkieletowych Magów jest zwiększona o {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1157,6 +1187,7 @@ "Name": "Orkanu", "Description": "Twoje obrażenia od Huraganu są zwiększone o #% za każdą sekundę, gdy umiejętność jest aktywna.", "Localisation": "Twoje obrażenia od {c_important}Huraganu{/c} są zwiększone o {c_random}[Affix_Value_1|1%x|]{/c} za każdą sekundę, gdy umiejętność jest aktywna.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1179,6 +1210,7 @@ "Name": "Osaczającego Gniewu", "Description": "Po wykorzystaniu przez ciebie # pkt. furii twoja kolejna umiejętność Mistrzostwa Broni zadaje obrażenia zwiększone o #%.", "Localisation": "Po wykorzystaniu przez ciebie {c_number}[Affix.\"Static Value 0\"]{/c} pkt. furii twoja kolejna umiejętność {c_important}Mistrzostwa Broni{/c} zadaje obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1201,6 +1233,7 @@ "Name": "Osmalonych Kończyn", "Description": "Po ustąpieniu unieruchomienia wrogowie są spowolnieni o #% na # sek.", "Localisation": "Po ustąpieniu unieruchomienia wrogowie są spowolnieni o {c_random}[Affix_Value_1|%|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1224,6 +1257,7 @@ "Name": "Oszalałych Trupów", "Description": "Za każdym razem, kiedy jeden z twoich przywołanych sług rani wroga, zyskuje na # sek. premię #% do szybkości ataku, maksymalnie do #%.", "Localisation": "Za każdym razem, kiedy jeden z twoich {c_important}przywołanych{/c} sług rani wroga, zyskuje na {c_number}[Affix.\"Static Value 0\"]{/c} sek. premię {c_random}[Affix_Value_1|%+|]{/c} do szybkości ataku, maksymalnie do {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1246,6 +1280,7 @@ "Name": "Osłaniającej Burzy", "Description": "Za każdym razem, gdy Nawałnica Kości rani przeciwnika, zyskujesz barierę o mocy równej #% twojego podstawowego zdrowia na # sek.", "Localisation": "Za każdym razem, gdy {c_important}Nawałnica Kości{/c} rani przeciwnika, zyskujesz {c_important}{u}barierę{/u}{/c} o mocy równej {c_random}[Affix_Value_1|%|]{/c} twojego podstawowego zdrowia na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1269,6 +1304,7 @@ "Name": "Otaczających Ostrzy", "Description": "Szybkie Natarcie rani wrogów wokół ciebie i zadaje obrażenia zwiększone o #%.", "Localisation": "{c_important}Szybkie Natarcie{/c} rani wrogów wokół ciebie i zadaje obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1291,6 +1327,7 @@ "Name": "Otchłani", "Description": "Przy utworzeniu obszar skażony Morem przyciąga wrogów znajdujących się wokół niego.", "Localisation": "Przy utworzeniu obszar skażony {c_important}Morem{/c} przyciąga wrogów znajdujących się wokół niego.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1315,6 +1352,7 @@ "Name": "Ożywiającej Mgły", "Description": "Automatycznie upuszczasz Granat Dymny pod koniec działania Pędu. Granaty Dymne skracają czas odnowienia Pędu o # sek. za każdego trafionego wroga, maksymalnie do # sek.", "Localisation": "Automatycznie upuszczasz {c_important}Granat Dymny{/c} pod koniec działania {c_important}Pędu{/c}. {c_important}Granaty Dymne{/c} skracają czas odnowienia {c_important}Pędu{/c} o {c_random}[Affix_Value_1|2|]{/c} sek. za każdego trafionego wroga, maksymalnie do {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1338,6 +1376,7 @@ "Name": "Palących Symboli", "Description": "Po wydaniu # pkt. many rzucenie następnej Ściany Ognia będzie darmowe i zniszczy ona nadchodzące niewielkie pociski.", "Localisation": "Po wydaniu {c_random}[Affix_Value_1]{/c} pkt. many rzucenie następnej {c_important}Ściany Ognia{/c} będzie darmowe i zniszczy ona nadchodzące niewielkie pociski.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1360,6 +1399,7 @@ "Name": "Pochłaniających Płomieni", "Description": "Zadajesz o #% więcej obrażeń od podpalenia wrogom, którzy mają mniej niż #% zdrowia.\r\n\r\nJeśli wrogowie są pod wpływem obrażeń z upływem czasu, których suma przewyższa ich punkty zdrowia, zadajesz im o #% więcej obrażeń od podpalenia.", "Localisation": "Zadajesz o {c_random}[Affix_Value_2|%x|]{/c} więcej obrażeń od podpalenia wrogom, którzy mają mniej niż {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} zdrowia.\r\n\r\nJeśli wrogowie są pod wpływem obrażeń z upływem czasu, których suma przewyższa ich punkty zdrowia, zadajesz im o {c_random}[Affix_Value_1|%x|]{/c} więcej obrażeń od podpalenia.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1382,6 +1422,7 @@ "Name": "Pochłoniętych Wiktuałów", "Description": "Szczęśliwy traf: Odsłonięci wrogowie zranieni umiejętnością Główną mają maksymalnie #% szans na upuszczenie mikstury leczenia.", "Localisation": "{c_label}Szczęśliwy traf:{/c} {c_important}{u}Odsłonięci{/u}{/c} wrogowie zranieni umiejętnością {c_important}Główną{/c} mają maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na upuszczenie mikstury leczenia.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1404,6 +1445,7 @@ "Name": "Pomsty", "Description": "Odlegli wrogowie mają #% szans na to, że zostaną ogłuszeni na # sek., gdy cię trafią. Obrażenia zadawane ogłuszonym celom są zwiększone o #%.", "Localisation": "Odlegli wrogowie mają {c_number}[Affix.\"Static Value 0\"|%|]{/c} szans na to, że zostaną ogłuszeni na {c_number}[Affix.\"Static Value 1\"]{/c} sek., gdy cię trafią. Obrażenia zadawane ogłuszonym celom są zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1426,6 +1468,7 @@ "Name": "Postępującej Klątwy", "Description": "Kościane Widmo zadaje zwiększone obrażenia w oparciu o przebytą odległość, maksymalnie do #%.", "Localisation": "{c_important}Kościane Widmo{/c} zadaje zwiększone obrażenia w oparciu o przebytą odległość, maksymalnie do {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1448,6 +1491,7 @@ "Name": "Potępionych", "Description": "Zadajesz obrażenia od Cienia zwiększone o #% wrogom objętym działaniem Zniedołężnienia i Żelaznej Dziewicy.", "Localisation": "Zadajesz obrażenia od Cienia zwiększone o {c_random}[Affix_Value_1|%x|]{/c} wrogom objętym działaniem {c_important}Zniedołężnienia{/c} i {c_important}Żelaznej Dziewicy{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1470,6 +1514,7 @@ "Name": "Pożogi", "Description": "Podczas podtrzymywania Spopielenia twoje obrażenia od podpalenia są zwiększone o #%.", "Localisation": "Podczas podtrzymywania {c_important}Spopielenia{/c} twoje obrażenia od podpalenia są zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1492,6 +1537,7 @@ "Name": "Pradawnego Płomienia", "Description": "Kiedy aktywne są obie premie od mocy pasywnej Zajadłość Esu, twoja szybkość ataku jest zwiększona o #%.", "Localisation": "Kiedy aktywne są obie premie od mocy pasywnej {c_important}Zajadłość Esu{/c}, twoja szybkość ataku jest zwiększona o {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1514,6 +1560,7 @@ "Name": "Pradawnej Szarży", "Description": "Szarża przyzywa # Starożytnych, którzy także podejmują Szarżę, zadając #% standardowych obrażeń.", "Localisation": "{c_important}Szarża{/c} przyzywa {c_number}[Affix.\"Static Value 0\"]{/c} Starożytnych, którzy także podejmują {c_important}Szarżę{/c}, zadając {c_random}[Affix_Value_1|%|]{/c} standardowych obrażeń.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1536,6 +1583,7 @@ "Name": "Przeszywającego Zimna", "Description": "Lodowe Odłamki przebijają cele # razy, z każdym kolejnym trafieniem zadając obrażenia zmniejszone o #%.", "Localisation": "{c_important}Lodowe Odłamki{/c} przebijają cele {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c} razy, z każdym kolejnym trafieniem zadając obrażenia zmniejszone o {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1558,6 +1606,7 @@ "Name": "Przeszywającej Statyki", "Description": "Wiązki Błyskawic przebijają cele. Pierwszy trafiony cel odnosi pełne obrażenia, a kolejne cele odnoszą obrażenia zmniejszone o #%.", "Localisation": "{c_important}Wiązki Błyskawic{/c} przebijają cele. Pierwszy trafiony cel odnosi pełne obrażenia, a kolejne cele odnoszą obrażenia zmniejszone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1580,6 +1629,7 @@ "Name": "Przytłaczających Prądów", "Description": "Niestabilne Prądy mają #% szans na aktywację dodatkowej umiejętności Porażenia.", "Localisation": "{c_important}Niestabilne Prądy{/c} mają {c_random}[Affix_Value_1|%|]{/c} szans na aktywację dodatkowej umiejętności {c_important}Porażenia{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1602,6 +1652,7 @@ "Name": "Pękających Kości", "Description": "Kiedy segment Więzienia z Kości zostaje zniszczony lub zanika, zadaje wokół siebie # pkt. obrażeń na obszarze.", "Localisation": "Kiedy segment {c_important}Więzienia z Kości{/c} zostaje zniszczony lub zanika, zadaje wokół siebie {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń na obszarze.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1624,6 +1675,7 @@ "Name": "Pętających Iskier", "Description": "Tarcza Płomieni umożliwia ci nieograniczone przenikanie przez wrogów. Wrogowie, których przenikasz, kiedy Tarcza Płomieni jest aktywna, zostają unieruchomieni na # sek.", "Localisation": "{c_important}Tarcza Płomieni{/c} umożliwia ci nieograniczone przenikanie przez wrogów. Wrogowie, których przenikasz, kiedy {c_important}Tarcza Płomieni{/c} jest aktywna, zostają unieruchomieni na {c_random}[Affix_Value_1|1|]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1647,6 +1699,7 @@ "Name": "Pętających Pnączy", "Description": "Użycie Trupich Macek zapewnia premię #% do szansy na trafienie krytyczne na # sek. Wrogowie, którzy odnieśli obrażenia od Trupich Macek, otrzymują #% dodatkowych obrażeń od twoich trafień krytycznych.", "Localisation": "Użycie {c_important}Trupich Macek{/c} zapewnia premię {c_random}[Affix_Value_1|%+|]{/c} do szansy na trafienie krytyczne na {c_number}[Affix.\"Static Value 1\"]{/c} sek. Wrogowie, którzy odnieśli obrażenia od {c_important}Trupich Macek{/c}, otrzymują {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} dodatkowych obrażeń od twoich trafień krytycznych.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1669,6 +1722,7 @@ "Name": "Płodnej Krwi", "Description": "Gdy jesteś w pełni sił, krwawe kule dają ci # pkt. esencji.", "Localisation": "Gdy jesteś {c_important}{u}w pełni sił{/u}{/c}, {c_important}{u}krwawe kule{/u}{/c} dają ci {c_random}[Affix_Value_1]{/c} pkt. esencji.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1688,6 +1742,7 @@ "Name": "Płonącej Furii", "Description": "Kiedy berserkujesz, zadajesz pobliskim wrogom # pkt. obrażeń od Ognia na sekundę.", "Localisation": "Kiedy {c_important}{u}berserkujesz{/u}{/c}, zadajesz pobliskim wrogom {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od Ognia na sekundę.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1710,6 +1765,7 @@ "Name": "Reanimacji", "Description": "Dopóki twoje sługi żyją, zyskują premię do obrażeń, maksymalnie #% po # sek.", "Localisation": "Dopóki twoje {c_important}sługi{/c} żyją, zyskują premię do obrażeń, maksymalnie {c_random}[Affix_Value_1|%x|]{/c} po {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1732,6 +1788,7 @@ "Name": "Rezonującej Furii", "Description": "Twoje aktywne umiejętności Okrzyków generują # pkt. furii na sekundę.", "Localisation": "Twoje aktywne umiejętności {c_important}Okrzyków{/c} generują {c_random}[Affix_Value_1]{/c} pkt. furii na sekundę.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1751,6 +1808,7 @@ "Name": "Rozgałęzionej Salwy", "Description": "Za każdym razem, gdy strzały Salwy rykoszetują, istnieje #% szans, że rozpadną się na 2 strzały.", "Localisation": "Za każdym razem, gdy strzały {c_important}Salwy{/c} rykoszetują, istnieje {c_random}[Affix_Value_1|%|]{/c} szans, że rozpadną się na {c_number}2{/c} strzały.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1773,6 +1831,7 @@ "Name": "Rozjuszonego Zwierzoczłeka", "Description": "Czas działania Niedźwiedziego Szału jest wydłużony o # sek. Dodatkowo trafienia krytyczne zadane, gdy Niedźwiedzi Szał jest aktywny, zwiększają twoje obrażenia od trafień krytycznych o #% podczas działania umiejętności, maksymalnie #%.", "Localisation": "Czas działania {c_important}Niedźwiedziego Szału{/c} jest wydłużony o {c_random}[Affix_Value_1]{/c} sek. Dodatkowo trafienia krytyczne zadane, gdy {c_important}Niedźwiedzi Szał{/c} jest aktywny, zwiększają twoje obrażenia od trafień krytycznych o {c_number}[Affix_Value_2|%x|]{/c} podczas działania umiejętności, maksymalnie {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1795,6 +1854,7 @@ "Name": "Rozkładu", "Description": "Za każdym razem, gdy moc pasywna Skaza Cienia zrani wrogów, następne obrażenia od Skazy Cienia zadane w ciągu # sek. są zwiększone o #%, maksymalnie # razy.", "Localisation": "Za każdym razem, gdy moc pasywna {c_important}Skaza Cienia{/c} zrani wrogów, następne obrażenia od {c_important}Skazy Cienia{/c} zadane w ciągu {c_number}[Affix.\"Static Value 0\"]{/c} sek. są zwiększone o {c_random}[Affix_Value_1|%x|]{/c}, maksymalnie {c_number}[Affix.\"Static Value 1\"]{/c} razy.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1817,6 +1877,7 @@ "Name": "Rozsadzającego Jadu", "Description": "Szczęśliwy traf: Umiejętności nasycone Trucizną mają maksymalnie #% szans na stworzenie toksycznej kałuży, która zadaje znajdującym się w niej wrogom # pkt. obrażeń od zatrucia w ciągu # sek. Kiedy stoisz w kałuży, twoja umiejętność nasycona Trucizną nie ma czasu odnowienia ani limitu ładunków.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Umiejętności {c_important}nasycone Trucizną{/c} mają maksymalnie {c_number}[Affix.\"Static Value 2\"|%|]{/c} szans na stworzenie toksycznej kałuży, która zadaje znajdującym się w niej wrogom {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od zatrucia w ciągu {c_number}[Affix.\"Static Value 0\"]{/c} sek. Kiedy stoisz w kałuży, twoja umiejętność {c_important}nasycona Trucizną{/c} nie ma czasu odnowienia ani limitu ładunków.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1839,6 +1900,7 @@ "Name": "Rozsadzającej Energii", "Description": "Istnieje #% szans, że po użyciu Włóczni Błyskawic przywołasz dodatkową Włócznię Błyskawic.", "Localisation": "Istnieje {c_random}[Affix_Value_1|%|]{/c} szans, że po użyciu {c_important}Włóczni Błyskawic{/c} przywołasz dodatkową {c_important}Włócznię Błyskawic{/c}.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1861,6 +1923,7 @@ "Name": "Roztrzaskanych Gwiazd", "Description": "Wokół Meteorytu spadają Meteory i zadają przy trafieniu # pkt. obrażeń od Ognia. Twoje Meteory dodatkowo podpalają trafionych wrogów, zadając im # pkt. obrażeń w ciągu # sek.", "Localisation": "Wokół {c_important}Meteorytu{/c} spadają {c_important}Meteory{/c} i zadają przy trafieniu {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od Ognia. Twoje {c_important}Meteory{/c} dodatkowo podpalają trafionych wrogów, zadając im {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} pkt. obrażeń w ciągu {c_number}[Affix.\"Static Value 1\"]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1883,6 +1946,7 @@ "Name": "Ruchomych Piasków", "Description": "Obrażenia od umiejętności Ziemi spowalniają trafionych wrogów o #% na # sek.", "Localisation": "Obrażenia od umiejętności {c_important}Ziemi{/c} spowalniają trafionych wrogów o {c_random}[Affix_Value_1|%|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1906,6 +1970,7 @@ "Name": "Rzeźni", "Description": "Zyskujesz premię #% do szybkości ruchu. Po odniesieniu obrażeń tracisz ją na # sek.", "Localisation": "Zyskujesz premię {c_number}[Affix.\"Static Value 0\"|%|]{/c} do szybkości ruchu. Po odniesieniu obrażeń tracisz ją na {c_random}[Affix_Value_1|1|]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1926,6 +1991,7 @@ "Name": "Siły Cyklonu", "Description": "Zbroja Cyklonu zapewnia również redukcję obrażeń Fizycznych. Co więcej, Zbroja Cyklonu zostanie zastosowana wobec wszystkich pobliskich sojuszników.", "Localisation": "{c_important}Zbroja Cyklonu{/c} zapewnia również redukcję obrażeń Fizycznych. Co więcej, {c_important}Zbroja Cyklonu{/c} zostanie zastosowana wobec wszystkich pobliskich sojuszników.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1948,6 +2014,7 @@ "Name": "Skały Metamorficznej", "Description": "Głaz staje się umiejętnością Główną. Jego użycie kosztuje # pkt. siły duchowej i zadaje #% standardowych obrażeń.", "Localisation": "{c_important}Głaz{/c} staje się umiejętnością {c_important}Główną{/c}. Jego użycie kosztuje {c_number}[Affix.\"Static Value 0\"]{/c} pkt. siły duchowej i zadaje {c_random}[Affix_Value_1|%|]{/c} standardowych obrażeń.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1970,6 +2037,7 @@ "Name": "Skoncentrowanych", "Description": "Twoja regeneracja many jest zwiększona o #%, jeśli twoja postać nie odniosła obrażeń w ciągu ostatnich # sek.", "Localisation": "Twoja regeneracja many jest zwiększona o {c_random}[Affix_Value_1|%x|]{/c}, jeśli twoja postać nie odniosła obrażeń w ciągu ostatnich {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1989,6 +2057,7 @@ "Name": "Skradzionego Wigoru", "Description": "Każdy poziom kumulacji mocy pasywnej Impet przywraca ci # pkt. zdrowia na sekundę.", "Localisation": "Każdy poziom kumulacji mocy pasywnej {c_important}Impet{/c} przywraca ci {c_random}[Affix_Flat_Value_1]{/c} pkt. zdrowia na sekundę.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2011,6 +2080,7 @@ "Name": "Skuteczności", "Description": "Używanie umiejętności Podstawowych zmniejsza koszt many twojej następnej umiejętności Głównej lub Mistrzostwa o #%.", "Localisation": "Używanie umiejętności {c_important}Podstawowych{/c} zmniejsza koszt many twojej następnej umiejętności {c_important}Głównej{/c} lub {c_important}Mistrzostwa{/c} o {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2030,6 +2100,7 @@ "Name": "Spaczenia", "Description": "Efekty umiejętności nasycenia są o #% silniejsze przeciwko odsłoniętym wrogom.", "Localisation": "Efekty umiejętności {c_important}nasycenia{/c} są o {c_random}[Affix_Value_1|%x|]{/c} silniejsze przeciwko {c_important}{u}odsłoniętym{/u}{/c} wrogom.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2052,6 +2123,7 @@ "Name": "Spokojnej Bryzy", "Description": "Szczęśliwy traf: Istnieje #% szans na to, że Kąsający Wicher przywróci ci pełnię siły duchowej.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Istnieje {c_random}[Affix_Value_1|%|]{/c} szans na to, że {c_important}Kąsający Wicher{/c} przywróci ci pełnię siły duchowej.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2071,6 +2143,7 @@ "Name": "Stratowanej Ziemi", "Description": "Tratowanie wywołuje teraz przez cały czas swego działania Osuwisko z # filarami, które zadają #% standardowych obrażeń. Tratowanie staje się teraz dodatkowo umiejętnością Ziemi oraz Magii Natury.", "Localisation": "{c_important}Tratowanie{/c} wywołuje teraz przez cały czas swego działania {c_important}Osuwisko{/c} z {c_number}[Affix.\"Static Value 0\"]{/c} filarami, które zadają {c_random}[Affix_Value_1|%|]{/c} standardowych obrażeń. {c_important}Tratowanie{/c} staje się teraz dodatkowo umiejętnością {c_important}Ziemi{/c} oraz {c_important}Magii Natury{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2093,6 +2166,7 @@ "Name": "Stratowania", "Description": "Zyskujesz 1 dodatkowego kompana, a twoje umiejętności Kompanów zadają obrażenia zwiększone o #%.", "Localisation": "Zyskujesz {c_number}1{/c} dodatkowego kompana, a twoje umiejętności {c_important}Kompanów{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2115,6 +2189,7 @@ "Name": "Synergii", "Description": "Użycie umiejętności Zwinności skraca czas odnowienia twojej następnej umiejętności Podstępu o #%. Użycie umiejętności Podstępu zwiększa obrażenia od twojej następnej umiejętności Zwinności o #%.", "Localisation": "Użycie umiejętności {c_important}Zwinności{/c} skraca czas odnowienia twojej następnej umiejętności {c_important}Podstępu{/c} o {c_number}[Affix_Value_1|%|]{/c}. Użycie umiejętności {c_important}Podstępu{/c} zwiększa obrażenia od twojej następnej umiejętności {c_important}Zwinności{/c} o {c_random}[Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2137,6 +2212,7 @@ "Name": "Szkodliwego Lodu", "Description": "Wyziębieni wrogowie zatruci przez Nasycenie Trucizną będą dodatkowo wyziębiani o #% na sek. Co więcej, zadajesz #% dodatkowych obrażeń od Trucizny zamrożonym wrogom.", "Localisation": "{c_important}{u}Wyziębieni{/u}{/c} wrogowie zatruci przez {c_important}Nasycenie Trucizną{/c} będą dodatkowo {c_important}{u}wyziębiani{/u}{/c} o {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} na sek. Co więcej, zadajesz {c_random}[Affix_Value_1|%x|]{/c} dodatkowych obrażeń od Trucizny {c_important}{u}zamrożonym{/u}{/c} wrogom.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2160,6 +2236,7 @@ "Name": "Trzech Klątw", "Description": "Obrażenia od trafień krytycznych Meteorytu i Kuli Ognia zostają zwiększone o #%. Premia jest podwojona przeciwko celom w pełni sił.", "Localisation": "Obrażenia od trafień krytycznych {c_important}Meteorytu{/c_important} i {c_important}Kuli Ognia{/c_important} zostają zwiększone o {c_random}[Affix_Value_1|%x|]{/c_number}. Premia jest podwojona przeciwko celom {c_important}{u}w pełni sił{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2182,6 +2259,7 @@ "Name": "Udręki", "Description": "Trafienia krytyczne przy użyciu umiejętności Kości zwiększają twoją regenerację esencji o #% przez # sek.", "Localisation": "Trafienia krytyczne przy użyciu umiejętności {c_important}Kości{/c} zwiększają twoją regenerację esencji o {c_random}[Affix_Value_1|%x|]{/c} przez {c_number}[Affix.\"Affix Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2201,6 +2279,7 @@ "Name": "Ulotnej Groźby", "Description": "Kiedy obie premie zapewniane przez moc pasywną Walka w Zwarciu są aktywne, twoja szansa na unik wzrasta o #% za każdym razem, gdy trafi cię wróg. Udany unik wyzerowuje tę premię.", "Localisation": "Kiedy obie premie zapewniane przez moc pasywną {c_important}Walka w Zwarciu{/c} są aktywne, twoja szansa na unik wzrasta o {c_random}[Affix_Value_1|%+|]{/c} za każdym razem, gdy trafi cię wróg. Udany unik wyzerowuje tę premię.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2223,6 +2302,7 @@ "Name": "Wewnętrznego Spokoju", "Description": "Zadajesz obrażenia zwiększone o #% za każdą sekundę spędzoną w bezruchu, maksymalnie do #%.", "Localisation": "Zadajesz obrażenia zwiększone o {c_random}[Affix_Value_1|1%x|]{/c} za każdą sekundę spędzoną w bezruchu, maksymalnie do {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2245,6 +2325,7 @@ "Name": "Wirtuozyjnej Inicjatywy", "Description": "Zużycie # pkt. energii powoduje uwolnienie wiązki Granatów Ogłuszających, które wybuchają i zadają w sumie # pkt. obrażeń fizycznych, a także ogłuszają wrogów na # sek.\r\nTwoje umiejętności Granatów zadają obrażenia zwiększone o #%.", "Localisation": "Zużycie {c_number}[Affix.\"Static Value 0\"]{/c} pkt. energii powoduje uwolnienie wiązki {c_important}Granatów Ogłuszających{/c}, które wybuchają i zadają w sumie {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń fizycznych, a także ogłuszają wrogów na {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} sek.\r\nTwoje umiejętności {c_important}Granatów{/c} zadają obrażenia zwiększone o {c_number}[Affix.\"Static Value 1\"|x%|]{/c}.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2267,6 +2348,7 @@ "Name": "Wspólnej Niedoli", "Description": "Szczęśliwy traf: Po trafieniu wroga z ograniczoną kontrolą istnieje #% szans, że dany efekt ograniczenia kontroli obejmie też innego wroga.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Po trafieniu wroga z ograniczoną kontrolą istnieje {c_random}[Affix_Value_1|%|]{/c} szans, że dany efekt ograniczenia kontroli obejmie też innego wroga.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2291,6 +2373,7 @@ "Name": "Wstrząsów Wtórnych", "Description": "Każdy z ziemnych filarów Osuwiska uderza drugi raz, zadając obrażenia zwiększone o #%.", "Localisation": "Każdy z ziemnych filarów {c_important}Osuwiska{/c} uderza drugi raz, zadając obrażenia zwiększone o {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2313,6 +2396,7 @@ "Name": "Wybrańca Rathmy", "Description": "Za każdym razem, gdy twoje umiejętności Krwi przytłaczają cel, zyskujesz premię #% do szybkości ataku na # sek.", "Localisation": "Za każdym razem, gdy twoje umiejętności {c_important}Krwi{/c} {c_important}{u}przytłaczają{/u}{/c} cel, zyskujesz premię {c_random}[Affix_Value_1|%+|]{/c} do szybkości ataku na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2335,6 +2419,7 @@ "Name": "Wybuchowej Mgły", "Description": "Krwawa Mgła aktywuje Wybuch Zwłok na pobliskich zwłokach. Kiedy Krwawa Mgła doprowadza do wybuchu zwłok, jej czas odnowienia jest skrócony o # sek.", "Localisation": "{c_important}Krwawa Mgła{/c} aktywuje {c_important}Wybuch Zwłok{/c} na pobliskich zwłokach. Kiedy {c_important}Krwawa Mgła{/c} doprowadza do wybuchu zwłok, jej czas odnowienia jest skrócony o {c_random}[Affix_Value_1|1|]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2359,6 +2444,7 @@ "Name": "Wybuchowej Werwy", "Description": "Twoje umiejętności Granatów są wliczane do umiejętności Pułapek. Za każdym razem, gdy uzbroisz pułapkę lub upuścisz granaty, zyskujesz premię #% do szybkości ruchu na # sek.", "Localisation": "Twoje umiejętności {c_important}Granatów{/c} są wliczane do umiejętności {c_important}Pułapek{/c}. Za każdym razem, gdy uzbroisz {c_important}pułapkę{/c} lub upuścisz {c_important}granaty{/c}, zyskujesz premię {c_random}[Affix_Value_1|%+|]{/c} do szybkości ruchu na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2382,6 +2468,7 @@ "Name": "Wyczekującego", "Description": "Atakowanie wrogów umiejętnością Podstawową zwiększa obrażenia od następnego użycia twojej umiejętności Głównej o #%, maksymalnie do #%.", "Localisation": "Atakowanie wrogów umiejętnością {c_important}Podstawową{/c} zwiększa obrażenia od następnego użycia twojej umiejętności {c_important}Głównej{/c} o {c_random}[Affix_Value_1|%x|]{/c}, maksymalnie do {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2404,6 +2491,7 @@ "Name": "Wygłodniałej Krwi", "Description": "Każde użycie Krwawej Lancy spowoduje rzucenie dodatkowej Krwawej Lancy w pobliskiego wroga, jeśli w pierwszej kolejności trafi wroga, który został już trafiony lancą. Dodatkowa Krwawa Lanca zadaje #% standardowych obrażeń.", "Localisation": "Każde użycie {c_important}Krwawej Lancy{/c} spowoduje rzucenie dodatkowej {c_important}Krwawej Lancy{/c} w pobliskiego wroga, jeśli w pierwszej kolejności trafi wroga, który został już trafiony lancą. Dodatkowa Krwawa Lanca zadaje {c_random}[Affix_Value_1|%|]{/c} standardowych obrażeń.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2426,6 +2514,7 @@ "Name": "Wzmocnionych Kości", "Description": "Twoje sługi zyskują #% premii do redukcji obrażeń.", "Localisation": "Twoje sługi zyskują {c_random}[Affix_Value_1|%|]{/c} premii do redukcji obrażeń.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2449,6 +2538,7 @@ "Name": "Władczego Kosiarza", "Description": "Obrażenia od Rozdarcia mają #% szans na stworzenie pod celem pola Moru, zadającego #% dodatkowych obrażeń. Efekt ten może wystąpić raz na # sek.", "Localisation": "Obrażenia od {c_important}Rozdarcia{/c} mają {c_random}[Affix_Value_1|%|]{/c} szans na stworzenie pod celem pola {c_important}Moru{/c}, zadającego {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} dodatkowych obrażeń. Efekt ten może wystąpić raz na {c_number}[Affix.\"Static Value 2\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2471,6 +2561,7 @@ "Name": "Zabójczego Zmierzchu", "Description": "Przeniknięcie przy użyciu Odskoku przez wroga znajdującego się pod wpływem Nasycenia Cieniem zapewnia ci ukrycie na # sek. Przerwanie ukrycia atakiem zapewnia ci po zabiciu celu premię #% do maksymalnego zdrowia na # sek.", "Localisation": "Przeniknięcie przy użyciu {c_important}Odskoku{/c} przez wroga znajdującego się pod wpływem {c_important}Nasycenia Cieniem{/c} zapewnia ci {c_important}{u}ukrycie{/u}{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Przerwanie {c_important}{u}ukrycia{/u}{/c} atakiem zapewnia ci po zabiciu celu premię {c_random}[Affix_Value_1*100|%|]{/c} do maksymalnego zdrowia na {c_number}[Affix.\"Static Value 1\"]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2493,6 +2584,7 @@ "Name": "Zahartowanych Uderzeń", "Description": " Po # zamianach broni zyskujesz # pkt. umocnienia.", "Localisation": " Po {c_number}[Affix.\"Static Value 0\"]{/c} zamianach broni zyskujesz {c_random}[Affix_Flat_Value_1]{/c} pkt. {c_important}{u}umocnienia{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2515,6 +2607,7 @@ "Name": "Zamarzniętej Orbity", "Description": "Po osiągnięciu celu Zamarznięta Kula pozostaje w miejscu i wybucha dodatkowo # razy, zadając równowartość #% swoich obrażeń.", "Localisation": "Po osiągnięciu celu {c_important}Zamarznięta Kula{/c} pozostaje w miejscu i wybucha dodatkowo {c_number}[Affix.\"Static Value 0\"]{/c} razy, zadając równowartość {c_random}[Affix_Value_1|%|]{/c} swoich obrażeń.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2537,6 +2630,7 @@ "Name": "Zamarzniętych Wspomnień", "Description": "Moc pasywna Lawiny obejmuje teraz # dodatkowych użyć.", "Localisation": "Moc pasywna {c_important}Lawiny{/c} obejmuje teraz {c_number}[Affix.\"Static Value 0\"]{/c} |4dodatkowe użycie:dodatkowe użycia:dodatkowych użyć;.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2559,6 +2653,7 @@ "Name": "Zasklepionego Kamienia", "Description": "Czas działania Ziemnego Szańca jest wydłużony o # sek. Co więcej, po zabiciu wroga umiejętnościami Ziemi przywracają one # pkt. twojej aktywnej bariery zapewnianej przez Ziemny Szaniec.", "Localisation": "Czas działania {c_important}Ziemnego Szańca{/c} jest wydłużony o {c_number}[Affix_Value_2]{/c} sek. Co więcej, po zabiciu wroga umiejętnościami {c_important}Ziemi{/c} przywracają one {c_random}[Affix_Flat_Value_1]{/c} pkt. twojej aktywnej {c_important}{u}bariery{/u}{/c} zapewnianej przez {c_important}Ziemny Szaniec{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2581,6 +2676,7 @@ "Name": "Zuchwałości", "Description": "Kiedy w pobliżu znajduje się co najmniej # wrogów, ogłuszasz ich na # sek. Efekt ten może wystąpić tylko raz na # sek.", "Localisation": "Kiedy w pobliżu znajduje się co najmniej {c_number}[Affix.\"Static Value 0\"]{/c} wrogów, ogłuszasz ich na {c_random}[Affix_Value_1]{/c} sek. Efekt ten może wystąpić tylko raz na {c_number}[Affix.\"Static Value 1\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2605,6 +2701,7 @@ "Name": "[fs]Naładowana[ms]Naładowany[ns]Naładowane[p]Naładowane", "Description": "Zbieranie Roziskrzonej Energii zwiększa twoją szybkość ruchu o #% na # sek.", "Localisation": "Zbieranie {c_important}{u}Roziskrzonej Energii{/u}{/c} zwiększa twoją szybkość ruchu o {c_random}[Affix_Value_1|%+|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2625,6 +2722,7 @@ "Name": "[fs]Pobudzająca[ms]Pobudzający[ns]Pobudzające[p]Pobudzające", "Description": "Zadawanie obrażeń elitarnemu wrogowi przy pomocy umiejętności Podstawowej generuje # pkt. energii.", "Localisation": "Zadawanie obrażeń elitarnemu wrogowi przy pomocy umiejętności {c_important}Podstawowej{/c} generuje {c_random}[Affix_Value_1]{/c} pkt. energii.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2644,6 +2742,7 @@ "Name": "[fs]Powalająca[ms]Powalający[ns]Powalające[p]Powalające", "Description": "Twoja szansa na trafienie krytyczne przeciw okaleczonym wrogom jest zwiększona o #%. Kiedy jesteś w pełni sił, zyskujesz premię #% do czasu ograniczenia kontroli.", "Localisation": "Twoja szansa na trafienie krytyczne przeciw {c_important}{u}okaleczonym{/u}{/c} wrogom jest zwiększona o {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c}. Kiedy jesteś {c_important}{u}w pełni sił{/u}{/c}, zyskujesz premię {c_random}[Affix_Value_1|%x|]{/c} do czasu ograniczenia kontroli.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2666,6 +2765,7 @@ "Name": "[fs]Szubrawcza[ms]Szubrawczy[ns]Szubrawcze[p]Szubrawcze", "Description": "Kolczatki rozrzucają też wiązkę wybuchających granatów ogłuszających, które zadają wrogom # pkt. obrażeń Fizycznych i ogłuszają ich na # sek.", "Localisation": "{c_important}Kolczatki{/c} rozrzucają też wiązkę wybuchających {c_important}granatów ogłuszających{/c}, które zadają wrogom {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń Fizycznych i ogłuszają ich na {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2688,6 +2788,7 @@ "Name": "[fs]Trucicielska[ms]Trucicielski[ns]Trucicielskie[p]Trucicielskie", "Description": "Szczęśliwy traf: Ranienie zatrutego wroga umiejętnością nasyconą Cieniem ma maksymalnie #% szans na wywołanie toksycznej eksplozji, która wywołuje u celu oraz pobliskich przeciwników # pkt. obrażeń od zatrucia w ciągu # sek.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Ranienie zatrutego wroga umiejętnością {c_important}nasyconą Cieniem{/c} ma maksymalnie {c_number} {c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} szans na wywołanie toksycznej eksplozji, która wywołuje u celu oraz pobliskich przeciwników {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od zatrucia w ciągu {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2710,6 +2811,7 @@ "Name": "[fs]Wirująca[ms]Wirujący[ns]Wirujące[p]Wirujące", "Description": "Gdy Wirujące Ostrza do ciebie powracają, wirują przez chwilę, zadając przy każdym trafieniu równowartość #% obrażeń powrotnych od Wirujących Ostrzy. W zależności od drogi powrotnej przebytej przez ostrza, obrażenia od wirowania wzrastają maksymalnie do #% obrażeń powrotnych.", "Localisation": "Gdy {c_important}Wirujące Ostrza{/c} do ciebie powracają, wirują przez chwilę, zadając przy każdym trafieniu równowartość {c_random}[Affix_Value_1|%|]{/c} obrażeń powrotnych od {c_important}Wirujących Ostrzy{/c}. W zależności od drogi powrotnej przebytej przez ostrza, obrażenia od wirowania wzrastają maksymalnie do {c_random}[Affix_Value_1 * 2|%|]{/c} obrażeń powrotnych.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2732,6 +2834,7 @@ "Name": "[fs]Zaśnieżająca[ms]Zaśnieżający[ns]Zaśnieżające[p]Zaśnieżające", "Description": "Kiedy znajdujesz się na obszarze własnej Zamieci i przez # sek. od wyjścia z niej, odnosisz obrażenia zmniejszone o #%.", "Localisation": "Kiedy znajdujesz się na obszarze własnej {c_important}Zamieci{/c} i przez {c_number}[Affix.\"Static Value 0\"]{/c} sek. od wyjścia z niej, odnosisz obrażenia zmniejszone o {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2754,6 +2857,7 @@ "Name": "[fs]Zaśnieżona[ms]Zaśnieżony[ns]Zaśnieżone[p]Zaśnieżone", "Description": "Użycie Pancerza Lodu zapewnia ci nieustępliwość i #% premii do pancerza na # sek.", "Localisation": "Użycie {c_important}Pancerza Lodu{/c} zapewnia ci {c_important}{u}nieustępliwość{/u}{/c} i {c_number}[Affix.\"Static Value 0\"|+%|]{/c} premii do pancerza na {c_random}[Affix_Value_1|1|]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2776,6 +2880,7 @@ "Name": "[ms]Balistyczny[fs]Balistyczna[ns]Balistyczne[p]Balistyczne", "Description": "Kiedy masz umocnione zdrowie, zyskujesz premię # do rangi twoich umiejętności Ziemi.", "Localisation": "Kiedy masz {c_important}{u}umocnione{/u}{/c} zdrowie, zyskujesz premię {c_random}[Affix_Value_1|~|]{/c} do rangi twoich umiejętności {c_important}Ziemi{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2799,6 +2904,7 @@ "Name": "[ms]Bitewny[fs]Bitewna[ns]Bitewne[p]Bitewne", "Description": "Szczęśliwy traf: Kiedy twoje umiejętności Przywoływania trafiają w cel, masz #% szans na zyskanie +# do rangi umiejętności Przywoływania przez # sek. Efekt ten może kumulować się maksymalnie # razy.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Kiedy twoje umiejętności {c_important}Przywoływania{/c} trafiają w cel, masz {c_random}[Affix_Value_1|%|]{/c} szans na zyskanie {c_number}+[Affix.\"Static Value 0\"]{/c} do rangi umiejętności {c_important}Przywoływania{/c} przez {c_number}[Affix.\"Static Value 1\"]{/c} sek. Efekt ten może kumulować się maksymalnie {c_number}[Affix.\"Static Value 2\"]{/c} razy.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2821,6 +2927,7 @@ "Name": "[ms]Burzobieżny[fs]Burzobieżna[ns]Burzobieżne[p]Burzobieżne", "Description": "Tornado wyszuka maksymalnie # |4cel:cele:celów;.", "Localisation": "{c_important}Tornado{/c} wyszuka maksymalnie {c_random}[Affix_Value_1]{/c} |4cel:cele:celów;.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2843,6 +2950,7 @@ "Name": "[ms]Burzoszponowy[fs]Burzoszponowa[ns]Burzoszponowe[p]Burzoszponowe", "Description": "Trafienia krytyczne wywołane przez Rozszarpanie zadają celowi i pobliskim wrogom równowartość #% zadanych obrażeń w postaci obrażeń od Błyskawic.", "Localisation": "Trafienia krytyczne wywołane przez {c_important}Rozszarpanie{/c} zadają celowi i pobliskim wrogom równowartość {c_random}[Affix_Value_1|%|]{/c} zadanych obrażeń w postaci obrażeń od Błyskawic.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2865,6 +2973,7 @@ "Name": "[ms]Burzotaneczny[fs]Burzotaneczna[ns]Burzotaneczne[p]Burzotaneczne", "Description": "Trafienia krytyczne od Burzy z Piorunami generują tańczące pioruny (#), które wyszukują wrogów na obszarze i zadają # pkt. obrażeń od Błyskawic.", "Localisation": "Trafienia krytyczne od {c_important}Burzy z Piorunami{/c} generują {c_important}tańczące pioruny{/c} ({c_number}[Affix.\"Static Value 0\"]{/c}), które wyszukują wrogów na obszarze i zadają {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od Błyskawic.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2887,6 +2996,7 @@ "Name": "[ms]Burzowładny[fs]Burzowładna[ns]Burzowładne[p]Burzowładne", "Description": "Moc pasywna Potęga Ziemi wpływa także na twoje umiejętności Burzy.", "Localisation": "Moc pasywna {c_important}Potęga Ziemi{/c} wpływa także na twoje umiejętności {c_important}Burzy{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2909,6 +3019,7 @@ "Name": "[ms]Burzozmienny[fs]Burzozmienna[ns]Burzozmienne[p]Burzozmienne", "Description": "Kiedy Huragan jest aktywny, zyskujesz premię # do rangi twoich umiejętności Zmiennokształtności.", "Localisation": "Kiedy {c_important}Huragan{/c} jest aktywny, zyskujesz premię {c_random}[Affix_Value_1|~|]{/c} do rangi twoich umiejętności {c_important}Zmiennokształtności{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2932,6 +3043,7 @@ "Name": "[ms]Chroniący[fs]Chroniąca[ns]Chroniące[p]Chroniące", "Description": "Przy otrzymaniu trafienia, gdy nie jesteś w pełni sił, tworzysz wokół siebie na # sek. magiczną barierę. Gracze na jej obszarze posiadają niewrażliwość. Efekt ten może wystąpić raz na # sek.", "Localisation": "Przy otrzymaniu trafienia, gdy nie jesteś {c_important}{u}w pełni sił{/u}{/c}, tworzysz wokół siebie na {c_random}[Affix_Value_1|1|]{/c} sek. magiczną barierę. Gracze na jej obszarze posiadają {c_important}{u}niewrażliwość{/u}{/c}. Efekt ten może wystąpić raz na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2955,6 +3067,7 @@ "Name": "[ms]Chyżokrwisty[fs]Chyżokrwista[ns]Chyżokrwiste[p]Chyżokrwiste", "Description": "Krwawe kule skracają czas odnowienia twojej Mocy Specjalnej o # sek.", "Localisation": "{c_important}{u}Krwawe kule{/u}{/c} skracają czas odnowienia twojej {c_important}Mocy Specjalnej{/c} o {c_random}[Affix_Value_1|1|]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2974,6 +3087,7 @@ "Name": "[ms]Ciemiężący[fs]Ciemiężąca[ns]Ciemiężące[p]Ciemiężące", "Description": "Czas działania twoich efektów ograniczenia kontroli jest wydłużony o #%, a wrogom z nieustępliwością zadajesz obrażenia zwiększone o #%.", "Localisation": "Czas działania twoich efektów ograniczenia kontroli jest wydłużony o {c_number}[Affix.\"Static Value 0\"|%+|]{/c}, a wrogom z {c_important}{u}nieustępliwością{/u}{/c} zadajesz obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2998,6 +3112,7 @@ "Name": "[ms]Cienisty[fs]Cienista[ns]Cieniste[p]Cieniste", "Description": "Kiedy używasz Pędu, obok ciebie pojawia się Klon Cienia, który również używa Pędu, zadając przy tym równowartość #% podstawowych obrażeń.", "Localisation": "Kiedy używasz {c_important}Pędu{/c}, obok ciebie pojawia się {c_important}Klon Cienia{/c}, który również używa {c_important}Pędu{/c}, zadając przy tym równowartość {c_random}[Affix_Value_1|%|]{/c} podstawowych obrażeń.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3020,6 +3135,7 @@ "Name": "[ms]Czarowładczy[fs]Czarowładcza[ns]Czarowładcze[p]Czarowładcze", "Description": "Moc pasywna Mistrzostwo Vyra zapewnia ci także premię #% do redukcji obrażeń za każdego pobliskiego wroga, maksymalnie do #%.", "Localisation": "Moc pasywna {c_important}Mistrzostwo Vyra{/c} zapewnia ci także premię {c_random}[Affix_Value_1|1%x|]{/c} do redukcji obrażeń za każdego pobliskiego wroga, maksymalnie do {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3042,6 +3158,7 @@ "Name": "[ms]Diabelski[fs]Diabelska[ns]Diabelskie[p]Diabelskie", "Description": "Trąba Powietrzna pozostawia po sobie zawieruchy, które zadają pobliskim wrogom # pkt. obrażeń.", "Localisation": "{c_important}Trąba Powietrzna{/c} pozostawia po sobie {c_important}zawieruchy{/c}, które zadają pobliskim wrogom {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3064,6 +3181,7 @@ "Name": "[ms]Diaboliczny[fs]Diaboliczna[ns]Diaboliczne[p]Diaboliczne", "Description": "Po wygenerowaniu # pkt. furii twoja następna umiejętność Główna tworzy zawieruchę, która zadaje # pkt. obrażeń wrogom znajdującym się za celem.", "Localisation": "Po wygenerowaniu {c_number}[Affix.\"Static Value 0\"]{/c} pkt. furii twoja następna umiejętność {c_important}Główna{/c} tworzy {c_important}zawieruchę{/c}, która zadaje {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń wrogom znajdującym się za celem.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3086,6 +3204,7 @@ "Name": "[ms]Dzikogniewny[fs]Dzikogniewna[ns]Dzikogniewne[p]Dzikogniewne", "Description": "Twoi kompani zyskują premie zapewniane przez kluczową moc pasywną Amok Bestii razem z tobą.", "Localisation": "Twoi kompani zyskują premie zapewniane przez kluczową moc pasywną {c_important}Amok Bestii{/c} razem z tobą.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3108,6 +3227,7 @@ "Name": "[ms]Energiczny[fs]Energiczna[ns]Energiczne[p]Energiczne", "Description": "Podczas zmiany kształtu zyskujesz premię #% do redukcji obrażeń.", "Localisation": "Podczas zmiany kształtu zyskujesz premię {c_random}[Affix_Value_1|1%|]{/c} do redukcji obrażeń.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3130,6 +3250,7 @@ "Name": "[ms]Fechmistrzowski[fs]Fechmistrzowska[ns]Fechmistrzowskie[p]Fechmistrzowskie", "Description": "Twoje umiejętności Mistrzostwa Broni zyskują dodatkowy ładunek.\r\n\r\nSzczęśliwy traf: Zranienie wroga umiejętnością Mistrzostwa Broni ma maksymalnie #% szans na ogłuszenie go na # sek.", "Localisation": "Twoje umiejętności {c_important}Mistrzostwa Broni{/c} zyskują dodatkowy ładunek.\r\n\r\n{c_label}Szczęśliwy traf:{/c} Zranienie wroga umiejętnością {c_important}Mistrzostwa Broni{/c} ma maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na ogłuszenie go na {c_number}[Affix_Value_2]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3153,6 +3274,7 @@ "Name": "[ms]Genialny[fs]Genialna[ns]Genialne[p]Genialne", "Description": "Użycie umiejętności z czasem odnowienia przywraca # pkt. many.", "Localisation": "Użycie umiejętności z czasem odnowienia przywraca {c_random}[Affix_Value_1]{/c} pkt. many.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3172,6 +3294,7 @@ "Name": "[ms]Gnijący[fs]Gnijąca[ns]Gnijące[p]Gnijące", "Description": "Rozkład może objąć działaniem maksymalnie # dodatkowe cele. Kiedy Rozkład tworzy zwłoki, istnieje #% szans na stworzenie zwłok przy wszystkich celach objętych działaniem tej umiejętności.", "Localisation": "{c_important}Rozkład{/c} może objąć działaniem maksymalnie {c_number}[Affix.\"Static Value 0\"]{/c} dodatkowe cele. Kiedy {c_important}Rozkład{/c} tworzy zwłoki, istnieje {c_random}[Affix_Value_1|%|]{/c} szans na stworzenie zwłok przy wszystkich celach objętych działaniem tej umiejętności.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3194,6 +3317,7 @@ "Name": "[ms]Gruchoczący[fs]Gruchocząca[ns]Gruchoczące[p]Gruchoczące", "Description": "Po ogłuszeniu krwawiący wróg otrzymuje #% całkowitych obrażeń od krwawienia w postaci obrażeń Fizycznych.", "Localisation": "Po ogłuszeniu krwawiący wróg otrzymuje {c_random}[Affix_Value_1|%|]{/c} całkowitych obrażeń od krwawienia w postaci obrażeń Fizycznych.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3216,6 +3340,7 @@ "Name": "[ms]Gwiezdny[fs]Gwiezdna[ns]Gwiezdne[p]Gwiezdne", "Description": "Zdobywasz # pkt. podstawowego zasobu za każde #% przywróconego sobie zdrowia.", "Localisation": "Zdobywasz {c_random}[Affix_Value_1]{/c} pkt. podstawowego zasobu za każde {c_number}[Affix.\"Static Value 0\"|%|]{/c} przywróconego sobie zdrowia.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3235,6 +3360,7 @@ "Name": "[ms]Infiltratorski[fs]Infiltratorska[ns]Infiltratorskie[p]Infiltratorskie", "Description": "Trująca Pułapka nie przerywa twojego ukrycia i nie aktywuje czasu odnowienia ani czasu uzbrojenia. Po twoim wyjściu z ukrycia wszystkie Trujące Pułapki aktywują się, a czas odnowienia Trującej Pułapki wyniesie # sek. za każdą zastawioną pułapkę.", "Localisation": "{c_important}Trująca Pułapka{/c} nie przerywa twojego {c_important}{u}ukrycia{/u}{/c} i nie aktywuje czasu odnowienia ani czasu uzbrojenia. Po twoim wyjściu z {c_important}{u}ukrycia{/u}{/c} wszystkie {c_important}Trujące Pułapki{/c} aktywują się, a czas odnowienia {c_important}Trującej Pułapki{/c} wyniesie {c_random}[Affix_Value_1|1|]{/c} sek. za każdą zastawioną pułapkę.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3257,6 +3383,7 @@ "Name": "[ms]Kolosalny[fs]Kolosalna[ns]Kolosalne[p]Kolosalne", "Description": "Twój Golem ma #% szans na skrócenie swojego aktywnego czasu odnowienia o # sek. oraz #% szans na stworzenie zwłok za każdym razem, gdy zrani wroga normalnym atakiem.", "Localisation": "Twój {c_important}Golem{/c} ma {c_random}[Affix_Value_1|%|]{/c} szans na skrócenie swojego aktywnego czasu odnowienia o {c_number}[Affix.\"Static Value 0\"]{/c} sek. oraz {c_random}[Affix_Value_1 / 2|%1|]{/c} szans na stworzenie zwłok za każdym razem, gdy zrani wroga normalnym atakiem.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3281,6 +3408,7 @@ "Name": "[ms]Komenderujący[fs]Komenderująca[ns]Komenderujące[p]Komenderujące", "Description": "Kiedy Armia Umarłych jest aktywna, twoje sługi zyskują premię #% do szybkości ataku i otrzymują obrażenia zmniejszone o #%.", "Localisation": "Kiedy {c_important}Armia Umarłych{/c} jest aktywna, twoje sługi zyskują premię {c_random}[Affix_Value_1|%+|]{/c} do szybkości ataku i otrzymują obrażenia zmniejszone o {c_number}[Affix_Value_2|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3303,6 +3431,7 @@ "Name": "[ms]Krwiopijczy[fs]Krwiopijcza[ns]Krwiopijcze[p]Krwiopijcze", "Description": "Krwawa Lanca zadaje głównemu celowi obrażenia zwiększone o #% za każdego wroga przebitego lancą.", "Localisation": "{c_important}Krwawa Lanca{/c} zadaje głównemu celowi obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c} za każdego wroga przebitego lancą.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3325,6 +3454,7 @@ "Name": "[ms]Księżycowy[fs]Księżycowa[ns]Księżycowe[p]Księżycowe", "Description": "Zew Krwi zwiększa szansę na trafienie krytyczne o #%. Ponadto Zew Krwi obejmuje działaniem pobliskich kompanów i graczy na # sek.", "Localisation": "{c_important}Zew Krwi{/c} zwiększa szansę na trafienie krytyczne o {c_random}[Affix_Value_1|1%+|]{/c}. Ponadto {c_important}Zew Krwi{/c} obejmuje działaniem pobliskich kompanów i graczy na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3347,6 +3477,7 @@ "Name": "[ms]Lodowcowy[fs]Lodowcowa[ns]Lodowcowe[p]Lodowcowe", "Description": "Użycie Zamieci co jakiś czas przywołuje wybuchające Lodowe Kolce, które zadają # pkt. obrażeń. Twoje Lodowe Kolce zadają obrażenia zwiększone o #% zamrożonym wrogom.", "Localisation": "Użycie {c_important}Zamieci{/c} co jakiś czas przywołuje wybuchające {c_important}Lodowe Kolce{/c}, które zadają {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń. Twoje {c_important}Lodowe Kolce{/c} zadają obrażenia zwiększone o {c_number}[Affix_Value_1 * 100|%x|]{/c} {c_important}{u}zamrożonym{/u}{/c} wrogom.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3369,6 +3500,7 @@ "Name": "[ms]Mściwy[fs]Mściwa[ns]Mściwe[p]Mściwe", "Description": "Szczęśliwy traf: Po odsłonięciu wroga zyskujesz na # sek. wynoszące #% prawdopodobieństwo na zwiększoną o #% szansę na trafienie krytyczne, maksymalnie do #%.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Po {c_important}{u}odsłonięciu{/u}{/c} wroga zyskujesz na {c_number}[Affix.\"Static Value 1\"]{/c} sek. wynoszące {c_random}[Affix_Value_1|%|]{/c} prawdopodobieństwo na zwiększoną o {c_number}[Affix.\"Static Value 0\"|%+|]{/c} szansę na trafienie krytyczne, maksymalnie do {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3391,6 +3523,7 @@ "Name": "[ms]Nieustępliwy[fs]Nieustępliwa[ns]Nieustępliwe[p]Nieustępliwe", "Description": "Szczęśliwy traf: Zranienie wroga umiejętnością Główną ma maksymalnie #% szans na przedłużenie czasu działania berserkowania o # sek. Premia do czasu działania jest podwójna w przypadku trafienia krytycznego.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Zranienie wroga umiejętnością {c_important}Główną{/c} ma maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na przedłużenie czasu działania {c_important}{u}berserkowania{/u}{/c} o {c_number}[Affix_Value_2]{/c} sek. Premia do czasu działania jest podwójna w przypadku trafienia krytycznego.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3414,6 +3547,7 @@ "Name": "[ms]Niezłomny[fs]Niezłomna[ns]Niezłomne[p]Niezłomne", "Description": "Szczęśliwy traf: Istnieje maksymalnie #% szans na to, że zyskasz # pkt. umocnionego zdrowia za każdym razem, gdy zadajesz bezpośrednie obrażenia w czasie berserkowania.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Istnieje maksymalnie {c_number}[Affix_Value_2|%|]{/c} szans na to, że zyskasz {c_random}[Affix_Flat_Value_1]{/c} pkt. {c_important}{u}umocnionego{/u}{/c} zdrowia za każdym razem, gdy zadajesz bezpośrednie obrażenia w czasie {c_important}{u}berserkowania{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3436,6 +3570,7 @@ "Name": "[ms]Odnawiający[fs]Odnawiająca[ns]Odnawiajace[p]Odnawiające", "Description": "Przy każdym przeskoczeniu Seryjnych Błyskawic zyskujesz # pkt. many.", "Localisation": "Przy każdym przeskoczeniu {c_important}Seryjnych Błyskawic{/c} zyskujesz {c_random}[Affix_Value_1|1|]{/c} pkt. many.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3455,6 +3590,7 @@ "Name": "[ms]Odpryskowy[fs]Odpryskowa[ns]Odpryskowe[p]Odpryskowe", "Description": "Atak podstawowy Włóczni z Kości sprawia, że wszyscy trafieni wrogowie poza pierwszym stają się odsłonięci na # sek. Odłamki Włóczni z Kości przebijają odsłoniętych przeciwników i zadają im #% dodatkowych obrażeń.", "Localisation": "Atak podstawowy {c_important}Włóczni z Kości{/c} sprawia, że wszyscy trafieni wrogowie poza pierwszym stają się {c_important}{u}odsłonięci{/u}{/c} na {c_random}[Affix_Value_1|1|]{/c} sek. Odłamki {c_important}Włóczni z Kości{/c} przebijają {c_important}{u}odsłoniętych{/u}{/c} przeciwników i zadają im {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c} dodatkowych obrażeń.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3477,6 +3613,7 @@ "Name": "[ms]Ofiarny[fs]Ofiarna[ns]Ofiarne[p]Ofiarne", "Description": "Twoje premie za Ofiarę są zwiększone o #%.", "Localisation": "Twoje premie za {c_important}Ofiarę{/c} są zwiększone o {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3499,6 +3636,7 @@ "Name": "[ms]Okaleczający[fs]Okaleczająca[ns]Okaleczające[p]Okaleczające", "Description": "Szczęśliwy traf: Zadanie bezpośrednich obrażeń odsłoniętemu wrogowi ma maksymalnie #% szans na oszołomienie go na # sek.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Zadanie bezpośrednich obrażeń {c_important}{u}odsłoniętemu{/u}{/c} wrogowi ma maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na {c_important}{u}oszołomienie{/u}{/c} go na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3522,6 +3660,7 @@ "Name": "[ms]Okaleczony[fs]Okaleczona[ns]Okaleczone[p]Okaleczone", "Description": "Masz #% szans na zyskanie # pkt. do siły duchowej, kiedy otrzymasz trafienie jako niedźwiedziołak.", "Localisation": "Masz {c_random}[Affix_Value_1|%|]{/c} szans na zyskanie {c_number}[Affix.\"Static Value 0\"]{/c} pkt. do siły duchowej, kiedy otrzymasz trafienie jako niedźwiedziołak.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3541,6 +3680,7 @@ "Name": "[ms]Oportunistyczny[fs]Oportunistyczna[ns]Oportunistyczne[p]Oportunistyczne", "Description": "Kiedy przerywasz ukrycie atakiem, upuszczasz wokół siebie wiązkę wybuchowych granatów ogłuszających, które zadają wrogom # pkt. obrażeń Fizycznych i ogłuszają ich na # sek.", "Localisation": "Kiedy przerywasz {c_important}{u}ukrycie{/u}{/c} atakiem, upuszczasz wokół siebie wiązkę wybuchowych {c_important}granatów ogłuszających{/c}, które zadają wrogom {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń Fizycznych i ogłuszają ich na {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3563,6 +3703,7 @@ "Name": "[ms]Opętańczy[fs]Opętańcza[ns]Opętańcze[p]Opętańcze", "Description": "Po # zamianach broni zyskujesz berserkowanie na # sek.", "Localisation": "Po {c_number}[Affix.\"Static Value 0\"]{/c} zamianach broni zyskujesz {c_important}{u}berserkowanie{/u}{/c} na {c_random}[Affix_Value_1|1|]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3582,6 +3723,7 @@ "Name": "[ms]Oszukańczy[fs]Oszukańcza[ns]Oszukańcze[p]Oszukańcze", "Description": "Otrzymujesz od wrogów o ograniczonej kontroli obrażenia zmniejszone o #%. Za każdym razem, gdy wróg o ograniczonej kontroli zadaje ci bezpośrednie obrażenia, zyskujesz premię #% do szybkości ruchu na # sek.", "Localisation": "Otrzymujesz od wrogów o ograniczonej kontroli obrażenia zmniejszone o {c_random}[Affix_Value_1|1%|]{/c}. Za każdym razem, gdy wróg o ograniczonej kontroli zadaje ci bezpośrednie obrażenia, zyskujesz premię {c_number}[Affix.\"Static Value 0\"|%+|]{/c} do szybkości ruchu na {c_number}[Affix.\"Static Value 1\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3604,6 +3746,7 @@ "Name": "[ms]Otaczający[fs]Otaczająca[ns]Otaczające[p]Otaczające", "Description": "Kiedy aktywny jest Głęboki Mróz, przywracasz sobie #% maksymalnego zdrowia i many na sekundę.", "Localisation": "Kiedy aktywny jest {c_important}Głęboki Mróz{/c}, przywracasz sobie {c_random}[Affix_Value_1|%|]{/c} maksymalnego zdrowia i many na sekundę.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3626,6 +3769,7 @@ "Name": "[ms]Pasterski[fs]Pasterska[ns]Pasterskie[p]Pasterskie", "Description": "Umiejętności Główne zadają dodatkowo #% obrażeń za każdego aktywnego kompana.", "Localisation": "Umiejętności {c_important}Główne{/c} zadają dodatkowo {c_random}[Affix_Value_1|1%x|]{/c} obrażeń za każdego aktywnego kompana.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3648,6 +3792,7 @@ "Name": "[ms]Plemienny[fs]Plemienna[ns]Plemienne[p]Plemienne", "Description": "Zabicie wroga w czasie berserkowania ma #% szans na zwiększenie o #% redukcji czasu odnowienia twoich umiejętność Bijatyki na # sek.", "Localisation": "Zabicie wroga w czasie {c_important}{u}berserkowania{/u}{/c} ma {c_number}[Affix.\"Static Value 0\"|%|]{/c} szans na zwiększenie o {c_random}[Affix_Value_1|%|]{/c} redukcji czasu odnowienia twoich umiejętność {c_important}Bijatyki{/c} na {c_number}[Affix.\"Static Value 1\"]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3667,6 +3812,7 @@ "Name": "[ms]Podziemny[fs]Podziemna[ns]Podziemne[p]Podziemne", "Description": "Efekt Trującego Pełzacza wywołuje również Osuwisko w okręgu wokół ciebie. Umiejętności Ziemi zadają obrażenia zwiększone o #% zatrutym wrogom.", "Localisation": "Efekt {c_important}Trującego Pełzacza{/c} wywołuje również {c_important}Osuwisko{/c} w okręgu wokół ciebie. {c_important}Umiejętności Ziemi{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_1|%|]{/c} zatrutym wrogom.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3689,6 +3835,7 @@ "Name": "[ms]Podły[fs]Podła[ns]Podłe[p]Podłe", "Description": " Za każdym razem, gdy Przebijający Strzał rani wroga, na boki zostają wystrzelone 2 dodatkowe strzały. Zadają one obrażenia równe #% podstawowych obrażeń Przebijającego Strzału i nie tworzą dodatkowych strzał.", "Localisation": " Za każdym razem, gdy {c_important}Przebijający Strzał{/c} rani wroga, na boki zostają wystrzelone {c_number}2{/c} dodatkowe strzały. Zadają one obrażenia równe {c_random}[Affix_Value_1|%|]{/c} podstawowych obrażeń {c_important}Przebijającego Strzału{/c} i nie tworzą dodatkowych strzał.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3711,6 +3858,7 @@ "Name": "[ms]Potężny[fs]Potężna[ns]Potężne[p]Potężne", "Description": "Po trafieniu # wrogów umiejętnościami niedźwiedziołaka twoja następna umiejętność niedźwiedziołaka zada o #% więcej obrażeń i ogłuszy wrogów na # sek.", "Localisation": "Po trafieniu {c_number}[Affix.\"Static Value 0\"]{/c} wrogów umiejętnościami {c_important}niedźwiedziołaka{/c} twoja następna umiejętność {c_important}niedźwiedziołaka{/c} zada o {c_random}[Affix_Value_1|%|]{/c} więcej obrażeń i ogłuszy wrogów na {c_number}[Affix.\"Static Value 1\"]{/c} sek.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3733,6 +3881,7 @@ "Name": "[ms]Powtarzalny[fs]Powtarzalna[ns]Powtarzalne[p]Powtarzalne", "Description": "Szybki Ostrzał ma #% szans na odbicie się do innego celu.", "Localisation": "{c_important}Szybki Ostrzał{/c} ma {c_random}[Affix_Value_1|%|]{/c} szans na odbicie się do innego celu.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3755,6 +3904,7 @@ "Name": "[ms]Pragnący Śmierci[fs]Pragnąca Śmierci[ns]Pragnące Śmierci[p]Pragnące Śmierci", "Description": "Zyskujesz # pkt. obrażeń od Cierni w czasie berserkowania.", "Localisation": "Zyskujesz {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od Cierni w czasie {c_important}{u}berserkowania{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3777,6 +3927,7 @@ "Name": "[ms]Przekazujący[fs]Przekazująca[ns]Przekazujące[p]Przekazujące", "Description": "Twoja szansa na unik jest zwiększona o #% przeciw wrogom dotkniętym efektami obrażeń z upływem czasu. Kiedy wykonasz unik, zdobywasz # pkt. zasobu podstawowego.", "Localisation": "Twoja szansa na unik jest zwiększona o {c_number}[Affix.\"Static Value 0\"|%+|]{/c} przeciw wrogom dotkniętym efektami obrażeń z upływem czasu. Kiedy wykonasz unik, zdobywasz {c_random}[Affix_Value_1]{/c} pkt. zasobu podstawowego.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3796,6 +3947,7 @@ "Name": "[ms]Przekrwiony[fs]Przekrwiona[ns]Przekrwione[p]Przekrwione", "Description": "Krwawa Mgła pozostawia za sobą Zbezczeszczoną Ziemię, która utrzymuje się przez # sek. i zadaje stojącym na niej wrogom # pkt. obrażeń od Cienia na sekundę. Kiedy Krwawa Mgła jest aktywna, szybkość twojego ruchu nie jest już zmniejszona.", "Localisation": "{c_important}Krwawa Mgła{/c} pozostawia za sobą {c_important}Zbezczeszczoną Ziemię{/c}, która utrzymuje się przez {c_number}[Affix.\"Static Value 0\"]{/c} sek. i zadaje stojącym na niej wrogom {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od Cienia na sekundę. Kiedy {c_important}Krwawa Mgła{/c} jest aktywna, szybkość twojego ruchu nie jest już zmniejszona.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3818,6 +3970,7 @@ "Name": "[ms]Przeładowany[fs]Przeładowany[ns]Przeładowane[p]Przeładowane", "Description": "Szczęśliwy traf: Przy zadawaniu obrażeń od Błyskawic istnieje maksymalnie #% szans na przeciążenie celu na # sek. Przeciążenie sprawia, że wszystkie obrażenia zadawane bezpośrednio temu przeciwnikowi wywołują dodatkowo # pkt. obrażeń u pobliskich wrogów.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Przy zadawaniu obrażeń od Błyskawic istnieje maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na przeciążenie celu na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Przeciążenie sprawia, że wszystkie obrażenia zadawane bezpośrednio temu przeciwnikowi wywołują dodatkowo {c_number}[Affix_Flat_Value_1]{/c} pkt. obrażeń u pobliskich wrogów.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3840,6 +3993,7 @@ "Name": "[ms]Przyciągający[fs]Przyciągająca[ns]Przyciągające[p]Przyciągające", "Description": "Piorun Kulisty krąży wokół ciebie i zadaje obrażenia zwiększone o #%.", "Localisation": "{c_important}Piorun Kulisty{/c} krąży wokół ciebie i zadaje obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3862,6 +4016,7 @@ "Name": "[ms]Przynoszący Szczęście[fs]Przynosząca Szczęście[ns]Przynoszące Szczęście[p]Przynoszące Szczęście", "Description": "Zyskujesz premię #% do szansy na szczęśliwy traf, kiedy aktywne są wszystkie premie do obrażeń zapewniane przez moc pasywną Kroczący Arsenał.", "Localisation": "Zyskujesz premię {c_random}[Affix_Value_1|%x|]{/c} do szansy na szczęśliwy traf, kiedy aktywne są wszystkie premie do obrażeń zapewniane przez moc pasywną {c_important}Kroczący Arsenał{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3885,6 +4040,7 @@ "Name": "[ms]Przyspieszający[fs]Przyspieszająca[ns]Przyspieszające[p]Przyspieszające", "Description": "Trafienia krytyczne umiejętnościami Głównymi zwiększają twoją szybkość ataku o #% na # sek.", "Localisation": "Trafienia krytyczne umiejętnościami {c_important}Głównymi{/c} zwiększają twoją szybkość ataku o {c_random}[Affix_Value_1|%+|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3907,6 +4063,7 @@ "Name": "[ms]Prędki[fs]Prędka[ns]Prędkie[p]Prędkie", "Description": "Umiejętności Podstawowe zyskują premię #% do szybkości ataku.", "Localisation": "Umiejętności {c_important}Podstawowe{/c} zyskują premię {c_random}[Affix_Value_1|%+|]{/c } do szybkości ataku.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3929,6 +4086,7 @@ "Name": "[ms]Pustoszycielski[fs]Pustoszycielska[ns]Pustoszycielskie[p]Pustoszycielskie", "Description": "Cienisty Krok ma dodatkowy ładunek. Zabicie wroga przy użyciu Cienistego Kroku zwraca ładunek i zwiększa obrażenia od Cienistego Kroku o #% na # sek., maksymalnie do #%.", "Localisation": "{c_important}Cienisty Krok{/c} ma dodatkowy ładunek. Zabicie wroga przy użyciu {c_important}Cienistego Kroku{/c} zwraca ładunek i zwiększa obrażenia od {c_important}Cienistego Kroku{/c} o {c_random}[Affix_Value_1|%x|]{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek., maksymalnie do {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3949,6 +4107,7 @@ "Name": "[ms]Pyszałkowaty[fs]Pyszałkowata[ns]Pyszałkowate[p]Pyszałkowate", "Description": "Kiedy masz aktywną barierę, zadajesz obrażenia zwiększone o #%.", "Localisation": "Kiedy masz aktywną {c_important}{u}barierę{/u}{/c}, zadajesz obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3971,6 +4130,7 @@ "Name": "[ms]Pływowy[fs]Pływowa[ns]Pływowe[p]Pływowe", "Description": "Fala Krwi wywołuje dwie dodatkowe fale. Każda z nich zadaje obrażenia mniejsze o #% niż poprzednia.", "Localisation": "{c_important}Fala Krwi{/c} wywołuje dwie dodatkowe fale. Każda z nich zadaje obrażenia mniejsze o {c_random}[Affix_Value_1|%x|]{/c} niż poprzednia.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3993,6 +4153,7 @@ "Name": "[ms]Rozpruwający[fs]Rozpruwająca[ns]Rozpruwające[p]Rozpruwające", "Description": "Kiedy Rozkład tworzy Zwłoki, otrzymujesz # pkt. esencji.", "Localisation": "Kiedy {c_important}Rozkład{/c} tworzy {c_important}Zwłoki{/c}, otrzymujesz {c_random}[Affix_Value_1]{/c} pkt. esencji.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4012,6 +4173,7 @@ "Name": "[ms]Rozpryskujący[fs]Rozpryskująca[ns]Rozpryskujące[p]Rozpryskujące", "Description": "Zadawane obrażenia od cierni mają #% szans na zranienie wszystkich wrogów wokół ciebie.", "Localisation": "Zadawane obrażenia od cierni mają {c_random}[Affix_Value_1|%|]{/c} szans na zranienie wszystkich wrogów wokół ciebie.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4034,6 +4196,7 @@ "Name": "[ms]Runowiodący[fs]Runowiodąca[ns]Runowiodące[p]Runowiodące", "Description": "Trafienia krytyczne przy użyciu twoich umiejętności Burzy elektryzują powietrze wokół ciebie na # sek. i sprawiają, że co jakiś czas Uderzenie Błyskawicy razi wroga na obszarze, zadając mu # pkt. obrażeń od Błyskawic. Dodatkowe trafienia krytyczne mogą wydłużyć czas trwania tego efektu.", "Localisation": "Trafienia krytyczne przy użyciu twoich umiejętności {c_important}Burzy{/c} elektryzują powietrze wokół ciebie na {c_random}[Affix_Value_1|1|]{/c} sek. i sprawiają, że co jakiś czas {c_important}Uderzenie Błyskawicy{/c} razi wroga na obszarze, zadając mu {c_number}[Affix_Flat_Value_1]{/c} pkt. obrażeń od Błyskawic. Dodatkowe trafienia krytyczne mogą wydłużyć czas trwania tego efektu.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4056,6 +4219,7 @@ "Name": "[ms]Sejsmiczny[fs]Sejsmiczna[ns]Sejsmiczne[p]Sejsmiczne", "Description": "Ziemny Kolec wystrzeliwuje pociski w linii prostej, a jego czas odnowienia wynosi # sek.", "Localisation": "{c_important}Ziemny Kolec{/c} wystrzeliwuje pociski w linii prostej, a jego czas odnowienia wynosi {c_random}[Affix_Value_1|1|]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4078,6 +4242,7 @@ "Name": "[ms]Skostniały[fs]Skostniała[ns]Skostniałe[p]Skostniałe", "Description": "Każdy wyziębiony lub zamrożony wróg, przez którego przenikniesz przy użyciu Odskoku, zapewnia ci barierę pochłaniającą # pkt. obrażeń przez # sek. Maksymalna wartość pochłoniętych obrażeń wynosi # pkt.", "Localisation": "Każdy {c_important}{u}wyziębiony{/u}{/c} lub {c_important}{u}zamrożony{/u}{/c} wróg, przez którego przenikniesz przy użyciu {c_important}Odskoku{/c}, zapewnia ci {c_important}{u}barierę{/u}{/c} pochłaniającą {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń przez {c_number}[Affix.\"Static Value 0\"]{/c} sek. Maksymalna wartość pochłoniętych obrażeń wynosi {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} pkt.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4100,6 +4265,7 @@ "Name": "[ms]Skórołażący[fs]Skórołażąca[ns]Skórołażące[p]Skórołażące", "Description": "Kiedy używasz umiejętności Zmiennokształtność, która zmienia twoją postać, zyskujesz # pkt. zdrowia. Jeśli dysponujesz pełnią zdrowia, zyskujesz tę samą wartość jako umocnione zdrowie.", "Localisation": "Kiedy używasz umiejętności {c_important}Zmiennokształtność{/c}, która zmienia twoją postać, zyskujesz {c_random}[Affix_Flat_Value_1]{/c} pkt. zdrowia. Jeśli dysponujesz pełnią zdrowia, zyskujesz tę samą wartość jako {c_important}{u}umocnione{/u}{/c} zdrowie.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4122,6 +4288,7 @@ "Name": "[ms]Smagający[fs]Smagająca[ns]Smagające[p]Smagające", "Description": "Dwukrotne użycie Podwójnego Uderzenia w ciągu # sek. tworzy zawieruchę, która zadaje # pkt. obrażeń wrogom znajdującym się za celem.", "Localisation": "Dwukrotne użycie {c_important}Podwójnego Uderzenia{/c} w ciągu {c_number}[Affix.\"Static Value 0\"]{/c} sek. tworzy {c_important}zawieruchę{/c}, która zadaje {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń wrogom znajdującym się za celem.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4144,6 +4311,7 @@ "Name": "[ms]Spowijający[fs]Spowijająca[ns]Spowijające[p]Spowijające", "Description": "Zyskujesz darmowy Cień z Mrocznego Całunu co # sek., kiedy stoisz w miejscu. Każdy Cień z Mrocznego Całunu zapewnia ci premię #% do redukcji obrażeń.", "Localisation": "Zyskujesz darmowy Cień z {c_important}Mrocznego Całunu{/c} co {c_number}[Affix.\"Static Value 0\"]{/c} sek., kiedy stoisz w miejscu. Każdy Cień z {c_important}Mrocznego Całunu{/c} zapewnia ci premię {c_random}[Affix_Value_1|1%|]{/c} do redukcji obrażeń.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4166,6 +4334,7 @@ "Name": "[ms]Stabilny[fs]Stabilna[ns]Stabilne[p]Stabilne", "Description": "Kiedy Niestabilne Prądy są nieaktywne, istnieje #% szans na to, że zostaną za darmo aktywowane przez twoje umiejętności Porażenia.", "Localisation": "Kiedy {c_important}Niestabilne Prądy{/c} są nieaktywne, istnieje {c_random}[Affix_Value_1|%|]{/c} szans na to, że zostaną za darmo aktywowane przez twoje umiejętności {c_important}Porażenia{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4182,12 +4351,36 @@ 19 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "[ms]Swawolnie Rozrywający[fs]Swawolnie Rozrywająca[ns]Swawolnie Rozrywające[p]Swawolnie Rozrywające", + "Description": "Rozerwanie nie usuwa z wrogów obrażeń od krwawienia. Efekt może wystąpić raz na # sek.", + "Localisation": "{c_important}Rozerwanie{/c} nie usuwa z wrogów obrażeń od krwawienia. Efekt może wystąpić raz na {c_random}[Affix_Value_1]{/c} sek.", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1212894, "IdName": "legendary_druid_113", "Name": "[ms]Symbiotyczny[fs]Symbiotyczna[ns]Symbiotyczne[p]Symbiotyczne", "Description": "Kiedy moc pasywna Gniew Natury aktywuje darmową umiejętność, czasy odnowienia twoich umiejętności przeciwnego typu, które nie są Mocami Specjalnymi, zostaną skrócone o # sek.", "Localisation": "Kiedy moc pasywna {c_important}Gniew Natury{/c} aktywuje darmową umiejętność, czasy odnowienia twoich umiejętności przeciwnego typu, które nie są {c_important}Mocami Specjalnymi{/c}, zostaną skrócone o {c_random}[Affix_Value_1|1|]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4211,6 +4404,7 @@ "Name": "[ms]Szermierczy[fs]Szermiercza[ns]Szermiercze[p]Szermiercze", "Description": "Umiejętności zadają obrażenia zwiększone maksymalnie o #% w zależności od dostępnej wartości podstawowego zasobu podczas jego użycia. Pełna wartość podstawowego zasobu przekłada się na maksymalną premię.", "Localisation": "Umiejętności zadają obrażenia zwiększone maksymalnie o {c_random}[Affix_Value_1|%x|]{/c} w zależności od dostępnej wartości podstawowego zasobu podczas jego użycia. Pełna wartość podstawowego zasobu przekłada się na maksymalną premię.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4233,6 +4427,7 @@ "Name": "[ms]Tchórzliwy[fs]Tchórzliwa[ns]Tchórzliwe[p]Tchórzliwe", "Description": "Zyskujesz premię #% do szybkości ruchu, gdy oddalasz się od spowolnionych lub wyziębionych wrogów.", "Localisation": "Zyskujesz premię {c_random}[Affix_Value_1|%x|]{/c} do szybkości ruchu, gdy oddalasz się od spowolnionych lub {c_important}{u}wyziębionych{/u}{/c} wrogów.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4253,6 +4448,7 @@ "Name": "[ms]Trupożerczy[fs]Trupożercza[ns]Trupożercze[p]Trupożercze", "Description": "Pochłonięcie zwłok zwiększa obrażenia od twojej następnej umiejętności Głównej o #%, maksymalnie do #%.", "Localisation": "Pochłonięcie {c_important}zwłok{/c} zwiększa obrażenia od twojej następnej umiejętności {c_important}Głównej{/c} o {c_random}[Affix_Value_1|%x|]{/c}, maksymalnie do {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4275,6 +4471,7 @@ "Name": "[ms]Tłuczony[fs]Tłuczona[ns]Tłuczone[p]Tłuczone", "Description": "Umiejętności Ziemi zadają obrażenia od trafień krytycznych zwiększone o #% wrogom o ograniczonej kontroli.", "Localisation": "Umiejętności {c_important}Ziemi{/c} zadają obrażenia od trafień krytycznych zwiększone o {c_random}[Affix_Value_1|%x|]{/c} wrogom o ograniczonej kontroli.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4297,6 +4494,7 @@ "Name": "[ms]Uciekinierski[fs]Uciekinierska[ns]Uciekinierskie[p]Uciekinierskie", "Description": "Po otrzymaniu obrażeń od pobliskich wrogów, upuszczasz Granat Dymny i unikasz kolejnych # ataków w ciągu # sek. Efekt ten może wystąpić tylko raz na # sek.", "Localisation": "Po otrzymaniu obrażeń od pobliskich wrogów, upuszczasz {c_important}Granat Dymny{/c} i unikasz kolejnych {c_random}[Affix_Value_1]{/c} ataków w ciągu {c_number}[Affix.\"Static Value 1\"]{/c} sek. Efekt ten może wystąpić tylko raz na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4319,6 +4517,7 @@ "Name": "[ms]Uderzeniowy[fs]Uderzeniowa[ns]Uderzeniowe[p]Uderzeniowe", "Description": "Spustoszenie wywołuje teraz falę uderzeniową, która przemieszcza się do przodu, zadając celom po drodze #% obrażeń.", "Localisation": "{c_important}Spustoszenie{/c} wywołuje teraz falę uderzeniową, która przemieszcza się do przodu, zadając celom po drodze {c_random}[Affix_Value_1|%|]{/c} obrażeń.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4341,6 +4540,7 @@ "Name": "[ms]Udręczający[fs]Udręczająca[ns]Udręczające[p]Udręczające", "Description": "Wrogowie objęci działaniem twojej Żelaznej Dziewicy mają #% szans na to, że zostaną ogłuszeni na # sek., gdy zadają obrażenia bezpośrednie.", "Localisation": "Wrogowie objęci działaniem twojej {c_important}Żelaznej Dziewicy{/c} mają {c_random}[Affix_Value_1|%|]{/c} szans na to, że zostaną ogłuszeni na {c_number}[Affix.\"Static Value 0\"]{/c} sek., gdy zadają obrażenia bezpośrednie.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4365,6 +4565,7 @@ "Name": "[ms]Ugaszający[fs]Ugaszająca[ns]Ugaszające[p]Ugaszające", "Description": "Szczęśliwy traf: Kiedy Rozprucie zadaje obrażenia bezpośrednie co najmniej jednemu krwawiącemu wrogowi, masz maksymalnie #% szans na uzyskanie # pkt. furii.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Kiedy {c_important}Rozprucie{/c} zadaje obrażenia bezpośrednie co najmniej jednemu krwawiącemu wrogowi, masz maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na uzyskanie {c_number}[Affix.\"Static Value 0\"]{/c} pkt. furii.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4384,6 +4585,7 @@ "Name": "[ms]Umacniający[fs]Umacniająca[ns]Umacniające[p]Umacniające", "Description": "Zyskujesz #% premii do twojego następnego Ziemnego Szańca za każdego wroga poddanego przez ciebie efektowi ograniczenia kontroli, maksymalnie do #%.", "Localisation": "Zyskujesz {c_random}[Affix_Value_1|%|]{/c} premii do twojego następnego {c_important}Ziemnego Szańca{/c} za każdego wroga poddanego przez ciebie efektowi ograniczenia kontroli, maksymalnie do {c_number}[Affix.\"Static Value 0\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4406,6 +4608,7 @@ "Name": "[ms]Upiornowilczy[fs]Upiornowilcza[ns]Upiornowilcze[p]Upiornowilcze", "Description": "Niedźwiedzi Szał przemienia cię teraz w upiornego wilkołaka. Jako upiorny wilkołak zyskujesz premię #% do szybkości ruchu zamiast redukcji obrażeń oraz premię #% do redukcji kosztu siły duchowej. Dodatkowo zabijanie wrogów przywraca ci #% maksymalnego zdrowia.", "Localisation": "{c_important}Niedźwiedzi Szał{/c} przemienia cię teraz w upiornego wilkołaka. Jako upiorny wilkołak zyskujesz premię {c_random}[Affix_Value_1|%+|]{/c} do szybkości ruchu zamiast redukcji obrażeń oraz premię {c_random}[Affix_Value_1*2|%|]{/c} do redukcji kosztu siły duchowej. Dodatkowo zabijanie wrogów przywraca ci {c_number}[Affix.\"Static Value 0\"|%|]{/c} maksymalnego zdrowia.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4428,6 +4631,7 @@ "Name": "[ms]Usidlający[fs]Usidlająca[ns]Usidlające[p]Usidlające", "Description": "Szczęśliwy traf: Zadawanie bezpośrednich obrażeń wrogom będącym pod wpływem umiejętności Pułapek ma #% szans na ich odsłonięcie na # sek.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Zadawanie bezpośrednich obrażeń wrogom będącym pod wpływem umiejętności {c_important}Pułapek{/c} ma {c_random}[Affix_Value_1|%|]{/c} szans na ich {c_important}{u}odsłonięcie{/u}{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4450,6 +4654,7 @@ "Name": "[ms]Weterański[fs]Weterańska[ns]Weterańskie[p]Weterańskie", "Description": "Za każdym razem, gdy umiejętność Główna zadaje wrogowi obrażenia bezpośrednie, obrażenia od twojej kolejnej Szarży lub Skoku wzrastają o #%, maksymalnie do #%.", "Localisation": "Za każdym razem, gdy umiejętność {c_important}Główna{/c} zadaje wrogowi obrażenia bezpośrednie, obrażenia od twojej kolejnej {c_important}Szarży{/c} lub {c_important}Skoku{/c} wzrastają o {c_random}[Affix_Value_1|%x|]{/c}, maksymalnie do {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4472,6 +4677,7 @@ "Name": "[ms]Wichrochłoszczący[fs]Wichrochłoszcząca[ns]Wichrochłoszczące[p]Wichrochłoszczące", "Description": "Trafienia krytyczne zapewniają premię #% do szybkości ruchu na # sek., maksymalnie do # sek.", "Localisation": "Trafienia krytyczne zapewniają premię {c_random}[Affix_Value_1|1%+|]{/c} do szybkości ruchu na {c_number}[Affix.\"Static Value 0\"]{/c} sek., maksymalnie do {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4492,6 +4698,7 @@ "Name": "[ms]Wichrokostny[fs]Wichrokostna[ns]Wichrokostne[p]Wichrokostne", "Description": "Nawałnica Kości pochłania zwłoki (maksymalnie #), co wydłuża czas jej działania, najwyżej do # sek.", "Localisation": "{c_important}Nawałnica Kości{/c} pochłania zwłoki (maksymalnie {c_number}[Affix_Value_2]{/c}), co wydłuża czas jej działania, najwyżej do {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c} sek.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4514,6 +4721,7 @@ "Name": "[ms]Wiekuisty[fs]Wiekuista[ns]Wiekuiste[p]Wiekuiste", "Description": "Otrzymujesz obrażenia zmniejszone o #% od wrogów z ograniczoną kontrolą i wrogów odsłoniętych.", "Localisation": "Otrzymujesz obrażenia zmniejszone o {c_random}[Affix_Value_1|%|]{/c} od wrogów z ograniczoną kontrolą i wrogów {c_important}{u}odsłoniętych{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4536,6 +4744,7 @@ "Name": "[ms]Wiodący Dusze[fs]Wiodąca Dusze[ns]Wiodące Dusze[p]Wiodące Dusze", "Description": "Kiedy dysponujesz Nieustępliwością oraz przez następne # sek., zyskujesz premię #% do szybkości ruchu i możesz swobodnie przenikać przez wrogów.", "Localisation": "Kiedy dysponujesz {c_important}{u}Nieustępliwością{/u}{/c} oraz przez następne {c_number}[Affix.\"Static Value 0\"]{/c} sek., zyskujesz premię {c_random}[Affix_Value_1|%+|]{/c} do szybkości ruchu i możesz swobodnie przenikać przez wrogów.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4556,6 +4765,7 @@ "Name": "[ms]Wodzowski[fs]Wodzowska[ns]Wodzowskie[p]Wodzowskie", "Description": "Za każdym razem, kiedy używasz umiejętności Okrzyku, jej czas odnowienia zostaje skrócony o # sek. za każdego pobliskiego wroga, maksymalnie do # sek.", "Localisation": "Za każdym razem, kiedy używasz umiejętności {c_important}Okrzyku{/c}, jej czas odnowienia zostaje skrócony o {c_random}[Affix_Value_1|1|]{/c} sek. za każdego pobliskiego wroga, maksymalnie do {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4575,6 +4785,7 @@ "Name": "[ms]Wstrząsowy[fs]Wstrząsowa[ns]Wstrząsowe[p]Wstrząsowe", "Description": "Tąpnięcie wywołuje Trzęsienie Ziemi, które zadaje wrogom # pkt. obrażeń Fizycznych w ciągu # sek. Kiedy stoisz na obszarze działania Trzęsienia Ziemi, zadajesz obrażenia zwiększone o #%.", "Localisation": "{c_important}Tąpnięcie{/c} wywołuje {c_important}Trzęsienie Ziemi{/c}, które zadaje wrogom {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń Fizycznych w ciągu {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} sek. Kiedy stoisz na obszarze działania {c_important}Trzęsienia Ziemi{/c}, zadajesz obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4597,6 +4808,7 @@ "Name": "[ms]Wychładzający[fs]Wychładzająca[ns]Wychładzające[p]Wychładzające", "Description": "Co # sek. twoi Szkieletowi Magowie wywołują zamieć, która zadaje # pkt. obrażeń od zimna i stale wyziębia wrogów o #% przez # sek.", "Localisation": "Co {c_number}[Affix.\"Static Value 1\"]{/c} sek. twoi Szkieletowi Magowie wywołują zamieć, która zadaje {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od zimna i stale {c_important}{u}wyziębia{/u}{/c} wrogów o {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} przez {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4621,6 +4833,7 @@ "Name": "[ms]Wymrażający[fs]Wymrażająca[ns]Wymrażające[p]Wymrażające", "Description": "Nova Mrozu zyskuje dodatkowy ładunek, ale czas odnowienia każdego z nich zostaje wydłużony o #%.", "Localisation": "{c_important}Nova Mrozu{/c_important} zyskuje dodatkowy ładunek, ale czas odnowienia każdego z nich zostaje wydłużony o {c_random}[Affix_Value_1*100|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4643,6 +4856,7 @@ "Name": "[ms]Wysysający[fs]Wysysająca[ns]Wysysające[p]Wysysające", "Description": "Maksymalna liczba twoich Szkieletowych Wojowników jest zwiększona o #.", "Localisation": "Maksymalna liczba twoich Szkieletowych Wojowników jest zwiększona o {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4667,6 +4881,7 @@ "Name": "[ms]Wyważony[fs]Wyważona[ns]Wyważone[p]Wyważone", "Description": "Kiedy aktywny jest Niedźwiedzi Szał, maksymalna wartość twojej siły duchowej jest zwiększona o #, a szybkość jej generowania o #%.", "Localisation": "Kiedy aktywny jest {c_important}Niedźwiedzi Szał{/c}, maksymalna wartość twojej siły duchowej jest zwiększona o {c_random}[Affix_Value_1]{/c}, a szybkość jej generowania o {c_number}[Affix_Value_2|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4686,6 +4901,7 @@ "Name": "[ms]Wzbierający[fs]Wzbierająca[ns]Wzbierające[p]Wzbierające", "Description": "Kiedy masz aktywną barierę, zadajesz odsłoniętym wrogom obrażenia zwiększone o #%.", "Localisation": "Kiedy masz aktywną {c_important}{u}barierę{/u}{/c}, zadajesz {c_important}{u}odsłoniętym{/u}{/c} wrogom obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4708,6 +4924,7 @@ "Name": "[ms]Wężowy[fs]Wężowa[ns]Wężowe[p]Wężowe", "Description": "Możesz mieć dodatkowe aktywne Hydry (#), a czas trwania Hydry jest zwiększony o #%.", "Localisation": "Możesz mieć dodatkowe aktywne {c_important}Hydry{/c} ({c_number}[Affix.\"Static Value 0\"]{/c}), a czas trwania {c_important}Hydry{/c} jest zwiększony o {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4730,6 +4947,7 @@ "Name": "[ms]Zaciemniony[fs]Zaciemniona[ns]Zaciemnione[p]Zaciemnione", "Description": "Szczęśliwy traf: Trafienia krytyczne zadane umiejętnościami Strzelectwa mają maksymalnie #% szans na przywołanie darmowego cienia z Mrocznego Całunu.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Trafienia krytyczne zadane umiejętnościami {c_important}Strzelectwa{/c} mają maksymalnie {c_random}[Affix_Value_1|%|]{/c} szans na przywołanie darmowego cienia z {c_important}Mrocznego Całunu{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4752,6 +4970,7 @@ "Name": "[ms]Zakrwawiony[fs]Zakrwawiona[ns]Zakrwawione[p]Zakrwawione", "Description": "Nova wywołana przez Napływ Krwi znów rozbłyskuje po krótkim opóźnieniu, zadając obrażenia zmniejszone o #%.", "Localisation": "Nova wywołana przez {c_important}Napływ Krwi{/c} znów rozbłyskuje po krótkim opóźnieniu, zadając obrażenia zmniejszone o {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4774,6 +4993,7 @@ "Name": "[ms]Zapalający[fs]Zapalająca[ns]Zapalające[p]Zapalające", "Description": "Szczęśliwy traf: obrażenia od umiejętności Piromancji mają do #% szansy na przywrócenie # pkt. many.", "Localisation": "{c_label}Szczęśliwy traf:{/c} obrażenia od umiejętności {c_important}Piromancji{/c} mają do {c_random}[Affix_Value_1|%|]{/c} szansy na przywrócenie {c_number}[Affix.\"Static Value 0\"]{/c} pkt. many.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4793,6 +5013,7 @@ "Name": "[ms]Zapaśniczy[fs]Zapaśnicza[ns]Zapaśnicze[p]Zapaśnicze", "Description": "Jeśli wrogowie zranieni Kopnięciem lub Szarżą zostaną zabici w ciągu najbliższych # sek., wybuchną, zadając pobliskim wrogom # pkt. obrażeń.", "Localisation": "Jeśli wrogowie zranieni {c_important}Kopnięciem{/c} lub {c_important}Szarżą{/c} zostaną zabici w ciągu najbliższych {c_number}[Affix.\"Static Value 0\"]{/c} sek., wybuchną, zadając pobliskim wrogom {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4815,6 +5036,7 @@ "Name": "[ms]Zarażony[fs]Zarażona[ns]Zarażone[p]Zarażone", "Description": "Po zranieniu wrogów mocą pasywną Skaza Cienia # razy zadajesz obrażenia zwiększone o #% przez #.", "Localisation": "Po zranieniu wrogów mocą pasywną {c_important}Skaza Cienia{/c} {c_number}[Affix.\"Static Value 1\"]{/c} razy zadajesz obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c} przez {c_number}[Affix.\"Static Value 0\"]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4837,6 +5059,7 @@ "Name": "[ms]Zdruzgotany[fs]Zdruzgotana[ns]Zdruzgotane[p]Zdruzgotane", "Description": "Eksplozje wywoływane przez moc pasywną Roztrzaskanie zadają obrażenia zwiększone o #%, jeśli wrogowie zginą, gdy są zamrożeni.", "Localisation": "Eksplozje wywoływane przez moc pasywną {c_important}Roztrzaskanie{/c} zadają obrażenia zwiększone o {c_random}[Affix_Value_1|%x|]{/c}, jeśli wrogowie zginą, gdy są {c_important}{u}zamrożeni{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4859,6 +5082,7 @@ "Name": "[ms]Ziemiołamiący[fs]Ziemiołamiąca[ns]Ziemiołamiące[p]Ziemiołamiące", "Description": "Po # zamianach broni twoja następna umiejętność spowoduje przytłoczenie i zada o #% więcej obrażeń od przytłoczenia.", "Localisation": "Po {c_number}[Affix.\"Static Value 0\"]{/c} zamianach broni twoja następna umiejętność spowoduje {c_important}{u}przytłoczenie{/u}{/c} i zada o {c_random}[Affix_Value_1|%x|]{/c} więcej obrażeń od {c_important}{u}przytłoczenia{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4881,6 +5105,7 @@ "Name": "[ms]Zmrażający[fs]Zmrażająca[ns]Zmrażające[p]Zmrażające", "Description": "Szczęśliwy traf: Ranienie wyziębionego lub zamrożonego wroga umiejętnością nasyconą Cieniem ma maksymalnie #% szans na wywołanie eksplozji, która zadaje celowi i pobliskim przeciwnikom # pkt. obrażeń od Zimna i wywołuje u nich #% wyziębienia.", "Localisation": "{c_label}Szczęśliwy traf:{/c} Ranienie {c_important}{u}wyziębionego{/u}{/c} lub {c_important}{u}zamrożonego{/u}{/c} wroga umiejętnością {c_important}nasyconą Cieniem{/c} ma maksymalnie {c_number}[Affix.\"Static Value 0\"|%|]{/c} szans na wywołanie eksplozji, która zadaje celowi i pobliskim przeciwnikom {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od Zimna i wywołuje u nich {c_number}[Affix.\"Static Value 1\"|%|]{/c} {c_important}{u}wyziębienia{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4903,6 +5128,7 @@ "Name": "[ms]Zmrożony[fs]Zmrożona[ns]Zmrożone[p]Zmrożone", "Description": "Istnieje szansa równa twojej podwojonej szansie na trafienie krytyczne, że wyziębieni wrogowie trafieni twoimi umiejętnościami Granatów zostaną zamrożeni na # sek. Co więcej, zadajesz obrażenia od trafień krytycznych zwiększone o #% przeciwko zamrożonym wrogom.", "Localisation": "Istnieje szansa równa twojej podwojonej szansie na trafienie krytyczne, że {c_important}{u}wyziębieni{/u}{/c} wrogowie trafieni twoimi umiejętnościami {c_important}Granatów{/c} zostaną {c_important}{u}zamrożeni{/u}{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Co więcej, zadajesz obrażenia od trafień krytycznych zwiększone o {c_random}[Affix_Value_1|%x|]{/c} przeciwko {c_important}{u}zamrożonym{/u}{/c} wrogom.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4926,6 +5152,7 @@ "Name": "[ms]Zwodzący[fs]Zwodząca[ns]Zwodzące[p]Zwodzące", "Description": "Jeśli twoja postać ma ograniczoną kontrolę i zostaje okaleczona, zyskujesz nieustępliwość na # sek. Czas odnowienia tego efektu wynosi # sek.", "Localisation": "Jeśli twoja postać ma ograniczoną kontrolę i zostaje {c_important}{u}okaleczona{/u}{/c}, zyskujesz {c_important}{u}nieustępliwość{/u}{/c} na {c_number}[Affix.\"Static Value 0\"]{/c} sek. Czas odnowienia tego efektu wynosi {c_random}[Affix_Value_1]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4950,6 +5177,7 @@ "Name": "[ms]Żarobieżny[fs]Żarobieżna[ns]Żarobieżne[p]Żarobieżne", "Description": "Wejście w twoją Ścianę Ognia zapewnia ci premię #% do szybkości ruchu na # sek.", "Localisation": "Wejście w twoją {c_important}Ścianę Ognia{/c} zapewnia ci premię {c_random}[Affix_Value_1|%+|]{/c} do szybkości ruchu na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4970,6 +5198,7 @@ "Name": "[ms]Żarłoczny[fs]Żarłoczna[ns]Żarłoczne[p]Żarłoczne", "Description": "Zabicie odsłoniętego wroga zapewnia ci premię #% do regeneracji energii na # sek.", "Localisation": "Zabicie {c_important}{u}odsłoniętego{/u}{/c} wroga zapewnia ci premię {c_random}[Affix_Value_1|%x|]{/c} do regeneracji energii na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4989,6 +5218,7 @@ "Name": "[ms]Żałobny[fs]Żałobna[ns]Żałobne[p]Żałobne", "Description": "Zyskujesz # pkt. maksymalnej esencji za każdego aktywnego sługę.", "Localisation": "Zyskujesz {c_random}[Affix_Value_1]{/c} pkt. maksymalnej esencji za każdego aktywnego sługę.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5008,6 +5238,7 @@ "Name": "[ms]Żelaznokrwisty[fs]Żelaznokrwista[ns]Żelaznokrwiste[p]Żelaznokrwiste", "Description": "Zyskujesz #% redukcji obrażeń za każdego znajdującego się w pobliżu krwawiącego wroga, maksymalnie do #%.", "Localisation": "Zyskujesz {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} redukcji obrażeń za każdego znajdującego się w pobliżu krwawiącego wroga, maksymalnie do {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5030,6 +5261,7 @@ "Name": "[ms]Żywiołacki[fs]Żywiołacka[ns]Żywiołackie[p]Żywiołackie", "Description": "Umiejętności Główne lub Mistrzostwa użyte, kiedy masz co najmniej # pkt. many, zyskują premię #% do szansy na trafienie krytyczne.", "Localisation": "Umiejętności {c_important}Główne{/c} lub {c_important}Mistrzostwa{/c} użyte, kiedy masz co najmniej {c_number}[Affix.\"Static Value 0\"]{/c} pkt. many, zyskują premię {c_random}[Affix_Value_1|1%+|]{/c} do szansy na trafienie krytyczne.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5052,6 +5284,7 @@ "Name": "z Zamarzniętej Jawy", "Description": "Kiedy Pancerz Lodu jest aktywny, pozostawiasz za sobą wybuchające Lodowe Kolce, które zadają # pkt. obrażeń. Twoje Lodowe Kolce wyziębiają wrogów o #%.", "Localisation": "Kiedy {c_important}Pancerz Lodu{/c} jest aktywny, pozostawiasz za sobą wybuchające {c_important}Lodowe Kolce{/c}, które zadają {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń. Twoje {c_important}Lodowe Kolce{/c} {c_important}{u}wyziębiają{/u}{/c} wrogów o {c_number}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5074,6 +5307,7 @@ "Name": "z Zamarzniętej Tundry", "Description": "Kiedy Głęboki Mróz jest aktywny, na obszarze tworzą się wybuchające Lodowe Kolce, które zadają # pkt. obrażeń od Zimna. Promień wybuchu twoich Lodowych Kolców jest zwiększony o #%.", "Localisation": "Kiedy {c_important}Głęboki Mróz{/c} jest aktywny, na obszarze tworzą się wybuchające {c_important}Lodowe Kolce{/c}, które zadają {c_random}[Affix_Flat_Value_1]{/c} pkt. obrażeń od Zimna. Promień wybuchu twoich {c_important}Lodowych Kolców{/c} jest zwiększony o {c_number}[Affix_Value_1 * 100|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5096,6 +5330,7 @@ "Name": "Ślepej Furii", "Description": "Za każdym razem, kiedy zadajesz bezpośrednie obrażenia w czasie berserkowania, wywołujesz równowartość #% podstawowych obrażeń w postaci obrażeń od krwawienia w ciągu # sek.", "Localisation": "Za każdym razem, kiedy zadajesz bezpośrednie obrażenia w czasie {c_important}{u}berserkowania{/u}{/c}, wywołujesz równowartość {c_random}[Affix_Value_1*100|%|]{/c} podstawowych obrażeń w postaci obrażeń od krwawienia w ciągu {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5118,6 +5353,7 @@ "Name": "Żelaznego Wojownika", "Description": "Żelazna Skóra zapewnia Nieustępliwość i redukcję obrażeń o #%.", "Localisation": "{c_important}Żelazna Skóra{/c} zapewnia {c_important}{u}Nieustępliwość{/u}{/c} i redukcję obrażeń o {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5140,6 +5376,7 @@ "Name": "Żwawego Przekaźnika", "Description": "Po Teleportacji zyskujesz premię #% do szybkości ruchu na # sek.", "Localisation": "Po {c_important}Teleportacji{/c} zyskujesz premię {c_random}[Affix_Value_1|%|]{/c} do szybkości ruchu na {c_number}[Affix.\"Static Value 0\"]{/c} sek.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5160,6 +5397,7 @@ "Name": "Żywiołów", "Description": "Zyskujesz premię #% do obrażeń różnorakich typów na # sek. Efekt ten dotyczy 2 zestawów typów obrażeń: \r\nod Ognia i Błyskawic oraz Fizycznych. \r\nOd Zimna, Trucizny i Cienia. ", "Localisation": "Zyskujesz premię {c_random}[Affix_Value_1|%|]{/c} do obrażeń różnorakich typów na {c_number}[Affix.\"Static_Value_0\"]{/c} sek. Efekt ten dotyczy {c_number}2{/c} zestawów typów obrażeń: \r\n{icon:bullet,1.2}od Ognia i Błyskawic oraz Fizycznych. \r\n{icon:bullet,1.2}Od Zimna, Trucizny i Cienia. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.ptBR.json b/D4Companion/Data/Aspects.ptBR.json index cbe40c21..14676ca1 100644 --- a/D4Companion/Data/Aspects.ptBR.json +++ b/D4Companion/Data/Aspects.ptBR.json @@ -5,6 +5,7 @@ "Name": "Caça-tempestades", "Description": "Tornado perseguirá até # alvos.", "Localisation": "{c_important}Tornado{/c} perseguirá até {c_random}[Affix_Value_1]{/c} alvos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "Cortassombras", "Description": "Ao lançar Disparada, um Clone de Sombras é gerado na sua posição e também lança Disparada, causando #% do dano-base.", "Localisation": "Ao lançar {c_important}Disparada{/c}, um {c_important}Clone de Sombras{/c} é gerado na sua posição e também lança {c_important}Disparada{/c}, causando {c_random}[Affix_Value_1|%|]{/c} do dano-base.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -49,6 +51,7 @@ "Name": "Do Ataque da Terra", "Description": "Ao trocar de arma # vezes, sua próxima habilidade será um Golpe Brutal e causará #% de dano aumentado de Golpe Brutal.", "Localisation": "Ao trocar de arma {c_number}[Affix.\"Static Value 0\"]{/c} vezes, sua próxima habilidade será um {c_important}{u}Golpe Brutal{/u}{/c} e causará {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado de {c_important}{u}Golpe Brutal{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -71,6 +74,7 @@ "Name": "Estábulo", "Description": "Enquanto Correntes Instáveis não estiver ativa, suas habilidades de Choque têm #% de chance de ativar um lançamento sem custo a partir dela.", "Localisation": "Enquanto {c_important}Correntes Instáveis{/c} não estiver ativa, suas habilidades de {c_important}Choque{/c} têm {c_random}[Affix_Value_1|%|]{/c} de chance de ativar um lançamento sem custo a partir dela.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -93,6 +97,7 @@ "Name": "Gravitacional", "Description": "A Bola de Eletricidade orbita ao seu redor e causa #% a mais de dano.", "Localisation": "A {c_important}Bola de Eletricidade{/c} orbita ao seu redor e causa {c_random}[Affix_Value_1|%x|]{/c} a mais de dano.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -115,6 +120,7 @@ "Name": "Potência Bruta", "Description": "Depois que você atingir # inimigos com suas habilidades de Urso, sua próxima habilidade de Urso causa #% a mais de dano e atordoa inimigos por # segundos.", "Localisation": "Depois que você atingir {c_number}[Affix.\"Static Value 0\"]{/c} inimigos com suas habilidades de {c_important}Urso{/c}, sua próxima habilidade de {c_important}Urso{/c} causa {c_random}[Affix_Value_1|%|]{/c} a mais de dano e atordoa inimigos por {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -137,6 +143,7 @@ "Name": "Serpentina", "Description": "É possível ter até # Hidra ativa a mais, e a duração da Hidra aumenta em #%.", "Localisation": "É possível ter até {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Hidra{/c} ativa a mais, e a duração da {c_important}Hidra{/c} aumenta em {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -159,6 +166,7 @@ "Name": "[fs]Aceleradora[ms]Acelerador[fp]Aceleradoras[mp]Aceleradores", "Description": "Acertos críticos com habilidades principais aumentam sua velocidade de ataque em #% por # segundos.", "Localisation": "Acertos críticos com habilidades {c_important}principais{/c} aumentam sua velocidade de ataque em {c_random}[Affix_Value_1|%+|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -181,6 +189,7 @@ "Name": "[fs]Aproveitadora[ms]Aproveitador[fp]Aproveitadoras[mp]Aproveitadores", "Description": "Você tem #% de duração do controle de grupo aumentada. Enquanto os inimigos estiverem implacáveis, você causa #% de dano aumentado a eles.", "Localisation": "Você tem {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de duração do controle de grupo aumentada. Enquanto os inimigos estiverem {c_important}{u}implacáveis{/u}{/c}, você causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado a eles.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -205,6 +214,7 @@ "Name": "[fs]Arrogante[ms]Arrogante[fp]Arrogantes[mp]Arrogantes", "Description": "Causa #% de dano aumentado enquanto tem uma barreira ativa.", "Localisation": "Causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado enquanto tem uma {c_important}{u}barreira{/u}{/c} ativa.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -227,6 +237,7 @@ "Name": "[fs]Assoladora[ms]Assolador[fp]Assoladoras[mp]Assoladores", "Description": "Passo Sombrio tem uma carga adicional. Matar um inimigo com Passo Sombrio devolve uma carga e aumenta o dano de Passo Sombrio em #% por # segundos, até #%.", "Localisation": "{c_important}Passo Sombrio{/c} tem uma carga adicional. Matar um inimigo com {c_important}Passo Sombrio{/c} devolve uma carga e aumenta o dano de {c_important}Passo Sombrio{/c} em {c_random}[Affix_Value_1|%x|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos, até {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -247,6 +258,7 @@ "Name": "[fs]Balística[ms]Balístico[fp]Balísticas[mp]Balísticos", "Description": "Quando você tem fortificação, suas habilidades de Terra recebem # graus.", "Localisation": "Quando você tem {c_important}{u}fortificação{/u}{/c}, suas habilidades de {c_important}Terra{/c} recebem {c_random}[Affix_Value_1|~|]{/c} graus.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -270,6 +282,7 @@ "Name": "[fs]Banhada de Sangue[ms]Banhado de Sangue[fp]Banhadas de Sangue[mp]Banhados de Sangue", "Description": "A nova de Surto de Sangue ecoa novamente após um curto atraso, causando #% de dano reduzido.", "Localisation": "A nova de {c_important}Surto de Sangue{/c} ecoa novamente após um curto atraso, causando {c_random}[Affix_Value_1|%x|]{/c} de dano reduzido.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -292,6 +305,7 @@ "Name": "[fs]Briguenta[ms]Briguento[fp]Briguentas[mp]Briguentos", "Description": "Inimigos atingidos por Chute ou Investida explodirão se forem mortos nos próximos # segundos, causando # de dano aos inimigos ao redor.", "Localisation": "Inimigos atingidos por {c_important}Chute{/c} ou {c_important}Investida{/c} explodirão se forem mortos nos próximos {c_number}[Affix.\"Static Value 0\"]{/c} segundos, causando {c_random}[Affix_Flat_Value_1]{/c} de dano aos inimigos ao redor.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -314,6 +328,7 @@ "Name": "[fs]Cadavérica[ms]Cadavérico[fp]Cadavéricas[mp]Cadavéricos", "Description": "Consumir um cadáver aumenta o dano da sua próxima habilidade principal em #%, até #%.", "Localisation": "Consumir um {c_important}cadáver{/c} aumenta o dano da sua próxima habilidade {c_important}principal{/c} em {c_random}[Affix_Value_1|%x|]{/c}, até {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -336,6 +351,7 @@ "Name": "[fs]Carregada[ms]Carregado[fp]Carregadas[mp]Carregados", "Description": "Coletar Energia Crepitante aumenta sua velocidade de movimento em #% por # segundos.", "Localisation": "Coletar {c_important}{u}Energia Crepitante{/u}{/c} aumenta sua velocidade de movimento em {c_random}[Affix_Value_1|%+|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -356,6 +372,7 @@ "Name": "[fs]Corpulenta[ms]Corpulento[fp]Corpulentas[mp]Corpulentos", "Description": "Seu Golem tem #% de chance de reduzir a recarga ativa em # segundos e #% de chance de gerar um cadáver sempre que causar dano a um inimigo com o ataque normal.", "Localisation": "Seu {c_important}Golem{/c} tem {c_random}[Affix_Value_1|%|]{/c} de chance de reduzir a recarga ativa em {c_number}[Affix.\"Static Value 0\"]{/c} segundos e {c_random}[Affix_Value_1 / 2|%1|]{/c} de chance de gerar um cadáver sempre que causar dano a um inimigo com o ataque normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -380,6 +397,7 @@ "Name": "[fs]Covarde[ms]Covarde[fp]Covardes[mp]Covardes", "Description": "Recebe #% de velocidade de movimento aumentada ao se afastar de inimigos desacelerados ou com gelidez.", "Localisation": "Recebe {c_random}[Affix_Value_1|%x|]{/c} de velocidade de movimento aumentada ao se afastar de inimigos desacelerados ou com {c_important}{u}gelidez{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -400,6 +418,7 @@ "Name": "[fs]Diabólica[ms]Diabólico[fp]Diabólicas[mp]Diabólicos", "Description": "Depois de gerar # de fúria, sua próxima habilidade principal cria um demônio de poeira que causa # de dano a inimigos atrás do alvo.", "Localisation": "Depois de gerar {c_number}[Affix.\"Static Value 0\"]{/c} de fúria, sua próxima habilidade {c_important}principal{/c} cria um {c_important}demônio de poeira{/c} que causa {c_random}[Affix_Flat_Value_1]{/c} de dano a inimigos atrás do alvo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -422,6 +441,7 @@ "Name": "[fs]Dilacerada[ms]Dilacerado[fp]Dilaceradas[mp]Dilacerados", "Description": "Quando receber um golpe na forma de urso, você tem #% de chance de ganhar # de espírito.", "Localisation": "Quando receber um golpe na forma de urso, você tem {c_random}[Affix_Value_1|%|]{/c} de chance de ganhar {c_number}[Affix.\"Static Value 0\"]{/c} de espírito.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -441,6 +461,7 @@ "Name": "[fs]Elusiva[ms]Elusivo[fp]Elusivas[mp]Elusivos", "Description": "Se ficar ferido enquanto estiver sob controle de grupo, você se torna implacável por # segundos. Esse efeito tem uma recarga de # segundos.", "Localisation": "Se ficar {c_important}{u}ferido{/u}{/c} enquanto estiver sob controle de grupo, você se torna {c_important}{u}implacável{/u}{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Esse efeito tem uma recarga de {c_random}[Affix_Value_1]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -465,6 +486,7 @@ "Name": "[fs]Empesteada[ms]Empesteado[fp]Empesteadas[mp]Empesteados", "Description": "Você causa #% de dano aumentado por # segundos depois que a passiva principal Praga das Sombras causar dano aos inimigos # vezes.", "Localisation": "Você causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado por {c_number}[Affix.\"Static Value 0\"]{/c} segundos depois que a passiva principal {c_important}Praga das Sombras{/c} causar dano aos inimigos {c_number}[Affix.\"Static Value 1\"]{/c} vezes.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -487,6 +509,7 @@ "Name": "[fs]Encoberta[ms]Encoberto[fp]Encobertas[mp]Encobertos", "Description": "Recebe uma sombra de Véu Sombrio gratuita a cada # segundos quando imóvel. Cada sombra de Véu Sombrio concede #% de redução de dano aumentada.", "Localisation": "Recebe uma sombra de {c_important}Véu Sombrio{/c} gratuita a cada {c_number}[Affix.\"Static Value 0\"]{/c} segundos quando imóvel. Cada sombra de {c_important}Véu Sombrio{/c} concede {c_random}[Affix_Value_1|1%|]{/c} de redução de dano aumentada.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -509,6 +532,7 @@ "Name": "[fs]Energizante[ms]Energizante[fp]Energizantes[mp]Energizantes", "Description": "Causar dano a um inimigo de elite com uma habilidade básica gera # de energia.", "Localisation": "Causar dano a um inimigo de elite com uma habilidade {c_important}básica{/c} gera {c_random}[Affix_Value_1]{/c} de energia.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -528,6 +552,7 @@ "Name": "[fs]Enregelada[ms]Enregelado[fp]Enregeladas[mp]Enregelados", "Description": "Inimigos sob gelidez atingidos por suas habilidades de Granada têm chance equivalente ao dobro da sua chance de acerto crítico de congelarem instantaneamente por # segundos. Você causa #% de dano de acerto crítico aumentado contra inimigos congelados.", "Localisation": "Inimigos sob {c_important}{u}gelidez{/u}{/c} atingidos por suas habilidades de {c_important}Granada{/c} têm chance equivalente ao dobro da sua chance de acerto crítico de {c_important}{u}congelarem{/u}{/c} instantaneamente por {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Você causa {c_random}[Affix_Value_1|%x|]{/c} de dano de acerto crítico aumentado contra inimigos {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -551,6 +576,7 @@ "Name": "[fs]Envolta[ms]Envolto[fp]Envoltas[mp]Envoltos", "Description": "Enquanto Congelamento Profundo está ativo, você recupera #% do máximo de vida e mana por segundo.", "Localisation": "Enquanto {c_important}Congelamento Profundo{/c} está ativo, você recupera {c_random}[Affix_Value_1|%|]{/c} do máximo de vida e mana por segundo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -573,6 +599,7 @@ "Name": "[fs]Equilibrada[ms]Equilibrado[fp]Equilibradas[mp]Equilibrados", "Description": "Aumenta seu espírito máximo em # e a geração de espírito em #% enquanto Fúria do Urso está ativa.", "Localisation": "Aumenta seu espírito máximo em {c_random}[Affix_Value_1]{/c} e a geração de espírito em {c_number}[Affix_Value_2|%x|]{/c} enquanto {c_important}Fúria do Urso{/c} está ativa.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -592,6 +619,7 @@ "Name": "[fs]Estilhaçada[ms]Estilhaçado[fp]Estilhaçadas[mp]Estilhaçados", "Description": "Explosões da passiva principal de Estilhaçar causam #% de dano aumentado se inimigos morrerem enquanto congelados.", "Localisation": "Explosões da passiva principal de {c_important}Estilhaçar{/c} causam {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado se inimigos morrerem enquanto {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -614,6 +642,7 @@ "Name": "[fs]Estilhaçante[ms]Estilhaçante[fp]Estilhaçantes[mp]Estilhaçantes", "Description": "O ataque primário de Lança de Ossos deixa os inimigos atingidos após o primeiro vulneráveis por # segundos. Os estilhaços ósseos de Lança de Ossos causam #% de bônus de dano e perfuram inimigos vulneráveis.", "Localisation": "O ataque primário de {c_important}Lança de Ossos{/c} deixa os inimigos atingidos após o primeiro {c_important}{u}vulneráveis{/u}{/c} por {c_random}[Affix_Value_1|1|]{/c} segundos. Os estilhaços ósseos de {c_important}Lança de Ossos{/c} causam {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c} de bônus de dano e perfuram inimigos {c_important}{u}vulneráveis{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -636,6 +665,7 @@ "Name": "[fs]Fulminante[ms]Fulminante[fp]Fulminantes[mp]Fulminantes", "Description": "Você tem #% de chance de acerto crítico aumentada contra inimigos feridos. Enquanto estiver saudável, você ganha #% de duração de controle de grupo aumentada.", "Localisation": "Você tem {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c} de chance de acerto crítico aumentada contra inimigos {c_important}{u}feridos{/u}{/c}. Enquanto estiver {c_important}{u}saudável{/u}{/c}, você ganha {c_random}[Affix_Value_1|%x|]{/c} de duração de controle de grupo aumentada.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -658,6 +688,7 @@ "Name": "[fs]Glaciária[ms]Glaciário[fp]Glaciárias[mp]Glaciários", "Description": "Ao lançar Nevasca, ela periodicamente gerará Espetos de Gelo explosivos que causam # de dano. Seus Espetos de Gelo causam #% de dano aumentado contra inimigos congelados.", "Localisation": "Ao lançar {c_important}Nevasca{/c}, ela periodicamente gerará {c_important}Espetos de Gelo{/c} explosivos que causam {c_random}[Affix_Flat_Value_1]{/c} de dano. Seus {c_important}Espetos de Gelo{/c} causam {c_number}[Affix_Value_1 * 100|%x|]{/c} de dano aumentado contra inimigos {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -680,6 +711,7 @@ "Name": "[fs]Incendiária[ms]Incendiário[fp]Incendiárias[mp]Incendiários", "Description": "Golpe de Sorte: Dano das suas habilidades de Piromancia tem até #% de chance de restaurar # de mana.", "Localisation": "{c_label}Golpe de Sorte:{/c} Dano das suas habilidades de {c_important}Piromancia{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de restaurar {c_number}[Affix.\"Static Value 0\"]{/c} de mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -699,6 +731,7 @@ "Name": "[fs]Infiltradora[ms]Infiltrador[fp]Infiltradoras[mp]Infiltradores", "Description": "Armadilha Venenosa não rompe mais Furtividade e não aciona recarga ou tempo de preparação enquanto você estiver sob Furtividade. Todas as Armadilhas Venenosas são ativadas quando você rompe Furtividade, e a recarga de Armadilha Venenosa será de # segundos por armadilha posicionada.", "Localisation": "{c_important}Armadilha Venenosa{/c} não rompe mais {c_important}{u}Furtividade{/u}{/c} e não aciona recarga ou tempo de preparação enquanto você estiver sob {c_important}{u}Furtividade{/u}{/c}. Todas as {c_important}Armadilhas Venenosas{/c} são ativadas quando você rompe {c_important}{u}Furtividade{/u}{/c}, e a recarga de {c_important}Armadilha Venenosa{/c} será de {c_random}[Affix_Value_1|1|]{/c} segundos por armadilha posicionada.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -721,6 +754,7 @@ "Name": "[fs]Mutilante[ms]Mutilante[fp]Mutilantes[mp]Mutilantes", "Description": "Golpe de Sorte: Causar dano direto a um inimigo vulnerável tem até #% de chance de aplicar torpor por # segundos.", "Localisation": "{c_label}Golpe de Sorte:{/c} Causar dano direto a um inimigo {c_important}{u}vulnerável{/u}{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de aplicar {c_important}{u}torpor{/u}{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -744,6 +778,7 @@ "Name": "[fs]Oportunista[ms]Oportunista[fp]Oportunistas[mp]Oportunistas", "Description": "Ao romper Furtividade com um ataque, você larga ao redor da sua posição um conjunto de Granadas Atordoantes explosivas que causam # de dano físico total e atordoando inimigos por # segundos.", "Localisation": "Ao romper {c_important}{u}Furtividade{/u}{/c} com um ataque, você larga ao redor da sua posição um conjunto de {c_important}Granadas Atordoantes{/c} explosivas que causam {c_random}[Affix_Flat_Value_1]{/c} de dano físico total e atordoando inimigos por {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -766,6 +801,7 @@ "Name": "[fs]Putrefata[ms]Putrefato[fp]Putrefatas[mp]Putrefatos", "Description": "Decomposição pode afetar até # alvos adicionais. Quando Decomposição gera um cadáver, tem #% de chance de gerar um cadáver sob todos os alvos afetados.", "Localisation": "{c_important}Decomposição{/c} pode afetar até {c_number}[Affix.\"Static Value 0\"]{/c} alvos adicionais. Quando {c_important}Decomposição{/c} gera um cadáver, tem {c_random}[Affix_Value_1|%|]{/c} de chance de gerar um cadáver sob todos os alvos afetados.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -788,6 +824,7 @@ "Name": "[fs]Rasga-carne[ms]Rasga-carne[fp]Rasga-carnes[mp]Rasga-carnes", "Description": "Depois que Decomposição gera um cadáver, você recebe # de essência.", "Localisation": "Depois que {c_important}Decomposição{/c} gera um {c_important}cadáver{/c}, você recebe {c_random}[Affix_Value_1]{/c} de essência.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -807,6 +844,7 @@ "Name": "[fs]Repetitiva[ms]Repetitivo[fp]Repetitivas[mp]Repetitivos", "Description": "Fogo Rápido tem #% de chance de ricochetear para outro alvo.", "Localisation": "{c_important}Fogo Rápido{/c} tem {c_random}[Affix_Value_1|%|]{/c} de chance de ricochetear para outro alvo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -829,6 +867,7 @@ "Name": "[fs]Rápida[ms]Rápido[fp]Rápidas[mp]Rápidos", "Description": "Habilidades básicas recebem #% de velocidade de ataque.", "Localisation": "Habilidades {c_important}básicas{/c} recebem {c_random}[Affix_Value_1|%+|]{/c } de velocidade de ataque.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -851,6 +890,7 @@ "Name": "[fs]Sacrificial[ms]Sacrificial[fp]Sacrificiais[mp]Sacrificiais", "Description": "Seus bônus de Sacrifício são aumentados em #%.", "Localisation": "Seus bônus de {c_important}Sacrifício{/c} são aumentados em {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -873,6 +913,7 @@ "Name": "[fs]Sempiterna[ms]Sempiterno[fp]Sempiternas[mp]Sempiternos", "Description": "Você recebe #% a menos de dano de inimigos sob controle de grupo ou vulneráveis.", "Localisation": "Você recebe {c_random}[Affix_Value_1|%|]{/c} a menos de dano de inimigos sob controle de grupo ou {c_important}{u}vulneráveis{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -895,6 +936,7 @@ "Name": "[fs]Simbiótica[ms]Simbiótico[fp]Simbióticas[mp]Simbióticos", "Description": "Quando a Passiva principal Fúria da Natureza ativa uma habilidade sem custo, suas recargas de habilidades não supremas do tipo oposto são reduzidas em # segundos.", "Localisation": "Quando a Passiva principal {c_important}Fúria da Natureza{/c} ativa uma habilidade sem custo, suas recargas de habilidades não {c_important}supremas{/c} do tipo oposto são reduzidas em {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -918,6 +960,7 @@ "Name": "[fs]Sobrecarregada[ms]Sobrecarregado[fp]Sobrecarregadas[mp]Sobrecarregados", "Description": "Golpe de Sorte: Até #% de chance de sobrecarregar o alvo por # segundos ao causar dano elétrico, fazendo com que qualquer dano direto causado ao inimigo cause # de dano adicional aos inimigos ao redor.", "Localisation": "{c_label}Golpe de Sorte:{/c} Até {c_random}[Affix_Value_1|%|]{/c} de chance de sobrecarregar o alvo por {c_number}[Affix.\"Static Value 0\"]{/c} segundos ao causar dano elétrico, fazendo com que qualquer dano direto causado ao inimigo cause {c_number}[Affix_Flat_Value_1]{/c} de dano adicional aos inimigos ao redor.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -940,6 +983,7 @@ "Name": "[fs]Subterrânea[ms]Subterrâneo[fp]Subterrâneas[mp]Subterrâneos", "Description": "A ativa de Rastejante Venenoso também lança Deslizamento em um círculo ao seu redor. As habilidades de Terra causam #% de dano aumentado a inimigos envenenados.", "Localisation": "A ativa de {c_important}Rastejante Venenoso{/c} também lança {c_important}Deslizamento{/c} em um círculo ao seu redor. As habilidades de {c_important}Terra{/c} causam {c_random}[Affix_Value_1|%|]{/c} de dano aumentado a inimigos envenenados.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -962,6 +1006,7 @@ "Name": "[fs]Tenebrosa[ms]Tenebroso[fp]Tenebrosas[mp]Tenebrosos", "Description": "Golpe de Sorte: Acertos críticos com habilidades de Atirador têm até #% de chance de conceder uma sombra gratuita de Véu Sombrio.", "Localisation": "{c_label}Golpe de Sorte:{/c} Acertos críticos com habilidades de {c_important}Atirador{/c} têm até {c_random}[Affix_Value_1|%|]{/c} de chance de conceder uma sombra gratuita de {c_important}Véu Sombrio{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -984,6 +1029,7 @@ "Name": "[fs]Torturante[ms]Torturante[fp]Torturantes[mp]Torturantes", "Description": "Inimigos afetados por Dama de Ferro têm #% de chance de serem atordoados por # segundo ao causarem dano direto.", "Localisation": "Inimigos afetados por {c_important}Dama de Ferro{/c} têm {c_random}[Affix_Value_1|%|]{/c} de chance de serem atordoados por {c_number}[Affix.\"Static Value 0\"]{/c} segundo ao causarem dano direto.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1008,6 +1054,7 @@ "Name": "[fs]Velada na Neve[ms]Velado na Neve[fp]Veladas na Neve[mp]Velados na Neve", "Description": "Lançar Armadura Gélida torna você implacável e concede #% de armadura aumentada por # segundos.", "Localisation": "Lançar {c_important}Armadura Gélida{/c} torna você {c_important}{u}implacável{/u}{/c} e concede {c_number}[Affix.\"Static Value 0\"|+%|]{/c} de armadura aumentada por {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1030,6 +1077,7 @@ "Name": "[fs]Vigorosa[ms]Vigoroso[fp]Vigorosas[mp]Vigorosos", "Description": "Recebe #% de redução de dano enquanto sob metamorfose em um Lobisomem.", "Localisation": "Recebe {c_random}[Affix_Value_1|1%|]{/c} de redução de dano enquanto sob metamorfose em um Lobisomem.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1052,6 +1100,7 @@ "Name": "[fs]Vingativa[ms]Vingativo[fp]Vingativas[mp]Vingativos", "Description": "Golpe de Sorte: Tornar um inimigo vulnerável tem até #% de chance de conceder #% de chance de acerto crítico aumentada por # segundos, até #%.", "Localisation": "{c_label}Golpe de Sorte:{/c} Tornar um inimigo {c_important}{u}vulnerável{/u}{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de conceder {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de chance de acerto crítico aumentada por {c_number}[Affix.\"Static Value 1\"]{/c} segundos, até {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1074,6 +1123,7 @@ "Name": "[fs]Voraz[ms]Voraz[fp]Vorazes[mp]Vorazes", "Description": "Matar um inimigo vulnerável concede #% de regeneração de energia aumentada por # segundos.", "Localisation": "Matar um inimigo {c_important}{u}vulnerável{/u}{/c} concede {c_random}[Affix_Value_1|%x|]{/c} de regeneração de energia aumentada por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1093,6 +1143,7 @@ "Name": "[ms]Ensanguentado[fs]Ensanguentada", "Description": "Névoa de Sangue deixa um rastro de chão profanado que dura # s e causa # de dano de sombra por segundo aos inimigos no interior. Sua velocidade de movimento deixa de ser reduzida enquanto Névoa de Sangue está ativa.", "Localisation": "{c_important}Névoa de Sangue{/c} deixa um rastro de {c_important}chão profanado{/c} que dura {c_number}[Affix.\"Static Value 0\"]{/c} s e causa {c_random}[Affix_Flat_Value_1]{/c} de dano de sombra por segundo aos inimigos no interior. Sua velocidade de movimento deixa de ser reduzida enquanto {c_important}Névoa de Sangue{/c} está ativa.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1115,6 +1166,7 @@ "Name": "da Ameaça Elusiva", "Description": "Enquanto ambos os bônus da passiva principal Combate Próximo estiverem ativos, sua chance de esquiva aumenta em #% sempre que você receber dano de um inimigo. Esquivar-se com sucesso reinicia o bônus.", "Localisation": "Enquanto ambos os bônus da passiva principal {c_important}Combate Próximo{/c} estiverem ativos, sua chance de esquiva aumenta em {c_random}[Affix_Value_1|%+|]{/c} sempre que você receber dano de um inimigo. Esquivar-se com sucesso reinicia o bônus.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1137,6 +1189,7 @@ "Name": "da Anemia", "Description": "Golpe de Sorte: Dano direto contra inimigos sangrando tem até #% de chance de atordoá-los por # segundos.", "Localisation": "{c_label}Golpe de Sorte:{/c} Dano direto contra inimigos sangrando tem até {c_random}[Affix_Value_1|%|]{/c} de chance de atordoá-los por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1160,6 +1213,7 @@ "Name": "da Angústia Compartilhada", "Description": "Golpe de Sorte: Quando você atinge um inimigo sob controle de grupo, há até #% de chance de que o efeito de controle de grupo se espalhe para outro inimigo não afetado.", "Localisation": "{c_label}Golpe de Sorte:{/c} Quando você atinge um inimigo sob controle de grupo, há até {c_random}[Affix_Value_1|%|]{/c} de chance de que o efeito de controle de grupo se espalhe para outro inimigo não afetado.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1184,6 +1238,7 @@ "Name": "da Areia Movediça", "Description": "O dano de habilidades de Terra desacelera inimigos atingidos em #% por # segundos.", "Localisation": "O dano de habilidades de {c_important}Terra{/c} desacelera inimigos atingidos em {c_random}[Affix_Value_1|%|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1207,6 +1262,7 @@ "Name": "da Arte da Fuga", "Description": "Ao receber dano de inimigos ao redor, você larga uma Granada de Fumaça e se esquiva dos próximos # ataques dentro de # segundos. Esse efeito só pode ocorrer uma vez a cada # segundos.", "Localisation": "Ao receber dano de inimigos ao redor, você larga uma {c_important}Granada de Fumaça{/c} e se esquiva dos próximos {c_random}[Affix_Value_1]{/c} ataques dentro de {c_number}[Affix.\"Static Value 1\"]{/c} segundos. Esse efeito só pode ocorrer uma vez a cada {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1229,6 +1285,7 @@ "Name": "da Assimilação", "Description": "Você tem #% de chance de esquiva aumentada contra inimigos sob efeitos de dano ao longo do tempo. Ao se esquivar, você recebe # do seu recurso primário.", "Localisation": "Você tem {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de chance de esquiva aumentada contra inimigos sob efeitos de dano ao longo do tempo. Ao se esquivar, você recebe {c_random}[Affix_Value_1]{/c} do seu recurso primário.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1248,6 +1305,7 @@ "Name": "da Audácia", "Description": "Quando há pelo menos # inimigos próximos, eles são atordoados por # segundos. Isso só pode ocorrer uma vez a cada # segundos.", "Localisation": "Quando há pelo menos {c_number}[Affix.\"Static Value 0\"]{/c} inimigos próximos, eles são atordoados por {c_random}[Affix_Value_1]{/c} segundos. Isso só pode ocorrer uma vez a cada {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1272,6 +1330,7 @@ "Name": "da Barreira Desviante", "Description": "Enquanto você tem uma barreira ativa, há #% de chance de ignorar dano direto recebido de inimigos distantes.", "Localisation": "Enquanto você tem uma {c_important}{u}barreira{/u}{/c} ativa, há {c_random}[Affix_Value_1|%|]{/c} de chance de ignorar dano direto recebido de inimigos distantes.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1295,6 +1354,7 @@ "Name": "da Blitz de Gelo", "Description": "Nova Gélida recebe uma carga adicional, mas a recarga por carga é aumentada em #%.", "Localisation": "{c_important}Nova Gélida{/c_important} recebe uma carga adicional, mas a recarga por carga é aumentada em {c_random}[Affix_Value_1*100|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1317,6 +1377,7 @@ "Name": "da Brisa Tranquila", "Description": "Golpe de Sorte: Corte de Vento tem até #% de chance de recuperar seu espírito completamente.", "Localisation": "{c_label}Golpe de Sorte:{/c} {c_important}Corte de Vento{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de recuperar seu espírito completamente.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1336,6 +1397,7 @@ "Name": "da Carne Exposta", "Description": "Golpe de Sorte: Até #% de chance de gerar # de essência ao atingir um inimigo vulnerável.", "Localisation": "{c_label}Golpe de Sorte:{/c} Até {c_number}[Affix.\"Static Value 0\"|%|]{/c} de chance de gerar {c_random}[Affix_Value_1]{/c} de essência ao atingir um inimigo {c_important}{u}vulnerável{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1355,6 +1417,7 @@ "Name": "da Chama Ancestral", "Description": "Enquanto ambos os bônus da passiva principal de Ferocidade de Esu estiverem ativos, sua velocidade de ataque é aumentada em #%.", "Localisation": "Enquanto ambos os bônus da passiva principal de {c_important}Ferocidade de Esu{/c} estiverem ativos, sua velocidade de ataque é aumentada em {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1377,6 +1440,7 @@ "Name": "da Concentração", "Description": "Sua regeneração de mana é aumentada em #% se você não recebeu dano nos últimos # segundos.", "Localisation": "Sua regeneração de mana é aumentada em {c_random}[Affix_Value_1|%x|]{/c} se você não recebeu dano nos últimos {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1396,6 +1460,7 @@ "Name": "da Conflagração", "Description": "Ao canalizar Incinerar, seu dano flamejante é aumentado em #%.", "Localisation": "Ao canalizar {c_important}Incinerar{/c}, seu dano flamejante é aumentado em {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1418,6 +1483,7 @@ "Name": "da Corrente Intacta", "Description": "Cadeia de Raios tem #% de chance de se propagar # vezes adicionais.", "Localisation": "{c_important}Cadeia de Raios{/c} tem {c_random}[Affix_Value_1|%|]{/c} de chance de se propagar {c_number}[Affix.\"Static Value 0\"]{/c} vezes adicionais.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1440,6 +1506,7 @@ "Name": "da Corrupção", "Description": "Seus efeitos de habilidades de Imbuição têm #% de potência aumentada contra inimigos vulneráveis.", "Localisation": "Seus efeitos de habilidades de {c_important}Imbuição{/c} têm {c_random}[Affix_Value_1|%x|]{/c} de potência aumentada contra inimigos {c_important}{u}vulneráveis{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1462,6 +1529,7 @@ "Name": "da Cólera Selvagem", "Description": "Suas mascotes também recebem os bônus da passiva principal Ira Bestial quando você os recebe.", "Localisation": "Suas mascotes também recebem os bônus da passiva principal {c_important}Ira Bestial{/c} quando você os recebe.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1484,6 +1552,7 @@ "Name": "da Debandada", "Description": "Recebe 1 mascote adicional. Além disso, suas habilidades de Mascote causam #% de bônus de dano.", "Localisation": "Recebe {c_number}1{/c} mascote adicional. Além disso, suas habilidades de {c_important}Mascote{/c} causam {c_random}[Affix_Value_1|%x|]{/c} de bônus de dano.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1506,6 +1575,7 @@ "Name": "da Decomposição", "Description": "Sempre que causa dano a inimigos, a passiva principal Praga das Sombras aumenta o dano da próxima Praga das Sombras em #% por # segundos, acumulando até # vezes.", "Localisation": "Sempre que causa dano a inimigos, a passiva principal {c_important}Praga das Sombras{/c} aumenta o dano da próxima {c_important}Praga das Sombras{/c} em {c_random}[Affix_Value_1|%x|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos, acumulando até {c_number}[Affix.\"Static Value 1\"]{/c} vezes.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1528,6 +1598,7 @@ "Name": "da Deslealdade Excepcional", "Description": "Causar dano direto a um inimigo sob torpor com uma habilidade de Agilidade concede Furtividade por # segundos. Romper Furtividade com um ataque concede #% redução de duração de efeitos de controle por # segundos.", "Localisation": "Causar dano direto a um inimigo sob {c_important}{u}torpor{/u}{/c} com uma habilidade de {c_important}Agilidade{/c} concede {c_important}{u}Furtividade{/u}{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Romper {c_important}{u}Furtividade{/u}{/c} com um ataque concede {c_random}[Affix_Value_1*100|%|]{/c} redução de duração de efeitos de controle por {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1550,6 +1621,7 @@ "Name": "da Desobediência", "Description": "Você ganha #% de armadura aumentada por # s quando causa qualquer tipo de dano, com até #% acúmulos.", "Localisation": "Você ganha {c_random}[Affix_Value_1|1%+|]{/c} de armadura aumentada por {c_number}[Affix.\"Static Value 1\"]{/c} s quando causa qualquer tipo de dano, com até {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c} acúmulos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1573,6 +1645,7 @@ "Name": "da Dívida do Metamorfo", "Description": "Causar dano a um inimigo envenenado com uma habilidade de Urso causará instantaneamente #% de dano venenoso e consumirá o veneno.", "Localisation": "Causar dano a um inimigo envenenado com uma habilidade de {c_important}Urso{/c} causará instantaneamente {c_random}[Affix_Value_1|%|]{/c} de dano venenoso e consumirá o veneno.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1595,6 +1668,7 @@ "Name": "da Eficiência", "Description": "Lançar uma habilidade básica reduz o custo de mana da sua próxima habilidade principal ou de Maestria em #%.", "Localisation": "Lançar uma habilidade {c_important}básica{/c} reduz o custo de mana da sua próxima habilidade {c_important}principal{/c} ou de {c_important}Maestria{/c} em {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1614,6 +1688,7 @@ "Name": "da Energia Abundante", "Description": "Energia Crepitante tem #% de chance de se propagar para um inimigo adicional.", "Localisation": "{c_important}{u}Energia Crepitante{/u}{/c} tem {c_random}[Affix_Value_1|%|]{/c} de chance de se propagar para um inimigo adicional.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1636,6 +1711,7 @@ "Name": "da Energia Estilhaçante", "Description": "Lança Elétrica tem #% de chance de gerar uma Lança Elétrica adicional ao ser lançada.", "Localisation": "{c_important}Lança Elétrica{/c} tem {c_random}[Affix_Value_1|%|]{/c} de chance de gerar uma {c_important}Lança Elétrica{/c} adicional ao ser lançada.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1658,6 +1734,7 @@ "Name": "da Escuridão Profunda", "Description": "Prisão de Ossos gera uma poça de Praga, causando #% de bônus de dano por # segundos.", "Localisation": "{c_important}Prisão de Ossos{/c} gera uma poça de {c_important}Praga{/c}, causando {c_random}[Affix_Value_1|%|]{/c} de bônus de dano por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1680,6 +1757,7 @@ "Name": "da Estática Perfurante", "Description": "Setas Carregadas perfuram, mas causam #% a menos de dano a alvos atingidos após o primeiro.", "Localisation": "{c_important}Setas Carregadas{/c} perfuram, mas causam {c_random}[Affix_Value_1|%x|]{/c} a menos de dano a alvos atingidos após o primeiro.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1702,6 +1780,7 @@ "Name": "da Expectativa", "Description": "Atacar inimigos com uma habilidade básica aumenta o dano da sua próxima habilidade principal lançada em #%, até #%.", "Localisation": "Atacar inimigos com uma habilidade {c_important}básica{/c} aumenta o dano da sua próxima habilidade {c_important}principal{/c} lançada em {c_random}[Affix_Value_1|%x|]{/c}, até {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1724,6 +1803,7 @@ "Name": "da Fera Confusa", "Description": "Durante uma disparada, Retalhar busca inimigos envenenados próximos e instantaneamente causa #% de dano venenoso a eles.", "Localisation": "Durante uma disparada, {c_important}Retalhar{/c} busca inimigos envenenados próximos e instantaneamente causa {c_random}[Affix_Value_1|%x|]{/c} de dano venenoso a eles.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1746,6 +1826,7 @@ "Name": "da Fortuna", "Description": "Sua chance de Golpe de Sorte é aumentada em #% enquanto tem uma barreira ativa.", "Localisation": "Sua chance de Golpe de Sorte é aumentada em {c_random}[Affix_Value_1|%+|]{/c} enquanto tem uma {c_important}{u}barreira{/u}{/c} ativa.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1769,6 +1850,7 @@ "Name": "da Força Ancestral", "Description": "Martelo dos Ancestrais causa um terremoto que se expande e seu dano aumenta em #%.", "Localisation": "{c_important}Martelo dos Ancestrais{/c} causa um terremoto que se expande e seu dano aumenta em {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1791,6 +1873,7 @@ "Name": "da Força Ciclônica", "Description": "Armadura Ciclônica também concede redução de dano físico. Além disso, Armadura Ciclônica será aplicada a todos os aliados próximos.", "Localisation": "{c_important}Armadura Ciclônica{/c} também concede redução de dano físico. Além disso, {c_important}Armadura Ciclônica{/c} será aplicada a todos os aliados próximos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1813,6 +1896,7 @@ "Name": "da Fúria Berserker", "Description": "Você recebe # de fúria por segundo durante Berserk.", "Localisation": "Você recebe {c_random}[Affix_Value_1]{/c} de fúria por segundo durante {c_important}{u}Berserk{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1832,6 +1916,7 @@ "Name": "da Fúria Ecoante", "Description": "Suas habilidades de Grito geram # de fúria por segundo enquanto ativas.", "Localisation": "Suas habilidades de {c_important}Grito{/c} geram {c_random}[Affix_Value_1]{/c} de fúria por segundo enquanto ativas.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1851,6 +1936,7 @@ "Name": "da Fúria Implacável", "Description": "Matar um inimigo ou atingir um chefe com uma habilidade principal devolve #% do custo-base de fúria. Só pode ocorrer uma vez por habilidade lançada.", "Localisation": "Matar um inimigo ou atingir um chefe com uma habilidade {c_important}principal{/c} devolve {c_random}[Affix_Value_1|%|]{/c} do custo-base de fúria. Só pode ocorrer uma vez por habilidade lançada.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1870,6 +1956,7 @@ "Name": "da Fúria do Homem-fera", "Description": "A duração de Fúria do Urso é aumentada em # segundos. Além disso, acertos críticos enquanto Fúria do Urso está ativa aumentam o dano de acerto crítico em #% durante o efeito, até o máximo de #%.", "Localisation": "A duração de {c_important}Fúria do Urso{/c} é aumentada em {c_random}[Affix_Value_1]{/c} segundos. Além disso, acertos críticos enquanto {c_important}Fúria do Urso{/c} está ativa aumentam o dano de acerto crítico em {c_number}[Affix_Value_2|%x|]{/c} durante o efeito, até o máximo de {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1892,6 +1979,7 @@ "Name": "da Garra da Tempestade", "Description": "Acertos críticos com Retalhar causam #% do dano causada como dano elétrico ao alvo e inimigos ao redor.", "Localisation": "Acertos críticos com {c_important}Retalhar{/c} causam {c_random}[Affix_Value_1|%|]{/c} do dano causada como dano elétrico ao alvo e inimigos ao redor.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1914,6 +2002,7 @@ "Name": "da Imbuição Imitada", "Description": "Seus Clones de Sombras também imitam as Imbuições aplicadas às suas habilidades. \r\nLançar uma habilidade de Imbuição concede ao seu Clone de Sombras ativo #% de dano aumentado por # segundos.", "Localisation": "Seus Clones de Sombras também imitam as {c_important}Imbuições{/c} aplicadas às suas habilidades. \r\nLançar uma habilidade de {c_important}Imbuição{/c} concede ao seu {c_important}Clone de Sombras{/c} ativo {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1936,6 +2025,7 @@ "Name": "da Iniciativa Engenhosa", "Description": "Quando gasta # de energia, você solta um aglomerado de Granadas Atordoantes que causam # de dano físico total e atordoam inimigos por # segundos.\r\nSuas habilidades de granada causam #% a mais de dano.", "Localisation": "Quando gasta {c_number}[Affix.\"Static Value 0\"]{/c} de energia, você solta um aglomerado de {c_important}Granadas Atordoantes{/c} que causam {c_random}[Affix_Flat_Value_1]{/c} de dano físico total e atordoam inimigos por {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} segundos.\r\nSuas habilidades de {c_important}granada{/c} causam {c_number}[Affix.\"Static Value 1\"|x%|]{/c} a mais de dano.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1958,6 +2048,7 @@ "Name": "da Investida Ancestral", "Description": "Investida evoca # Ancestrais que também usam Investida, causando #% do dano normal.", "Localisation": "{c_important}Investida{/c} evoca {c_number}[Affix.\"Static Value 0\"]{/c} Ancestrais que também usam {c_important}Investida{/c}, causando {c_random}[Affix_Value_1|%|]{/c} do dano normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1980,6 +2071,7 @@ "Name": "da Ira Entorpecida", "Description": "Cada ponto de fúria gerado enquanto está com fúria máxima concede # de fortificação.", "Localisation": "Cada ponto de fúria gerado enquanto está com fúria máxima concede {c_random}[Max(1, Affix_Flat_Value_1)]{/c} de {c_important}{u}fortificação{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2002,6 +2094,7 @@ "Name": "da Ira à Espreita", "Description": "Depois de gastar # de fúria, sua próxima habilidade de Maestria em Armas causa #% de dano aumentado.", "Localisation": "Depois de gastar {c_number}[Affix.\"Static Value 0\"]{/c} de fúria, sua próxima habilidade de {c_important}Maestria em Armas {/c} causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2024,6 +2117,7 @@ "Name": "da Luz Estelar", "Description": "Recebe # do seu recurso primário para cada #% de vida que você cura.", "Localisation": "Recebe {c_random}[Affix_Value_1]{/c} do seu recurso primário para cada {c_number}[Affix.\"Static Value 0\"|%|]{/c} de vida que você cura.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2043,6 +2137,7 @@ "Name": "da Maldição do Inchaço", "Description": "Espírito de Ossos causa dano aumentado com base na distância percorrida, até #%.", "Localisation": "{c_important}Espírito de Ossos{/c} causa dano aumentado com base na distância percorrida, até {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2065,6 +2160,7 @@ "Name": "da Maré", "Description": "Onda de Sangue libera duas ondas adicionais. Cada uma causa #% a menos de dano que a anterior.", "Localisation": "{c_important}Onda de Sangue{/c} libera duas ondas adicionais. Cada uma causa {c_random}[Affix_Value_1|%x|]{/c} a menos de dano que a anterior.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2087,6 +2183,7 @@ "Name": "da Morte Precoce", "Description": "Cada porcentagem da vida máxima que você cura acima de #% concede #% de bônus de dano de Golpe Brutal no seu próximo ataque que desferir um Golpe Brutal, até #% de bônus.", "Localisation": "Cada porcentagem da vida máxima que você cura acima de {c_number}[Affix.\"Static Value 0\"|%|]{/c} concede {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} de bônus de dano de {c_important}{u}Golpe Brutal{/u}{/c} no seu próximo ataque que desferir um {c_important}{u}Golpe Brutal{/u}{/c}, até {c_random}[Affix_Value_1|%|]{/c} de bônus.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2109,6 +2206,7 @@ "Name": "da Mudança Sísmica", "Description": "Espeto Terreno lança espetos em uma linha e tem uma recarga de # segundos.", "Localisation": "{c_important}Espeto Terreno{/c} lança espetos em uma linha e tem uma recarga de {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2131,6 +2229,7 @@ "Name": "da Névoa Aceleradora", "Description": "Você lança automaticamente uma Granada de Fumaça no fim da Disparada. Granadas de Fumaça reduzem a recarga da Disparada em # s por inimigo atingido, até um máximo de # segundos.", "Localisation": "Você lança automaticamente uma {c_important}Granada de Fumaça{/c} no fim da {c_important}Disparada{/c}. {c_important}Granadas de Fumaça{/c} reduzem a recarga da {c_important}Disparada{/c} em {c_random}[Affix_Value_1|2|]{/c} s por inimigo atingido, até um máximo de {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2154,6 +2253,7 @@ "Name": "da Névoa Explosiva", "Description": "Névoa de Sangue aciona Explodir Cadáver em cadáveres próximos. Quando Névoa de Sangue explode um cadáver, sua recarga é reduzida em # segundos.", "Localisation": "{c_important}Névoa de Sangue{/c} aciona {c_important}Explodir Cadáver{/c} em cadáveres próximos. Quando {c_important}Névoa de Sangue{/c} explode um cadáver, sua recarga é reduzida em {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2178,6 +2278,7 @@ "Name": "da Onda de Choque", "Description": "Pulverizar cria uma onda de choque que avança, causando #% do dano a alvos no caminho.", "Localisation": "{c_important}Pulverizar{/c} cria uma onda de choque que avança, causando {c_random}[Affix_Value_1|%|]{/c} do dano a alvos no caminho.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2200,6 +2301,7 @@ "Name": "da Paz Interior", "Description": "Causa #% de dano aumentado por cada segundo que ficar imóvel, até #%.", "Localisation": "Causa {c_random}[Affix_Value_1|1%x|]{/c} de dano aumentado por cada segundo que ficar imóvel, até {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2222,6 +2324,7 @@ "Name": "da Pedra Metamórfica", "Description": "Rochedo agora é uma habilidade principal, tem # de custo de espírito e causa #% de dano normal.", "Localisation": "{c_important}Rochedo{/c} agora é uma habilidade {c_important}principal{/c}, tem {c_number}[Affix.\"Static Value 0\"]{/c} de custo de espírito e causa {c_random}[Affix_Value_1|%|]{/c} de dano normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2244,6 +2347,7 @@ "Name": "da Proteção Terrena", "Description": "Recebe #% de valor de bônus para seu próximo Baluarte Terreno por cada inimigo que você coloca sob controle de grupo até o máximo de #%.", "Localisation": "Recebe {c_random}[Affix_Value_1|%|]{/c} de valor de bônus para seu próximo {c_important}Baluarte Terreno{/c} por cada inimigo que você coloca sob controle de grupo até o máximo de {c_number}[Affix.\"Static Value 0\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2266,6 +2370,7 @@ "Name": "da Raiva Ardente", "Description": "Sob efeito de Berserk, você causa # de dano ígneo a cada segundo aos próximos ao redor.", "Localisation": "Sob efeito de {c_important}{u}Berserk{/u}{/c}, você causa {c_random}[Affix_Flat_Value_1]{/c} de dano ígneo a cada segundo aos próximos ao redor.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2288,6 +2393,7 @@ "Name": "da Raiva Ilimitada", "Description": "Cada ponto de fúria gerado enquanto está com fúria máxima concede à sua próxima habilidade principal #% de dano aumentado, até #%.", "Localisation": "Cada ponto de fúria gerado enquanto está com fúria máxima concede à sua próxima habilidade {c_important}principal{/c} {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado, até {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2310,6 +2416,7 @@ "Name": "da Reanimação", "Description": "Seus lacaios causam dano aumentado enquanto vivos, até #% após # segundos.", "Localisation": "Seus {c_important}lacaios{/c} causam dano aumentado enquanto vivos, até {c_random}[Affix_Value_1|%x|]{/c} após {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2332,6 +2439,7 @@ "Name": "da Recomposição Pétrea", "Description": "A duração de Baluarte Terreno é aumentada em # segundos. Além disso, matar um inimigo com habilidades de Terra restaura # da sua barreira ativa de Baluarte Terreno.", "Localisation": "A duração de {c_important}Baluarte Terreno{/c} é aumentada em {c_number}[Affix_Value_2]{/c} segundos. Além disso, matar um inimigo com habilidades de {c_important}Terra{/c} restaura {c_random}[Affix_Flat_Value_1]{/c} da sua {c_important}{u}barreira{/u}{/c} ativa de {c_important}Baluarte Terreno{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2354,6 +2462,7 @@ "Name": "da Retaliação", "Description": "Suas habilidades de principais causam até #% de dano aumentado com base na sua quantidade de fortificação.", "Localisation": "Suas habilidades de {c_important}principais{/c} causam até {c_random}[Affix_Value_1|%x|] {/c} de dano aumentado com base na sua quantidade de {c_important}{u}fortificação{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2376,6 +2485,7 @@ "Name": "da Retribuição", "Description": "Inimigos distantes têm #% de chance de serem atordoados por # segundos ao atingirem você. Você causa #% de dano aumentado a inimigos atordoados.", "Localisation": "Inimigos distantes têm {c_number}[Affix.\"Static Value 0\"|%|]{/c} de chance de serem atordoados por {c_number}[Affix.\"Static Value 1\"]{/c} segundos ao atingirem você. Você causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado a inimigos atordoados.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2392,12 +2502,36 @@ 19 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "da Ruptura Desumana", + "Description": "Sua Ruptura não remove o dano de sangramento dos inimigos. Isso pode ocorrer a cada # segundos.", + "Localisation": "Sua {c_important}Ruptura{/c} não remove o dano de sangramento dos inimigos. Isso pode ocorrer a cada {c_random}[Affix_Value_1]{/c} segundos.", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 872356, "IdName": "legendary_druid_078", "Name": "da Selvageria da Natureza", "Description": "Habilidades de Lobisomem funcionam como habilidades de Tempestade e habilidades de Urso funcionam como habilidades de Terra para a passiva principal de Fúria da Natureza.", "Localisation": "Habilidades de {c_important}Lobisomem{/c} funcionam como habilidades de {c_important}Tempestade{/c} e habilidades de {c_important}Urso{/c} funcionam como habilidades de {c_important}Terra{/c} para a passiva principal de {c_important}Fúria da Natureza{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2420,6 +2554,7 @@ "Name": "da Serrilha", "Description": "A passiva principal de Essência Calcificada também aumenta o dano de acerto crítico das suas habilidades de Osso em #% por essência acima de #, até #%.", "Localisation": "A passiva principal de {c_important}Essência Calcificada{/c} também aumenta o dano de acerto crítico das suas habilidades de {c_important}Osso{/c} em {c_number}[Affix.\"Static Value 0\"|%x|]{/c} por essência acima de {c_number}[Affix.\"Static Value 1\"]{/c}, até {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2442,6 +2577,7 @@ "Name": "da Sinergia", "Description": "Usar uma habilidade de Agilidade reduz a recarga da sua próxima habilidade de Subterfúgio em #%. Usar uma habilidade de Subterfúgio aumenta o dano da sua próxima habilidade de Agilidade em #%.", "Localisation": "Usar uma habilidade de {c_important}Agilidade{/c} reduz a recarga da sua próxima habilidade de {c_important}Subterfúgio{/c} em {c_number}[Affix_Value_1|%|]{/c}. Usar uma habilidade de {c_important}Subterfúgio{/c} aumenta o dano da sua próxima habilidade de {c_important}Agilidade{/c} em {c_random}[Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2464,6 +2600,7 @@ "Name": "da Sombra Alongada", "Description": "Golpe de Sorte: Seus efeitos de dano de sombra ao longo do tempo têm #% de chance de gerar # de essência. \r\nDano da sua passiva principal Praga das Sombras sempre gera # de essência.", "Localisation": "{c_label}Golpe de Sorte:{/c} Seus efeitos de dano de sombra ao longo do tempo têm {c_random}[Affix_Value_1|%|]{/c} de chance de gerar {c_number}[Affix.\"Static Value 0\"]{/c} de essência. \r\nDano da sua passiva principal {c_important}Praga das Sombras{/c} sempre gera {c_number}[Affix.\"Static Value 1\"]{/c} de essência.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2483,6 +2620,7 @@ "Name": "da Sombra Suprema", "Description": "Tempestade de Ossos e Onda de Sangue também se tornam habilidades de escuridão, causam dano de sombra e ganham efeitos adicionais: \r\n Inimigos atingidos pela Tempestade de Ossos recebem # de dano de sombra ao longo de # segundos. \r\n Onda de Sangue cria chão profanado durante o deslocamento, causando # de dano de sombra ao longo de # segundos.", "Localisation": "{c_important}Tempestade de Ossos{/c} e {c_important}Onda de Sangue{/c} também se tornam habilidades de {c_important}escuridão{/c}, causam dano de sombra e ganham efeitos adicionais: \r\n{icon:bullet,1.2} Inimigos atingidos pela {c_important}Tempestade de Ossos{/c} recebem {c_random}[Affix_Flat_Value_1]{/c} de dano de sombra ao longo de {c_number}[Affix.\"Static Value 1\"]{/c} segundos. \r\n{icon:bullet,1.2} {c_important}Onda de Sangue{/c} cria {c_important}chão profanado{/c} durante o deslocamento, causando {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c} de dano de sombra ao longo de {c_number}[Affix.\"Static Value 2\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2505,6 +2643,7 @@ "Name": "da Surpresa", "Description": "Ao usar Evadir ou Passo Sombrio, você deixa para trás um conjunto de Granadas Atordoantes que causam # de dano físico total e atordoam inimigos por # segundos.", "Localisation": "Ao usar {c_important}Evadir{/c} ou {c_important}Passo Sombrio{/c}, você deixa para trás um conjunto de {c_important}Granadas Atordoantes{/c} que causam {c_random}[Affix_Flat_Value_1]{/c} de dano físico total e atordoam inimigos por {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2527,6 +2666,7 @@ "Name": "da Tempestade Crescente", "Description": "Você causa #% de dano aumentado a inimigos vulneráveis enquanto tem uma barreira.", "Localisation": "Você causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado a inimigos {c_important}{u}vulneráveis{/u}{/c} enquanto tem uma {c_important}{u}barreira{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2549,6 +2689,7 @@ "Name": "da Tempestade Poderosa", "Description": "A passiva principal de Poder Terreno também é aplicada às suas habilidades de Tempestade.", "Localisation": "A passiva principal de {c_important}Poder Terreno{/c} também é aplicada às suas habilidades de {c_important}Tempestade{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2571,6 +2712,7 @@ "Name": "da Tempestade Protetora", "Description": "Sempre que Tempestade de Ossos causa dano a um inimigo, você recebe uma barreira equivalente a#% da sua vida básica por # segundos.", "Localisation": "Sempre que {c_important}Tempestade de Ossos{/c} causa dano a um inimigo, você recebe uma {c_important}{u}barreira{/u}{/c} equivalente a{c_random}[Affix_Value_1|%|]{/c} da sua vida básica por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2594,6 +2736,7 @@ "Name": "da Terra Pisoteada", "Description": "Atropelo agora cria # pilares de terra de Deslizamento durante seu efeito que causam #% do dano normal. Atropelo agora também é uma habilidade de Magia da Natureza e de Terra.", "Localisation": "{c_important}Atropelo{/c} agora cria {c_number}[Affix.\"Static Value 0\"]{/c} pilares de terra de {c_important}Deslizamento{/c} durante seu efeito que causam {c_random}[Affix_Value_1|%|]{/c} do dano normal. {c_important}Atropelo{/c} agora também é uma habilidade de {c_important}Magia da Natureza{/c} e de {c_important}Terra{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2616,6 +2759,7 @@ "Name": "da Tormenta", "Description": "O dano de Furacão é aumentado em #% a cada segundo enquanto ativo.", "Localisation": "O dano de {c_important}Furacão{/c} é aumentado em {c_random}[Affix_Value_1|1%x|]{/c} a cada segundo enquanto ativo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2638,6 +2782,7 @@ "Name": "da Tundra Congelada", "Description": "Enquanto Congelamento Profundo está ativo, Espetos de Gelo explosivos se formam na área, causando # de dano gélido. Seus Espetos de Gelo têm #% de raio de explosão aumentado.", "Localisation": "Enquanto {c_important}Congelamento Profundo{/c} está ativo, {c_important}Espetos de Gelo{/c} explosivos se formam na área, causando {c_random}[Affix_Flat_Value_1]{/c} de dano gélido. Seus {c_important}Espetos de Gelo{/c} têm {c_number}[Affix_Value_1 * 100|%|]{/c} de raio de explosão aumentado.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2660,6 +2805,7 @@ "Name": "da Ventania Óssea", "Description": "Tempestade de Ossos consome até # cadáveres para aumentar a duração em até # segundos.", "Localisation": "{c_important}Tempestade de Ossos{/c} consome até {c_number}[Affix_Value_2]{/c} cadáveres para aumentar a duração em até {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2682,6 +2828,7 @@ "Name": "da Órbita Congelada", "Description": "Orbe Congelado permanece no lugar depois de alcançar seu destino e explode # vezes adicionais, causando #% do dano.", "Localisation": "{c_important}Orbe Congelado{/c} permanece no lugar depois de alcançar seu destino e explode {c_number}[Affix.\"Static Value 0\"]{/c} vezes adicionais, causando {c_random}[Affix_Value_1|%|]{/c} do dano.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2704,6 +2851,7 @@ "Name": "das Brasas Aprisionantes", "Description": "Escudo Flamejante permite que você se mova livremente através de inimigos. Inimigos que você atravessa enquanto Escudo Flamejante está ativo ficam imobilizados por # segundos.", "Localisation": "{c_important}Escudo Flamejante{/c} permite que você se mova livremente através de inimigos. Inimigos que você atravessa enquanto {c_important}Escudo Flamejante{/c} está ativo ficam imobilizados por {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2727,6 +2875,7 @@ "Name": "das Chamas Envolventes", "Description": "Você causa #% de dano flamejante aumentado a inimigos com menos de #% de vida.\r\n\r\nSe os inimigos forem afetados por dano ao longo do tempo maior que a vida total deles, eles sofrem #% de dano flamejante aumentado.", "Localisation": "Você causa {c_random}[Affix_Value_2|%x|]{/c} de dano flamejante aumentado a inimigos com menos de {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} de vida.\r\n\r\nSe os inimigos forem afetados por dano ao longo do tempo maior que a vida total deles, eles sofrem {c_random}[Affix_Value_1|%x|]{/c} de dano flamejante aumentado.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2749,6 +2898,7 @@ "Name": "das Correntes Avassaladoras", "Description": "Correntes Instáveis tem #% de chance de laçar uma habilidade de Choque adicional.", "Localisation": "{c_important}Correntes Instáveis{/c} tem {c_random}[Affix_Value_1|%|]{/c} de chance de laçar uma habilidade de {c_important}Choque{/c} adicional.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2771,6 +2921,7 @@ "Name": "das Estrelas Estilhaçadas", "Description": "Meteoritos caem ao redor de Meteoro, causando # de dano ígneo no impacto. Seus Meteoritos também queimam os inimigos atingidos, causando # de dano ao longo de # segundos.", "Localisation": "{c_important}Meteoritos{/c} caem ao redor de {c_important}Meteoro{/c}, causando {c_random}[Affix_Flat_Value_1]{/c} de dano ígneo no impacto. Seus {c_important}Meteoritos{/c} também queimam os inimigos atingidos, causando {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} de dano ao longo de {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2793,6 +2944,7 @@ "Name": "das Extremidades Chamuscadas", "Description": "Depois que a imobilização acaba, os inimigos são desacelerados em #% por # segundos.", "Localisation": "Depois que a imobilização acaba, os inimigos são desacelerados em {c_random}[Affix_Value_1|%|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2816,6 +2968,7 @@ "Name": "das Imbuições Instáveis", "Description": "Ao lançar uma habilidade de Imbuição, você aciona uma explosão ao seu redor, aplicando os efeitos de Imbuição e causando # de dano do mesmo tipo.", "Localisation": "Ao lançar uma habilidade de {c_important}Imbuição{/c}, você aciona uma explosão ao seu redor, aplicando os efeitos de {c_important}Imbuição{/c} e causando {c_random}[Affix_Flat_Value_1]{/c} de dano do mesmo tipo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2838,6 +2991,7 @@ "Name": "das Lâminas Cingidas", "Description": "Turbilhão atinge inimigos em um círculo ao seu redor e causa #% de dano aumentado.", "Localisation": "{c_important}Turbilhão{/c} atinge inimigos em um círculo ao seu redor e causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2860,6 +3014,7 @@ "Name": "das Memórias Congeladas", "Description": "A passiva principal de Avalanche agora á aplicada a # lançamentos adicionais.", "Localisation": "A passiva principal de {c_important}Avalanche{/c} agora á aplicada a {c_number}[Affix.\"Static Value 0\"]{/c} |4lançamento:lançamentos; adicionais.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2882,6 +3037,7 @@ "Name": "das Pontas Pestilentas", "Description": "Cada 3º lançamento de Puncionar tem Imbuição de Veneno com #% da potência normal.", "Localisation": "Cada {c_number}3º{/c} lançamento de {c_important}Puncionar{/c} tem {c_important}Imbuição de Veneno{/c} com {c_random}[Affix_Value_1|%|]{/c} da potência normal.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2904,6 +3060,7 @@ "Name": "das Proteções Calcinantes", "Description": "Depois de gastar # de mana, sua próxima Parede de Chamas não tem custo e destruirá projéteis pequenos disparados.", "Localisation": "Depois de gastar {c_random}[Affix_Value_1]{/c} de mana, sua próxima {c_important}Parede de Chamas{/c} não tem custo e destruirá projéteis pequenos disparados.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2926,6 +3083,7 @@ "Name": "das Provisões Extraídas", "Description": "Golpe de Sorte: Causar dano a um inimigo vulnerável com uma habilidade principal tem até #% de chance de largar uma poção de cura.", "Localisation": "{c_label}Golpe de Sorte:{/c} Causar dano a um inimigo {c_important}{u}vulnerável{/u}{/c} com uma habilidade {c_important}principal{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de largar uma poção de cura.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2948,6 +3106,7 @@ "Name": "das Saraivadas Ramificadas", "Description": "As flechas de Salva têm #% de chance de se dividirem em 2 flechas sempre que ricocheteiam.", "Localisation": "As flechas de {c_important}Salva{/c} têm {c_random}[Affix_Value_1|%|]{/c} de chance de se dividirem em {c_number}2{/c} flechas sempre que ricocheteiam.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2970,6 +3129,7 @@ "Name": "das Sombras Voláteis", "Description": "Quando uma sombra de Véu Sombrio é removida, uma explosão é acionada ao seu redor, causando # de dano de sombra.", "Localisation": "Quando uma sombra de {c_important}Véu Sombrio{/c} é removida, uma explosão é acionada ao seu redor, causando {c_random}[Affix_Flat_Value_1]{/c} de dano de sombra.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2992,6 +3152,7 @@ "Name": "das Tempestades de Flechas", "Description": "Golpe de Sorte: Suas habilidades de Atirador têm até #% de chance de criar uma tempestade de flechas na posição do inimigo, causando # de dano físico ao longo de # segundos. Você pode ter até # tempestades de flechas ativas.", "Localisation": "{c_label}Golpe de Sorte:{/c} Suas habilidades de {c_important}Atirador{/c} têm até {c_number}[Affix.\"Static Value 2\"|%|]{/c} de chance de criar uma tempestade de flechas na posição do inimigo, causando {c_random}[Affix_Flat_Value_1]{/c} de dano físico ao longo de {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Você pode ter até {c_number}[Affix.\"Static Value 1\"]{/c} tempestades de flechas ativas.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3014,6 +3175,7 @@ "Name": "das Trevas", "Description": "Recupera # do seu recurso primário ao aplicar controle de grupo a um inimigo.", "Localisation": "Recupera {c_random}[Affix_Value_1]{/c} do seu recurso primário ao aplicar controle de grupo a um inimigo.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3033,6 +3195,7 @@ "Name": "das Três Maldições", "Description": "Aumenta o dano de acerto crítico de Meteoro e Bola de Fogo em #%. O bônus dobra contra alvos saudáveis.", "Localisation": "Aumenta o dano de acerto crítico de {c_important}Meteoro{/c_important} e {c_important}Bola de Fogo{/c_important} em {c_random}[Affix_Value_1|%x|]{/c_number}. O bônus dobra contra alvos {c_important}{u}saudáveis{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3055,6 +3218,7 @@ "Name": "das Veias Aprisionantes", "Description": "Recebe #% de chance de acerto crítico aumentada por # segundo ao lançar Tentáculos Cadavéricos. Você causa #% de bônus de dano de acerto crítico a inimigos atingidos por Tentáculos Cadavéricos.", "Localisation": "Recebe {c_random}[Affix_Value_1|%+|]{/c} de chance de acerto crítico aumentada por {c_number}[Affix.\"Static Value 1\"]{/c} segundo ao lançar {c_important}Tentáculos Cadavéricos{/c}. Você causa {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} de bônus de dano de acerto crítico a inimigos atingidos por {c_important}Tentáculos Cadavéricos{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3077,6 +3241,7 @@ "Name": "de Agulha Flamejante", "Description": "O dano causado por espinhos tem #% de chance de causar dano a todos os inimigos ao seu redor.", "Localisation": "O dano causado por espinhos tem {c_random}[Affix_Value_1|%|]{/c} de chance de causar dano a todos os inimigos ao seu redor.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3099,6 +3264,7 @@ "Name": "de Bul-Kathos", "Description": "Salto cria um Terremoto que causa # de dano físico ao longo de # segundos. Enquanto está no Terremoto, você recebe #% de redução de dano aumentada.", "Localisation": "{c_important}Salto{/c} cria um {c_important}Terremoto{/c} que causa {c_random}[Affix_Flat_Value_1]{/c} de dano físico ao longo de {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} segundos. Enquanto está no {c_important}Terremoto{/c}, você recebe {c_random}[Affix_Value_1|%|]{/c} de redução de dano aumentada.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3121,6 +3287,7 @@ "Name": "de Golpe do Vento", "Description": "Acertos críticos concedem #% de velocidade de movimento por # segundo, até # segundos.", "Localisation": "Acertos críticos concedem {c_random}[Affix_Value_1|1%+|]{/c} de velocidade de movimento por {c_number}[Affix.\"Static Value 0\"]{/c} segundo, até {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3141,6 +3308,7 @@ "Name": "de Mestre em Armas", "Description": "Suas habilidades de Maestria em Armas têm uma carga adicional.\r\n\r\nGolpe de Sorte: Causar dano a um inimigo com uma habilidade de Maestria em Armas tem até #% de chance de atordoá-lo por # segundos.", "Localisation": "Suas habilidades de {c_important}Maestria em Armas{/c} têm uma carga adicional.\r\n\r\n{c_label}Golpe de Sorte:{/c} Causar dano a um inimigo com uma habilidade de {c_important}Maestria em Armas{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de atordoá-lo por {c_number}[Affix_Value_2]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3164,6 +3332,7 @@ "Name": "de Pedrada", "Description": "Habilidades de Terra causam #% de dano de acerto crítico aumentado a inimigos sob controle de grupo.", "Localisation": "Habilidades de {c_important}Terra{/c} causam {c_random}[Affix_Value_1|%x|]{/c} de dano de acerto crítico aumentado a inimigos sob controle de grupo.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3186,6 +3355,7 @@ "Name": "de Proteção", "Description": "Ao receber um golpe enquanto não está saudável, uma bolha mágica é evocada ao seu redor por # segundos. Enquanto estiverem na bolha, os jogadores ficam imunes. Só pode ocorrer uma vez a cada # segundos.", "Localisation": "Ao receber um golpe enquanto não está {c_important}{u}saudável{/u}{/c}, uma bolha mágica é evocada ao seu redor por {c_random}[Affix_Value_1|1|]{/c} segundos. Enquanto estiverem na bolha, os jogadores ficam {c_important}{u}imunes{/u}{/c}. Só pode ocorrer uma vez a cada {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3209,6 +3379,7 @@ "Name": "de Recarga", "Description": "Toda vez que a Cadeia de Raios salta, você ganha # de mana.", "Localisation": "Toda vez que a {c_important}Cadeia de Raios{/c} salta, você ganha {c_random}[Affix_Value_1|1|]{/c} de mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3228,6 +3399,7 @@ "Name": "de Réquiem", "Description": "Você recebe # de essência máxima por lacaio ativo.", "Localisation": "Você recebe {c_random}[Affix_Value_1]{/c} de essência máxima por lacaio ativo.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3247,6 +3419,7 @@ "Name": "de Saciedade", "Description": "Golpe de Sorte: Você tem até #% de chance de receber # de fúria quando Despedaçar causa dano direto a pelo menos um inimigo que esteja sangrando.", "Localisation": "{c_label}Golpe de Sorte:{/c} Você tem até {c_random}[Affix_Value_1|%|]{/c} de chance de receber {c_number}[Affix.\"Static Value 0\"]{/c} de fúria quando {c_important}Despedaçar{/c} causa dano direto a pelo menos um inimigo que esteja sangrando.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3266,6 +3439,7 @@ "Name": "de Sangue Ligeiro", "Description": "Orbes de sangue reduzem a recarga de habilidade suprema em # segundos.", "Localisation": "{c_important}{u}Orbes de sangue{/u}{/c} reduzem a recarga de habilidade {c_important}suprema{/c} em {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3285,6 +3459,7 @@ "Name": "de Trapaça", "Description": "Você recebe #% de dano reduzido de inimigos sob controle de grupo. Sempre que um inimigo sob controle de grupo causa dano direto a você, você recebe #% de velocidade de movimento por # segundos.", "Localisation": "Você recebe {c_random}[Affix_Value_1|1%|]{/c} de dano reduzido de inimigos sob controle de grupo. Sempre que um inimigo sob controle de grupo causa dano direto a você, você recebe {c_number}[Affix.\"Static Value 0\"|%+|]{/c} de velocidade de movimento por {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3307,6 +3482,7 @@ "Name": "do Alfa", "Description": "Suas mascotes Lobo agora são mascotes Lobisomem. Mascotes Lobisomem causam #% de dano adicional e podem espalhar Raiva.", "Localisation": "Suas mascotes {c_important}Lobo{/c} agora são mascotes {c_important}Lobisomem{/c}. Mascotes {c_important}Lobisomem{/c} causam {c_random}[Affix_Value_1|%x|]{/c} de dano adicional e podem espalhar {c_important}Raiva{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3329,6 +3505,7 @@ "Name": "do Alquimista Gélido", "Description": "Golpe de Sorte: Causar dano a um inimigo com gelidez ou congelado com uma habilidade de Imbuição de Sombra tem até #% de chance de gerar uma explosão que causa # de dano gélido ao alvo e inimigos ao redor, aplicando gelidez por #%.", "Localisation": "{c_label}Golpe de Sorte:{/c} Causar dano a um inimigo com {c_important}{u}gelidez{/u}{/c} ou {c_important}{u}congelado{/u}{/c} com uma habilidade de {c_important}Imbuição de Sombra{/c} tem até {c_number}[Affix.\"Static Value 0\"|%|]{/c} de chance de gerar uma explosão que causa {c_random}[Affix_Flat_Value_1]{/c} de dano gélido ao alvo e inimigos ao redor, aplicando {c_important}{u}gelidez{/u}{/c} por {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3351,6 +3528,7 @@ "Name": "do Alquimista Tóxico", "Description": "Golpe de Sorte: Causar dano a um inimigo envenenado com uma habilidade de Imbuição de Sombra tem até #% de chance de criar uma explosão tóxica que aplica # de dano venenoso ao longo de # segundos ao alvo e inimigos ao redor.", "Localisation": "{c_label}Golpe de Sorte:{/c} Causar dano a um inimigo envenenado com uma habilidade de {c_important}Imbuição de Sombra{/c} tem até {c_number} {c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} de chance de criar uma explosão tóxica que aplica {c_random}[Affix_Flat_Value_1]{/c} de dano venenoso ao longo de {c_number}[Affix.\"Static Value 0\"]{/c} segundos ao alvo e inimigos ao redor.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3373,6 +3551,7 @@ "Name": "do Arauto do Frio", "Description": "A cada # s, seus Magos Esqueletos lançam uma nevasca que causa # de dano gélido e gela continuamente inimigos por #% ao longo de # segundos.", "Localisation": "A cada {c_number}[Affix.\"Static Value 1\"]{/c} s, seus Magos Esqueletos lançam uma nevasca que causa {c_random}[Affix_Flat_Value_1]{/c} de dano gélido e {c_important}{u}gela{/u}{/c} continuamente inimigos por {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} ao longo de {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3397,6 +3576,7 @@ "Name": "do Armagedom", "Description": "Uma chuva de Meteoritos cai durante Inferno, causando # de dano ígneo no impacto. Seus Meteoritos imobilizam os inimigos por # segundos.", "Localisation": "Uma chuva de {c_important}Meteoritos{/c} cai durante {c_important}Inferno{/c}, causando {c_random}[Affix_Flat_Value_1]{/c} de dano ígneo no impacto. Seus {c_important}Meteoritos{/c} imobilizam os inimigos por {c_number}[Affix_Value_2]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3419,6 +3599,7 @@ "Name": "do Berserker Inabalável", "Description": "Golpe de Sorte: Até #% de chance de receber # de fortificação ao causar dano direto durante Berserk.", "Localisation": "{c_label}Golpe de Sorte:{/c} Até {c_number}[Affix_Value_2|%|]{/c} de chance de receber {c_random}[Affix_Flat_Value_1]{/c} de {c_important}{u}fortificação{/u}{/c} ao causar dano direto durante {c_important}{u}Berserk{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3441,6 +3622,7 @@ "Name": "do Berserker Incansável", "Description": "Golpe de Sorte: Causar dano a um inimigo com uma habilidade principal tem até #% de chance de aumentar a duração de Berserk em # segundos. Se for um acerto crítico, essa duração é dobrada.", "Localisation": "{c_label}Golpe de Sorte:{/c} Causar dano a um inimigo com uma habilidade {c_important}principal{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de aumentar a duração de {c_important}{u}Berserk{/u}{/c} em {c_number}[Affix_Value_2]{/c} segundos. Se for um acerto crítico, essa duração é dobrada.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3464,6 +3646,7 @@ "Name": "do Berserker do Clã do Urso", "Description": "Matar um inimigo enquanto você está sob efeito de Berserk tem #% de chance de conceder #% de redução de recarga aumentada para suas habilidades de Briga por # segundos.", "Localisation": "Matar um inimigo enquanto você está sob efeito de {c_important}{u}Berserk{/u}{/c} tem {c_number}[Affix.\"Static Value 0\"|%|]{/c} de chance de conceder {c_random}[Affix_Value_1|%|]{/c} de redução de recarga aumentada para suas habilidades de {c_important}Briga{/c} por {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3483,6 +3666,7 @@ "Name": "do Briguento Veterano", "Description": "Cada vez que uma habilidade principal causa dano direto a um inimigo, sua próxima Investida ou Salto causa #% de dano aumentado, até o máximo de #%.", "Localisation": "Cada vez que uma habilidade {c_important}principal{/c} causa dano direto a um inimigo, sua próxima {c_important}Investida{/c} ou {c_important}Salto{/c} causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado, até o máximo de {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3505,6 +3689,7 @@ "Name": "do Busca-sangue", "Description": "Lança de Sangue causa #% de dano aumentado ao alvo principal por inimigo atingido por lança.", "Localisation": "{c_important}Lança de Sangue{/c} causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado ao alvo principal por inimigo atingido por lança.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3527,6 +3712,7 @@ "Name": "do Caminha-espírito", "Description": "Enquanto estiver implacável e durante os # segundos seguintes, você recebe #% de velocidade de movimento aumentada e pode se mover livremente através de inimigos.", "Localisation": "Enquanto estiver {c_important}{u}implacável{/u}{/c} e durante os {c_number}[Affix.\"Static Value 0\"]{/c} segundos seguintes, você recebe {c_random}[Affix_Value_1|%+|]{/c} de velocidade de movimento aumentada e pode se mover livremente através de inimigos.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3547,6 +3733,7 @@ "Name": "do Caminha-fogo", "Description": "Entrar em contato com sua Parede de Chamas concede a você #% de velocidade de movimento por # segundos.", "Localisation": "Entrar em contato com sua {c_important}Parede de Chamas{/c} concede a você {c_random}[Affix_Value_1|%+|]{/c} de velocidade de movimento por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3567,6 +3754,7 @@ "Name": "do Caminha-pele", "Description": "Ao usar uma habilidade de Metamorfose que altera sua forma, você recebe # de vida. Se estiver com vida cheia, você recebe o mesmo valor como fortificação.", "Localisation": "Ao usar uma habilidade de {c_important}Metamorfose{/c} que altera sua forma, você recebe {c_random}[Affix_Flat_Value_1]{/c} de vida. Se estiver com vida cheia, você recebe o mesmo valor como {c_important}{u}fortificação{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3589,6 +3777,7 @@ "Name": "do Capturador Explosivo", "Description": "Golpe de Sorte: Causar dano direto a inimigos afetados por suas habilidades de Armadilha tem até #% de chance de torná-losvulneráveis por # segundos.", "Localisation": "{c_label}Golpe de Sorte:{/c} Causar dano direto a inimigos afetados por suas habilidades de {c_important}Armadilha{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de torná-los{c_important}{u}vulneráveis{/u}{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3611,6 +3800,7 @@ "Name": "do Ceifador Fortalecedor", "Description": "Causar dano a inimigos com Decepar tem #% de chance de gerar sob o alvo uma poça de Praga que causa #% de dano extra. Esse efeito só pode acontecer uma vez a cada # segundos.", "Localisation": "Causar dano a inimigos com {c_important}Decepar{/c} tem {c_random}[Affix_Value_1|%|]{/c} de chance de gerar sob o alvo uma poça de {c_important}Praga{/c} que causa {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} de dano extra. Esse efeito só pode acontecer uma vez a cada {c_number}[Affix.\"Static Value 2\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3633,6 +3823,7 @@ "Name": "do Chefe Ousado", "Description": "Sempre que você lança uma habilidade de Grito, sua recarga é reduzida em # segundos por inimigo próximo, até o máximo de # segundos.", "Localisation": "Sempre que você lança uma habilidade de {c_important}Grito{/c}, sua recarga é reduzida em {c_random}[Affix_Value_1|1|]{/c} segundos por inimigo próximo, até o máximo de {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3652,6 +3843,7 @@ "Name": "do Comandante Inflexível", "Description": "Enquanto Exército dos Mortos está ativo, seus lacaios recebem #% de velocidade de ataque e recebem #% de dano reduzido.", "Localisation": "Enquanto {c_important}Exército dos Mortos{/c} está ativo, seus lacaios recebem {c_random}[Affix_Value_1|%+|]{/c} de velocidade de ataque e recebem {c_number}[Affix_Value_2|%|]{/c} de dano reduzido.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3674,6 +3866,7 @@ "Name": "do Condutor Predestinado", "Description": "Recebe #% de velocidade de movimento por # segundos depois de Teleporte.", "Localisation": "Recebe {c_random}[Affix_Value_1|%|]{/c} de velocidade de movimento por {c_number}[Affix.\"Static Value 0\"]{/c} segundos depois de {c_important}Teleporte{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3694,6 +3887,7 @@ "Name": "do Condutor Rúnico", "Description": "Acertos críticos com habilidades de Tempestade lançadas por você eletrizam o ar ao seu redor por # segundos, fazendo com que um Raio que causa # de dano elétrico atinja periodicamente um inimigo na área. Essa duração pode ser estendida por acertos críticos adicionais.", "Localisation": "Acertos críticos com habilidades de {c_important}Tempestade{/c} lançadas por você eletrizam o ar ao seu redor por {c_random}[Affix_Value_1|1|]{/c} segundos, fazendo com que um {c_important}Raio{/c} que causa {c_number}[Affix_Flat_Value_1]{/c} de dano elétrico atinja periodicamente um inimigo na área. Essa duração pode ser estendida por acertos críticos adicionais.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3716,6 +3910,7 @@ "Name": "do Congelamento Súbito", "Description": "Cada inimigo congelado ou com gelidez que você Evadir concede uma barreira que absorve # de dano por # segundos, até o máximo de # de dano absorvido.", "Localisation": "Cada inimigo {c_important}{u}congelado{/u}{/c} ou com {c_important}{u}gelidez{/u}{/c} que você {c_important}Evadir{/c} concede uma {c_important}{u}barreira{/u}{/c} que absorve {c_random}[Affix_Flat_Value_1]{/c} de dano por {c_number}[Affix.\"Static Value 0\"]{/c} segundos, até o máximo de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} de dano absorvido.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3738,6 +3933,7 @@ "Name": "do Conjurador de Batalha", "Description": "Golpe de Sorte: Quando suas habilidades de Conjuração acertarem, você tem até #% de chance de ganhar +# ranques das suas habilidades de Conjuração por # segundos. Pode acumular até # vezes.", "Localisation": "{c_label}Golpe de Sorte:{/c} Quando suas habilidades de {c_important}Conjuração{/c} acertarem, você tem até {c_random}[Affix_Value_1|%|]{/c} de chance de ganhar {c_number}+[Affix.\"Static Value 0\"]{/c} ranques das suas habilidades de {c_important}Conjuração{/c} por {c_number}[Affix.\"Static Value 1\"]{/c} segundos. Pode acumular até {c_number}[Affix.\"Static Value 2\"]{/c} vezes.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3760,6 +3956,7 @@ "Name": "do Conquistassangue", "Description": "Seu número máximo de Guerreiros Esqueletos é aumentado em #.", "Localisation": "Seu número máximo de Guerreiros Esqueletos é aumentado em {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3784,6 +3981,7 @@ "Name": "do Controle", "Description": "Você causa #% de dano aumentado a inimigos imobilizados, atordoados ou congelados.", "Localisation": "Você causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado a inimigos imobilizados, atordoados ou {c_important}{u}congelados{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3806,6 +4004,7 @@ "Name": "do Dançarino Elétrico", "Description": "Acertos críticos com Tempestade de Raios geram # Setas Dançantes que perseguem inimigos na área e causam # de dano elétrico.", "Localisation": "Acertos críticos com {c_important}Tempestade de Raios{/c} geram {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Setas Dançantes{/c} que perseguem inimigos na área e causam {c_random}[Affix_Flat_Value_1]{/c} de dano elétrico.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3828,6 +4027,7 @@ "Name": "do Dançarino das Lâminas", "Description": "Lâminas Retorcidas orbitam por um breve período depois de voltarem até você, causando #% do dano de retorno de Lâminas Retorcidas por acerto. Com base na distância percorrida pelas lâminas no retorno, o dano de órbita aumenta até #% do dano de retorno.", "Localisation": "{c_important}Lâminas Retorcidas{/c} orbitam por um breve período depois de voltarem até você, causando {c_random}[Affix_Value_1|%|]{/c} do dano de retorno de {c_important}Lâminas Retorcidas{/c} por acerto. Com base na distância percorrida pelas lâminas no retorno, o dano de órbita aumenta até {c_random}[Affix_Value_1 * 2|%|]{/c} do dano de retorno.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3850,6 +4050,7 @@ "Name": "do Demônio de Poeira", "Description": "Redemoinho deixa para trás demônios de poeira que causam # de dano aos inimigos ao redor.", "Localisation": "{c_important}Redemoinho{/c} deixa para trás {c_important}demônios de poeira{/c} que causam {c_random}[Affix_Flat_Value_1]{/c} de dano aos inimigos ao redor.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3872,6 +4073,7 @@ "Name": "do Desejo de Morte", "Description": "Recebe # espinhos durante Berserk.", "Localisation": "Recebe {c_random}[Affix_Flat_Value_1]{/c} espinhos durante {c_important}{u}Berserk{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3894,6 +4096,7 @@ "Name": "do Domínio Oculto", "Description": "Seu número máximo de Magos Esqueletos é aumentado em #.", "Localisation": "Seu número máximo de Magos Esqueletos é aumentado em {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3918,6 +4121,7 @@ "Name": "do Elementalista", "Description": "Habilidades principais ou de Maestria lançadas com # de mana ou mais recebem #% de chance de acerto crítico aumentada.", "Localisation": "Habilidades {c_important}principais{/c} ou de {c_important}Maestria{/c} lançadas com {c_number}[Affix.\"Static Value 0\"]{/c} de mana ou mais recebem {c_random}[Affix_Value_1|1%+|]{/c} de chance de acerto crítico aumentada.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3940,6 +4144,7 @@ "Name": "do Embalsamador", "Description": "Consumir um cadáver tem #% de chance de gerar um orbe de sangue.", "Localisation": "Consumir um {c_important}cadáver{/c} tem {c_random}[Affix_Value_1|%|]{/c} de chance de gerar um {c_important}{u}orbe de sangue{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3963,6 +4168,7 @@ "Name": "do Entardecer Letal", "Description": "Evadir atravessando um inimigo infectado por Imbuição de Sombra concede Furtividade por # segundos. Romper Furtividade com um ataque concede #% de vida máxima ao matar por # segundos.", "Localisation": "{c_important}Evadir{/c} atravessando um inimigo infectado por {c_important}Imbuição de Sombra{/c} concede {c_important}{u}Furtividade{/u}{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Romper {c_important}{u}Furtividade{/u}{/c} com um ataque concede {c_random}[Affix_Value_1*100|%|]{/c} de vida máxima ao matar por {c_number}[Affix.\"Static Value 1\"]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3985,6 +4191,7 @@ "Name": "do Entusiasmo Explosivo", "Description": "Suas habilidades de Granada contam como habilidades de Armadilha. Sempre que você arma uma Armadilha ou larga Granadas, recebe #% de velocidade de movimento aumentada por # segundos.", "Localisation": "Suas habilidades de {c_important}Granada{/c} contam como habilidades de {c_important}Armadilha{/c}. Sempre que você arma uma {c_important}Armadilha{/c} ou larga {c_important}Granadas{/c}, recebe {c_random}[Affix_Value_1|%+|]{/c} de velocidade de movimento aumentada por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4008,6 +4215,7 @@ "Name": "do Equilíbrio Natural", "Description": "Lançar uma habilidade de Tempestade concede às suas habilidades de Terra #% de dano de acerto crítico por # segundos.\r\n\r\nLançar uma habilidade de Terra aumenta a chance de acerto crítico de habilidades de Tempestade em #% por # segundos.", "Localisation": "Lançar uma habilidade de {c_important}Tempestade{/c} concede às suas habilidades de {c_important}Terra{/c} {c_random}[Affix_Value_1|1%x|]{/c} de dano de acerto crítico por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.\r\n\r\nLançar uma habilidade de {c_important}Terra{/c} aumenta a chance de acerto crítico de habilidades de {c_important}Tempestade{/c} em {c_random}[Affix_Value_1 /3.75|1%+|]{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4030,6 +4238,7 @@ "Name": "do Escolhido de Rathma", "Description": "Sempre que suas habilidades de Sangue desferirem um Golpe Brutal, você recebe #% de velocidade de ataque por # segundos.", "Localisation": "Sempre que suas habilidades de {c_important}Sangue{/c} desferirem um {c_important}{u}Golpe Brutal{/u}{/c}, você recebe {c_random}[Affix_Value_1|%+|]{/c} de velocidade de ataque por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4046,34 +4255,13 @@ 19 ] }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "do Estilhaço da Alvorada", - "Description": "Depois de # s de Captura da Noite, receba Agilidade da Aurora, aumentando sua velocidade de ataque em #% e sua velocidade de movimento em #% por # segundos. Enquanto potencializados pela Proteção de Inverno, matar um inimigo reduz a duração de Captura da Noite em # segundo.", - "Localisation": "Depois de {c_number}[Affix.\"Static Value 1\"]{/c} s de Captura da Noite, receba Agilidade da Aurora, aumentando sua velocidade de ataque em {c_random}[Affix_Value_1|%|]{/c} e sua velocidade de movimento em {c_number}[Affix.\"Static Value 3\"]%{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Enquanto potencializados pela {c_important}Proteção de Inverno{/c}, matar um inimigo reduz a duração de Captura da Noite em {c_number}[Affix.\"Static Value 2\"]{/c} segundo.", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 578706, "IdName": "legendary_barb_001", "Name": "do Estripador Berserker", "Description": "Ao causar dano direto sob efeito de Berserk, causa dano #% do dano-base como dano de sangramento adicional ao longo de # segundos.", "Localisation": "Ao causar dano direto sob efeito de {c_important}{u}Berserk{/u}{/c}, causa dano {c_random}[Affix_Value_1*100|%|]{/c} do dano-base como dano de sangramento adicional ao longo de {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4096,6 +4284,7 @@ "Name": "do Frenesi de Batalha", "Description": "Recebe Berserk por # segundos depois de trocar de armas # vezes.", "Localisation": "Recebe {c_important}{u}Berserk{/u}{/c} por {c_random}[Affix_Value_1|1|]{/c} segundos depois de trocar de armas {c_number}[Affix.\"Static Value 0\"]{/c} vezes.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4115,6 +4304,7 @@ "Name": "do Frio Cortante", "Description": "Ao congelar um inimigo, há #% de chance de ele ficar vulnerável por # segundos.", "Localisation": "Ao {c_important}{u}congelar{/u}{/c} um inimigo, há {c_random}[Affix_Value_1|%|]{/c} de chance de ele ficar {c_important}{u}vulnerável{/u}{/c} por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4137,6 +4327,7 @@ "Name": "do Frio Penetrante", "Description": "Estilhaços de Gelo perfuram # vezes, causando #% a menos de dano por inimigo atingido subsequente.", "Localisation": "{c_important}Estilhaços de Gelo{/c} perfuram {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c} vezes, causando {c_random}[Affix_Value_1|%|]{/c} a menos de dano por inimigo atingido subsequente.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4159,6 +4350,7 @@ "Name": "do Gelo Nocivo", "Description": "Inimigos sob gelidez envenenados por Imbuição de Veneno continuarão recebendo #% de gelidez por segundo. Você causa #% de dano venenoso adicional a inimigos congelados.", "Localisation": "Inimigos sob {c_important}{u}gelidez{/u}{/c} envenenados por {c_important}Imbuição de Veneno{/c} continuarão recebendo {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} de {c_important}{u}gelidez{/u}{/c} por segundo. Você causa {c_random}[Affix_Value_1|%x|]{/c} de dano venenoso adicional a inimigos {c_important}{u}congelados{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4182,6 +4374,7 @@ "Name": "do Guarda-neve", "Description": "Dentro da sua Nevasca e por # s após sair dela, você recebe #% menos dano.", "Localisation": "Dentro da sua {c_important}Nevasca{/c} e por {c_number}[Affix.\"Static Value 0\"]{/c} s após sair dela, você recebe {c_random}[Affix_Value_1|%|]{/c} menos dano.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4204,6 +4397,7 @@ "Name": "do Guerreiro de Ferro", "Description": "Pele de Ferro concede implacável, e #% de redução de dano.", "Localisation": "{c_important}Pele de Ferro{/c} concede {c_important}{u}implacável{/u}{/c}, e {c_random}[Affix_Value_1|%|]{/c} de redução de dano.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4226,6 +4420,7 @@ "Name": "do Horror Ursino", "Description": "Pulverizar agora também é uma habilidade de Terra. Depois de lançar Pulverizar, espinhos tectônicos continuam a causar # de dano ao longo de # segundos.", "Localisation": "{c_important}Pulverizar{/c} agora também é uma habilidade de {c_important}Terra{/c}. Depois de lançar {c_important}Pulverizar{/c}, espinhos tectônicos continuam a causar {c_random}[Affix_Flat_Value_1]{/c} de dano ao longo de {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4248,6 +4443,7 @@ "Name": "do Lobo Atroz", "Description": "Fúria do Urso agora transforma você em um Lobisomem Atroz. Como Lobisomem Atroz, você recebe #% de velocidade de movimento em vez de redução de dano e um bônus de #% de redução de custo de espírito. Além disso, abates curam você em #% da sua vida máxima.", "Localisation": "{c_important}Fúria do Urso{/c} agora transforma você em um Lobisomem Atroz. Como Lobisomem Atroz, você recebe {c_random}[Affix_Value_1|%+|]{/c} de velocidade de movimento em vez de redução de dano e um bônus de {c_random}[Affix_Value_1*2|%|]{/c} de redução de custo de espírito. Além disso, abates curam você em {c_number}[Affix.\"Static Value 0\"|%|]{/c} da sua vida máxima.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4270,6 +4466,7 @@ "Name": "do Massacre", "Description": "Você recebe #% de velocidade de movimento. Você perde esse bônus por # s após receber dano.", "Localisation": "Você recebe {c_number}[Affix.\"Static Value 0\"|%|]{/c} de velocidade de movimento. Você perde esse bônus por {c_random}[Affix_Value_1|1|]{/c} s após receber dano.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4290,6 +4487,7 @@ "Name": "do Mestre Armeiro Implacável", "Description": "Recebe #% de geração de fúria aumentada enquanto todos os bônus de dano da passiva principal de Arsenal Ambulante estão ativos.", "Localisation": "Recebe {c_random}[Affix_Value_1|%x|]{/c} de geração de fúria aumentada enquanto todos os bônus de dano da passiva principal de {c_important}Arsenal Ambulante{/c} estão ativos.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4309,6 +4507,7 @@ "Name": "do Mestre das Lâminas", "Description": "Habilidades causam até #% de dano aumentado com base no seu recurso primário disponível ao serem lançadas, recebendo o benefício máximo enquanto você tiver o recurso primário cheio.", "Localisation": "Habilidades causam até {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado com base no seu recurso primário disponível ao serem lançadas, recebendo o benefício máximo enquanto você tiver o recurso primário cheio.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4331,6 +4530,7 @@ "Name": "do Pastor", "Description": "Habilidades principais causam #% de dano adicional por cada mascote ativa.", "Localisation": "Habilidades {c_important}principais{/c} causam {c_random}[Affix_Value_1|1%x|]{/c} de dano adicional por cada mascote ativa.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4353,6 +4553,7 @@ "Name": "do Pisoteio Perpétuo", "Description": "Causar dano a um inimigo com Chute ou Pisada Poderosa reinicia a recarga de Salto.", "Localisation": "Causar dano a um inimigo com {c_important}Chute{/c} ou {c_important}Pisada Poderosa{/c} reinicia a recarga de {c_important}Salto{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4373,6 +4574,7 @@ "Name": "do Poder", "Description": "Habilidades básicas concedem #% de redução de dano por # segundos.", "Localisation": "Habilidades {c_important}básicas{/c} concedem {c_number}[Affix.\"Static Value 0\"|%|]{/c} de redução de dano por {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4396,6 +4598,7 @@ "Name": "do Prodígio", "Description": "Usar uma recarga restaura # de mana.", "Localisation": "Usar uma recarga restaura {c_random}[Affix_Value_1]{/c} de mana.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4415,6 +4618,7 @@ "Name": "do Protetor", "Description": "Causar dano a um inimigo de elite concede uma barreira que absorve até # de dano por # segundos. Esse efeito só pode ocorrer uma vez a cada # segundos.", "Localisation": "Causar dano a um inimigo de elite concede uma {c_important}{u}barreira{/u}{/c} que absorve até {c_random}[Affix_Flat_Value_1]{/c} de dano por {c_number}[Affix.\"Static Value 0\"]{/c} segundos. Esse efeito só pode ocorrer uma vez a cada {c_number}[Affix_Value_1]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4438,6 +4642,7 @@ "Name": "do Rastro Congelado", "Description": "Enquanto Armadura Gélida está ativa, você deixa para trás Espetos de Gelo explosivos que causam # de dano. Seus Espetos de Gelo gelam inimigos por #%.", "Localisation": "Enquanto {c_important}Armadura Gélida{/c} está ativa, você deixa para trás {c_important}Espetos de Gelo{/c} explosivos que causam {c_random}[Affix_Flat_Value_1]{/c} de dano. Seus {c_important}Espetos de Gelo{/c} {c_important}{u}gelam{/u}{/c} inimigos por {c_number}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4460,6 +4665,7 @@ "Name": "do Redemoinho Aprisionante", "Description": "Redemoinho periodicamente puxa inimigos até você.", "Localisation": "{c_important}Redemoinho{/c} periodicamente puxa inimigos até você.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4483,6 +4689,7 @@ "Name": "do Redemoinho Atroz", "Description": "A chance de acerto crítico de Redemoinho é aumentada em #% por cada segundo de canalização, até o máximo de #%.", "Localisation": "A chance de acerto crítico de {c_important}Redemoinho{/c} é aumentada em {c_random}[Affix_Value_1|%+|]{/c} por cada segundo de canalização, até o máximo de {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4505,6 +4712,7 @@ "Name": "do Resoluto", "Description": "Receber dano direto tem #% de chance de reiniciar a recarga de uma das suas habilidades de Defesa.", "Localisation": "Receber dano direto tem {c_random}[Affix_Value_1|%|]{/c} de chance de reiniciar a recarga de uma das suas habilidades de {c_important}Defesa{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4527,6 +4735,7 @@ "Name": "do Retalha-vento", "Description": "Lançar Golpe Duplo duas vezes dentro de # segundos cria um demônio de poeira que causa # de dano a inimigos atrás do alvo.", "Localisation": "Lançar {c_important}Golpe Duplo{/c} duas vezes dentro de {c_number}[Affix.\"Static Value 0\"]{/c} segundos cria um {c_important}demônio de poeira{/c} que causa {c_random}[Affix_Flat_Value_1]{/c} de dano a inimigos atrás do alvo.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4549,6 +4758,7 @@ "Name": "do Rompe-crânios", "Description": "Atordoar um inimigo que está sangrando causa #% do valor total de sangramento ao inimigo como dano físico.", "Localisation": "Atordoar um inimigo que está sangrando causa {c_random}[Affix_Value_1|%|]{/c} do valor total de sangramento ao inimigo como dano físico.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4571,6 +4781,7 @@ "Name": "do Sangue Faminto", "Description": "Cada lançamento de Lança de Sangue dispara uma Lança de Sangue adicional contra um inimigo próximo, causando #% do dano normal, quando o primeiro inimigo atingido já tiver sido atingido por lança.", "Localisation": "Cada lançamento de {c_important}Lança de Sangue{/c} dispara uma {c_important}Lança de Sangue{/c} adicional contra um inimigo próximo, causando {c_random}[Affix_Value_1|%|]{/c} do dano normal, quando o primeiro inimigo atingido já tiver sido atingido por lança.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4593,6 +4804,7 @@ "Name": "do Sangue Potente", "Description": "Se você estiver saudável, Orbes de Sangue concedem # de Essência.", "Localisation": "Se você estiver {c_important}{u}saudável{/u}{/c}, {c_important}{u}Orbes de Sangue{/u}{/c} concedem {c_random}[Affix_Value_1]{/c} de Essência.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4612,6 +4824,7 @@ "Name": "do Sangue de Ferro", "Description": "Recebe #% de redução de dano por cada inimigo próximo que esteja sangrando até o máximo de #%.", "Localisation": "Recebe {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} de redução de dano por cada inimigo próximo que esteja sangrando até o máximo de {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4634,6 +4847,7 @@ "Name": "do Senhor dos Magos", "Description": "A passiva principal Maestria de Vyr também concede #% de redução de dano por inimigo próximo, até um máximo de #%.", "Localisation": "A passiva principal {c_important}Maestria de Vyr{/c} também concede {c_random}[Affix_Value_1|1%x|]{/c} de redução de dano por inimigo próximo, até um máximo de {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4656,6 +4870,7 @@ "Name": "do Sustento Cruel", "Description": "Explosões da passiva principal de Vitimizar curam você passivamente em # de vida por cada inimigo atingido, até o máximo de # de vida.", "Localisation": "Explosões da passiva principal de {c_important}Vitimizar{/c} curam você passivamente em {c_random}[Affix_Flat_Value_1]{/c} de vida por cada inimigo atingido, até o máximo de {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} de vida.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4678,6 +4893,7 @@ "Name": "do Sábio Ocupado", "Description": "Você cura # de vida por segundo por cada inimigo próximo, até # de vida por segundo.", "Localisation": "Você cura {c_random}[Affix_Flat_Value_1]{/c} de vida por segundo por cada inimigo próximo, até {c_number}[Affix_Flat_Value_2]{/c} de vida por segundo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4701,6 +4917,7 @@ "Name": "do Tempestuoso", "Description": "Enquanto Furacão está ativo, recebe # graus para suas habilidades de Metamorfose.", "Localisation": "Enquanto {c_important}Furacão{/c} está ativo, recebe {c_random}[Affix_Value_1|~|]{/c} graus para suas habilidades de {c_important}Metamorfose{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4724,6 +4941,7 @@ "Name": "do Terremoto", "Description": "Pisada Poderosa cria um Terremoto que causa # de dano físico aos inimigos ao longo de # segundos. Enquanto está no terremoto, você causa #% de dano aumentado.", "Localisation": "{c_important}Pisada Poderosa{/c} cria um {c_important}Terremoto{/c} que causa {c_random}[Affix_Flat_Value_1]{/c} de dano físico aos inimigos ao longo de {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} segundos. Enquanto está no {c_important}terremoto{/c}, você causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4746,6 +4964,7 @@ "Name": "do Tormento", "Description": "Acertos críticos com habilidades de Osso aumentam sua regeneração de essência em #% por # segundos.", "Localisation": "Acertos críticos com habilidades de {c_important}Osso{/c} aumentam sua regeneração de essência em {c_random}[Affix_Value_1|%x|]{/c} por {c_number}[Affix.\"Affix Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4765,6 +4984,7 @@ "Name": "do Trapaceiro", "Description": "Estrepes também arremessa um conjunto de Granadas Atordoantes explosivas que causam # de dano físico total e atordoam inimigos por # segundos.", "Localisation": "{c_important}Estrepes{/c} também arremessa um conjunto de {c_important}Granadas Atordoantes{/c} explosivas que causam {c_random}[Affix_Flat_Value_1]{/c} de dano físico total e atordoam inimigos por {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4787,6 +5007,7 @@ "Name": "do Traz-sorte", "Description": "Recebe #% de chance de Golpe de Sorte aumentada enquanto todos os bônus de dano da passiva principal de Arsenal Ambulante estão ativos.", "Localisation": "Recebe {c_random}[Affix_Value_1|%x|]{/c} de chance de Golpe de Sorte aumentada enquanto todos os bônus de dano da passiva principal de {c_important}Arsenal Ambulante{/c} estão ativos.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4810,6 +5031,7 @@ "Name": "do Tremor Secundário", "Description": "Cada um dos pilares de terra de Deslizamento desfere um segundo golpe e causa #% de bônus de dano por acerto.", "Localisation": "Cada um dos pilares de terra de {c_important}Deslizamento{/c} desfere um segundo golpe e causa {c_random}[Affix_Value_1|%|]{/c} de bônus de dano por acerto.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4832,6 +5054,7 @@ "Name": "do Truque", "Description": "Sempre que Disparo Perfurante causa dano a um inimigo, 2 flechas adicionais dividem-se para ambos os lados. Essas flechas laterais causam #% do dano-base de Disparo Perfurante e não se dividem.", "Localisation": "Sempre que {c_important}Disparo Perfurante{/c} causa dano a um inimigo, {c_number}2{/c} flechas adicionais dividem-se para ambos os lados. Essas flechas laterais causam {c_random}[Affix_Value_1|%|]{/c} do dano-base de {c_important}Disparo Perfurante{/c} e não se dividem.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4854,6 +5077,7 @@ "Name": "do Uivador Noturno", "Description": "Uivo Sangrento aumenta a chance de acerto crítico em #%. Além disso, Uivo Sangrento também afeta mascotes e jogadores próximos por # segundos.", "Localisation": "{c_important}Uivo Sangrento{/c} aumenta a chance de acerto crítico em {c_random}[Affix_Value_1|1%+|]{/c}. Além disso, {c_important}Uivo Sangrento{/c} também afeta mascotes e jogadores próximos por {c_number}[Affix.\"Static Value 0\"]{/c} segundos.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4876,6 +5100,7 @@ "Name": "do Uivo Sombrio", "Description": "Rugido Debilitante agora é uma habilidade de Lobisomem. Além disso, Rugido Debilitante imobilizará inimigos envenenados por # segundos.", "Localisation": "{c_important}Rugido Debilitante{/c} agora é uma habilidade de {c_important}Lobisomem{/c}. Além disso, {c_important}Rugido Debilitante{/c} imobilizará inimigos envenenados por {c_random}[Affix_Value_1|1|]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4899,6 +5124,7 @@ "Name": "do Vazio", "Description": "A área corrompida por Praga, quando gerada, puxa os inimigos ao redor da área afetada.", "Localisation": "A área corrompida por {c_important}Praga{/c}, quando gerada, puxa os inimigos ao redor da área afetada.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4923,6 +5149,7 @@ "Name": "do Vigor Roubado", "Description": "Cada aplicação da passiva principal de Impulsão cura você em # de vida por segundo.", "Localisation": "Cada aplicação da passiva principal de {c_important}Impulsão{/c} cura você em {c_random}[Affix_Flat_Value_1]{/c} de vida por segundo.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4945,6 +5172,7 @@ "Name": "dos Condenados", "Description": "Você causa #% de dano de sombra aumentado a inimigos afetados tanto por Decrepitar como por Dama de Ferro.", "Localisation": "Você causa {c_random}[Affix_Value_1|%x|]{/c} de dano de sombra aumentado a inimigos afetados tanto por {c_important}Decrepitar{/c} como por {c_important}Dama de Ferro{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4967,6 +5195,7 @@ "Name": "dos Ecos Ancestrais", "Description": "Golpe de Sorte: Enquanto Chamado dos Ancestrais estiver na sua barra de ações, causar dano a inimigos com Salto, Revolta ou Redemoinho tem até #% de chance de evocar um Ancestral para usar a mesma habilidade.", "Localisation": "{c_label}Golpe de Sorte:{/c} Enquanto {c_important}Chamado dos Ancestrais{/c} estiver na sua barra de ações, causar dano a inimigos com {c_important}Salto{/c}, {c_important}Revolta{/c} ou {c_important}Redemoinho{/c} tem até {c_random}[Affix_Value_1|%|]{/c} de chance de evocar um Ancestral para usar a mesma habilidade.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4989,6 +5218,7 @@ "Name": "dos Elementos", "Description": "Você recebe #% de dano aumentado para um conjunto de tipos de dano por # segundos. Esse efeito alterna entre 2 conjuntos: \r\nDano ígneo, elétrico e físico. \r\nDano gélido, venenoso e de sombra. ", "Localisation": "Você recebe {c_random}[Affix_Value_1|%|]{/c} de dano aumentado para um conjunto de tipos de dano por {c_number}[Affix.\"Static_Value_0\"]{/c} segundos. Esse efeito alterna entre {c_number}2{/c} conjuntos: \r\n{icon:bullet,1.2}Dano ígneo, elétrico e físico. \r\n{icon:bullet,1.2}Dano gélido, venenoso e de sombra. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5011,6 +5241,7 @@ "Name": "dos Espinhos Sangrentos", "Description": "Lançar Lança de Sangue consumirá orbes de sangue para também conjurar lanças a partir deles. Cada Lança de Sangue adicional causa #% do dano normal e prioriza inimigos não atingidos por lança. ", "Localisation": "Lançar {c_important}Lança de Sangue{/c} consumirá {c_important}{u}orbes de sangue{/u}{/c} para também conjurar lanças a partir deles. Cada {c_important}Lança de Sangue{/c} adicional causa {c_random}[Affix_Value_2|%|]{/c} do dano normal e prioriza inimigos não atingidos por lança. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5033,6 +5264,7 @@ "Name": "dos Golpes Temperados", "Description": "Depois de trocar de armas # vezes, recebe # de fortificação.", "Localisation": "Depois de trocar de armas {c_number}[Affix.\"Static Value 0\"]{/c} vezes, recebe {c_random}[Affix_Flat_Value_1]{/c} de {c_important}{u}fortificação{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5055,6 +5287,7 @@ "Name": "dos Insaciáveis", "Description": "Depois de matar um inimigo com Retalhar, sua próxima habilidade de Lobisomem gera #% mais espírito e causa #% de dano aumentado.", "Localisation": "Depois de matar um inimigo com {c_important}Retalhar{/c}, sua próxima habilidade de {c_important}Lobisomem{/c} gera {c_random}[Affix_Value_1|%x|]{/c} mais espírito e causa {c_random}[Affix_Value_1|%x|]{/c} de dano aumentado.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5074,6 +5307,7 @@ "Name": "dos Mortos Enfurecidos", "Description": "Sempre que um dos seus lacaios de Evocação causa dano a um inimigo, ele recebe #% de velocidade de ataque por # segundos, até #%.", "Localisation": "Sempre que um dos seus lacaios de {c_important}Evocação{/c} causa dano a um inimigo, ele recebe {c_random}[Affix_Value_1|%+|]{/c} de velocidade de ataque por {c_number}[Affix.\"Static Value 0\"]{/c} segundos, até {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5096,6 +5330,7 @@ "Name": "dos Ossos Endurecidos", "Description": "Seu lacaios recebem #% a mais de redução de dano.", "Localisation": "Seu lacaios recebem {c_random}[Affix_Value_1|%|]{/c} a mais de redução de dano.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5119,6 +5354,7 @@ "Name": "dos Ossos Explosivos", "Description": "Quando um segmento de Prisão de Ossos é destruído ou expira, ele causa # de dano na área ao redor.", "Localisation": "Quando um segmento de {c_important}Prisão de Ossos{/c} é destruído ou expira, ele causa {c_random}[Affix_Flat_Value_1]{/c} de dano na área ao redor.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5141,6 +5377,7 @@ "Name": "dos Passos Gigantes", "Description": "Reduz a recarga de Salto em # segundos por inimigo atingido, até o máximo de # segundos.", "Localisation": "Reduz a recarga de {c_important}Salto{/c} em {c_random}[Affix_Value_1]{/c} segundos por inimigo atingido, até o máximo de {c_number}[Affix_Value_2]{/c} segundos.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5160,6 +5397,7 @@ "Name": "dos Venenos Explosivos", "Description": "Golpe de Sorte: Imbuição de Veneno tem até #% de chance de criar uma poça tóxica que causa # de dano venenoso ao longo de # s aos inimigos dentro dela. Enquanto estiver na poça, sua habilidade de Imbuição de Veneno não tem recarga nem limite de cargas.", "Localisation": "{c_label}Golpe de Sorte:{/c} {c_important}Imbuição de Veneno{/c} tem até {c_number}[Affix.\"Static Value 2\"|%|]{/c} de chance de criar uma poça tóxica que causa {c_random}[Affix_Flat_Value_1]{/c} de dano venenoso ao longo de {c_number}[Affix.\"Static Value 0\"]{/c} s aos inimigos dentro dela. Enquanto estiver na poça, sua habilidade de {c_important}Imbuição de Veneno{/c} não tem recarga nem limite de cargas.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.ruRU.json b/D4Companion/Data/Aspects.ruRU.json index e8b04797..14588f46 100644 --- a/D4Companion/Data/Aspects.ruRU.json +++ b/D4Companion/Data/Aspects.ruRU.json @@ -5,6 +5,7 @@ "Name": "[ms]Бул-Катоса[fs]Бул-Катоса[ns]Бул-Катоса[p]Бул-Катоса", "Description": "\"Удар в прыжке\" вызывает землетрясение, наносящее # ед. физического урона за # сек. Когда вы находитесь в области землетрясения, получаемый вами урон уменьшается на #%.", "Localisation": "{c_important}\"Удар в прыжке\"{/c} вызывает {c_important}землетрясение{/c}, наносящее {c_random}[Affix_Flat_Value_1]{/c} ед. физического урона за {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} сек. Когда вы находитесь в области {c_important}землетрясения{/c}, получаемый вами урон уменьшается на {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "[ms]авантюристский[fs]авантюристская[ns]авантюристское[p]авантюристские", "Description": "Атакуя из состояния незаметности, вы разбрасываете вокруг себя оглушающие гранаты, которые наносят при взрыве # ед. физического урона в целом и оглушают противников на # сек.", "Localisation": "Атакуя из состояния {c_important}{u}незаметности{/u}{/c}, вы разбрасываете вокруг себя {c_important}оглушающие гранаты{/c}, которые наносят при взрыве {c_random}[Affix_Flat_Value_1]{/c} ед. физического урона в целом и оглушают противников на {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -49,6 +51,7 @@ "Name": "[ms]анемии[fs]анемии[ns]анемии[p]анемии", "Description": "Удачный удар: прямой урон противникам с кровотечением с вероятностью #% оглушает их на # сек.", "Localisation": "{c_label}Удачный удар:{/c} прямой урон противникам с кровотечением с вероятностью {c_random}[Affix_Value_1|%|]{/c} оглушает их на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -72,6 +75,7 @@ "Name": "[ms]атакующий ветром[fs]атакующая ветром[ns]атакующее ветром[p]атакующие ветром", "Description": "Каждый критический удар повышает скорость передвижения на #% на # сек. Максимальная длительность эффекта – # сек.", "Localisation": "Каждый критический удар повышает скорость передвижения на {c_random}[Affix_Value_1|1%+|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Максимальная длительность эффекта – {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -92,6 +96,7 @@ "Name": "[ms]баллистический[fs]баллистическая[ns]баллистическое[p]баллистические", "Description": "Пока на вас действует укрепление, умения земли получают +#.", "Localisation": "Пока на вас действует {c_important}{u}укрепление{/u}{/c}, умения {c_important}земли{/c} получают {c_random}+[Affix_Value_1|~|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -115,6 +120,7 @@ "Name": "[ms]бальзамировщика[fs]бальзамировщика[ns]бальзамировщика[p]бальзамировщика", "Description": "Когда вы расходуете труп, с вероятностью #% появляется сфера крови.", "Localisation": "Когда вы расходуете {c_important}труп{/c}, с вероятностью {c_random}[Affix_Value_1|%|]{/c} появляется {c_important}{u}сфера крови{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -138,6 +144,7 @@ "Name": "[ms]бегущий за штормом[fs]бегущая за штормом[ns]бегущее за штормом[p]бегущие за штормом", "Description": "\"Смерч\" преследует до # целей.", "Localisation": "{c_important}\"Смерч\"{/c} преследует до {c_random}[Affix_Value_1]{/c} целей.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -160,6 +167,7 @@ "Name": "[ms]безграничной ярости[fs]безграничной ярости[ns]безграничной ярости[p]безграничной ярости", "Description": "За каждую единицу ярости, накапливаемую при максимальном запасе ярости, урон от следующего основного умения увеличивается на #%, вплоть до #%.", "Localisation": "За каждую единицу ярости, накапливаемую при максимальном запасе ярости, урон от следующего {c_important}основного{/c} умения увеличивается на {c_random}[Affix_Value_1|%x|]{/c}, вплоть до {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -182,6 +190,7 @@ "Name": "[ms]безжалостно-берсеркский[fs]безжалостно-берсеркская[ns]безжалостно-берсеркское[p]безжалостно-берсеркские", "Description": "Удачный удар: поразив противника, основное умение с вероятностью до #% продлевает действие эффекта берсерка на # сек. Прибавка удваивается, если удар критический.", "Localisation": "{c_label}Удачный удар:{/c} поразив противника, {c_important}основное{/c} умение с вероятностью до {c_random}[Affix_Value_1|%|]{/c} продлевает действие эффекта {c_important}{u}берсерка{/u}{/c} на {c_number}[Affix_Value_2]{/c} сек. Прибавка удваивается, если удар критический.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -205,6 +214,7 @@ "Name": "[ms]безжалостной жатвы[fs]безжалостной жатвы[ns]безжалостной жатвы[p]безжалостной жатвы", "Description": "Взрывы, созданные \"Жестокой расправой\", восполняют вам # ед. здоровья за каждого пораженного противника вплоть до # ед.", "Localisation": "Взрывы, созданные {c_important}\"Жестокой расправой\"{/c}, восполняют вам {c_random}[Affix_Flat_Value_1]{/c} ед. здоровья за каждого пораженного противника вплоть до {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} ед.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -227,6 +237,7 @@ "Name": "[ms]безжалостной природы[fs]безжалостной природы[ns]безжалостной природы[p]безжалостной природы", "Description": "Под действием \"Гнева природы\" умения волка считаются умениями бури, а умения медведя – умениями земли.", "Localisation": "Под действием {c_important}\"Гнева природы\"{/c} умения {c_important}волка{/c} считаются умениями {c_important}бури{/c}, а умения {c_important}медведя{/c} – умениями {c_important}земли{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -243,12 +254,36 @@ 19 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "[ms]безудержно разрывающий[fs]безудержно разрывающая[ns]безудержно разрывающее[p]безудержно разрывающие", + "Description": "\"Разрыв\" не снимает действующие на врагов эффекты кровотечения. Эффект срабатывает не чаще раза в # сек.", + "Localisation": "{c_important}\"Разрыв\"{/c} не снимает действующие на врагов эффекты кровотечения. Эффект срабатывает не чаще раза в {c_random}[Affix_Value_1]{/c} сек.", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 607856, "IdName": "legendary_necro_002", "Name": "[ms]бешеных мертвецов[fs]бешеных мертвецов[ns]бешеных мертвецов[p]бешеных мертвецов", "Description": "Когда призванные спутники наносят урон противнику, их скорость атаки повышается на #% на # сек., вплоть до #%.", "Localisation": "Когда {c_important}призванные спутники{/c} наносят урон противнику, их скорость атаки повышается на {c_random}[Affix_Value_1|%+|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек., вплоть до {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -271,6 +306,7 @@ "Name": "[ms]блуждающий в тенях[fs]блуждающая в тенях[ns]блуждающее в тенях[p]блуждающие в тенях", "Description": "Пока вы неудержимы, ваша скорость передвижения повышается на #% и вы можете беспрепятственно проходить сквозь противников. Эффект длится еще # сек. после того, как неудержимость закончится.", "Localisation": "Пока вы {c_important}{u}неудержимы{/u}{/c}, ваша скорость передвижения повышается на {c_random}[Affix_Value_1|%+|]{/c} и вы можете беспрепятственно проходить сквозь противников. Эффект длится еще {c_number}[Affix.\"Static Value 0\"]{/c} сек. после того, как {c_important}{u}неудержимость{/u}{/c} закончится.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -291,6 +327,7 @@ "Name": "[ms]боевой магический[fs]боевая магическая[ns]боевое магическое[p]боевые магические", "Description": "Удачный удар: попадания умений категории \"Колдовство\" с вероятностью до #% повышают уровень умений этой категории на # на # сек. Эффект суммируется до # раз.", "Localisation": "{c_label}Удачный удар:{/c} попадания умений категории {c_important}\"Колдовство\"{/c} с вероятностью до {c_random}[Affix_Value_1|%|]{/c} повышают уровень умений этой категории на {c_number}[Affix.\"Static Value 0\"]{/c} на {c_number}[Affix.\"Static Value 1\"]{/c} сек. Эффект суммируется до {c_number}[Affix.\"Static Value 2\"]{/c} раз.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -313,6 +350,7 @@ "Name": "[ms]бойцовский[fs]бойцовская[ns]бойцовское[p]бойцовские", "Description": "Если противник, пораженный \"Ударом ногой\" или \"Натиском\", погибает в течение # сек., он взрывается, нанося # ед. урона другим окружающим противникам.", "Localisation": "Если противник, пораженный {c_important}\"Ударом ногой\"{/c} или {c_important}\"Натиском\"{/c}, погибает в течение {c_number}[Affix.\"Static Value 0\"]{/c} сек., он взрывается, нанося {c_random}[Affix_Flat_Value_1]{/c} ед. урона другим окружающим противникам.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -335,6 +373,7 @@ "Name": "[ms]бравый командирский[fs]бравая командирская[ns]бравое командирское[p]бравые командирские", "Description": "Когда вы применяете умение категории \"Крик\", его время восстановления сокращается на # сек. за каждого противника поблизости, вплоть до # сек.", "Localisation": "Когда вы применяете умение категории {c_important}\"Крик\"{/c}, его время восстановления сокращается на {c_random}[Affix_Value_1|1|]{/c} сек. за каждого противника поблизости, вплоть до {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -354,6 +393,7 @@ "Name": "[ms]буйного медведя[fs]буйного медведя[ns]буйного медведя[p]буйного медведя", "Description": "Время действия \"Ярости гризли\" увеличивается на # сек. Кроме того, пока действует\"Ярость гризли\", ваши критические удары увеличивают критический урон на #% до конца действия эффекта. Максимальный бонус – #%.", "Localisation": "Время действия {c_important}\"Ярости гризли\"{/c} увеличивается на {c_random}[Affix_Value_1]{/c} сек. Кроме того, пока действует{c_important}\"Ярость гризли\"{/c}, ваши критические удары увеличивают критический урон на {c_number}[Affix_Value_2|%x|]{/c} до конца действия эффекта. Максимальный бонус – {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -376,6 +416,7 @@ "Name": "[ms]бури стрел[fs]бури стрел[ns]бури стрел[p]бури стрел", "Description": "Удачный удар: ваши умения стрелка с вероятностью до #% вызывают над противником град стрел, наносящий # ед. физического урона за # сек. Максимальное количество эффектов – #.", "Localisation": "{c_label}Удачный удар:{/c} ваши умения {c_important}стрелка{/c} с вероятностью до {c_number}[Affix.\"Static Value 2\"|%|]{/c} вызывают над противником град стрел, наносящий {c_random}[Affix_Flat_Value_1]{/c} ед. физического урона за {c_number}[Affix.\"Static Value 0\"]{/c} сек. Максимальное количество эффектов – {c_number}[Affix.\"Static Value 1\"]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -398,6 +439,7 @@ "Name": "[ms]бури[fs]бури[ns]бури[p]бури", "Description": "Урон от \"Урагана\" увеличивается на #% за каждую секунду его действия.", "Localisation": "Урон от {c_important}\"Урагана\"{/c} увеличивается на {c_random}[Affix_Value_1|1%x|]{/c} за каждую секунду его действия.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -420,6 +462,7 @@ "Name": "[ms]бурлящий[fs]бурлящая[ns]бурлящее[p]бурлящие", "Description": "Если \"Бурный поток\" неактивен, ваши умения шока с вероятностью #% могут активировать его без затрат ресурса.", "Localisation": "Если {c_important}\"Бурный поток\"{/c} неактивен, ваши умения {c_important}шока{/c} с вероятностью {c_random}[Affix_Value_1|%|]{/c} могут активировать его без затрат ресурса.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -442,6 +485,7 @@ "Name": "[ms]бушующий[fs]бушующая[ns]бушующее[p]бушующие", "Description": "\"Мощь земли\" также действует на умения бури.", "Localisation": "{c_important}\"Мощь земли\"{/c} также действует на умения {c_important}бури{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -464,6 +508,7 @@ "Name": "[ms]веерного огня[fs]веерного огня[ns]веерного огня[p]веерного огня", "Description": "Стрелы \"Шквального огня\" с вероятностью #% рассыпаются на 2 стрелы после рикошета.", "Localisation": "Стрелы {c_important}\"Шквального огня\"{/c} с вероятностью {c_random}[Affix_Value_1|%|]{/c} рассыпаются на {c_number}2{/c} стрелы после рикошета.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -486,6 +531,7 @@ "Name": "[ms]верховный магический[fs]верховная магическая[ns]верховное магическое[p]верховные магические", "Description": "Главное пассивное умение \"Искусность Вира\" также уменьшает получаемый вами урон на #% за каждого противника вблизи, вплоть до #%.", "Localisation": "Главное пассивное умение {c_important}\"Искусность Вира\"{/c} также уменьшает получаемый вами урон на {c_random}[Affix_Value_1|1%x|]{/c} за каждого противника вблизи, вплоть до {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -508,6 +554,7 @@ "Name": "[ms]вечноживущий[fs]вечноживущая[ns]вечноживущее[p]вечноживущие", "Description": "Вы получаете на #% меньше урона, если противники уязвимы или находятся под действием эффектов контроля.", "Localisation": "Вы получаете на {c_random}[Affix_Value_1|%|]{/c} меньше урона, если противники {c_important}{u}уязвимы{/u}{/c} или находятся под действием эффектов контроля.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -530,6 +577,7 @@ "Name": "[ms]взаимосвязи[fs]взаимосвязи[ns]взаимосвязи[p]взаимосвязи", "Description": "Когда вы применяете умения категории \"Ловкость\", время восстановления следующей \"Уловки\" сокращается на #%. \"Уловка\" увеличивает урон вашего следующего умения категории \"Ловкость\" на #%.", "Localisation": "Когда вы применяете умения категории {c_important}\"Ловкость\"{/c}, время восстановления следующей {c_important}\"Уловки\"{/c} сокращается на {c_number}[Affix_Value_1|%|]{/c}. {c_important}\"Уловка\"{/c} увеличивает урон вашего следующего умения категории {c_important}\"Ловкость\"{/c} на {c_random}[Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -552,6 +600,7 @@ "Name": "[ms]взрывающихся костей[fs]взрывающихся костей[ns]взрывающихся костей[p]взрывающихся костей", "Description": "Когда время действия сегмента \"Костяной тюрьмы\" заканчивается или его уничтожают, он наносит # ед. урона в области вокруг себя.", "Localisation": "Когда время действия сегмента {c_important}\"Костяной тюрьмы\"{/c} заканчивается или его уничтожают, он наносит {c_random}[Affix_Flat_Value_1]{/c} ед. урона в области вокруг себя.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -574,6 +623,7 @@ "Name": "[ms]взрывающихся токсинов[fs]взрывающихся токсинов[ns]взрывающихся токсинов[p]взрывающихся токсинов", "Description": "Удачный удар: насыщенные ядом умения с вероятностью до #% создают отравленную область, наносящую находящимся в ней целям # ед. урона от отравления за # сек. Пока вы стоите в отравленной области, \"Насыщение ядом\" не требует времени на восстановление и не имеет ограничений по количеству зарядов.", "Localisation": "{c_label}Удачный удар:{/c} {c_important}насыщенные ядом{/c} умения с вероятностью до {c_number}[Affix.\"Static Value 2\"|%|]{/c} создают отравленную область, наносящую находящимся в ней целям {c_random}[Affix_Flat_Value_1]{/c} ед. урона от отравления за {c_number}[Affix.\"Static Value 0\"]{/c} сек. Пока вы стоите в отравленной области, {c_important}\"Насыщение ядом\"{/c} не требует времени на восстановление и не имеет ограничений по количеству зарядов.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -596,6 +646,7 @@ "Name": "[ms]взрывного тумана[fs]взрывного тумана[ns]взрывного тумана[p]взрывного тумана", "Description": "\"Кровавый туман\" активирует \"Взрыв трупа\" вокруг себя. Когда \"Кровавый туман\" взрывает труп, его время восстановления сокращается на # сек.", "Localisation": "{c_important}\"Кровавый туман\"{/c} активирует {c_important}\"Взрыв трупа\"{/c} вокруг себя. Когда {c_important}\"Кровавый туман\"{/c} взрывает труп, его время восстановления сокращается на {c_random}[Affix_Value_1|1|]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -620,6 +671,7 @@ "Name": "[ms]взрывной хватающий[fs]взрывная хватающая[ns]взрывное хватающее[p]взрывные хватающие", "Description": "Удачный удар: прямой урон по противникам, на которых действуют ваши ловушки, с вероятностью до #% делает их уязвимыми на # сек.", "Localisation": "{c_gold}Удачный удар:{/c} прямой урон по противникам, на которых действуют ваши {c_important}ловушки{/c}, с вероятностью до {c_random}[Affix_Value_1|%|]{/c} делает их {c_important}{u}уязвимыми{/u}{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -642,6 +694,7 @@ "Name": "[ms]взрывной яркости[fs]взрывной яркости[ns]взрывной яркости[p]взрывной яркости", "Description": "Ваши гранаты считаются ловушками. Когда вы расставляете ловушку или бросаете гранату, скорость передвижения на # сек. повышается на #%.", "Localisation": "Ваши {c_important}гранаты{/c} считаются {c_important}ловушками{/c}. Когда вы расставляете {c_important}ловушку{/c} или бросаете {c_important}гранату{/c}, скорость передвижения на {c_number}[Affix.\"Static Value 0\"]{/c} сек. повышается на {c_random}[Affix_Value_1|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -665,6 +718,7 @@ "Name": "[ms]взрывной[fs]взрывная[ns]взрывное[p]взрывные", "Description": "\"Сокрушение\" выпускает вперед ударную волну, наносящую целям #% урона этого умения.", "Localisation": "{c_important}\"Сокрушение\"{/c} выпускает вперед ударную волну, наносящую целям {c_random}[Affix_Value_1|%|]{/c} урона этого умения.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -687,6 +741,7 @@ "Name": "[ms]взрывных теней[fs]взрывных теней[ns]взрывных теней[p]взрывных теней", "Description": "Вместо того, чтобы исчезнуть, тень от \"Теневой завесы\" взрывается, нанося # ед. урона от темной магии целям вокруг вас.", "Localisation": "Вместо того, чтобы исчезнуть, тень от {c_important}\"Теневой завесы\"{/c} взрывается, нанося {c_random}[Affix_Flat_Value_1]{/c} ед. урона от темной магии целям вокруг вас.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -709,6 +764,7 @@ "Name": "[ms]внутреннего покоя[fs]внутреннего покоя[ns]внутреннего покоя[p]внутреннего покоя", "Description": "Вы наносите на #% больше урона за каждую секунду, пока стоите на месте, вплоть до #%.", "Localisation": "Вы наносите на {c_random}[Affix_Value_1|1%x|]{/c} больше урона за каждую секунду, пока стоите на месте, вплоть до {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -731,6 +787,7 @@ "Name": "[ms]вожака стаи[fs]вожака стаи[ns]вожака стаи[p]вожака стаи", "Description": "Ваши питомцы-волки становятся оборотнями. Оборотни наносят на #% больше урона и могут распространять эффект \"Звериного бешенства\".", "Localisation": "Ваши питомцы-{c_important}волки{/c} становятся {c_important}оборотнями{/c}. {c_important}Оборотни{/c} наносят на {c_random}[Affix_Value_1|%x|]{/c} больше урона и могут распространять эффект {c_important}\"Звериного бешенства\"{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -753,6 +810,7 @@ "Name": "[ms]воздаяния[fs]воздаяния[ns]воздаяния[p]воздаяния", "Description": "Противники, наносящие вам урон в дальнем бою, с вероятностью #% оглушаются на # сек. Оглушенные цели получают на #% больше урона от ваших атак.", "Localisation": "Противники, наносящие вам урон в дальнем бою, с вероятностью {c_number}[Affix.\"Static Value 0\"|%|]{/c} оглушаются на {c_number}[Affix.\"Static Value 1\"]{/c} сек. Оглушенные цели получают на {c_random}[Affix_Value_1|%x|]{/c} больше урона от ваших атак.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -775,6 +833,7 @@ "Name": "[ms]возрождения[fs]возрождения[ns]возрождения[p]возрождения", "Description": "Ваши прислужники наносят увеличенный урон, пока не погибнут: вплоть до #% через # сек.", "Localisation": "Ваши {c_important}прислужники{/c} наносят увеличенный урон, пока не погибнут: вплоть до {c_random}[Affix_Value_1|%x|]{/c} через {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -797,6 +856,7 @@ "Name": "[ms]воспламеняющий[fs]воспламеняющая[ns]воспламеняющее[p]воспламеняющие", "Description": "Удачный удар: урон от ваших умений категории \"Пиромантия\" с вероятностью до #% восполняет # ед. маны.", "Localisation": "{c_label}Удачный удар:{/c} урон от ваших умений категории {c_important}\"Пиромантия\"{/c} с вероятностью до {c_random}[Affix_Value_1|%|]{/c} восполняет {c_number}[Affix.\"Static Value 0\"]{/c} ед. маны.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -816,6 +876,7 @@ "Name": "[ms]воющий в ночи[fs]воющая в ночи[ns]воющее в ночи[p]воющие в ночи", "Description": "\"Кровавый вой\" повышает вероятность критического удара на #%. В течение # сек. \"Кровавый вой\" также действует на ближайших питомцев и игроков.", "Localisation": "{c_important}\"Кровавый вой\"{/c} повышает вероятность критического удара на {c_random}[Affix_Value_1|1%+|]{/c}. В течение {c_number}[Affix.\"Static Value 0\"]{/c} сек. {c_important}\"Кровавый вой\"{/c} также действует на ближайших питомцев и игроков.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -838,6 +899,7 @@ "Name": "[ms]вспыхивающий иглами[fs]вспыхивающая иглами[ns]вспыхивающее иглами[p]вспыхивающие иглами", "Description": "Ваш урон от шипов с вероятностью #% наносит урон всем окружающим противникам.", "Localisation": "Ваш урон от шипов с вероятностью {c_random}[Affix_Value_1|%|]{/c} наносит урон всем окружающим противникам.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -860,6 +922,7 @@ "Name": "[ms]выпотрошенный[fs]выпотрошенная[ns]выпотрошенное[p]выпотрошенные", "Description": "Кольцо \"Волнения крови\" после небольшой задержки отзывается снова и наносит на #% меньше урона.", "Localisation": "Кольцо {c_important}\"Волнения крови\"{/c} после небольшой задержки отзывается снова и наносит на {c_random}[Affix_Value_1|%x|]{/c} меньше урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -882,6 +945,7 @@ "Name": "[ms]высококлассный[fs]высококлассная[ns]высококлассное[p]высококлассные", "Description": "Умения категории \"Мастер оружия\" получают дополнительный заряд.\r\n\r\nУдачный удар: при попадании умения категории \"Мастер оружия\" с вероятностью до #% оглушают противника на # сек.", "Localisation": "Умения категории {c_important}\"Мастер оружия\"{/c} получают дополнительный заряд.\r\n\r\n{c_label}Удачный удар:{/c} при попадании умения категории {c_important}\"Мастер оружия\"{/c} с вероятностью до {c_random}[Affix_Value_1|%|]{/c} оглушают противника на {c_number}[Affix_Value_2]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -905,6 +969,7 @@ "Name": "[ms]высокомерный[fs]высокомерная[ns]высокомерное[p]высокомерные", "Description": "Пока вы защищены барьером, вы наносите на #% больше урона.", "Localisation": "Пока вы защищены {c_important}{u}барьером{/u}{/c}, вы наносите на {c_random}[Affix_Value_1|%x|]{/c} больше урона.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -927,6 +992,7 @@ "Name": "[ms]гасящий[fs]гасящая[ns]гасящее[p]гасящие", "Description": "Удачный удар: с вероятностью до #% вы получаете # ед. ярости, когда \"Рваные раны\" наносят прямой урон как минимум одному противнику с кровотечением.", "Localisation": "{c_label}Удачный удар:{/c} с вероятностью до {c_random}[Affix_Value_1|%|]{/c} вы получаете {c_number}[Affix.\"Static Value 0\"]{/c} ед. ярости, когда {c_important}\"Рваные раны\"{/c} наносят прямой урон как минимум одному противнику с кровотечением.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -946,6 +1012,7 @@ "Name": "[ms]гвардейский[fs]гвардейская[ns]гвардейское[p]гвардейские", "Description": "Урон от умений увеличивается вплоть до #% в зависимости от уровня основного ресурса. При максимальном запасе вы получаете максимальный бонус.", "Localisation": "Урон от умений увеличивается вплоть до {c_random}[Affix_Value_1|%x|]{/c} в зависимости от уровня основного ресурса. При максимальном запасе вы получаете максимальный бонус.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -968,6 +1035,7 @@ "Name": "[ms]гениальный[fs]гениальная[ns]гениальное[p]гениальные", "Description": "Когда вы применяете умение с временем восстановления, то получаете # ед. маны.", "Localisation": "Когда вы применяете умение с временем восстановления, то получаете {c_random}[Affix_Value_1]{/c} ед. маны.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -987,6 +1055,7 @@ "Name": "[ms]гигантских шагов[fs]гигантских шагов[ns]гигантских шагов[p]гигантских шагов", "Description": "За каждого пораженного противника время восстановления \"Удара в прыжке\" сокращается на # сек., вплоть до # сек.", "Localisation": "За каждого пораженного противника время восстановления {c_important}\"Удара в прыжке\"{/c} сокращается на {c_random}[Affix_Value_1]{/c} сек., вплоть до {c_number}[Affix_Value_2]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1006,6 +1075,7 @@ "Name": "[ms]глубокой тьмы[fs]глубокой тьмы[ns]глубокой тьмы[p]глубокой тьмы", "Description": "Костяная тюрьма создает область порчи, пораженную \"Тленом\". Стоящие в ней противники получают на #% больше урона в течение # сек.", "Localisation": "{c_important}Костяная тюрьма{/c} создает область порчи, пораженную {c_important}\"Тленом\"{/c}. Стоящие в ней противники получают на {c_random}[Affix_Value_1|%|]{/c} больше урона в течение {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1028,6 +1098,7 @@ "Name": "[ms]гнилой[fs]гнилая[ns]гнилое[p]гнилые", "Description": "\"Распад\" поражает еще до # дополнительных целей. Когда \"Распад\" создает труп, он с вероятностью #% может создать труп рядом с каждой пораженной целью.", "Localisation": "{c_important}\"Распад\"{/c} поражает еще до {c_number}[Affix.\"Static Value 0\"]{/c} дополнительных целей. Когда {c_important}\"Распад\"{/c} создает труп, он с вероятностью {c_random}[Affix_Value_1|%|]{/c} может создать труп рядом с каждой пораженной целью.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1050,6 +1121,7 @@ "Name": "[ms]голодной крови[fs]голодной крови[ns]голодной крови[p]голодной крови", "Description": "Когда \"Окровавленное копье\" в первый раз попадает в противника, который уже поражен копьем, оно будет с каждым применением запускать в ближайшего противника еще одно \"Окровавленное копье\", нанося при этом #% своего обычного урона.", "Localisation": "Когда {c_important}\"Окровавленное копье\"{/c} в первый раз попадает в противника, который уже поражен копьем, оно будет с каждым применением запускать в ближайшего противника еще одно {c_important}\"Окровавленное копье\"{/c}, нанося при этом {c_random}[Affix_Value_1|%|]{/c} своего обычного урона.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1072,6 +1144,7 @@ "Name": "[ms]гравитации[fs]гравитации[ns]гравитации[p]гравитации", "Description": "\"Шаровая молния\" вращается вокруг вас и наносит на #% больше урона.", "Localisation": "{c_important}\"Шаровая молния\"{/c} вращается вокруг вас и наносит на {c_random}[Affix_Value_1|%x|]{/c} больше урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1094,6 +1167,7 @@ "Name": "[ms]громадный[fs]громадная[ns]громадное[p]громадные", "Description": "Когда ваш голем наносит противнику урон обычной атакой, он может с вероятностью #% уменьшить свое время восстановления на # сек. и создать труп с вероятностью #%.", "Localisation": "Когда ваш {c_important}голем{/c} наносит противнику урон обычной атакой, он может с вероятностью {c_random}[Affix_Value_1|%|]{/c} уменьшить свое время восстановления на {c_number}[Affix.\"Static Value 0\"]{/c} сек. и создать труп с вероятностью {c_random}[Affix_Value_1 / 2|%1|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1118,6 +1192,7 @@ "Name": "[ms]дерзости[fs]дерзости[ns]дерзости[p]дерзости", "Description": "Когда поблизости оказывается не менее # противников, они оглушаются на # сек. Срабатывает не чаще раза в # сек.", "Localisation": "Когда поблизости оказывается не менее {c_number}[Affix.\"Static Value 0\"]{/c} противников, они оглушаются на {c_random}[Affix_Value_1]{/c} сек. Срабатывает не чаще раза в {c_number}[Affix.\"Static Value 1\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1142,6 +1217,7 @@ "Name": "[ms]диверсантский[fs]диверсантская[ns]диверсантское[p]диверсантские", "Description": "\"Ловушка с ядом\" больше не снимает незаметность, не требует восстановления и не тратит времени на установку, пока вы в состоянии незаметности. Все ловушки с ядом активируются, когда вы выходите из состояния незаметности. \"Ловушка с ядом\" будет восстанавливаться по # сек. за каждую установленную ловушку.", "Localisation": "{c_important}\"Ловушка с ядом\"{/c} больше не снимает {c_important}{u}незаметность{/u}{/c}, не требует восстановления и не тратит времени на установку, пока вы в состоянии {c_important}{u}незаметности{/u}{/c}. Все {c_important}ловушки с ядом{/c} активируются, когда вы выходите из состояния {c_important}{u}незаметности{/u}{/c}. {c_important}\"Ловушка с ядом\"{/c} будет восстанавливаться по {c_random}[Affix_Value_1|1|]{/c} сек. за каждую установленную ловушку.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1164,6 +1240,7 @@ "Name": "[ms]дикой ярости[fs]дикой ярости[ns]дикой ярости[p]дикой ярости", "Description": "Ваши питомцы получают бонусы \"Звериного буйства\" вместе с вами.", "Localisation": "Ваши питомцы получают бонусы {c_important}\"Звериного буйства\"{/c} вместе с вами.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1186,6 +1263,7 @@ "Name": "[ms]длинной тени[fs]длинной тени[ns]длинной тени[p]длинной тени", "Description": "Удачный удар: эффекты с периодическим уроном от темной магии с вероятностью #% восполняют вам # ед. эссенции. \r\nУрон от главного пассивного умения \"Чума тьмы\" всегда восполняет вам # ед. эссенции.", "Localisation": "{c_label}Удачный удар:{/c} эффекты с периодическим уроном от темной магии с вероятностью {c_random}[Affix_Value_1|%|]{/c} восполняют вам {c_number}[Affix.\"Static Value 0\"]{/c} ед. эссенции. \r\nУрон от главного пассивного умения {c_important}\"Чума тьмы\"{/c} всегда восполняет вам {c_number}[Affix.\"Static Value 1\"]{/c} ед. эссенции.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1205,6 +1283,7 @@ "Name": "[ms]долга мимикрида[fs]долга мимикрида[ns]долга мимикрида[p]долга мимикрида", "Description": "Умения медведя немедленно наносят #% урона от отравления, когда вы поражаете противников под действием ваших ядов, и расходуют эффект отравления.", "Localisation": "Умения {c_important}медведя{/c} немедленно наносят {c_random}[Affix_Value_1|%|]{/c} урона от отравления, когда вы поражаете противников под действием ваших ядов, и расходуют эффект отравления.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1227,6 +1306,7 @@ "Name": "[ms]древнего пламени[fs]древнего пламени[ns]древнего пламени[p]древнего пламени", "Description": "Пока действуют все бонусы от \"Свирепости Эсу\", ваша скорость атаки повышается на #%.", "Localisation": "Пока действуют все бонусы от {c_important}\"Свирепости Эсу\"{/c}, ваша скорость атаки повышается на {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1249,6 +1329,7 @@ "Name": "[ms]жадного пламени[fs]жадного пламени[ns]жадного пламени[p]жадного пламени", "Description": "Вы наносите на #% больше урона от горения противникам, у которых осталось менее #% здоровья.\r\n\r\nЕсли объем периодического урона, который должен получить противник, превышает его максимальный запас здоровья, вы наносите цели на #% больше урона от горения.", "Localisation": "Вы наносите на {c_random}[Affix_Value_2|%x|]{/c} больше урона от горения противникам, у которых осталось менее {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} здоровья.\r\n\r\nЕсли объем периодического урона, который должен получить противник, превышает его максимальный запас здоровья, вы наносите цели на {c_random}[Affix_Value_1|%x|]{/c} больше урона от горения.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1271,6 +1352,7 @@ "Name": "[ms]жгучего холода[fs]жгучего холода[ns]жгучего холода[p]жгучего холода", "Description": "Замороженные противники с вероятностью #% становятся уязвимы на # сек.", "Localisation": "{c_important}{u}Замороженные{/u}{/c} противники с вероятностью {c_random}[Affix_Value_1|%|]{/c} становятся {c_important}{u}уязвимы{/u}{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1293,6 +1375,7 @@ "Name": "[ms]железного воина[fs]железного воина[ns]железного воина[p]железного воина", "Description": "\"Железная кожа\" дает вам неудержимость. Кроме того, вы получаете на #% меньше урона.", "Localisation": "{c_important}\"Железная кожа\"{/c} дает вам {c_important}{u}неудержимость{/u}{/c}. Кроме того, вы получаете на {c_random}[Affix_Value_1|%|]{/c} меньше урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1315,6 +1398,7 @@ "Name": "[ms]железнокровный[fs]железнокровная[ns]железнокровное[p]железнокровные", "Description": "Получаемый урон уменьшается на #% за каждого противника с кровотечением вплоть до #%.", "Localisation": "Получаемый урон уменьшается на {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} за каждого противника с кровотечением вплоть до {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1337,6 +1421,7 @@ "Name": "[ms]жертвенный[fs]жертвенная[ns]жертвенное[p]жертвенные", "Description": "Бонусы жертвоприношения усиливаются на #%.", "Localisation": "Бонусы {c_important}жертвоприношения{/c} усиливаются на {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1359,6 +1444,7 @@ "Name": "[ms]живокровный[fs]живокровная[ns]живокровное[p]живокровные", "Description": "Сферы крови сокращают время восстановления мощного умения на # сек.", "Localisation": "{c_important}{u}Сферы крови{/u}{/c} сокращают время восстановления {c_important}мощного{/c} умения на {c_random}[Affix_Value_1|1|]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1378,6 +1464,7 @@ "Name": "[ms]зазубрин[fs]зазубрин[ns]зазубрин[p]зазубрин", "Description": "\"Окостеневшая эссенция\" также повышает критический урон ваших умений костей на #% за каждую единицу эссенции сверх # вплоть до #%.", "Localisation": "{c_important}\"Окостеневшая эссенция\"{/c} также повышает критический урон ваших умений {c_important}костей{/c} на {c_number}[Affix.\"Static Value 0\"|%x|]{/c} за каждую единицу эссенции сверх {c_number}[Affix.\"Static Value 1\"]{/c} вплоть до {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1400,6 +1487,7 @@ "Name": "[ms]закаляющих ударов[fs]закаляющих ударов[ns]закаляющих ударов[p]закаляющих ударов", "Description": "После #-й смены оружия вы получаете укрепление в объеме # ед.", "Localisation": "После {c_number}[Affix.\"Static Value 0\"]{/c}-й смены оружия вы получаете {c_important}{u}укрепление{/u}{/c} в объеме {c_random}[Affix_Flat_Value_1]{/c} ед.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1422,6 +1510,7 @@ "Name": "[ms]заключенный[fs]заключенная[ns]заключенное[p]заключенные", "Description": "Пока действует \"Глубокая заморозка\", вы восстанавливаете #% максимального запаса маны и здоровья в секунду.", "Localisation": "Пока действует {c_important}\"Глубокая заморозка\"{/c}, вы восстанавливаете {c_random}[Affix_Value_1|%|]{/c} максимального запаса маны и здоровья в секунду.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1444,6 +1533,7 @@ "Name": "[ms]заметенный[fs]заметенная[ns]заметенное[p]заметенные", "Description": "\"Ледяной доспех\" также дает вам неудержимость и укрепляет броню на #% на # сек.", "Localisation": "{c_important}\"Ледяной доспех\"{/c} также дает вам {c_important}{u}неудержимость{/u}{/c} и укрепляет броню на {c_number}[Affix.\"Static Value 0\"|+%|]{/c} на {c_random}[Affix_Value_1|1|]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1466,6 +1556,7 @@ "Name": "[ms]заряженный[fs]заряженная[ns]заряженное[p]заряженные", "Description": "Искрящиеся заряды энергии повышают вашу скорость передвижения на #% на # сек.", "Localisation": "{c_important}{u}Искрящиеся заряды энергии{/u}{/c} повышают вашу скорость передвижения на {c_random}[Affix_Value_1|%+|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1486,6 +1577,7 @@ "Name": "[ms]застывших воспоминаний[fs]застывших воспоминаний[ns]застывших воспоминаний[p]застывших воспоминаний", "Description": "\"Ледопад\" теперь действует еще на # применений.", "Localisation": "{c_important}\"Ледопад\"{/c} теперь действует еще на {c_number}[Affix.\"Static Value 0\"]{/c} |4применение:применения:применений;.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1508,6 +1600,7 @@ "Name": "[ms]затвердевших костей[fs]затвердевших костей[ns]затвердевших костей[p]затвердевших костей", "Description": "Урон, наносимый вашим прислужникам, дополнительно уменьшается на #%.", "Localisation": "Урон, наносимый вашим прислужникам, дополнительно уменьшается на {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1531,6 +1624,7 @@ "Name": "[ms]заупокойный[fs]заупокойная[ns]заупокойное[p]заупокойные", "Description": "Максимальный запас эссенции увеличивается на # за каждого активного прислужника.", "Localisation": "Максимальный запас эссенции увеличивается на {c_random}[Affix_Value_1]{/c} за каждого активного прислужника.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1550,6 +1644,7 @@ "Name": "[ms]зачумленный[fs]зачумленная[ns]зачумленное[p]зачумленные", "Description": "Вы наносите на #% больше урона в течение # сек. после того, как главное пассивное умение \"Чума тьмы\" нанесет урон противникам # |4раз:раза:раз;.", "Localisation": "Вы наносите на {c_random}[Affix_Value_1|%x|]{/c} больше урона в течение {c_number}[Affix.\"Static Value 0\"]{/c} сек. после того, как главное пассивное умение {c_important}\"Чума тьмы\"{/c} нанесет урон противникам {c_number}[Affix.\"Static Value 1\"]{/c} |4раз:раза:раз;.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1572,6 +1667,7 @@ "Name": "[ms]защитника[fs]защитника[ns]защитника[p]защитника", "Description": "Когда вы поражаете особого противника, то на # сек. получаете барьер, поглощающий до # ед. урона. Срабатывает не чаще раза в # сек.", "Localisation": "Когда вы поражаете особого противника, то на {c_number}[Affix.\"Static Value 0\"]{/c} сек. получаете {c_important}{u}барьер{/u}{/c}, поглощающий до {c_number}[Affix_Flat_Value_1]{/c} ед. урона. Срабатывает не чаще раза в {c_number}[Affix_Value_1]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1595,6 +1691,7 @@ "Name": "[ms]защищающий[fs]защищающая[ns]защищающее[p]защищающее", "Description": "Когда вы получаете урон при уровне здоровья ниже высокого, вокруг вас на # сек. образуется магический пузырь, дающий игрокам в области действия невосприимчивость. Срабатывает не чаще раза в # сек.", "Localisation": "Когда вы получаете урон при уровне здоровья {c_important}{u}ниже высокого{/u}{/c}, вокруг вас на {c_random}[Affix_Value_1|1|]{/c} сек. образуется магический пузырь, дающий игрокам в области действия {c_important}{u}невосприимчивость{/u}{/c}. Срабатывает не чаще раза в {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1618,6 +1715,7 @@ "Name": "[ms]защищенный землей[fs]защищенная землей[ns]защищенное землей[p]защищенные землей", "Description": "Следующий \"Земляной бастион\" усиливается на #% за каждого противника под действием ваших эффектов контроля, вплоть до #%.", "Localisation": "Следующий {c_important}\"Земляной бастион\"{/c} усиливается на {c_random}[Affix_Value_1|%|]{/c} за каждого противника под действием ваших эффектов контроля, вплоть до {c_number}[Affix.\"Static Value 0\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1640,6 +1738,7 @@ "Name": "[ms]звездный[fs]звездная[ns]звездное[p]звездная", "Description": "Вы получаете # ед. основного ресурса каждый раз, когда восстанавливаете #% здоровья.", "Localisation": "Вы получаете {c_random}[Affix_Value_1]{/c} ед. основного ресурса каждый раз, когда восстанавливаете {c_number}[Affix.\"Static Value 0\"|%|]{/c} здоровья.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1659,6 +1758,7 @@ "Name": "[ms]злопамятный[fs]злопамятная[ns]злопамятное[p]злопамятные", "Description": "Удачный удар: когда вы делаете противника уязвимым, вероятность критического удара с вероятностью до #% повышается на #% на # сек. вплоть до #%.", "Localisation": "{c_label}Удачный удар:{/c} когда вы делаете противника {c_important}{u}уязвимым{/u}{/c}, вероятность критического удара с вероятностью до {c_random}[Affix_Value_1|%|]{/c} повышается на {c_number}[Affix.\"Static Value 0\"|%+|]{/c} на {c_number}[Affix.\"Static Value 1\"]{/c} сек. вплоть до {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1681,6 +1781,7 @@ "Name": "[ms]зыбучих песков[fs]зыбучих песков[ns]зыбучих песков[p]зыбучих песков", "Description": "Умения земли замедляют цели на #% на # сек.", "Localisation": "Умения {c_important}земли{/c} замедляют цели на {c_random}[Affix_Value_1|%|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1704,6 +1805,7 @@ "Name": "[ms]идущий в пламени[fs]идущая в пламени[ns]идущее в пламени[p]идущие в пламени", "Description": "При контакте со своей \"Стеной огня\" ваша скорость передвижения повышается на #% на # сек.", "Localisation": "При контакте со своей {c_important}\"Стеной огня\"{/c} ваша скорость передвижения повышается на {c_random}[Affix_Value_1|%+|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1724,6 +1826,7 @@ "Name": "[ms]избранных Ратмы[fs]избранных Ратмы[ns]избранных Ратмы[p]избранных Ратмы", "Description": "Когда умения крови наносят подавляющий урон, ваша скорость атаки повышается на #% на # сек.", "Localisation": "Когда умения {c_important}крови{/c} наносят {c_important}{u}подавляющий{/u}{/c} урон, ваша скорость атаки повышается на {c_random}[Affix_Value_1|%+|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1746,6 +1849,7 @@ "Name": "[ms]изменчивый штормовой[fs]изменчивая штормовая[ns]изменчивое штормовое[p]изменчивые штормовые", "Description": "Во время действия \"Урагана\" ваши умения смены облика получают +#.", "Localisation": "Во время действия {c_important}\"Урагана\"{/c} ваши умения {c_important}смены облика{/c} получают {c_random}+[Affix_Value_1|~|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1769,6 +1873,7 @@ "Name": "[ms]изувеченный[fs]изувеченная[ns]изувеченное[p]изувеченные", "Description": "При получении урона в облике медведя вы с вероятностью #% накапливаете # ед. духа.", "Localisation": "При получении урона в облике медведя вы с вероятностью {c_random}[Affix_Value_1|%|]{/c} накапливаете {c_number}[Affix.\"Static Value 0\"]{/c} ед. духа.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1788,6 +1893,7 @@ "Name": "[ms]истязающий[fs]истязающая[ns]истязающее[p]истязающие", "Description": "Удачный удар: прямой урон по уязвимому противнику с вероятностью до #% вызывает у него головокружение на # сек.", "Localisation": "{c_label}Удачный удар:{/c} прямой урон по {c_important}{u}уязвимому{/u}{/c} противнику с вероятностью до {c_random}[Affix_Value_1|%|]{/c} вызывает у него {c_important}{u}головокружение{/u}{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1811,6 +1917,7 @@ "Name": "[ms]камнедробящий[fs]камнедробящая[ns]камнедробящее[p]камнедробящие", "Description": "Умения земли наносят на #% больше критического урона противникам под действием эффектов контроля.", "Localisation": "Умения {c_important}земли{/c} наносят на {c_random}[Affix_Value_1|%x|]{/c} больше критического урона противникам под действием эффектов контроля.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1833,6 +1940,7 @@ "Name": "[ms]карательный[fs]карательная[ns]карательное[p]карательные", "Description": "Когда вы атакуете противников с низким уровнем здоровья, ваша вероятность критического удара повышается на #%. Когда у вас высокий уровень здоровья, длительность ваших эффектов контроля повышается на #%.", "Localisation": "Когда вы атакуете противников с {c_important}{u}низким{/u}{/c} уровнем здоровья, ваша вероятность критического удара повышается на {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c}. Когда у вас {c_important}{u}высокий{/u}{/c} уровень здоровья, длительность ваших эффектов контроля повышается на {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1855,6 +1963,7 @@ "Name": "[ms]контроля[fs]контроля[ns]контроля[p]контроля", "Description": "Вы наносите на #% больше урона обездвиженным, оглушенным или замороженным противникам.", "Localisation": "Вы наносите на {c_random}[Affix_Value_1|%x|]{/c} больше урона обездвиженным, оглушенным или {c_important}{u}замороженным{/u}{/c} противникам.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1877,6 +1986,7 @@ "Name": "[ms]конца света[fs]конца света[ns]конца света[p]конца света", "Description": "Пока действует \"Инферно\", на врагов обрушиваются метеориты, наносящие # ед. урона от огня при попадании. Ваши метеориты обездвиживают противников на # сек.", "Localisation": "Пока действует {c_important}\"Инферно\"{/c}, на врагов обрушиваются {c_important}метеориты{/c}, наносящие {c_random}[Affix_Flat_Value_1]{/c} ед. урона от огня при попадании. Ваши {c_important}метеориты{/c} обездвиживают противников на {c_number}[Affix_Value_2]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1899,6 +2009,7 @@ "Name": "[ms]костоломный[fs]костоломная[ns]костоломное[p]костоломные", "Description": "Оглушенные противники с кровотечением мгновенно получают #% всего урона от кровотечения в виде физического урона.", "Localisation": "Оглушенные противники с кровотечением мгновенно получают {c_random}[Affix_Value_1|%|]{/c} всего урона от кровотечения в виде физического урона.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1921,6 +2032,7 @@ "Name": "[ms]кошмарного медведя[fs]кошмарного медведя[ns]кошмарного медведя[p]кошмарного медведя", "Description": "\"Сокрушение\" теперь также считается умением земли. После применения \"Сокрушение\" продолжает вызывать земные шипы, наносящие # ед. урона за # сек.", "Localisation": "{c_important}\"Сокрушение\"{/c} теперь также считается умением {c_important}земли{/c}. После применения {c_important}\"Сокрушение\"{/c} продолжает вызывать земные шипы, наносящие {c_random}[Affix_Flat_Value_1]{/c} ед. урона за {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1943,6 +2055,7 @@ "Name": "[ms]крепкий берсерков[fs]крепкая берсеркова[ns]крепкое берсерково[p]крепкие берсерковы", "Description": "Удачный удар: нанося прямой урон в состоянии берсерка, вы с вероятностью до #% получаете укрепление в объеме #.", "Localisation": "{c_label}Удачный удар:{/c} нанося прямой урон в состоянии {c_important}{u}берсерка{/u}{/c}, вы с вероятностью до {c_number}[Affix_Value_2|%|]{/c} получаете {c_important}{u}укрепление{/u}{/c} в объеме {c_number}[Affix_Flat_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1965,6 +2078,7 @@ "Name": "[ms]крепнущий грозовой[fs]крепнущая грозовая[ns]крепнущее грозовое[p]крепнущие грозовые", "Description": "Пока вы защищены барьером, вы наносите на #% больше урона уязвимым противникам.", "Localisation": "Пока вы защищены {c_important}{u}барьером{/u}{/c}, вы наносите на {c_random}[Affix_Value_1|%x|]{/c} больше урона {c_important}{u}уязвимым{/u}{/c} противникам.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1987,6 +2101,7 @@ "Name": "[ms]кровавого охотника[fs]кровавого охотника[ns]кровавого охотника[p]кровавого охотника", "Description": "\"Окровавленное копье\" наносит основной цели на #% больше урона за каждого пронзенного противника.", "Localisation": "{c_important}\"Окровавленное копье\"{/c} наносит основной цели на {c_random}[Affix_Value_1|%x|]{/c} больше урона за каждого пронзенного противника.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2009,6 +2124,7 @@ "Name": "[ms]кровавых шипов[fs]кровавых шипов[ns]кровавых шипов[p]кровавых шипов", "Description": "\"Окровавленное копье\" также превращает сферы крови в дополнительные копья, которые наносят #% обычного урона и в первую очередь целятся во врагов, которых копье еще не поразило. ", "Localisation": "{c_important}\"Окровавленное копье\"{/c} также превращает {c_important}{u}сферы крови{/u}{/c} в дополнительные копья, которые наносят {c_random}[Affix_Value_2|%|]{/c} обычного урона и в первую очередь целятся во врагов, которых копье еще не поразило. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2031,6 +2147,7 @@ "Name": "[ms]крови силы[fs]крови силы[ns]крови силы[p]крови силы", "Description": "При высоком уровне здоровья кровавые сферы восполняют # ед. эссенции.", "Localisation": "При {c_important}{u}высоком уровне здоровья{/u}{/c} {c_important}{u}кровавые сферы{/u}{/c} восполняют {c_random}[Affix_Value_1]{/c} ед. эссенции.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2050,6 +2167,7 @@ "Name": "[ms]кровопускающий[fs]кровопускающая[ns]кровопускающее[p]кровопускающие", "Description": "Максимальное количество скелетов-воинов увеличивается на #.", "Localisation": "Максимальное количество скелетов-воинов увеличивается на {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2074,6 +2192,7 @@ "Name": "[ms]кромсающий плоть[fs]кромсающая плоть[ns]кромсающее плоть[p]кромсающие плоть", "Description": "Когда \"Распад\" создает труп, вы получаете # ед. эссенции.", "Localisation": "Когда {c_important}\"Распад\"{/c} создает {c_important}труп{/c}, вы получаете {c_random}[Affix_Value_1]{/c} ед. эссенции.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2093,6 +2212,7 @@ "Name": "[ms]леденящего гнева[fs]леденящего гнева[ns]леденящего гнева[p]леденящего гнева", "Description": "Пока у вас полный запас ярости, вы получаете укрепление в объеме # ед. за каждую накопленную единицу ярости.", "Localisation": "Пока у вас полный запас ярости, вы получаете {c_important}{u}укрепление{/u}{/c} в объеме {c_random}[Max(1, Affix_Flat_Value_1)]{/c} ед. за каждую накопленную единицу ярости.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2115,6 +2235,7 @@ "Name": "[ms]ледниковый[fs]ледниковая[ns]ледниковое[p]ледниковые", "Description": "\"Снежная буря\" периодически создает ледяные шипы, которые взрываются и наносят # ед. урона. Ваши ледяные шипы наносят на #% больше урона замороженным противникам.", "Localisation": "{c_important}\"Снежная буря\"{/c} периодически создает {c_important}ледяные шипы{/c}, которые взрываются и наносят {c_random}[Affix_Flat_Value_1]{/c} ед. урона. Ваши {c_important}ледяные шипы{/c} наносят на {c_number}[Affix_Value_1 * 100|%x|]{/c} больше урона {c_important}{u}замороженным{/u}{/c} противникам.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2137,6 +2258,7 @@ "Name": "[ms]ледяного пути[fs]ледяного пути[ns]ледяного пути[p]ледяного пути", "Description": "Достигнув цели, \"Морозная сфера\" останавливается, взрывается еще # |4раз:раза:раз; и наносит с каждым взрывом #% обычного урона.", "Localisation": "Достигнув цели, {c_important}\"Морозная сфера\"{/c} останавливается, взрывается еще {c_number}[Affix.\"Static Value 0\"]{/c} |4раз:раза:раз; и наносит с каждым взрывом {c_random}[Affix_Value_1|%|]{/c} обычного урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2159,6 +2281,7 @@ "Name": "[ms]ледяной алхимический[fs]ледяная алхимическая[ns]ледяное алхимическое[p]ледяные алхимические", "Description": "Удачный удар: поражая окоченевших или замороженных противников, умения насыщения тенью с вероятностью до #% вызывают взрыв, наносящий цели и окружающим противникам # ед. урона от льда. Эти противники коченеют и замедляются на #%.", "Localisation": "{c_label}Удачный удар:{/c} поражая {c_important}{u}окоченевших{/u}{/c} или {c_important}{u}замороженных{/u}{/c} противников, умения {c_important}насыщения тенью{/c} с вероятностью до {c_number}[Affix.\"Static Value 0\"|%|]{/c} вызывают взрыв, наносящий цели и окружающим противникам {c_random}[Affix_Flat_Value_1]{/c} ед. урона от льда. Эти противники {c_important}{u}коченеют{/u}{/c} и замедляются на {c_number}[Affix.\"Static Value 1\"|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2181,6 +2304,7 @@ "Name": "[ms]лживый[fs]лживая[ns]лживое[p]лживые", "Description": "Выбрасывая \"Шипы\", вы также бросаете оглушающие гранаты, которые наносят при взрыве # ед. физического урона в целом и оглушают противников на # сек.", "Localisation": "Выбрасывая {c_important}\"Шипы\"{/c}, вы также бросаете {c_important}оглушающие гранаты{/c}, которые наносят при взрыве {c_random}[Affix_Flat_Value_1]{/c} ед. физического урона в целом и оглушают противников на {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2203,6 +2327,7 @@ "Name": "[ms]лютоволчий[fs]лютоволчья[ns]лютоволчье[p]лютоволчьи", "Description": "\"Ярость гризли\" теперь превращает вас в лютого волка. Вместо уменьшения получаемого урона у лютого волка на #% повышается скорость передвижения и на #% снижаются затраты духа. Кроме того, убийства восполняют вам #% максимального запаса здоровья.", "Localisation": "{c_important}\"Ярость гризли\"{/c} теперь превращает вас в лютого волка. Вместо уменьшения получаемого урона у лютого волка на {c_random}[Affix_Value_1|%+|]{/c} повышается скорость передвижения и на {c_random}[Affix_Value_1*2|%|]{/c} снижаются затраты духа. Кроме того, убийства восполняют вам {c_number}[Affix.\"Static Value 0\"|%|]{/c} максимального запаса здоровья.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2225,6 +2350,7 @@ "Name": "[ms]лютого вихря[fs]лютого вихря[ns]лютого вихря[p]лютого вихря", "Description": "Вероятность критического эффекта \"Вихря\" повышается на #% за каждую секунду поддержания вплоть до #%.", "Localisation": "Вероятность критического эффекта {c_important}\"Вихря\"{/c} повышается на {c_random}[Affix_Value_1|%+|]{/c} за каждую секунду поддержания вплоть до {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2247,6 +2373,7 @@ "Name": "[ms]медвежий берсерков[fs]медвежья берсеркова[ns]медвежье берсерково[p]медвежьи берсерковы", "Description": "Когда вы убиваете противника в состоянии берсерка, время восстановления ваших умений категории \"Бой без правил\" с вероятностью #% сокращается на #% в течение #.", "Localisation": "Когда вы убиваете противника в состоянии {c_important}{u}берсерка{/u}{/c}, время восстановления ваших умений категории {c_important}\"Бой без правил\"{/c} с вероятностью {c_number}[Affix.\"Static Value 0\"|%|]{/c} сокращается на {c_random}[Affix_Value_1|%|]{/c} в течение {c_number}[Affix.\"Static Value 1\"]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2266,6 +2393,7 @@ "Name": "[ms]мелькающего зверя[fs]мелькающего зверя[ns]мелькающего зверя[p]мелькающего зверя", "Description": "Во время рывка \"Разрывание\" в первую очередь атакует окружающих отравленных противников и мгновенно наносит им #% урона от яда.", "Localisation": "Во время рывка {c_important}\"Разрывание\"{/c} в первую очередь атакует окружающих отравленных противников и мгновенно наносит им {c_random}[Affix_Value_1|%x|]{/c} урона от яда.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2288,6 +2416,7 @@ "Name": "[ms]мерзлой тундры[fs]мерзлой тундры[ns]мерзлой тундры[p]мерзлой тундры", "Description": "Пока действует \"Глубокая заморозка\", вокруг появляются ледяные шипы, которые взрываются и наносят # ед. урона от льда. Радиус взрыва ваших ледяных шипов увеличивается на #%.", "Localisation": "Пока действует {c_important}\"Глубокая заморозка\"{/c}, вокруг появляются {c_important}ледяные шипы{/c}, которые взрываются и наносят {c_random}[Affix_Flat_Value_1]{/c} ед. урона от льда. Радиус взрыва ваших {c_important}ледяных шипов{/c} увеличивается на {c_number}[Affix_Value_1 * 100|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2310,6 +2439,7 @@ "Name": "[ms]мертвенный[fs]мертвенная[ns]мертвенное[p]мертвенные", "Description": "Расходуя трупы, вы увеличиваете урон от следующего основного умения на #% вплоть до #%.", "Localisation": "Расходуя {c_important}трупы{/c}, вы увеличиваете урон от следующего {c_important}основного{/c} умения на {c_random}[Affix_Value_1|%x|]{/c} вплоть до {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2332,6 +2462,7 @@ "Name": "[ms]могучего жнеца[fs]могучего жнеца[ns]могучего жнеца[p]могучего жнеца", "Description": "При нанесении урона с помощью \"Отсечения\" с вероятностью #% под целью появляется лужа гнили, которая наносит дополнительно #% урона. Эффект срабатывает не чаще раза в # сек.", "Localisation": "При нанесении урона с помощью {c_important}\"Отсечения\"{/c} с вероятностью {c_random}[Affix_Value_1|%|]{/c} под целью появляется лужа {c_important}гнили{/c}, которая наносит дополнительно {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} урона. Эффект срабатывает не чаще раза в {c_number}[Affix.\"Static Value 2\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2354,6 +2485,7 @@ "Name": "[ms]морозной волны[fs]морозной волны[ns]морозной волны[p]морозной волны", "Description": "Пока действует \"Ледяной доспех\", за вами тянется след из ледяных шипов, которые взрываются и наносят # ед. урона. От ваших ледяных шипов противники коченеют, их скорость передвижения снижается на #%.", "Localisation": "Пока действует {c_important}\"Ледяной доспех\"{/c}, за вами тянется след из {c_important}ледяных шипов{/c}, которые взрываются и наносят {c_random}[Affix_Flat_Value_1]{/c} ед. урона. От ваших {c_important}ледяных шипов{/c} противники {c_important}{u}коченеют{/u}{/c}, их скорость передвижения снижается на {c_number}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2376,6 +2508,7 @@ "Name": "[ms]мощи[fs]мощи[ns]мощи[p]мощи", "Description": "Базовые умения уменьшают получаемый урон на #% на # сек.", "Localisation": "{c_important}Базовые{/c} умения уменьшают получаемый урон на {c_number}[Affix.\"Static Value 0\"|%|]{/c} на {c_random}[Affix_Value_1|1|]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2399,6 +2532,7 @@ "Name": "[ms]мрака[fs]мрака[ns]мрака[p]мрака", "Description": "Применяя к противнику эффект контроля, вы восполняете # ед. основного ресурса.", "Localisation": "Применяя к противнику эффект контроля, вы восполняете {c_random}[Affix_Value_1]{/c} ед. основного ресурса.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2418,6 +2552,7 @@ "Name": "[ms]мучения[fs]мучения[ns]мучения[p]мучения", "Description": "Критические удары умений костей ускоряют восстановление эссенции на #% на # сек.", "Localisation": "Критические удары умений {c_important}костей{/c} ускоряют восстановление эссенции на {c_random}[Affix_Value_1|%x|]{/c} на {c_number}[Affix.\"Affix Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2437,6 +2572,7 @@ "Name": "[ms]наполняющий силой[fs]наполняющая силой[ns]наполняющее силой[p]наполняющие силой", "Description": "Базовые умения восполняют # ед. энергии, когда наносят урон особому противнику.", "Localisation": "{c_important}Базовые{/c} умения восполняют {c_random}[Affix_Value_1]{/c} ед. энергии, когда наносят урон особому противнику.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2456,6 +2592,7 @@ "Name": "[ms]нарастающего проклятия[fs]нарастающего проклятия[ns]нарастающего проклятия[p]нарастающего проклятия", "Description": "Урон \"Костяного духа\" увеличивается с пройденным расстоянием вплоть до #%.", "Localisation": "Урон {c_important}\"Костяного духа\"{/c} увеличивается с пройденным расстоянием вплоть до {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2478,6 +2615,7 @@ "Name": "[ms]натиска предков[fs]натиска предков[ns]натиска предков[p]натиска предков", "Description": "Натиск призывает #-х Древних, которые тоже совершают \"Натиск\", нанося #% обычного урона.", "Localisation": "{c_important}Натиск{/c} призывает {c_number}[Affix.\"Static Value 0\"]{/c}-х Древних, которые тоже совершают {c_important}\"Натиск\"{/c}, нанося {c_random}[Affix_Value_1|%|]{/c} обычного урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2500,6 +2638,7 @@ "Name": "[ms]находчивого поступка[fs]находчивого поступка[ns]находчивого поступка[p]находчивого поступка", "Description": "Потратив # ед. энергии, вы выбрасываете несколько оглушающих гранат, которые взрываются, в совокупности нанося # ед. физического урона и оглушая противников на # сек.\r\nВаши гранаты наносят на #% больше урона.", "Localisation": "Потратив {c_number}[Affix.\"Static Value 0\"]{/c} ед. энергии, вы выбрасываете несколько {c_important}оглушающих гранат{/c}, которые взрываются, в совокупности нанося {c_random}[Affix_Flat_Value_1]{/c} ед. физического урона и оглушая противников на {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} сек.\r\nВаши {c_important}гранаты{/c} наносят на {c_number}[Affix.\"Static Value 1\"|x%|]{/c} больше урона.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2522,6 +2661,7 @@ "Name": "[ms]неодолимого течения[fs]неодолимого течения[ns]неодолимого течения[p]неодолимого течения", "Description": "\"Бурный поток\" с вероятностью #% активирует еще одно умение шока.", "Localisation": "{c_important}\"Бурный поток\"{/c} с вероятностью {c_random}[Affix_Value_1|%|]{/c} активирует еще одно умение {c_important}шока{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2544,6 +2684,7 @@ "Name": "[ms]неоспоримый мощный[fs]неоспоримая мощная[ns]неоспоримое мощное[p]неоспоримые мощные", "Description": "Когда ваши умения облика медведя поражают #-го противника, следующее умение облика медведя наносит на #% больше урона и оглушает цели на # сек.", "Localisation": "Когда ваши умения облика {c_important}медведя{/c} поражают {c_number}[Affix.\"Static Value 0\"]{/c}-го противника, следующее умение облика {c_important}медведя{/c} наносит на {c_random}[Affix_Value_1|%|]{/c} больше урона и оглушает цели на {c_number}[Affix.\"Static Value 1\"]{/c} сек.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2566,6 +2707,7 @@ "Name": "[ms]непоколебимости[fs]непоколебимости[ns]непоколебимости[p]непоколебимости", "Description": "Получая прямой урон, вы с вероятностью #% мгновенно восстанавливаете одно из умений защиты.", "Localisation": "Получая прямой урон, вы с вероятностью {c_random}[Affix_Value_1|%|]{/c} мгновенно восстанавливаете одно из умений {c_important}защиты{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2588,6 +2730,7 @@ "Name": "[ms]непослушания[fs]непослушания[ns]непослушания[p]непослушания", "Description": "Ваша броня укрепляется на #% на # сек., когда вы наносите урон любого типа. Эффект суммируется до #%.", "Localisation": "Ваша броня укрепляется на {c_random}[Affix_Value_1|1%+|]{/c} на {c_number}[Affix.\"Static Value 1\"]{/c} сек., когда вы наносите урон любого типа. Эффект суммируется до {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2611,6 +2754,7 @@ "Name": "[ms]непредсказуемости[fs]непредсказуемости[ns]непредсказуемости[p]непредсказуемости", "Description": "При \"Ускользании\" или \"Шаге сквозь тень\" вы оставляете после себя оглушающие гранаты, которые наносят при взрыве # ед. физического урона в целом и оглушают противников на # сек.", "Localisation": "При {c_important}\"Ускользании\"{/c} или {c_important}\"Шаге сквозь тень\"{/c} вы оставляете после себя {c_important}оглушающие гранаты{/c}, которые наносят при взрыве {c_random}[Affix_Flat_Value_1]{/c} ед. физического урона в целом и оглушают противников на {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2633,6 +2777,7 @@ "Name": "[ms]непрерывного топота[fs]непрерывного топота[ns]непрерывного топота[p]непрерывного топота", "Description": "Когда вы поражаете противника \"Ударом ногой\" или \"Топотом\", \"Удар в прыжке\" восстанавливается.", "Localisation": "Когда вы поражаете противника {c_important}\"Ударом ногой\"{/c} или {c_important}\"Топотом\"{/c}, {c_important}\"Удар в прыжке\"{/c} восстанавливается.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2653,6 +2798,7 @@ "Name": "[ms]нерушимых уз[fs]нерушимых уз[ns]нерушимых уз[p]нерушимых уз", "Description": "\"Цепная молния\" с вероятностью #% перескакивает еще # |4раз:раза:раз;.", "Localisation": "{c_important}\"Цепная молния\"{/c} с вероятностью {c_random}[Affix_Value_1|%|]{/c} перескакивает еще {c_number}[Affix.\"Static Value 0\"]{/c} |4раз:раза:раз;.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2675,6 +2821,7 @@ "Name": "[ms]несгибаемый командирский[fs]несгибаемая командирская[ns]несгибаемое командирское[p]несгибаемые командирские", "Description": "Пока действует \"Армия мертвецов\", скорость атаки ваших прислужников повышается на #%, а их получаемый урон уменьшается на #%.", "Localisation": "Пока действует {c_important}\"Армия мертвецов\"{/c}, скорость атаки ваших прислужников повышается на {c_random}[Affix_Value_1|%+|]{/c}, а их получаемый урон уменьшается на {c_number}[Affix_Value_2|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2697,6 +2844,7 @@ "Name": "[ms]нестабильных усилений[fs]нестабильных усилений[ns]нестабильных усилений[p]нестабильных усилений", "Description": "Умения категории \"Насыщение\" вызывают вокруг вас взрыв, применяющий к противникам эффекты насыщения и наносящий # ед. урона соответствующего типа.", "Localisation": "Умения категории {c_important}\"Насыщение\"{/c} вызывают вокруг вас взрыв, применяющий к противникам эффекты {c_important}насыщения{/c} и наносящий {c_random}[Affix_Flat_Value_1]{/c} ед. урона соответствующего типа.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2719,6 +2867,7 @@ "Name": "[ms]неуловимой угрозы[fs]неуловимой угрозы[ns]неуловимой угрозы[p]неуловимой угрозы", "Description": "Пока действуют оба бонуса от главного пассивного умения \"Ближний бой\", ваша вероятность уклонения увеличивается на #% каждый раз, когда вас поражают атаки противника. Успешное уклонение сбрасывает этот эффект.", "Localisation": "Пока действуют оба бонуса от главного пассивного умения {c_important}\"Ближний бой\"{/c}, ваша вероятность уклонения увеличивается на {c_random}[Affix_Value_1|%+|]{/c} каждый раз, когда вас поражают атаки противника. Успешное уклонение сбрасывает этот эффект.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2741,6 +2890,7 @@ "Name": "[ms]неумолимой ярости[fs]неумолимой ярости[ns]неумолимой ярости[p]неумолимой ярости", "Description": "Когда основное умение убивает противника или попадает в босса, вам возвращается ярость в размере #% его базовой стоимости. Срабатывает один раз за применение умения.", "Localisation": "Когда {c_important}основное{/c} умение убивает противника или попадает в босса, вам возвращается ярость в размере {c_random}[Affix_Value_1|%|]{/c} его базовой стоимости. Срабатывает один раз за применение умения.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2760,6 +2910,7 @@ "Name": "[ms]неутолимости[fs]неутолимости[ns]неутолимости[p]неутолимости", "Description": "Когда \"Разрывание\" убивает цель, следующее умение в облике волка дает на #% больше силы духа и наносит на #% больше урона.", "Localisation": "Когда {c_important}\"Разрывание\"{/c} убивает цель, следующее умение в облике {c_important}волка{/c} дает на {c_random}[Affix_Value_1|%x|]{/c} больше силы духа и наносит на {c_random}[Affix_Value_1|%x|]{/c} больше урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2779,6 +2930,7 @@ "Name": "[ms]неутомимого мастера оружия[fs]неутомимого мастера оружия[ns]неутомимого мастера оружия[p]неутомимого мастера оружия", "Description": "Пока действуют все бонусы к урону \"Живого арсенала\", ярость восстанавливается на #% быстрее.", "Localisation": "Пока действуют все бонусы к урону {c_important}\"Живого арсенала\"{/c}, ярость восстанавливается на {c_random}[Affix_Value_1|%x|]{/c} быстрее.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2798,6 +2950,7 @@ "Name": "[ms]обволакивающий[fs]обволакивающая[ns]обволакивающее[p]обволакивающие", "Description": "Вероятность уклониться от противников, на которых действуют эффекты периодического урона, повышается на #%. Уклоняясь, вы накапливаете # ед. ресурса.", "Localisation": "Вероятность уклониться от противников, на которых действуют эффекты периодического урона, повышается на {c_number}[Affix.\"Static Value 0\"|%+|]{/c}. Уклоняясь, вы накапливаете {c_random}[Affix_Value_1]{/c} ед. ресурса.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2817,6 +2970,7 @@ "Name": "[ms]обеспечивающий побег[fs]обеспечивающая побег[ns]обеспечивающее побег[p]обеспечивающие побег", "Description": "Получив урон от одного из окружающих противников, вы выпускаете \"Ослепляющий дым\" и уклоняетесь от следующих # атак в течение # сек. Срабатывает не чаще раза в # сек.", "Localisation": "Получив урон от одного из окружающих противников, вы выпускаете {c_important}\"Ослепляющий дым\"{/c} и уклоняетесь от следующих {c_random}[Affix_Value_1]{/c} атак в течение {c_number}[Affix.\"Static Value 1\"]{/c} сек. Срабатывает не чаще раза в {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2839,6 +2993,7 @@ "Name": "[ms]обильной энергии[fs]обильной энергии[ns]обильной энергии[p]обильной энергии", "Description": "Искрящиеся заряды энергии с вероятностью #% перескакивают на еще одного противника.", "Localisation": "{c_important}{u}Искрящиеся заряды энергии{/u}{/c} с вероятностью {c_random}[Affix_Value_1|%|]{/c} перескакивают на еще одного противника.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2861,6 +3016,7 @@ "Name": "[ms]обмороженный[fs]обмороженная[ns]обмороженное[p]обмороженные", "Description": "Окоченевшие противники после попадания ваших гранат могут моментально замерзнуть на # сек. Вероятность этого равна двойной вероятности критического удара. Вы наносите на #% больше критического урона замороженным противникам.", "Localisation": "{c_important}{u}Окоченевшие{/u}{/c} противники после попадания ваших {c_important}гранат{/c} могут моментально {c_important}{u}замерзнуть{/u}{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Вероятность этого равна двойной вероятности критического удара. Вы наносите на {c_random}[Affix_Value_1|%x|]{/c} больше критического урона {c_important}{u}замороженным{/u}{/c} противникам.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2884,6 +3040,7 @@ "Name": "[ms]обнаженной плоти[fs]обнаженной плоти[ns]обнаженной плоти[p]обнаженной плоти", "Description": "Удачный удар: при попадании в уязвимого противника вы с вероятностью до #% накапливаете # ед. эссенции.", "Localisation": "{c_label}Удачный удар:{/c} при попадании в {c_important}{u}уязвимого{/u}{/c} противника вы с вероятностью до {c_number}[Affix.\"Static Value 0\"|%|]{/c} накапливаете {c_random}[Affix_Value_1]{/c} ед. эссенции.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2903,6 +3060,7 @@ "Name": "[ms]обожженных ног[fs]обожженных ног[ns]обожженных ног[p]обожженных ног", "Description": "Когда заканчивается действие обездвиживания, противники замедляются на #% на # сек.", "Localisation": "Когда заканчивается действие обездвиживания, противники замедляются на {c_random}[Affix_Value_1|%|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2926,6 +3084,7 @@ "Name": "[ms]общих страданий[fs]общих страданий[ns]общих страданий[p]общих страданий", "Description": "Удачный удар: удар по противнику под действием эффекта контроля с вероятностью до #% перенесет этот эффект на другого противника.", "Localisation": "{c_label}Удачный удар:{/c} удар по противнику под действием эффекта контроля с вероятностью до {c_random}[Affix_Value_1|%|]{/c} перенесет этот эффект на другого противника.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2950,6 +3109,7 @@ "Name": "[ms]огненной ярости[fs]огненной ярости[ns]огненной ярости[p]огненной ярости", "Description": "В состоянии берсерка вы раз в секунду наносите окружающим противникам # ед. урона от огня.", "Localisation": "В состоянии {c_important}{u}берсерка{/u}{/c} вы раз в секунду наносите окружающим противникам {c_random}[Affix_Flat_Value_1]{/c} ед. урона от огня.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2972,6 +3132,7 @@ "Name": "[ms]ожидания[fs]ожидания[ns]ожидания[p]ожидания", "Description": "Когда вы поражаете противников базовым умением, урон от следующего основного умения увеличивается на #% вплоть до #%.", "Localisation": "Когда вы поражаете противников {c_important}базовым{/c} умением, урон от следующего {c_important}основного{/c} умения увеличивается на {c_random}[Affix_Value_1|%x|]{/c} вплоть до {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2994,6 +3155,7 @@ "Name": "[ms]оккультной власти[fs]оккультной власти[ns]оккультной власти[p]оккультной власти", "Description": "Максимальное количество скелетов-магов увеличивается на #.", "Localisation": "Максимальное количество скелетов-магов увеличивается на {c_random}[Affix_Value_1]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3018,6 +3180,7 @@ "Name": "[ms]окровавленный[fs]окровавленная[ns]окровавленное[p]окровавленные", "Description": "\"Кровавый туман\" оставляет полосу оскверненной земли, существующую # сек. и наносящую # ед. урона от темной магии в сек. всем ступившим на нее противникам. \"Кровавый туман\" больше не снижает вашу скорость передвижения.", "Localisation": "{c_important}\"Кровавый туман\"{/c} оставляет полосу {c_important}оскверненной земли{/c}, существующую {c_number}[Affix.\"Static Value 0\"]{/c} сек. и наносящую {c_random}[Affix_Flat_Value_1]{/c} ед. урона от темной магии в сек. всем ступившим на нее противникам. {c_important}\"Кровавый туман\"{/c} больше не снижает вашу скорость передвижения.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3040,6 +3203,7 @@ "Name": "[ms]окружающих клинков[fs]окружающих клинков[ns]окружающих клинков[p]окружающих клинков", "Description": "\"Шквал\" поражает цели со всех сторон вокруг вас и наносит на #% больше урона.", "Localisation": "{c_important}\"Шквал\"{/c} поражает цели со всех сторон вокруг вас и наносит на {c_random}[Affix_Value_1|%x|]{/c} больше урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3062,6 +3226,7 @@ "Name": "[ms]окутывающий[fs]окутывающая[ns]окутывающее[p]окутывающие", "Description": "Стоя неподвижно, вы раз в # сек. призываете тень от \"Теневой завесы\" без затрат ресурса. Каждая тень \"Теневой завесы\" уменьшает получаемый урон на #%.", "Localisation": "Стоя неподвижно, вы раз в {c_number}[Affix.\"Static Value 0\"]{/c} сек. призываете тень от {c_important}\"Теневой завесы\"{/c} без затрат ресурса. Каждая тень {c_important}\"Теневой завесы\"{/c} уменьшает получаемый урон на {c_random}[Affix_Value_1|1%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3084,6 +3249,7 @@ "Name": "[ms]омерзительной измены[fs]омерзительной измены[ns]омерзительной измены[p]омерзительной измены", "Description": "Когда умение категории \"Ловкость\" наносит прямой урон противнику с головокружением, вы становитесь незаметны на # сек. Атакуя из состояния незаметности, вы получаете + #% к снижению длительности эффектов контроля на # сек.", "Localisation": "Когда умение категории {c_important}\"Ловкость\"{/c} наносит прямой урон противнику с {c_important}{u}головокружением{/u}{/c}, вы становитесь {c_important}{u}незаметны{/u}{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Атакуя из состояния {c_important}{u}незаметности{/u}{/c}, вы получаете + {c_random}[Affix_Value_1*100|%|]{/c} к снижению длительности эффектов контроля на {c_number}[Affix.\"Static Value 1\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3106,6 +3272,7 @@ "Name": "[ms]осажденного мудреца[fs]осажденного мудреца[ns]осажденного мудреца[p]осажденного мудреца", "Description": "Раз в секунду вы восполняете # ед. здоровья за каждого противника вблизи вплоть до # ед. здоровья в секунду.", "Localisation": "Раз в секунду вы восполняете {c_random}[Affix_Flat_Value_1]{/c} ед. здоровья за каждого противника вблизи вплоть до {c_number}[Affix_Flat_Value_2]{/c} ед. здоровья в секунду.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3129,6 +3296,7 @@ "Name": "[ms]отголосков ярости[fs]отголосков ярости[ns]отголосков ярости[p]отголосков ярости", "Description": "Пока действуют ваши \"Крики\", вы раз в секунду восполняете # ед. ярости.", "Localisation": "Пока действуют ваши {c_important}\"Крики\"{/c}, вы раз в секунду восполняете {c_random}[Affix_Value_1]{/c} ед. ярости.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3148,6 +3316,7 @@ "Name": "[ms]отравленного льда[fs]отравленного льда[ns]отравленного льда[p]отравленного льда", "Description": "Окоченевшие противники, отравленные \"Насыщением ядом\", будут коченеть еще на #% в секунду. Вы наносите на #% больше урона от яда замороженным противникам.", "Localisation": "{c_important}{u}Окоченевшие{/u}{/c} противники, отравленные {c_important}\"Насыщением ядом\"{/c}, будут {c_important}{u}коченеть{/u}{/c} еще на {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} в секунду. Вы наносите на {c_random}[Affix_Value_1|%x|]{/c} больше урона от яда {c_important}{u}замороженным{/u}{/c} противникам.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3171,6 +3340,7 @@ "Name": "[ms]отражающего барьера[fs]отражающего барьера[ns]отражающего барьера[p]отражающего барьера", "Description": "Пока на вас действует барьер, вы с вероятностью #% игнорируете прямой урон от атак дальнего боя.", "Localisation": "Пока на вас действует {c_important}{u}барьер{/u}{/c}, вы с вероятностью {c_random}[Affix_Value_1|%|]{/c} игнорируете прямой урон от атак дальнего боя.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3194,6 +3364,7 @@ "Name": "[ms]отражающего проводника[fs]отражающего проводника[ns]отражающего проводника[p]отражающего проводника", "Description": "После \"Телепортации\" ваша скорость передвижения повышается на #% на # сек.", "Localisation": "После {c_important}\"Телепортации\"{/c} ваша скорость передвижения повышается на {c_random}[Affix_Value_1|%|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3214,6 +3385,7 @@ "Name": "[ms]отраженного насыщения[fs]отраженного насыщения[ns]отраженного насыщения[p]отраженного насыщения", "Description": "Темные отражения также копируют эффекты насыщения, действующие на ваши умения. \r\nУмения насыщения увеличивают урон вашего уже существующего темного отражения на #% на # сек.", "Localisation": "Темные отражения также копируют эффекты {c_important}насыщения{/c}, действующие на ваши умения. \r\nУмения {c_important}насыщения{/c} увеличивают урон вашего уже существующего {c_important}темного отражения{/c} на {c_random}[Affix_Value_1|%x|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3236,6 +3408,7 @@ "Name": "[ms]панического бегства[fs]панического бегства[ns]панического бегства[p]панического бегства", "Description": "Вы получаете еще 1 питомца. Кроме того, ваши умения категории \"Питомец\" наносят на #% больше урона.", "Localisation": "Вы получаете еще {c_number}1{/c} питомца. Кроме того, ваши умения категории {c_important}\"Питомец\"{/c} наносят на {c_random}[Affix_Value_1|%x|]{/c} больше урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3258,6 +3431,7 @@ "Name": "[ms]пастырский[fs]пастырская[ns]пастырское[p]пастырские", "Description": "Урон от основных умений увеличивается на #% за каждого активного питомца.", "Localisation": "Урон от {c_important}основных{/c} умений увеличивается на {c_random}[Affix_Value_1|1%x|]{/c} за каждого активного питомца.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3280,6 +3454,7 @@ "Name": "[ms]перегруженный[fs]перегруженная[ns]перегруженное[p]перегруженные", "Description": "Удачный удар: урон от молнии с вероятностью до #% перегружает цель на # сек. В результате прямой урон, который вы наносите этой цели, вызывает импульс, дополнительно наносящий ближайшим противникам # ед. урона.", "Localisation": "{c_label}Удачный удар:{/c} урон от молнии с вероятностью до {c_random}[Affix_Value_1|%|]{/c} перегружает цель на {c_number}[Affix.\"Static Value 0\"]{/c} сек. В результате прямой урон, который вы наносите этой цели, вызывает импульс, дополнительно наносящий ближайшим противникам {c_number}[Affix_Flat_Value_1]{/c} ед. урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3302,6 +3477,7 @@ "Name": "[ms]перезаряжаемый[fs]перезаряжаемая[ns]перезаряжаемое[p]перезаряжаемые", "Description": "Каждый раз, когда \"Цепная молния\" переходит к следующей цели, вы получаете # ед. маны.", "Localisation": "Каждый раз, когда {c_important}\"Цепная молния\"{/c} переходит к следующей цели, вы получаете {c_random}[Affix_Value_1|1|]{/c} ед. маны.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3321,6 +3497,7 @@ "Name": "[ms]переменчивый[fs]переменчивая[ns]переменчивое[p]переменчивые", "Description": "Когда умение смены облика трансформирует вас, вы восполняете # ед. здоровья. Если его уровень максимальный, вы получаете укрепление в том же объеме.", "Localisation": "Когда умение {c_important}смены облика{/c} трансформирует вас, вы восполняете {c_random}[Affix_Flat_Value_1]{/c} ед. здоровья. Если его уровень максимальный, вы получаете {c_important}{u}укрепление{/u}{/c} в том же объеме.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3343,6 +3520,7 @@ "Name": "[ms]поджога[fs]поджога[ns]поджога[p]поджога", "Description": "При поддержании \"Испепеления\" ваш урон от горения увеличивается на #%.", "Localisation": "При поддержании {c_important}\"Испепеления\"{/c} ваш урон от горения увеличивается на {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3365,6 +3543,7 @@ "Name": "[ms]подземного эха[fs]подземного эха[ns]подземного эха[p]подземного эха", "Description": "Земляные столбы \"Оползня\" наносят еще 1 удар и на #% больше урона за каждый удар.", "Localisation": "Земляные столбы {c_important}\"Оползня\"{/c} наносят еще 1 удар и на {c_random}[Affix_Value_1|%|]{/c} больше урона за каждый удар.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3387,6 +3566,7 @@ "Name": "[ms]подземный[fs]подземная[ns]подземное[p]подземные", "Description": "Пока действует \"Ядовитая лоза\", вокруг вас возникает \"Оползень\". Умения земли наносят на #% больше урона отравленным противникам.", "Localisation": "Пока действует {c_important}\"Ядовитая лоза\"{/c}, вокруг вас возникает {c_important}\"Оползень\"{/c}. Умения {c_important}земли{/c} наносят на {c_random}[Affix_Value_1|%x|]{/c} больше урона отравленным противникам.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3409,6 +3589,7 @@ "Name": "[ms]подступающего гнева[fs]подступающего гнева[ns]подступающего гнева[p]подступающего гнева", "Description": "Когда вы расходуете # ед. ярости, ваше следующее умение категории \"Мастер оружия\" наносит на #% больше урона.", "Localisation": "Когда вы расходуете {c_number}[Affix.\"Static Value 0\"]{/c} ед. ярости, ваше следующее умение категории {c_important}\"Мастер оружия\"{/c} наносит на {c_random}[Affix_Value_1|%x|]{/c} больше урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3431,6 +3612,7 @@ "Name": "[ms]порчи[fs]порчи[ns]порчи[p]порчи", "Description": "Ваши эффекты насыщения действуют на #% сильнее на уязвимых противников.", "Localisation": "Ваши эффекты {c_important}насыщения{/c} действуют на {c_random}[Affix_Value_1|%x|]{/c} сильнее на {c_important}{u}уязвимых{/u}{/c} противников.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3453,6 +3635,7 @@ "Name": "[ms]последней тени[fs]последней тени[ns]последней тени[p]последней тени", "Description": "\"Буря костей\" и \"Кровавая волна\" также считаются умениями тьмы, наносят урон от темной магии и дают бонусы: \r\n Противники, пораженные \"Бурей костей\", получают # ед. урона от темной магии за # сек.\r\n \"Кровавая волна\" оскверняет после себя оскверненную землю, нанося # ед. урона от темной магии за # сек.", "Localisation": "{c_important}\"Буря костей\"{/c} и {c_important}\"Кровавая волна\"{/c} также считаются умениями {c_important}тьмы{/c}, наносят урон от темной магии и дают бонусы: \r\n{icon:bullet,1.2} Противники, пораженные {c_important}\"Бурей костей\"{/c}, получают {c_random}[Affix_Flat_Value_1]{/c} ед. урона от темной магии за {c_number}[Affix.\"Static Value 1\"]{/c} сек.\r\n{icon:bullet,1.2} {c_important}\"Кровавая волна\"{/c} оскверняет после себя {c_important}оскверненную землю{/c}, нанося {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c} ед. урона от темной магии за {c_number}[Affix.\"Static Value 2\"]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3475,6 +3658,7 @@ "Name": "[ms]похищенной провизии[fs]похищенной провизии[ns]похищенной провизии[p]похищенной провизии", "Description": "Удачный удар: когда уязвимые противники получают урон от основных умений, то с вероятностью #% могут оставить зелье здоровья.", "Localisation": "{c_label}Удачный удар:{/c} когда {c_important}{u}уязвимые{/u}{/c} противники получают урон от {c_important}основных{/c} умений, то с вероятностью {c_random}[Affix_Value_1|%|]{/c} могут оставить зелье здоровья.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3497,6 +3681,7 @@ "Name": "[ms]преображающего камня[fs]преображающего камня[ns]преображающего камня[p]преображающего камня", "Description": "\"Глыба\" становится основным умением и тратит # ед. духа, нанося #% обычного урона.", "Localisation": "{c_important}\"Глыба\"{/c} становится {c_important}основным{/c} умением и тратит {c_number}[Affix.\"Static Value 0\"]{/c} ед. духа, нанося {c_random}[Affix_Value_1|%|]{/c} обычного урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3519,6 +3704,7 @@ "Name": "[ms]приливный[fs]приливная[ns]приливное[p]приливные", "Description": "\"Кровавая волна\" вызывает еще две волны, каждая из которых наносит на #% меньше урона, чем предыдущая.", "Localisation": "{c_important}\"Кровавая волна\" {/c} вызывает еще две волны, каждая из которых наносит на {c_random}[Affix_Value_1|%x|]{/c} меньше урона, чем предыдущая.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3541,6 +3727,7 @@ "Name": "[ms]приносящий удачу[fs]приносящая удачу[ns]приносящее удачу[p]приносящие удачу", "Description": "Пока действуют все бонусы к урону от \"Живого арсенала\", вероятность удачного удара повышается на #%.", "Localisation": "Пока действуют все бонусы к урону от {c_important}\"Живого арсенала\"{/c}, вероятность удачного удара повышается на {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3564,6 +3751,7 @@ "Name": "[ms]прожорливый[fs]прожорливая[ns]прожорливое[p]прожорливые", "Description": "Когда вы убиваете уязвимого противника, скорость восстановления энергии увеличивается на #% на # сек.", "Localisation": "Когда вы убиваете {c_important}{u}уязвимого{/u}{/c} противника, скорость восстановления энергии увеличивается на {c_random}[Affix_Value_1|%x|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3583,6 +3771,7 @@ "Name": "[ms]проклятых[fs]проклятых[ns]проклятых[p]проклятых", "Description": "Вы наносите на #% больше урона от темной магии противникам, пораженным одновременно \"Немощью\" и \"Железной девой\".", "Localisation": "Вы наносите на {c_random}[Affix_Value_1|%x|]{/c} больше урона от темной магии противникам, пораженным одновременно {c_important}\"Немощью\"{/c} и {c_important}\"Железной девой\"{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3605,6 +3794,7 @@ "Name": "[ms]пронзающего тока[fs]пронзающего тока[ns]пронзающего тока[p]пронзающего тока", "Description": "\"Электрические разряды\" пронзают противников, но наносят на #% меньше урона целям после первой.", "Localisation": "{c_important}\"Электрические разряды\"{/c} пронзают противников, но наносят на {c_random}[Affix_Value_1|%x|]{/c} меньше урона целям после первой.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3627,6 +3817,7 @@ "Name": "[ms]пронзающего холода[fs]пронзающего холода[ns]пронзающего холода[p]пронзающего холода", "Description": "\"Осколки льда\" пронзают цели # |4раз:раза:раз;, нанося на #% меньше урона с каждым следующим пораженным противником.", "Localisation": "{c_important}\"Осколки льда\"{/c} пронзают цели {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c} |4раз:раза:раз;, нанося на {c_random}[Affix_Value_1|%|]{/c} меньше урона с каждым следующим пораженным противником.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3649,6 +3840,7 @@ "Name": "[ms]пронизывающий холодом[fs]пронизывающая холодом[ns]пронизывающее холодом[p]пронизывающие холодом", "Description": "Количество зарядов \"Кольца льда\" увеличивается на 1, но каждый заряд восстанавливается на #% дольше.", "Localisation": "Количество зарядов {c_important}\"Кольца льда\"{/c_white} увеличивается на 1, но каждый заряд восстанавливается на {c_random}[Affix_Value_1*100|%|]{/c} дольше.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3671,6 +3863,7 @@ "Name": "[ms]пугающий[fs]пугающая[ns]пугающее[p]пугающие", "Description": "Когда вы удаляетесь от замедленных или окоченевших противников, ваша скорость передвижения повышается на #%.", "Localisation": "Когда вы удаляетесь от замедленных или {c_important}{u}окоченевших{/u}{/c} противников, ваша скорость передвижения повышается на {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3691,6 +3884,7 @@ "Name": "[ms]пульсирующий[fs]пульсирующая[ns]пульсирующее[p]пульсирующие", "Description": "\"Скоростная стрельба\" с вероятностью #% рикошетит в другую цель.", "Localisation": "{c_important}\"Скоростная стрельба\"{/c} с вероятностью {c_random}[Affix_Value_1|%|]{/c} рикошетит в другую цель.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3713,6 +3907,7 @@ "Name": "[ms]пустоты[fs]пустоты[ns]пустоты[p]пустоты", "Description": "Когда \"Тлен\" создает область порчи, в нее притягиваются ближайшие противники.", "Localisation": "Когда {c_important}\"Тлен\"{/c} создает область порчи, в нее притягиваются ближайшие противники.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3737,6 +3932,7 @@ "Name": "[ms]пылающей преграды[fs]пылающей преграды[ns]пылающей преграды[p]пылающей преграды", "Description": "Когда вы расходуете # ед. маны, ваша следующая \"Стена огня\" не требует магической энергии и сжигает малые снаряды.", "Localisation": "Когда вы расходуете {c_random}[Affix_Value_1]{/c} ед. маны, ваша следующая {c_important}\"Стена огня\"{/c} не требует магической энергии и сжигает малые снаряды.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3759,6 +3955,7 @@ "Name": "[ms]пыльный дьявольский[fs]пыльная дьявольская[ns]пыльное дьявольское[p]пыльные дьявольские", "Description": "\"Вихрь\" создает за вами пылевых демонов, наносящих ближайшим противникам # ед. урона.", "Localisation": "{c_important}\"Вихрь\"{/c} создает за вами {c_important}пылевых демонов{/c}, наносящих ближайшим противникам {c_random}[Affix_Flat_Value_1]{/c} ед. урона.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3781,6 +3978,7 @@ "Name": "[ms]пытающий[fs]пытающая[ns]пытающее[p]пытающие", "Description": "\"Железная дева\" с вероятностью #% оглушает пораженных противников на # сек., когда они наносят прямой урон.", "Localisation": "{c_important}\"Железная дева\"{/c} с вероятностью {c_random}[Affix_Value_1|%|]{/c} оглушает пораженных противников на {c_number}[Affix.\"Static Value 0\"]{/c} сек., когда они наносят прямой урон.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3805,6 +4003,7 @@ "Name": "[ms]равновесия природы[fs]равновесия природы[ns]равновесия природы[p]равновесия природы", "Description": "Умения бури повышают критический урон умений земли на #% на # сек.\r\n\r\nУмения земли повышают вероятность критического эффекта умений бури на #% на # сек.", "Localisation": "Умения {c_important}бури{/c} повышают критический урон умений {c_important}земли{/c} на {c_random}[Affix_Value_1|1%x|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.\r\n\r\nУмения {c_important}земли{/c} повышают вероятность критического эффекта умений {c_important}бури{/c} на {c_random}[Affix_Value_1 /3.75|1%+|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3827,6 +4026,7 @@ "Name": "[ms]разбитый[fs]разбитая[ns]разбитое[p]разбитые", "Description": "Взрывы \"Раскалывания\" наносят на #% больше урона, если вы убиваете замороженных противников.", "Localisation": "Взрывы {c_important}\"Раскалывания\"{/c} наносят на {c_random}[Affix_Value_1|%x|]{/c} больше урона, если вы убиваете {c_important}{u}замороженных{/u}{/c} противников.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3849,6 +4049,7 @@ "Name": "[ms]разоряющий[fs]разоряющая[ns]разоряющее[p]разоряющие", "Description": "\"Шаг сквозь тень\" получает еще один заряд. Убийство противника \"Шагом сквозь тень\" восстанавливает ему один заряд и увеличивает урон \"Шага сквозь тень\" на #% на # сек. вплоть до #%.", "Localisation": "{c_important}\"Шаг сквозь тень\"{/c} получает еще один заряд. Убийство противника {c_important}\"Шагом сквозь тень\"{/c} восстанавливает ему один заряд и увеличивает урон {c_important}\"Шага сквозь тень\"{/c} на {c_random}[Affix_Value_1|%x|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. вплоть до {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3869,6 +4070,7 @@ "Name": "[ms]разрывающий штормовой[fs]разрывающая штормовая[ns]разрывающее штормовое[p]разрывающие штормовые", "Description": "Критические удары \"Разрывания\" наносят цели и ближайшим противникам #% нанесенного урона в виде урона от молнии.", "Localisation": "Критические удары {c_important}\"Разрывания\"{/c} наносят цели и ближайшим противникам {c_random}[Affix_Value_1|%|]{/c} нанесенного урона в виде урона от молнии.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3891,6 +4093,7 @@ "Name": "[ms]раскалывающейся энергии[fs]раскалывающейся энергии[ns]раскалывающейся энергии[p]раскалывающейся энергии", "Description": "\"Электрическое копье\" с вероятностью #% создает еще одно \"Электрическое копье\".", "Localisation": "{c_important}\"Электрическое копье\"{/c} с вероятностью {c_random}[Affix_Value_1|%|]{/c} создает еще одно {c_important}\"Электрическое копье\"{/c}.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3907,34 +4110,13 @@ 19 ] }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "[ms]расколотый рассветный[fs]расколотая рассветная[ns]расколотое рассветное[p]расколотые рассветные", - "Description": "Когда \"Хватка ночи\" действует # сек., вы получаете \"Скорость зари\", повышающую скорость атаки на #%, а скорость передвижения – на #% на # сек. Пока действует эффект Зимнего оберега, за каждого убитого врага время действия \"Хватки ночи\" сокращается на # сек.", - "Localisation": "Когда \"Хватка ночи\" действует {c_number}[Affix.\"Static Value 1\"]{/c} сек., вы получаете \"Скорость зари\", повышающую скорость атаки на {c_random}[Affix_Value_1|%|]{/c}, а скорость передвижения – на {c_number}[Affix.\"Static Value 3\"]%{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Пока действует эффект {c_important}Зимнего оберега{/c}, за каждого убитого врага время действия \"Хватки ночи\" сокращается на {c_number}[Affix.\"Static Value 2\"]{/c} сек.", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1212515, "IdName": "legendary_sorc_106", "Name": "[ms]расколотых звезд[fs]расколотых звезд[ns]расколотых звезд[p]расколотых звезд", "Description": "Вокруг \"Метеорита\" падают кометы, наносящие # ед. урона от огня при попадании. Кометы также поджигают пораженных противников и наносят # ед. урона за # сек.", "Localisation": "Вокруг {c_important}\"Метеорита\"{/c} падают {c_important}кометы{/c}, наносящие {c_random}[Affix_Flat_Value_1]{/c} ед. урона от огня при попадании. {c_important}Кометы{/c} также поджигают пораженных противников и наносят {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} ед. урона за {c_number}[Affix.\"Static Value 1\"]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3957,6 +4139,7 @@ "Name": "[ms]распада[fs]распада[ns]распада[p]распада", "Description": "Каждый раз, когда главное пассивное умение \"Чума тьмы\" наносит противникам урон, в следующий раз \"Чума тьмы\" наносит на #% больше урона в течение # сек. Суммируется до # раз.", "Localisation": "Каждый раз, когда главное пассивное умение {c_important}\"Чума тьмы\"{/c} наносит противникам урон, в следующий раз {c_important}\"Чума тьмы\"{/c} наносит на {c_random}[Affix_Value_1|%x|]{/c} больше урона в течение {c_number}[Affix.\"Static Value 0\"]{/c} сек. Суммируется до {c_number}[Affix.\"Static Value 1\"]{/c} раз.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3979,6 +4162,7 @@ "Name": "[ms]расплаты[fs]расплаты[ns]расплаты[p]расплаты", "Description": "Основные умения наносят до #% больше урона в зависимости от объема укрепления.", "Localisation": "{c_important}Основные{/c} умения наносят до {c_random}[Affix_Value_1|%x|] {/c} больше урона в зависимости от объема {c_important}{u}укрепления{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4001,6 +4185,7 @@ "Name": "[ms]рассекающий[fs]рассекающая[ns]рассекающее[p]рассекающие", "Description": "\"Костяное копье\" делает каждую последующую цель уязвимой на # сек. Костяные осколки от \"Костяного копья\" пронзают уязвимых противников и наносят им на #% больше урона.", "Localisation": "{c_important}\"Костяное копье\"{/c} делает каждую последующую цель {c_important}{u}уязвимой{/u}{/c} на {c_random}[Affix_Value_1|1|]{/c} сек. Костяные осколки от {c_important}\"Костяного копья\"{/c} пронзают {c_important}{u}уязвимых{/u}{/c} противников и наносят им на {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c} больше урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4023,6 +4208,7 @@ "Name": "[ms]рвущийся из тьмы[fs]рвущаяся из тьмы[ns]рвущееся из тьмы[p]рвущиеся из тьмы", "Description": "Когда вы совершаете \"Рывок\", на вашем месте появляется темное отражение, которое тоже совершает \"Рывок\", наносящий #% базового урона.", "Localisation": "Когда вы совершаете {c_important}\"Рывок\"{/c}, на вашем месте появляется {c_important}темное отражение{/c}, которое тоже совершает {c_important}\"Рывок\"{/c}, наносящий {c_random}[Affix_Value_1|%|]{/c} базового урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4045,6 +4231,7 @@ "Name": "[ms]резни берсерка[fs]резни берсерка[ns]резни берсерка[p]резни берсерка", "Description": "Нанося прямой урон в состоянии берсерка, вы также наносите #% нанесенного базового урона в виде урона от кровотечения за # сек.", "Localisation": "Нанося прямой урон в состоянии {c_important}{u}берсерка{/u}{/c}, вы также наносите {c_random}[Affix_Value_1*100|%|]{/c} нанесенного базового урона в виде урона от кровотечения за {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4067,6 +4254,7 @@ "Name": "[ms]резни[fs]резни[ns]резни[p]резни", "Description": "Ваша скорость передвижения повышается на #%. Вы теряете этот бонус на # сек., когда получаете урон.", "Localisation": "Ваша скорость передвижения повышается на {c_number}[Affix.\"Static Value 0\"|%|]{/c}. Вы теряете этот бонус на {c_random}[Affix_Value_1|1|]{/c} сек., когда получаете урон.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4087,6 +4275,7 @@ "Name": "[ms]рунный заряженный[fs]рунная заряженная[ns]рунное заряженное[p]рунные заряженные", "Description": "Критические удары умений бури заряжают воздух вокруг вас на # сек. и периодически бьют ударом молнии противника в области действия, нанося # ед. урона от молнии. Новые критические удары продлевают действие эффекта.", "Localisation": "Критические удары умений {c_important}бури{/c} заряжают воздух вокруг вас на {c_random}[Affix_Value_1|1|]{/c} сек. и периодически бьют {c_important}ударом молнии{/c} противника в области действия, нанося {c_number}[Affix_Flat_Value_1]{/c} ед. урона от молнии. Новые критические удары продлевают действие эффекта.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4109,6 +4298,7 @@ "Name": "[ms]сатанинский[fs]сатанинская[ns]сатанинское[p]сатанинские", "Description": "После накопления # ед. ярости ваше следующее основное умение создает пылевого демона, который наносит # ед. урона противникам позади цели.", "Localisation": "После накопления {c_number}[Affix.\"Static Value 0\"]{/c} ед. ярости ваше следующее {c_important}основное{/c} умение создает {c_important}пылевого демона{/c}, который наносит {c_random}[Affix_Flat_Value_1]{/c} ед. урона противникам позади цели.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4131,6 +4321,7 @@ "Name": "[ms]сбалансированный[fs]сбалансированная[ns]сбалансированное[p]сбалансированные", "Description": "Пока действует \"Ярость гризли\", ваш максимальный запас духа увеличивается на # ед., а скорость восстановления духа повышается на #%.", "Localisation": "Пока действует {c_important}\"Ярость гризли\"{/c}, ваш максимальный запас духа увеличивается на {c_random}[Affix_Value_1]{/c} ед., а скорость восстановления духа повышается на {c_number}[Affix_Value_2|%x|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4150,6 +4341,7 @@ "Name": "[ms]связующих углей[fs]связующих углей[ns]связующих углей[p]связующих углей", "Description": "\"Пламенный щит\" позволяет вам беспрепятственно проходить сквозь противников. При этом они обездвиживаются на # сек.", "Localisation": "{c_important}\"Пламенный щит\"{/c} позволяет вам беспрепятственно проходить сквозь противников. При этом они обездвиживаются на {c_random}[Affix_Value_1|1|]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4173,6 +4365,7 @@ "Name": "[ms]сейсмический[fs]сейсмическая[ns]сейсмическое[p]сейсмические", "Description": "\"Топот\" вызывает землетрясение, наносящее противникам # ед. физического урона за # сек. Когда вы находитесь в области землетрясения, наносимый вами урон увеличивается на #%.", "Localisation": "{c_important}\"Топот\"{/c} вызывает {c_important}землетрясение{/c}, наносящее противникам {c_random}[Affix_Flat_Value_1]{/c} ед. физического урона за {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} сек. Когда вы находитесь в области {c_important}землетрясения{/c}, наносимый вами урон увеличивается на {c_random}[Affix_Value_1|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4195,6 +4388,7 @@ "Name": "[ms]силы предков[fs]силы предков[ns]силы предков[p]силы предков", "Description": "\"Молот Древних\" создает ударную волну и наносит на #% больше урона.", "Localisation": "{c_important}\"Молот Древних\"{/c} создает ударную волну и наносит на {c_random}[Affix_Value_1|%x|]{/c} больше урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4217,6 +4411,7 @@ "Name": "[ms]силы циклона[fs]силы циклона[ns]силы циклона[p]силы циклона", "Description": "\"Ураганный доспех\" также уменьшает получаемый физический урон и действует на окружающих союзников.", "Localisation": "{c_important}\"Ураганный доспех\"{/c} также уменьшает получаемый физический урон и действует на окружающих союзников.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4239,6 +4434,7 @@ "Name": "[ms]симбиотический[fs]симбиотическая[ns]симбиотическое[p]симбиотические", "Description": "Когда главное пассивное умение \"Гнева природы\" активирует умение без затрат ресурса, время восстановления обычных умений противоположного типа сокращается на # сек.", "Localisation": "Когда главное пассивное умение {c_important}\"Гнева природы\"{/c} активирует умение без затрат ресурса, время восстановления {c_important}обычных{/c} умений противоположного типа сокращается на {c_random}[Affix_Value_1|1|]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4262,6 +4458,7 @@ "Name": "[ms]сковывающий морозом[fs]сковывающая морозом[ns]сковывающее морозом[p]сковывающие морозом", "Description": "За каждого окоченевшего или замороженного противника, через которого вы ускользаете, вы получаете барьер, поглощающий # ед. урона в течение # сек. Максимальный запас прочности барьера – # ед.", "Localisation": "За каждого {c_important}{u}окоченевшего{/u}{/c} или {c_important}{u}замороженного{/u}{/c} противника, через которого вы {c_important}ускользаете{/c}, вы получаете {c_important}{u}барьер{/u}{/c}, поглощающий {c_random}[Affix_Flat_Value_1]{/c} ед. урона в течение {c_number}[Affix.\"Static Value 0\"]{/c} сек. Максимальный запас прочности барьера – {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} ед.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4284,6 +4481,7 @@ "Name": "[ms]скоропостижной кончины[fs]скоропостижной кончины[ns]скоропостижной кончины[p]скоропостижной кончины", "Description": "Когда вы исцеляетесь при уровне здоровья выше #%, за каждый восстановленный процент максимального запаса здоровья вы наносите на #% больше подавляющего урона следующей подавляющей атакой. Бонус повышается вплоть до #%.", "Localisation": "Когда вы исцеляетесь при уровне здоровья выше {c_number}[Affix.\"Static Value 0\"|%|]{/c}, за каждый восстановленный процент максимального запаса здоровья вы наносите на {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} больше {c_important}{u}подавляющего{/u}{/c} урона следующей {c_important}{u}подавляющей{/u}{/c} атакой. Бонус повышается вплоть до {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4306,6 +4504,7 @@ "Name": "[ms]скорый[fs]скорая[ns]скорое[p]скорые", "Description": "Критические удары основных умений повышают вашу скорость атаки на #% на # сек.", "Localisation": "Критические удары {c_important}основных{/c} умений повышают вашу скорость атаки на {c_random}[Affix_Value_1|%+|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4328,6 +4527,7 @@ "Name": "[ms]смертельного полумрака[fs]смертельного полумрака[ns]смертельного полумрака[p]смертельного полумрака", "Description": "\"Уклонение\" сквозь противников, зараженных \"Насыщением тенью\" дает незаметность на # сек. Атакуя из состояния незаметности, вы получаете +#% к максимальному запасу здоровья при убийстве на # сек.", "Localisation": "{c_important}\"Уклонение\"{/c} сквозь противников, зараженных {c_important}\"Насыщением тенью\"{/c} дает {c_important}{u}незаметность{/u}{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Атакуя из состояния {c_important}{u}незаметности{/u}{/c}, вы получаете +{c_random}[Affix_Value_1*100|%|]{/c} к максимальному запасу здоровья при убийстве на {c_number}[Affix.\"Static Value 1\"]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4350,6 +4550,7 @@ "Name": "[ms]смертельный[fs]смертельная[ns]смертельное[p]смертельные", "Description": "Находясь в состоянии берсерка, вы получаете эффект шипов в объеме # ед.", "Localisation": "Находясь в состоянии {c_important}{u}берсерка{/u}{/c}, вы получаете эффект шипов в объеме {c_random}[Affix_Flat_Value_1]{/c} ед.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4372,6 +4573,7 @@ "Name": "[ms]снежный защитный[fs]снежная защитная[ns]снежное защитное[p]снежные защитные", "Description": "Находясь в своей \"Снежной буре\" и в течение# сек. после выхода из нее вы получаете на #% меньше урона.", "Localisation": "Находясь в своей {c_important}\"Снежной буре\"{/c} и в течение{c_number}[Affix.\"Static Value 0\"]{/c} сек. после выхода из нее вы получаете на {c_random}[Affix_Value_1|%|]{/c} меньше урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4394,6 +4596,7 @@ "Name": "[ms]сосредоточения[fs]сосредоточения[ns]сосредоточения[p]сосредоточения", "Description": "Скорость восстановления маны повышается на #%, если вы не получали урон за предыдущие # сек.", "Localisation": "Скорость восстановления маны повышается на {c_random}[Affix_Value_1|%x|]{/c}, если вы не получали урон за предыдущие {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4413,6 +4616,7 @@ "Name": "[ms]сотрясающий землю[fs]сотрясающая землю[ns]сотрясающее землю[p]сотрясающие землю", "Description": "После того как вы меняете оружие # раз, ваше следующее умение подавляет цель и наносит на #% больше подавляющего урона.", "Localisation": "После того как вы меняете оружие {c_number}[Affix.\"Static Value 0\"]{/c} раз, ваше следующее умение {c_important}{u}подавляет{/u}{/c} цель и наносит на {c_random}[Affix_Value_1|%x|]{/c} больше {c_important}{u}подавляющего{/u}{/c} урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4435,6 +4639,7 @@ "Name": "[ms]спокойного дуновения[fs]спокойного дуновения[ns]спокойного дуновения[p]спокойного дуновения", "Description": "Удачный удар: \"Ветрорез\" с вероятностью до #% полностью восстанавливает дух.", "Localisation": "{c_label}Удачный удар:{/c} {c_important}\"Ветрорез\"{/c} с вероятностью до {c_random}[Affix_Value_1|%|]{/c} полностью восстанавливает дух.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4454,6 +4659,7 @@ "Name": "[ms]старый бойцовский[fs]старая бойцовская[ns]старое бойцовское[p]старые бойцовские", "Description": "Когда основное умение наносит противнику прямой урон, ваш следующий \"Натиск\" или \"Удар в прыжке\" наносит на #% больше урона вплоть до #%.", "Localisation": "Когда {c_important}основное{/c} умение наносит противнику прямой урон, ваш следующий {c_important}\"Натиск\"{/c} или {c_important}\"Удар в прыжке\"{/c} наносит на {c_random}[Affix_Value_1|%x|]{/c} больше урона вплоть до {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4476,6 +4682,7 @@ "Name": "[ms]стихий[fs]стихий[ns]стихий[p]стихий", "Description": "Повышает силу нескольких типов урона из определенного списка на #% на # сек. Поочередно выбирается один из двух списков урона: \r\nогонь, молния и физический. \r\nхолод, яд и темная магия. ", "Localisation": "Повышает силу нескольких типов урона из определенного списка на {c_random}[Affix_Value_1|%|]{/c} на {c_number}[Affix.\"Static_Value_0\"]{/c} сек. Поочередно выбирается один из {c_number}двух{/c} списков урона: \r\n{icon:bullet,1.2}огонь, молния и физический. \r\n{icon:bullet,1.2}холод, яд и темная магия. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4498,6 +4705,7 @@ "Name": "[ms]стихийный[fs]стихийная[ns]стихийное[p]стихийные", "Description": "Когда вы применяете основные умения или умения категории \"Искусность\" при уровне маны не ниже #, вероятность критического удара повышается на #%.", "Localisation": "Когда вы применяете {c_important}основные{/c} умения или умения категории {c_important}\"Искусность\"{/c} при уровне маны не ниже {c_number}[Affix.\"Static Value 0\"]{/c}, вероятность критического удара повышается на {c_random}[Affix_Value_1|1%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4520,6 +4728,7 @@ "Name": "[ms]сумеречный[fs]сумеречная[ns]сумеречное[p]сумеречные", "Description": "Удачный удар: критические удары умениями стрелка с вероятностью до #% создают тень от \"Теневой завесы\" без затрат ресурсов.", "Localisation": "{c_label}Удачный удар:{/c} критические удары умениями {c_important}стрелка{/c} с вероятностью до {c_random}[Affix_Value_1|%|]{/c} создают тень от {c_important}\"Теневой завесы\"{/c} без затрат ресурсов.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4542,6 +4751,7 @@ "Name": "[ms]танцующий с клинком[fs]танцующая с клинком[ns]танцующее с клинком[p]танцующие с клинком", "Description": "Возвращаясь к вам, \"Вонзающиеся клинки\" некоторое время крутятся вокруг вас и с каждым попаданием наносят #% урона \"Вонзающихся клинков\" на обратном пути. Урон оборотов увеличивается вплоть до #% урона на обратном пути в зависимости от его длины.", "Localisation": "Возвращаясь к вам, {c_important}\"Вонзающиеся клинки\"{/c} некоторое время крутятся вокруг вас и с каждым попаданием наносят {c_random}[Affix_Value_1|%|]{/c} урона {c_important}\"Вонзающихся клинков\"{/c} на обратном пути. Урон оборотов увеличивается вплоть до {c_random}[Affix_Value_1 * 2|%|]{/c} урона на обратном пути в зависимости от его длины.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4564,6 +4774,7 @@ "Name": "[ms]танцующий с молниями[fs]танцующая с молниями[ns]танцующее с молниями[p]танцующие с молниями", "Description": "Критические удары \"Грозового шторма\" создают # пляшущие молнии, которые преследуют окружающих противников и наносят # ед. урона от молнии.", "Localisation": "Критические удары {c_important}\"Грозового шторма\"{/c} создают {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}пляшущие молнии,{/c} которые преследуют окружающих противников и наносят {c_random}[Affix_Flat_Value_1]{/c} ед. урона от молнии.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4586,6 +4797,7 @@ "Name": "[ms]тектонический[fs]тектоническая[ns]тектоническое[p]тектонические", "Description": "\"Шип земли\" запускает цепь шипов по прямой линии и восстанавливается за # сек.", "Localisation": "{c_important}\"Шип земли\"{/c} запускает цепь шипов по прямой линии и восстанавливается за {c_random}[Affix_Value_1|1|]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4608,6 +4820,7 @@ "Name": "[ms]темного воя[fs]темного воя[ns]темного воя[p]темного воя", "Description": "\"Изнуряющий рев\" становится умением волка. Кроме того, \"Изнуряющий рев\" обездвиживает отравленных противников на # сек.", "Localisation": "{c_important}\"Изнуряющий рев\"{/c} становится умением {c_important}волка{/c}. Кроме того, {c_important}\"Изнуряющий рев\"{/c} обездвиживает отравленных противников на {c_random}[Affix_Value_1|1|]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4631,6 +4844,7 @@ "Name": "[ms]трех проклятий[fs]трех проклятий[ns]трех проклятий[p]трех проклятий", "Description": "Увеличивает критический урон, наносимый \"Метеоритом\" и \"Огненным шаром\" на #%. Этот бонус удваивается для целей с большим запасом здоровья.", "Localisation": "Увеличивает критический урон, наносимый {c_important}\"Метеоритом\"{/c_important} и {c_important}\"Огненным шаром\"{/c_important} на {c_random}[Affix_Value_1|%x|]{/c_number}. Этот бонус удваивается для целей с {c_important}{u}большим запасом здоровья{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4653,6 +4867,7 @@ "Name": "[ms]трюкаческий[fs]трюкаческая[ns]трюкаческое[p]трюкаческие", "Description": "Вы получаете на #% меньше урона от противников, находящихся под действием эффектов контроля. Когда противник под действием эффектов контроля наносит вам прямой урон, ваша скорость передвижения повышается на #% на # сек.", "Localisation": "Вы получаете на {c_random}[Affix_Value_1|1%|]{/c} меньше урона от противников, находящихся под действием эффектов контроля. Когда противник под действием эффектов контроля наносит вам прямой урон, ваша скорость передвижения повышается на {c_number}[Affix.\"Static Value 0\"|%+|]{/c} на {c_number}[Affix.\"Static Value 1\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4675,6 +4890,7 @@ "Name": "[ms]убыстряющий[fs]убыстряющая[ns]убыстряющее[p]убыстряющие", "Description": "Скорость атаки базовых умений повышается на #%.", "Localisation": "Скорость атаки {c_important}базовых{/c} умений повышается на {c_random}[Affix_Value_1|%+|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4697,6 +4913,7 @@ "Name": "[ms]украденной бодрости[fs]украденной бодрости[ns]украденной бодрости[p]украденной бодрости", "Description": "Каждый эффект \"Импульса\" восстанавливает вам # ед. здоровья в секунду.", "Localisation": "Каждый эффект {c_important}\"Импульса\"{/c} восстанавливает вам {c_random}[Affix_Flat_Value_1]{/c} ед. здоровья в секунду.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4719,6 +4936,7 @@ "Name": "[ms]укрепляющего камня[fs]укрепляющего камня[ns]укрепляющего камня[p]укрепляющего камня", "Description": "Время действия \"Земляного бастиона\" продлевается на # сек. Кроме того, когда вы убиваете противника умением земли, прочность активного барьера от \"Земляного бастиона\" восполняется на # ед.", "Localisation": "Время действия {c_important}\"Земляного бастиона\"{/c} продлевается на {c_number}[Affix_Value_2]{/c} сек. Кроме того, когда вы убиваете противника умением {c_important}земли{/c}, прочность активного {c_important}{u}барьера{/u}{/c} от {c_important}\"Земляного бастиона\"{/c} восполняется на {c_random}[Affix_Flat_Value_1]{/c} ед.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4741,6 +4959,7 @@ "Name": "[ms]ускользающий[fs]ускользающая[ns]ускользающее[p]ускользающие", "Description": "Если на вас действуют эффекты контроля, то, когда ваш уровень здоровья падает до низкого, вы получаете неудержимость на # сек. Время восстановления эффекта – # секунд.", "Localisation": "Если на вас действуют эффекты контроля, то, когда ваш уровень здоровья падает до {c_important}{u}низкого{/u}{/c}, вы получаете {c_important}{u}неудержимость{/u}{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек. Время восстановления эффекта – {c_random}[Affix_Value_1]{/c} секунд.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4765,6 +4984,7 @@ "Name": "[ms]ускоряющего тумана[fs]ускоряющего тумана[ns]ускоряющего тумана[p]ускоряющего тумана", "Description": "Вы автоматически применяете \"Ослепляющий дым\", когда завершаете \"Рывок\". \"Ослепляющий дым\" сокращает время восстановления \"Рывка\" на # сек. за каждую пораженную цель (вплоть до# сек.).", "Localisation": "Вы автоматически применяете {c_important}\"Ослепляющий дым\"{/c}, когда завершаете {c_important}\"Рывок\"{/c}. {c_important}\"Ослепляющий дым\"{/c} сокращает время восстановления {c_important}\"Рывка\"{/c} на {c_random}[Affix_Value_1|2|]{/c} сек. за каждую пораженную цель (вплоть до{c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c} сек.).", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4788,6 +5008,7 @@ "Name": "[ms]утоптанной земли[fs]утоптанной земли[ns]утоптанной земли[p]утоптанной земли", "Description": "Пока действует \"Тяжелый шаг\", время от времени появляется # |4столб:столба:столбов; земли \"Оползня\". \"Оползень\" наносит #% обычного урона. \"Тяжелый шаг\" теперь также считается умением сил природы и земли.", "Localisation": "Пока действует {c_important}\"Тяжелый шаг\"{/c}, время от времени появляется {c_number}[Affix.\"Static Value 0\"]{/c} |4столб:столба:столбов; земли {c_important}\"Оползня\"{/c}. \"Оползень\" наносит {c_random}[Affix_Value_1|%|]{/c} обычного урона. {c_important}\"Тяжелый шаг\"{/c} теперь также считается умением {c_important}сил природы{/c} и {c_important}земли{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4810,6 +5031,7 @@ "Name": "[ms]фортуны[fs]фортуны[ns]фортуны[p]фортуны", "Description": "Вероятность удачного удара повышается на #%, пока на вас действует барьер.", "Localisation": "Вероятность удачного удара повышается на {c_random}[Affix_Value_1|%+|]{/c}, пока на вас действует {c_important}{u}барьер{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4833,6 +5055,7 @@ "Name": "[ms]хитрый стрелковый[fs]хитрая стрелковая[ns]хитрое стрелковое[p]хитрые стрелковые", "Description": "Когда \"Пробивающий выстрел\" наносит противнику урон, снаряд расщепляется еще на 2 стрелы, летящие в разные стороны. Дополнительные стрелы наносят урон, равный #% базового урона \"Пробивающего выстрела\", и не расщепляются.", "Localisation": "Когда {c_important}\"Пробивающий выстрел\"{/c} наносит противнику урон, снаряд расщепляется еще на {c_number}2{/c} стрелы, летящие в разные стороны. Дополнительные стрелы наносят урон, равный {c_random}[Affix_Value_1|%|]{/c} базового урона {c_important}\"Пробивающего выстрела\"{/c}, и не расщепляются.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4855,6 +5078,7 @@ "Name": "[ms]хладоносный[fs]хладоносная[ns]хладоносное[p]хладоносные", "Description": "Раз в # сек. ваши скелеты-маги применяют \"Снежную бурю\", наносящую # урона от холода и периодически заставляющую противников коченеть, замедляя их на #% на # сек.", "Localisation": "Раз в {c_number}[Affix.\"Static Value 1\"]{/c} сек. ваши скелеты-маги применяют \"Снежную бурю\", наносящую {c_random}[Affix_Flat_Value_1]{/c} урона от холода и периодически заставляющую противников {c_important}{u}коченеть{/u}{/c}, замедляя их на {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} на {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4879,6 +5103,7 @@ "Name": "[ms]хлестающий ветром[fs]хлестающая ветром[ns]хлестающее ветром[p]хлестающие ветром", "Description": "Когда вы применяете \"Двойной удар\" дважды в течение # сек., возникает пылевой демон, наносящий противникам за целью # ед. урона.", "Localisation": "Когда вы применяете {c_important}\"Двойной удар\"{/c} дважды в течение {c_number}[Affix.\"Static Value 0\"]{/c} сек., возникает {c_important}пылевой демон{/c}, наносящий противникам за целью {c_random}[Affix_Flat_Value_1]{/c} ед. урона.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4901,6 +5126,7 @@ "Name": "[ms]цепких жил[fs]цепких жил[ns]цепких жил[p]цепких жил", "Description": "\"Трупные щупальца\" повышают вероятность критического удара на #% на # сек, а пораженные \"Трупными щупальцами\" цели получают от вас на #% больше критического урона.", "Localisation": "{c_important}\"Трупные щупальца\"{/c} повышают вероятность критического удара на {c_random}[Affix_Value_1|%+|]{/c} на {c_number}[Affix.\"Static Value 1\"]{/c} сек, а пораженные {c_important}\"Трупными щупальцами\"{/c} цели получают от вас на {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} больше критического урона.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4923,6 +5149,7 @@ "Name": "[ms]цепкого ветра[fs]цепкого ветра[ns]цепкого ветра[p]цепкого ветра", "Description": "\"Вихрь\" время от времени притягивает к вам противников.", "Localisation": "{c_important}\"Вихрь\"{/c} время от времени притягивает к вам противников.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4946,6 +5173,7 @@ "Name": "[ms]штормокостный[fs]штормокостная[ns]штормокостное[p]штормокостные", "Description": "\"Буря костей\" расходует до # |4трупа:трупов:трупов;. Ее время действия продлевается до # сек.", "Localisation": "{c_important}\"Буря костей\"{/c} расходует до {c_number}[Affix_Value_2]{/c} |4трупа:трупов:трупов;. Ее время действия продлевается до {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4968,6 +5196,7 @@ "Name": "[ms]щита ветров[fs]щита ветров[ns]щита ветров[p]щита ветров", "Description": "Когда \"Буря костей\" наносит урон противнику, вас на # сек. окружает барьер с прочностью в объеме #% вашего базового запаса здоровья.", "Localisation": "Когда {c_important}\"Буря костей\"{/c} наносит урон противнику, вас на {c_number}[Affix.\"Static Value 0\"]{/c} сек. окружает {c_important}{u}барьер{/u}{/c} с прочностью в объеме {c_random}[Affix_Value_1|%|]{/c} вашего базового запаса здоровья.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4991,6 +5220,7 @@ "Name": "[ms]эксплуатирующий[fs]эксплуатирующая[ns]эксплуатирующее[p]эксплуатирующие", "Description": "Длительность ваших эффектов контроля повышается на #%. Вы наносите на #% больше урона неудержимым противникам.", "Localisation": "Длительность ваших эффектов контроля повышается на {c_number}[Affix.\"Static Value 0\"|%+|]{/c}. Вы наносите на {c_random}[Affix_Value_1|%x|]{/c} больше урона {c_important}{u}неудержимым{/u}{/c} противникам.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5015,6 +5245,7 @@ "Name": "[ms]энергетический[fs]энергетическая[ns]энергетическое[p]энергетические", "Description": "В облике волка получаемый урон уменьшается на #%.", "Localisation": "В облике волка получаемый урон уменьшается на {c_random}[Affix_Value_1|1%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5037,6 +5268,7 @@ "Name": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", "Description": "Когда вы применяете базовое умение, затраты маны на следующее основное умение или умение категории \"Искусность\" снижаются на #%.", "Localisation": "Когда вы применяете {c_important}базовое{/c} умение, затраты маны на следующее {c_important}основное{/c} умение или умение категории {c_important}\"Искусность\"{/c} снижаются на {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5056,6 +5288,7 @@ "Name": "[ms]эха предков[fs]эха предков[ns]эха предков[p]эха предков", "Description": "Удачный удар: пока \"Зов Древних\" находится на панели команд, при поражении противника \"Прыжок\", \"Выброс земли\" или \"Вихрь\" с вероятностью до #% призывает Древнего, применяющего такой же навык.", "Localisation": "{c_label}Удачный удар:{/c} пока {c_important}\"Зов Древних\"{/c} находится на панели команд, при поражении противника {c_important}\"Прыжок\"{/c}, {c_important}\"Выброс земли\"{/c} или {c_important}\"Вихрь\"{/c} с вероятностью до {c_random}[Affix_Value_1|%|]{/c} призывает Древнего, применяющего такой же навык.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5078,6 +5311,7 @@ "Name": "[ms]ядовитого укола[fs]ядовитого укола[ns]ядовитого укола[p]ядовитого укола", "Description": "Каждый 3-й \"Колющий удар\" насыщен ядом, который наносит #% обычного урона от яда.", "Localisation": "Каждый {c_number}3-й{/c}{c_important} \"Колющий удар\"{/c} {c_important}насыщен ядом{/c}, который наносит {c_random}[Affix_Value_1|%|]{/c} обычного урона от яда.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5100,6 +5334,7 @@ "Name": "[ms]ядовитый алхимический[fs]ядовитая алхимическая[ns]ядовитое алхимическое[p]ядовитые алхимические", "Description": "Удачный удар: поражая отравленных противников, насыщенные тенью умения с вероятностью до #% вызывают ядовитый взрыв, наносящий цели и окружающим противникам # ед. урона от отравления за # сек.", "Localisation": "{c_label}Удачный удар:{/c} поражая отравленных противников, {c_important}насыщенные тенью{/c} умения с вероятностью до {c_number} {c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} вызывают ядовитый взрыв, наносящий цели и окружающим противникам {c_random}[Affix_Flat_Value_1]{/c} ед. урона от отравления за {c_number}[Affix.\"Static Value 0\"]{/c} сек.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5122,6 +5357,7 @@ "Name": "[ms]ярости берсерка[fs]ярости берсерка[ns]ярости берсерка[p]ярости берсерка", "Description": "В состоянии берсерка вы восстанавливаете # ед. ярости в секунду.", "Localisation": "В состоянии {c_important}{u}берсерка{/u}{/c} вы восстанавливаете {c_random}[Affix_Value_1]{/c} ед. ярости в секунду.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5141,6 +5377,7 @@ "Name": "[ms]ярый[fs]ярая[ns]ярое[p]ярые", "Description": "После #-й смены оружия вы на # сек. впадаете в состояние берсерка.", "Localisation": "После {c_number}[Affix.\"Static Value 0\"]{/c}-й смены оружия вы на {c_random}[Affix_Value_1|1|]{/c} сек. впадаете в состояние {c_important}{u}берсерка{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5160,6 +5397,7 @@ "Name": "Зигзаг", "Description": "Вы можете одновременно призывать на # |4гидру:гидры:гидр; больше, а время действия \"Гидры\" увеличивается на #%.", "Localisation": "Вы можете одновременно призывать на {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}|4гидру:гидры:гидр;{/c} больше, а время действия {c_important}\"Гидры\"{/c} увеличивается на {c_random}[Affix_Value_1|%|]{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.trTR.json b/D4Companion/Data/Aspects.trTR.json index 751c73e3..a73c3846 100644 --- a/D4Companion/Data/Aspects.trTR.json +++ b/D4Companion/Data/Aspects.trTR.json @@ -5,6 +5,7 @@ "Name": "Acı Veren", "Description": "Çivili Tabuttan etkilenen düşmanlar, doğrudan hasar verdiklerinde #% ihtimalle # saniye boyunca Sersemler.", "Localisation": "{c_important}Çivili Tabuttan{/c} etkilenen düşmanlar, doğrudan hasar verdiklerinde {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca Sersemler.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -29,6 +30,7 @@ "Name": "Ahır", "Description": "Dengesiz Akımlar etkin değilken Şok Yeteneklerin #% ihtimalle ondan bedelsiz bir kullanım tetikler.", "Localisation": "{c_important}Dengesiz Akımlar{/c} etkin değilken {c_important}Şok{/c} Yeteneklerin {c_random}[Affix_Value_1|%|]{/c} ihtimalle ondan bedelsiz bir kullanım tetikler.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -51,6 +53,7 @@ "Name": "Aldatma Atışı", "Description": " Delici Atış bir düşmana hasar verdiğinde her iki yöne birden 2 ilave ok bölünür. Bu yan oklar, Delici Atışın Temel hasarının #% kadarı hasar verir ve bölünmez.", "Localisation": " {c_important}Delici Atış{/c} bir düşmana hasar verdiğinde her iki yöne birden {c_number}2{/c} ilave ok bölünür. Bu yan oklar, {c_important}Delici Atışın{/c} Temel hasarının {c_random}[Affix_Value_1|%|]{/c} kadarı hasar verir ve bölünmez.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -73,6 +76,7 @@ "Name": "Alevde Yürüyenin", "Description": "Ateş Duvarı ile temasa geçerek # saniye boyunca #% Hareket Hızı kazanırsın.", "Localisation": "{c_important}Ateş Duvarı{/c} ile temasa geçerek {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%+|]{/c} Hareket Hızı kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -93,6 +97,7 @@ "Name": "Anında Dondurma", "Description": "Kaçınarak içinden geçtiğin her Soğutulmuş veya Donmuş düşman, maksimum # olmak üzere # saniyeliğine # hasar soğuran bir Bariyer sağlar.", "Localisation": "{c_important}Kaçınarak{/c} içinden geçtiğin her {c_important}{u}Soğutulmuş{/u}{/c} veya {c_important}{u}Donmuş{/u}{/c} düşman, maksimum {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} olmak üzere {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Flat_Value_1]{/c} hasar soğuran bir {c_important}{u}Bariyer{/u}{/c} sağlar.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -115,6 +120,7 @@ "Name": "Asimilasyon", "Description": "Zamanla Hasar etkileriyle etkilenen düşmanlara karşı #% artırılmış Sıyrılma İhtimaline sahip olursun. Sıyrıldığında # Birincil Kaynak kazanırsın.", "Localisation": "Zamanla Hasar etkileriyle etkilenen düşmanlara karşı {c_number}[Affix.\"Static Value 0\"|%+|]{/c} artırılmış Sıyrılma İhtimaline sahip olursun. Sıyrıldığında {c_random}[Affix_Value_1]{/c} Birincil Kaynak kazanırsın.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -134,6 +140,7 @@ "Name": "Atılgan Şefin", "Description": "Bir Çığlık Yeteneği kullandığında bu yeteneğin Bekleme Süresi, Yakındaki düşman başına # saniye azalır. Azalma en fazla # olabilir.", "Localisation": "Bir {c_important}Çığlık{/c} Yeteneği kullandığında bu yeteneğin Bekleme Süresi, Yakındaki düşman başına {c_random}[Affix_Value_1|1|]{/c} saniye azalır. Azalma en fazla {c_number}[Affix.\"Static Value 0\"]{/c} olabilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -153,6 +160,7 @@ "Name": "Ayazlanmış", "Description": "El Bombası Yeteneklerinle vurduğun Soğutulmuş düşmanların # saniyeliğine anında Donma ihtimalleri, Kritik Vuruş İhtimalinin iki katı olur. Donmuş düşmanlara #% artırılmış Kritik Vuruş Hasarı verirsin.", "Localisation": "{c_important}El Bombası{/c} Yeteneklerinle vurduğun {c_important}{u}Soğutulmuş{/u}{/c} düşmanların {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine anında {c_important}{u}Donma{/u}{/c} ihtimalleri, Kritik Vuruş İhtimalinin iki katı olur. {c_important}{u}Donmuş{/u}{/c} düşmanlara {c_random}[Affix_Value_1|%x|]{/c} artırılmış Kritik Vuruş Hasarı verirsin.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -176,6 +184,7 @@ "Name": "Ayı Klanı Başıbozuğunun", "Description": "Çılgınlık sırasında bir düşman öldürmek, # saniye boyunca Kapışma Yeteneklerine #% ihtimalle #% artırılmış Bekleme Süresi Azaltma sağlar.", "Localisation": "{c_important}{u}Çılgınlık{/u}{/c} sırasında bir düşman öldürmek, {c_number}[Affix.\"Static Value 1\"]{/c} saniye boyunca {c_important}Kapışma{/c} Yeteneklerine {c_number}[Affix.\"Static Value 0\"|%|]{/c} ihtimalle {c_random}[Affix_Value_1|%|]{/c} artırılmış Bekleme Süresi Azaltma sağlar.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -195,6 +204,7 @@ "Name": "Ağıt", "Description": "Etkin Yardakçı başına # Maksimum Öz kazanırsın.", "Localisation": "Etkin Yardakçı başına {c_random}[Affix_Value_1]{/c} Maksimum Öz kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -214,6 +224,7 @@ "Name": "Aşırı Yüklü", "Description": "Şanslı Vuruş: Yıldırım hasarı verirken en fazla #% ihtimalle hedefi # saniye boyunca aşırı yüklemek, hedefe verdiğin herhangi bir doğrudan hasarın çevredeki düşmanlara # ek hasar vermesine neden olur.", "Localisation": "{c_label}Şanslı Vuruş:{/c} Yıldırım hasarı verirken en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle hedefi {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca aşırı yüklemek, hedefe verdiğin herhangi bir doğrudan hasarın çevredeki düşmanlara {c_number}[Affix_Flat_Value_1]{/c} ek hasar vermesine neden olur.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -236,6 +247,7 @@ "Name": "Balistik", "Description": "Güçlendirmeye sahipken Toprak Yeteneklerin # Kademe kazanır.", "Localisation": "{c_important}{u}Güçlendirmeye{/u}{/c} sahipken {c_important}Toprak{/c} Yeteneklerin {c_random}[Affix_Value_1|~|]{/c} Kademe kazanır.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -259,6 +271,7 @@ "Name": "Buz Fırtınası", "Description": "Buz Novası ek bir Yük kazanır ancak Yük başına Bekleme Süresi #% artar.", "Localisation": "{c_important}Buz Novası{/c_important} ek bir Yük kazanır ancak Yük başına Bekleme Süresi {c_random}[Affix_Value_1*100|%|]{/c} artar.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -281,6 +294,7 @@ "Name": "Buzul", "Description": "Kar Fırtınası kullanıldığında, düzenli aralıklarla # hasar vererek patlayan Buz Dikenleroluşturur. Buz Dikenlerin, Donmuş düşmanlara #% artırılmış hasar verir.", "Localisation": "{c_important}Kar Fırtınası{/c} kullanıldığında, düzenli aralıklarla {c_random}[Affix_Flat_Value_1]{/c} hasar vererek patlayan {c_important}Buz Dikenler{/c}oluşturur. {c_important}Buz Dikenlerin{/c},{c_important} {u}Donmuş{/u}{/c} düşmanlara {c_number}[Affix_Value_1 * 100|%x|]{/c} artırılmış hasar verir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -303,6 +317,7 @@ "Name": "Casusun", "Description": "Zehir Tuzağı artık Saklanmayı bozmaz ve sen Saklanırken Bekleme Süresini veya devreye girme süresini tetiklemez. Saklanma durumundan çıktığında tüm Zehir Tuzakları etkinleşir ve Zehir Tuzağının Bekleme Süresi, yerleştirilen tuzak başına # saniye olur.", "Localisation": "{c_important}Zehir Tuzağı{/c} artık {c_important}{u}Saklanmayı{/u}{/c} bozmaz ve sen {c_important}{u}Saklanırken{/u}{/c} Bekleme Süresini veya devreye girme süresini tetiklemez. {c_important}{u}Saklanma{/u}{/c} durumundan çıktığında tüm {c_important}Zehir Tuzakları{/c} etkinleşir ve {c_important}Zehir Tuzağının{/c} Bekleme Süresi, yerleştirilen tuzak başına {c_random}[Affix_Value_1|1|]{/c} saniye olur.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -325,6 +340,7 @@ "Name": "Dağılmış", "Description": "Düşmanlar Donmuş durumdayken ölürse Dağıt Temel Pasifi patlamaları, #% artırılmış hasar verir.", "Localisation": "Düşmanlar {c_important}{u}Donmuş{/u}{/c} durumdayken ölürse {c_important}Dağıt{/c} Temel Pasifi patlamaları, {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -347,6 +363,7 @@ "Name": "Dehânın", "Description": "Bir Bekleme Süresi kullanmak # Mana yeniler.", "Localisation": "Bir Bekleme Süresi kullanmak {c_random}[Affix_Value_1]{/c} Mana yeniler.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -366,6 +383,7 @@ "Name": "Demir Kan", "Description": "Yakındaki her Kanayan düşman için maksimum #% olmak üzere #% Hasar Azaltma kazan.", "Localisation": "Yakındaki her Kanayan düşman için maksimum {c_random}[Affix_Value_1|%|]{/c} olmak üzere {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} Hasar Azaltma kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -388,6 +406,7 @@ "Name": "Dengelenmiş", "Description": "Bozayı Öfkesi etkinken Maksimum Ruhunu # ve Ruh Üretimini #% artır.", "Localisation": "{c_important}Bozayı Öfkesi{/c} etkinken Maksimum Ruhunu {c_random}[Affix_Value_1]{/c} ve Ruh Üretimini {c_number}[Affix_Value_2|%x|]{/c} artır.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -407,6 +426,7 @@ "Name": "Deprem", "Description": "Tepinme, düşmanlara # saniye boyunca # Fiziksel hasar veren bir Deprem oluşturur. Depremin içinde #% artırılmış hasar verirsin.", "Localisation": "{c_important}Tepinme{/c}, düşmanlara {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} saniye boyunca {c_random}[Affix_Flat_Value_1]{/c} Fiziksel hasar veren bir {c_important}Deprem{/c} oluşturur. {c_important}Depremin{/c} içinde {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verirsin.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -429,6 +449,7 @@ "Name": "Deri Gezicinin", "Description": "Formunu değiştiren bir Şekil Değiştirme Yeteneği kullandığında # Can kazan. Canın tamamen doluysa aynı miktarda Güçlendirme kazan.", "Localisation": "Formunu değiştiren bir {c_important}Şekil Değiştirme{/c} Yeteneği kullandığında {c_random}[Affix_Flat_Value_1]{/c} Can kazan. Canın tamamen doluysa aynı miktarda {c_important}{u}Güçlendirme{/u}{/c} kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -451,6 +472,7 @@ "Name": "Dinç", "Description": "Kurt Adam olarak Şekil Değiştirirken #% Hasar Azaltma kazan.", "Localisation": "Kurt Adam olarak Şekil Değiştirirken {c_random}[Affix_Value_1|1%|]{/c} Hasar Azaltma kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -473,6 +495,7 @@ "Name": "Donmuş Simyacının", "Description": "Şanslı Vuruş: Soğutulmuş veya Donmuş bir düşmana bir Gölge Aşılanmış Yetenek ile hasar vermek, en fazla #% ihtimalle hedefe ve çevredeki düşmanlara # Soğuk hasarı veren ve onları #% kadar Soğutan bir patlama serbest bırakır.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}{u}Soğutulmuş{/u}{/c} veya {c_important}{u}Donmuş{/u}{/c} bir düşmana bir {c_important}Gölge Aşılanmış{/c} Yetenek ile hasar vermek, en fazla {c_number}[Affix.\"Static Value 0\"|%|]{/c} ihtimalle hedefe ve çevredeki düşmanlara {c_random}[Affix_Flat_Value_1]{/c} Soğuk hasarı veren ve onları {c_number}[Affix.\"Static Value 1\"|%|]{/c} kadar {c_important}{u}Soğutan{/u}{/c} bir patlama serbest bırakır.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -495,6 +518,7 @@ "Name": "Düzenbazın", "Description": "İğneler ayrıca toplamda # Fiziksel hasar veren ve düşmanları # saniyeliğine Sersemleten bir dizi patlayan Sersemletme Bombası fırlatır.", "Localisation": "{c_important}İğneler{/c} ayrıca toplamda {c_random}[Affix_Flat_Value_1]{/c} Fiziksel hasar veren ve düşmanları {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} saniyeliğine Sersemleten bir dizi patlayan {c_important}Sersemletme Bombası{/c} fırlatır.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -517,6 +541,7 @@ "Name": "Elementalistin", "Description": "# veya daha yüksek Mana değeriyle kullanılan Çekirdek veya Ustalık Yetenekleri, #% artırılmış Kritik Vuruş İhtimaline sahiptir.", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c} veya daha yüksek Mana değeriyle kullanılan {c_important}Çekirdek{/c} veya {c_important}Ustalık{/c} Yetenekleri, {c_random}[Affix_Value_1|1%+|]{/c} artırılmış Kritik Vuruş İhtimaline sahiptir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -539,6 +564,7 @@ "Name": "Enerji Verici", "Description": "Seçkin bir düşmana Temel Yetenek ile hasar vermek # Enerji üretir.", "Localisation": "Seçkin bir düşmana {c_important}Temel{/c} Yetenek ile hasar vermek {c_random}[Affix_Value_1]{/c} Enerji üretir.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -558,6 +584,7 @@ "Name": "Ezicinin", "Description": "Şanslı Vuruş: Savunmasız bir düşmana doğrudan hasar vermek, onu en fazla #% ihtimalle # saniye boyunca Afallatır.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}{u}Savunmasız{/u}{/c} bir düşmana doğrudan hasar vermek, onu en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_important}{u}Afallatır{/u}{/c}.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -581,6 +608,7 @@ "Name": "Eşik Ustasının", "Description": "Yetenekler, kullanıldıklarında mevcut Birincil Kaynağına bağlı olarak en fazla #% kadar artırılmış hasar verir ve Birincil Kaynağın tamamen doluyken maksimum fayda sağlar.", "Localisation": "Yetenekler, kullanıldıklarında mevcut Birincil Kaynağına bağlı olarak en fazla {c_random}[Affix_Value_1|%x|]{/c} kadar artırılmış hasar verir ve Birincil Kaynağın tamamen doluyken maksimum fayda sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -603,6 +631,7 @@ "Name": "Firar Etme", "Description": "Kitle Kontrolü etkisi altındayken Yaralı hâle gelmek seni # saniye boyunca Durdurulamaz yapar. Bu etkinin # saniyelik bir Bekleme Süresi vardır.", "Localisation": "Kitle Kontrolü etkisi altındayken {c_important}{u}Yaralı{/u}{/c} hâle gelmek seni {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_important}{u}Durdurulamaz{/u}{/c} yapar. Bu etkinin {c_random}[Affix_Value_1]{/c} saniyelik bir Bekleme Süresi vardır.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -627,6 +656,7 @@ "Name": "Fırsatçının", "Description": "Saklanmayı bir saldırı yaparak bozduğunda olduğun yerin etrafına toplam # Fiziksel hasar veren ve # saniye boyunca düşmanları Sersemleten bir dizi patlayan Sersemletme Bombası bırakırsın.", "Localisation": "{c_important}{u}Saklanmayı{/u}{/c} bir saldırı yaparak bozduğunda olduğun yerin etrafına toplam {c_random}[Affix_Flat_Value_1]{/c} Fiziksel hasar veren ve {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} saniye boyunca düşmanları Sersemleten bir dizi patlayan {c_important}Sersemletme Bombası{/c} bırakırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -649,6 +679,7 @@ "Name": "Fırtına Avcısının", "Description": "Hortum, maksimum # hedefi arar.", "Localisation": "{c_important}Hortum{/c}, maksimum {c_random}[Affix_Value_1]{/c} hedefi arar.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -671,6 +702,7 @@ "Name": "Fırtına Değiştiricinin", "Description": "Kasırga etkinken Şekil Değiştirme Yeteneklerin için # Kademe kazan.", "Localisation": "{c_important}Kasırga{/c} etkinken {c_important}Şekil Değiştirme{/c} Yeteneklerin için {c_random}[Affix_Value_1|~|]{/c} Kademe kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -694,6 +726,7 @@ "Name": "Fırtına Kabarması", "Description": "Bir Bariyere sahipken Savunmasız düşmanlara #% artırılmış hasar verirsin.", "Localisation": "Bir {c_important}{u}Bariyere{/u}{/c} sahipken {c_important}{u}Savunmasız{/u}{/c} düşmanlara {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verirsin.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -716,6 +749,7 @@ "Name": "Fırtına Pençesinin", "Description": "Doğra ile yapılan Kritik Vuruşlar, verilen hasarın #% kadarını hedefe ve çevredeki düşmanlara Yıldırım hasarı olarak verir.", "Localisation": "{c_important}Doğra{/c} ile yapılan Kritik Vuruşlar, verilen hasarın {c_random}[Affix_Value_1|%|]{/c} kadarını hedefe ve çevredeki düşmanlara Yıldırım hasarı olarak verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -738,6 +772,7 @@ "Name": "Gece Uluyanının", "Description": "Kan Uluması, Kritik Vuruş İhtimalini #% artırır. Kan Uluması ayrıca # saniye boyunca Yakın Yoldaşları ve Oyuncuları da etkiler.", "Localisation": "{c_important}Kan Uluması{/c}, Kritik Vuruş İhtimalini {c_random}[Affix_Value_1|1%+|]{/c} artırır. {c_important}Kan Uluması{/c} ayrıca {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca Yakın Yoldaşları ve Oyuncuları da etkiler.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -760,6 +795,7 @@ "Name": "Gelgit", "Description": "Kan Dalgası, her biri bir öncekinden #% daha az hasar veren iki ek dalga başlatır.", "Localisation": "{c_important}Kan Dalgası{/c}, her biri bir öncekinden {c_random}[Affix_Value_1|%x|]{/c} daha az hasar veren iki ek dalga başlatır.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -782,6 +818,7 @@ "Name": "Gizleme", "Description": "Hareketsiz durduğun her # saniyede bir ücretsiz Karanlık Örtü gölgesi kazan. Her Karanlık Örtü gölgesi, #% artırılmış Hasar Azaltma sağlar.", "Localisation": "Hareketsiz durduğun her {c_number}[Affix.\"Static Value 0\"]{/c} saniyede bir ücretsiz {c_important}Karanlık Örtü{/c} gölgesi kazan. Her {c_important}Karanlık Örtü{/c} gölgesi, {c_random}[Affix_Value_1|1%|]{/c} artırılmış Hasar Azaltma sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -804,6 +841,7 @@ "Name": "Gölge Dilimleyen", "Description": "Atıl, kullandığında bulunduğun konumda bir Gölge Kopya oluşturulur ve bu kopya da Atıl kullanarak Temel hasarın #% kadarına eşit hasar verir.", "Localisation": "{c_important}Atıl{/c}, kullandığında bulunduğun konumda bir {c_important}Gölge Kopya{/c} oluşturulur ve bu kopya da {c_important}Atıl{/c} kullanarak Temel hasarın {c_random}[Affix_Value_1|%|]{/c} kadarına eşit hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -826,6 +864,7 @@ "Name": "Gölgeler İçinde", "Description": "Şanslı Vuruş: Nişancı Yetenekleri ile yapılan Kritik Vuruşlar en fazla #% ihtimalle bedelsiz bir Karanlık Örtü gölgesi sağlar.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Nişancı{/c} Yetenekleri ile yapılan Kritik Vuruşlar en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle bedelsiz bir {c_important}Karanlık Örtü{/c} gölgesi sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -848,6 +887,7 @@ "Name": "Gömülü", "Description": "Derin Dondurma etkinken, saniyede Maksimum Can ve Mananın #% kadarını yenilersin.", "Localisation": "{c_important}Derin Dondurma{/c} etkinken, saniyede Maksimum Can ve Mananın {c_random}[Affix_Value_1|%|]{/c} kadarını yenilersin.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -870,6 +910,7 @@ "Name": "Gözü Dönmüş", "Description": "Savunmasız bir düşmanı öldürmek sana # saniye boyunca #% artırılmış Enerji Yenilemesi sağlar.", "Localisation": "{c_important}{u}Savunmasız{/u}{/c} bir düşmanı öldürmek sana {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%x|]{/c} artırılmış Enerji Yenilemesi sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -889,6 +930,7 @@ "Name": "Hantal", "Description": "Goleminin etkin Bekleme Süresi #% ihtimalle # saniye azalır ve Golem normal saldırıyla düşmanlara her hasar verdiğinde #% ihtimalle bir Ceset oluşur.", "Localisation": "{c_important}Goleminin{/c} etkin Bekleme Süresi {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} saniye azalır ve Golem normal saldırıyla düşmanlara her hasar verdiğinde {c_random}[Affix_Value_1 / 2|%1|]{/c} ihtimalle bir Ceset oluşur.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -913,6 +955,7 @@ "Name": "Hayalet Gezici", "Description": "Durdurulamaz durumdayken ve sonraki # saniye #% artırılmış Hareket Hızı kazanırsın ve düşmanların arasında özgürce hareket edebilirsin.", "Localisation": "{c_important}{u}Durdurulamaz{/u}{/c} durumdayken ve sonraki {c_number}[Affix.\"Static Value 0\"]{/c} saniye {c_random}[Affix_Value_1|%+|]{/c} artırılmış Hareket Hızı kazanırsın ve düşmanların arasında özgürce hareket edebilirsin.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -933,6 +976,7 @@ "Name": "Hilecinin", "Description": "#% artırılmış Kitle Kontrolü Süresine sahip olursun. Düşmanlar Durdurulamazken onlara #% artırılmış hasar verirsin.", "Localisation": "{c_number}[Affix.\"Static Value 0\"|%+|]{/c} artırılmış Kitle Kontrolü Süresine sahip olursun. Düşmanlar {c_important}{u}Durdurulamazken{/u}{/c} onlara {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verirsin.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -957,6 +1001,7 @@ "Name": "Hilenin", "Description": "Kitle Kontrolü altındaki düşmanlardan #% daha az hasar alırsın. Kitle Kontrolü altındaki bir düşman sana doğrudan hasar verdiğinde # saniyeliğine #% Hareket Hızı kazan.", "Localisation": "Kitle Kontrolü altındaki düşmanlardan {c_random}[Affix_Value_1|1%|]{/c} daha az hasar alırsın. Kitle Kontrolü altındaki bir düşman sana doğrudan hasar verdiğinde {c_number}[Affix.\"Static Value 1\"]{/c} saniyeliğine {c_number}[Affix.\"Static Value 0\"|%+|]{/c} Hareket Hızı kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -979,6 +1024,7 @@ "Name": "Hızlandırıcı", "Description": "Çekirdek Yeteneklerle yaptığın Kritik Vuruşlar, Saldırı Hızını # saniyeliğine #% artırır.", "Localisation": "{c_important}Çekirdek{/c} Yeteneklerle yaptığın Kritik Vuruşlar, Saldırı Hızını {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1|%+|]{/c} artırır.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1001,6 +1047,7 @@ "Name": "Hızlı", "Description": "Temel Yetenekler #% Saldırı Hızı kazandırır.", "Localisation": "{c_important}Temel{/c} Yetenekler {c_random}[Affix_Value_1|%+|]{/c } Saldırı Hızı kazandırır.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1023,6 +1070,7 @@ "Name": "Hızlı Kan", "Description": "Kan Küresi, UltiBekleme Süresini # saniye azaltır.", "Localisation": "{c_important}{u}Kan Küresi{/u}{/c}, {c_important}Ulti{/c}Bekleme Süresini {c_random}[Affix_Value_1|1|]{/c} saniye azaltır.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1042,6 +1090,7 @@ "Name": "Kadavra", "Description": "Bir Ceset tüketmek, bir sonraki Çekirdek Yeteneğin hasarını en fazla #% olmak üzere #% artırır.", "Localisation": "Bir {c_important}Ceset{/c} tüketmek, bir sonraki {c_important}Çekirdek{/c} Yeteneğin hasarını en fazla {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} olmak üzere {c_random}[Affix_Value_1|%x|]{/c} artırır.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1064,6 +1113,7 @@ "Name": "Kafatası Kıranın", "Description": "Kanayan bir düşmanı Sersemletmek, düşmana toplam Kanama miktarının #% kadarı Fiziksel hasar verir.", "Localisation": "Kanayan bir düşmanı Sersemletmek, düşmana toplam Kanama miktarının {c_random}[Affix_Value_1|%|]{/c} kadarı Fiziksel hasar verir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1086,6 +1136,7 @@ "Name": "Kan Alıcının", "Description": "Maksimum İskelet Savaşçısı sayın # artar.", "Localisation": "Maksimum İskelet Savaşçısı sayın {c_random}[Affix_Value_1]{/c} artar.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1110,6 +1161,7 @@ "Name": "Kan Banyosu", "Description": "Kan Yükselişi novası kısa bir gecikmenin ardından tekrar yankılanarak #% daha az hasar verir.", "Localisation": "{c_important}Kan Yükselişi{/c} novası kısa bir gecikmenin ardından tekrar yankılanarak {c_random}[Affix_Value_1|%x|]{/c} daha az hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1132,6 +1184,7 @@ "Name": "Kana Bulanmış", "Description": "Kanlı Sis, # saniyeliğine bir Kirletilmiş Toprak izi bırakarak içinde duran düşmanlara saniyede # Gölge hasarı verir. Artık Kanlı Sis etkinken Hareket Hızın azalmaz.", "Localisation": "{c_important}Kanlı Sis{/c}, {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine bir {c_important}Kirletilmiş Toprak{/c} izi bırakarak içinde duran düşmanlara saniyede {c_random}[Affix_Flat_Value_1]{/c} Gölge hasarı verir. Artık {c_important}Kanlı Sis{/c} etkinken Hareket Hızın azalmaz.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1154,6 +1207,7 @@ "Name": "Kar Muhafızının", "Description": "Kendi Kar Fırtınanın içindeyken ve çıktıktan # saniye sonra #% daha az hasar alırsın.", "Localisation": "Kendi {c_important}Kar Fırtınanın{/c} içindeyken ve çıktıktan {c_number}[Affix.\"Static Value 0\"]{/c} saniye sonra {c_random}[Affix_Value_1|%|]{/c} daha az hasar alırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1176,6 +1230,7 @@ "Name": "Karla Örtülü", "Description": "Buz Zırhı kullanmak seni Durdurulamaz kılar ve # saniye boyunca #% artırılmış Zırh verir.", "Localisation": "{c_important}Buz Zırhı{/c} kullanmak seni {c_important}{u}Durdurulamaz{/u}{/c} kılar ve {c_random}[Affix_Value_1|1|]{/c} saniye boyunca {c_number}[Affix.\"Static Value 0\"|+%|]{/c} artırılmış Zırh verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1198,6 +1253,7 @@ "Name": "Kavgacının", "Description": "Tekme veya Hücum ile hasar verilen düşmanlar sonraki # saniye içinde öldürülürse çevredeki düşmanlara # hasar vererek patlar.", "Localisation": "{c_important}Tekme{/c} veya {c_important}Hücum{/c} ile hasar verilen düşmanlar sonraki {c_number}[Affix.\"Static Value 0\"]{/c} saniye içinde öldürülürse çevredeki düşmanlara {c_random}[Affix_Flat_Value_1]{/c} hasar vererek patlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1220,6 +1276,7 @@ "Name": "Kemikli Fırtına", "Description": "Kemik Fırtınası, süresini # saniyeye kadar uzatmak için en fazla # Ceset tüketir.", "Localisation": "{c_important}Kemik Fırtınası{/c}, süresini {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c} saniyeye kadar uzatmak için en fazla {c_number}[Affix_Value_2]{/c} Ceset tüketir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1242,6 +1299,7 @@ "Name": "Kibirli", "Description": "Etkin bir Bariyere sahipken #% artırılmış hasar ver.", "Localisation": "Etkin bir {c_important}{u}Bariyere{/u}{/c} sahipken {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar ver.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1264,6 +1322,7 @@ "Name": "Korkunç Kurdun", "Description": "Bozayı Öfkesi artık seni Korkunç Kurt Adama dönüştürür. Korkunç Kurt Adam olarak Hasar Azaltma yerine #% Hareket Hızı ve #% Ruh bedeli azaltma bonusu kazanırsın. Ayrıca yaptığın öldürmeler Maksimum Canını #% kadar İyileştirir.", "Localisation": "{c_important}Bozayı Öfkesi{/c} artık seni Korkunç Kurt Adama dönüştürür. Korkunç Kurt Adam olarak Hasar Azaltma yerine {c_random}[Affix_Value_1|%+|]{/c} Hareket Hızı ve {c_random}[Affix_Value_1*2|%|]{/c} Ruh bedeli azaltma bonusu kazanırsın. Ayrıca yaptığın öldürmeler Maksimum Canını {c_number}[Affix.\"Static Value 0\"|%|]{/c} kadar İyileştirir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1286,6 +1345,7 @@ "Name": "Koruyan", "Description": "Sağlıklı değilken isabet aldığında etrafına # saniyeliğine sihirli bir baloncuk çağrılır. Oyuncular, baloncuğun içindeyken Bağışık olur. Yalnızca # saniyede bir kez gerçekleşebilir.", "Localisation": "{c_important}{u}Sağlıklı{/u}{/c} değilken isabet aldığında etrafına {c_random}[Affix_Value_1|1|]{/c} saniyeliğine sihirli bir baloncuk çağrılır. Oyuncular, baloncuğun içindeyken {c_important}{u}Bağışık{/u}{/c} olur. Yalnızca {c_number}[Affix.\"Static Value 0\"]{/c} saniyede bir kez gerçekleşebilir.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1309,6 +1369,7 @@ "Name": "Kudretli Fırtınanın", "Description": "Toprak Kudreti Temel Pasifi ayrıca Fırtına Yeteneklerin için de geçerlidir.", "Localisation": "{c_important}Toprak Kudreti{/c} Temel Pasifi ayrıca {c_important}Fırtına{/c} Yeteneklerin için de geçerlidir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1331,6 +1392,7 @@ "Name": "Kum İblisinin", "Description": "Burgaç, arkasında çevredeki düşmanlara # hasar veren Toz İblisleri bırakır.", "Localisation": "{c_important}Burgaç{/c}, arkasında çevredeki düşmanlara {c_random}[Affix_Flat_Value_1]{/c} hasar veren {c_important}Toz İblisleri{/c} bırakır.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1353,6 +1415,7 @@ "Name": "Kurbanlık", "Description": "Kurban bonusların #% artar.", "Localisation": "{c_important}Kurban{/c} bonusların {c_random}[Affix_Value_1|%|]{/c} artar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1375,6 +1438,7 @@ "Name": "Kurtulma Performansçısının", "Description": "Çevredeki düşmanlardan hasar aldıktan sonra bir Sis Bombası atar ve # saniye içinde sonraki # saldırıdan Sıyrılırsın. Bu etki sadece her # saniyede bir gerçekleşebilir.", "Localisation": "Çevredeki düşmanlardan hasar aldıktan sonra bir {c_important}Sis Bombası{/c} atar ve {c_number}[Affix.\"Static Value 1\"]{/c} saniye içinde sonraki {c_random}[Affix_Value_1]{/c} saldırıdan Sıyrılırsın. Bu etki sadece her {c_number}[Affix.\"Static Value 0\"]{/c} saniyede bir gerçekleşebilir.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1397,6 +1461,7 @@ "Name": "Kıdemli Kavgacının", "Description": "Çekirdek Yeteneklerinden biri bir düşmana her doğrudan hasar verdiğinde bir sonraki Hücum veya Sıçra en fazla #% olmak üzere #% artırılmış hasar verir.", "Localisation": "{c_important}Çekirdek{/c} Yeteneklerinden biri bir düşmana her doğrudan hasar verdiğinde bir sonraki {c_important}Hücum{/c} veya {c_important}Sıçra{/c} en fazla {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c} olmak üzere {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1419,6 +1484,7 @@ "Name": "Kılıç Dansçısının", "Description": "Dönen Bıçaklar sana geri döndükten sonra kısa süreliğine yörüngede döner ve vuruş başına Dönen Bıçakların geri dönüş hasarının #% kadarı hasar verir. Bıçakların döndüğü mesafeye bağlı olarak yörünge hasarı, geri dönüş hasarının #% kadarı artar.", "Localisation": "{c_important}Dönen Bıçaklar{/c} sana geri döndükten sonra kısa süreliğine yörüngede döner ve vuruş başına {c_important}Dönen Bıçakların{/c} geri dönüş hasarının {c_random}[Affix_Value_1|%|]{/c} kadarı hasar verir. Bıçakların döndüğü mesafeye bağlı olarak yörünge hasarı, geri dönüş hasarının {c_random}[Affix_Value_1 * 2|%|]{/c} kadarı artar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1441,6 +1507,7 @@ "Name": "Mahvetme", "Description": "Yaralı düşmanlara karşı #% artırılmış Kritik Vuruş İhtimaline sahip olursun. Sağlıklıyken #% artırılmış Kitle Kontrolü Süresi kazanırsın.", "Localisation": "{c_important}{u}Yaralı{/u}{/c} düşmanlara karşı {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c} artırılmış Kritik Vuruş İhtimaline sahip olursun. {c_important}{u}Sağlıklıyken{/u}{/c} {c_random}[Affix_Value_1|%x|]{/c} artırılmış Kitle Kontrolü Süresi kazanırsın.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1463,6 +1530,7 @@ "Name": "Marazlı", "Description": "Gölgemaraz Temel Pasifi düşmanlara # kez hasar verdikten sonra # saniye boyunca #% artırılmış hasar verirsin.", "Localisation": "{c_important}Gölgemaraz{/c} Temel Pasifi düşmanlara {c_number}[Affix.\"Static Value 1\"]{/c} kez hasar verdikten sonra {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verirsin.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1485,6 +1553,7 @@ "Name": "Parçalanmış", "Description": "Bir Ayı Adam olarak vurulduğunda #% ihtimalle # Ruh kazanırsın.", "Localisation": "Bir Ayı Adam olarak vurulduğunda {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} Ruh kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1504,6 +1573,7 @@ "Name": "Parçalara Ayıran", "Description": "Kemik Mızrağın birincil saldırısı, ilk vurulan düşmandan sonraki düşmanları # saniyeliğine Savunmasız hâle getirir. Kemik Mızrağın Kemik Parçaları, Savunmasız düşmanlara #% bonus hasar verip delme uygular.", "Localisation": "{c_important}Kemik Mızrağın{/c} birincil saldırısı, ilk vurulan düşmandan sonraki düşmanları {c_random}[Affix_Value_1|1|]{/c} saniyeliğine {c_important}{u}Savunmasız{/u}{/c} hâle getirir. {c_important}Kemik Mızrağın{/c} Kemik Parçaları, {c_important}{u}Savunmasız{/u}{/c} düşmanlara {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c} bonus hasar verip delme uygular.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1526,6 +1596,7 @@ "Name": "Rün İşçisinin Kanalı", "Description": "Kullandığın Fırtına Yetenekleri ile yapılan Kritik Vuruşlar # saniye boyunca etrafındaki havayı yükleyerek bölgedeki bir düşmana düzenli aralıklarla # Yıldırım hasarı veren Yıldırım çarpmasına neden olur. Bu süre, ilave Kritik Vuruşlarla uzatılabilir.", "Localisation": "Kullandığın {c_important}Fırtına{/c} Yetenekleri ile yapılan Kritik Vuruşlar {c_random}[Affix_Value_1|1|]{/c} saniye boyunca etrafındaki havayı yükleyerek bölgedeki bir düşmana düzenli aralıklarla {c_number}[Affix_Flat_Value_1]{/c} Yıldırım hasarı veren {c_important}Yıldırım{/c} çarpmasına neden olur. Bu süre, ilave Kritik Vuruşlarla uzatılabilir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1548,6 +1619,7 @@ "Name": "Rüzgâr Döven", "Description": "# saniye içinde Çifte Savurmayı iki kez kullanmak, hedefin arkasındaki düşmanlara # hasar veren bir Kum İblisi oluşturur.", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c} saniye içinde {c_important}Çifte Savurmayı{/c} iki kez kullanmak, hedefin arkasındaki düşmanlara {c_random}[Affix_Flat_Value_1]{/c} hasar veren bir {c_important}Kum İblisi{/c} oluşturur.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1570,6 +1642,7 @@ "Name": "Rüzgâr Vurucu", "Description": "Kritik Vuruşlar, en fazla # saniye olmak üzere # saniyeliğine #% Hareket Hızı sağlar.", "Localisation": "Kritik Vuruşlar, en fazla {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c} saniye olmak üzere {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1|1%+|]{/c} Hareket Hızı sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1590,6 +1663,7 @@ "Name": "Sarsılmaz Başıbozuğun", "Description": "Şanslı Vuruş: Başıbozukluk sırasında her doğrudan hasar verdiğinde en fazla #% ihtimalle # Güçlendirme kazan.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}{u}Başıbozukluk{/u}{/c} sırasında her doğrudan hasar verdiğinde en fazla {c_number}[Affix_Value_2|%|]{/c} ihtimalle {c_random}[Affix_Flat_Value_1]{/c} {c_important}{u}Güçlendirme{/u}{/c} kazan.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1612,6 +1686,7 @@ "Name": "Savaş Delisi", "Description": "# kez silah değiştirdikten sonra # saniye boyunca Çılgınlık kazan.", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c} kez silah değiştirdikten sonra {c_random}[Affix_Value_1|1|]{/c} saniye boyunca {c_important}{u}Çılgınlık{/u}{/c} kazan.", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1625,12 +1700,36 @@ 0 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "Serkeş Kesik", + "Description": "Kesik kullandığında düşmanlardaki Kanama hasarı ortadan kalkmaz. Bu etki # saniyede bir kez gerçekleşebilir.", + "Localisation": "{c_important}Kesik{/c} kullandığında düşmanlardaki Kanama hasarı ortadan kalkmaz. Bu etki {c_random}[Affix_Value_1]{/c} saniyede bir kez gerçekleşebilir.", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 1227240, "IdName": "legendary_sorc_120", "Name": "Sihirbaz Lordun", "Description": "Vyr'in Ustalığı Temel Pasifi aynı zamanda her Yakın düşman için #% Hasar Azaltma verir. Hasar Azaltma en fazla #% olabilir.", "Localisation": "{c_important}Vyr'in Ustalığı{/c} Temel Pasifi aynı zamanda her Yakın düşman için {c_random}[Affix_Value_1|1%x|]{/c} Hasar Azaltma verir. Hasar Azaltma en fazla {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c} olabilir.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1653,6 +1752,7 @@ "Name": "Silah Ustasının", "Description": "Silah Ustalığı Yeteneklerin ek bir Yüke sahiptir.\r\n\r\nŞanslı Vuruş: Bir düşmana Silah Ustalığı Yeteneği ile hasar vermek, onu en fazla #% ihtimalle # saniye boyunca Sersemletir.", "Localisation": "{c_important}Silah Ustalığı{/c} Yeteneklerin ek bir Yüke sahiptir.\r\n\r\n{c_label}Şanslı Vuruş:{/c} Bir düşmana {c_important}Silah Ustalığı{/c} Yeteneği ile hasar vermek, onu en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix_Value_2]{/c} saniye boyunca Sersemletir.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1676,6 +1776,7 @@ "Name": "Simbiyotik", "Description": "Doğanın Hiddeti Temel Pasifi, bedelsiz bir Yeteneği tetiklediğinde karşı türdeki Ulti olmayan yeteneklerinin Bekleme Süresi # saniye azalır.", "Localisation": "{c_important}Doğanın Hiddeti{/c} Temel Pasifi, bedelsiz bir Yeteneği tetiklediğinde karşı türdeki {c_important}Ulti{/c} olmayan yeteneklerinin Bekleme Süresi {c_random}[Affix_Value_1|1|]{/c} saniye azalır.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1699,6 +1800,7 @@ "Name": "Sismik Kayma", "Description": "Toprak Dikeni, bir çizgi boyunca sivri dikenler fırlatır ve # saniyelik bir Bekleme Süresine sahiptir.", "Localisation": "{c_important}Toprak Dikeni{/c}, bir çizgi boyunca sivri dikenler fırlatır ve {c_random}[Affix_Value_1|1|]{/c} saniyelik bir Bekleme Süresine sahiptir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1721,6 +1823,7 @@ "Name": "Soğuk Getirenin", "Description": "İskelet Sihirbazların, her # saniyede bir kez # Soğuk Hasarı veren ve düşmanları # saniye boyunca #% kadar sürekli olarak Soğutan bir kar fırtınası yaratır.", "Localisation": "İskelet Sihirbazların, her {c_number}[Affix.\"Static Value 1\"]{/c} saniyede bir kez {c_random}[Affix_Flat_Value_1]{/c} Soğuk Hasarı veren ve düşmanları {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} kadar sürekli olarak {c_important}{u}Soğutan{/u}{/c} bir kar fırtınası yaratır.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1745,6 +1848,7 @@ "Name": "Tekrarlayan", "Description": "Hızlı Atış, #% ihtimalle başka bir hedefe seker.", "Localisation": "{c_important}Hızlı Atış{/c}, {c_random}[Affix_Value_1|%|]{/c} ihtimalle başka bir hedefe seker.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1767,6 +1871,7 @@ "Name": "Toprak Muhafızı", "Description": "Kitle Kontrolü altındaki her düşman için bir sonraki Toprak Siperi için maksimum #% olmak üzere #% bonus miktar kazan.", "Localisation": "Kitle Kontrolü altındaki her düşman için bir sonraki {c_important}Toprak Siperi{/c} için maksimum {c_number}[Affix.\"Static Value 0\"|%|]{/c} olmak üzere {c_random}[Affix_Value_1|%|]{/c} bonus miktar kazan.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1789,6 +1894,7 @@ "Name": "Toprak Vurucunun", "Description": "# kez silah değiştirdikten sonra sıradaki Yeteneğin, Aşırı Güçlenerek #% artırılmış Aşırı Güç hasarı verir.", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c} kez silah değiştirdikten sonra sıradaki Yeteneğin, {c_important}{u}Aşırı Güçlenerek{/u}{/c} {c_random}[Affix_Value_1|%x|]{/c} artırılmış {c_important}{u}Aşırı Güç{/u}{/c} hasarı verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1811,6 +1917,7 @@ "Name": "Ufalama", "Description": "Şanslı Vuruş: Parçala en az bir Kanayan düşmana doğrudan hasar verdiğinde en fazla #% ihtimalle # Hiddet kazanırsın.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Parçala{/c} en az bir Kanayan düşmana doğrudan hasar verdiğinde en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} Hiddet kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1830,6 +1937,7 @@ "Name": "Yakıcı", "Description": "Şanslı Vuruş: Alev Büyüsü Yeteneklerinden alınan Hasarın, en fazla #% olmak üzere # Mana yenileme şansı bulunur.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Alev Büyüsü{/c} Yeteneklerinden alınan Hasarın, en fazla {c_random}[Affix_Value_1|%|]{/c} olmak üzere {c_number}[Affix.\"Static Value 0\"]{/c} Mana yenileme şansı bulunur.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1849,6 +1957,7 @@ "Name": "Yağmacının", "Description": "Gölge Adım ek bir Yüke sahiptir. Gölge Adım ile bir düşmanı öldürmek, bir Yükü geri verir ve Gölge Adımın hasarını # saniye boyunca en fazla #% olmak üzere #% artırır.", "Localisation": "{c_important}Gölge Adım{/c} ek bir Yüke sahiptir. {c_important}Gölge Adım{/c} ile bir düşmanı öldürmek, bir Yükü geri verir ve {c_important}Gölge Adımın{/c} hasarını {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca en fazla {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c} olmak üzere {c_random}[Affix_Value_1|%x|]{/c} artırır.", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1869,6 +1978,7 @@ "Name": "Yeniden Yükleme", "Description": "Zincirleme Yıldırım her sektiğinde # Mana kazanırsın.", "Localisation": "{c_important}Zincirleme Yıldırım{/c} her sektiğinde {c_random}[Affix_Value_1|1|]{/c} Mana kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1888,6 +1998,7 @@ "Name": "Yer Çekimsel", "Description": "Yıldırım Topu senin etrafında döner ve #% artırılmış hasar verir.", "Localisation": "{c_important}Yıldırım Topu{/c} senin etrafında döner ve {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1910,6 +2021,7 @@ "Name": "Yüklü", "Description": "Çatırtı Enerjisi toplamak Hareket Hızını # saniye boyunca #% artırır.", "Localisation": "{c_important}{u}Çatırtı Enerjisi{/u}{/c} toplamak Hareket Hızını {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%+|]{/c} artırır.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1930,6 +2042,7 @@ "Name": "Yılan", "Description": "Ek etkin # Hidran olabilir ve Hidranın süresi #% artar.", "Localisation": "Ek etkin {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Hidran{/c} olabilir ve {c_important}Hidranın{/c} süresi {c_random}[Affix_Value_1|%|]{/c} artar.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1952,6 +2065,7 @@ "Name": "Yıldırım Dansçısının", "Description": "Yıldırım Fırtınası Kritik Vuruşları, alandaki düşmanları arayarak # Yıldırım hasarı veren # Dans Eden Yıldırım oluşturur.", "Localisation": "{c_important}Yıldırım Fırtınası{/c} Kritik Vuruşları, alandaki düşmanları arayarak {c_random}[Affix_Flat_Value_1]{/c} Yıldırım hasarı veren {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Dans Eden Yıldırım{/c} oluşturur.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1974,6 +2088,7 @@ "Name": "Yıldız Işığı", "Description": "Canını her #% iyileştirdiğinde # Birincil Kaynak kazan.", "Localisation": "Canını her {c_number}[Affix.\"Static Value 0\"|%|]{/c} iyileştirdiğinde {c_random}[Affix_Value_1]{/c} Birincil Kaynak kazan.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1993,6 +2108,7 @@ "Name": "Zehirli Simyacının", "Description": "Şanslı Vuruş: Zehirlenmiş bir düşmana bir Gölge Aşılanmış Yetenek ile hasar vermek, en fazla #% ihtimalle hedefe ve çevredeki düşmanlara # saniye boyunca # Zehirleme hasarı veren zehirli bir patlama oluşturur.", "Localisation": "{c_label}Şanslı Vuruş:{/c} Zehirlenmiş bir düşmana bir {c_important}Gölge Aşılanmış{/c} Yetenek ile hasar vermek, en fazla {c_number} {c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} ihtimalle hedefe ve çevredeki düşmanlara {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Flat_Value_1]{/c} Zehirleme hasarı veren zehirli bir patlama oluşturur.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2015,6 +2131,7 @@ "Name": "[n1]Delici Statik", "Description": "Yüklü Şimşekler delme uygular ancak ilk saldırıdan sonra vurulan hedeflere #% daha az hasar verir.", "Localisation": "{c_important}Yüklü Şimşekler{/c} delme uygular ancak ilk saldırıdan sonra vurulan hedeflere {c_random}[Affix_Value_1|%x|]{/c} daha az hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2037,6 +2154,7 @@ "Name": "[n1]Et Parçalayan", "Description": "Çürüme bir Ceset oluşturduktan sonra # Öz kazan.", "Localisation": "{c_important}Çürüme{/c} bir {c_important}Ceset{/c} oluşturduktan sonra {c_random}[Affix_Value_1]{/c} Öz kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2056,6 +2174,7 @@ "Name": "[n2]Acımasız Başıbozuk", "Description": "Şanslı Vuruş: Çekirdek Yetenek ile bir düşmana hasar vermek, Başıbozukluk süresini en fazla #% ihtimalle # saniye uzatır. Kritik Vuruş olduğunda bu süre ikiye katlanır.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Çekirdek{/c} Yetenek ile bir düşmana hasar vermek, {c_important}{u}Başıbozukluk{/u}{/c} süresini en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix_Value_2]{/c} saniye uzatır. Kritik Vuruş olduğunda bu süre ikiye katlanır.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2079,6 +2198,7 @@ "Name": "[n2]Acımasız Geçim", "Description": "Mağdur Et Temel Pasifi ile gelen patlamalar, maksimum # Can olmak üzere hasar gören her düşman için # Can İyileştirir.", "Localisation": "{c_important}Mağdur Et{/c} Temel Pasifi ile gelen patlamalar, maksimum {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} Can olmak üzere hasar gören her düşman için {c_random}[Affix_Flat_Value_1]{/c} Can İyileştirir.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2101,6 +2221,7 @@ "Name": "[n2]Acımasız Silah Ustası", "Description": "Yürüyen Cephanelik Temel Pasifinden gelen tüm hasar bonusları etkinken #% artırılmış Hiddet Üretimi kazan.", "Localisation": "{c_important}Yürüyen Cephanelik{/c} Temel Pasifinden gelen tüm hasar bonusları etkinken {c_random}[Affix_Value_1|%x|]{/c} artırılmış Hiddet Üretimi kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2120,6 +2241,7 @@ "Name": "[n2]Alfa", "Description": "Kurt Yoldaşların, Kurt Adam Yoldaşlarına dönüşür. Kurt Adam Yoldaşlar #% ek hasar verir ve Kuduz yayabilir.", "Localisation": "{c_important}Kurt{/c} Yoldaşların, {c_important}Kurt Adam{/c} Yoldaşlarına dönüşür. {c_important}Kurt Adam{/c} Yoldaşlar {c_random}[Affix_Value_1|%x|]{/c} ek hasar verir ve {c_important}Kuduz{/c} yayabilir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2142,6 +2264,7 @@ "Name": "[n2]Amansız Hiddet", "Description": "Çekirdek Yetenek ile düşman öldürmek veya bir Patrona vurmak, temel Hiddet bedelinin #% kadarını iade eder. Yetenek kullanımı başına sadece bir kez gerçekleşebilir.", "Localisation": "{c_important}Çekirdek{/c} Yetenek ile düşman öldürmek veya bir Patrona vurmak, temel Hiddet bedelinin {c_random}[Affix_Value_1|%|]{/c} kadarını iade eder. Yetenek kullanımı başına sadece bir kez gerçekleşebilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2161,6 +2284,7 @@ "Name": "[n2]Anemi", "Description": "Şanslı Vuruş: Kanayan düşmanlara doğrudan hasar vermek, onları # saniyeliğine Sersemletmek en fazla #% ihtimalle Sersemletir.", "Localisation": "{c_label}Şanslı Vuruş:{/c} Kanayan düşmanlara doğrudan hasar vermek, onları {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine Sersemletmek en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle Sersemletir.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2184,6 +2308,7 @@ "Name": "[n2]Arsız Gazap", "Description": "# Hiddet harcadıktan sonraki Silah Ustalığı Yeteneğin, #% artırılmış hasar verir.", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c} Hiddet harcadıktan sonraki {c_important}Silah Ustalığı{/c} Yeteneğin, {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2206,6 +2331,7 @@ "Name": "[n2]Artçı Şok", "Description": "Heyelanın toprak sütunlarının her biri ikinci kez vurur ve vuruş başına ek #% bonus hasar verir.", "Localisation": "{c_important}Heyelanın{/c} toprak sütunlarının her biri ikinci kez vurur ve vuruş başına ek {c_random}[Affix_Value_1|%|]{/c} bonus hasar verir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2228,6 +2354,7 @@ "Name": "[n2]Ayı Dehşeti", "Description": "Ufala artık aynı zamanda bir Toprak Yeteneği hâline gelir. Ufala kullanıldıktan sonra tektonik dikenler # saniye boyunca # hasar vermeye devam eder.", "Localisation": "{c_important}Ufala{/c} artık aynı zamanda bir {c_important}Toprak{/c} Yeteneği hâline gelir. {c_important}Ufala{/c} kullanıldıktan sonra tektonik dikenler {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Flat_Value_1]{/c} hasar vermeye devam eder.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2250,6 +2377,7 @@ "Name": "[n2]Aç Kan", "Description": "Her Kanlı Kargı kullanımı, önceden kargılanmış bir düşmana ilk kez isabet ettiğinde yakındaki bir düşmana ek bir Kanlı Kargı fırlatır ve normal hasarın #% kadarı hasar verir.", "Localisation": "Her {c_important}Kanlı Kargı{/c} kullanımı, önceden kargılanmış bir düşmana ilk kez isabet ettiğinde yakındaki bir düşmana ek bir {c_important}Kanlı Kargı{/c} fırlatır ve normal hasarın {c_random}[Affix_Value_1|%|]{/c} kadarı hasar verir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2272,6 +2400,7 @@ "Name": "[n2]Batan Karanlık", "Description": "Kemik Hapishane, # saniye boyunca #% bonus hasar veren bir Maraz havuzu oluşturur.", "Localisation": "{c_important}Kemik Hapishane{/c}, {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%|]{/c} bonus hasar veren bir {c_important}Maraz{/c} havuzu oluşturur.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2294,6 +2423,7 @@ "Name": "[n2]Bağlayıcı Köz", "Description": "Alev Kalkanı, düşmanların içinden geçmeni sağlar. Alev Kalkanı etkinken içinden geçtiğin düşmanlar # saniye boyunca Sabitlenir.", "Localisation": "{c_important}Alev Kalkanı{/c}, düşmanların içinden geçmeni sağlar. {c_important}Alev Kalkanı{/c} etkinken içinden geçtiğin düşmanlar {c_random}[Affix_Value_1|1|]{/c} saniye boyunca Sabitlenir.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2317,6 +2447,7 @@ "Name": "[n2]Başkalaşım Taşı", "Description": "Kaya artık bir Çekirdek Yetenek olur ve normal hasarın #% kadarı hasar vererek # Ruha mal olur.", "Localisation": "{c_important}Kaya{/c} artık bir {c_important}Çekirdek{/c} Yetenek olur ve normal hasarın {c_number}[Affix_Value_1|%|]{/c} kadarı hasar vererek {c_random}[Affix.\"Static Value 0\"]{/c} Ruha mal olur.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2339,6 +2470,7 @@ "Name": "[n2]Başıbozuk Hiddeti", "Description": "Çılgınlık sırasında saniyede # Hiddet kazanırsın.", "Localisation": "{c_important}{u}Çılgınlık{/u}{/c} sırasında saniyede {c_random}[Affix_Value_1]{/c} Hiddet kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2358,6 +2490,7 @@ "Name": "[n2]Başıbozuk Sökme", "Description": "Çılgınlık sırasında doğrudan hasar verdiğinde # saniye boyunca Temel hasarın #% kadarı ilave Kanama hasarı uygula.", "Localisation": "{c_important}{u}Çılgınlık{/u}{/c} sırasında doğrudan hasar verdiğinde {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca Temel hasarın {c_random}[Affix_Value_1*100|%|]{/c} kadarı ilave Kanama hasarı uygula.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2380,6 +2513,7 @@ "Name": "[n2]Bekleyen", "Description": "Düşmanlara bir Temel Yetenek ile saldırmak, bir sonraki Çekirdek Yeteneğin hasarını en fazla #% olmak üzere #% artırır.", "Localisation": "Düşmanlara bir {c_important}Temel{/c} Yetenek ile saldırmak, bir sonraki {c_important}Çekirdek{/c} Yeteneğin hasarını en fazla {c_number}[Affix.\"Static Value 0\"|%x|]{/c} olmak üzere {c_random}[Affix_Value_1|%x|]{/c} artırır.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2402,6 +2536,7 @@ "Name": "[n2]Bozulma", "Description": "Gölgemaraz Temel Pasifin düşmanlara her hasar verdiğinde # saniye içindeki bir sonraki Gölgemarazın hasarını #% artırır. En fazla # defaya kadar birikebilir.", "Localisation": "{c_important}Gölgemaraz{/c} Temel Pasifin düşmanlara her hasar verdiğinde {c_number}[Affix.\"Static Value 0\"]{/c} saniye içindeki bir sonraki {c_important}Gölgemarazın{/c} hasarını {c_random}[Affix_Value_1|%x|]{/c} artırır. En fazla {c_number}[Affix.\"Static Value 1\"]{/c} defaya kadar birikebilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2424,6 +2559,7 @@ "Name": "[n2]Boşluk", "Description": "Marazın oluşturduğu kirli bölge, etkilediği bölgenin etrafındaki düşmanları kendine çeker.", "Localisation": "{c_important}Marazın{/c} oluşturduğu kirli bölge, etkilediği bölgenin etrafındaki düşmanları kendine çeker.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2448,6 +2584,7 @@ "Name": "[n2]Bul-Kathos", "Description": "Sıçra, # saniye boyunca # Fiziksel hasar veren bir Deprem oluşturur. Depremin içinde #% artırılmış Hasar Azaltma kazanırsın.", "Localisation": "{c_important}Sıçra{/c}, {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} saniye boyunca {c_random}[Affix_Flat_Value_1]{/c} Fiziksel hasar veren bir {c_important}Deprem{/c} oluşturur. {c_important}Depremin{/c} içinde {c_random}[Affix_Value_1|%|]{/c} artırılmış Hasar Azaltma kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2470,6 +2607,7 @@ "Name": "[n2]Cüretkârlık", "Description": "Yakında en az # düşman olduğunda bu düşmanlar # saniyeliğine Sersemletilir. Sadece her # saniyede bir gerçekleşebilir.", "Localisation": "Yakında en az {c_number}[Affix.\"Static Value 0\"]{/c} düşman olduğunda bu düşmanlar {c_random}[Affix_Value_1]{/c} saniyeliğine Sersemletilir. Sadece her {c_number}[Affix.\"Static Value 1\"]{/c} saniyede bir gerçekleşebilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2494,6 +2632,7 @@ "Name": "[n2]Dallanan Yaylım Ateşi", "Description": "Yaylım Ateşi okları, sektiklerinde #% ihtimalle 2 oka bölünür.", "Localisation": "{c_important}Yaylım Ateşi{/c} okları, sektiklerinde {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}2{/c} oka bölünür.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2516,6 +2655,7 @@ "Name": "[n2]Dağılan Enerji", "Description": "Yıldırım Mızrağı, kullanıldığında #% ihtimalle ek bir Yıldırım Mızrağı oluşturur.", "Localisation": "{c_important}Yıldırım Mızrağı{/c}, kullanıldığında {c_random}[Affix_Value_1|%|]{/c} ihtimalle ek bir {c_important}Yıldırım Mızrağı{/c} oluşturur.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2538,6 +2678,7 @@ "Name": "[n2]Dehşet Saçan Canavar", "Description": "Bozayı Öfkesi süresi # saniye artar. Ek olarak Bozayı Öfkesi etkinken yapılan Kritik Vuruşlar, süre boyunca Kritik Vuruş Hasarını #% artırır. Bu artış en fazla #% olabilir.", "Localisation": "{c_important}Bozayı Öfkesi{/c} süresi {c_random}[Affix_Value_1]{/c} saniye artar. Ek olarak {c_important}Bozayı Öfkesi{/c} etkinken yapılan Kritik Vuruşlar, süre boyunca Kritik Vuruş Hasarını {c_number}[Affix_Value_2|%x|]{/c} artırır. Bu artış en fazla {c_number}[Affix.\"Static Value 0\"|%x|]{/c} olabilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2560,6 +2701,7 @@ "Name": "[n2]Deli Öfkesi", "Description": "Ayrıca sen kazandığında Yoldaşların da Hayvani Taşkınlık Temel Pasifinden bonus kazanır.", "Localisation": "Ayrıca sen kazandığında Yoldaşların da {c_important}Hayvani Taşkınlık{/c} Temel Pasifinden bonus kazanır.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2582,6 +2724,7 @@ "Name": "[n2]Delici Soğuk", "Description": "Buz Parçaları # kez delerek sonraki isabet ettiği düşman başına #% daha az hasar verir.", "Localisation": "{c_important}Buz Parçaları{/c} {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c} kez delerek sonraki isabet ettiği düşman başına {c_random}[Affix_Value_1|%|]{/c} daha az hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2604,6 +2747,7 @@ "Name": "[n2]Demir Savaşçı", "Description": "Demir Deri, Durdurulamaz ve #% Hasar Azaltma sağlar.", "Localisation": "{c_important}Demir Deri{/c}, {c_important}{u}Durdurulamaz{/u}{/c} ve {c_random}[Affix_Value_1|%|]{/c} Hasar Azaltma sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2626,6 +2770,7 @@ "Name": "[n2]Deneyimli Bilge", "Description": "Her Yakın düşman için saniye başına en fazla # Can olmak üzere Canın saniyede # iyileşir.", "Localisation": "Her Yakın düşman için saniye başına en fazla {c_number}[Affix_Flat_Value_2]{/c} Can olmak üzere Canın saniyede {c_random}[Affix_Flat_Value_1]{/c} iyileşir.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2649,6 +2794,7 @@ "Name": "[n2]Dengesiz Aşılama", "Description": "Aşılama Yeteneği kullanırken çevrene Aşılama etkileri uygulayan ve aynı türden # hasar veren bir patlama tetiklersin.", "Localisation": "{c_important}Aşılama{/c} Yeteneği kullanırken çevrene {c_important}Aşılama{/c} etkileri uygulayan ve aynı türden {c_random}[Affix_Flat_Value_1]{/c} hasar veren bir patlama tetiklersin.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2671,6 +2817,7 @@ "Name": "[n2]Dev Adım", "Description": "Sıçranın Bekleme Süresini en fazla # olmak üzere vurulan düşman başına # saniye azaltır.", "Localisation": "{c_important}Sıçranın{/c} Bekleme Süresini en fazla {c_number}[Affix_Value_2]{/c} olmak üzere vurulan düşman başına {c_random}[Affix_Value_1]{/c} saniye azaltır.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2690,6 +2837,7 @@ "Name": "[n2]Diriltme", "Description": "Yardakçıların # saniye hayatta kaldıktan sonra artırılmış hasar kazanır. Artırılmış hasar en fazla #% olabilir.", "Localisation": "{c_important}Yardakçıların{/c} {c_number}[Affix.\"Static Value 0\"]{/c} saniye hayatta kaldıktan sonra artırılmış hasar kazanır. Artırılmış hasar en fazla {c_random}[Affix_Value_1|%x|]{/c} olabilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2712,6 +2860,7 @@ "Name": "[n2]Donmuş Anı", "Description": "Çığ Temel Pasifi artık # ek kullanım için geçerli.", "Localisation": "{c_important}Çığ{/c} Temel Pasifi artık {c_number}[Affix.\"Static Value 0\"]{/c} ek |4kullanım:kullanım; için geçerli.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2734,6 +2883,7 @@ "Name": "[n2]Donmuş Tundra", "Description": "Derin Dondurma etkinken bölgede #Soğuk hasarı vererek patlayan Buz Dikenler oluşur. Buz Dikenlerin #% artırılmış patlama yarıçapına sahiptir.", "Localisation": "{c_important}Derin Dondurma{/c} etkinken bölgede {c_random}[Affix_Flat_Value_1]{/c}Soğuk hasarı vererek patlayan {c_important}Buz Dikenler{/c} oluşur. {c_important}Buz Dikenlerin{/c} {c_number}[Affix_Value_1 * 100|%|]{/c} artırılmış patlama yarıçapına sahiptir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2756,6 +2906,7 @@ "Name": "[n2]Donmuş Uyanış", "Description": "Buz Zırh etkinken arkanda # hasar vererek patlayan Buz Dikenler bırakırsın. Buz Dikenlerin düşmanları #% kadar Soğutur.", "Localisation": "{c_important}Buz Zırh{/c} etkinken arkanda {c_random}[Affix_Flat_Value_1]{/c} hasar vererek patlayan {c_important}Buz Dikenler{/c} bırakırsın. {c_important}Buz Dikenlerin{/c} düşmanları {c_number}[Affix_Value_1|%|]{/c} kadar {c_important}{u}Soğutur{/u}{/c}.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2778,6 +2929,7 @@ "Name": "[n2]Donmuş Yörünge", "Description": "Donmuş Küre, hedefine ulaştıktan sonra yerinde kalır ve hasarının #% kadarı hasar vererek # kez daha patlar.", "Localisation": "{c_important}Donmuş Küre{/c}, hedefine ulaştıktan sonra yerinde kalır ve hasarının {c_random}[Affix_Value_1|%|]{/c} kadarı hasar vererek {c_number}[Affix.\"Static Value 0\"]{/c} kez daha patlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2800,6 +2952,7 @@ "Name": "[n2]Donuk Canavar", "Description": "Doğra, ileri atılırken Yakındaki Zehirlenmiş düşmanları arar ve onlara Zehirleme hasarının #% kadarını anında uygular.", "Localisation": "{c_important}Doğra{/c}, ileri atılırken Yakındaki Zehirlenmiş düşmanları arar ve onlara Zehirleme hasarının {c_random}[Affix_Value_1|%x|]{/c} kadarını anında uygular.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2822,6 +2975,7 @@ "Name": "[n2]Doyumsuz", "Description": "Doğra ile bir düşman öldürdükten sonra kullanılan Kurt Adam Yeteneği #% daha fazla Ruh üretir ve #% artırılmış hasar verir.", "Localisation": "{c_important}Doğra{/c} ile bir düşman öldürdükten sonra kullanılan {c_important}Kurt Adam{/c} Yeteneği {c_random}[Affix_Value_1|%x|]{/c} daha fazla Ruh üretir ve {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2841,6 +2995,7 @@ "Name": "[n2]Doğal Denge", "Description": "Bir Fırtına Yeteneği kullanmak, Toprak Yeteneklerine # saniyeliğine #% Kritik Vuruş Hasarı kazandırır.\r\n\r\nBir Toprak Yeteneği kullanmak, Fırtına Yeteneklerinin Kritik Vuruş İhtimalini # saniyeliğine #% artırır.", "Localisation": "Bir {c_important}Fırtına{/c} Yeteneği kullanmak, {c_important}Toprak{/c} Yeteneklerine {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1|1%x|]{/c} Kritik Vuruş Hasarı kazandırır.\r\n\r\nBir {c_important}Toprak{/c} Yeteneği kullanmak, {c_important}Fırtına{/c} Yeteneklerinin Kritik Vuruş İhtimalini {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1 /3.75|1%+|]{/c} artırır.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2863,6 +3018,7 @@ "Name": "[n2]Doğanın Vahşeti", "Description": "Doğanın Hiddeti Temel Pasifleri için Kurt Adam Yetenekleri, Fırtına Yetenekleri gibi işler ve Ayı Adam Yetenekleri, Toprak Yetenekleri gibi işler.", "Localisation": "{c_important}Doğanın Hiddeti{/c} Temel Pasifleri için {c_important}Kurt Adam{/c} Yetenekleri, {c_important}Fırtına{/c} Yetenekleri gibi işler ve {c_important}Ayı Adam{/c} Yetenekleri, {c_important}Toprak{/c} Yetenekleri gibi işler.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2885,6 +3041,7 @@ "Name": "[n2]Ebedî Ezme", "Description": "Tekme veya Tepinme ile bir düşmana hasar vermek, Sıçranın Bekleme Süresini sıfırlar.", "Localisation": "{c_important}Tekme{/c} veya {c_important}Tepinme{/c} ile bir düşmana hasar vermek, {c_important}Sıçranın{/c} Bekleme Süresini sıfırlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2905,6 +3062,7 @@ "Name": "[n2]Elementlerin", "Description": "Bir hasar türü grubuna karşı # saniye boyunca #% artırılmış hasar kazan. Bu etki 2 set arasında değişir: \r\nAteş, Yıldırım ve Fiziksel. \r\nSoğuk, Zehir ve Gölge. ", "Localisation": "Bir hasar türü grubuna karşı {c_number}[Affix.\"Static_Value_0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%|]{/c} artırılmış hasar kazan. Bu etki {c_number}2{/c} set arasında değişir: \r\n{icon:bullet,1.2}Ateş, Yıldırım ve Fiziksel. \r\n{icon:bullet,1.2}Soğuk, Zehir ve Gölge. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2927,6 +3085,7 @@ "Name": "[n2]Esrarengiz İhanet", "Description": "Çeviklik Yeteneğiyle Afallamış bir Düşmana doğrudan hasar vermek, # saniye boyunca Saklanma kazandırır. Saklanmayı bir saldırı ile bozmak, sana # saniye boyunca #% Kontrol Engelleme Süresi Azaltma sağlar.", "Localisation": "{c_important}Çeviklik{/c} Yeteneğiyle {c_important}{u}Afallamış{/u}{/c} bir Düşmana doğrudan hasar vermek, {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_important}{u}Saklanma{/u}{/c} kazandırır. {c_important}{u}Saklanmayı{/u}{/c} bir saldırı ile bozmak, sana {c_number}[Affix.\"Static Value 1\"]{/c} saniye boyunca {c_random}[Affix_Value_1*100|%|]{/c} Kontrol Engelleme Süresi Azaltma sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2949,6 +3108,7 @@ "Name": "[n2]Ezilmiş Dünya", "Description": "Ez artık süresi boyunca #% normal hasar veren # Heyelan toprak sütunu çağırır. Ez artık aynı zamanda bir Doğa Sihri ve Toprak Yeteneği hâline gelir.", "Localisation": "{c_important}Ez{/c} artık süresi boyunca {c_random}[Affix_Value_1|%|]{/c} normal hasar veren {c_number}[Affix.\"Static Value 0\"]{/c} {c_important}Heyelan{/c} toprak sütunu çağırır. {c_important}Ez{/c} artık aynı zamanda bir {c_important}Doğa Sihri{/c} ve {c_important}Toprak{/c} Yeteneği hâline gelir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2971,6 +3131,7 @@ "Name": "[n2]Fırtına", "Description": "Kasırga hasarı, etkin olduğu her saniye #% artar.", "Localisation": "{c_important}Kasırga{/c} hasarı, etkin olduğu her saniye {c_random}[Affix_Value_1|1%x|]{/c} artar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2993,6 +3154,7 @@ "Name": "[n2]Gani Enerji", "Description": "Çatırtı Enerjisi, #% ihtimalle ilave bir düşmana daha zincirlenir.", "Localisation": "{c_important}{u}Çatırtı Enerjisi{/u}{/c}, {c_random}[Affix_Value_1|%|]{/c} ihtimalle ilave bir düşmana daha zincirlenir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3015,6 +3177,7 @@ "Name": "[n2]Gölge", "Description": "Bir düşmana Kitle Kontrolü uyguladığında Birincil Kaynağını # kadar yenile.", "Localisation": "Bir düşmana Kitle Kontrolü uyguladığında Birincil Kaynağını {c_random}[Affix_Value_1]{/c} kadar yenile.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3034,6 +3197,7 @@ "Name": "[n2]Güçlendirici Ölüm Meleği", "Description": "Ayır ile düşmanlara hasar vermek, #% ihtimalle hedefin altında #% bonus hasar veren bir Maraz birikintisi oluşturur. Bu etki en az # saniyede bir gerçekleşebilir.", "Localisation": "{c_important}Ayır{/c} ile düşmanlara hasar vermek, {c_random}[Affix_Value_1|%|]{/c} ihtimalle hedefin altında {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} bonus hasar veren bir {c_important}Maraz{/c} birikintisi oluşturur. Bu etki en az {c_number}[Affix.\"Static Value 2\"]{/c} saniyede bir gerçekleşebilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3056,6 +3220,7 @@ "Name": "[n2]Güçlenmiş Kemik", "Description": "Yardakçıların #% artırılmış Hasar Azaltma kazanır.", "Localisation": "Yardakçıların {c_random}[Affix_Value_1|%|]{/c} artırılmış Hasar Azaltma kazanır.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3079,6 +3244,7 @@ "Name": "[n2]Güçlü Kan", "Description": "Sağlıklıyken Kan Küreleri # Öz verir.", "Localisation": "{c_important}{u}Sağlıklıyken{/u}{/c} {c_important}{u}Kan Küreleri{/u}{/c} {c_random}[Affix_Value_1]{/c} Öz verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3098,6 +3264,7 @@ "Name": "[n2]Hainin Borcu", "Description": "Zehirlenmiş bir düşmana Ayı Adam Yeteneği ile hasar vermek, anında Zehirleme hasarının #% kadarı hasar verir ve Zehirlemeyi tüketir.", "Localisation": "Zehirlenmiş bir düşmana {c_important}Ayı Adam{/c} Yeteneği ile hasar vermek, anında Zehirleme hasarının {c_random}[Affix_Value_1|%|]{/c} kadarı hasar verir ve Zehirlemeyi tüketir.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3120,6 +3287,7 @@ "Name": "[n2]Hissizleştiren Gazap", "Description": "Maksimum Hiddet sırasında üretilen her bir Hiddet puanı # Güçlendirme sağlar.", "Localisation": "Maksimum Hiddet sırasında üretilen her bir Hiddet puanı {c_random}[Max(1, Affix_Flat_Value_1)]{/c} {c_important}{u}Güçlendirme{/u}{/c} sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3142,6 +3310,7 @@ "Name": "[n2]Hortumlanan Erzak", "Description": "Şanslı Vuruş: Savunmasız bir düşmana Çekirdek Yetenek ile hasar vermek, en fazla #% ihtimalle bir İyileşme İksiri düşürür.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}{u}Savunmasız{/u}{/c} bir düşmana {c_important}Çekirdek{/c} Yetenek ile hasar vermek, en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle bir İyileşme İksiri düşürür.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3164,6 +3333,7 @@ "Name": "[n2]Hücum", "Description": "Hücum kullanıldığında, kendileri de Hücum eden ve normal hasarın #% kadarı hasar veren # Kadim çağırılır.", "Localisation": "{c_important}Hücum{/c} kullanıldığında, kendileri de {c_important}Hücum{/c} eden ve normal hasarın {c_random}[Affix_Value_1|%|]{/c} kadarı hasar veren {c_number}[Affix.\"Static Value 0\"]{/c} Kadim çağırılır.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3186,6 +3356,7 @@ "Name": "[n2]Hızlanan Sis", "Description": "Atılmanın sonunda otomatik olarak Sis Bombası atarsın. Sis Bombaları, Atılmanın Bekleme Süresini vurulan her düşman için # saniye azaltır. Azalma süresi en fazla # saniye olabilir.", "Localisation": "{c_important}Atılmanın{/c} sonunda otomatik olarak {c_important}Sis Bombası{/c} atarsın. {c_important}Sis Bombaları{/c}, {c_important}Atılmanın{/c} Bekleme Süresini vurulan her düşman için {c_random}[Affix_Value_1|2|]{/c} saniye azaltır. Azalma süresi en fazla {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c} saniye olabilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3209,6 +3380,7 @@ "Name": "[n2]Kabaran Lanet", "Description": "Kemik Ruh, alınan mesafeye bağlı olarak en fazla #% kadar artırılmış hasar verir.", "Localisation": "{c_important}Kemik Ruh{/c}, alınan mesafeye bağlı olarak en fazla {c_random}[Affix_Value_1|%x|]{/c} kadar artırılmış hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3231,6 +3403,7 @@ "Name": "[n2]Kadim Ateş", "Description": "Esu'nun Vahşiliği Temel Pasifinden gelen her iki bonus da etkinken Saldırı Hızın #% artar.", "Localisation": "{c_important}Esu'nun Vahşiliği{/c} Temel Pasifinden gelen her iki bonus da etkinken Saldırı Hızın {c_random}[Affix_Value_1|%|]{/c} artar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3253,6 +3426,7 @@ "Name": "[n2]Kadim Kuvvet", "Description": "Kadimlerin Çekici dışa doğru sarsıntı yaratır ve verdiği hasar #% artar.", "Localisation": "{c_important}Kadimlerin Çekici{/c} dışa doğru sarsıntı yaratır ve verdiği hasar {c_random}[Affix_Value_1|%x|]{/c} artar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3275,6 +3449,7 @@ "Name": "[n2]Kadim Yankı", "Description": "Şanslı Vuruş: Kadimlerin Çağrısı, Eylem Çubuğundayken düşmanlara Sıçrama, Ayaklanma veya Burgaç ile hasar vermek en fazla #% ihtimalle aynı Yeteneği kullanacak bir Kadim çağırır.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Kadimlerin Çağrısı{/c}, Eylem Çubuğundayken düşmanlara {c_important}Sıçrama{/c}, {c_important}Ayaklanma{/c} veya {c_important}Burgaç{/c} ile hasar vermek en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle aynı Yeteneği kullanacak bir Kadim çağırır.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3297,6 +3472,7 @@ "Name": "[n2]Kan Arayanın", "Description": "Kanlı Kargı, kargılanmış düşman başına birincil hedefe #% artırılmış hasar verir.", "Localisation": "{c_important}Kanlı Kargı{/c}, kargılanmış düşman başına birincil hedefe {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3319,6 +3495,7 @@ "Name": "[n2]Kanlı Tüy", "Description": "Kanlı Kargı, kullanıldığında Kan Küreleri tüketir ve bunlardan da kargılar ortaya çıkarır. İlave her Kanlı Kargı, normalin #% kadarı hasar verir ve kargılanmamış düşmanlara öncelik verir. ", "Localisation": "{c_important}Kanlı Kargı{/c}, kullanıldığında {c_important}{u}Kan Küreleri{/u}{/c} tüketir ve bunlardan da kargılar ortaya çıkarır. İlave her {c_important}Kanlı Kargı{/c}, normalin {c_random}[Affix_Value_2|%|]{/c} kadarı hasar verir ve kargılanmamış düşmanlara öncelik verir. ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3341,6 +3518,7 @@ "Name": "[n2]Karanlık Uluma", "Description": "Zayıflatıcı Kükreme artık bir Kurt Adam Yeteneği olur. Ek olarak Zayıflatıcı Kükreme Zehirlenen düşmanları # saniyeliğine Sabitler.", "Localisation": "{c_important}Zayıflatıcı Kükreme{/c} artık bir {c_important}Kurt Adam{/c} Yeteneği olur. Ek olarak {c_important}Zayıflatıcı Kükreme{/c} Zehirlenen düşmanları {c_random}[Affix_Value_1|1|]{/c} saniyeliğine Sabitler.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3364,6 +3542,7 @@ "Name": "[n2]Kavrayıcı Burgaç", "Description": "Burgaç düzenli aralıklarla düşmanları sana çeker.", "Localisation": "{c_important}Burgaç{/c} düzenli aralıklarla düşmanları sana çeker.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3387,6 +3566,7 @@ "Name": "[n2]Kavrayıcı Damarlar", "Description": "Ceset Filizlerini kullandığında # saniyeliğine #% artırılmış Kritik Vuruş İhtimali kazan. Ceset Filizleri ile hasar alan düşmanlara #% bonus Kritik Vuruş Hasarı verirsin.", "Localisation": "{c_important}Ceset Filizlerini{/c} kullandığında {c_number}[Affix.\"Static Value 1\"]{/c} saniyeliğine {c_random}[Affix_Value_1|%+|]{/c} artırılmış Kritik Vuruş İhtimali kazan. {c_important}Ceset Filizleri{/c} ile hasar alan düşmanlara {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} bonus Kritik Vuruş Hasarı verirsin.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3409,6 +3589,7 @@ "Name": "[n2]Kavurucu Koruma", "Description": "# Mana harcadıktan sonraki Ateş Duvarı kullanımının bedeli olmaz ve bu duvar, gelen Küçük Füzeleri yok eder.", "Localisation": "{c_random}[Affix_Value_1]{/c} Mana harcadıktan sonraki {c_important}Ateş Duvarı{/c} kullanımının bedeli olmaz ve bu duvar, gelen Küçük Füzeleri yok eder.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3431,6 +3612,7 @@ "Name": "[n2]Kayan Kum", "Description": "Toprak Yetenekleri ile hasar alan düşmanlar # saniye boyunca #% Yavaşlatılır.", "Localisation": "{c_important}Toprak{/c} Yetenekleri ile hasar alan düşmanlar {c_random}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_number}[Affix_Value_1|%|]{/c} Yavaşlatılır.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3454,6 +3636,7 @@ "Name": "[n2]Kontrol", "Description": "Sabitlenmiş, Sersemletilmiş veya Donmuş düşmanlara #% daha fazla hasar verirsin.", "Localisation": "Sabitlenmiş, Sersemletilmiş veya {c_important}{u}Donmuş{/u}{/c} düşmanlara {c_random}[Affix_Value_1|%x|]{/c} daha fazla hasar verirsin.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3476,6 +3659,7 @@ "Name": "[n2]Korkak", "Description": "Yavaşlatılmış veya Soğutulmuş düşmanlardan uzaklaşırken #% artırılmış Hareket Hızı kazanırsın.", "Localisation": "Yavaşlatılmış veya {c_important}{u}Soğutulmuş{/u}{/c} düşmanlardan uzaklaşırken {c_random}[Affix_Value_1|%x|]{/c} artırılmış Hareket Hızı kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3496,6 +3680,7 @@ "Name": "[n2]Korkunç Burgaç", "Description": "Burgacın Kritik Vuruş İhtimali, en fazla #% olmak üzere yönlendirildiği her saniye #% artar.", "Localisation": "{c_important}Burgacın{/c} Kritik Vuruş İhtimali, en fazla {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c} olmak üzere yönlendirildiği her saniye {c_random}[Affix_Value_1|%+|]{/c} artar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3518,6 +3703,7 @@ "Name": "[n2]Koruyucu", "Description": "Seçkin bir düşmana hasar vermek, sana # saniye boyunca en fazla # hasar emen bir Bariyer sağlar. Bu etki yalnızca her # saniyede bir gerçekleşebilir.", "Localisation": "Seçkin bir düşmana hasar vermek, sana {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca en fazla {c_random}[Affix_Flat_Value_1]{/c} hasar emen bir {c_important}{u}Bariyer{/u}{/c} sağlar. Bu etki yalnızca her {c_number}[Affix_Value_1]{/c} saniyede bir gerçekleşebilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3541,6 +3727,7 @@ "Name": "[n2]Koruyucu Fırtına", "Description": "Kemik Fırtınası bir düşmana her hasar verdiğinde # saniyeliğine Temel Canının #% kadarına eşit bir Bariyer kazan.", "Localisation": "{c_important}Kemik Fırtınası{/c} bir düşmana her hasar verdiğinde {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine Temel Canının {c_random}[Affix_Value_1|%|]{/c} kadarına eşit bir {c_important}{u}Bariyer{/u}{/c} kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3564,6 +3751,7 @@ "Name": "[n2]Kudret", "Description": "Temel Yetenekler, # saniye boyunca #% Hasar Azaltma sağlar.", "Localisation": "{c_important}Temel {/c} Yetenekler, {c_random}[Affix_Value_1|1|]{/c} saniye boyunca {c_number}[Affix.\"Static Value 0\"|%|]{/c} Hasar Azaltma sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3587,6 +3775,7 @@ "Name": "[n2]Kuvvetli Akımlar", "Description": "Dengesiz Akımlar, #% ihtimalle ilave bir Şok Yeteneği kullanır.", "Localisation": "{c_important}Dengesiz Akımlar{/c}, {c_random}[Affix_Value_1|%|]{/c} ihtimalle ilave bir {c_important}Şok{/c} Yeteneği kullanır.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3609,6 +3798,7 @@ "Name": "[n2]Kuşatan Kılıçlar", "Description": "Coşku, çevrendeki düşmanlara hasar verir ve #% artırılmış hasar verir.", "Localisation": "{c_important}Coşku{/c}, çevrendeki düşmanlara hasar verir ve {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3631,6 +3821,7 @@ "Name": "[n2]Kırılmamış Zincir", "Description": "Zincirleme Yıldırım, #% ihtimalle # kez daha zincirlenir.", "Localisation": "{c_important}Zincirleme Yıldırım{/c}, {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} kez daha zincirlenir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3653,6 +3844,7 @@ "Name": "[n2]Kıyımın", "Description": "#% Hareket Hızı kazanırsın. Bu bonus, hasar alındığında # saniyeliğine kaybedilir.", "Localisation": "{c_number}[Affix.\"Static Value 0\"|%|]{/c} Hareket Hızı kazanırsın. Bu bonus, hasar alındığında {c_random}[Affix_Value_1|1|]{/c} saniyeliğine kaybedilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3673,6 +3865,7 @@ "Name": "[n2]Lanetli", "Description": "Hem Yıprat hem de Çivili Tabut ile etkilenen düşmanlara #% artırılmış Gölge hasarı verirsin.", "Localisation": "Hem {c_important}Yıprat{/c} hem de {c_important}Çivili Tabut{/c} ile etkilenen düşmanlara {c_random}[Affix_Value_1|%x|]{/c} artırılmış Gölge hasarı verirsin.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3695,6 +3888,7 @@ "Name": "[n2]Mahşer", "Description": "Tamu sırasında düşen Meteorlar, çarptıkları anda # Ateş hasarı verir. Meteorların düşmanları # saniye boyunca Sabitler.", "Localisation": "{c_important}Tamu{/c} sırasında düşen {c_important}Meteorlar{/c}, çarptıkları anda {c_random}[Affix_Flat_Value_1]{/c} Ateş hasarı verir. {c_important}Meteorların{/c} düşmanları {c_number}[Affix_Value_2]{/c} saniye boyunca Sabitler.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3717,6 +3911,7 @@ "Name": "[n2]Misilleme", "Description": "Çekirdek Yeteneklerin, Güçlendirme miktarına bağlı olarak en fazla #% kadar artırılmış hasar verir.", "Localisation": "{c_important}Çekirdek{/c} Yeteneklerin, {c_important}{u}Güçlendirme{/u}{/c} miktarına bağlı olarak en fazla {c_random}[Affix_Value_1|%x|] {/c} kadar artırılmış hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3739,6 +3934,7 @@ "Name": "[n2]Mumyalayıcı", "Description": "Bir Ceset tüketmek #% ihtimalle bir Kan Küresi oluşturur.", "Localisation": "Bir {c_important}Ceset{/c} tüketmek {c_random}[Affix_Value_1|%|]{/c} ihtimalle bir {c_important}{u}Kan Küresi{/u}{/c} oluşturur.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3762,6 +3958,7 @@ "Name": "[n2]Nihai Gölge", "Description": "Kemik Fırtınası ve Kan Dalgası da Karanlık Yetenekleri olur ve Gölge hasarı vererek ek etkiler kazanırlar: \r\n Kemik Fırtınası ile hasar alan düşmanlar, # saniye boyunca # Gölge hasarı alır. \r\n Kan Dalgası, ilerledikçe # saniye boyunca # Gölge hasarı veren Kirletilmiş Toprak oluşturur.", "Localisation": "{c_important}Kemik Fırtınası{/c} ve {c_important}Kan Dalgası{/c} da {c_important}Karanlık{/c} Yetenekleri olur ve Gölge hasarı vererek ek etkiler kazanırlar: \r\n{icon:bullet,1.2} {c_important}Kemik Fırtınası{/c} ile hasar alan düşmanlar, {c_number}[Affix.\"Static Value 1\"]{/c} saniye boyunca {c_random}[Affix_Flat_Value_1]{/c} Gölge hasarı alır. \r\n{icon:bullet,1.2} {c_important}Kan Dalgası{/c}, ilerledikçe {c_number}[Affix.\"Static Value 2\"]{/c} saniye boyunca {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c} Gölge hasarı veren {c_important}Kirletilmiş Toprak{/c} oluşturur.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3784,6 +3981,7 @@ "Name": "[n2]Ok Fırtınası", "Description": "Şanslı Vuruş: Nişancı Yeteneklerin düşmanın konumunda en fazla #% ihtimalle # saniyeliğine # Fiziksel hasar veren bir ok fırtınası oluşturur. En fazla # etkin ok fırtınan olabilir.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Nişancı{/c} Yeteneklerin düşmanın konumunda en fazla {c_number}[Affix.\"Static Value 2\"|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Flat_Value_1]{/c} Fiziksel hasar veren bir ok fırtınası oluşturur. En fazla {c_number}[Affix.\"Static Value 1\"]{/c} etkin ok fırtınan olabilir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3806,6 +4004,7 @@ "Name": "[n2]Okültist Hâkimiyet", "Description": "Maksimum İskelet Sihirbazı sayın # artar.", "Localisation": "Maksimum İskelet Sihirbazı sayın {c_random}[Affix_Value_1]{/c} artar.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3830,6 +4029,7 @@ "Name": "[n2]Onarım Taşı", "Description": "Toprak Siperi süresi # saniye artar. Ek olarak Toprak Yetenekleri ile bir düşman öldürmek, etkin Toprak Siperi Bariyerinin # kadarını yeniler.", "Localisation": "{c_important}Toprak Siperi{/c} süresi {c_number}[Affix_Value_2]{/c} saniye artar. Ek olarak {c_important}Toprak{/c} Yetenekleri ile bir düşman öldürmek, etkin {c_important}Toprak Siperi{/c} {c_important}{u}Bariyerinin{/u}{/c} {c_random}[Affix_Flat_Value_1]{/c} kadarını yeniler.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3852,6 +4052,7 @@ "Name": "[n2]Parçalanmış Yıldızlar", "Description": "Meteorlar, Meteorun çevresine düşerek çarpma anında # Ateş hasarı verir. Meteorların ayrıca isabet ettiği düşmanları # saniye boyunca # hasar vererek yakar.", "Localisation": "{c_important}Meteorlar{/c}, {c_important}Meteorun{/c} çevresine düşerek çarpma anında {c_random}[Affix_Flat_Value_1]{/c} Ateş hasarı verir. {c_important}Meteorların{/c} ayrıca isabet ettiği düşmanları {c_number}[Affix.\"Static Value 1\"]{/c} saniye boyunca {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} hasar vererek yakar.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3874,6 +4075,7 @@ "Name": "[n2]Patlama Tuzakçısı", "Description": "Şanslı Vuruş: Tuzak Yeteneklerinden etkilenen düşmanlara doğrudan hasar vermek, onları # saniyeliğine en fazla #% ihtimalle Savunmasız yapar.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Tuzak{/c} Yeteneklerinden etkilenen düşmanlara doğrudan hasar vermek, onları {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_important}{u}Savunmasız{/u}{/c} yapar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3896,6 +4098,7 @@ "Name": "[n2]Patlayan Kemik", "Description": "Kemik Hapishanenin bir bölümü yok edildiğinde veya süresi dolduğunda kendi çevresindeki bir alanda # hasar verir.", "Localisation": "{c_important}Kemik Hapishanenin{/c} bir bölümü yok edildiğinde veya süresi dolduğunda kendi çevresindeki bir alanda {c_random}[Affix_Flat_Value_1]{/c} hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3918,6 +4121,7 @@ "Name": "[n2]Patlayan Zehir", "Description": "Şanslı Vuruş: Zehir Aşılanmış Yeteneklerin, en fazla #% ihtimalle içindeki düşmanlara # saniye boyunca # Zehirleme hasarı veren bir zehir havuzu oluşturur. Havuzda dururken Zehir Aşılama Yeteneğinin Bekleme Süresi ve Yük sınırı yoktur.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Zehir Aşılanmış{/c} Yeteneklerin, en fazla {c_number}[Affix.\"Static Value 2\"|%|]{/c} ihtimalle içindeki düşmanlara {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Flat_Value_1]{/c} Zehirleme hasarı veren bir zehir havuzu oluşturur. Havuzda dururken {c_important}Zehir Aşılama{/c} Yeteneğinin Bekleme Süresi ve Yük sınırı yoktur.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3940,6 +4144,7 @@ "Name": "[n2]Patlayıcı Enerji", "Description": "El Bombası Yeteneklerin Tuzak Yetenekleri gibi işler. Bir Tuzak kurduğunda veya El Bombası bıraktığında # saniye boyunca #% Hareket Hızı artışı kazanırsın.", "Localisation": "{c_important}El Bombası{/c} Yeteneklerin {c_important}Tuzak{/c} Yetenekleri gibi işler. Bir {c_important}Tuzak{/c} kurduğunda veya {c_important}El Bombası{/c} bıraktığında {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%+|]{/c} Hareket Hızı artışı kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3963,6 +4168,7 @@ "Name": "[n2]Patlayıcı Sis", "Description": "Kanlı Sis, çevredeki Cesetlerde Ceset Patlaması tetikler. Kanlı Sis bir Ceset patlattığında Bekleme Süresi # saniye azalır.", "Localisation": "{c_important}Kanlı Sis{/c}, çevredeki Cesetlerde {c_important}Ceset Patlaması{/c} tetikler. {c_important}Kanlı Sis{/c} bir Ceset patlattığında Bekleme Süresi {c_random}[Affix_Value_1|1|]{/c} saniye azalır.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3987,6 +4193,7 @@ "Name": "[n2]Paylaşılan Sefalet", "Description": "Şanslı Vuruş: Kitle Kontrolü etkisindeki bir düşmana vuruş yaptığında bu Kitle Kontrol etkisi #% ihtimalle etki altında olmayan başka bir düşmana yayılır.", "Localisation": "{c_label}Şanslı Vuruş:{/c} Kitle Kontrolü etkisindeki bir düşmana vuruş yaptığında bu Kitle Kontrol etkisi {c_random}[Affix_Value_1|%|]{/c} ihtimalle etki altında olmayan başka bir düşmana yayılır.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4011,6 +4218,7 @@ "Name": "[n2]Rathma'nın Seçilmişi", "Description": "Kan Yeteneklerin her Aşırı Güç kazandığında # saniye boyunca #% Saldırı Hızı kazanırsın.", "Localisation": "{c_important}Kan{/c} Yeteneklerin her {c_important}{u}Aşırı Güç{/u}{/c} kazandığında {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%+|]{/c} Saldırı Hızı kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4033,6 +4241,7 @@ "Name": "[n2]Saf Kudret", "Description": "Ayı Adam Yeteneklerinle # düşmana vurduktan sonra sıradaki Ayı Adam Yeteneğin fazladan #% hasar verir ve düşmanları # saniyeliğine Sersemletir.", "Localisation": "{c_important}Ayı Adam{/c} Yeteneklerinle {c_number}[Affix.\"Static Value 0\"]{/c} düşmana vurduktan sonra sıradaki {c_important}Ayı Adam{/c} Yeteneğin fazladan {c_random}[Affix_Value_1|%|]{/c} hasar verir ve düşmanları {c_number}[Affix.\"Static Value 1\"]{/c} saniyeliğine Sersemletir.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4055,6 +4264,7 @@ "Name": "[n2]Sahte Aşılama", "Description": "Gölge Kopyaların ayrıca Yeteneklerine uygulanan Aşılamaları taklit eder. \r\nBir Aşılama Yeteneği kullanmak, etkin Gölge Kopyana # saniyeliğine #% artırılmış hasar verir.", "Localisation": "Gölge Kopyaların ayrıca Yeteneklerine uygulanan {c_important}Aşılamaları{/c} taklit eder. \r\nBir {c_important}Aşılama{/c} Yeteneği kullanmak, etkin {c_important}Gölge Kopyana{/c} {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4077,6 +4287,7 @@ "Name": "[n2]Sakin Esinti", "Description": "Şanslı Vuruş: Rüzgâr Kırılması en fazla #% ihtimalle Ruhunu tamamen yeniler.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Rüzgâr Kırılması{/c} en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle Ruhunu tamamen yeniler.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4096,6 +4307,7 @@ "Name": "[n2]Sanatsal Girişimin", "Description": "# Enerji harcadığında toplam # Fiziksel hasar veren ve # saniye boyunca düşmanları Sersemleten bir dizi patlayan Sersemletme Bombası bırakırsın.\r\nEl Bombası Yeteneklerin #% daha fazla hasar verir.", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c} Enerji harcadığında toplam {c_random}[Affix_Flat_Value_1]{/c} Fiziksel hasar veren ve {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} saniye boyunca düşmanları Sersemleten bir dizi patlayan {c_important}Sersemletme Bombası{/c} bırakırsın.\r\n{c_important}El Bombası{/c} Yeteneklerin {c_number}[Affix.\"Static Value 1\"|x%|]{/c} daha fazla hasar verir.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4118,6 +4330,7 @@ "Name": "[n2]Saptıran Bariyer", "Description": "Etkin bir Bariyere sahipken Uzak düşmanlardan gelen doğrudan hasarı #% ihtimalle yok sayarsın.", "Localisation": "Etkin bir {c_important}{u}Bariyere{/u}{/c} sahipken Uzak düşmanlardan gelen doğrudan hasarı {c_random}[Affix_Value_1|%|]{/c} ihtimalle yok sayarsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4141,6 +4354,7 @@ "Name": "[n2]Sarsılmaz", "Description": "Doğrudan hasar almak, #% ihtimalle Savunma Yeteneklerinden birinin Bekleme Süresini sıfırlar.", "Localisation": "Doğrudan hasar almak, {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_important}Savunma{/c} Yeteneklerinden birinin Bekleme Süresini sıfırlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4163,6 +4377,7 @@ "Name": "[n2]Savaş Büyücüsünün", "Description": "Şanslı Vuruş: Çağrı Yeteneklerin isabet ettiğinde # saniyeliğine en fazla #% ihtimalle +# Kademe kazanırsın. En fazla # kez birikebilir.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}Çağrı{/c} Yeteneklerin isabet ettiğinde {c_important}{c_number}[Affix.\"Static Value 1\"]{/c} saniyeliğine en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}+[Affix.\"Static Value 0\"]{/c} Kademe kazanırsın. En fazla {c_number}[Affix.\"Static Value 2\"]{/c} kez birikebilir.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4185,6 +4400,7 @@ "Name": "[n2]Sert Soğuk", "Description": "Bir düşmanı Dondurduğunda #% ihtimalle # saniyeliğine Savunmasız hâle gelir.", "Localisation": "Bir düşmanı {c_important}{u}Dondurduğunda{/u}{/c} {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_important}{u}Savunmasız{/u}{/c} hâle gelir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4207,6 +4423,7 @@ "Name": "[n2]Sertleştiren Darbe", "Description": " # kez silah değiştirdikten sonra # Güçlendirme kazan.", "Localisation": " {c_number}[Affix.\"Static Value 0\"]{/c} kez silah değiştirdikten sonra {c_random}[Affix_Flat_Value_1]{/c} {c_important}{u}Güçlendirme{/u}{/c} kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4229,6 +4446,7 @@ "Name": "[n2]Siklonik Kuvvet", "Description": "Kasırga Zırhı ayrıca Fiziksel Hasar Azaltma sağlar. Ek olarak Kasırga Zırhı, tüm Yakın Müttefiklere de uygulanır.", "Localisation": "{c_important}Kasırga Zırhı{/c} ayrıca Fiziksel Hasar Azaltma sağlar. Ek olarak {c_important}Kasırga Zırhı{/c}, tüm Yakın Müttefiklere de uygulanır.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4251,6 +4469,7 @@ "Name": "[n2]Sinerji", "Description": "Çeviklik Yeteneğini kullanmak, sonraki Hile Yeteneğinin bekleme süresini #% azaltır. Bir Hile Yeteneği kullanmak, sonraki Çeviklik Yeteneğinin hasarını #% artırır.", "Localisation": "{c_important}Çeviklik{/c} Yeteneğini kullanmak, sonraki {c_important}Hile{/c} Yeteneğinin bekleme süresini {c_number}[Affix_Value_1|%|]{/c} azaltır. Bir {c_important}Hile{/c} Yeteneği kullanmak, sonraki {c_important}Çeviklik{/c} Yeteneğinin hasarını {c_random}[Affix_Value_2|%x|]{/c} artırır.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4273,6 +4492,7 @@ "Name": "[n2]Sürpriz", "Description": "Kaçın veya Gölge Adımı yaptığında arkanda toplamda # Fiziksel hasar veren ve düşmanları # saniyeliğine Sersemleten bir dizi patlayan Sersemletme Bombası bırakırsın.", "Localisation": "{c_important}Kaçın{/c} veya {c_important}Gölge Adımı{/c} yaptığında arkanda toplamda {c_random}[Affix_Flat_Value_1]{/c} Fiziksel hasar veren ve düşmanları {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} saniyeliğine Sersemleten bir dizi patlayan {c_important}Sersemletme Bombası{/c} bırakırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4295,6 +4515,7 @@ "Name": "[n2]Sınırlandırıcı Kanal", "Description": "Işınlanma sonrası # saniye boyunca #% Hareket Hızı kazan.", "Localisation": "{c_important}Işınlanma{/c} sonrası {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%|]{/c} Hareket Hızı kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4315,6 +4536,7 @@ "Name": "[n2]Sınırsız Öfke", "Description": "Maksimum Hiddet sırasında ürettiğin her Hiddet puanı, sonraki Çekirdek Yeteneğin için en fazla #% olmak üzere #% artırılmış hasar sağlar.", "Localisation": "Maksimum Hiddet sırasında ürettiğin her Hiddet puanı, sonraki {c_important}Çekirdek{/c} Yeteneğin için en fazla {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c} olmak üzere {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4337,6 +4559,7 @@ "Name": "[n2]Talih", "Description": "Etkin bir Bariyere sahipken Şanslı Vuruş İhtimalin #% artar.", "Localisation": "Etkin bir {c_important}{u}Bariyere{/u}{/c} sahipken Şanslı Vuruş İhtimalin {c_random}[Affix_Value_1|%+|]{/c} artar.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4360,6 +4583,7 @@ "Name": "[n2]Tehlikeli Buz", "Description": "Zehir Aşılaması ile Zehirlenen Soğutulmuş düşmanlar, saniye başına #% daha Soğutulur. Donmuşdüşmanlara #% ek Zehir hasarı verirsin.", "Localisation": "{c_important}Zehir Aşılaması{/c} ile Zehirlenen {c_important}{u}Soğutulmuş{/u}{/c} düşmanlar, saniye başına {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} daha {c_important}{u}Soğutulur{/u}{/c}. {c_important}{u}Donmuş{/u}{/c}düşmanlara {c_random}[Affix_Value_1|%x|]{/c} ek Zehir hasarı verirsin.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4383,6 +4607,7 @@ "Name": "[n2]Tehlikeli Nokta", "Description": "Her 3. Del kullanımı, normal tesirin #% kadarı Zehir Aşılı olur.", "Localisation": "Her {c_number}3.{/c} {c_important}Del{/c} kullanımı, normal tesirin {c_random}[Affix_Value_1|%|]{/c} kadarı {c_important}Zehir Aşılı{/c} olur.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4405,6 +4630,7 @@ "Name": "[n2]Tutulmaz Tehlike", "Description": "Yakın Mesafe Çarpışma Temel Pasifi bonuslarının ikisi de etkinken bir düşman tarafından her vurulduğunda Sıyrılma İhtimalin #% artar. Başarıyla Sıyrılmak bu bonusu sıfırlar.", "Localisation": "{c_important}Yakın Mesafe Çarpışma{/c} Temel Pasifi bonuslarının ikisi de etkinken bir düşman tarafından her vurulduğunda Sıyrılma İhtimalin {c_random}[Affix_Value_1|%+|]{/c} artar. Başarıyla Sıyrılmak bu bonusu sıfırlar.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4427,6 +4653,7 @@ "Name": "[n2]Tutuşmuş Uzuv", "Description": "Sabitlenin etkisi geçtikten sonra düşmanlar # saniye boyunca #% Yavaşlatılır.", "Localisation": "Sabitlenin etkisi geçtikten sonra düşmanlar {c_number}[Affix.\"Static Value 0\"]{/c} saniye boyunca {c_random}[Affix_Value_1|%|]{/c} Yavaşlatılır.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4450,6 +4677,7 @@ "Name": "[n2]Tırtık", "Description": "Kemikleşmiş Öz Temel Pasifi ayrıca Kemik Yeteneklerinin Kritik Vuruş Hasarını # üzerindeki Öz başına #% artırır. Artış en fazla #% olabilir.", "Localisation": "{c_important}Kemikleşmiş Öz{/c} Temel Pasifi ayrıca {c_important}Kemik{/c} Yeteneklerinin Kritik Vuruş Hasarını {c_number}[Affix.\"Static Value 1\"]{/c} üzerindeki Öz başına {c_number}[Affix.\"Static Value 0\"|%x|]{/c} artırır. Artış en fazla {c_random}[Affix_Value_1|%x|]{/c} olabilir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4472,6 +4700,7 @@ "Name": "[n2]Uzun Gölgenin", "Description": "Şanslı Vuruş: Zamanla Gölge Hasarı etkilerin #% ihtimalle # Öz üretir. \r\nGölgemaraz Temel Pasifinle verdiğin hasar her seferinde # Öz üretir.", "Localisation": "{c_label}Şanslı Vuruş:{/c} Zamanla Gölge Hasarı etkilerin {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 0\"]{/c} Öz üretir. \r\n{c_important}Gölgemaraz{/c} Temel Pasifinle verdiğin hasar her seferinde {c_number}[Affix.\"Static Value 1\"]{/c} Öz üretir.", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4491,6 +4720,7 @@ "Name": "[n2]Uçucu Gölge", "Description": "Bir Karanlık Örtü gölgesi kaldırılacağında çevrende # Gölge hasarı veren bir patlama tetiklersin.", "Localisation": "Bir {c_important}Karanlık Örtü{/c} gölgesi kaldırılacağında çevrende {c_random}[Affix_Flat_Value_1]{/c} Gölge hasarı veren bir patlama tetiklersin.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4513,6 +4743,7 @@ "Name": "[n2]Verimlilik", "Description": "Bir Temel Yetenek kullanmak, sonraki Çekirdek veya Ustalık Yeteneğinin Mana bedelini #% azaltır.", "Localisation": "Bir {c_important}Temel{/c} Yetenek kullanmak, sonraki {c_important}Çekirdek{/c} veya {c_important}Ustalık{/c} Yeteneğinin Mana bedelini {c_random}[Affix_Value_1|%|]{/c} azaltır.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4532,6 +4763,7 @@ "Name": "[n2]Yanan Öfke", "Description": "Çılgınlık sırasında çevredeki düşmanlara her saniye # Ateş hasarı verirsin.", "Localisation": "{c_important}{u}Çılgınlık{/u}{/c} sırasında çevredeki düşmanlara her saniye {c_random}[Affix_Flat_Value_1]{/c} Ateş hasarı verirsin.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4554,6 +4786,7 @@ "Name": "[n2]Yangın Felaketi", "Description": "Yakmayı yönlendirirken Yanma hasarın #% artar.", "Localisation": "{c_important}Yakmayı{/c} yönlendirirken Yanma hasarın {c_random}[Affix_Value_1|%x|]{/c} artar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4576,6 +4809,7 @@ "Name": "[n2]Yankılanan Hiddet", "Description": "Çığlık Yeteneklerin etkinken saniyede # Hiddet oluşturur.", "Localisation": "{c_important}Çığlık{/c} Yeteneklerin etkinken saniyede {c_random}[Affix_Value_1]{/c} Hiddet oluşturur.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4595,6 +4829,7 @@ "Name": "[n2]Yer Altı", "Description": "Zehirli Sarmaşığın aktifi ayrıca çevrene çember şeklinde Heyelan uygular. Toprak Yetenekleri, Zehirlenmiş düşmanlara #% fazladan hasar verir.", "Localisation": "{c_important}Zehirli Sarmaşığın{/c} aktifi ayrıca çevrene çember şeklinde {c_important}Heyelan{/c} uygular. {c_important}Toprak Yetenekleri{/c}, Zehirlenmiş düşmanlara {c_random}[Affix_Value_1|%|]{/c} fazladan hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4617,6 +4852,7 @@ "Name": "[n2]Yozlaşma", "Description": "Aşılama Yeteneği etkilerin, Savunmasız düşmanlara karşı #% artırılmış tesire sahiptir.", "Localisation": "{c_important}Aşılama{/c} Yeteneği etkilerin, {c_important}{u}Savunmasız{/u}{/c} düşmanlara karşı {c_random}[Affix_Value_1|%x|]{/c} artırılmış tesire sahiptir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4639,6 +4875,7 @@ "Name": "[n2]Yoğunlaşma", "Description": "Son #] saniye içinde hasar almadıysan Mana Yenilemesi oranın #% artar.", "Localisation": "Son {c_number}[Affix.\"Static Value 0\"]{/c}] saniye içinde hasar almadıysan Mana Yenilemesi oranın {c_random}[Affix_Value_1|%x|]{/c} artar.", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4658,6 +4895,7 @@ "Name": "[n2]Yutan Alev", "Description": "#% Canın altındaki düşmanlara #% artırılmış Yanma hasarı verirsin.\r\n\r\nZamanla Hasardan toplam Canlarından daha fazla etkilenen düşmanlara #% artırılmış Yanma hasarı verirsin.", "Localisation": "{c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} Canın altındaki düşmanlara {c_random}[Affix_Value_2|%x|]{/c} artırılmış Yanma hasarı verirsin.\r\n\r\nZamanla Hasardan toplam Canlarından daha fazla etkilenen düşmanlara {c_random}[Affix_Value_1|%x|]{/c} artırılmış Yanma hasarı verirsin.", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4680,6 +4918,7 @@ "Name": "[n2]Zamansız Ölüm", "Description": "#% üzerinde İyileştirdiğin Maksimum Canının her yüzdesi, bir sonraki Aşırı Güç saldırında sana #% bonus Aşırı Güç hasarı kazandırır. En fazla #% bonus birikebilir.", "Localisation": "{c_number}[Affix.\"Static Value 0\"|%|]{/c} üzerinde İyileştirdiğin Maksimum Canının her yüzdesi, bir sonraki {c_important}{u}Aşırı Güç{/u}{/c} saldırında sana {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} bonus {c_important}{u}Aşırı Güç{/u}{/c} hasarı kazandırır. En fazla {c_random}[Affix_Value_1|%|]{/c} bonus birikebilir.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4702,6 +4941,7 @@ "Name": "[n2]Çalınan Dinçlik", "Description": "Her Momentum Temel Pasifi birikmesi, Canını saniyede # İyileştirir.", "Localisation": "Her {c_important}Momentum{/c} Temel Pasifi birikmesi, Canını saniyede {c_random}[Affix_Flat_Value_1]{/c} İyileştirir.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4724,6 +4964,7 @@ "Name": "[n2]Çıldırmış Ölüm", "Description": "Çağırma Yardakçılarından biri bir düşmana her hasar verdiğinde # saniyeliğine en fazla #% olmak üzere #% Saldırı Hızı kazanır.", "Localisation": "{c_important}Çağırma{/c} Yardakçılarından biri bir düşmana her hasar verdiğinde {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine en fazla {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c} olmak üzere {c_random}[Affix_Value_1|%+|]{/c} Saldırı Hızı kazanır.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4746,6 +4987,7 @@ "Name": "[n2]Çıplak Et", "Description": "Şanslı Vuruş: Savunmasız bir düşmana vurduğunda en fazla #% ihtimalle # Öz oluştur.", "Localisation": "{c_label}Şanslı Vuruş:{/c} {c_important}{u}Savunmasız{/u}{/c} bir düşmana vurduğunda en fazla {c_number}[Affix.\"Static Value 0\"|%|]{/c} ihtimalle {c_random}[Affix_Value_1]{/c} Öz oluştur.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4765,6 +5007,7 @@ "Name": "[n2]Öldürücü Alacakaranlık", "Description": "Gölge Aşılaması ile enfekte olmuş bir düşmanı Kaçınarak geçmek, # saniyeliğine Saklanma sağlar. Saklanmayı bir saldırı ile bozmak, Öldürmede # saniyeliğine #% Maksimum Can kazandırır.", "Localisation": "{c_important}Gölge Aşılaması{/c} ile enfekte olmuş bir düşmanı {c_important}Kaçınarak{/c} geçmek, {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine {c_important}{u}Saklanma{/u}{/c} sağlar. {c_important}{u}Saklanmayı{/u}{/c} bir saldırı ile bozmak, Öldürmede {c_number}[Affix.\"Static Value 1\"]{/c} saniyeliğine {c_random}[Affix_Value_1*100|%|]{/c} Maksimum Can kazandırır.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4787,6 +5030,7 @@ "Name": "[n2]Ölümsüz", "Description": "Kitle Kontrolü altındaki veya Savunmasız düşmanlardan #% daha az hasar alırsın.", "Localisation": "Kitle Kontrolü altındaki veya {c_important}{u}Savunmasız{/u}{/c} düşmanlardan {c_random}[Affix_Value_1|%|]{/c} daha az hasar alırsın.", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4809,6 +5053,7 @@ "Name": "[n2]Üç Lanet", "Description": "Meteor ve Ateş Topu Kritik Vuruş Hasarını #% artırır. Sağlıklı hedeflere karşı bu bonusu ikiye katlar.", "Localisation": "{c_important}Meteor{/c_important} ve {c_important}Ateş Topu{/c_important} Kritik Vuruş Hasarını {c_random}[Affix_Value_1|%x|]{/c_number} artırır. {c_important}{u}Sağlıklı{/u}{/c} hedeflere karşı bu bonusu ikiye katlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4831,6 +5076,7 @@ "Name": "[n2]İntikam", "Description": "Uzak düşmanlar sana vurduklarında # saniye boyunca #% ihtimalle Sersemler. Sersemlemiş düşmanlara #% artırılmış hasar verirsin.", "Localisation": "Uzak düşmanlar sana vurduklarında {c_number}[Affix.\"Static Value 1\"]{/c} saniye boyunca {c_number}[Affix.\"Static Value 0\"|%|]{/c} ihtimalle Sersemler. Sersemlemiş düşmanlara {c_random}[Affix_Value_1|%x|]{/c} artırılmış hasar verirsin.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4853,6 +5099,7 @@ "Name": "[n2]İtaatsizlik", "Description": "Herhangi bir türden hasar verdiğinde # saniye boyunca en fazla #% kadar birikebilen #% artırılmış Zırh kazanırsın.", "Localisation": "Herhangi bir türden hasar verdiğinde {c_number}[Affix.\"Static Value 1\"]{/c} saniye boyunca en fazla {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c} kadar birikebilen {c_random}[Affix_Value_1|1%+|]{/c} artırılmış Zırh kazanırsın.", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4876,6 +5123,7 @@ "Name": "[n2]İzdiham", "Description": "1 ek Yoldaş kazan. Ek olarak Yoldaş Yeteneklerin #% bonus hasar verir.", "Localisation": "{c_number}1{/c} ek Yoldaş kazan. Ek olarak {c_important}Yoldaş{/c} Yeteneklerin {c_random}[Affix_Value_1|%x|]{/c} bonus hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4898,6 +5146,7 @@ "Name": "[n2]İç Sakinlik", "Description": "En fazla #% olmak üzere hareketsiz kaldığın her saniye için #% artırılmış hasar ver.", "Localisation": "En fazla {c_number}[Affix.\"Static Value 0\"|%x|]{/c} olmak üzere hareketsiz kaldığın her saniye için {c_random}[Affix_Value_1|1%x|]{/c} artırılmış hasar ver.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4920,6 +5169,7 @@ "Name": "[n2]İşkence", "Description": "Kemik Yetenekleri ile yapılan Kritik Vuruşlar, Öz Yenilemeni # saniyeliğine #% artırır.", "Localisation": "{c_important}Kemik{/c} Yetenekleri ile yapılan Kritik Vuruşlar, Öz Yenilemeni {c_number}[Affix.\"Affix Value 0\"]{/c} saniyeliğine {c_random}[Affix_Value_1|%x|]{/c} artırır.", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4939,6 +5189,7 @@ "Name": "Çarpma Taşı", "Description": "Toprak Yetenekleri, Kitle Kontrolü altındaki düşmanlara #% daha fazla Kritik Vuruş Hasarı verir.", "Localisation": "{c_important}Toprak{/c} Yetenekleri, Kitle Kontrolü altındaki düşmanlara {c_random}[Affix_Value_1|%x|]{/c} daha fazla Kritik Vuruş Hasarı verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4961,6 +5212,7 @@ "Name": "Çürümüş", "Description": "Çürüme en fazla # ilave hedefi zincirleyebilir. Çürüme, bir Ceset ürettiğinde #% ihtimalle etkilenen tüm hedeflerin altında bir Ceset oluşturur.", "Localisation": "{c_important}Çürüme{/c} en fazla {c_number}[Affix.\"Static Value 0\"]{/c} ilave hedefi zincirleyebilir. {c_important}Çürüme{/c}, bir Ceset ürettiğinde {c_random}[Affix_Value_1|%|]{/c} ihtimalle etkilenen tüm hedeflerin altında bir Ceset oluşturur.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4983,6 +5235,7 @@ "Name": "Ölüm Arzusu", "Description": "Çılgınlık sırasında # Diken kazan.", "Localisation": "{c_important}{u}Çılgınlık{/u}{/c} sırasında {c_random}[Affix_Flat_Value_1]{/c} Diken kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5005,6 +5258,7 @@ "Name": "Önderin", "Description": "Çekirdek Yetenekler, her etkin Yoldaş için ek #% hasar verir.", "Localisation": "{c_important}Çekirdek{/c} Yetenekler, her etkin Yoldaş için ek {c_random}[Affix_Value_1|1%x|]{/c} hasar verir.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5027,6 +5281,7 @@ "Name": "İnatçı Komutanın", "Description": "Ölüler Ordusu etkinken Yardakçıların #% Saldırı Hızı kazanır ve #% azaltılmış hasar alır.", "Localisation": "{c_important}Ölüler Ordusu{/c} etkinken Yardakçıların {c_random}[Affix_Value_1|%+|]{/c} Saldırı Hızı kazanır ve {c_number}[Affix_Value_2|%|]{/c} azaltılmış hasar alır.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5049,6 +5304,7 @@ "Name": "İntikamcı", "Description": "Şanslı Vuruş: Bir düşmanı Savunmasız bırakmak, en fazla #% ihtimalle # saniyeliğine en çok #% olmak üzere #% artırılmış Kritik Vuruş İhtimali sağlar.", "Localisation": "{c_label}Şanslı Vuruş:{/c} Bir düşmanı {c_important}{u}Savunmasız{/u}{/c} bırakmak, en fazla {c_random}[Affix_Value_1|%|]{/c} ihtimalle {c_number}[Affix.\"Static Value 1\"]{/c} saniyeliğine en çok {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c} olmak üzere {c_number}[Affix.\"Static Value 0\"|%+|]{/c} artırılmış Kritik Vuruş İhtimali sağlar.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5071,28 +5327,7 @@ "Name": "İğne Parlaması", "Description": "Dikenlerin hasarı, #% ihtimalle çevrendeki tüm düşmanlara hasar verir.", "Localisation": "Dikenlerin hasarı, {c_random}[Affix_Value_1|%|]{/c} ihtimalle çevrendeki tüm düşmanlara hasar verir.", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "Şafağın Parçacığı", - "Description": "Gecenin Pençesi # saniye kullanıldıktan sonra # saniyeliğine Şafak İvediliği kazanıp Saldırı Hızını #%, Hareket Hızını %# artırırsın. Kara Kış Koruması güçlendirmesine sahipken yapılan öldürmeler, Gecenin Pençesi süresini # saniye azaltır.", - "Localisation": "Gecenin Pençesi {c_number}[Affix.\"Static Value 1\"]{/c} saniye kullanıldıktan sonra {c_number}[Affix.\"Static Value 0\"]{/c} saniyeliğine Şafak İvediliği kazanıp Saldırı Hızını {c_random}[Affix_Value_1|%|]{/c}, Hareket Hızını {c_number}%[Affix.\"Static Value 3\"]{/c} artırırsın. {c_important}Kara Kış Koruması{/c} güçlendirmesine sahipken yapılan öldürmeler, Gecenin Pençesi süresini {c_number}[Affix.\"Static Value 2\"]{/c} saniye azaltır.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5115,6 +5350,7 @@ "Name": "Şans Getiren", "Description": "Yürüyen Cephanelik Temel Pasifinden gelen tüm hasar bonusları etkinken #% artırılmış Şanslı Vuruş İhtimali kazan.", "Localisation": "{c_important}Yürüyen Cephanelik{/c} Temel Pasifinden gelen tüm hasar bonusları etkinken {c_random}[Affix_Value_1|%x|]{/c} artırılmış Şanslı Vuruş İhtimali kazan.", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5138,6 +5374,7 @@ "Name": "Şeytani", "Description": "# Hiddet oluşturduktan sonra kullandığın Çekirdek Yeteneğin, hedefin arkasındaki düşmanlara # hasar veren bir Kum İblisi oluşturur.", "Localisation": "{c_number}[Affix.\"Static Value 0\"]{/c} Hiddet oluşturduktan sonra kullandığın {c_important}Çekirdek{/c} Yeteneğin, hedefin arkasındaki düşmanlara {c_random}[Affix_Flat_Value_1]{/c} hasar veren bir {c_important}Kum İblisi{/c} oluşturur.", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5160,6 +5397,7 @@ "Name": "Şok Dalgası", "Description": "Ufala, yolundaki hedeflere hasarının #% kadarına eşit hasar verip ileriye doğru hareket eden bir şok dalgası oluşturur.", "Localisation": "{c_important}Ufala{/c}, yolundaki hedeflere hasarının {c_random}[Affix_Value_1|%|]{/c} kadarına eşit hasar verip ileriye doğru hareket eden bir şok dalgası oluşturur.", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.zhCN.json b/D4Companion/Data/Aspects.zhCN.json index 2b7114ef..1ff2bde2 100644 --- a/D4Companion/Data/Aspects.zhCN.json +++ b/D4Companion/Data/Aspects.zhCN.json @@ -5,6 +5,7 @@ "Name": "三诅咒之", "Description": "陨石术和火球术的暴击伤害提高 #%。对健康目标时该加成翻倍。", "Localisation": "{c_important}陨石术{/c_important}和{c_important}火球术{/c_important}的暴击伤害提高 {c_random}[Affix_Value_1|%x|]{/c_number}。对{c_important}{u}健康{/u}{/c}目标时该加成翻倍。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "上古火焰之", "Description": "同时获得艾苏的残暴关键被动的两种加成效果时, 你的攻击速度提高 #%。", "Localisation": "同时获得{c_important}艾苏的残暴{/c}关键被动的两种加成效果时, 你的攻击速度提高 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -49,6 +51,7 @@ "Name": "不屈指挥官的", "Description": "亡者大军激活时, 你的仆从攻击速度提高 #%, 并且受到的伤害降低 #%。", "Localisation": "{c_important}亡者大军{/c}激活时, 你的仆从攻击速度提高 {c_random}[Affix_Value_1|%+|]{/c}, 并且受到的伤害降低 {c_number}[Affix_Value_2|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -71,6 +74,7 @@ "Name": "不破电索之", "Description": "连锁闪电有 #% 几率传递额外 # 次。", "Localisation": "{c_important}连锁闪电{/c}有 {c_random}[Affix_Value_1|%|]{/c} 几率传递额外 {c_number}[Affix.\"Static Value 0\"]{/c} 次。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -93,6 +97,7 @@ "Name": "不稳灌注之", "Description": "当施放一个灌注技能, 在你周围触发一场爆炸, 造成 # 点同类型伤害并施加同类型的灌注效果。", "Localisation": "当施放一个{c_important}灌注{/c}技能, 在你周围触发一场爆炸, 造成 {c_random}[Affix_Flat_Value_1]{/c} 点同类型伤害并施加同类型的{c_important}灌注{/c}效果。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -115,6 +120,7 @@ "Name": "专注之", "Description": "你在 # 秒内未受到伤害, 你的法力回复速度提高 #%。", "Localisation": "你在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内未受到伤害, 你的法力回复速度提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -134,6 +140,7 @@ "Name": "亲蛇", "Description": "你可以有额外 # 只多头蛇, 并且多头蛇的持续时间增加 #%。", "Localisation": "你可以有额外 {c_number}[Affix.\"Static Value 0\"]{/c} 只{c_important}多头蛇{/c}, 并且{c_important}多头蛇{/c}的持续时间增加 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -156,6 +163,7 @@ "Name": "优势大师的", "Description": "技能施放时, 基于你可用的主要资源量最多可造成 #% 增伤, 主要资源全满时获得最大加成。", "Localisation": "技能施放时, 基于你可用的主要资源量最多可造成 {c_random}[Affix_Value_1|%x|]{/c} 增伤, 主要资源全满时获得最大加成。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -178,6 +186,7 @@ "Name": "余震之", "Description": "山崩的每一个大地尖柱攻击两次, 每次命中造成额外 #% 加成伤害。", "Localisation": "{c_important}山崩{/c}的每一个大地尖柱攻击两次, 每次命中造成额外 {c_random}[Affix_Value_1|%|]{/c} 加成伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -200,6 +209,7 @@ "Name": "保护", "Description": "在非健康状态下被命中,会在你周围召唤一个魔法泡,持续 # 秒。站在该魔法泡中时,玩家免疫所有攻击。每 # 秒只能生效一次。", "Localisation": "在非{c_important}{u}健康{/u}{/c}状态下被命中,会在你周围召唤一个魔法泡,持续 {c_random}[Affix_Value_1|1|]{/c} 秒。站在该魔法泡中时,玩家{c_important}{u}免疫{/u}{/c}所有攻击。每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能生效一次。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -223,6 +233,7 @@ "Name": "保护者之", "Description": "对精英敌人造成伤害给予你一道屏障, 吸收最多 # 点伤害, 持续 # 秒。该效果每 # 秒只能触发一次。", "Localisation": "对精英敌人造成伤害给予你一道{c_important}{u}屏障{/u}{/c}, 吸收最多 {c_random}[Affix_Flat_Value_1]{/c} 点伤害, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。该效果每 {c_number}[Affix_Value_1]{/c} 秒只能触发一次。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -246,6 +257,7 @@ "Name": "偏转屏障之", "Description": "你有激活的屏障时, 有 #% 几率无视来自远距敌人的直接伤害。", "Localisation": "你有激活的{c_important}{u}屏障{/u}{/c}时, 有 {c_random}[Affix_Value_1|%|]{/c} 几率无视来自远距敌人的直接伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -269,6 +281,7 @@ "Name": "元素之", "Description": "获得对一组伤害类型 #% 的伤害提升,持续 # 秒。该效果会在 2 组伤害类型之间交替:\r\n火焰、闪电和物理。\r\n冰霜、毒素和暗影。 ", "Localisation": "获得对一组伤害类型 {c_random}[Affix_Value_1|%|]{/c} 的伤害提升,持续 {c_number}[Affix.\"Static_Value_0\"]{/c} 秒。该效果会在 {c_number}2{/c} 组伤害类型之间交替:\r\n{icon:bullet,1.2}火焰、闪电和物理。\r\n{icon:bullet,1.2}冰霜、毒素和暗影。 ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -291,6 +304,7 @@ "Name": "元素使的", "Description": "在法力值不低于 # 点时施放核心或掌控技能, 暴击几率提高 #%。", "Localisation": "在法力值不低于 {c_number}[Affix.\"Static Value 0\"]{/c} 点时施放{c_important}核心{/c}或{c_important}掌控{/c}技能, 暴击几率提高 {c_random}[Affix_Value_1|1%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -313,6 +327,7 @@ "Name": "充沛能量之", "Description": "爆裂电花有 #% 几率传递至额外一名敌人。", "Localisation": "{c_important}{u}爆裂电花{/u}{/c}有 {c_random}[Affix_Value_1|%|]{/c} 几率传递至额外一名敌人。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -335,6 +350,7 @@ "Name": "充能", "Description": "连锁闪电每弹跳一次, 获得 # 点法力。", "Localisation": "{c_important}连锁闪电{/c}每弹跳一次, 获得 {c_random}[Affix_Value_1|1|]{/c} 点法力。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -354,6 +370,7 @@ "Name": "先祖冲锋之", "Description": "冲锋会召唤 # 名同样会冲锋的先祖, 造成 #% 的普通伤害。", "Localisation": "{c_important}冲锋{/c}会召唤 {c_number}[Affix.\"Static Value 0\"]{/c} 名同样会{c_important}冲锋{/c}的先祖, 造成 {c_random}[Affix_Value_1|%|]{/c} 的普通伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -376,6 +393,7 @@ "Name": "先祖力量之", "Description": "先祖之锤向周围释放出震荡能量,并且伤害提高 #%。", "Localisation": "{c_important}先祖之锤{/c}向周围释放出震荡能量,并且伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -398,6 +416,7 @@ "Name": "先祖回响之", "Description": "幸运一击: 当先祖召唤在你的动作条上时,使用腾空斩、扬石飞沙或旋风斩对敌人造成伤害时, 最多有 #% 几率召唤一位先祖施放相同的技能。", "Localisation": "{c_label}幸运一击: {/c}当{c_important}先祖召唤{/c}在你的动作条上时,使用{c_important}腾空斩{/c}、{c_important}扬石飞沙{/c}或{c_important}旋风斩{/c}对敌人造成伤害时, 最多有 {c_random}[Affix_Value_1|%|]{/c} 几率召唤一位先祖施放相同的技能。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -420,6 +439,7 @@ "Name": "共生", "Description": "自然之怒关键被动触发一个免费技能后,你相反类型的非终极技能的冷却时间缩短 # 秒。", "Localisation": "{c_important}自然之怒{/c}关键被动触发一个免费技能后,你相反类型的非{c_important}终极{/c}技能的冷却时间缩短 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -443,6 +463,7 @@ "Name": "共难之", "Description": "幸运一击: 当你命中被控制的敌人时, 该控制效果有最多 #% 几率扩散至另一个未被影响的敌人。", "Localisation": "{c_label}幸运一击: {/c}当你命中被控制的敌人时, 该控制效果有最多 {c_random}[Affix_Value_1|%|]{/c} 几率扩散至另一个未被影响的敌人。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -467,6 +488,7 @@ "Name": "兽皮行者的", "Description": "当你使用可以改变你形态的变形技能时, 获得 # 点生命。如果你处于满生命状态, 则获得等量的强固值。", "Localisation": "当你使用可以改变你形态的{c_important}变形{/c}技能时, 获得 {c_random}[Affix_Flat_Value_1]{/c} 点生命。如果你处于满生命状态, 则获得等量的{c_important}{u}强固值{/u}{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -489,6 +511,7 @@ "Name": "冰冻回忆之", "Description": "雪崩关键被动现在作用于 # 次额外施法。", "Localisation": "{c_important}雪崩{/c}关键被动现在作用于 {c_number}[Affix.\"Static Value 0\"]{/c} 次额外施法。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -511,6 +534,7 @@ "Name": "冰川", "Description": "当你施放暴风雪时, 它会周期性生成会爆炸的冰刺, 造成 # 点伤害。你的冰刺对被冻结的敌人造成 #% 增伤伤害。", "Localisation": "当你施放{c_important}暴风雪{/c}时, 它会周期性生成会爆炸的{c_important}冰刺{/c}, 造成 {c_random}[Affix_Flat_Value_1]{/c} 点伤害。你的{c_important}冰刺{/c}对{c_important}{u}被冻结{/u}{/c}的敌人造成 {c_number}[Affix_Value_1 * 100|%x|]{/c} 增伤伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -533,6 +557,7 @@ "Name": "冰雪帷幕", "Description": "施放寒冰甲使你变得不可阻挡,并且护甲值提高 #%,持续 # 秒。", "Localisation": "施放{c_important}寒冰甲{/c}使你变得{c_important}{u}不可阻挡{/u}{/c},并且护甲值提高 {c_number}[Affix.\"Static Value 0\"|+%|]{/c},持续 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -555,6 +580,7 @@ "Name": "冰霜使者的", "Description": "每隔 # 秒,你的骷髅法师会施放一阵暴风雪,在 # 秒内造成 # 点冰霜伤害并持续冻伤敌人 #%。", "Localisation": "每隔 {c_number}[Affix.\"Static Value 1\"]{/c} 秒,你的骷髅法师会施放一阵暴风雪,在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内造成 {c_random}[Affix_Flat_Value_1]{/c} 点冰霜伤害并持续{c_important}{u}冻伤{/u}{/c}敌人 {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -579,6 +605,7 @@ "Name": "冰霜尾流之", "Description": "当寒冰甲激活时, 你在身后留下会爆炸的冰刺, 造成 # 点伤害。你的冰刺冻伤敌人 #%。", "Localisation": "当{c_important}寒冰甲{/c}激活时, 你在身后留下会爆炸的{c_important}冰刺{/c}, 造成 {c_random}[Affix_Flat_Value_1]{/c} 点伤害。你的{c_important}冰刺{/c}{c_important}{u}冻伤{/u}{/c}敌人 {c_number}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -601,6 +628,7 @@ "Name": "冰霜环轨之", "Description": "冰霜球到达目的地后会待在原地, 并爆炸额外 # 次, 造成 #% 伤害。", "Localisation": "{c_important}冰霜球{/c}到达目的地后会待在原地, 并爆炸额外 {c_number}[Affix.\"Static Value 0\"]{/c} 次, 造成 {c_random}[Affix_Value_1|%|]{/c} 伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -623,6 +651,7 @@ "Name": "冰霜苔原之", "Description": "当深度冻结激活时, 在范围内形成会爆炸的冰刺, 造成 # 点冰霜伤害。你的冰刺 爆炸范围扩大 #%。", "Localisation": "当{c_important}深度冻结{/c}激活时, 在范围内形成会爆炸的{c_important}冰刺{/c}, 造成 {c_random}[Affix_Flat_Value_1]{/c} 点冰霜伤害。你的{c_important}冰刺{/c} 爆炸范围扩大 {c_number}[Affix_Value_1 * 100|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -645,6 +674,7 @@ "Name": "凋零之", "Description": "暗影凋零关键被动每对敌人造成一次伤害, 下一个暗影凋零的伤害在 # 秒提高 #%, 最多提高 # 次。", "Localisation": "{c_important}暗影凋零{/c}关键被动每对敌人造成一次伤害, 下一个{c_important}暗影凋零{/c}的伤害在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒提高 {c_random}[Affix_Value_1|%x|]{/c}, 最多提高 {c_number}[Affix.\"Static Value 1\"]{/c} 次。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -667,6 +697,7 @@ "Name": "凌空裂击之", "Description": "乱射的箭矢在回弹时有 #% 几率分裂成 2 枚箭矢。", "Localisation": "{c_important}乱射{/c}的箭矢在回弹时有 {c_random}[Affix_Value_1|%|]{/c} 几率分裂成 {c_number}2{/c} 枚箭矢。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -689,6 +720,7 @@ "Name": "刀锋舞者的", "Description": "回旋刀锋回到你身边后环绕你一小段时间, 每次命中造成回旋刀锋返回伤害的 #%。基于刀锋返回的距离, 刀锋环绕的伤害最多可达返回伤害的 #%。", "Localisation": "{c_important}回旋刀锋{/c}回到你身边后环绕你一小段时间, 每次命中造成{c_important}回旋刀锋{/c}返回伤害的 {c_random}[Affix_Value_1|%|]{/c}。基于刀锋返回的距离, 刀锋环绕的伤害最多可达返回伤害的 {c_random}[Affix_Value_1 * 2|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -711,6 +743,7 @@ "Name": "分裂", "Description": "骨矛的首要攻击会使位于首个被命中敌人身后的敌人陷入易伤, 持续 # 秒。来自骨矛的白骨碎片对易伤敌人造成 #% 加成伤害并且还会穿透他们。", "Localisation": "{c_important}骨矛{/c}的首要攻击会使位于首个被命中敌人身后的敌人陷入{c_important}{u}易伤{/u}{/c}, 持续 {c_random}[Affix_Value_1|1|]{/c} 秒。来自{c_important}骨矛{/c}的白骨碎片对{c_important}{u}易伤{/u}{/c}敌人造成 {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c} 加成伤害并且还会穿透他们。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -733,6 +766,7 @@ "Name": "分裂能量之", "Description": "闪电矛在你施放时有 #% 几率生成一个额外的闪电矛。", "Localisation": "{c_important}闪电矛{/c}在你施放时有 {c_random}[Affix_Value_1|%|]{/c} 几率生成一个额外的{c_important}闪电矛{/c}。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -755,6 +789,7 @@ "Name": "刺骨冰霜之", "Description": "当你冻结敌人时有 #% 几率使其变得易伤, 持续 # 秒。", "Localisation": "当你{c_important}{u}冻结{/u}{/c}敌人时有 {c_random}[Affix_Value_1|%|]{/c} 几率使其变得{c_important}{u}易伤{/u}{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -777,6 +812,7 @@ "Name": "剥削者的", "Description": "你的控制持续时间延长 #%。对不可阻挡的敌人造成的伤害提高 #%。", "Localisation": "你的控制持续时间延长 {c_number}[Affix.\"Static Value 0\"|%+|]{/c}。对{c_important}{u}不可阻挡{/u}{/c}的敌人造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -801,6 +837,7 @@ "Name": "剧毒炼金师的", "Description": "幸运一击: 使用被暗影灌注的技能对中毒的敌人造成伤害最多有 #% 几率产生一次毒素爆炸, 在 # 秒内对目标和周围敌人施加 # 点毒素伤害。", "Localisation": "{c_label}幸运一击: {/c}使用{c_important}被暗影灌注的{/c}技能对中毒的敌人造成伤害最多有{c_number} {c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} 几率产生一次毒素爆炸, 在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内对目标和周围敌人施加 {c_random}[Affix_Flat_Value_1]{/c} 点毒素伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -823,6 +860,7 @@ "Name": "加速", "Description": "使用核心技能造成暴击会使你的攻击速度提高 #%, 持续 # 秒。", "Localisation": "使用{c_important}核心{/c}技能造成暴击会使你的攻击速度提高 {c_random}[Affix_Value_1|%+|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -845,6 +883,7 @@ "Name": "劫掠者的", "Description": "暗影步有额外一次使用次数。用暗影步消灭一名敌人会返还一次使用次数, 并且暗影步的伤害提高 #%, 持续 # 秒, 最多提高 #%。", "Localisation": "{c_important}暗影步{/c}有额外一次使用次数。用{c_important}暗影步{/c}消灭一名敌人会返还一次使用次数, 并且{c_important}暗影步{/c}的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒, 最多提高 {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -865,6 +904,7 @@ "Name": "勇力之", "Description": "基础技能给予 #% 伤害减免, 持续 # 秒。", "Localisation": "{c_important}基础{/c}技能给予 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 伤害减免, 持续 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -888,6 +928,7 @@ "Name": "原始之力", "Description": "在你用 熊人技能击中 # 个敌人后,你的下一次熊人技能将造成 #% 点额外伤害,并击昏敌人 # 秒。", "Localisation": "在你用 {c_important}熊人{/c}技能击中 {c_number}[Affix.\"Static Value 0\"]{/c} 个敌人后,你的下一次{c_important}熊人{/c}技能将造成 {c_random}[Affix_Value_1|%|]{/c} 点额外伤害,并击昏敌人 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -910,6 +951,7 @@ "Name": "变形石之", "Description": "滚石现为核心技能并且消耗 # 点灵力, 造成 #% 普通伤害。", "Localisation": "{c_important}滚石{/c}现为{c_important}核心{/c}技能并且消耗 {c_random}[Affix.\"Static Value 0\"]{/c} 点灵力, 造成 {c_number}[Affix_Value_1|%|]{/c} 普通伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -932,6 +974,7 @@ "Name": "变身索债之", "Description": "使用熊人技能对中毒的敌人造成伤害时, 立即造成毒素伤害的 #% 并消耗中毒效果。", "Localisation": "使用{c_important}熊人{/c}技能对中毒的敌人造成伤害时, 立即造成毒素伤害的 {c_random}[Affix_Value_1|%|]{/c} 并消耗中毒效果。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -954,6 +997,7 @@ "Name": "吞噬火焰之", "Description": "你对生命值低于 #% 的敌人造成的燃烧伤害提高 #%。\r\n\r\n当敌人受到的持续性伤害超过他们的总生命值时, 你对他们造成的燃烧伤害提高 #%。", "Localisation": "你对生命值低于 {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} 的敌人造成的燃烧伤害提高 {c_random}[Affix_Value_2|%x|]{/c}。\r\n\r\n当敌人受到的持续性伤害超过他们的总生命值时, 你对他们造成的燃烧伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -976,6 +1020,7 @@ "Name": "吸纳", "Description": "你对受持续性伤害效果影响的敌人有 #% 躲闪几率加成。当你躲闪时, 你获得 # 你的主要资源。", "Localisation": "你对受持续性伤害效果影响的敌人有 {c_number}[Affix.\"Static Value 0\"|%+|]{/c} 躲闪几率加成。当你躲闪时, 你获得 {c_random}[Affix_Value_1]{/c} 你的主要资源。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -995,6 +1040,7 @@ "Name": "唤能", "Description": "使用基础技能对精英敌人造成伤害, 生成 # 点能量。", "Localisation": "使用{c_important}基础{/c}技能对精英敌人造成伤害, 生成 {c_random}[Affix_Value_1]{/c} 点能量。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1014,6 +1060,7 @@ "Name": "回弹", "Description": "快速射击有 #% 几率回弹至另一个目标。", "Localisation": "{c_important}快速射击{/c}有 {c_random}[Affix_Value_1|%|]{/c} 几率回弹至另一个目标。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1036,6 +1083,7 @@ "Name": "回火打击之", "Description": "切换武器 # 次后, 获得 # 点强固值。", "Localisation": "切换武器 {c_number}[Affix.\"Static Value 0\"]{/c} 次后, 获得 {c_random}[Affix_Flat_Value_1]{/c} 点{c_important}{u}强固值{/u}{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1058,6 +1106,7 @@ "Name": "地震", "Description": "大地践踏制造一次撼地重击, 在 # 秒内对敌人造成 # 点物理伤害。站在撼地重击范围内时, 你造成 #% 增伤伤害。", "Localisation": "{c_important}大地践踏{/c}制造一次{c_important}撼地重击{/c}, 在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒内对敌人造成 {c_random}[Affix_Flat_Value_1]{/c} 点物理伤害。站在{c_important}撼地重击{/c}范围内时, 你造成 {c_random}[Affix_Value_1|%x|]{/c} 增伤伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1080,6 +1129,7 @@ "Name": "坚定之", "Description": "承受直接伤害有 #% 几率重置你的一个防御技能的冷却时间。", "Localisation": "承受直接伤害有 {c_random}[Affix_Value_1|%|]{/c} 几率重置你的一个{c_important}防御{/c}技能的冷却时间。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1102,6 +1152,7 @@ "Name": "坚定狂战士的", "Description": "幸运一击: 当你在狂暴状态下造成直接伤害时, 最多有 #% 几率获得 # 点强固值。", "Localisation": "{c_label}幸运一击: {/c}当你在{c_important}{u}狂暴{/u}{/c}状态下造成直接伤害时, 最多有 {c_random}[Affix_Value_2|%|]{/c} 几率获得 {c_number}[Affix_Flat_Value_1]{/c} 点{c_important}{u}强固值{/u}{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1124,6 +1175,7 @@ "Name": "堕暗之", "Description": "骨牢生成一滩枯萎, 在 # 秒内造成 #% 加成伤害。", "Localisation": "{c_important}骨牢{/c}生成一滩{c_important}枯萎{/c}, 在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内造成 {c_random}[Affix_Value_1|%|]{/c} 加成伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1146,6 +1198,7 @@ "Name": "复仇", "Description": "幸运一击: 使敌人陷入易伤状态时最多有 #% 几率使暴击几率提高 #%, 持续 # 秒, 最多提高 #%。", "Localisation": "{c_label}幸运一击: {/c}使敌人陷入{c_important}{u}易伤{/u}{/c}状态时最多有 {c_random}[Affix_Value_1|%|]{/c} 几率使暴击几率提高 {c_number}[Affix.\"Static Value 0\"|%+|]{/c}, 持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒, 最多提高 {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1168,6 +1221,7 @@ "Name": "夜嚎者的", "Description": "血性狂吼使暴击几率提高 #%。此外, 血性狂吼也会影响附近的同伴和玩家, 持续 # 秒。", "Localisation": "{c_important}血性狂吼{/c}使暴击几率提高 {c_random}[Affix_Value_1|1%+|]{/c}。此外, {c_important}血性狂吼{/c}也会影响附近的同伴和玩家, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1190,6 +1244,7 @@ "Name": "大地卫士", "Description": "你每控制一名敌人, 你的下一个大地壁垒获得 #% 加成数值, 最多可获得 #%。", "Localisation": "你每控制一名敌人, 你的下一个{c_important}大地壁垒{/c}获得 {c_random}[Affix_Value_1|%|]{/c} 加成数值, 最多可获得 {c_number}[Affix.\"Static Value 0\"|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1212,6 +1267,7 @@ "Name": "奇才的", "Description": "使用有冷却时间的技能可以恢复 # 点法力。", "Localisation": "使用有冷却时间的技能可以恢复 {c_random}[Affix_Value_1]{/c} 点法力。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1231,6 +1287,7 @@ "Name": "奇袭之", "Description": "使用闪避或暗影步时, 你会扔下一串会爆炸的昏迷手雷, 对敌人造成总计 # 点物理伤害, 并将其击昏 # 秒。", "Localisation": "使用{c_important}闪避{/c}或{c_important}暗影步{/c}时, 你会扔下一串会爆炸的{c_important}昏迷手雷{/c}, 对敌人造成总计 {c_random}[Affix_Flat_Value_1]{/c} 点物理伤害, 并将其击昏 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1253,6 +1310,7 @@ "Name": "好运之", "Description": "你有激活的屏障时, 你的幸运一击几率提高 #%。", "Localisation": "你有激活的{c_important}{u}屏障{/u}{/c}时, 你的幸运一击几率提高 {c_random}[Affix_Value_1|%+|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1276,6 +1334,7 @@ "Name": "安魂", "Description": "你每有一个激活的仆从, 获得 # 点最大精魂值。", "Localisation": "你每有一个激活的仆从, 获得 {c_random}[Affix_Value_1]{/c} 点最大精魂值。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1295,6 +1354,7 @@ "Name": "寒冰炼金师的", "Description": "幸运一击: 使用被暗影灌注的技能对被冻伤或被冻结敌人造成伤害最多有 #% 几率释放一次爆炸, 对目标和周围敌人造成 # 点冰霜伤害, 使其冻伤 #%。", "Localisation": "{c_label}幸运一击: {/c}使用{c_important}被暗影灌注{/c}的技能对{c_important}{u}被冻伤{/u}{/c}或{c_important}{u}被冻结{/u}{/c}敌人造成伤害最多有 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 几率释放一次爆炸, 对目标和周围敌人造成 {c_random}[Affix_Flat_Value_1]{/c} 点冰霜伤害, 使其{c_important}{u}冻伤{/u}{/c} {c_number}[Affix.\"Static Value 1\"]%{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1317,6 +1377,7 @@ "Name": "寒霜闪击", "Description": "寒霜新星获得额外一层使用次数, 但每有一层, 冷却时间延长 #%。", "Localisation": "{c_important}寒霜新星{/c_important}获得额外一层使用次数, 但每有一层, 冷却时间延长 {c_random}[Affix_Value_1*100|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1339,6 +1400,7 @@ "Name": "尘魔的", "Description": "旋风斩会留下尘魔, 对周围敌人造成 # 点伤害。", "Localisation": "{c_important}旋风斩{/c}会留下{c_important}尘魔{/c}, 对周围敌人造成 {c_random}[Affix_Flat_Value_1]{/c} 点伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1361,6 +1423,7 @@ "Name": "尸气", "Description": "消耗一具亡骸会使你下一个核心技能的伤害提高 #%, 最多 #%。", "Localisation": "消耗一具{c_important}亡骸{/c}会使你下一个{c_important}核心{/c}技能的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}, 最多 {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1383,6 +1446,7 @@ "Name": "屠戮之", "Description": "你获得 #% 移动速度。受到伤害时失去此加成 # 秒。", "Localisation": "你获得 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 移动速度。受到伤害时失去此加成 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1403,6 +1467,7 @@ "Name": "布尔凯索之", "Description": "腾空斩制造一次撼地重击, 在 # 秒内造成 # 点物理伤害。站在撼地重击范围内时, 你获得 #% 伤害减免。", "Localisation": "{c_important}腾空斩{/c}制造一次{c_important}撼地重击{/c}, 在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒内造成 {c_random}[Affix_Flat_Value_1]{/c} 点物理伤害。站在{c_important}撼地重击{/c}范围内时, 你获得 {c_random}[Affix_Value_1|%|]{/c} 伤害减免。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1425,6 +1490,7 @@ "Name": "带电", "Description": "收集爆裂电花也会使你的移动速度提高 #%, 持续 # 秒。", "Localisation": "收集{c_important}{u}爆裂电花{/u}{/c}也会使你的移动速度提高 {c_random}[Affix_Value_1|%+|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1445,6 +1511,7 @@ "Name": "平衡", "Description": "灰熊狂怒激活时, 你的灵力上限提高 # 点, 灵力生成量提高 #%。", "Localisation": "{c_important}灰熊狂怒{/c}激活时, 你的灵力上限提高 {c_random}[Affix_Value_1]{/c} 点, 灵力生成量提高 {c_number}[Affix_Value_2|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1464,6 +1531,7 @@ "Name": "幸运使者", "Description": "人形兵器关键被动的所有伤害加成激活时, 幸运一击的几率提高 #%。", "Localisation": "{c_important}人形兵器{/c}关键被动的所有伤害加成激活时, 幸运一击的几率提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1487,6 +1555,7 @@ "Name": "幽灵行者", "Description": "当处于不可阻挡以及效果结束后的 # 秒内, 你获得 #% 移动速度加成, 并且可以在敌人之间自由穿行。", "Localisation": "当处于{c_important}{u}不可阻挡{/u}{/c}以及效果结束后的 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内, 你获得 {c_random}[Affix_Value_1|%+|]{/c} 移动速度加成, 并且可以在敌人之间自由穿行。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1507,6 +1576,7 @@ "Name": "引力", "Description": "球状闪电环绕在你周围, 并且造成的伤害提高 #%。", "Localisation": "{c_important}球状闪电{/c}环绕在你周围, 并且造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1529,6 +1599,7 @@ "Name": "弹道", "Description": "当你拥有强固值时, 你的大地技能获得 # 级别。", "Localisation": "当你拥有{c_important}{u}强固值{/u}{/c}时, 你的{c_important}大地{/c}技能获得 {c_random}[Affix_Value_1|~|]{/c} 级别。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1552,6 +1623,7 @@ "Name": "强健", "Description": "变形成狼人时, 获得 #% 伤害减免。", "Localisation": "变形成狼人时, 获得 {c_random}[Affix_Value_1|1%|]{/c} 伤害减免。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1574,6 +1646,7 @@ "Name": "强力风暴的", "Description": "大地之力关键被动也会作用于你的风暴技能。", "Localisation": "{c_important}大地之力{/c}关键被动也会作用于你的{c_important}风暴{/c}技能。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1596,6 +1669,7 @@ "Name": "心如止水之", "Description": "你站立不动每持续一秒, 造成的伤害提高 #%, 最多提高 #%。", "Localisation": "你站立不动每持续一秒, 造成的伤害提高 {c_random}[Affix_Value_1|1%x|]{/c}, 最多提高 {c_number}[Affix.\"Static Value 0\"|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1618,6 +1692,7 @@ "Name": "怒火回荡之", "Description": "你的战吼技能激活时每秒生成 # 点怒气。", "Localisation": "你的{c_important}战吼{/c}技能激活时每秒生成 {c_random}[Affix_Value_1]{/c} 点怒气。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1637,6 +1712,7 @@ "Name": "急促", "Description": "基础技能获得 #% 攻击速度加成。", "Localisation": "{c_important}基础{/c}技能获得 {c_random}[Affix_Value_1|%+|]{/c } 攻击速度加成。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1659,6 +1735,7 @@ "Name": "急速冻结", "Description": "你每闪避并穿行一名冻伤或冻结的敌人, 即可获得一个可吸收 # 点伤害的屏障, 持续 # 秒, 最多吸收 # 点伤害。", "Localisation": "你每{c_important}闪避{/c}并穿行一名{c_important}{u}冻伤{/u}{/c}或{c_important}{u}冻结{/u}{/c}的敌人, 即可获得一个可吸收 {c_random}[Affix_Flat_Value_1]{/c} 点伤害的{c_important}{u}屏障{/u}{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒, 最多吸收 {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} 点伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1681,6 +1758,7 @@ "Name": "急速烟尘之", "Description": "你在疾行斩结束后自动丢出一枚烟雾手雷。烟雾手雷每命中一名敌人, 疾行斩的冷却时间就会缩短 # 秒, 最多缩短 # 秒。", "Localisation": "你在{c_important}疾行斩{/c}结束后自动丢出一枚{c_important}烟雾手雷{/c}。{c_important}烟雾手雷{/c}每命中一名敌人, {c_important}疾行斩{/c}的冷却时间就会缩短 {c_random}[Affix_Value_1|2|]{/c} 秒, 最多缩短 {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1704,6 +1782,7 @@ "Name": "怯懦", "Description": "当你远离被减速或冻伤的敌人时, 移动速度提升 #%。", "Localisation": "当你远离被减速或{c_important}{u}冻伤{/u}{/c}的敌人时, 移动速度提升 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1724,6 +1803,7 @@ "Name": "恐怖旋风之", "Description": "旋风斩每引导一秒, 其暴击几率就会提高 #%, 最多提高 #%。", "Localisation": "{c_important}旋风斩{/c}每引导一秒, 其暴击几率就会提高 {c_random}[Affix_Value_1|%+|]{/c}, 最多提高 {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1746,6 +1826,7 @@ "Name": "恐怖熊人之", "Description": "粉碎现在也被视作大地技能。施放粉碎后, 地质尖刺会继续在 # 秒内造成 # 点伤害。", "Localisation": "{c_important}粉碎{/c}现在也被视作{c_important}大地{/c}技能。施放{c_important}粉碎{/c}后, 地质尖刺会继续在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内造成 {c_random}[Affix_Flat_Value_1]{/c} 点伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1768,6 +1849,7 @@ "Name": "恐狼的", "Description": "灰熊狂怒现在会将你变身成一头恐怖狼人。在变身狼人期间, 你获得 #% 移动速度加成而非伤害减免, 以及 #% 灵力消耗缩减加成。此外, 消灭敌人会治疗你 #% 生命上限。", "Localisation": "{c_important}灰熊狂怒{/c}现在会将你变身成一头恐怖狼人。在变身狼人期间, 你获得 {c_random}[Affix_Value_1|%+|]{/c} 移动速度加成而非伤害减免, 以及 {c_random}[Affix_Value_1*2|%|]{/c} 灵力消耗缩减加成。此外, 消灭敌人会治疗你 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 生命上限。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1790,6 +1872,7 @@ "Name": "恶馋", "Description": "消灭一名处于易伤状态的敌人可以使你的能量回复速度提高 #%, 持续 # 秒。", "Localisation": "消灭一名处于{c_important}{u}易伤{/u}{/c}状态的敌人可以使你的能量回复速度提高 {c_random}[Affix_Value_1|%x|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1809,6 +1892,7 @@ "Name": "惩击", "Description": "你对受伤敌人造成暴击的几率提高 #%。当你处于健康状态时, 你获得 #%控制持续时间加成。", "Localisation": "你对{c_important}{u}受伤{/u}{/c}敌人造成暴击的几率提高 {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c}。当你处于{c_important}{u}健康{/u}{/c}状态时, 你获得 {c_random}[Affix_Value_1|%x|]{/c}控制持续时间加成。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1831,6 +1915,7 @@ "Name": "惩戒之", "Description": "远距敌人在命中你时有 #% 几率被击昏 # 秒。你对被击昏的敌人造成 #% 增伤伤害。", "Localisation": "远距敌人在命中你时有 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 几率被击昏 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。你对被击昏的敌人造成 {c_random}[Affix_Value_1|%x|]{/c} 增伤伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1853,6 +1938,7 @@ "Name": "愤怒欺凌之", "Description": "消耗 # 点怒气后, 你的下一个武器精通技能造成 #% 增伤伤害。", "Localisation": "消耗 {c_number}[Affix.\"Static Value 0\"]{/c} 点怒气后, 你的下一个{c_important}武器精通{/c}技能造成 {c_random}[Affix_Value_1|%x|]{/c} 增伤伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1875,6 +1961,7 @@ "Name": "战斗法师的", "Description": "幸运一击:当你的召法技能命中时, 你有至多 #% 几率使你的召法技能获得 +# 级别, 持续 # 秒。该效果至多叠加 # 次。", "Localisation": "{c_label}幸运一击:{/c}当你的{c_important}召法{/c}技能命中时, 你有至多 {c_random}[Affix_Value_1|%|]{/c} 几率使你的{c_important}召法{/c}技能获得 {c_number}+[Affix.\"Static Value 0\"]{/c} 级别, 持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。该效果至多叠加 {c_number}[Affix.\"Static Value 2\"]{/c} 次。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1897,6 +1984,7 @@ "Name": "战斗狂", "Description": "当切换武器 # 次后, 获得狂暴效果, 持续 # 秒。", "Localisation": "当切换武器 {c_number}[Affix.\"Static Value 0\"]{/c} 次后, 获得{c_important}{u}狂暴{/u}{/c}效果, 持续 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1916,6 +2004,7 @@ "Name": "抓力旋风之", "Description": "旋风斩周期性将敌人拉到你的身边。", "Localisation": "{c_important}旋风斩{/c}周期性将敌人拉到你的身边。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1939,6 +2028,7 @@ "Name": "投机者的", "Description": "当你发动攻击打破潜行时, 你会在自身周围扔下一串会爆炸的昏迷手雷, 对敌人造成总计 # 点物理伤害, 并将其击昏 # 秒。", "Localisation": "当你发动攻击打破{c_important}{u}潜行{/u}{/c}时, 你会在自身周围扔下一串会爆炸的{c_important}昏迷手雷{/c}, 对敌人造成总计 {c_random}[Affix_Flat_Value_1]{/c} 点物理伤害, 并将其击昏 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1961,6 +2051,7 @@ "Name": "折磨之", "Description": "使用白骨技能造成暴击会使你的精魂回复速度提高 #%, 持续 # 秒。", "Localisation": "使用{c_important}白骨{/c}技能造成暴击会使你的精魂回复速度提高 {c_random}[Affix_Value_1|%x|]{/c}, 持续 {c_number}[Affix.\"Affix Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1980,6 +2071,7 @@ "Name": "护盾风暴之", "Description": "白骨风暴每次对敌人造成伤害, 获得一个相当于你基础生命 #% 的屏障, 持续 # 秒。", "Localisation": "{c_important}白骨风暴{/c}每次对敌人造成伤害, 获得一个相当于你基础生命 {c_random}[Affix_Value_1|%|]{/c} 的{c_important}{u}屏障{/u}{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2003,6 +2095,7 @@ "Name": "拉斯玛的钦定者之", "Description": "当你的鲜血技能造成压制时,你会获得 #% 攻击速度,持续 # 秒。", "Localisation": "当你的{c_important}鲜血{/c}技能造成{c_important}{u}压制{/u}{/c}时,你会获得 {c_random}[Affix_Value_1|%+|]{/c} 攻击速度,持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2025,6 +2118,7 @@ "Name": "拳师的", "Description": "敌人在受到踢击或冲锋伤害后, 若在接下来的 # 秒内死亡,就会发生爆炸, 对周围敌人造成 # 点伤害。", "Localisation": "敌人在受到{c_important}踢击{/c}或{c_important}冲锋{/c}伤害后, 若在接下来的 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内死亡,就会发生爆炸, 对周围敌人造成 {c_random}[Affix_Flat_Value_1]{/c} 点伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2047,6 +2141,7 @@ "Name": "拷打", "Description": "受你的铁处女影响的敌人在其造成直接伤害时, 有 #% 几率被击昏, 持续 # 秒。", "Localisation": "受你的{c_important}铁处女{/c}影响的敌人在其造成直接伤害时, 有 {c_random}[Affix_Value_1|%|]{/c} 几率被击昏, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2071,6 +2166,7 @@ "Name": "持久践踏之", "Description": "使用踢击或大地践踏对一名敌人造成伤害会重置腾空斩的冷却时间。", "Localisation": "使用{c_important}踢击{/c}或{c_important}大地践踏{/c}对一名敌人造成伤害会重置{c_important}腾空斩{/c}的冷却时间。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2091,6 +2187,7 @@ "Name": "控制之", "Description": "你对被定身、被击昏或被冻结敌人造成的伤害提高 #%。", "Localisation": "你对被定身、被击昏或{c_important}{u}被冻结{/u}{/c}敌人造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2113,6 +2210,7 @@ "Name": "控尸之", "Description": "你的仆从在存活期间造成的伤害提高,# 秒后最高可达 #%。", "Localisation": "你的{c_important}仆从{/c}在存活期间造成的伤害提高,{c_number}[Affix.\"Static Value 0\"]{/c} 秒后最高可达 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2135,6 +2233,7 @@ "Name": "擎天步之", "Description": "腾空斩每命中一名敌人, 其冷却时间缩短 # 秒, 最多缩短 # 秒。", "Localisation": "{c_important}腾空斩{/c}每命中一名敌人, 其冷却时间缩短 {c_random}[Affix_Value_1]{/c} 秒, 最多缩短 {c_number}[Affix_Value_2]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2154,6 +2253,7 @@ "Name": "效法灌注之", "Description": "你的暗影分身也会模仿施加到你技能上的灌注效果。\r\n施放一个灌注技能会使你激活的暗影分身造成的伤害提高 #%, 持续 # 秒。", "Localisation": "你的暗影分身也会模仿施加到你技能上的{c_important}灌注{/c}效果。\r\n施放一个{c_important}灌注{/c}技能会使你激活的{c_important}暗影分身{/c}造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2176,6 +2276,7 @@ "Name": "效能之", "Description": "施放基础技能使你下一个核心或掌控技能的法力消耗减少 #%。", "Localisation": "施放{c_important}基础{/c}技能使你下一个{c_important}核心{/c}或{c_important}掌控{/c}技能的法力消耗减少 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2195,6 +2296,7 @@ "Name": "旋风斥力之", "Description": "旋风甲也会提供物理伤害减免。此外, 你也会对所有附近盟友施加旋风甲。", "Localisation": "{c_important}旋风甲{/c}也会提供物理伤害减免。此外, 你也会对所有附近盟友施加{c_important}旋风甲{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2217,6 +2319,7 @@ "Name": "无尽怒火之", "Description": "你在满怒时每产生一点怒气, 你的下一个核心技能造成 #% 增伤, 最高可达 #%。", "Localisation": "你在满怒时每产生一点怒气, 你的下一个{c_important}核心{/c}技能造成 {c_random}[Affix_Value_1|%x|]{/c} 增伤, 最高可达 {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2239,6 +2342,7 @@ "Name": "无情怒火之", "Description": "使用核心技能消灭敌人或命中首领可以返还其 #% 的基础怒气消耗。每次施放技能只能触发一次。", "Localisation": "使用{c_important}核心{/c}技能消灭敌人或命中首领可以返还其 {c_random}[Affix_Value_1|%|]{/c} 的基础怒气消耗。每次施放技能只能触发一次。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2258,6 +2362,7 @@ "Name": "无情武师之", "Description": "从人形兵器关键被动中获得的所有伤害加成激活时, 怒气生成量提高 #%。", "Localisation": "从{c_important}人形兵器{/c}关键被动中获得的所有伤害加成激活时, 怒气生成量提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2277,6 +2382,7 @@ "Name": "无畏之", "Description": "当至少有 # 名近距敌人时, 击昏他们 # 秒。每 # 秒只能触发一次。", "Localisation": "当至少有 {c_number}[Affix.\"Static Value 0\"]{/c} 名近距敌人时, 击昏他们 {c_random}[Affix_Value_1]{/c} 秒。每 {c_number}[Affix.\"Static Value 1\"]{/c} 秒只能触发一次。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2301,6 +2407,7 @@ "Name": "无畏酋长的", "Description": "当你施放战吼技能时, 附近每有一名敌人, 该技能的冷却时间就会缩短 # 秒, 最多缩短 # 秒。", "Localisation": "当你施放{c_important}战吼{/c}技能时, 附近每有一名敌人, 该技能的冷却时间就会缩短 {c_random}[Affix_Value_1|1|]{/c} 秒, 最多缩短 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2320,6 +2427,7 @@ "Name": "早亡之", "Description": "治疗效果超过生命上限 #% 时, 每点百分比使你下一次压制攻击造成的压制伤害提高 #%, 最多提高 #%。", "Localisation": "治疗效果超过生命上限 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 时, 每点百分比使你下一次{c_important}{u}压制{/u}{/c}攻击造成的{c_important}{u}压制{/u}{/c}伤害提高 {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c}, 最多提高 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2342,6 +2450,7 @@ "Name": "易爆暗影之", "Description": "当暗影帷幕的暗影被移除时, 在你周围触发一场爆炸, 造成 # 点暗影伤害。", "Localisation": "当{c_important}暗影帷幕{/c}的暗影被移除时, 在你周围触发一场爆炸, 造成 {c_random}[Affix_Flat_Value_1]{/c} 点暗影伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2364,6 +2473,7 @@ "Name": "星光", "Description": "你每治疗你 #% 点生命, 获得 # 点你的主要资源。", "Localisation": "你每治疗你 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 点生命, 获得 {c_random}[Affix_Value_1]{/c} 点你的主要资源。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2383,6 +2493,7 @@ "Name": "星辰碎裂之", "Description": "陨石术周围落下流星, 撞击时造成 # 点火焰伤害。你的流星还会燃烧其命中的敌人, 在 # 秒内造成 # 点燃烧伤害。", "Localisation": "{c_important}陨石术{/c}周围落下{c_important}流星{/c}, 撞击时造成 {c_random}[Affix_Flat_Value_1]{/c} 点火焰伤害。你的{c_important}流星{/c}还会燃烧其命中的敌人, 在 {c_number}[Affix.\"Static Value 1\"]{/c} 秒内造成 {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} 点燃烧伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2405,6 +2516,7 @@ "Name": "暗嚎之", "Description": "挫志咆哮现在是狼人技能。此外, 挫志咆哮会定身中毒的敌人, 持续 # 秒。", "Localisation": "{c_important}挫志咆哮{/c}现在是{c_important}狼人{/c}技能。此外, {c_important}挫志咆哮{/c}会定身中毒的敌人, 持续 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2428,6 +2540,7 @@ "Name": "暗影切割", "Description": "施放疾行斩时,在你的位置生成一个也会施放疾行斩的暗影分身,造成基础伤害的 #%。", "Localisation": "施放{c_important}疾行斩{/c}时,在你的位置生成一个也会施放{c_important}疾行斩{/c}的{c_important}暗影分身{/c},造成基础伤害的 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2450,6 +2563,7 @@ "Name": "暗影覆身", "Description": "站立不动时每隔 # 秒获得一层免费的暗影帷幕暗影。每层暗影帷幕暗影给予你 #% 伤害减免。", "Localisation": "站立不动时每隔 {c_number}[Affix.\"Static Value 0\"]{/c} 秒获得一层免费的{c_important}暗影帷幕{/c}暗影。每层{c_important}暗影帷幕{/c}暗影给予你 {c_random}[Affix_Value_1|1%|]{/c} 伤害减免。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2472,6 +2586,7 @@ "Name": "暴风之", "Description": "飓风每持续一秒, 其伤害提高 #%。", "Localisation": "{c_important}飓风{/c}每持续一秒, 其伤害提高 {c_random}[Affix_Value_1|1%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2494,6 +2609,7 @@ "Name": "月蚀之", "Description": "当你控制敌人时, 恢复 # 点你的主要资源。", "Localisation": "当你控制敌人时, 恢复 {c_random}[Affix_Value_1]{/c} 点你的主要资源。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2513,6 +2629,7 @@ "Name": "束缚灰烬之", "Description": "火盾可以让你不受阻碍地穿过敌人。火盾激活时穿行其中的敌人可以将其定身 # 秒。", "Localisation": "{c_important}火盾{/c}可以让你不受阻碍地穿过敌人。{c_important}火盾{/c}激活时穿行其中的敌人可以将其定身 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2536,6 +2653,7 @@ "Name": "极度奸诈之", "Description": "使用敏捷技能对被迷惑敌人造成直接伤害可获得潜行效果, 持续 # 秒。发动攻击打破潜行效果给予你 #% 控制受限类效果持续时间缩减加成, 持续 # 秒。", "Localisation": "使用{c_important}敏捷{/c}技能对{c_important}{u}被迷惑{/u}{/c}敌人造成直接伤害可获得{c_important}{u}潜行{/u}{/c}效果, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。发动攻击打破{c_important}{u}潜行{/u}{/c}效果给予你 {c_random}[Affix_Value_1*100|%|]{/c} 控制受限类效果持续时间缩减加成, 持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2558,6 +2676,7 @@ "Name": "枯萎", "Description": "暗影凋零关键被动效果对敌人造成 # 次伤害后, 你造成的伤害提高 #%, 持续 # 秒。", "Localisation": "{c_important}暗影凋零{/c}关键被动效果对敌人造成 {c_number}[Affix.\"Static Value 1\"]{/c} 次伤害后, 你造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2580,6 +2699,7 @@ "Name": "武器大师的", "Description": "你的武器精通技能获得额外一次使用次数。\r\n\r\n幸运一击: 使用武器精通技能对一名敌人造成伤害最多有 #% 几率击昏目标, 持续 # 秒。", "Localisation": "你的{c_important}武器精通{/c}技能获得额外一次使用次数。\r\n\r\n{c_label}幸运一击: {/c}使用{c_important}武器精通{/c}技能对一名敌人造成伤害最多有 {c_random}[Affix_Value_1|%|]{/c} 几率击昏目标, 持续 {c_number}[Affix_Value_2]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2603,6 +2723,7 @@ "Name": "死亡之愿", "Description": "狂暴状态下获得 # 点荆棘。", "Localisation": "{c_important}{u}狂暴{/u}{/c}状态下获得 {c_random}[Affix_Flat_Value_1]{/c} 点荆棘。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2625,6 +2746,7 @@ "Name": "残伤", "Description": "当你在熊人状态下被击中时, 你有 #% 几率获得 # 点灵力。", "Localisation": "当你在熊人状态下被击中时, 你有 {c_random}[Affix_Value_1|%|]{/c} 几率获得 {c_number}[Affix.\"Static Value 0\"]{/c} 点灵力。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2644,6 +2766,7 @@ "Name": "残酷供养之", "Description": "迫害关键被动产生的爆炸每伤害到一名敌人, 恢复你 # 点生命, 最多恢复 # 点生命。", "Localisation": "{c_important}迫害{/c}关键被动产生的爆炸每伤害到一名敌人, 恢复你 {c_random}[Affix_Flat_Value_1]{/c} 点生命, 最多恢复 {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} 点生命。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2666,6 +2789,7 @@ "Name": "毁天灭地之", "Description": "炼狱烈焰持续期间会降下一阵流星, 落地时造成 # 点火焰伤害。你的流星会定身敌人 # 秒。", "Localisation": "{c_important}炼狱烈焰{/c}持续期间会降下一阵{c_important}流星{/c}, 落地时造成 {c_random}[Affix_Flat_Value_1]{/c} 点火焰伤害。你的{c_important}流星{/c}会定身敌人 {c_number}[Affix_Value_2]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2688,6 +2812,7 @@ "Name": "毒冰之", "Description": "被冻伤的敌人由于毒素灌注中毒时, 会继续每秒被冻伤 #%。你对被冻结的敌人造成的毒素伤害提高 #%。", "Localisation": "被{c_important}{u}冻伤{/u}{/c}的敌人由于{c_important}毒素灌注{/c}中毒时, 会继续每秒被{c_important}{u}冻伤{/u}{/c} {c_number}[Affix.\"Static Value 0\"*2|%|]{/c}。你对被{c_important}{u}冻结{/u}{/c}的敌人造成的毒素伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2711,6 +2836,7 @@ "Name": "毒素爆发之", "Description": "幸运一击:使用被毒素灌注的技能时,有最多 #% 几率生成一个毒池,在 # 秒造成 # 点毒素伤害。当处于毒池中时,你的毒素灌注技能没有冷却时间和使用次数限制。", "Localisation": "{c_label}幸运一击:{/c}使用{c_important}被毒素灌注{/c}的技能时,有最多 {c_number}[Affix.\"Static Value 2\"|%|]{/c} 几率生成一个毒池,在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒造成 {c_random}[Affix_Flat_Value_1]{/c} 点毒素伤害。当处于毒池中时,你的{c_important}毒素灌注{/c}技能没有冷却时间和使用次数限制。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2733,6 +2859,7 @@ "Name": "永生", "Description": "被控制或易伤的敌人对你造成的伤害降低 #%。", "Localisation": "被控制或{c_important}{u}易伤{/u}{/c}的敌人对你造成的伤害降低 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2755,6 +2882,7 @@ "Name": "沉着微风之", "Description": "幸运一击: 风剪最多有 #% 几率完全恢复你的灵力。", "Localisation": "{c_label}幸运一击: {/c}{c_important}风剪{/c}最多有 {c_random}[Affix_Value_1|%|]{/c} 几率完全恢复你的灵力。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2774,6 +2902,7 @@ "Name": "法师领主的", "Description": "每有一名近距敌人, 维尔的御雷术关键被动还会给予 #% 伤害减免, 最多可达 #%。", "Localisation": "每有一名近距敌人, {c_important}维尔的御雷术{/c}关键被动还会给予 {c_random}[Affix_Value_1|1%x|]{/c} 伤害减免, 最多可达 {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2796,6 +2925,7 @@ "Name": "流沙之", "Description": "大地技能造成的伤害使敌人减速 #%, 持续 # 秒。", "Localisation": "{c_important}大地{/c}技能造成的伤害使敌人减速 {c_random}[Affix_Value_1|%|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2819,6 +2949,7 @@ "Name": "浴血", "Description": "血涌的新星会在短暂延迟后再次爆发, 造成的伤害减少 #%。", "Localisation": "{c_important}血涌{/c}的新星会在短暂延迟后再次爆发, 造成的伤害减少 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2841,6 +2972,7 @@ "Name": "浸血", "Description": "血雾会在行进路径上留下一片亵渎之地,持续 # 秒,并且每秒对站立其中的敌人造成 # 点暗影伤害。你的移动速度在血雾激活期间不再减缓。", "Localisation": "{c_important}血雾{/c}会在行进路径上留下一片{c_important}亵渎之地{/c},持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,并且每秒对站立其中的敌人造成 {c_random}[Affix_Flat_Value_1]{/c} 点暗影伤害。你的移动速度在{c_important}血雾{/c}激活期间不再减缓。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2863,6 +2995,7 @@ "Name": "消解", "Description": "幸运一击: 当痛割对至少一名流血敌人造成直接伤害时, 你有最高 #% 几率获得 # 点怒气。", "Localisation": "{c_label}幸运一击: {/c}当{c_important}痛割{/c}对至少一名流血敌人造成直接伤害时, 你有最高 {c_random}[Affix_Value_1|%|]{/c} 几率获得 {c_number}[Affix.\"Static Value 0\"]{/c} 点怒气。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2882,6 +3015,7 @@ "Name": "涌能鲜血之", "Description": "健康状态下,生命球可提供 # 点精魂。", "Localisation": "{c_important}{u}健康{/u}{/c}状态下,{c_important}{u}生命球{/u}{/c}可提供 {c_random}[Affix_Value_1]{/c} 点精魂。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2901,6 +3035,7 @@ "Name": "渗透者的", "Description": "剧毒陷阱不再打破潜行, 并且当你处于潜行状态时不会触发冷却时间或部署时间。离开潜行状态后, 所有剧毒陷阱都会激活, 并且每放置一个陷阱, 会使剧毒陷阱的冷却时间为 # 秒。", "Localisation": "{c_important}剧毒陷阱{/c}不再打破{c_important}{u}潜行{/u}{/c}, 并且当你处于{c_important}{u}潜行{/u}{/c}状态时不会触发冷却时间或部署时间。离开{c_important}{u}潜行{/u}{/c}状态后, 所有{c_important}剧毒陷阱{/c}都会激活, 并且每放置一个陷阱, 会使{c_important}剧毒陷阱{/c}的冷却时间为 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2923,6 +3058,7 @@ "Name": "潮汐", "Description": "血潮发射两道额外浪潮, 每一道造成的伤害比前一道减少 #%。", "Localisation": "{c_important}血潮{/c}发射两道额外浪潮, 每一道造成的伤害比前一道减少 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2945,6 +3081,7 @@ "Name": "火焰行者的", "Description": "接触到你的火墙时给予你 #% 移动速度加成, 持续 # 秒。", "Localisation": "接触到你的{c_important}火墙{/c}时给予你 {c_random}[Affix_Value_1|%+|]{/c} 移动速度加成, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2965,6 +3102,7 @@ "Name": "烧灼四肢之", "Description": "定身结束后, 敌人被减速 #%, 持续 # 秒。", "Localisation": "定身结束后, 敌人被减速 {c_random}[Affix_Value_1|%|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2988,6 +3126,7 @@ "Name": "烧灼结界之", "Description": "在消耗 # 点法力后, 你的下一个火墙可以免费施放并摧毁来袭的小型飞行道具。", "Localisation": "在消耗 {c_random}[Affix_Value_1]{/c} 点法力后, 你的下一个{c_important}火墙{/c}可以免费施放并摧毁来袭的小型飞行道具。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3010,6 +3149,7 @@ "Name": "焚化之", "Description": "在引导焚烧期间, 你的燃烧伤害提高 #%。", "Localisation": "在引导{c_important}焚烧{/c}期间, 你的燃烧伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3032,6 +3172,7 @@ "Name": "熊族狂战的", "Description": "在狂暴状态下消灭敌人有 #% 几率使你的搏斗技能的冷却时间缩减效果提高 #%, 持续 # 秒。", "Localisation": "在{c_important}{u}狂暴{/u}{/c}状态下消灭敌人有 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 几率使你的{c_important}搏斗{/c}技能的冷却时间缩减效果提高 {c_random}[Affix_Value_1|%|]{/c}, 持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3051,6 +3192,7 @@ "Name": "燃烧怒火之", "Description": "在狂暴状态下, 你每秒对周围敌人造成 # 点火焰伤害。", "Localisation": "在{c_important}{u}狂暴{/u}{/c}状态下, 你每秒对周围敌人造成 {c_random}[Affix_Flat_Value_1]{/c} 点火焰伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3073,6 +3215,7 @@ "Name": "爆炸捕手的", "Description": "幸运一击: 对受你陷阱技能影响的敌人造成直接伤害有最多 #% 几率使其易伤, 持续 # 秒。", "Localisation": "{c_label}幸运一击: {/c}对受你{c_important}陷阱{/c}技能影响的敌人造成直接伤害有最多 {c_random}[Affix_Value_1|%|]{/c} 几率使其{c_important}{u}易伤{/u}{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3095,6 +3238,7 @@ "Name": "爆炸血雾之", "Description": "血雾会在周围的亡骸身上触发邪爆。当血雾引爆一具亡骸后, 其冷却时间缩短 # 秒。", "Localisation": "{c_important}血雾{/c}会在周围的亡骸身上触发{c_important}邪爆{/c}。当{c_important}血雾{/c}引爆一具亡骸后, 其冷却时间缩短 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3119,6 +3263,7 @@ "Name": "爆裂白骨之", "Description": "骨牢的一部分被摧毁或持续时间结束后, 会在其周围造成 # 点伤害。", "Localisation": "{c_important}骨牢{/c}的一部分被摧毁或持续时间结束后, 会在其周围造成 {c_random}[Affix_Flat_Value_1]{/c} 点伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3141,6 +3286,7 @@ "Name": "牧羊人的", "Description": "每有一个激活的同伴, 核心技能造成的伤害提高 #%。", "Localisation": "每有一个激活的同伴, {c_important}核心{/c}技能造成的伤害提高 {c_random}[Affix_Value_1|1%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3163,6 +3309,7 @@ "Name": "特技射击", "Description": "穿透射击对一名敌人造成伤害时会向两侧分裂出 2 支额外的箭矢。分裂出来的箭矢造成穿透射击基础伤害的 #%, 并且不会分裂。", "Localisation": "{c_important}穿透射击{/c}对一名敌人造成伤害时会向两侧分裂出 {c_number}2{/c} 支额外的箭矢。分裂出来的箭矢造成{c_important}穿透射击{/c}基础伤害的 {c_random}[Affix_Value_1|%|]{/c}, 并且不会分裂。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3185,6 +3332,7 @@ "Name": "牺牲", "Description": "你的牺牲加成效果提高 #%。", "Localisation": "你的{c_important}牺牲{/c}加成效果提高 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3207,6 +3355,7 @@ "Name": "狂乱亡者之", "Description": "你的召唤仆从每对敌人造成一次伤害, 它们获得 #% 攻击速度加成, 持续 # 秒, 最多提高 #%。", "Localisation": "你的{c_important}召唤{/c}仆从每对敌人造成一次伤害, 它们获得 {c_random}[Affix_Value_1|%+|]{/c} 攻击速度加成, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒, 最多提高 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3229,6 +3378,7 @@ "Name": "狂暴怒气之", "Description": "狂暴状态下每秒获得 # 点怒气。", "Localisation": "{c_important}{u}狂暴{/u}{/c}状态下每秒获得 {c_random}[Affix_Value_1]{/c} 点怒气。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3248,6 +3398,7 @@ "Name": "狂暴撕裂之", "Description": "你在狂暴状态下造成直接伤害时, 会在 # 秒内对目标造成已施加的基础伤害的 #% (作为额外流血伤害)。", "Localisation": "你在{c_important}{u}狂暴{/u}{/c}状态下造成直接伤害时, 会在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内对目标造成已施加的基础伤害的 {c_random}[Affix_Value_1*100|%|]{/c} (作为额外流血伤害)。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3270,6 +3421,7 @@ "Name": "狂暴熊人之", "Description": "灰熊狂怒的持续时间延长 # 秒。此外,在灰熊狂怒激活时造成暴击会使你的暴击伤害在持续时间内提高 #%,最多可提高 #%。", "Localisation": "{c_important}灰熊狂怒{/c}的持续时间延长 {c_random}[Affix_Value_1]{/c} 秒。此外,在{c_important}灰熊狂怒{/c}激活时造成暴击会使你的暴击伤害在持续时间内提高 {c_number}[Affix_Value_2|%x|]{/c},最多可提高 {c_number}[Affix.\"Static Value 0\"|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3292,6 +3444,7 @@ "Name": "狡诈花招之", "Description": "当你花费 # 点能量时,你会释放一簇会爆炸的昏迷手雷,总共造成 # 点物理伤害并击昏敌人 # 秒。\r\n你的手雷技能造成的伤害提高 #%。", "Localisation": "当你花费 {c_number}[Affix.\"Static Value 0\"]{/c} 点能量时,你会释放一簇会爆炸的{c_important}昏迷手雷{/c},总共造成 {c_random}[Affix_Flat_Value_1]{/c} 点物理伤害并击昏敌人 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} 秒。\r\n你的{c_important}手雷{/c}技能造成的伤害提高 {c_number}[Affix.\"Static Value 1\"|x%|]{/c}。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3314,6 +3467,7 @@ "Name": "狼首之", "Description": "你的狼同伴现在变成狼人同伴。狼人同伴造成的伤害提高 #%, 并且会传播狂犬撕咬。", "Localisation": "你的{c_important}狼{/c}同伴现在变成{c_important}狼人{/c}同伴。{c_important}狼人{/c}同伴造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}, 并且会传播{c_important}狂犬撕咬{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3336,6 +3490,7 @@ "Name": "环绕刀锋之", "Description": "快刀乱刺对你周围一圈的敌人造成伤害, 并且造成 #% 增伤伤害。", "Localisation": "{c_important}快刀乱刺{/c}对你周围一圈的敌人造成伤害, 并且造成 {c_random}[Affix_Value_1|%x|]{/c} 增伤伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3358,6 +3513,7 @@ "Name": "疗愈石之", "Description": "大地壁垒的持续时间延长 # 秒。此外, 用大地技能消灭一名敌人会为你激活的大地壁垒的屏障补充 # 点护盾值。", "Localisation": "{c_important}大地壁垒{/c}的持续时间延长 {c_number}[Affix_Value_2]{/c} 秒。此外, 用{c_important}大地{/c}技能消灭一名敌人会为你激活的{c_important}大地壁垒{/c}的{c_important}{u}屏障{/u}{/c}补充 {c_random}[Affix_Flat_Value_1]{/c} 点护盾值。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3380,6 +3536,7 @@ "Name": "疾疫刀尖之", "Description": "每第3次施放穿刺飞刀都会以普通效果 #% 的效能进行毒素灌注。", "Localisation": "每{c_number}第3次{/c}施放{c_important}穿刺飞刀{/c}都会以普通效果 {c_random}[Affix_Value_1|%|]{/c} 的效能进行{c_important}毒素灌注{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3402,6 +3559,7 @@ "Name": "破地者的", "Description": "切换武器 # 次后,你的下一次技能将会造成压制并使压制的伤害提高 #%。", "Localisation": "切换武器 {c_number}[Affix.\"Static Value 0\"]{/c} 次后,你的下一次技能将会造成{c_important}{u}压制{/u}{/c}并使{c_important}{u}压制{/u}{/c}的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3424,6 +3582,7 @@ "Name": "硬化白骨之", "Description": "你的仆从获得 #% 伤害减免加成。", "Localisation": "你的仆从获得 {c_random}[Affix_Value_1|%|]{/c} 伤害减免加成。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3447,6 +3606,7 @@ "Name": "碎冰", "Description": "如果敌人在被冻结状态下死亡, 碎冰关键被动造成的爆炸伤害提高 #%。", "Localisation": "如果敌人在{c_important}{u}被冻结{/u}{/c}状态下死亡, {c_important}碎冰{/c}关键被动造成的爆炸伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3469,6 +3629,7 @@ "Name": "碎肉", "Description": "使用分解生成亡骸时获得 # 点精魂。", "Localisation": "使用{c_important}分解{/c}生成{c_important}亡骸{/c}时获得 {c_random}[Affix_Value_1]{/c} 点精魂。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3488,6 +3649,7 @@ "Name": "碎颅者的", "Description": "击昏流血的敌人会对其造成总流血伤害的 #% (作为物理伤害)。", "Localisation": "击昏流血的敌人会对其造成总流血伤害的 {c_random}[Affix_Value_1|%|]{/c} (作为物理伤害)。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3510,6 +3672,7 @@ "Name": "碾石", "Description": "大地技能对被控制的敌人造成 #%额外暴击伤害。", "Localisation": "{c_important}大地{/c}技能对被控制的敌人造成 {c_random}[Affix_Value_1|%x|]{/c}额外暴击伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3532,6 +3695,7 @@ "Name": "秘术统御之", "Description": "你的骷髅法师数量上限增加 # 个。", "Localisation": "你的骷髅法师数量上限增加 {c_random}[Affix_Value_1]{/c} 个。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3556,6 +3720,7 @@ "Name": "移风者的", "Description": "当飓风激活时, 你的变形技能获得 # 级别。", "Localisation": "当{c_important}飓风{/c}激活时, 你的{c_important}变形{/c}技能获得 {c_random}[Affix_Value_1|~|]{/c} 级别。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3579,6 +3744,7 @@ "Name": "稳压", "Description": "当不稳电流未激活时, 你的电冲技能有 #% 几率触发一次免费施放。", "Localisation": "当{c_important}不稳电流{/c}未激活时, 你的{c_important}电冲{/c}技能有 {c_random}[Affix_Value_1|%|]{/c} 几率触发一次免费施放。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3601,6 +3767,7 @@ "Name": "符文匠师的导体", "Description": "你施放的风暴技能造成暴击会使你周围的空气充满电荷, 持续 # 秒, 周期性引发闪电箭, 对范围内的敌人造成 # 点闪电伤害。额外的暴击可以延长该效果的持续时间。", "Localisation": "你施放的{c_important}风暴{/c}技能造成暴击会使你周围的空气充满电荷, 持续 {c_random}[Affix_Value_1|1|]{/c} 秒, 周期性引发{c_important}闪电箭{/c}, 对范围内的敌人造成 {c_number}[Affix_Flat_Value_1]{/c} 点闪电伤害。额外的暴击可以延长该效果的持续时间。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3623,6 +3790,7 @@ "Name": "箭镞风暴之", "Description": "幸运一击: 你的神射手技能最多有 #% 几率在敌人所在位置降下箭簇风暴, 在 # 秒内造成 # 点物理伤害。你最多同时存在 # 个激活的箭簇风暴。", "Localisation": "{c_label}幸运一击: {/c}你的{c_important}神射手{/c}技能最多有 {c_number}[Affix.\"Static Value 2\"|%|]{/c} 几率在敌人所在位置降下箭簇风暴, 在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内造成 {c_random}[Affix_Flat_Value_1]{/c} 点物理伤害。你最多同时存在 {c_number}[Affix.\"Static Value 1\"]{/c} 个激活的箭簇风暴。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3645,6 +3813,7 @@ "Name": "簇拥智者之", "Description": "每一个近距敌人可以使你每秒恢复 # 点生命, 最多每秒恢复 # 点生命。", "Localisation": "每一个近距敌人可以使你每秒恢复 {c_random}[Affix_Flat_Value_1]{/c} 点生命, 最多每秒恢复 {c_number}[Affix_Flat_Value_2]{/c} 点生命。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3668,6 +3837,7 @@ "Name": "精力偷取之", "Description": "每一层乘胜追击关键被动效果使你每秒获得 # 点生命。", "Localisation": "每一层{c_important}乘胜追击{/c}关键被动效果使你每秒获得 {c_random}[Affix_Flat_Value_1]{/c} 点生命。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3690,6 +3860,7 @@ "Name": "精力爆发之", "Description": "你的手雷技能被算作陷阱技能。每当你埋设一个陷阱或是扔出手雷, 你获得 #% 移动速度加成, 持续 #秒。", "Localisation": "你的{c_important}手雷{/c}技能被算作{c_important}陷阱{/c}技能。每当你埋设一个{c_important}陷阱{/c}或是扔出{c_important}手雷{/c}, 你获得 {c_random}[Affix_Value_1|%+|]{/c} 移动速度加成, 持续 {c_number}[Affix.\"Static Value 0\"]{/c}秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3713,6 +3884,7 @@ "Name": "精英拳师之", "Description": "每次核心技能对一名敌人造成直接伤害时, 你的下一个冲锋或腾空斩技能造成 #% 增伤伤害, 最多提高 #%。", "Localisation": "每次{c_important}核心{/c}技能对一名敌人造成直接伤害时, 你的下一个{c_important}冲锋{/c}或{c_important}腾空斩{/c}技能造成 {c_random}[Affix_Value_1|%x|]{/c} 增伤伤害, 最多提高 {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3735,6 +3907,7 @@ "Name": "纵火", "Description": "幸运一击: 你的爆焰技能造成伤害有最多 #% 几率恢复 # 点法力。", "Localisation": "{c_label}幸运一击: {/c}你的{c_important}爆焰{/c}技能造成伤害有最多 {c_random}[Affix_Value_1|%|]{/c} 几率恢复 {c_number}[Affix.\"Static Value 0\"]{/c} 点法力。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3754,6 +3927,7 @@ "Name": "终极暗影之", "Description": "白骨风暴和血潮也是黑暗技能,造成暗影伤害并获得额外效果:\r\n受白骨风暴影响的敌人在 # 秒内受到 # 点暗影伤害。\r\n 血潮会在行进路径上生成亵渎之地,在 # 秒内造成 # 点暗影伤害。", "Localisation": "{c_important}白骨风暴{/c}和{c_important}血潮{/c}也是{c_important}黑暗{/c}技能,造成暗影伤害并获得额外效果:\r\n{icon:bullet,1.2}受{c_important}白骨风暴{/c}影响的敌人在 {c_number}[Affix.\"Static Value 1\"]{/c} 秒内受到 {c_random}[Affix_Flat_Value_1]{/c} 点暗影伤害。\r\n{icon:bullet,1.2} {c_important}血潮{/c}会在行进路径上生成{c_important}亵渎之地{/c},在 {c_number}[Affix.\"Static Value 2\"]{/c} 秒内造成 {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c} 点暗影伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3776,6 +3950,7 @@ "Name": "绞杀者的", "Description": "幸运一击: 对处于易伤状态的敌人造成直接伤害最多有 #% 几率迷惑他们 # 秒。", "Localisation": "{c_label}幸运一击: {/c}对处于{c_important}{u}易伤{/u}{/c}状态的敌人造成直接伤害最多有 {c_random}[Affix_Value_1|%|]{/c} 几率{c_important}{u}迷惑{/u}{/c}他们 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3799,6 +3974,7 @@ "Name": "群奔之", "Description": "获得 1 个额外同伴。此外, 你的同伴技能造成 #% 加成伤害。", "Localisation": "获得 {c_number}1{/c} 个额外同伴。此外, 你的{c_important}同伴{/c}技能造成 {c_random}[Affix_Value_1|%x|]{/c} 加成伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3821,6 +3997,7 @@ "Name": "联动之", "Description": "使用一个敏捷技能会使你下一个诡诈技能的冷却时间缩短 #%。使用一个诡诈技能会使你的下一个敏捷技能造成的伤害提高 #%。", "Localisation": "使用一个{c_important}敏捷{/c}技能会使你下一个{c_important}诡诈{/c}技能的冷却时间缩短 {c_number}[Affix_Value_1|%|]{/c}。使用一个{c_important}诡诈{/c}技能会使你的下一个{c_important}敏捷{/c}技能造成的伤害提高 {c_random}[Affix_Value_2|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3837,12 +4014,36 @@ 19 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "肆意割裂", + "Description": "你的割裂不会移除敌人身上的流血伤害。此效果每 # 秒只能触发一次。", + "Localisation": "你的{c_important}割裂{/c}不会移除敌人身上的流血伤害。此效果每 {c_random}[Affix_Value_1]{/c} 秒只能触发一次。", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 610241, "IdName": "legendary_necro_020", "Name": "腐烂", "Description": "分解可以最多连锁传递至 # 个额外目标。分解生成亡骸时, 有 #% 几率在所有受影响目标的脚下生成亡骸。", "Localisation": "{c_important}分解{/c}可以最多连锁传递至 {c_number}[Affix.\"Static Value 0\"]{/c} 个额外目标。{c_important}分解{/c}生成亡骸时, 有 {c_random}[Affix_Value_1|%|]{/c} 几率在所有受影响目标的脚下生成亡骸。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3865,6 +4066,7 @@ "Name": "腐蚀之", "Description": "你的灌注技能效果对易伤敌人提高 #%。", "Localisation": "你的{c_important}灌注{/c}技能效果对{c_important}{u}易伤{/u}{/c}敌人提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3887,6 +4089,7 @@ "Name": "自然平衡之", "Description": "施放一个风暴技能会使你的大地技能造成的暴击伤害提高 #%, 持续 # 秒。\r\n\r\n施放一个大地技能会使风暴技能的暴击几率提高 #%, 持续 # 秒。", "Localisation": "施放一个{c_important}风暴{/c}技能会使你的{c_important}大地{/c}技能造成的暴击伤害提高 {c_random}[Affix_Value_1|1%x|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。\r\n\r\n施放一个{c_important}大地{/c}技能会使{c_important}风暴{/c}技能的暴击几率提高 {c_random}[Affix_Value_1 /3.75|1%+|]{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3909,6 +4112,7 @@ "Name": "自然野性之", "Description": "在自然之怒关键被动效果中, 狼人技能被视为风暴技能, 熊人技能被视为大地技能。", "Localisation": "在{c_important}自然之怒{/c}关键被动效果中, {c_important}狼人{/c}技能被视为{c_important}风暴{/c}技能, {c_important}熊人{/c}技能被视为{c_important}大地{/c}技能。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3931,6 +4135,7 @@ "Name": "致命黄昏之", "Description": "闪避穿过受暗影灌注影响的敌人时, 获得潜行, 持续 # 秒。发动攻击打破潜行状态会使你获得 #% 的消灭提供生命上限加成, 持续 # 秒。", "Localisation": "{c_important}闪避{/c}穿过受{c_important}暗影灌注{/c}影响的敌人时, 获得{c_important}{u}潜行{/u}{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。发动攻击打破{c_important}{u}潜行{/u}{/c}状态会使你获得 {c_random}[Affix_Value_1*100|%|]{/c} 的消灭提供生命上限加成, 持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3953,6 +4158,7 @@ "Name": "荒原怒火之", "Description": "你的同伴也会和你一同从兽性狂暴关键被动中获得加成。", "Localisation": "你的同伴也会和你一同从{c_important}兽性狂暴{/c}关键被动中获得加成。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3975,6 +4181,7 @@ "Name": "荫蔽", "Description": "幸运一击: 使用神射手技能造成暴击时, 有最多 #% 几率给予一个免费的暗影帷幕的暗影。", "Localisation": "{c_label}幸运一击: {/c}使用{c_important}神射手{/c}技能造成暴击时, 有最多 {c_random}[Affix_Value_1|%|]{/c} 几率给予一个免费的{c_important}暗影帷幕{/c}的暗影。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3997,6 +4204,7 @@ "Name": "蓄势待击之", "Description": "使用基础技能攻击敌人会使你下一个施放的核心技能的伤害提高 #%, 最多 #%。", "Localisation": "使用{c_important}基础{/c}技能攻击敌人会使你下一个施放的{c_important}核心{/c}技能的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}, 最多 {c_number}[Affix.\"Static Value 0\"|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4019,6 +4227,7 @@ "Name": "虚空之", "Description": "枯萎的亵渎区域在生成时会将附近的敌人拉进去。", "Localisation": "{c_important}枯萎{/c}的亵渎区域在生成时会将附近的敌人拉进去。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4043,6 +4252,7 @@ "Name": "虹吸命精之", "Description": "幸运一击: 使用核心技能对易伤敌人造成伤害有最多 #% 几率掉落一瓶治疗药水。", "Localisation": "{c_label}幸运一击: {/c}使用{c_important}核心{/c}技能对{c_important}{u}易伤{/u}{/c}敌人造成伤害有最多 {c_random}[Affix_Value_1|%|]{/c} 几率掉落一瓶治疗药水。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4065,6 +4275,7 @@ "Name": "血肉刺之", "Description": "施放血矛将消耗生命球并且从中召唤血矛。每支额外的血矛造成 #% 的普通伤害, 优先瞄准未中血矛的敌人。 ", "Localisation": "施放{c_important}血矛{/c}将消耗{c_important}{u}生命球{/u}{/c}并且从中召唤血矛。每支额外的{c_important}血矛{/c}造成 {c_random}[Affix_Value_2|%|]{/c} 的普通伤害, 优先瞄准未中血矛的敌人。 ", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4087,6 +4298,7 @@ "Name": "血脉掌握之", "Description": "当你施放亡骸卷须时, 你获得 #% 暴击几率加成, 持续 # 秒。你对被亡骸卷须伤害的敌人造成 #% 额外暴击伤害。", "Localisation": "当你施放{c_important}亡骸卷须{/c}时, 你获得 {c_random}[Affix_Value_1|%+|]{/c} 暴击几率加成, 持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。你对被{c_important}亡骸卷须{/c}伤害的敌人造成 {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} 额外暴击伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4109,6 +4321,7 @@ "Name": "袭风者", "Description": "造成暴击给予 #% 移动速度加成, 持续 # 秒, 最多 # 秒。", "Localisation": "造成暴击给予 {c_random}[Affix_Value_1|1%+|]{/c} 移动速度加成, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒, 最多 {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4129,6 +4342,7 @@ "Name": "裸露血肉之", "Description": "幸运一击: 命中易伤敌人时, 最多有 #% 几率生成 # 点精魂。", "Localisation": "{c_label}幸运一击: {/c}命中{c_important}{u}易伤{/u}{/c}敌人时, 最多有 {c_random}[Affix.\"Static Value 0\"|%|]{/c} 几率生成 {c_number}[Affix_Value_1]{/c} 点精魂。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4148,6 +4362,7 @@ "Name": "裹覆", "Description": "当深度冻结激活时, 你每秒恢复 #% 你的生命与法力上限。", "Localisation": "当{c_important}深度冻结{/c}激活时, 你每秒恢复 {c_random}[Affix_Value_1|%|]{/c} 你的生命与法力上限。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4170,6 +4385,7 @@ "Name": "觅血者的", "Description": "每有一个被穿刺的敌人, 血矛对其首要目标造成的伤害提高 #%。", "Localisation": "每有一个被穿刺的敌人, {c_important}血矛{/c}对其首要目标造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4192,6 +4408,7 @@ "Name": "诅咒加码之", "Description": "根据移动的距离, 骨灵造成最多 #% 增伤伤害。", "Localisation": "根据移动的距离, {c_important}骨灵{/c}造成最多 {c_random}[Affix_Value_1|%x|]{/c} 增伤伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4214,6 +4431,7 @@ "Name": "贪婪狼性之", "Description": "使用利爪撕扯消灭敌人后, 你的下一个狼人技能产生 #% 额外灵力, 造成的伤害提高 #%。", "Localisation": "使用{c_important}利爪撕扯{/c}消灭敌人后, 你的下一个{c_important}狼人{/c}技能产生 {c_random}[Affix_Value_1|%x|]{/c} 额外灵力, 造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4233,6 +4451,7 @@ "Name": "贫血之", "Description": "幸运一击: 对流血敌人造成直接伤害最高有 #% 几率击昏他们 # 秒。", "Localisation": "{c_label}幸运一击: {/c}对流血敌人造成直接伤害最高有 {c_random}[Affix_Value_1|%|]{/c} 几率击昏他们 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4256,6 +4475,7 @@ "Name": "赋能收割者之", "Description": "使用挥斩对敌人造成伤害有 #% 几率在目标脚下生成一滩枯萎, 造成 #% 加成伤害。该效果每 # 秒只能触发一次。", "Localisation": "使用{c_important}挥斩{/c}对敌人造成伤害有 {c_random}[Affix_Value_1|%|]{/c} 几率在目标脚下生成一滩{c_important}枯萎{/c}, 造成 {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} 加成伤害。该效果每 {c_number}[Affix.\"Static Value 2\"]{/c} 秒只能触发一次。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4278,6 +4498,7 @@ "Name": "超强电流之", "Description": "不稳电流有 #% 几率施放一个额外的电冲技能。", "Localisation": "{c_important}不稳电流{/c}有 {c_random}[Affix_Value_1|%|]{/c} 几率施放一个额外的{c_important}电冲{/c}技能。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4300,6 +4521,7 @@ "Name": "超载", "Description": "幸运一击: 造成闪电伤害时, 最多有 #% 几率使目标电荷过载, 持续 # 秒。你对该目标造成的任何直接伤害都会使其发出脉冲, 对周围敌人造成额外 # 点伤害。", "Localisation": "{c_label}幸运一击: {/c}造成闪电伤害时, 最多有 {c_random}[Affix_Value_1|%|]{/c} 几率使目标电荷过载, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。你对该目标造成的任何直接伤害都会使其发出脉冲, 对周围敌人造成额外 {c_number}[Affix_Flat_Value_1]{/c} 点伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4322,6 +4544,7 @@ "Name": "跃动导体之", "Description": "使用传送术后获得 #% 移动速度加成, 持续 # 秒。", "Localisation": "使用{c_important}传送术{/c}后获得 {c_random}[Affix_Value_1|%|]{/c} 移动速度加成, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4342,6 +4565,7 @@ "Name": "践踏大地之", "Description": "践踏现在会在其持续时间内召唤 # 个山崩土柱, 造成 #% 普通伤害。践踏现在也被视作自然魔法和大地技能。", "Localisation": "{c_important}践踏{/c}现在会在其持续时间内召唤 {c_number}[Affix.\"Static Value 0\"]{/c} 个{c_important}山崩{/c}土柱, 造成 {c_random}[Affix_Value_1|%|]{/c} 普通伤害。{c_important}践踏{/c}现在也被视作{c_important}自然魔法{/c}和{c_important}大地{/c}技能。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4364,6 +4588,7 @@ "Name": "迅血", "Description": "生命球使你的终极技能的冷却时间缩短 # 秒。", "Localisation": "{c_important}{u}生命球{/u}{/c}使你的{c_important}终极技能{/c}的冷却时间缩短 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4383,6 +4608,7 @@ "Name": "还击之", "Description": "基于你的强固数值, 你的核心技能造成最多 #% 增伤伤害。", "Localisation": "基于你的{c_important}{u}强固{/u}{/c}数值, 你的{c_important}核心{/c}技能造成最多 {c_random}[Affix_Value_1|%x|]{/c} 增伤伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4405,6 +4631,7 @@ "Name": "违抗之", "Description": "当造成任何形式的伤害,你的护甲值提高 #%,持续 # 秒,最多可叠加至 #%。", "Localisation": "当造成任何形式的伤害,你的护甲值提高 {c_random}[Affix_Value_1|1%+|]{/c},持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒,最多可叠加至 {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4428,6 +4655,7 @@ "Name": "迷踪野兽之", "Description": "疾奔时, 利爪撕扯会寻找附近中毒的敌人, 立即对其造成毒素伤害的 #%。", "Localisation": "疾奔时, {c_important}利爪撕扯{/c}会寻找附近中毒的敌人, 立即对其造成毒素伤害的 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4450,6 +4678,7 @@ "Name": "逃脱大师的", "Description": "受到周围敌人的伤害后, 你丢出一枚烟雾手雷, 在 # 秒内躲闪接下来的 # 次攻击。该效果每 # 秒只能生效一次。", "Localisation": "受到周围敌人的伤害后, 你丢出一枚{c_important}烟雾手雷{/c}, 在 {c_number}[Affix.\"Static Value 1\"]{/c} 秒内躲闪接下来的 {c_random}[Affix_Value_1]{/c} 次攻击。该效果每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能生效一次。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4472,6 +4701,7 @@ "Name": "透体寒冰之", "Description": "寒冰碎片穿透 # 次, 每命中一个后续的敌人, 其造成的伤害降低 #%。", "Localisation": "{c_important}寒冰碎片{/c}穿透 {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c} 次, 每命中一个后续的敌人, 其造成的伤害降低 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4494,6 +4724,7 @@ "Name": "透体静电之", "Description": "电荷弹可以穿透敌人,但在命中第一个目标之后,后续造成的伤害降低 #%。", "Localisation": "{c_important}电荷弹{/c}可以穿透敌人,但在命中第一个目标之后,后续造成的伤害降低 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4516,6 +4747,7 @@ "Name": "逐风者的", "Description": "龙卷风会追逐最多 # 个目标。", "Localisation": "{c_important}龙卷风{/c}会追逐最多 {c_random}[Affix_Value_1]{/c} 个目标。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4538,6 +4770,7 @@ "Name": "逸脱", "Description": "在被控制状态下变得受伤会给予你不可阻挡, 持续 # 秒。该效果有 # 秒冷却时间。", "Localisation": "在被控制状态下变得{c_important}{u}受伤{/u}{/c}会给予你{c_important}{u}不可阻挡{/u}{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。该效果有 {c_random}[Affix_Value_1]{/c} 秒冷却时间。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4562,6 +4795,7 @@ "Name": "酷刑之", "Description": "你对同时受到衰老和铁处女影响的敌人造成的暗影伤害提高 #%。", "Localisation": "你对同时受到{c_important}衰老{/c}和{c_important}铁处女{/c}影响的敌人造成的暗影伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4584,6 +4818,7 @@ "Name": "采血者的", "Description": "你的骷髅战士数量上限增加 # 个。", "Localisation": "你的骷髅战士数量上限增加 {c_random}[Affix_Value_1]{/c} 个。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4608,6 +4843,7 @@ "Name": "针刺暴突", "Description": "造成的荆棘伤害有 #% 几率对你周围所有敌人造成伤害。", "Localisation": "造成的荆棘伤害有 {c_random}[Affix_Value_1|%|]{/c} 几率对你周围所有敌人造成伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4630,6 +4866,7 @@ "Name": "钢铁战士之", "Description": "钢铁之肤也会使你获得不可阻挡, 以及 #%伤害减免。", "Localisation": "{c_important}钢铁之肤{/c}也会使你获得{c_important}{u}不可阻挡{/u}{/c}, 以及 {c_random}[Affix_Value_1|%|]{/c}伤害减免。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4652,6 +4889,7 @@ "Name": "铁血之", "Description": "附近每有一名流血的敌人, 获得 #%伤害减免, 最多获得 #%。", "Localisation": "附近每有一名流血的敌人, 获得 {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c}伤害减免, 最多获得 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4674,6 +4912,7 @@ "Name": "长影之", "Description": "幸运一击:你的持续性暗影伤害效果有 #% 几率生成 # 点精魂。\r\n你的暗影凋零关键被动技能所造成的伤害必定会生成 # 点精魂。", "Localisation": "{c_label}幸运一击:{/c}你的持续性暗影伤害效果有 {c_random}[Affix_Value_1|%|]{/c} 几率生成 {c_number}[Affix.\"Static Value 0\"]{/c} 点精魂。\r\n你的{c_important}暗影凋零{/c}关键被动技能所造成的伤害必定会生成 {c_number}[Affix.\"Static Value 1\"]{/c} 点精魂。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4693,6 +4932,7 @@ "Name": "闪电舞者的", "Description": "雷暴暴击时会生成 # 个飘舞霹雳追寻范围内的敌人, 造成 # 点闪电伤害。", "Localisation": "{c_important}雷暴{/c}暴击时会生成 {c_number}[Affix.\"Static Value 0\"]{/c} 个{c_important}飘舞霹雳{/c}追寻范围内的敌人, 造成 {c_random}[Affix_Flat_Value_1]{/c} 点闪电伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4715,6 +4955,7 @@ "Name": "防腐师之", "Description": "消耗一具亡骸有 #% 几率生成一颗生命球。", "Localisation": "消耗一具{c_important}亡骸{/c}有 {c_random}[Affix_Value_1|%|]{/c} 几率生成一颗{c_important}{u}生命球{/u}{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4738,6 +4979,7 @@ "Name": "陷地", "Description": "剧毒藤蔓激活时还会在你周围一圈施放山崩。大地技能对中毒的敌人造成的伤害提高 #%。", "Localisation": "{c_important}剧毒藤蔓{/c}激活时还会在你周围一圈施放{c_important}山崩{/c}。{c_important}大地技能{/c}对中毒的敌人造成的伤害提高 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4760,6 +5002,7 @@ "Name": "雪卫的", "Description": "在你自己的暴风雪中时, 以及在你离开它之后的 # 秒内, 你受到的伤害降低 #%。", "Localisation": "在你自己的{c_important}暴风雪{/c}中时, 以及在你离开它之后的 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内, 你受到的伤害降低 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4782,6 +5025,7 @@ "Name": "震动变换", "Description": "大地尖刺会在一条直线上发射尖刺, 并且有 # 秒的冷却时间。", "Localisation": "{c_important}大地尖刺{/c}会在一条直线上发射尖刺, 并且有 {c_random}[Affix_Value_1|1|]{/c} 秒的冷却时间。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4804,6 +5048,7 @@ "Name": "震荡波", "Description": "粉碎会制造一道向前方传导的震荡波, 对路径上的目标造成 #% 伤害。", "Localisation": "{c_important}粉碎{/c}会制造一道向前方传导的震荡波, 对路径上的目标造成 {c_random}[Affix_Value_1|%|]{/c} 伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4826,6 +5071,7 @@ "Name": "霜噬", "Description": "被冻伤的敌人在被你的手雷技能命中后, 有相当于你双倍暴击几率的几率立即被冻结, 持续 # 秒。你对被冻结的敌人造成的暴击伤害提高 #%。", "Localisation": "{c_important}{u}被冻伤{/u}{/c}的敌人在被你的{c_important}手雷{/c}技能命中后, 有相当于你双倍暴击几率的几率立即{c_important}{u}被冻结{/u}{/c}, 持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。你对{c_important}{u}被冻结{/u}{/c}的敌人造成的暴击伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4849,6 +5095,7 @@ "Name": "风暴涌浪", "Description": "你有激活的屏障时, 你对易伤敌人造成的伤害提高 #%。", "Localisation": "你有激活的{c_important}{u}屏障{/u}{/c}时, 你对{c_important}{u}易伤{/u}{/c}敌人造成的伤害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4871,6 +5118,7 @@ "Name": "风暴爪之", "Description": "利爪撕扯暴击时会对目标和周围敌人造成 #% 已造成伤害的闪电伤害。", "Localisation": "{c_important}利爪撕扯{/c}暴击时会对目标和周围敌人造成 {c_random}[Affix_Value_1|%|]{/c} 已造成伤害的闪电伤害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4893,6 +5141,7 @@ "Name": "风笞之", "Description": "在 # 秒内施放两次双重横扫即可生成一个尘魔, 对目标身后的敌人造成 # 点伤害。", "Localisation": "在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内施放两次{c_important}双重横扫{/c}即可生成一个{c_important}尘魔{/c}, 对目标身后的敌人造成 {c_random}[Affix_Flat_Value_1]{/c} 点伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4915,6 +5164,7 @@ "Name": "飘忽威胁之", "Description": "当你同时拥有两种近身格斗关键被动效果时, 每当你被敌人命中, 你的躲闪几率提高 #%。成功躲闪会重置该加成。", "Localisation": "当你同时拥有两种{c_important}近身格斗{/c}关键被动效果时, 每当你被敌人命中, 你的躲闪几率提高 {c_random}[Affix_Value_1|%+|]{/c}。成功躲闪会重置该加成。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4937,6 +5187,7 @@ "Name": "饥渴鲜血之", "Description": "每次施放血矛,它只在首次击中一个已经被血矛命中的敌人时,才会对附近敌人发射额外一枚血矛,造成普通伤害的 #%。", "Localisation": "每次施放{c_important}血矛{/c},它只在首次击中一个已经被血矛命中的敌人时,才会对附近敌人发射额外一枚{c_important}血矛{/c},造成普通伤害的 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4959,6 +5210,7 @@ "Name": "骄狂", "Description": "你有激活的屏障时, 你造成 #% 增伤伤害。", "Localisation": "你有激活的{c_important}{u}屏障{/u}{/c}时, 你造成 {c_random}[Affix_Value_1|%x|]{/c} 增伤伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4981,6 +5233,7 @@ "Name": "骗子的", "Description": "被控制的敌人对你造成的伤害降低 #%。被控制的敌人对你造成直接伤害时, 你的移动速度提高 #%, 持续 # 秒。", "Localisation": "被控制的敌人对你造成的伤害降低 {c_random}[Affix_Value_1|1%|]{/c}。被控制的敌人对你造成直接伤害时, 你的移动速度提高 {c_number}[Affix.\"Static Value 0\"|%+|]{/c}, 持续 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5003,6 +5256,7 @@ "Name": "骗术师的", "Description": "铁蒺藜也会扔下一串会爆炸的昏迷手雷, 对敌人造成总计 # 点物理伤害, 并将其击昏 # 秒。", "Localisation": "{c_important}铁蒺藜{/c}也会扔下一串会爆炸的{c_important}昏迷手雷{/c}, 对敌人造成总计 {c_random}[Affix_Flat_Value_1]{/c} 点物理伤害, 并将其击昏 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5025,6 +5279,7 @@ "Name": "骨质强风", "Description": "白骨风暴消耗最多 # 具亡骸,其持续时间延长最多 # 秒。", "Localisation": "{c_important}白骨风暴{/c}消耗最多 {c_number}[Affix_Value_2]{/c} 具亡骸,其持续时间延长最多 {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5047,6 +5302,7 @@ "Name": "魁梧", "Description": "你的傀儡有 #% 几率使其剩余冷却时间缩短 # 秒, 并且傀儡有 #% 几率在用普通攻击对敌人造成伤害时生成一具亡骸。", "Localisation": "你的{c_important}傀儡{/c}有 {c_random}[Affix_Value_1|%|]{/c} 几率使其剩余冷却时间缩短 {c_number}[Affix.\"Static Value 0\"]{/c} 秒, 并且傀儡有 {c_random}[Affix_Value_1 / 2|%1|]{/c} 几率在用普通攻击对敌人造成伤害时生成一具亡骸。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5071,6 +5327,7 @@ "Name": "魔怒", "Description": "产生 # 点怒气后, 你的下一个核心技能生成一个尘魔, 对目标后方敌人造成 # 点伤害。", "Localisation": "产生 {c_number}[Affix.\"Static Value 0\"]{/c} 点怒气后, 你的下一个{c_important}核心{/c}技能生成一个{c_important}尘魔{/c}, 对目标后方敌人造成 {c_random}[Affix_Flat_Value_1]{/c} 点伤害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5093,6 +5350,7 @@ "Name": "鲁莽狂战之", "Description": "幸运一击: 使用核心技能对一名敌人造成伤害时, 最多有 #% 几率使狂暴的持续时间延长 # 秒。如果造成暴击, 延长持续时间翻倍。", "Localisation": "{c_label}幸运一击: {/c}使用{c_important}核心{/c}技能对一名敌人造成伤害时, 最多有 {c_random}[Affix_Value_1|%|]{/c} 几率使{c_important}{u}狂暴{/u}{/c}的持续时间延长 {c_number}[Affix_Value_2]{/c} 秒。如果造成暴击, 延长持续时间翻倍。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5116,6 +5374,7 @@ "Name": "麻木愠怒之", "Description": "怒气达到上限时,每生成一点怒气,获得 # 点强固。", "Localisation": "怒气达到上限时,每生成一点怒气,获得 {c_random}[Max(1, Affix_Flat_Value_1)]{/c} 点{c_important}{u}强固{/u}{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5132,34 +5391,13 @@ 26 ] }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "黎明碎片", - "Description": "黑夜之握结束 # 秒后,获得黎明之速,使你的攻击速度提高 #%,移动速度提高 #%,持续 # 秒。受到 黑冬节结界强化时,每消灭一名敌人,黑夜之握的持续时间缩短 # 秒。", - "Localisation": "黑夜之握结束 {c_number}[Affix.\"Static Value 1\"]{/c} 秒后,获得黎明之速,使你的攻击速度提高 {c_random}[Affix_Value_1|%|]{/c},移动速度提高 {c_number}[Affix.\"Static Value 3\"]%{/c},持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。受到 {c_important}黑冬节结界{/c}强化时,每消灭一名敌人,黑夜之握的持续时间缩短 {c_number}[Affix.\"Static Value 2\"]{/c} 秒。", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 1221426, "IdName": "legendary_necro_101", "Name": "齿状骨刺之", "Description": "骨化精魂的关键被动效果也会提升你白骨技能的暴击伤害,超过 # 个精魂时,每一点精魂使其提升 #%,最多提升至 #%。", "Localisation": "{c_important}骨化精魂{/c}的关键被动效果也会提升你{c_important}白骨{/c}技能的暴击伤害,超过 {c_number}[Affix.\"Static Value 1\"]{/c} 个精魂时,每一点精魂使其提升 {c_number}[Affix.\"Static Value 0\"|%x|]{/c},最多提升至 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/Data/Aspects.zhTW.json b/D4Companion/Data/Aspects.zhTW.json index eca81c62..c13c24dd 100644 --- a/D4Companion/Data/Aspects.zhTW.json +++ b/D4Companion/Data/Aspects.zhTW.json @@ -5,6 +5,7 @@ "Name": "三重詛咒之", "Description": "隕石術和火球的爆擊傷害提高 #%。對健康目標時,此加成效果加倍。", "Localisation": "{c_important}隕石術{/c_important}和{c_important}火球{/c_important}的爆擊傷害提高 {c_random}[Affix_Value_1|%x|]{/c_number}。對{c_important}{u}健康{/u}{/c}目標時,此加成效果加倍。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -27,6 +28,7 @@ "Name": "不從之", "Description": "造成任意傷害時,護甲值提高 #%,持續 # 秒。最多可提高 #%。", "Localisation": "造成任意傷害時,護甲值提高 {c_random}[Affix_Value_1|1%+|]{/c},持續 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。最多可提高 {c_random}[Affix_Value_1*Affix.\"Static Value 0\"|1%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -50,6 +52,7 @@ "Name": "不懈武師之", "Description": "機動武裝關鍵被動技能的所有傷害加成都啟動時,怒氣產生提高 #%。", "Localisation": "{c_important}機動武裝{/c}關鍵被動技能的所有傷害加成都啟動時,怒氣產生提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -69,6 +72,7 @@ "Name": "不撓指揮官", "Description": "在死亡軍團效果期間,你的僕從攻擊速度提高 #%,受到的傷害降低 #%。", "Localisation": "在{c_important}死亡軍團{/c}效果期間,你的僕從攻擊速度提高 {c_random}[Affix_Value_1|%+|]{/c},受到的傷害降低 {c_number}[Affix_Value_2|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -91,6 +95,7 @@ "Name": "不破繫鏈之", "Description": "連鎖閃電有 #% 機率額外連鎖 # 次。", "Localisation": "{c_important}連鎖閃電{/c}有 {c_random}[Affix_Value_1|%|]{/c} 機率額外連鎖 {c_number}[Affix.\"Static Value 0\"]{/c} 次。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -113,6 +118,7 @@ "Name": "侵噬忿怒之", "Description": "消耗 # 點怒氣後,下一次武器專精技能造成的傷害提高 #%。", "Localisation": "消耗 {c_number}[Affix.\"Static Value 0\"]{/c} 點怒氣後,下一次{c_important}武器專精{/c}技能造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -135,6 +141,7 @@ "Name": "保衛者之", "Description": "對精英敵人造成傷害時,獲得最多可吸收 # 點傷害的屏障,持續 # 秒。每 # 秒只能觸發一次。", "Localisation": "對精英敵人造成傷害時,獲得最多可吸收 {c_random}[Affix_Flat_Value_1]{/c} 點傷害的{c_important}{u}屏障{/u}{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。每 {c_number}[Affix_Value_1]{/c} 秒只能觸發一次。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -158,6 +165,7 @@ "Name": "保護", "Description": "在不健康時被擊中,會在你周圍形成魔法護罩,持續 # 秒。玩家站在護罩內會獲得免疫。每 # 秒只能觸發一次。", "Localisation": "在不{c_important}{u}健康{/u}{/c}時被擊中,會在你周圍形成魔法護罩,持續 {c_random}[Affix_Value_1|1|]{/c} 秒。玩家站在護罩內會獲得{c_important}{u}免疫{/u}{/c}。每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能觸發一次。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -181,6 +189,7 @@ "Name": "偏折屏障之", "Description": "擁有屏障時,有 #% 機率無視遠距離敵人的直接傷害。", "Localisation": "擁有{c_important}{u}屏障{/u}{/c}時,有 {c_random}[Affix_Value_1|%|]{/c} 機率無視遠距離敵人的直接傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -204,6 +213,7 @@ "Name": "元素之", "Description": "使其中一組屬性的傷害提高 #%,持續 # 秒。此效果會在 2 組屬性之間切換:\r\n 火焰、閃電和物理。\r\n 冰寒、毒素和暗影。", "Localisation": "使其中一組屬性的傷害提高 {c_random}[Affix_Value_1|%|]{/c},持續 {c_number}[Affix.\"Static_Value_0\"]{/c} 秒。此效果會在 {c_number}2{/c} 組屬性之間切換:\r\n{icon:bullet,1.2} 火焰、閃電和物理。\r\n{icon:bullet,1.2} 冰寒、毒素和暗影。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -226,6 +236,7 @@ "Name": "元素師", "Description": "核心或精通技能在 # 點以上法力施放時,其爆擊機率提高 #%。", "Localisation": "{c_important}核心{/c}或{c_important}精通{/c}技能在 {c_number}[Affix.\"Static Value 0\"]{/c} 點以上法力施放時,其爆擊機率提高 {c_random}[Affix_Value_1|1%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -248,6 +259,7 @@ "Name": "充能", "Description": "每次連鎖閃電彈跳,可獲得 # 點法力。", "Localisation": "每次{c_important}連鎖閃電{/c}彈跳,可獲得 {c_random}[Affix_Value_1|1|]{/c} 點法力。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -267,6 +279,7 @@ "Name": "兇蠻旋風斬之", "Description": "引導旋風斬時,每秒爆擊機率提高 #%,最多提高 #%。", "Localisation": "引導{c_important}旋風斬{/c}時,每秒爆擊機率提高 {c_random}[Affix_Value_1|%+|]{/c},最多提高 {c_random}[Affix_Value_1 * Affix_Value_2|%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -289,6 +302,7 @@ "Name": "先祖力量之", "Description": "先祖之鎚向外發出震波,並使傷害提高 #%。", "Localisation": "{c_important}先祖之鎚{/c}向外發出震波,並使傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -311,6 +325,7 @@ "Name": "先祖衝鋒之", "Description": "衝鋒會召喚 # 名先祖,他們也會衝鋒,造成 #% 普通傷害。", "Localisation": "{c_important}衝鋒{/c}會召喚 {c_number}[Affix.\"Static Value 0\"]{/c} 名先祖,他們也會{c_important}衝鋒{/c},造成 {c_random}[Affix_Value_1|%|]{/c} 普通傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -333,6 +348,7 @@ "Name": "入侵者", "Description": "劇毒陷阱不會再中斷匿蹤,並且匿蹤時不會觸發冷卻時間或部署時間。當你脫離匿蹤後,啟動所有劇毒陷阱,並且每放置一個陷阱,會使劇毒陷阱觸發 # 秒的冷卻時間。", "Localisation": "{c_important}劇毒陷阱{/c}不會再中斷{c_important}{u}匿蹤{/u}{/c},並且{c_important}{u}匿蹤{/u}{/c}時不會觸發冷卻時間或部署時間。當你脫離{c_important}{u}匿蹤{/u}{/c}後,啟動所有{c_important}劇毒陷阱{/c},並且每放置一個陷阱,會使{c_important}劇毒陷阱{/c}觸發 {c_random}[Affix_Value_1|1|]{/c} 秒的冷卻時間。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -355,6 +371,7 @@ "Name": "共生", "Description": "自然之怒關鍵被動技能觸發無消耗的技能時,相反類型的非絕招技能冷卻時間縮短 # 秒。", "Localisation": "{c_important}自然之怒{/c}關鍵被動技能觸發無消耗的技能時,相反類型的非{c_important}絕招{/c}技能冷卻時間縮短 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -378,6 +395,7 @@ "Name": "冰凍苔原之", "Description": "使用極度冰凍時,會在區域內生成會爆炸的冰刺,造成 # 點冰寒傷害。冰刺爆炸半徑增加 #%。", "Localisation": "使用{c_important}極度冰凍{/c}時,會在區域內生成會爆炸的{c_important}冰刺{/c},造成 {c_random}[Affix_Flat_Value_1]{/c} 點冰寒傷害。{c_important}冰刺{/c}爆炸半徑增加 {c_number}[Affix_Value_1 * 100|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -400,6 +418,7 @@ "Name": "冰寒使者", "Description": "每 # 秒,你的骷髏法師會施放暴風雪,在 # 秒內造成 # 點冰寒傷害,並持續對敵人造成 #% 冰冷效果。", "Localisation": "每 {c_number}[Affix.\"Static Value 1\"]{/c} 秒,你的骷髏法師會施放暴風雪,在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內造成 {c_random}[Affix_Flat_Value_1]{/c} 點冰寒傷害,並持續對敵人造成 {c_number}[Affix.\"Static Value 2\"/Affix.\"Static Value 0\"|%|]{/c} {c_important}{u}冰冷{/u}{/c}效果。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -424,6 +443,7 @@ "Name": "冰封軌道之", "Description": "冰封球在抵達目的地後會停留於原地,額外引爆 # 次,造成其 #% 的傷害。", "Localisation": "{c_important}冰封球{/c}在抵達目的地後會停留於原地,額外引爆 {c_number}[Affix.\"Static Value 0\"]{/c} 次,造成其 {c_random}[Affix_Value_1|%|]{/c} 的傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -446,6 +466,7 @@ "Name": "冰河", "Description": "施放暴風雪時,會定期生成會爆炸的冰刺,造成 # 點傷害。冰刺對凍結的敵人造成的傷害提高 #%。", "Localisation": "施放{c_important}暴風雪{/c}時,會定期生成會爆炸的{c_important}冰刺{/c},造成 {c_random}[Affix_Flat_Value_1]{/c} 點傷害。{c_important}冰刺{/c}對{c_important}{u}凍結{/u}{/c}的敵人造成的傷害提高 {c_number}[Affix_Value_1 * 100|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -468,6 +489,7 @@ "Name": "冰霜咬噬", "Description": "被你榴彈技能擊中的冰冷敵人,有等同於你爆擊機率兩倍的機會立即被凍結,持續 # 秒。你對凍結敵人造成的爆擊傷害提高 #%。", "Localisation": "被你{c_important}榴彈{/c}技能擊中的{c_important}{u}冰冷{/u}{/c}敵人,有等同於你爆擊機率兩倍的機會立即被{c_important}{u}凍結{/u}{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。你對{c_important}{u}凍結{/u}{/c}敵人造成的爆擊傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -491,6 +513,7 @@ "Name": "冰霜閃擊", "Description": "冰霜新星獲得一次額外使用次數,但每次使用次數的冷卻時間延長 #%。", "Localisation": "{c_important}冰霜新星{/c_important}獲得一次額外使用次數,但每次使用次數的冷卻時間延長 {c_random}[Affix_Value_1*100|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -513,6 +536,7 @@ "Name": "凍結回憶之", "Description": "雪崩關鍵被動技能的效果可以額外施放 # 次。", "Localisation": "{c_important}雪崩{/c}關鍵被動技能的效果可以額外施放 {c_number}[Affix.\"Static Value 0\"]{/c} 次。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -535,6 +559,7 @@ "Name": "凍結餘波之", "Description": "在寒冰護甲效果期間,你會留下會爆炸的冰刺,造成 # 點傷害。冰刺會對敵人造成 #% 冰冷效果。", "Localisation": "在{c_important}寒冰護甲{/c}效果期間,你會留下會爆炸的{c_important}冰刺{/c},造成 {c_random}[Affix_Flat_Value_1]{/c} 點傷害。{c_important}冰刺{/c}會對敵人造成 {c_number}[Affix_Value_1|%|]{/c} {c_important}{u}冰冷{/u}{/c}效果。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -557,6 +582,7 @@ "Name": "刃舞者", "Description": "迴鋒刀刃回到身邊時會短暫圍繞你,每次命中造成迴鋒刀刃返回傷害的 #%。根據刀刃返回的距離,圍繞刀刃造成的傷害最多可提高至返回傷害的 #%。", "Localisation": "{c_important}迴鋒刀刃{/c}回到身邊時會短暫圍繞你,每次命中造成{c_important}迴鋒刀刃{/c}返回傷害的 {c_random}[Affix_Value_1|%|]{/c}。根據刀刃返回的距離,圍繞刀刃造成的傷害最多可提高至返回傷害的 {c_random}[Affix_Value_1 * 2|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -579,6 +605,7 @@ "Name": "分岔散射之", "Description": "箭幕的箭矢有 #% 機率在彈射時分裂成 2 支箭矢。", "Localisation": "{c_important}箭幕{/c}的箭矢有 {c_random}[Affix_Value_1|%|]{/c} 機率在彈射時分裂成 {c_number}2{/c} 支箭矢。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -601,6 +628,7 @@ "Name": "分裂", "Description": "骨矛的主要攻擊在擊中第一個敵人之後,會使之後被擊中的敵人易傷 # 秒。骨矛發射的骸骨碎片對易傷敵人造成的傷害提高 #%,並且會貫穿他們。", "Localisation": "{c_important}骨矛{/c}的主要攻擊在擊中第一個敵人之後,會使之後被擊中的敵人{c_important}{u}易傷{/u}{/c} {c_random}[Affix_Value_1|1|]{/c} 秒。{c_important}骨矛{/c}發射的骸骨碎片對{c_important}{u}易傷{/u}{/c}敵人造成的傷害提高 {c_random}[(Affix.\"Static Value 0\" * (Affix_Value_1 - 1.5)) + Affix.\"Static Value 1\"|%|]{/c},並且會貫穿他們。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -623,6 +651,7 @@ "Name": "分裂能量之", "Description": "閃電長矛有 #% 機率在施放時額外生成一個閃電長矛。", "Localisation": "{c_important}閃電長矛{/c}有 {c_random}[Affix_Value_1|%|]{/c} 機率在施放時額外生成一個{c_important}閃電長矛{/c}。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -645,6 +674,7 @@ "Name": "刺骨冰寒之", "Description": "凍結敵人時,有 #% 機率使敵人易傷 # 秒。", "Localisation": "{c_important}{u}凍結{/u}{/c}敵人時,有 {c_random}[Affix_Value_1|%|]{/c} 機率使敵人{c_important}{u}易傷{/u}{/c} {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -667,6 +697,7 @@ "Name": "剝削者", "Description": "你的控場效果持續時間延長 #%,並且對無阻的敵人造成的傷害提高 #%。", "Localisation": "你的控場效果持續時間延長 {c_number}[Affix.\"Static Value 0\"|%+|]{/c},並且對{c_important}{u}無阻{/u}{/c}的敵人造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -691,6 +722,7 @@ "Name": "割裂", "Description": "於熊人形態被擊中時有 #% 機率獲得 # 點靈力。", "Localisation": "於熊人形態被擊中時有 {c_random}[Affix_Value_1|%|]{/c} 機率獲得 {c_number}[Affix.\"Static Value 0\"]{/c} 點靈力。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -710,6 +742,7 @@ "Name": "劇毒冰霜之", "Description": "受到毒素灌注中毒效果的冰冷敵人每秒會額外受到 #% 冰冷效果。你對凍結的敵人額外造成 #% 毒素傷害。", "Localisation": "受到{c_important}毒素灌注{/c}中毒效果的{c_important}{u}冰冷{/u}{/c}敵人每秒會額外受到 {c_number}[Affix.\"Static Value 0\"*2|%|]{/c} {c_important}{u}冰冷{/u}{/c}效果。你對{c_important}{u}凍結{/u}{/c}的敵人額外造成 {c_random}[Affix_Value_1|%x|]{/c} 毒素傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -733,6 +766,7 @@ "Name": "劇毒鍊金師", "Description": "幸運觸發:使用暗影灌注強化技能傷害中毒的敵人,最高有 #% 機率造成劇毒爆炸,在 # 秒內對目標和附近敵人造成 # 點中毒傷害。", "Localisation": "{c_label}幸運觸發:{/c}使用{c_important}暗影灌注強化{/c}技能傷害中毒的敵人,最高有 {c_number} {c_number}[Affix.\"Static Value 1\"|%|]{/c}{/c} 機率造成劇毒爆炸,在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內對目標和附近敵人造成 {c_random}[Affix_Flat_Value_1]{/c} 點中毒傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -755,6 +789,7 @@ "Name": "力量之", "Description": "基本技能賦予 #% 傷害減免,持續 # 秒。", "Localisation": "{c_important}基本{/c}技能賦予 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 傷害減免,持續 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -778,6 +813,7 @@ "Name": "加速", "Description": "核心技能爆擊時,攻擊速度提高 #%,持續 # 秒。", "Localisation": "{c_important}核心{/c}技能爆擊時,攻擊速度提高 {c_random}[Affix_Value_1|%+|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -800,6 +836,7 @@ "Name": "劫掠者", "Description": "暗影步伐有一次額外使用次數。以暗影步伐擊殺敵人可歸還一次使用次數,並且使暗影步伐造成的傷害提高 #%,持續 # 秒,最多可提高 #%。", "Localisation": "{c_important}暗影步伐{/c}有一次額外使用次數。以{c_important}暗影步伐{/c}擊殺敵人可歸還一次使用次數,並且使{c_important}暗影步伐{/c}造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,最多可提高 {c_random}[Affix_Value_1 * Affix.\"Static Value 1\"|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -820,6 +857,7 @@ "Name": "勇敢酋長", "Description": "使用怒吼技能時,附近每有一名敵人,該技能的冷卻時間縮短 # 秒,最多縮短 # 秒。", "Localisation": "使用{c_important}怒吼{/c}技能時,附近每有一名敵人,該技能的冷卻時間縮短 {c_random}[Affix_Value_1|1|]{/c} 秒,最多縮短 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -839,6 +877,7 @@ "Name": "動盪灌注之", "Description": "施放灌注技能時,會在你身邊引發爆炸,造成灌注效果和 # 點相同類型的傷害。", "Localisation": "施放{c_important}灌注{/c}技能時,會在你身邊引發爆炸,造成{c_important}灌注{/c}效果和 {c_random}[Affix_Flat_Value_1]{/c} 點相同類型的傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -861,6 +900,7 @@ "Name": "包覆", "Description": "在極度冰凍效果期間,每秒恢復生命值上限和法力上限的 #%。", "Localisation": "在{c_important}極度冰凍{/c}效果期間,每秒恢復生命值上限和法力上限的 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -883,6 +923,7 @@ "Name": "化形者", "Description": "使用變形技能改變形態時,獲得 # 點生命值。如果生命值全滿,則獲得等量的強韌。", "Localisation": "使用{c_important}變形{/c}技能改變形態時,獲得 {c_random}[Affix_Flat_Value_1]{/c} 點生命值。如果生命值全滿,則獲得等量的{c_important}{u}強韌{/u}{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -905,6 +946,7 @@ "Name": "協力之", "Description": "使用靈巧技能可使你下一次欺敵技能的冷卻時間縮短 #%。使用欺敵技能可使你下一次靈巧技能的傷害提高 #%。", "Localisation": "使用{c_important}靈巧{/c}技能可使你下一次{c_important}欺敵{/c}技能的冷卻時間縮短 {c_number}[Affix_Value_1|%|]{/c}。使用{c_important}欺敵{/c}技能可使你下一次{c_important}靈巧{/c}技能的傷害提高 {c_random}[Affix_Value_2|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -927,6 +969,7 @@ "Name": "反覆", "Description": "連射有 #% 彈射到另一個目標。", "Localisation": "{c_important}連射{/c}有 {c_random}[Affix_Value_1|%|]{/c} 彈射到另一個目標。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -949,6 +992,7 @@ "Name": "同化", "Description": "你對上受到持續傷害效果影響的敵人時,閃躲機率提高 #% 。當你閃躲時可獲得 # 點主要資源。", "Localisation": "你對上受到持續傷害效果影響的敵人時,閃躲機率提高 {c_number}[Affix.\"Static Value 0\"|%+|]{/c} 。當你閃躲時可獲得 {c_random}[Affix_Value_1]{/c} 點主要資源。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -968,6 +1012,7 @@ "Name": "同悲之", "Description": "幸運觸發:擊中受控場效果影響的敵人時,最高有 #% 機率將該控場效果擴散到其他未受影響的敵人。", "Localisation": "{c_label}幸運觸發:{/c}擊中受控場效果影響的敵人時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率將該控場效果擴散到其他未受影響的敵人。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -992,6 +1037,7 @@ "Name": "吞噬烈焰之", "Description": "你對生命值低於 #% 的敵人造成的燃燒傷害提高 #%。\r\n\r\n當敵人受到的持續傷害大於其總生命值,你對他們造成的燃燒傷害提高 #%。", "Localisation": "你對生命值低於 {c_number}[Affix.\"Static Value 1\" * 100|%|]{/c} 的敵人造成的燃燒傷害提高 {c_random}[Affix_Value_2|%x|]{/c}。\r\n\r\n當敵人受到的持續傷害大於其總生命值,你對他們造成的燃燒傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1014,6 +1060,7 @@ "Name": "和穩", "Description": "未擁有不穩電流時,你的電能技能有 #% 機率觸發一個無消耗的電能技能。", "Localisation": "未擁有{c_important}不穩電流{/c}時,你的{c_important}電能{/c}技能有 {c_random}[Affix_Value_1|%|]{/c} 機率觸發一個無消耗的電能技能。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1036,6 +1083,7 @@ "Name": "地底", "Description": "劇毒藤蔓的主動效果也會在你周圍施放崩石裂土。大地技能對中毒敵人造成的傷害提高 #%。", "Localisation": "{c_important}劇毒藤蔓{/c}的主動效果也會在你周圍施放{c_important}崩石裂土{/c}。{c_important}大地技能{/c}對中毒敵人造成的傷害提高 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1058,6 +1106,7 @@ "Name": "地擊者", "Description": "切換 # 次武器後,下一次技能會造成壓制,造成的壓制傷害提高 #%。", "Localisation": "切換 {c_number}[Affix.\"Static Value 0\"]{/c} 次武器後,下一次技能會造成{c_important}{u}壓制{/u}{/c},造成的{c_important}{u}壓制{/u}{/c}傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1080,6 +1129,7 @@ "Name": "堅定不移之", "Description": "受到直接傷害有 #% 機率重置你其中一個防禦技能的冷卻時間。", "Localisation": "受到直接傷害有 {c_random}[Affix_Value_1|%|]{/c} 機率重置你其中一個{c_important}防禦{/c}技能的冷卻時間。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1102,6 +1152,7 @@ "Name": "堅定狂戰士", "Description": "幸運觸發:每當你在狂暴時造成直接傷害,最高有 #% 機率獲得 # 點強韌。", "Localisation": "{c_label}幸運觸發:每當{/c}你在{c_important}{u}狂暴{/u}{/c}時造成直接傷害,最高有 {c_number}[Affix_Value_2|%|]{/c} 機率獲得 {c_random}[Affix_Flat_Value_1]{/c} 點{c_important}{u}強韌{/u}{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1124,6 +1175,7 @@ "Name": "報復之", "Description": "核心技能會依照你的強韌值,提高最多 #% 傷害。", "Localisation": "{c_important}核心{/c}技能會依照你的{c_important}{u}強韌{/u}{/c}值,提高最多 {c_random}[Affix_Value_1|%x|] {/c} 傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1146,6 +1198,7 @@ "Name": "墜石", "Description": "大地技能對受到控場效果的敵人,造成額外 #% 爆擊傷害。", "Localisation": "{c_important}大地{/c}技能對受到控場效果的敵人,造成額外 {c_random}[Affix_Value_1|%x|]{/c} 爆擊傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1168,6 +1221,7 @@ "Name": "夜嚎", "Description": "血性狂吼會使爆擊機率提高 #%。此外,血性狂吼也會影響周圍同伴和玩家,持續 # 秒。", "Localisation": "{c_important}血性狂吼{/c}會使爆擊機率提高 {c_random}[Affix_Value_1|1%+|]{/c}。此外,{c_important}血性狂吼{/c}也會影響周圍同伴和玩家,持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1190,6 +1244,7 @@ "Name": "大地守衛", "Description": "每讓一個敵人受到控場效果,可使下一次大地壁壘獲得 #% 加成效果,最多可提高 #%。", "Localisation": "每讓一個敵人受到控場效果,可使下一次{c_important}大地壁壘{/c}獲得 {c_random}[Affix_Value_1|%|]{/c} 加成效果,最多可提高 {c_number}[Affix.\"Static Value 0\"|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1212,6 +1267,7 @@ "Name": "大熊部族狂戰士", "Description": "在狂暴期間擊殺敵人,有 #% 機率使爭鬥技能提高 #% 冷卻時間縮短,持續 # 秒。", "Localisation": "在{c_important}{u}狂暴{/u}{/c}期間擊殺敵人,有 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 機率使{c_important}爭鬥{/c}技能提高 {c_random}[Affix_Value_1|%|]{/c} 冷卻時間縮短,持續 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1231,6 +1287,7 @@ "Name": "失血之", "Description": "幸運觸發:對流血敵人造成直接傷害時,最高有 #% 機率擊昏該敵人,持續 # 秒。", "Localisation": "{c_label}幸運觸發:{/c}對流血敵人造成直接傷害時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率擊昏該敵人,持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1254,6 +1311,7 @@ "Name": "奇才", "Description": "觸發冷卻時間可恢復 # 點法力。", "Localisation": "觸發冷卻時間可恢復 {c_random}[Affix_Value_1]{/c} 點法力。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1273,6 +1331,7 @@ "Name": "威勢電流之", "Description": "不穩電流有 #% 機率施放一個額外的電能技能。", "Localisation": "{c_important}不穩電流{/c}有 {c_random}[Affix_Value_1|%|]{/c} 機率施放一個額外的{c_important}電能{/c}技能。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1295,6 +1354,7 @@ "Name": "安魂曲", "Description": "每擁有一個僕從,便提高 # 點魂能上限。", "Localisation": "每擁有一個僕從,便提高 {c_random}[Affix_Value_1]{/c} 點魂能上限。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1314,6 +1374,7 @@ "Name": "寒冰鍊金師", "Description": "幸運觸發:使用暗影灌注強化技能傷害冰冷或凍結的敵人,最高有 #% 機率引發爆炸,對目標和附近敵人造成 # 點冰寒傷害,以及 #% 冰冷效果。", "Localisation": "{c_label}幸運觸發:{/c}使用{c_important}暗影灌注強化{/c}技能傷害{c_important}{u}冰冷{/u}{/c}或{c_important}{u}凍結{/u}{/c}的敵人,最高有 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 機率引發爆炸,對目標和附近敵人造成 {c_random}[Affix_Flat_Value_1]{/c} 點冰寒傷害,以及 {c_number}[Affix.\"Static Value 1\"|%|]{/c} {c_important}{u}冰冷效果{/u}{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1336,6 +1397,7 @@ "Name": "專注之", "Description": "若 # 秒內沒有受到傷害,法力恢復提高 #%。", "Localisation": "若 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內沒有受到傷害,法力恢復提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1355,6 +1417,7 @@ "Name": "屠殺之", "Description": "你的移動速度提高 #%。受到傷害時會失去此效果 # 秒。", "Localisation": "你的移動速度提高 {c_number}[Affix.\"Static Value 0\"|%|]{/c}。受到傷害時會失去此效果 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1375,6 +1438,7 @@ "Name": "巧妙出擊之", "Description": "當你花費 # 點能量後,會釋放出一連串的 震撼榴彈 ,造成總共 # 點物理傷害並擊昏敵人 # 秒。\r\n你的榴彈技能造成的傷害提高 #% 點。", "Localisation": "當你花費 {c_number}[Affix.\"Static Value 0\"]{/c} 點能量後,會釋放出一連串的 {c_important} 震撼榴彈 {/c},造成總共 {c_random}[Affix_Flat_Value_1]{/c} 點物理傷害並擊昏敵人 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} 秒。\r\n你的{c_important}榴彈{/c}技能造成的傷害提高 {c_number}[Affix.\"Static Value 1\"|x%|]{/c} 點。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1397,6 +1461,7 @@ "Name": "巧技射擊", "Description": "穿透射擊擊中敵人時,兩側會分裂出 2 支額外箭矢。這些分裂箭矢會造成穿透射擊 #% 的基礎傷害,而且不再分裂。", "Localisation": "{c_important}穿透射擊{/c}擊中敵人時,兩側會分裂出 {c_number}2{/c} 支額外箭矢。這些分裂箭矢會造成{c_important}穿透射擊{/c} {c_random}[Affix_Value_1|%|]{/c} 的基礎傷害,而且不再分裂。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1419,6 +1484,7 @@ "Name": "巨人奔踏之", "Description": "躍擊每擊中一名敵人,其冷卻時間便會縮短 # 秒,最多縮短 # 秒。", "Localisation": "{c_important}躍擊{/c}每擊中一名敵人,其冷卻時間便會縮短 {c_random}[Affix_Value_1]{/c} 秒,最多縮短 {c_number}[Affix_Value_2]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1438,6 +1504,7 @@ "Name": "巨猛", "Description": "你的魔像有 #% 機率使其現有冷卻時間縮短 # 秒,並且每次以普通攻擊對敵人造成傷害時,有 #% 機率產生一具屍體。", "Localisation": "你的{c_important}魔像{/c}有 {c_random}[Affix_Value_1|%|]{/c} 機率使其現有冷卻時間縮短 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,並且每次以普通攻擊對敵人造成傷害時,有 {c_random}[Affix_Value_1 / 2|%1|]{/c} 機率產生一具屍體。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1462,6 +1529,7 @@ "Name": "布爾凱索之", "Description": "躍擊會產生裂地之震,在 # 秒內造成 # 點物理傷害。當你處於裂地之震範圍內時,可獲得 #% 傷害減免。", "Localisation": "{c_important}躍擊{/c}會產生{c_important}裂地之震{/c},在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒內造成 {c_random}[Affix_Flat_Value_1]{/c} 點物理傷害。當你處於{c_important}裂地之震{/c}範圍內時,可獲得 {c_random}[Affix_Value_1|%|]{/c} 傷害減免。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1484,6 +1552,7 @@ "Name": "平衡", "Description": "在灰熊狂怒效果期間,靈力上限增加 # 點,且靈力產生提高 #%。", "Localisation": "在{c_important}灰熊狂怒{/c}效果期間,靈力上限增加 {c_random}[Affix_Value_1]{/c} 點,且靈力產生提高 {c_number}[Affix_Value_2|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1503,6 +1572,7 @@ "Name": "幸運使者", "Description": "機動武裝關鍵被動技能的所有傷害加成都啟動時,幸運觸發機率提高 #%。", "Localisation": "{c_important}機動武裝{/c}關鍵被動技能的所有傷害加成都啟動時,幸運觸發機率提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1526,6 +1596,7 @@ "Name": "引力", "Description": "球狀閃電會在你周圍環繞,且造成的傷害提高 #%。", "Localisation": "{c_important}球狀閃電{/c}會在你周圍環繞,且造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1548,6 +1619,7 @@ "Name": "強力風暴", "Description": "大地之力關鍵被動技能也會作用於風暴技能。", "Localisation": "{c_important}大地之力{/c}關鍵被動技能也會作用於{c_important}風暴{/c}技能。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1570,6 +1642,7 @@ "Name": "強效鮮血之", "Description": "健康時,生命之球會賦予 # 點魂能。", "Localisation": "{c_important}{u}健康{/u}{/c}時,{c_important}{u}生命之球{/u}{/c}會賦予 {c_random}[Affix_Value_1]{/c} 點魂能。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1589,6 +1662,7 @@ "Name": "彈道", "Description": "當你擁有強韌時,你的大地技能提升 # 級。", "Localisation": "當你擁有{c_important}{u}強韌{/u}{/c}時,你的{c_important}大地{/c}技能提升 {c_random}[Affix_Value_1]{/c} 級。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1612,6 +1686,7 @@ "Name": "復仇心切", "Description": "幸運觸發:使敵人受到易傷效果時,最高有 #% 機率使爆擊機率提高 #%,持續 # 秒,最多可提高 #%。", "Localisation": "{c_label}幸運觸發:{/c}使敵人受到{c_important}{u}易傷{/u}{/c}效果時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率使爆擊機率提高 {c_number}[Affix.\"Static Value 0\"|%+|]{/c},持續 {c_number}[Affix.\"Static Value 1\"]{/c} 秒,最多可提高 {c_number}[Affix.\"Static Value 0\" * Affix.\"Static Value 2\"|%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1634,6 +1709,7 @@ "Name": "復生之", "Description": "你的僕從存活時傷害提高,最多在 # 秒後提高 #%。", "Localisation": "你的{c_important}僕從{/c}存活時傷害提高,最多在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒後提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1656,6 +1732,7 @@ "Name": "急速凍結", "Description": "每個你閃避穿過的冰冷或凍結敵人會賦予你一道可吸收 # 點傷害的屏障,持續 # 秒,最多可吸收 # 點傷害。", "Localisation": "每個你{c_important}閃避{/c}穿過的{c_important}{u}冰冷{/u}{/c}或{c_important}{u}凍結{/u}{/c}敵人會賦予你一道可吸收 {c_random}[Affix_Flat_Value_1]{/c} 點傷害的{c_important}{u}屏障{/u}{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,最多可吸收 {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 1\"]{/c} 點傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1678,6 +1755,7 @@ "Name": "怪異叛逆之", "Description": "使用靈巧技能對暈眩敵人造成直接攻擊時,可獲得匿蹤效果,持續 # 秒。使用攻擊中斷匿蹤效果時,可獲得 #% 控場影響時效減免,持續 # 秒。", "Localisation": "使用{c_important}靈巧{/c}技能對{c_important}{u}暈眩{/u}{/c}敵人造成直接攻擊時,可獲得{c_important}{u}匿蹤{/u}{/c}效果,持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。使用攻擊中斷{c_important}{u}匿蹤{/u}{/c}效果時,可獲得 {c_random}[Affix_Value_1*100|%|]{/c} 控場影響時效減免,持續 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1700,6 +1778,7 @@ "Name": "怯懦", "Description": "離開緩速或冰冷的敵人時,你的移動速度提高 #%。", "Localisation": "離開緩速或{c_important}{u}冰冷{/u}{/c}的敵人時,你的移動速度{/c}提高 {c_random}[Affix_Value_1|%x|]。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1720,6 +1799,7 @@ "Name": "恐懼熊化之", "Description": "粉碎也屬於大地技能。施放粉碎後,地刺會繼續在 # 秒內造成 # 點傷害。", "Localisation": "{c_important}粉碎{/c}也屬於{c_important}大地{/c}技能。施放{c_important}粉碎{/c}後,地刺會繼續在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內造成 {c_random}[Affix_Flat_Value_1]{/c} 點傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1742,6 +1822,7 @@ "Name": "恐狼", "Description": "灰熊狂怒會讓你變形成兇蠻狼人。變形為兇蠻狼人會獲得 #% 移動速度而非傷害減免,同時獲得 #% 靈力消耗降低的加成。此外,擊殺敵人可為你恢復生命值上限的 #%。", "Localisation": "{c_important}灰熊狂怒{/c}會讓你變形成兇蠻狼人。變形為兇蠻狼人會獲得 {c_random}[Affix_Value_1|%+|]{/c} 移動速度而非傷害減免,同時獲得 {c_random}[Affix_Value_1*2|%|]{/c} 靈力消耗降低的加成。此外,擊殺敵人可為你恢復生命值上限的 {c_number}[Affix.\"Static Value 0\"|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1758,12 +1839,36 @@ 19 ] }, + { + "IdSno": 1603698, + "IdName": "legendary_barb_112", + "Name": "恣意撕裂", + "Description": "你的血肉橫飛不會移除敵人的流血傷害。此效果每 # 秒只會觸發一次。", + "Localisation": "你的{c_important}血肉橫飛{/c}不會移除敵人的流血傷害。此效果每 {c_random}[Affix_Value_1]{/c} 秒只會觸發一次。", + "IsCodex": true, + "Category": "", + "MagicType": 1, + "AllowedForPlayerClass": [ + 0, + 0, + 1, + 0, + 0 + ], + "AllowedItemLabels": [ + 0, + 28, + 26, + 19 + ] + }, { "IdSno": 578784, "IdName": "legendary_generic_038", "Name": "懲戒之", "Description": "遠距離敵人擊中你時,有 #% 機率使其昏迷 # 秒。你對昏迷的敵人造成的傷害提高 #%。", "Localisation": "遠距離敵人擊中你時,有 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 機率使其昏迷 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。你對昏迷的敵人造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1786,6 +1891,7 @@ "Name": "戰鬥施法者之", "Description": "幸運觸發:當你的咒喚技能命中時,你的咒喚技能等級最多有 #% 的機率 +#,持續 # 秒。最多可以堆疊 # 次。", "Localisation": "{c_label}幸運觸發:{/c}當你的{c_important}咒喚{/c}技能命中時,你的{c_important}咒喚{/c}技能等級最多有 {c_random}[Affix_Value_1|%|]{/c} 的機率 {c_number}+[Affix.\"Static Value 0\"]{/c},持續 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。最多可以堆疊 {c_number}[Affix.\"Static Value 2\"]{/c} 次。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1808,6 +1914,7 @@ "Name": "戰鬥狂", "Description": "切換 # 次武器後,獲得狂暴,持續 # 秒。", "Localisation": "切換 {c_number}[Affix.\"Static Value 0\"]{/c} 次武器後,獲得{c_important}{u}狂暴{/u}{/c},持續 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Attack", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1827,6 +1934,7 @@ "Name": "折磨", "Description": "被你攻擊反噬影響的敵人在造成直接攻擊時,有 #% 機率被擊昏 # 秒。", "Localisation": "被你{c_important}攻擊反噬{/c}影響的敵人在造成直接攻擊時,有 {c_random}[Affix_Value_1|%|]{/c} 機率被擊昏 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1851,6 +1959,7 @@ "Name": "拉斯瑪選徒之", "Description": "每當你的鮮血技能造成壓制,會使你獲得 #% 攻擊速度,持續 # 秒。", "Localisation": "每當你的{c_important}鮮血{/c}技能造成{c_important}{u}壓制{/u}{/c},會使你獲得 {c_random}[Affix_Value_1|%+|]{/c} 攻擊速度,持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1873,6 +1982,7 @@ "Name": "捷迅", "Description": "基本技能獲得 #% 攻擊速度。", "Localisation": "{c_important}基本{/c}技能獲得 {c_random}[Affix_Value_1|%+|]{/c } 攻擊速度。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1895,6 +2005,7 @@ "Name": "控制之", "Description": "你對定身、昏迷或凍結的敵人,造成的傷害提高 #%。", "Localisation": "你對定身、昏迷或{c_important}{u}凍結{/u}{/c}的敵人,造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1917,6 +2028,7 @@ "Name": "換形毒債之", "Description": "使用熊人技能對中毒的敵人造成傷害時,會立即造成 #% 的中毒傷害,並消耗該中毒效果。", "Localisation": "使用{c_important}熊人{/c}技能對中毒的敵人造成傷害時,會立即造成 {c_random}[Affix_Value_1|%|]{/c} 的中毒傷害,並消耗該中毒效果。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1939,6 +2051,7 @@ "Name": "搶得先機", "Description": "使用攻擊中斷匿蹤時,會在附近掉落震撼榴彈,爆炸後總共造成 # 點物理傷害,並擊昏敵人 # 秒。", "Localisation": "使用攻擊中斷{c_important}{u}匿蹤{/u}{/c}時,會在附近掉落{c_important}震撼榴彈{/c},爆炸後總共造成 {c_random}[Affix_Flat_Value_1]{/c} 點物理傷害,並擊昏敵人 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1961,6 +2074,7 @@ "Name": "撕裂血肉", "Description": "使用分解生成屍體時,獲得 # 點魂能。", "Localisation": "使用{c_important}分解{/c}生成{c_important}屍體{/c}時,獲得 {c_random}[Affix_Value_1]{/c} 點魂能。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -1980,6 +2094,7 @@ "Name": "攫取旋風之", "Description": "旋風斬會定期把敵人拉向你。", "Localisation": "{c_important}旋風斬{/c}會定期把敵人拉向你。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2003,6 +2118,7 @@ "Name": "星光", "Description": "你每恢復生命值的 #%,就會獲得 # 點主要資源。", "Localisation": "你每恢復生命值的 {c_number}[Affix.\"Static Value 0\"|%|]{/c},就會獲得 {c_random}[Affix_Value_1]{/c} 點主要資源。", + "IsCodex": false, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2022,6 +2138,7 @@ "Name": "晦暗", "Description": "幸運觸發:射手技能爆擊時,最高有 #% 機率獲得一個無消耗的黑暗籠罩的暗影。", "Localisation": "{c_label}幸運觸發:{/c}{c_important}射手{/c}技能爆擊時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率獲得一個無消耗的{c_important}黑暗籠罩{/c}的暗影。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2044,6 +2161,7 @@ "Name": "晦暗之", "Description": "對敵人造成控場效果時,恢復 # 點主要資源。", "Localisation": "對敵人造成控場效果時,恢復 {c_random}[Affix_Value_1]{/c} 點主要資源。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2063,6 +2181,7 @@ "Name": "暗影切割者", "Description": "施展疾衝時,會在你的位置生成暗影分身,並同樣施展疾衝,造成 #% 的基礎傷害。", "Localisation": "施展{c_important}疾衝{/c}時,會在你的位置生成{c_important}暗影分身{/c},並同樣施展{c_important}疾衝{/c},造成 {c_random}[Affix_Value_1|%|]{/c} 的基礎傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2085,6 +2204,7 @@ "Name": "暴風增長", "Description": "擁有屏障時,對易傷敵人造成的傷害提高 #%。", "Localisation": "擁有{c_important}{u}屏障{/u}{/c}時,對{c_important}{u}易傷{/u}{/c}敵人造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2107,6 +2227,7 @@ "Name": "暴風雨之", "Description": "颶風術的傷害在效果期間每秒提高 #%。", "Localisation": "{c_important}颶風術{/c}的傷害在效果期間每秒提高 {c_random}[Affix_Value_1|1%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2123,34 +2244,13 @@ 19 ] }, - { - "IdSno": 1466901, - "IdName": "LTE_Hibernal_legendary_generic_001", - "Name": "曙光裂片", - "Description": "在黑夜掌握經過 # 秒後,獲得破曉疾馳,使你的攻擊速度提高 #%,移動速度提高 #%,持續 # 秒。當受到深冬結界強化時,擊殺敵人會使黑夜掌握的持續時間縮短 # 秒。", - "Localisation": "在黑夜掌握經過 {c_number}[Affix.\"Static Value 1\"]{/c} 秒後,獲得破曉疾馳,使你的攻擊速度提高 {c_random}[Affix_Value_1|%|]{/c},移動速度提高 {c_number}[Affix.\"Static Value 3\"]%{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。當受到{c_important}深冬結界{/c}強化時,擊殺敵人會使黑夜掌握的持續時間縮短 {c_number}[Affix.\"Static Value 2\"]{/c} 秒。", - "Category": "FILTER_Legendary_Offensive", - "MagicType": 1, - "AllowedForPlayerClass": [ - 1, - 1, - 1, - 1, - 1 - ], - "AllowedItemLabels": [ - 0, - 28, - 26, - 19 - ] - }, { "IdSno": 578865, "IdName": "legendary_generic_067", "Name": "期望之", "Description": "使用基本技能攻擊敵人,會使你下個核心技能傷害提高 #%,最多提高 #%。", "Localisation": "使用{c_important}基本{/c}技能攻擊敵人,會使你下個{c_important}核心{/c}技能傷害提高 {c_random}[Affix_Value_1|%x|]{/c},最多提高 {c_number}[Affix.\"Static Value 0\"|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2173,6 +2273,7 @@ "Name": "末世之", "Description": "在煉獄之火持續期間會落下一陣小隕石,撞擊時造成 # 點火焰傷害。小隕石會使敵人定身 # 秒。", "Localisation": "在{c_important}煉獄之火{/c}持續期間會落下一陣{c_important}小隕石{/c},撞擊時造成 {c_random}[Affix_Flat_Value_1]{/c} 點火焰傷害。{c_important}小隕石{/c}會使敵人定身 {c_number}[Affix_Value_2]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2195,6 +2296,7 @@ "Name": "束縛餘燼之", "Description": "火焰護盾讓你移動時可穿過敵人。在火焰護盾效果期間穿過的敵人將會定身 # 秒。", "Localisation": "{c_important}火焰護盾{/c}讓你移動時可穿過敵人。在{c_important}火焰護盾{/c}效果期間穿過的敵人將會定身 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2218,6 +2320,7 @@ "Name": "模仿灌注之", "Description": "暗影分身也會模仿施加於技能的灌注效果。\r\n施放灌注技能會使你擁有的暗影分身造成的傷害提高 #%,持續 # 秒。", "Localisation": "暗影分身也會模仿施加於技能的{c_important}灌注{/c}效果。\r\n施放{c_important}灌注{/c}技能會使你擁有的{c_important}暗影分身{/c}造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2240,6 +2343,7 @@ "Name": "機運之", "Description": "擁有屏障時,幸運觸發機率提高 #%。", "Localisation": "擁有{c_important}{u}屏障{/u}{/c}時,幸運觸發機率提高 {c_random}[Affix_Value_1|%+|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2263,6 +2367,7 @@ "Name": "欺詐師", "Description": "釘爪刺會留下震撼榴彈,爆炸後總共造成 # 點物理傷害,並擊昏敵人 # 秒。", "Localisation": "{c_important}釘爪刺{/c}會留下{c_important}震撼榴彈{/c},爆炸後總共造成 {c_random}[Affix_Flat_Value_1]{/c} 點物理傷害,並擊昏敵人 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2285,6 +2390,7 @@ "Name": "武器大師", "Description": "武器專精技能有一次額外使用次數。\r\n\r\n幸運觸發:使用武器專精技能傷害敵人時,最高有 #% 機率使敵人昏迷,持續 # 秒。", "Localisation": "{c_important}武器專精{/c}技能有一次額外使用次數。\r\n\r\n{c_label}幸運觸發:{/c}使用{c_important}武器專精{/c}技能傷害敵人時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率使敵人昏迷,持續 {c_number}[Affix_Value_2]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2308,6 +2414,7 @@ "Name": "死亡之願", "Description": "在狂暴時,獲得 # 點荊棘。", "Localisation": "在{c_important}{u}狂暴{/u}{/c}時,獲得 {c_random}[Affix_Flat_Value_1]{/c} 點荊棘。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2330,6 +2437,7 @@ "Name": "殘忍給養之", "Description": "無情凌虐關鍵被動技能的爆炸每對一個敵人造成傷害可恢復你 # 點生命值,最多可恢復 # 點生命值。", "Localisation": "{c_important}無情凌虐{/c}關鍵被動技能的爆炸每對一個敵人造成傷害可恢復你 {c_random}[Affix_Flat_Value_1]{/c} 點生命值,最多可恢復 {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} 點生命值。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2352,6 +2460,7 @@ "Name": "毒爆之", "Description": "幸運觸發:使用毒素灌注強化技能時,最高有 #% 機率產生毒池,在 # 秒內對毒池範圍內的敵人造成 # 點中毒傷害。當你待在毒池內時,毒素灌注技能沒有冷卻時間和使用次數限制。", "Localisation": "{c_label}幸運觸發:{/c}使用{c_important}毒素灌注強化{/c}技能時,最高有 {c_number}[Affix.\"Static Value 2\"|%|]{/c} 機率產生毒池,在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內對毒池範圍內的敵人造成 {c_random}[Affix_Flat_Value_1]{/c} 點中毒傷害。當你待在毒池內時,{c_important}毒素灌注{/c}技能沒有冷卻時間和使用次數限制。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2374,6 +2483,7 @@ "Name": "永久踐踏之", "Description": "使用踢擊或震地踐踏傷害敵人時,會重置躍擊冷卻時間。", "Localisation": "使用{c_important}踢擊{/c}或{c_important}震地踐踏{/c}傷害敵人時,會重置{c_important}躍擊{/c}冷卻時間。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2394,6 +2504,7 @@ "Name": "法師王", "Description": "每一個近距離敵人,會使維爾的精通關鍵被動技能也會賦予 #% 的傷害減免,最多提高 #%。", "Localisation": "每一個近距離敵人,會使{c_important}維爾的精通{/c}關鍵被動技能也會賦予 {c_random}[Affix_Value_1|1%x|]{/c} 的傷害減免,最多提高 {c_number}[Affix_Value_1 * Affix.\"Static Value 0\"|1%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2416,6 +2527,7 @@ "Name": "流沙之", "Description": "大地技能會使擊中的敵人緩速 #%,持續 # 秒。", "Localisation": "{c_important}大地{/c}技能會使擊中的敵人緩速 {c_random}[Affix_Value_1|%|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2439,6 +2551,7 @@ "Name": "浴血", "Description": "鮮血奔湧的新星效果在短暫延遲後會再次觸發,造成的傷害降低 #%。", "Localisation": "{c_important}鮮血奔湧{/c}的新星效果在短暫延遲後會再次觸發,造成的傷害降低 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2461,6 +2574,7 @@ "Name": "浸血", "Description": "血霧會留下一道汙穢之地的痕跡,持續 # 秒,每秒對站在其中的敵人造成 # 點暗影傷害。在血霧效果期間不再降低移動速度。", "Localisation": "{c_important}血霧{/c}會留下一道{c_important}汙穢之地{/c}的痕跡,持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,每秒對站在其中的敵人造成 {c_random}[Affix_Flat_Value_1]{/c} 點暗影傷害。在{c_important}血霧{/c}效果期間不再降低移動速度。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2483,6 +2597,7 @@ "Name": "消解", "Description": "幸運觸發:當撕裂對至少一名流血敵人造成直接傷害時,最高有 #% 機率獲得 # 點怒氣。", "Localisation": "{c_label}幸運觸發:{/c}當{c_important}撕裂{/c}對至少一名流血敵人造成直接傷害時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率獲得 {c_number}[Affix.\"Static Value 0\"]{/c} 點怒氣。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2502,6 +2617,7 @@ "Name": "淬鍊打擊之", "Description": "切換武器 # 次後,會獲得 # 點強韌。", "Localisation": "切換武器 {c_number}[Affix.\"Static Value 0\"]{/c} 次後,會獲得 {c_random}[Affix_Flat_Value_1]{/c} 點{c_important}{u}強韌{/u}{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2524,6 +2640,7 @@ "Name": "深邃黑暗之", "Description": "骨牢會生成荒疫池,在 # 秒內造成 #% 額外傷害。", "Localisation": "{c_important}骨牢{/c}會生成{c_important}荒疫{/c}池,在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內造成 {c_random}[Affix_Value_1|%|]{/c} 額外傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2546,6 +2663,7 @@ "Name": "渴血之", "Description": "每次施放鮮血之槍並第一次擊中已經被刺中的敵人時,會對附近一名敵人額外發射一支鮮血之槍,造成 #% 的普通傷害。", "Localisation": "每次施放{c_important}鮮血之槍{/c}並第一次擊中已經被刺中的敵人時,會對附近一名敵人額外發射一支{c_important}鮮血之槍{/c},造成 {c_random}[Affix_Value_1|%|]{/c} 的普通傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2568,6 +2686,7 @@ "Name": "滿溢能量之", "Description": "電流能量有 #% 機率連鎖到另一個敵人身上。", "Localisation": "{c_important}{u}電流能量{/u}{/c}有 {c_random}[Affix_Value_1|%|]{/c} 機率連鎖到另一個敵人身上。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2590,6 +2709,7 @@ "Name": "潮汐", "Description": "血浪會額外發出兩道血浪,每道血浪造成的傷害比上一道降低 #%。", "Localisation": "{c_important}血浪{/c}會額外發出兩道血浪,每道血浪造成的傷害比上一道降低 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2612,6 +2732,7 @@ "Name": "灼熱結界之", "Description": "消耗 # 點法力後,你的下一個火牆術無消耗,並且會摧毀來襲的小型投射攻擊。", "Localisation": "消耗 {c_random}[Affix_Value_1]{/c} 點法力後,你的下一個{c_important}火牆術{/c}無消耗,並且會摧毀來襲的小型投射攻擊。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2634,6 +2755,7 @@ "Name": "烈燃之", "Description": "引導熾焚烈焰時,燃燒傷害提高 #%。", "Localisation": "引導{c_important}熾焚烈焰{/c}時,燃燒傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2656,6 +2778,7 @@ "Name": "烈爆暗影之", "Description": "黑暗籠罩的暗影被移除時,會在你附近觸發爆炸,造成 # 點暗影傷害。", "Localisation": "{c_important}黑暗籠罩{/c}的暗影被移除時,會在你附近觸發爆炸,造成 {c_random}[Affix_Flat_Value_1]{/c} 點暗影傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2678,6 +2801,7 @@ "Name": "烈風鞭笞者", "Description": "在 # 秒內施放兩次雙手揮擊會產生一陣狂風沙,對目標後方敵人造成 # 點傷害。", "Localisation": "在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內施放兩次{c_important}雙手揮擊{/c}會產生一陣{c_important}狂風沙{/c},對目標後方敵人造成 {c_random}[Affix_Flat_Value_1]{/c} 點傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2700,6 +2824,7 @@ "Name": "無情狂戰士", "Description": "幸運觸發:使用核心技能傷害敵人時,最高有 #% 機率使狂暴的持續時間延長 # 秒。若造成爆擊,延長的持續時間加倍。", "Localisation": "{c_label}幸運觸發:{/c}使用{c_important}核心{/c}技能傷害敵人時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率使{c_important}{u}狂暴{/u}{/c}的持續時間延長 {c_number}[Affix_Value_2]{/c} 秒。若造成爆擊,延長的持續時間加倍。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2723,6 +2848,7 @@ "Name": "無盡怒火之", "Description": "怒氣全滿時,每產生一點額外怒氣,下一次核心技能傷害就會提高 #%,最多提高 #%。", "Localisation": "怒氣全滿時,每產生一點額外怒氣,下一次{c_important}核心{/c}技能傷害就會提高 {c_random}[Affix_Value_1|%x|]{/c},最多提高 {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2745,6 +2871,7 @@ "Name": "焦黑肢體之", "Description": "敵人的定身解除後,會緩速 #%,持續 # 秒。", "Localisation": "敵人的定身解除後,會緩速 {c_random}[Affix_Value_1|%|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2768,6 +2895,7 @@ "Name": "焰行者", "Description": "當你接觸到你的火牆後,移動速度提高 #%,持續 # 秒。", "Localisation": "當你接觸到你的{c_important}火牆{/c}後,移動速度提高 {c_random}[Affix_Value_1|%+|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2788,6 +2916,7 @@ "Name": "煽火", "Description": "幸運觸發:你的焰術技能傷害最高有 #% 機率恢復 # 點法力。", "Localisation": "{c_label}幸運觸發:{/c}你的{c_important}焰術{/c}技能傷害最高有 {c_random}[Affix_Value_1|%|]{/c} 機率恢復 {c_number}[Affix.\"Static Value 0\"]{/c} 點法力。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2807,6 +2936,7 @@ "Name": "燃燒怒火之", "Description": "狂暴時,會對周圍敵人每秒造成 # 點火焰傷害。", "Localisation": "{c_important}{u}狂暴{/u}{/c}時,會對周圍敵人每秒造成 {c_random}[Affix_Flat_Value_1]{/c} 點火焰傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2829,6 +2959,7 @@ "Name": "爆破陷阱", "Description": "幸運觸發:對受到你陷阱技能影響的敵人造成直接傷害時,最高有 #% 機率使其易傷 # 秒。", "Localisation": "{c_label}幸運觸發:{/c}對受到你{c_important}陷阱{/c}技能影響的敵人造成直接傷害時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率使其{c_important}{u}易傷{/u}{/c} {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2851,6 +2982,7 @@ "Name": "爆裂迷霧之", "Description": "血霧會對附近的屍體觸發屍爆。血霧引爆屍體時,冷卻時間縮短 # 秒。", "Localisation": "{c_important}血霧{/c}會對附近的屍體觸發{c_important}屍爆{/c}。{c_important}血霧{/c}引爆屍體時,冷卻時間縮短 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2875,6 +3007,7 @@ "Name": "爆裂骸骨之", "Description": "當骨牢其中一段被摧毀或持續時間結束時,會對附近造成 # 點傷害。", "Localisation": "當{c_important}骨牢{/c}其中一段被摧毀或持續時間結束時,會對附近造成 {c_random}[Affix_Flat_Value_1]{/c} 點傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2897,6 +3030,7 @@ "Name": "爆魄之", "Description": "榴彈技能視為陷阱技能。部署陷阱或掉落榴彈時,移動速度提高 #%,持續 # 秒。", "Localisation": "{c_important}榴彈{/c}技能視為{c_important}陷阱{/c}技能。部署{c_important}陷阱{/c}或掉落{c_important}榴彈{/c}時,移動速度提高 {c_random}[Affix_Value_1|%+|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2920,6 +3054,7 @@ "Name": "爭戰者", "Description": "敵人受到踢擊或衝鋒傷害後,若在 # 秒內死亡就會爆炸,對附近敵人造成 # 點傷害。", "Localisation": "敵人受到{c_important}踢擊{/c}或{c_important}衝鋒{/c}傷害後,若在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內死亡就會爆炸,對附近敵人造成 {c_random}[Affix_Flat_Value_1]{/c} 點傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2942,6 +3077,7 @@ "Name": "牧人", "Description": "每擁有一個同伴,核心技能造成的傷害額外提高 #%。", "Localisation": "每擁有一個同伴,{c_important}核心{/c}技能造成的傷害額外提高 {c_random}[Affix_Value_1|1%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2964,6 +3100,7 @@ "Name": "狂怒之", "Description": "當你獲得野獸狂暴關鍵被動技能加成時,你的同伴也會獲得該效果。", "Localisation": "當你獲得{c_important}野獸狂暴{/c}關鍵被動技能加成時,你的同伴也會獲得該效果。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -2986,6 +3123,7 @@ "Name": "狂暴人獸之", "Description": "灰熊狂怒的持續時間延長 # 秒。此外,在灰熊狂怒的持續時間內造成爆擊時,會使你的爆擊傷害提高 #%,最多可提高 #%。", "Localisation": "{c_important}灰熊狂怒{/c}的持續時間延長 {c_random}[Affix_Value_1]{/c} 秒。此外,在{c_important}灰熊狂怒{/c}的持續時間內造成爆擊時,會使你的爆擊傷害提高 {c_number}[Affix_Value_2|%x|]{/c},最多可提高 {c_number}[Affix.\"Static Value 0\"|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3008,6 +3146,7 @@ "Name": "狂暴怒氣之", "Description": "在狂暴效果期間內,每秒獲得 # 點怒氣。", "Localisation": "在{c_important}{u}狂暴{/u}{/c}效果期間內,每秒獲得 {c_random}[Affix_Value_1]{/c} 點怒氣。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3027,6 +3166,7 @@ "Name": "狂暴撕扯之", "Description": "你在狂暴時造成的直接傷害,會在 # 秒內施加基礎傷害 #% 的額外流血傷害。", "Localisation": "你在{c_important}{u}狂暴{/u}{/c}時造成的直接傷害,會在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內施加基礎傷害 {c_random}[Affix_Value_1*100|%|]{/c} 的額外流血傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3049,6 +3189,7 @@ "Name": "狂死之", "Description": "每當召喚的僕從攻擊敵人時,僕從的攻擊速度提高 #%,持續 # 秒,最多提高 #%。", "Localisation": "每當{c_important}召喚{/c}的僕從攻擊敵人時,僕從的攻擊速度提高 {c_random}[Affix_Value_1|%+|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,最多提高 {c_random}[Affix_Value_1*Affix.\"Static Value 1\"|%+|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3071,6 +3212,7 @@ "Name": "狂風之沙", "Description": "產生 # 點怒氣後,下一次核心技能會產生一陣狂風沙,對目標後方敵人造成 # 點傷害。", "Localisation": "產生 {c_number}[Affix.\"Static Value 0\"]{/c} 點怒氣後,下一次{c_important}核心{/c}技能會產生一陣{c_important}狂風沙{/c},對目標後方敵人造成 {c_random}[Affix_Flat_Value_1]{/c} 點傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3093,6 +3235,7 @@ "Name": "狂風沙", "Description": "旋風斬會留下一陣狂風沙,對附近敵人造成 # 點傷害。", "Localisation": "{c_important}旋風斬{/c}會留下一陣{c_important}狂風沙{/c},對附近敵人造成 {c_random}[Affix_Flat_Value_1]{/c} 點傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3115,6 +3258,7 @@ "Name": "猛震轉移", "Description": "大地尖刺會直線發射尖刺,冷卻時間為 # 秒。", "Localisation": "{c_important}大地尖刺{/c}會直線發射尖刺,冷卻時間為 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3137,6 +3281,7 @@ "Name": "獸影殘像之", "Description": "衝刺時,撕碎會尋找附近的中毒敵人,立即對其造成 #% 中毒傷害。", "Localisation": "衝刺時,{c_important}撕碎{/c}會尋找附近的中毒敵人,立即對其造成 {c_random}[Affix_Value_1|%x|]{/c} 中毒傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3159,6 +3304,7 @@ "Name": "獸群奔踏之", "Description": "獲得 1 個額外同伴。此外,同伴技能傷害造成 #% 加成傷害。", "Localisation": "獲得 {c_number}1{/c} 個額外同伴。此外,{c_important}同伴{/c}技能傷害造成 {c_random}[Affix_Value_1|%x|]{/c} 加成傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3181,6 +3327,7 @@ "Name": "獻祭", "Description": "獻祭加成效果提高 #%。", "Localisation": "{c_important}獻祭{/c}加成效果提高 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3203,6 +3350,7 @@ "Name": "玄奧支配之", "Description": "骷髏法師的數量上限增加 # 個。", "Localisation": "骷髏法師的數量上限增加 {c_random}[Affix_Value_1]{/c} 個。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3227,6 +3375,7 @@ "Name": "環繞刀刃之", "Description": "狂襲會環狀攻擊你附近的敵人,造成的傷害提高 #%。", "Localisation": "{c_important}狂襲{/c}會環狀攻擊你附近的敵人,造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3249,6 +3398,7 @@ "Name": "疫鋒之", "Description": "每第 3 次施放穿刺飛刀時,會獲得普通效力 #% 的毒素灌注強化效果。", "Localisation": "每{c_number}第 3 次{/c}施放{c_important}穿刺飛刀{/c}時,會獲得普通效力 {c_random}[Affix_Value_1|%|]{/c} 的{c_important}毒素灌注強化{/c}效果。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3271,6 +3421,7 @@ "Name": "癒傷石之", "Description": "大地壁壘持續時間延長 # 秒。此外,使用大地技能擊殺敵人時,會使你恢復 # 點已擁有的大地壁壘屏障。", "Localisation": "{c_important}大地壁壘{/c}持續時間延長 {c_number}[Affix_Value_2]{/c} 秒。此外,使用{c_important}大地{/c}技能擊殺敵人時,會使你恢復 {c_random}[Affix_Flat_Value_1]{/c} 點已擁有的{c_important}大地壁壘{/c}{c_important}{u}屏障{/u}{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3293,6 +3444,7 @@ "Name": "白骨烈風", "Description": "骸骨風暴最多可消耗 # 具屍體以延長持續時間,最多延長 # 秒。", "Localisation": "{c_important}骸骨風暴{/c}最多可消耗 {c_number}[Affix_Value_2]{/c} 具屍體以延長持續時間,最多延長 {c_random}[Affix_Value_1*Affix_Value_2|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3315,6 +3467,7 @@ "Name": "硬化骸骨之", "Description": "你的僕從傷害減免提高 #%。", "Localisation": "你的僕從傷害減免提高 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3338,6 +3491,7 @@ "Name": "碎割者", "Description": "幸運觸發:對易傷的敵人造成直接傷害時,最高有 #% 機率使其暈眩 # 秒。", "Localisation": "{c_label}幸運觸發:{/c}對{c_important}{u}易傷{/u}{/c}的敵人造成直接傷害時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率使其{c_important}{u}暈眩{/u}{/c} {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3361,6 +3515,7 @@ "Name": "碎星之", "Description": "隕石術附近會降下小隕石,在撞擊時造成 # 點火焰傷害。小隕石會額外燃燒擊中的敵人,在 # 秒內造成 # 點傷害。", "Localisation": "{c_important}隕石術{/c}附近會降下{c_important}小隕石{/c},在撞擊時造成 {c_random}[Affix_Flat_Value_1]{/c} 點火焰傷害。{c_important}小隕石{/c}會額外燃燒擊中的敵人,在 {c_number}[Affix.\"Static Value 1\"]{/c} 秒內造成 {c_random}[Affix_Flat_Value_1 * Affix.\"Static Value 0\"]{/c} 點傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3383,6 +3538,7 @@ "Name": "碎裂", "Description": "如果敵人在凍結狀態下死亡,碎冰關鍵被動技能造成的爆炸傷害提高 #%。", "Localisation": "如果敵人在{c_important}{u}凍結{/u}{/c}狀態下死亡,{c_important}碎冰{/c}關鍵被動技能造成的爆炸傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3405,6 +3561,7 @@ "Name": "碎顱者", "Description": "擊昏受到流血效果的敵人時,會對敵人造成其身上總流血傷害 #% 的物理傷害。", "Localisation": "擊昏受到流血效果的敵人時,會對敵人造成其身上總流血傷害 {c_random}[Affix_Value_1|%|]{/c} 的物理傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3427,6 +3584,7 @@ "Name": "穿刺冰寒之", "Description": "寒冰裂片會貫穿 # 次,每次貫穿會對後續敵人造成的傷害降低 #%。", "Localisation": "{c_important}寒冰裂片{/c}會貫穿 {c_random}[ceil(1/(Affix_Value_1/100))-1]{/c} 次,每次貫穿會對後續敵人造成的傷害降低 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3449,6 +3607,7 @@ "Name": "竊取活力之", "Description": "趁勢強攻關鍵被動技能的每層堆疊可使你每秒恢復 # 點生命值。", "Localisation": "{c_important}趁勢強攻{/c}關鍵被動技能的每層堆疊可使你每秒恢復 {c_random}[Affix_Flat_Value_1]{/c} 點生命值。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3471,6 +3630,7 @@ "Name": "符文匠的導體", "Description": "你施放的風暴技能爆擊時,會使你附近的空氣充滿電能 # 秒,定期以閃電對區域內的一名敵人造成 # 點電擊傷害。再次造成爆擊可以延長此效果的持續時間。", "Localisation": "你施放的{c_important}風暴{/c}技能爆擊時,會使你附近的空氣充滿電能 {c_random}[Affix_Value_1|1|]{/c} 秒,定期以{c_important}閃電{/c}對區域內的一名敵人造成 {c_number}[Affix_Flat_Value_1]{/c} 點電擊傷害。再次造成爆擊可以延長此效果的持續時間。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3493,6 +3653,7 @@ "Name": "箭矢風暴之", "Description": "幸運觸發:射手技能最高有 #% 機率在敵人位置產生箭矢風暴,在 # 秒內造成 # 點物理傷害。最多可同時擁有 # 個箭矢風暴。", "Localisation": "{c_label}幸運觸發:{/c}{c_important}射手{/c}技能最高有 {c_number}[Affix.\"Static Value 2\"|%|]{/c} 機率在敵人位置產生箭矢風暴,在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內造成 {c_random}[Affix_Flat_Value_1]{/c} 點物理傷害。最多可同時擁有 {c_number}[Affix.\"Static Value 1\"]{/c} 個箭矢風暴。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3515,6 +3676,7 @@ "Name": "籠罩", "Description": "站立不動時,每 # 秒獲得一個無消耗的黑暗籠罩的暗影。每個黑暗籠罩的暗影可賦予 #% 傷害減免。", "Localisation": "站立不動時,每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒獲得一個無消耗的{c_important}黑暗籠罩{/c}的暗影。每個{c_important}黑暗籠罩{/c}的暗影可賦予 {c_random}[Affix_Value_1|1%|]{/c} 傷害減免。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3537,6 +3699,7 @@ "Name": "精力", "Description": "變形成狼人時,獲得 #% 傷害減免。", "Localisation": "變形成狼人時,獲得 {c_random}[Affix_Value_1|1%|]{/c} 傷害減免。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3559,6 +3722,7 @@ "Name": "精銳爭戰者", "Description": "每次核心技能對敵人造成直接傷害後,下一次衝鋒或躍擊造成的傷害提高 #%,最多提高 #%。", "Localisation": "每次{c_important}核心{/c}技能對敵人造成直接傷害後,下一次{c_important}衝鋒{/c}或{c_important}躍擊{/c}造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c},最多提高 {c_random}[Affix_Value_1 * Affix_Value_2|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3581,6 +3745,7 @@ "Name": "終極暗影之", "Description": "骸骨風暴和血浪也屬於黑暗技能,會造成暗影傷害並且有以下效果:\r\n 被骸骨風暴擊中的敵人會在 # 秒內受到 # 點暗影傷害。\r\n 血浪會在移動時留下汙穢之地的痕跡,在 # 秒內造成 # 點暗影傷害。", "Localisation": "{c_important}骸骨風暴{/c}和{c_important}血浪{/c}也屬於{c_important}黑暗{/c}技能,會造成暗影傷害並且有以下效果:\r\n{icon:bullet,1.2} 被{c_important}骸骨風暴{/c}擊中的敵人會在 {c_number}[Affix.\"Static Value 1\"]{/c} 秒內受到 {c_random}[Affix_Flat_Value_1]{/c} 點暗影傷害。\r\n{icon:bullet,1.2} {c_important}血浪{/c}會在移動時留下{c_important}汙穢之地{/c}的痕跡,在 {c_number}[Affix.\"Static Value 2\"]{/c} 秒內造成 {c_random}[Affix_Flat_Value_1*Affix.\"Static Value 0\"]{/c} 點暗影傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3603,6 +3768,7 @@ "Name": "絕情狂怒之", "Description": "使用核心技能擊殺敵人或擊中首領時,歸還該技能消耗的 #% 基礎怒氣。每次施放技能只能觸發一次。", "Localisation": "使用{c_important}核心{/c}技能擊殺敵人或擊中首領時,歸還該技能消耗的 {c_random}[Affix_Value_1|%|]{/c} 基礎怒氣。每次施放技能只能觸發一次。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3622,6 +3788,7 @@ "Name": "纏繞觸鬚之", "Description": "施放屍體觸鬚後,爆擊機率提高 #%,持續 # 秒。你對受到屍體觸鬚傷害的敵人,額外造成 #% 爆擊傷害。", "Localisation": "施放{c_important}屍體觸鬚{/c}後,爆擊機率提高 {c_random}[Affix_Value_1|%+|]{/c},持續 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。你對受到{c_important}屍體觸鬚{/c}傷害的敵人,額外造成 {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} 爆擊傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3644,6 +3811,7 @@ "Name": "群聚賢者之", "Description": "近距離範圍內每擁有一個敵人,會使你每秒恢復 # 點生命值,每秒最多恢復 # 點生命值。", "Localisation": "近距離範圍內每擁有一個敵人,會使你每秒恢復 {c_random}[Affix_Flat_Value_1]{/c} 點生命值,每秒最多恢復 {c_number}[Affix_Flat_Value_2]{/c} 點生命值。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3667,6 +3835,7 @@ "Name": "腐敗之", "Description": "你的灌注技能效果對易傷的敵人提高 #%。", "Localisation": "你的{c_important}灌注{/c}技能效果對{c_important}{u}易傷{/u}{/c}的敵人提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3689,6 +3858,7 @@ "Name": "腐爛", "Description": "分解可連鎖影響最多 # 名額外目標。分解生成屍體時,有 #% 機率在所有受影響目標的位置生成屍體。", "Localisation": "{c_important}分解{/c}可連鎖影響最多 {c_number}[Affix.\"Static Value 0\"]{/c} 名額外目標。{c_important}分解{/c}生成屍體時,有 {c_random}[Affix_Value_1|%|]{/c} 機率在所有受影響目標的位置生成屍體。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3711,6 +3881,7 @@ "Name": "腫脹詛咒之", "Description": "骸骨之魂會依照飛行距離提高傷害,最多提高 #%。", "Localisation": "{c_important}骸骨之魂{/c}會依照飛行距離提高傷害,最多提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3733,6 +3904,7 @@ "Name": "膽識之", "Description": "當附近有至少 # 個近距離敵人時,使其昏迷 # 秒。此效果每 # 秒只能觸發一次。", "Localisation": "當附近有至少 {c_number}[Affix.\"Static Value 0\"]{/c} 個近距離敵人時,使其昏迷 {c_random}[Affix_Value_1]{/c} 秒。此效果每 {c_number}[Affix.\"Static Value 1\"]{/c} 秒只能觸發一次。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3757,6 +3929,7 @@ "Name": "自然平衡之", "Description": "施放風暴技能會使大地技能的爆擊傷害提高 #%,持續 # 秒。\r\n\r\n施放大地技能會使風暴技能的爆擊機率提高 #%,持續 # 秒。", "Localisation": "施放{c_important}風暴{/c}技能會使{c_important}大地{/c}技能的爆擊傷害提高 {c_random}[Affix_Value_1|1%x|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。\r\n\r\n施放{c_important}大地{/c}技能會使{c_important}風暴{/c}技能的爆擊機率提高 {c_random}[Affix_Value_1 /3.75|1%+|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3779,6 +3952,7 @@ "Name": "自然野性之", "Description": "在自然之怒關鍵被動技能中,狼人技能視同風暴技能,熊人技能視同大地技能。", "Localisation": "在{c_important}自然之怒{/c}關鍵被動技能中,{c_important}狼人{/c}技能視同{c_important}風暴{/c}技能,{c_important}熊人{/c}技能視同{c_important}大地{/c}技能。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3801,6 +3975,7 @@ "Name": "自負", "Description": "擁有屏障時,造成的傷害提高 #%。", "Localisation": "擁有{c_important}{u}屏障{/u}{/c}時,造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3823,6 +3998,7 @@ "Name": "致命幽暮之", "Description": "閃避穿過受暗影灌注影響的敵人時,獲得匿蹤 # 秒。以攻擊中斷匿蹤時,賦予你擊殺生命恢復上限 #% 的效果,持續 # 秒。", "Localisation": "{c_important}閃避{/c}穿過受{c_important}暗影灌注{/c}影響的敵人時,獲得{c_important}{u}匿蹤{/u}{/c} {c_number}[Affix.\"Static Value 0\"]{/c} 秒。以攻擊中斷{c_important}{u}匿蹤{/u}{/c}時,賦予你擊殺生命恢復上限 {c_random}[Affix_Value_1*100|%|]{/c} 的效果,持續 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3845,6 +4021,7 @@ "Name": "苦痛之", "Description": "骸骨技能爆擊時,魂能恢復提高 #%,持續 # 秒。", "Localisation": "{c_important}骸骨{/c}技能爆擊時,魂能恢復提高 {c_random}[Affix_Value_1|%x|]{/c},持續 {c_number}[Affix.\"Affix Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3864,6 +4041,7 @@ "Name": "荒疫之力", "Description": "在暗影荒疫關鍵被動技能對敵人造成傷害 # 次後,你造成的傷害提高 #%,持續 # 秒。", "Localisation": "在{c_important}暗影荒疫{/c}關鍵被動技能對敵人造成傷害 {c_number}[Affix.\"Static Value 1\"]{/c} 次後,你造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3886,6 +4064,7 @@ "Name": "蒼白", "Description": "消耗一具屍體會使下一次核心技能傷害提高 #%,最多提高 #%。", "Localisation": "消耗一具{c_important}屍體{/c}會使下一次{c_important}核心{/c}技能傷害提高 {c_random}[Affix_Value_1|%x|]{/c},最多提高 {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3908,6 +4087,7 @@ "Name": "蓄能", "Description": "收集電流能量會使移動速度提高 #%,持續 # 秒。", "Localisation": "收集{c_important}{u}電流能量{/u}{/c}會使移動速度提高 {c_random}[Affix_Value_1|%+|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3928,6 +4108,7 @@ "Name": "蔓影之", "Description": "幸運觸發:你的暗影持續傷害有 #% 的機率賦予你 # 點魂能。\r\n暗影荒疫關鍵被動技能所造成的傷害必定會賦予你 # 點魂能。", "Localisation": "{c_label}幸運觸發:{/c}你的暗影持續傷害有 {c_random}[Affix_Value_1|%|]{/c} 的機率賦予你 {c_number}[Affix.\"Static Value 0\"]{/c} 點魂能。\r\n{c_important}暗影荒疫{/c}關鍵被動技能所造成的傷害必定會賦予你 {c_number}[Affix.\"Static Value 1\"]{/c} 點魂能。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3947,6 +4128,7 @@ "Name": "虛空之", "Description": "荒疫的汙染區域生成時,會把影響範圍附近的敵人拉進區域內。", "Localisation": "{c_important}荒疫{/c}的汙染區域生成時,會把影響範圍附近的敵人拉進區域內。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3971,6 +4153,7 @@ "Name": "虹吸飲食之", "Description": "幸運觸發:使用核心技能對易傷敵人造成傷害時,最高有 #% 機率掉落一瓶治療藥水。", "Localisation": "{c_label}幸運觸發:{/c}使用{c_important}核心{/c}技能對{c_important}{u}易傷{/u}{/c}敵人造成傷害時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率掉落一瓶治療藥水。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -3993,6 +4176,7 @@ "Name": "蛇紋", "Description": "你可以額外擁有 # 個多頭蛇,且多頭蛇的持續時間延長 #%。", "Localisation": "你可以額外擁有 {c_number}[Affix.\"Static Value 0\"]{/c} 個{c_important}多頭蛇{/c},且{c_important}多頭蛇{/c}的持續時間延長 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4015,6 +4199,7 @@ "Name": "蠻力", "Description": "在使用熊人技能擊中 # 個敵人後,你的下一個熊人技能造成的傷害提高 #%,並使敵人昏迷 # 秒。", "Localisation": "在使用{c_important}熊人{/c}技能擊中 {c_number}[Affix.\"Static Value 0\"]{/c} 個敵人後,你的下一個{c_important}熊人{/c}技能造成的傷害提高 {c_random}[Affix_Value_1|%|]{/c},並使敵人昏迷 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": true, "Category": "", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4037,6 +4222,7 @@ "Name": "血刺之", "Description": "施放鮮血之槍會消耗生命之球,並從其召喚鮮血之槍。每支額外的鮮血之槍會造成 #% 普通傷害,並優先以未被鮮血之槍刺穿的敵人為目標。", "Localisation": "施放{c_important}鮮血之槍{/c}會消耗{c_important}{u}生命之球{/u}{/c},並從其召喚鮮血之槍。每支額外的{c_important}鮮血之槍{/c}會造成 {c_random}[Affix_Value_2|%|]{/c} 普通傷害,並優先以未被鮮血之槍刺穿的敵人為目標。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4059,6 +4245,7 @@ "Name": "血肉暴露之", "Description": "幸運觸發:擊中易傷敵人時,最高有 #% 機率產生 # 點魂能。", "Localisation": "{c_label}幸運觸發:{/c}擊中{c_important}{u}易傷{/u}{/c}敵人時,最高有 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 機率產生 {c_random}[Affix_Value_1]{/c} 點魂能。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4078,6 +4265,7 @@ "Name": "衝擊波", "Description": "粉碎會向前產生一道衝擊波,對路徑上的目標造成 #% 的傷害。", "Localisation": "{c_important}粉碎{/c}會向前產生一道衝擊波,對路徑上的目標造成 {c_random}[Affix_Value_1|%|]{/c} 的傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4100,6 +4288,7 @@ "Name": "衰亡之", "Description": "每次暗影荒疫關鍵被動技能對敵人造成傷害時,會在 # 秒內使下一次暗影荒疫的傷害提高 #%,最多可堆疊 # 次。", "Localisation": "每次{c_important}暗影荒疫{/c}關鍵被動技能對敵人造成傷害時,會在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內使下一次{c_important}暗影荒疫{/c}的傷害提高 {c_random}[Affix_Value_1|%x|]{/c},最多可堆疊 {c_number}[Affix.\"Static Value 1\"]{/c} 次。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4122,6 +4311,7 @@ "Name": "裂地之震", "Description": "震地踐踏會產生裂地之震,在 # 秒內對敵人造成 # 點物理傷害。當你處於裂地之震範圍內時,造成的傷害提高 #%。", "Localisation": "{c_important}震地踐踏{/c}會產生{c_important}裂地之震{/c},在 {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} 秒內對敵人造成 {c_random}[Affix_Flat_Value_1]{/c} 點物理傷害。當你處於{c_important}裂地之震{/c}範圍內時,造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4144,6 +4334,7 @@ "Name": "覓血使徒", "Description": "鮮血之槍每刺穿一個敵人,對主要目標造成的傷害提高 #%。", "Localisation": "{c_important}鮮血之槍{/c}每刺穿一個敵人,對主要目標造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4166,6 +4357,7 @@ "Name": "詐欺", "Description": "受到控場效果的敵人對你造成的傷害降低 #%。每當受到控場效果的敵人對你造成直接傷害時,移動速度提高 #%,持續 # 秒。", "Localisation": "受到控場效果的敵人對你造成的傷害降低 {c_random}[Affix_Value_1|1%|]{/c}。每當受到控場效果的敵人對你造成直接傷害時,移動速度提高 {c_number}[Affix.\"Static Value 0\"|%+|]{/c},持續 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4188,6 +4380,7 @@ "Name": "詛咒者之", "Description": "你對同時受到衰老和攻擊反噬影響的敵人,造成的暗影傷害提高 #%。", "Localisation": "你對同時受到{c_important}衰老{/c}和{c_important}攻擊反噬{/c}影響的敵人,造成的暗影傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4210,6 +4403,7 @@ "Name": "變形石之", "Description": "巨石現在屬於核心技能,施放時消耗 # 點靈力,造成普通傷害的 #%。", "Localisation": "{c_important}巨石{/c}現在屬於{c_important}核心{/c}技能,施放時消耗 {c_number}[Affix.\"Static Value 0\"]{/c} 點靈力,造成普通傷害的 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4232,6 +4426,7 @@ "Name": "貪婪", "Description": "擊殺易傷的敵人時,可使能量恢復 #%,持續 # 秒。", "Localisation": "擊殺{c_important}{u}易傷{/u}{/c}的敵人時,可使能量恢復 {c_random}[Affix_Value_1|%x|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4251,6 +4446,7 @@ "Name": "貫穿電能之", "Description": "電能彈會貫穿敵人,但在擊中第一個敵人後造成的傷害降低 #%。", "Localisation": "{c_important}電能彈{/c}會貫穿敵人,但在擊中第一個敵人後造成的傷害降低 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4273,6 +4469,7 @@ "Name": "賦能", "Description": "使用基本技能對精英敵人造成傷害會產生 # 點能量。", "Localisation": "使用{c_important}基本{/c}技能對精英敵人造成傷害會產生 {c_random}[Affix_Value_1]{/c} 點能量。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4292,6 +4489,7 @@ "Name": "賦能收割者之", "Description": "以斬裂對敵人造成傷害時,有 #% 機率在目標位置生成荒疫池,造成 #% 額外傷害。此效果每 # 秒只能觸發一次。", "Localisation": "以{c_important}斬裂{/c}對敵人造成傷害時,有 {c_random}[Affix_Value_1|%|]{/c} 機率在目標位置生成{c_important}荒疫{/c}池,造成 {c_random}[((Affix_Value_1 - 10) * Affix.\"Static Value 0\") + Affix.\"Static Value 1\"|%x|]{/c} 額外傷害。此效果每 {c_number}[Affix.\"Static Value 2\"]{/c} 秒只能觸發一次。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4314,6 +4512,7 @@ "Name": "超載", "Description": "幸運觸發:對目標造成電擊傷害時,最高有 #% 機率使目標超載 # 秒,使你對超載目標造成的直接傷害會對附近敵人造成額外 # 點傷害。", "Localisation": "{c_label}幸運觸發:{/c}對目標造成電擊傷害時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率使目標超載 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,使你對超載目標造成的直接傷害會對附近敵人造成額外 {c_number}[Affix_Flat_Value_1]{/c} 點傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4336,6 +4535,7 @@ "Name": "踐踏大地之", "Description": "踐踏在持續時間內會召喚 # 道崩石裂土的巨石,造成普通傷害 #% 的傷害。踐踏同時視為自然魔法和大地技能。", "Localisation": "{c_important}踐踏{/c}在持續時間內會召喚 {c_number}[Affix.\"Static Value 0\"]{/c} 道{c_important}崩石裂土{/c}的巨石,造成普通傷害 {c_random}[Affix_Value_1|%|]{/c} 的傷害。{c_important}踐踏{/c}同時視為{c_important}自然魔法{/c}和{c_important}大地{/c}技能。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4358,6 +4558,7 @@ "Name": "躁進者", "Description": "技能會依照施放時可使用的主要資源,使造成的傷害最多提高 #%,主要資源全滿時可獲得最高傷害加成。", "Localisation": "技能會依照施放時可使用的主要資源,使造成的傷害最多提高 {c_random}[Affix_Value_1|%x|]{/c},主要資源全滿時可獲得最高傷害加成。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4380,6 +4581,7 @@ "Name": "躍動引導之", "Description": "使用傳送術後,移動速度提高 #%,持續 # 秒。", "Localisation": "使用{c_important}傳送術{/c}後,移動速度提高 {c_random}[Affix_Value_1|%|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4400,6 +4602,7 @@ "Name": "躲避", "Description": "遭到控場時變成受傷狀態可獲得無阻效果,持續 # 秒。此效果冷卻時間為 # 秒。", "Localisation": "遭到控場時變成{c_important}{u}受傷{/u}{/c}狀態可獲得{c_important}{u}無阻{/u}{/c}效果,持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。此效果冷卻時間為 {c_random}[Affix_Value_1]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4424,6 +4627,7 @@ "Name": "迅血", "Description": "生命之球會縮短絕招冷卻時間 # 秒。", "Localisation": "{c_important}{u}生命之球{/u}{/c}會縮短{c_important}絕招{/c}冷卻時間 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4443,6 +4647,7 @@ "Name": "迅霧之", "Description": "疾衝結束時會自動掉落一枚煙霧彈。煙霧彈每擊中一名敵人會使疾衝的冷卻時間縮短 # 秒,最多縮短 # 秒。", "Localisation": "{c_important}疾衝{/c}結束時會自動掉落一枚{c_important}煙霧彈{/c}。{c_important}煙霧彈{/c}每擊中一名敵人會使{c_important}疾衝{/c}的冷卻時間縮短 {c_random}[Affix_Value_1|2|]{/c} 秒,最多縮短 {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|2|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4466,6 +4671,7 @@ "Name": "迴盪狂怒之", "Description": "在你的怒吼技能持續期間內,每秒產生 # 點怒氣。", "Localisation": "在你的{c_important}怒吼{/c}技能持續期間內,每秒產生 {c_random}[Affix_Value_1]{/c} 點怒氣。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4485,6 +4691,7 @@ "Name": "逃脫專家", "Description": "受到附近敵人的傷害後,會釋放一枚煙霧彈,並閃躲接下來 # 次攻擊,持續 # 秒。此效果每 # 秒只能觸發一次。", "Localisation": "受到附近敵人的傷害後,會釋放一枚{c_important}煙霧彈{/c},並閃躲接下來 {c_random}[Affix_Value_1]{/c} 次攻擊,持續 {c_number}[Affix.\"Static Value 1\"]{/c} 秒。此效果每 {c_number}[Affix.\"Static Value 0\"]{/c} 秒只能觸發一次。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4507,6 +4714,7 @@ "Name": "遠古回聲之", "Description": "幸運觸發:若先祖召喚位於快捷列,以躍擊、動盪震擊或旋風斬傷害敵人時,最高有 #% 機率召喚一名先祖施展相同技能。", "Localisation": "{c_label}幸運觸發:{/c}若{c_important}先祖召喚{/c}位於快捷列,以{c_important}躍擊{/c}、{c_important}動盪震擊{/c}或{c_important}旋風斬{/c}傷害敵人時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率召喚一名先祖施展相同技能。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4529,6 +4737,7 @@ "Name": "遠古烈焰之", "Description": "同時獲得艾蘇的凶暴關鍵被動技能的兩種加成時,攻擊速度提高 #%。", "Localisation": "同時獲得{c_important}艾蘇的凶暴{/c}關鍵被動技能的兩種加成時,攻擊速度提高 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4551,6 +4760,7 @@ "Name": "重擊", "Description": "對受傷敵人的爆擊機率提高 #%。當你處於健康狀態時,控場效果持續時間延長 #%。", "Localisation": "對{c_important}{u}受傷{/u}{/c}敵人的爆擊機率提高 {c_random}[Affix.\"Static Value 0\" * Affix_Value_1|%x|]{/c}。當你處於{c_important}{u}健康{/u}{/c}狀態時,控場效果持續時間延長 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4573,6 +4783,7 @@ "Name": "針焰", "Description": "荊棘造成傷害時,有 #% 機率對附近所有敵人造成傷害。", "Localisation": "荊棘造成傷害時,有 {c_random}[Affix_Value_1|%|]{/c} 機率對附近所有敵人造成傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4595,6 +4806,7 @@ "Name": "鋒銳鋸齒之", "Description": "骨質精華關鍵被動技能會提供額外效果,當你的魂能超過 # 點時,超過的每一點魂能都會使骸骨技能爆擊傷害提高 #%,最多提高 #%。", "Localisation": "{c_important}骨質精華{/c}關鍵被動技能會提供額外效果,當你的魂能超過 {c_number}[Affix.\"Static Value 1\"]{/c} 點時,超過的每一點魂能都會使{c_important}骸骨{/c}技能爆擊傷害提高 {c_number}[Affix.\"Static Value 0\"|%x|]{/c},最多提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4617,6 +4829,7 @@ "Name": "鋼鐵之血", "Description": "附近每有一名受到流血效果的敵人,可獲得 #% 傷害減免,最多可獲得 #% 傷害減免。", "Localisation": "附近每有一名受到流血效果的敵人,可獲得 {c_random}[Affix_Value_1 / Affix.\"Static Value 0\" |1%|]{/c} 傷害減免,最多可獲得 {c_random}[Affix_Value_1|%|]{/c} 傷害減免。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4639,6 +4852,7 @@ "Name": "鋼鐵戰士之", "Description": "鋼鐵之膚會提供無阻效果和 #% 傷害減免。", "Localisation": "{c_important}鋼鐵之膚{/c}會提供{c_important}{u}無阻{/u}{/c}效果和 {c_random}[Affix_Value_1|%|]{/c} 傷害減免。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4661,6 +4875,7 @@ "Name": "長生", "Description": "受到控場或易傷敵人對你造成的傷害降低 #%。", "Localisation": "受到控場或{c_important}{u}易傷{/u}{/c}敵人對你造成的傷害降低 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4683,6 +4898,7 @@ "Name": "閃電舞者", "Description": "閃電風暴爆擊時會生成 # 道竄流閃電,在區域內尋找敵人攻擊,並造成 # 點電擊傷害。", "Localisation": "{c_important}閃電風暴{/c}爆擊時會生成 {c_number}[Affix.\"Static Value 0\"]{/c} 道{c_important}竄流閃電{/c},在區域內尋找敵人攻擊,並造成 {c_random}[Affix_Flat_Value_1]{/c} 點電擊傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4705,6 +4921,7 @@ "Name": "防腐者之", "Description": "消耗一具屍體時,有 #% 機率生成一個生命之球。", "Localisation": "消耗一具{c_important}屍體{/c}時,有 {c_random}[Affix_Value_1|%|]{/c} 機率生成一個{c_important}{u}生命之球{/u}{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4728,6 +4945,7 @@ "Name": "防護風暴之", "Description": "骸骨風暴每次傷害敵人時,會獲得等同你基礎生命值 #% 的屏障,持續 # 秒。", "Localisation": "{c_important}骸骨風暴{/c}每次傷害敵人時,會獲得等同你基礎生命值 {c_random}[Affix_Value_1|%|]{/c} 的{c_important}{u}屏障{/u}{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4751,6 +4969,7 @@ "Name": "雪幕", "Description": "施放寒冰護甲會使你無阻,而且護甲值提高 #%,持續 # 秒。", "Localisation": "施放{c_important}寒冰護甲{/c}會使你{c_important}{u}無阻{/u}{/c},而且護甲值提高 {c_number}[Affix.\"Static Value 0\"|+%|]{/c},持續 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4773,6 +4992,7 @@ "Name": "雪衛", "Description": "處於自己施展的暴風雪內,以及離開該範圍的 # 秒內,受到的傷害降低 #%。", "Localisation": "處於自己施展的{c_important}暴風雪{/c}內,以及離開該範圍的 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內,受到的傷害降低 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4795,6 +5015,7 @@ "Name": "靜心之", "Description": "站立時每秒可使造成的傷害提高 #%,最多提高 #%。", "Localisation": "站立時每秒可使造成的傷害提高 {c_random}[Affix_Value_1|1%x|]{/c},最多提高 {c_number}[Affix.\"Static Value 0\"|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4817,6 +5038,7 @@ "Name": "靜風之", "Description": "幸運觸發:削風剪最高有 #% 機率完全恢復靈力。", "Localisation": "{c_label}幸運觸發:{/c}{c_important}削風剪{/c}最高有 {c_random}[Affix_Value_1|%|]{/c} 機率完全恢復靈力。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4836,6 +5058,7 @@ "Name": "風擊者", "Description": "爆擊時,移動速度提高 #%,持續 # 秒,最多持續 # 秒。", "Localisation": "爆擊時,移動速度提高 {c_random}[Affix_Value_1|1%+|]{/c},持續 {c_number}[Affix.\"Static Value 0\"]{/c} 秒,最多持續 {c_number}[Affix.\"Static Value 0\"*Affix.\"Static Value 1\"]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4856,6 +5079,7 @@ "Name": "風暴爪", "Description": "撕碎爆擊時會對目標和附近敵人造成傷害 #% 的電擊傷害。", "Localisation": "{c_important}撕碎{/c}爆擊時會對目標和附近敵人造成傷害 {c_random}[Affix_Value_1|%|]{/c} 的電擊傷害。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4878,6 +5102,7 @@ "Name": "風暴轉移", "Description": "在颶風術效果期間,變形技能等級提升 # 級。", "Localisation": "在{c_important}颶風術{/c}效果期間,{c_important}變形{/c}技能等級提升 {c_random}[Affix_Value_1]{/c} 級。", + "IsCodex": true, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4901,6 +5126,7 @@ "Name": "風暴追逐者", "Description": "龍捲風最多會追擊 # 個目標。", "Localisation": "{c_important}龍捲風{/c}最多會追擊 {c_random}[Affix_Value_1]{/c} 個目標。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4923,6 +5149,7 @@ "Name": "颶風力量之", "Description": "氣旋護甲會提供物理傷害減免。此外,氣旋護甲也會施加於附近所有盟友。", "Localisation": "{c_important}氣旋護甲{/c}會提供物理傷害減免。此外,{c_important}氣旋護甲{/c}也會施加於附近所有盟友。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4945,6 +5172,7 @@ "Name": "飄忽移行之", "Description": "當你同時擁有近身戰鬥關鍵被動技能的兩種加成效果時,每當你被敵人擊中均會使你的閃躲機率提高 #%。閃躲成功會重置此加成效果。", "Localisation": "當你同時擁有{c_important}近身戰鬥{/c}關鍵被動技能的兩種加成效果時,每當你被敵人擊中均會使你的閃躲機率提高 {c_random}[Affix_Value_1|%+|]{/c}。閃躲成功會重置此加成效果。", + "IsCodex": false, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4967,6 +5195,7 @@ "Name": "飢渴難饜之", "Description": "使用撕碎擊殺敵人時,下一次狼人技能產生的靈力提高 #%,造成的傷害提高 #%。", "Localisation": "使用{c_important}撕碎{/c}擊殺敵人時,下一次{c_important}狼人{/c}技能產生的靈力提高 {c_random}[Affix_Value_1|%x|]{/c},造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -4986,6 +5215,7 @@ "Name": "餘震之", "Description": "崩石裂土的每個巨石會擊中兩次,每次擊中造成 #% 額外傷害。", "Localisation": "{c_important}崩石裂土{/c}的每個巨石會擊中兩次,每次擊中造成 {c_random}[Affix_Value_1|%|]{/c} 額外傷害。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5008,6 +5238,7 @@ "Name": "首領之", "Description": "惡狼同伴變成狼人同伴。狼人同伴會額外造成 #% 傷害,且會散播狂犬撕咬。", "Localisation": "{c_important}惡狼{/c}同伴變成{c_important}狼人{/c}同伴。{c_important}狼人{/c}同伴會額外造成 {c_random}[Affix_Value_1|%x|]{/c} 傷害,且會散播{c_important}狂犬撕咬{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5030,6 +5261,7 @@ "Name": "驚訝之", "Description": "使用閃避或暗影步伐時,會留下震撼榴彈,爆炸後總共造成 # 點物理傷害,並擊昏敵人 # 秒。", "Localisation": "使用{c_important}閃避{/c}或{c_important}暗影步伐{/c}時,會留下{c_important}震撼榴彈{/c},爆炸後總共造成 {c_random}[Affix_Flat_Value_1]{/c} 點物理傷害,並擊昏敵人 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} 秒。", + "IsCodex": true, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5052,6 +5284,7 @@ "Name": "驟逝之", "Description": "你的生命值在 #% 以上時,你每恢復生命值上限的 1%,便賦予你下一次壓制攻擊獲得 #% 壓制加成傷害,最多額外獲得 #%。", "Localisation": "你的生命值在 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 以上時,你每恢復生命值上限的 1%,便賦予你下一次{c_important}{u}壓制{/u}{/c}攻擊獲得 {c_number}[Affix.\"Static Value 1\" * 100|1%+|]{/c} {c_important}{u}壓制{/u}{/c}加成傷害,最多額外獲得 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5074,6 +5307,7 @@ "Name": "高效之", "Description": "施放基本技能會使下個核心或精通技能的法力消耗減少 #%。", "Localisation": "施放{c_important}基本{/c}技能會使下個{c_important}核心{/c}或{c_important}精通{/c}技能的法力消耗減少 {c_random}[Affix_Value_1|%|]{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Resource", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5093,6 +5327,7 @@ "Name": "魂行者", "Description": "擁有無阻狀態時,並且在效果結束後的 # 秒內,移動速度提高 #%,並且可自由穿越敵人。", "Localisation": "擁有{c_important}{u}無阻{/u}{/c}狀態時,並且在效果結束後的 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內,移動速度提高 {c_random}[Affix_Value_1|%+|]{/c},並且可自由穿越敵人。", + "IsCodex": true, "Category": "FILTER_Legendary_Movement", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5113,6 +5348,7 @@ "Name": "鮮血收集者", "Description": "骷髏戰士數量上限提高 # 個。", "Localisation": "骷髏戰士數量上限提高 {c_random}[Affix_Value_1]{/c} 個。", + "IsCodex": false, "Category": "FILTER_Legendary_Offensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5137,6 +5373,7 @@ "Name": "麻木憤怒之", "Description": "怒氣全滿時,產生的每一點怒氣都會賦予 # 點強韌。", "Localisation": "怒氣全滿時,產生的每一點怒氣都會賦予 {c_random}[Max(1, Affix_Flat_Value_1)]{/c} 點{c_important}{u}強韌{/u}{/c}。", + "IsCodex": true, "Category": "FILTER_Legendary_Defensive", "MagicType": 1, "AllowedForPlayerClass": [ @@ -5159,6 +5396,7 @@ "Name": "黑暗狂嗥之", "Description": "致衰狂吼現在屬於狼人技能。此外,致衰狂吼會對中毒的敵人造成定身,持續 # 秒。", "Localisation": "{c_important}致衰狂吼{/c}現在屬於{c_important}狼人{/c}技能。此外,{c_important}致衰狂吼{/c}會對中毒的敵人造成定身,持續 {c_random}[Affix_Value_1|1|]{/c} 秒。", + "IsCodex": false, "Category": "FILTER_Legendary_Utility", "MagicType": 1, "AllowedForPlayerClass": [ diff --git a/D4Companion/common.props b/D4Companion/common.props index 3093ed55..73ed7425 100644 --- a/D4Companion/common.props +++ b/D4Companion/common.props @@ -1,7 +1,7 @@ - 2.2.2.0 - 2.2.2.0 + 2.2.3.0 + 2.2.3.0 Copyright © 2023 net6.0-windows