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delayedsaccade.h
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// Delayed Saccade Task (Qt Demo)
// Demo Application for the Working Memory Toolkit
// Copyright (C) 2006, Joshua L. Phillips (1),
// Trenton Kriete (2) &
// David C. Noelle (3)
// (1) Department of Computer Science, Middle Tennessee State
// University
// Email: [email protected]
// (2) Chief Data Scientist, RxREVU
// (3) School of Social Sciences, Humanities, and Arts, University of
// California, Merced
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// delayedsaccade.h
//
// Provides tools for a visualization of the delayed saccade
// demonstration of the Working Memory Toolkit.
//
// Original code by Trent Kriete
// Modified Tue Oct 19 13:07:30 CDT 2004 by David Noelle
//
#ifndef SACCADEWINDOW_H
#define SACCADEWINDOW_H
#include <qmainwindow.h>
#include <q3canvas.h>
#include <q3painter.h>
#include <q3popupmenu.h>
class Q3Action;
class Q3Canvas;
class Q3CanvasView;
class UnfilledEllipse;
class SaccadeWindow : public QMainWindow
{
Q_OBJECT
public:
SaccadeWindow(QWidget *parent = 0, const char *name = 0);
void addFixation();
void addTarget();
void addGaze();
void addReward();
void addTrialLabel();
void addTickLabel();
void addFChunkLabel();
void addCChunkLabel();
void addTChunkLabel();
void showFixation();
void showTarget();
void showGaze();
void showReward();
void showTrialLabel();
void showTickLabel();
void showFChunkLabel();
void showCChunkLabel();
void showTChunkLabel();
void hideFixation();
void hideTarget();
void hideGaze();
void hideReward();
void hideTrialLabel();
void hideTickLabel();
void hideFChunkLabel();
void hideCChunkLabel();
void hideTChunkLabel();
void moveTarget(int);
void moveGaze(int);
void setTrialLabel(int);
void setTickLabel(int);
void setFChunkLabel(bool);
void setCChunkLabel(bool);
void setTChunkLabel(bool);
void initializeDisplay();
void updateDisplay(int, int, bool, int, int, bool, bool, bool, bool);
void pauseDisplay();
bool forceGoodSeed();
protected:
public slots:
void doRunSimulation();
void setSlowDuration();
void setFastDuration();
void toggleStateVisibility();
void toggleForcedSeed();
signals:
private:
Q3CanvasView *canvasView;
Q3Canvas *canvas;
Q3CanvasLine *fixationHLine;
Q3CanvasLine *fixationVLine;
Q3CanvasEllipse *target;
UnfilledEllipse *gaze;
Q3CanvasEllipse *reward;
Q3CanvasText *trialLabel;
Q3CanvasText *tickLabel;
Q3CanvasText *fChunkLabel;
Q3CanvasText *cChunkLabel;
Q3CanvasText *tChunkLabel;
bool visibleState;
bool forceSeed;
unsigned long pauseDuration;
Q3Action *runAct;
Q3Action *visibleAct;
Q3Action *seedAct;
Q3Action *exitAct;
Q3Action *slowAct;
Q3Action *fastAct;
Q3PopupMenu *actionsMenu;
Q3PopupMenu *speedMenu;
};
#endif // ifndef SACCADEWINDOW_H