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This repository has been archived by the owner on Dec 21, 2022. It is now read-only.

Releases: joffreybesos/d2r-mapview

v2.9.5 - XP per second in game history

26 May 01:57
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  • Game history now shows XP per second
  • Item stats are now listed in the correct sort order
  • Updated some stats which were not appearing correctly
  • Improved performance with reading vendor items
  • Changed default window title for multi session mode to Diablo II: Resurrected

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v2.9.4 - Item stats formatting

24 May 08:01
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  • Item stats are now formatted correctly
  • Item stats are turned off by default in settings to reduce clutter
  • Fixed bug where scrolls/key counters wouldn't render

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v2.9.3 - Fixed for new game patch

23 May 18:31
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  • Fix unit pattern scan for latest patch (thanks @ItzRabbs)
  • Item stats can now be toggled on or off in settings under Item Filter tab
  • Item stats are off by default

v2.9.2 - Item stats in item drop log

23 May 11:35
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  • In the item drop log you'll see the stats for each item
  • You can only see stats that don't require identification
  • NOTE: Some stats will appear weird (Attack rating, poison dmg) but this will be improved over time
    You'll get weird stats such as 'Defense' twice, these values are supposed to be added together for ED
  • Fixed issue with item log entries disappearing when picked up
  • Fixed issue with items being tagged with (Vendor) incorrectly
  • Items now appear in item log for 30 seconds instead of 12

v2.9.1 - Item filter now detects vendor items

23 May 04:13
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  • Vendor items are now detected by item filter
  • For this to work you must first interact with the vendor, only then can items be detected
  • TP/ID scrolls in belt are now included in counter on right hand side
  • Skulls added to default itemfilter.yaml (delete your itemfilter.yaml to generate a new default itemfilter)
  • Gem alerts have speech disabled in default itemfilter.yaml
  • Changing the hotkey configuration no longer requires restart
  • Some code refactored to be a little less terrible
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v2.9.0 - Bug fixes

22 May 08:40
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  • Fixed issue where UI would flash up while in menus/inventory
  • Fixed issue where scrolls/keys were incorrectly counted from personal stash
  • Moved item log text down a little (thanks @updawg)
  • Fixed quality translation for zhTW (thanks @ckhoho)

v2.8.9 - Scrolls and keys counter

20 May 11:33
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  • You can now see a counter for the number of Identify scrolls, Portal scrolls, and Keys
    You can disable it and change the size in settings
    The counter is always on the middle of the right side of the screen
  • MH version now shows at top left
  • Finding the playerunit pointer should be more reliable now
  • Performance boost for reading items from memory

v2.8.8 - Item log on screen

17 May 11:30
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  • Item log text will now on the left hand side
    When an item drops and triggers an alert, you'll see it listed on the screen for 12 seconds
    You can adjust the fontsize of the item log, and disable it
  • Fixed Halls of Pain exit name (thanks @Mr-Sithel)

v2.8.7 - Portal labels

15 May 12:49
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  • Town portals will now show the location they go to when in town
  • Town portals will show who cast them while out of town
  • Fixed Arachnids Lair not showing the level name
  • Default itemfilter updated - Rare Jewels now show up in yellow

v2.8.6 - Small fixes

15 May 06:01
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  • Fixed windowed mode! Units now draw correctly on the window
  • In centered mode now the Win+Arrow move keys will adjust the map position
  • Fixed issue where the map 'bounces' when it first loads
  • Health percentage no longer appears for town NPCs
  • Fixed Jeryhn missing as town NPC
  • Default hotkey for changing map centered mode is now \ instead of /
  • Updated localisation again for zhTW (thanks @ε™—ε™—η™½)