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enums.rs
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#![allow(dead_code)]
enum Genre {
Punk,
Metal,
Emo,
Country,
}
struct Band {
genre: Genre,
name: String,
}
fn guess(band: &Band) -> String {
match band.genre {
Genre::Emo => String::from("emo is pretty good!"),
Genre::Punk => String::from("punk is wild and amazing"),
Genre::Metal => String::from("metal requires focus"),
_ => String::from("not my thing"),
}
}
fn guess_opinions() {
let p = Band {
genre: Genre::Punk,
name: "Propagandhi".to_string(),
};
let mm = Band {
genre: Genre::Metal,
name: "Mutoid Man".to_string(),
};
let pr = Band {
genre: Genre::Emo,
name: "Promise Ring".to_string(),
};
[pr, mm, p]
.iter()
.for_each(|b| println!("{}: {}", b.name, guess(b)));
}
#[derive(Debug)]
struct Kick {
brand: String,
}
#[derive(Debug)]
struct Snare {
brand: String,
}
#[derive(Debug)]
struct RackTom {
brand: String,
}
#[derive(Debug)]
struct FloorTom {
brand: String,
}
#[derive(Debug)]
struct HighHat {
brand: String,
}
#[derive(Debug)]
struct Ride {
brand: String,
}
#[derive(Debug)]
struct Cymbal {
brand: String,
}
#[derive(Debug)]
enum Drums {
Punk(
Kick,
Snare,
RackTom,
FloorTom,
HighHat,
Ride,
Cymbal,
Cymbal,
),
Metal(
Kick,
Snare,
RackTom,
RackTom,
RackTom,
FloorTom,
HighHat,
Ride,
Cymbal,
Cymbal,
),
Emo(Kick, Snare, RackTom, FloorTom, HighHat, Ride),
}
fn explore_drums() {
let my_drums = Drums::Punk(
Kick {
brand: "DW".to_string(),
},
Snare {
brand: "Ludwig".to_string(),
},
RackTom {
brand: "DW".to_string(),
},
FloorTom {
brand: "DW".to_string(),
},
HighHat {
brand: "Zildjian".to_string(),
},
Ride {
brand: "Zildjian".to_string(),
},
Cymbal {
brand: "Zildjian".to_string(),
},
Cymbal {
brand: "Zildjian".to_string(),
},
);
// extract just the snare brand
if let Drums::Punk(_, Snare { brand: snare }, ..) = my_drums {
println!("My snare: {:?}", snare);
}
}
pub fn main() {
guess_opinions();
explore_drums();
}