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Arch x86_64 jfsw 54912c4
Compiles fine (After submodule init and update)
Copied game files to ~/.jfsw
Right after the 3DRealms logo it crashes out.
[parker@e73 jfsw]$ ./sw Added /home/parker/build/jfsw/ to search path. Added /home/parker/.jfsw/ to search path. BUILD engine by Ken Silverman (http://www.advsys.net/ken) Additional improvements by Jonathon Fowler (http://www.jonof.id.au) and other contributors. See BUILDLIC.TXT for terms. 64-bit word size. Built Feb 22 2016. Initialising SDL2 system interface (compiled with SDL version 2.0.4, runtime version 2.0.4) Loading system OpenGL library Detecting video modes: - 1680x1050 8-bit fullscreen - 1600x900 8-bit fullscreen - 1400x1050 8-bit fullscreen - 1440x900 8-bit fullscreen - 1366x768 8-bit fullscreen - 1280x1024 8-bit fullscreen - 1280x960 8-bit fullscreen - 1280x800 8-bit fullscreen - 1280x720 8-bit fullscreen - 1152x864 8-bit fullscreen - 1024x768 8-bit fullscreen - 800x600 8-bit fullscreen - 640x480 8-bit fullscreen - 640x400 8-bit fullscreen - 512x384 8-bit fullscreen - 480x360 8-bit fullscreen - 400x300 8-bit fullscreen - 320x240 8-bit fullscreen - 320x200 8-bit fullscreen - 640x480 24-bit fullscreen - 720x400 24-bit fullscreen - 800x600 24-bit fullscreen - 832x624 24-bit fullscreen - 1024x768 24-bit fullscreen - 1152x864 24-bit fullscreen - 1280x720 24-bit fullscreen - 1280x800 24-bit fullscreen - 1280x1024 24-bit fullscreen - 1440x900 24-bit fullscreen - 1600x900 24-bit fullscreen - 1680x1050 24-bit fullscreen - 1920x1080 24-bit fullscreen - 1680x1050 8-bit windowed - 1600x900 8-bit windowed - 1400x1050 8-bit windowed - 1440x900 8-bit windowed - 1366x768 8-bit windowed - 1280x1024 8-bit windowed - 1280x960 8-bit windowed - 1280x800 8-bit windowed - 1280x720 8-bit windowed - 1152x864 8-bit windowed - 1024x768 8-bit windowed - 800x600 8-bit windowed - 640x480 8-bit windowed - 640x400 8-bit windowed - 512x384 8-bit windowed - 480x360 8-bit windowed - 400x300 8-bit windowed - 320x240 8-bit windowed - 320x200 8-bit windowed - 1680x1050 24-bit windowed - 1600x900 24-bit windowed - 1400x1050 24-bit windowed - 1440x900 24-bit windowed - 1366x768 24-bit windowed - 1280x1024 24-bit windowed - 1280x960 24-bit windowed - 1280x800 24-bit windowed - 1280x720 24-bit windowed - 1152x864 24-bit windowed - 1024x768 24-bit windowed - 800x600 24-bit windowed - 640x480 24-bit windowed - 640x400 24-bit windowed - 512x384 24-bit windowed - 480x360 24-bit windowed - 400x300 24-bit windowed - 320x240 24-bit windowed - 320x200 24-bit windowed Scanning for GRP files... Detected registered GRP SHADOW WARRIOR(tm) Version 1.2 Copyright (c) 1997 3D Realms Entertainment Type 'SW -?' for command line options. 0 joystick(s) found CONTROL_Startup: Mouse Present RTS file SW.RTS was not found Initialising timer mmulti: This machine's IP is 127.0.0.1 Loading sound and graphics... initcache(): Initialised with 33554432 bytes Setting video mode 1680x1050 (8-bpp fullscreen) CD error: Invalid or unsupported card. Music error: Invalid Music device. sw: malloc.c:2388: sysmalloc: Assertion `(old_top == (((mbinptr) (((char *) &((av)->bins[((1) - 1) * 2])) - __builtin_offsetof (struct malloc_chunk, fd)))) && old_size == 0) || ((unsigned long) (old_size) >= (unsigned long)((((__builtin_offsetof (struct malloc_chunk, fd_nextsize))+((2 *(sizeof(size_t))) - 1)) & ~((2 *(sizeof(size_t))) - 1))) && ((old_top)->size & 0x1) && ((unsigned long) old_end & (pagesize - 1)) == 0)' failed. Aborted (core dumped)
The text was updated successfully, but these errors were encountered:
Closing this out as a fluke. I compiled it the same way on a different machine and it's working fine.
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Arch x86_64
jfsw 54912c4
Compiles fine (After submodule init and update)
Copied game files to ~/.jfsw
Right after the 3DRealms logo it crashes out.
The text was updated successfully, but these errors were encountered: