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Subtitle.cs
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Subtitle.cs
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/*
* MIT License
*
* Copyright (c) 2009-2021 Jingwood, unvell.com. All right reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using unvell.D2DLib.WinForm;
using unvell.D2DLib.Examples.Properties;
namespace unvell.D2DLib.Examples.Demos
{
public partial class Subtitle : DemoForm
{
private static readonly Font subtitleFont = new Font("Times New Roman", 32f, FontStyle.Italic);
public Subtitle()
{
Text = "Subtitle Demo - d2dlib Examples";
Size = new Size(1280, 768);
BackgroundImage = Device.LoadBitmap(Resources.space_bg);
ShowFPS = true;
AnimationDraw = true;
// create a memory bitmap
bg = Device.CreateBitmapGraphics(new D2DSize(750, 1500));
// draw subtitle on memory bitmap
bg.BeginRender();
bg.DrawText(Resources.Star_Subtitle_Original, new D2DColor(.5f, 0, 0, 0), subtitleFont, 13, 13);
bg.DrawText(Resources.Star_Subtitle_Original, new D2DColor(.8f, D2DColor.DarkOrange), subtitleFont, 10, 10);
bg.EndRender();
}
~Subtitle()
{
bg?.Dispose();
}
private D2DBitmapGraphics bg;
private float y = 968;
protected override void OnFrame()
{
if (y < -1000) y = ClientRectangle.Bottom + 200;
y -= 3f;
SceneChanged = true;
}
protected override void OnRender(D2DGraphics g)
{
// draw the subtitle memory bitmap on screen
var rect = new D2DRect(50, y, ClientRectangle.Width - 100, 1500);
g.DrawBitmap(bg, rect);
}
}
}