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Even when music is present the end game credit sequence isn't playing, because SongIsPlaying() is currently hardcoded to be FALSE, which causes the CreditsLevel() loop to break immediately.
The text was updated successfully, but these errors were encountered:
Even when music is present the end game credit sequence isn't playing, because SongIsPlaying() is currently hardcoded to be FALSE, which causes the CreditsLevel() loop to break immediately.
The text was updated successfully, but these errors were encountered: