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Description:
generalist magic user with a bit of everything.
Playstyle:
this class sports a variety of skills that adapt well to most situations. It is simply a good pair to complement many other classes.
Main passive:
energy regeneration is doubled
Stats:
better mind, worse health
Active skills:
Magic missile: summons 4 magic bolts near a target and impales them for guaranteed damage, treats evasion as if it was half of its value. (A simple and reliable damage source with multi hits for the simple and magical wizard)
Arcane armor: while active, it increases the rate at which debuffs wear off and reduces 50% of all incoming damage, the reduced damage is applied to energy. If there’s not enough energy, the damage reduction and energy consumption are negated, then the skill becomes disabled for 2 seconds. (some survivability to not lock them into ranged combat)
Ichor tendrils: hits all enemies in a cone in front of the user repeatedly based on attack speed dealing considerable damage, the user is severely slowed while using this. 10% energy use per repetition. (Close range AoE to incentivize not being at max distance and to grant a good AoE)
Conjure wisp: spawns a stationary creature that attacks nearby enemies for meager damage. It can be killed and only 2 can exist at a time. 40% energy use, 2 second cooldown. (Cool way of allowing them wizard to hold their ground)
Time rend: increases movement speed of the user and allies in an area while reducing the movement speed of enemies. 50% energy use. (Powerful support skill to compliment the variety)
Wizard
Description:
generalist magic user with a bit of everything.
Playstyle:
this class sports a variety of skills that adapt well to most situations. It is simply a good pair to complement many other classes.
Main passive:
energy regeneration is doubled
Stats:
better mind, worse health
Active skills:
Magic missile: summons 4 magic bolts near a target and impales them for guaranteed damage, treats evasion as if it was half of its value. (A simple and reliable damage source with multi hits for the simple and magical wizard)
Arcane armor: while active, it increases the rate at which debuffs wear off and reduces 50% of all incoming damage, the reduced damage is applied to energy. If there’s not enough energy, the damage reduction and energy consumption are negated, then the skill becomes disabled for 2 seconds. (some survivability to not lock them into ranged combat)
Ichor tendrils: hits all enemies in a cone in front of the user repeatedly based on attack speed dealing considerable damage, the user is severely slowed while using this. 10% energy use per repetition. (Close range AoE to incentivize not being at max distance and to grant a good AoE)
Conjure wisp: spawns a stationary creature that attacks nearby enemies for meager damage. It can be killed and only 2 can exist at a time. 40% energy use, 2 second cooldown. (Cool way of allowing them wizard to hold their ground)
Time rend: increases movement speed of the user and allies in an area while reducing the movement speed of enemies. 50% energy use. (Powerful support skill to compliment the variety)
Check issue #67 for more details
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