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offscreen-viewer.lisp
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;; offscreen-viewer.lisp
;;
;; Copyright (c) 2022 Jeremiah LaRocco <[email protected]>
(in-package #:simple-gl)
(defclass offscreen-viewer (viewer)
((fbo :initform nil)
(should-close :initform nil)
(output-directory :initform "/tmp/simple-gl-offscreen-render/"
:initarg :output-directory))
(:documentation "A collection of objects and a viewport that renders PNG images to a directory."))
(defmethod render ((viewer offscreen-viewer))
(with-slots (initial-height initial-width output-directory objects) viewer
(loop
:for object :in objects
:do
(render object))
(let* ((data (gl:read-pixels 0 0 initial-width initial-height :rgba :unsigned-byte))
(fname (format nil "~a/sgl-screenshot~4,'0d.png" output-directory (random 10000))))
(format t "Writing screenshot to: ~a~%" fname)
(zpng:write-png (make-instance 'zpng:png :color-type :truecolor-alpha
:image-data data
;; (make-array (array-dimensions data) :element-type '(unsigned-byte 8)
;; :initial-contents data)
:width initial-width
:height initial-height)
fname)
t)))
(defmethod cleanup ((viewer offscreen-viewer))
(call-next-method)
(with-slots (fbo) viewer
(gl:delete-framebuffers (list fbo))))
(defmethod display-in ((object t) (viewer offscreen-viewer))
"High level function to display an object or viewer."
;; "GLFW Event Loop function that initializes GLFW and OpenGL, creates a window,
;; and runs an event loop."
;; (glfw:set-error-callback 'error-callback)
(gl-init)
(with-slots (fbo window objects should-close) viewer
(setf fbo (gl:gen-framebuffer))
(setf window (cffi:null-pointer))
(setf objects (ensure-list object))
(gl:enable :debug-output-synchronous)
(%gl:debug-message-callback (cffi:callback gl-debug-callback)
(cffi:null-pointer))
(%gl:debug-message-control :dont-care :dont-care :dont-care 0 (cffi:null-pointer) :true)
(unwind-protect
(handler-case
(progn
#+spacenav(sn:sn-open)
(add-viewer window viewer)
;; Initialize OpenGL state
(gl:enable :line-smooth
:polygon-smooth
:depth-test
:program-point-size
)
(gl:depth-func :lequal)
;; The event loop
(with-slots (previous-seconds show-fps desired-fps
blend
cull-face front-face background-color)
viewer
(gl:clear-color (vx background-color)
(vy background-color)
(vz background-color)
(vw background-color))
;; Load objects for the first time
(initialize viewer)
#+spacenav(sn:sensitivity 0.125d0)
(loop
:with start-time = (glfw:get-time)
:for frame-count from 0
:until (glfw:window-should-close-p window)
:for current-seconds = (glfw:get-time)
:for elapsed-seconds = (- current-seconds previous-seconds)
:for elapsed-time = (- current-seconds start-time)
:when (and show-fps (> elapsed-seconds 0.25))
:do
(format t "~,3f fps~%" (/ frame-count elapsed-seconds))
(setf previous-seconds current-seconds)
(setf frame-count 0)
;; This do is important...
:do (progn
(glfw:swap-buffers window)
#+spacenav
(when-let (ev (sn:poll-event))
(sn:remove-events :motion)
(handle-3d-mouse-event viewer ev)))
:do
;; Update for next frame
(update viewer elapsed-time)
;; Apply viewer-wide drawing settings
(gl:clear :color-buffer :depth-buffer)
(if cull-face
(gl:enable :cull-face)
(gl:disable :cull-face))
(cond (blend
(gl:enable :blend)
(gl:blend-func :src-alpha
:one-minus-src-alpha))
(t (gl:disable :blend)))
(gl:front-face front-face)
(render viewer)
:do (glfw:poll-events)
:do (let* ((now (glfw:get-time))
(rem-time (- (+ current-seconds (/ 1.0 desired-fps))
now)))
;; (format t "Start: ~a now ~a sleep ~a~%" current-seconds Now rem-time)
(when (> rem-time 0)
(sleep rem-time))))))
(t (err)
(format t "Caught ~a~%" err)))
(progn
;; Cleanup before exit
(cleanup viewer)
(rm-viewer window))
#+spacenav(sn:sn-close))
(gl-terminate)))
(defmethod show-info ((viewer offscreen-viewer) &key (indent 0))
(let ((this-ws (indent-whitespace indent)))
(show-slots this-ws viewer '(objects aspect-ratio show-fps desired-fps
cull-face front-face background-color
window previous-seconds frame-count))
(with-slots (objects) viewer
(dolist (object objects)
(show-info object :indent (1+ indent))))))