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game.js
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var context = document.getElementById('puzzle').getContext('2d');
var takePicture = document.querySelector("#take-picture");
var f=false;
var width = window.innerWidth||document.documentElement.clientWidth||document.body.clientWidth;
var height = window.innerHeight||document.documentElement.clientHeight||document.body.clientHeight;
takePicture.onchange = function (event) {
// Get a reference to the taken picture or chosen file
var files = event.target.files,
file;
if (files && files.length > 0) {
file = files[0];
try {
// Fallback if createObjectURL is not supported
var fileReader = new FileReader();
fileReader.onload = function (event) {
showPicture.src = event.target.result;
canvas = document.getElementById("puzzle");
boardSize=Math.min(showPicture.height,showPicture.width);
var c=document.createElement("canvas");
c.width=c.height=1000;
c.id="a";
var b=Math.min(width,height);//
document.getElementById("main").appendChild(c);
c.getContext("2d").drawImage(showPicture,(showPicture.width-boardSize)/2,(showPicture.height-boardSize)/2,boardSize,boardSize,0,0,b,b);
showPicture=c;
tileSize =b / tileCount;
canvas.width = b;
canvas.height = b;
boardSize=b;
setBoard();
drawTiles();
drawTiles();
drawTiles();
};
fileReader.readAsDataURL(file);
}
catch (e) {
//
var error = document.querySelector("#error");
if (error) {
error.innerHTML = "Neither createObjectURL or FileReader are supported";
}
}
}};
var showPicture = new Image();
var boardSize = document.getElementById('puzzle').width;
var tileCount = 4;
var tileSize = boardSize / tileCount;
var clickLoc = new Object;
clickLoc.x = 0;
clickLoc.y = 0;
var emptyLoc = new Object;
emptyLoc.x = 0;
emptyLoc.y = 0;
var solved = false;
var boardParts;
setBoard();
document.getElementById('puzzle').onclick = function(e) {
clickLoc.x = Math.floor((e.pageX - this.offsetLeft) / tileSize);
if(f)clickLoc.x=tileCount-clickLoc.x;
clickLoc.y = Math.floor((e.pageY - this.offsetTop) / tileSize);
if (distance(clickLoc.x, clickLoc.y, emptyLoc.x, emptyLoc.y) == 1) {
slideTile(emptyLoc, clickLoc);
drawTiles();
}
if (solved) {
setTimeout(function() {alert("You solved it!");}, 500);
}
};
function setBoard() {
boardParts = new Array(tileCount);
for (var i = 0; i < tileCount; ++i) {
boardParts[i] = new Array(tileCount);
for (var j = 0; j < tileCount; ++j) {
boardParts[i][j] = new Object;
boardParts[i][j].x = (tileCount - 1) - i;
boardParts[i][j].y = (tileCount - 1) - j;
}
}
emptyLoc.x = boardParts[tileCount - 1][tileCount - 1].x;
emptyLoc.y = boardParts[tileCount - 1][tileCount - 1].y;
solved = false;
}
function drawTiles() {
context.clearRect ( 0 , 0 , boardSize , boardSize );
for (var i = 0; i < tileCount; ++i) {
for (var j = 0; j < tileCount; ++j) {
var x = boardParts[i][j].x;
var y = boardParts[i][j].y;
if(i != emptyLoc.x || j != emptyLoc.y || solved == true) {
context.drawImage(showPicture, x * tileSize, y * tileSize, tileSize, tileSize,
i * tileSize, j * tileSize, tileSize, tileSize);
}
}
}
}
function distance(x1, y1, x2, y2) {
return Math.abs(x1 - x2) + Math.abs(y1 - y2);
}
function slideTile(toLoc, fromLoc) {
if (!solved) {
boardParts[toLoc.x][toLoc.y].x = boardParts[fromLoc.x][fromLoc.y].x;
boardParts[toLoc.x][toLoc.y].y = boardParts[fromLoc.x][fromLoc.y].y;
boardParts[fromLoc.x][fromLoc.y].x = tileCount - 1;
boardParts[fromLoc.x][fromLoc.y].y = tileCount - 1;
toLoc.x = fromLoc.x;
toLoc.y = fromLoc.y;
checkSolved();
}
}
function checkSolved() {
var flag = true;
for (var i = 0; i < tileCount; ++i) {
for (var j = 0; j < tileCount; ++j) {
if (boardParts[i][j].x != i || boardParts[i][j].y != j) {
flag = false;
}
}
}
solved = flag;
}
function t(){
toggle_visibility("puzzle");
toggle_visibility("a")
}
function toggle_visibility(id) {
var e = document.getElementById(id);
if(e.style.transform == 'rotate(0deg)'){
e.style.transform = 'rotate(90deg)';
f=true;}
else{
e.style.transform = 'rotate(0deg)';
f=false;}
}